[HN Gopher] Broken Sword: The Shadow of the Templars
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       Broken Sword: The Shadow of the Templars
        
       Author : doppp
       Score  : 112 points
       Date   : 2022-07-01 16:17 UTC (1 days ago)
        
 (HTM) web link (www.filfre.net)
 (TXT) w3m dump (www.filfre.net)
        
       | dudul wrote:
       | That takes me back. Loved this game so much. Even the 2nd one was
       | great. The 3rd one was average at best, and the 4th one very
       | enjoyable. I haven't played the fifth installment yet.
       | 
       | Comments are already full of great recommendations if you like
       | these games, I would just add Runaway which, to me, was such a
       | breath of fresh air at a time where point n clicks were kind of
       | gone.
        
       | khaledh wrote:
       | Too bad that the adventure game genre faded after that period.
       | Those that survived went for 3D rendering, which for adventure
       | games just doesn't feel right. I'll always take an old 2D hand
       | painted adventure game over a 3D one.
        
         | throwyawayyyy wrote:
         | This is definitely part of their fall. Everyone -- from
         | producers to players -- _thought_ they needed 3D. But it's
         | poorly suited to adventure games. Shadow of the Templars is an
         | excellent example of this: new enough not to be pixel art; old
         | enough not to be 3D. Perfect.
         | 
         | Even the Monkey Island games turned 3D with the fourth
         | installment. Having played through them all (again!) over
         | lockdown, it's that game, Escape from Monkey Island, which now
         | looks and plays the worst.
        
           | rasz wrote:
           | Nothing wrong with well made 3D, try playing The Book of
           | Unwritten Tales.
        
       | darepublic wrote:
       | Went down a rabbit hole exploring the links on this blog.
       | Engrossing stories, and I will never tire of story trope of the
       | small company with a chip making an impact by following their own
       | beliefs
        
       | autophagian wrote:
       | Distinct memory of having a painful conversation with my angry
       | mum as a bairn, after I had racked up a hefty phone bill on one
       | of those Game Walkthrough Help Lines while playing this game.
        
         | acdanger wrote:
         | Oh man, I had the exact same situation with my parents. Twice.
         | I still squirm thinking about it.
        
           | effingwewt wrote:
           | When I was a kid and Super Nintendo was the new hotness, a
           | friend and I loved 'Shadowrun'.
           | 
           | A group of us had played various TT games over the years and
           | loved video game adaptations but that one in particular was
           | fantastic for an ARPG.
           | 
           | We had for years wondered where a spell was that was listed
           | in the manual.
           | 
           | We tried everything, asked everyone we could think of, when
           | finally we decided to call the Nintendo Power hotline,
           | whatever it was called.
           | 
           | The charges started immediately and as you listened to a
           | recorded spiel.
           | 
           | I think was several selections later we spoke with an agent
           | who looked it up and informed us he could tell us for an
           | additional fee. We agreed and he informed us the spell had
           | been removed either prior to release or in the localization.
           | 
           | We were devasated.
           | 
           | Weeks later my Dad gets a call from my friend's parents. We
           | go over and they explain they had a huge phone bill because
           | apparently my friend had called them back asking all kinds of
           | stuff for games, then it progressed to phone sex lines.
           | 
           | Of course this was all my fault. So not only did I have to do
           | yard work all summer to pay it down, but he got to enjoy his
           | summer scott free.
           | 
           | My question was how did they not know either time it was
           | squeaky-voiced kids.
           | 
           | I guess they didn't have to since all the commercials said
           | something like 'kids must have parents permission to call'.
           | 
           | Guess they got paid either way.
        
       | keyle wrote:
       | I completely had forgotten this title even existed. In fact, I
       | don't seem to remember any of these titles except for Beneath a
       | Steel Sky. And I played them all.
        
       | thecosmicfrog wrote:
       | If anyone hasn't played Beneath a Steel Sky, I can't recommend it
       | enough. Its humour is some of the best writing I've seen in video
       | games.
        
         | michaelgrafl wrote:
         | It's horror as well, if I remember correctly.
        
           | thecosmicfrog wrote:
           | I wouldn't call it horror. More of a parody of a dystopian
           | future. One of the best point-and-click games I've played for
           | sure!
        
             | otachack wrote:
             | And the recently released sequel is pretty well done,
             | though it's a lot more PG-13 in my opinion.
        
         | hiccuphippo wrote:
         | And it's free, you can apt-get it.
        
       | predictsoft wrote:
       | Don't forget Retro Hour podcast of the guys who did Broken Sword
       | and Beneath Steel Sky: https://theretrohour.com/beneath-a-steel-
       | sky-revolution-soft...
        
       | xbar wrote:
       | "Indeed, I've probably already spent more time on the historical
       | backstory of Broken Sword here than it deserves..."
       | 
       | Not at all. What a great review of a beloved sub-genre. Sometimes
       | I think about re-reading Foucault's Pendulum out of sheer joy at
       | the memory. But then I usually get by with just recommending it
       | to someone else who foolishly brings up anything in the Dan
       | Brown/Indiana Jones space.
        
       | fareesh wrote:
       | Why hello George! What can I do for you now?
        
       | nunodonato wrote:
       | I need to play this game again... I really miss the good old
       | times of adventure point-n-click games. Too bad we kind of lost
       | the genre. My favourites were Monkey Island and the Indiana Jones
       | series. There was always a good dose of humour in these games
        
         | aspaviento wrote:
         | I also want to recommend the Runaway series. They also have a
         | catching story and charming characters
        
         | bulbosaur123 wrote:
         | What made the genre die out?
        
           | mertd wrote:
           | My guess is that point and click adventures are not very
           | profitable. There are no in game trinkets to sell, they don't
           | fit a subscription model. I guess you can slowly release
           | "chapters" and sell them independently and some developers do
           | it these days but the user churn should be high as there is
           | almost no desire to replay once you complete a chapter.
        
           | atombender wrote:
           | I would argue that 3D games and consoles happened. People
           | started demanding more from games: They had to be bigger,
           | more immersive, visually more advanced. The niche gamers
           | still existed, but the publishers didn't want to cater to
           | them, for the most part.
           | 
           | The Broken Sword series is actually notable for surviving
           | this trend, by transitioning to 3D and being console-
           | friendly.
           | 
           | Fortunately, "the long tail" also happened, and the market
           | has expanded in scale and improved ease of distribution
           | (Steam, Itch, etc.) to the point that it's no longer true
           | that every game has to be a big-budget "AAA" game; there's
           | plenty of room for tons of niche stuff like adventure games,
           | and it can be profitable.
        
           | unixhero wrote:
           | It isn't dead. New games have been coming out ever since it's
           | proposed death back then and all the way through to today.
        
             | zerocrates wrote:
             | Much like other "dead" genres like the text adventure
             | before it or the RTS after, the thrust of the idea that
             | point-and-clicks are "dead" is that they were once firmly
             | in the mainstream and are now niche.
        
         | korijn wrote:
         | There's been quite a resurgence, and they keep coming. Search
         | on steam!
        
           | hh3k0 wrote:
           | In particular, Thimbleweed Park might be worth giving a shot.
        
             | jokethrowaway wrote:
             | It wasn't bad but I had to force myself to finish it. Same
             | with broken age or the various "tales of" and deponia.
             | 
             | The writing and puzzles are just not as great as monkey
             | island 1-2.
             | 
             | I enjoyed the rusty lake series and the journey down.
        
               | korijn wrote:
               | Not strictly point and click, but have you tried untitled
               | goose game?
        
         | dave84 wrote:
         | New Monkey Island this year from Ron Gilbert.
        
         | pkorzeniewski wrote:
         | I recommend games from Wadjet Eye Games studio, they're really
         | well made, with great story, voice acting, balanced difficulty
         | and overall they feel like created in the 90s.
        
           | nickv wrote:
           | The Blackwell series from Wadjet is absolutely spectacular
           | and 100% brought me back to that 90s adventure games feeling!
           | Super recommend them too! (I also cried like a baby at the
           | series conclusion)
        
         | mike_hock wrote:
         | Day of the Tentacle. Perfectly captures the height of the
         | genre, or at least its first peak: Mature graphics given the
         | technical constraints, 4th-wall-breaking self-deprecating humor
         | (the game is a joke and it knows). Nothing is serious and you
         | should be able to try anything and everything without any
         | repercussions other than not progressing (if you don't, you
         | might miss out on a joke).
         | 
         | Broken Sword was the second peak, when stories became more
         | serious and played more like an interactive novel. There are
         | still jokes, but the game itself isn't one anymore.
        
           | dr_dshiv wrote:
           | Sam and Max Hit the Road deeply influenced my humor. Best
           | game memory of my childhood.
        
         | tannhaeuser wrote:
         | Titles like these are on the App store for the original
         | iPad/iPad mini, and there was a short renaissance of the genre
         | on that platform ten years ago.
        
       | mathnode wrote:
       | Here is Charles Cecil doing a post-mortem talk at GDC:
       | 
       | https://youtu.be/REKr5QvLR8o
        
       | roenxi wrote:
       | The real find here is that the listing on GoG
       | (https://www.gog.com/game/broken_sword_directors_cut) includes
       | _the original game_ as well as the one-finger 's-width inferior
       | directors cut.
        
       | atum47 wrote:
       | I've just installed scummvm on my tablet and put beneath a still
       | sky on it. That and broken sword are two games that I never got
       | to play with the dedication is deserves. I'm trying to play a
       | little bit before bed to see if I can finish them.
        
         | pluijzer wrote:
         | I installed ScummVM on my old tablet Turing it into a wonderful
         | adventure game console. For me also perfect to play in bed to
         | calm down a bit from a busy day. The games play wonderful in
         | this form factor. Also I was pleasantly surprised that not only
         | the old scumm games work on it but also some brilliant calssics
         | like the Longest Journey and Blade Runner.
        
       | ducktective wrote:
       | I played the PS1 version of this game. The music, the atmosphere,
       | the lore, the dialogs...This game is so memorable it has become
       | part of my life experience as a human.
       | 
       | From their 3rd installment they went with the 3d craze but the
       | result was not as captivating. They returned back to 2d in 5th
       | version but I still prefer their old style.
       | 
       | Nowadays, games with a story-line as rich as this is very rare.
       | Please recommend if you know any.
       | 
       | LucasArts games series is too old for me (and I don't fancy their
       | complicated interaction mechanics).
       | 
       | I very much adore 18, 19 and 20th century European adventures
       | with colorful styles. You know? Like Blake and Mortimer series,
       | or The Adventures of Tintin.
        
         | plankers wrote:
         | played it on the gameboy advance, same experience. i can still
         | remember a few of the hand-drawn scenes and (for a child)
         | inscrutable puzzles. something about a runaway floor buffer.
        
         | rasz wrote:
         | Closest to Broken Sword I can think of would be Runaway series
         | by Pendulo Studios, All three episodes are awesome.
         | 
         | Anything published by Wadjet Eye is amazing - Blackwell series,
         | Gemini Rue, Shardlight, Primordia, Technobabylon, Strangeland.
         | 
         | The Book of Unwritten Tales 1, 2 and prequel are my absolute
         | favorites.
         | 
         | Harvey and Edna 1 and 2 are close behind. Deponia is supposed
         | to be good, but I couldnt stand the protagonist :(. The
         | Whispered World and A New Beginning were ok, but very German.
         | 
         | Captain Morgane and the Golden Turtle is great. Its a prequel
         | to So Blonde, havent played, made by lead designer of Broken
         | Sword.
         | 
         | A Vampyre Story is hilarious.
         | 
         | The Longest Journey 1 and 2.
         | 
         | Secret Files series.
         | 
         | Syberia, altho it was too French/weird for me.
         | 
         | >Like Blake and Mortimer series, or The Adventures of Tintin.
         | 
         | you can try Jack Orlando: A Cinematic Adventure, except its
         | located in US, but similar art style?
        
         | otachack wrote:
         | Same! It's amazing how much it holds up. I can still replay the
         | original version from GoG (packed in the enhanced one) every
         | year.
        
         | have_faith wrote:
         | > games with a story-line as rich as this is very rare
         | 
         | The best story focused game I've played recently-ish is Disco
         | Elysium. Great artwork too.
        
       | unixhero wrote:
       | A fantastic game, engrossing story, handpainted graphics and real
       | world locations.
       | 
       | The non English editions have fantastic voice acting too.
       | 
       | Heck I even travelled across Ireland motivated by what I
       | experienced in the game. The game story was very on point with
       | regards to Ireland :). Paris is factual too.
       | 
       | 10/10 would recommend.
       | 
       | I for one am replaying it for the third time in a third language,
       | challenging but not a waste of time for learning, as it is so
       | well done.
        
         | mike_hock wrote:
         | Oh yeah, voice acting.
         | 
         | The characters in Ireland all have Irish accents. Check.
         | 
         | In Syria, the characters all sound Arabic. Check.
         | 
         | Most of the Parisians have a French accent. Check. But the
         | thugs outside the Ubu have New York accents (OK, clearly an
         | intended joke), the receptionist at the hospital has an
         | American accent (iirc). Come to think of it, no-one in the
         | hospital has a French accent, do they?
         | 
         | And the de Vasconcellos lady (in Spain) has a British accent
         | for some reason.
        
           | unixhero wrote:
           | In Spanish all the French locations have Spanish spoken
           | vocals on fremch-spanish accent, really impressive attention
           | to detail.
        
         | mrwh wrote:
         | +1 to this! I played it in French for this reason.
        
       | norwalkbear wrote:
       | It's amazing how well broken sword 5 captured the art style of
       | the earlier games, compared to return of monkey island.
        
       | saiya-jin wrote:
       | Ah good memories, this is type of gaming i enjoyed a lot.
       | 
       | I recall some article that some small French town where part of
       | the game happened had massive bump in tourism after the game came
       | out. In times where computer gaming was mostly looked on as weird
       | geek hobby for few.
        
         | nix23 wrote:
         | Same with gabriel knight 3... the tourists i mean.
        
       | [deleted]
        
       | predictsoft wrote:
       | Don't forget AdvJam 2018 (or other years) which have dozens of
       | small games that actually are excellent. Favourite game is Spy
       | Quest which emulates Sierra games of old. You can get AdvJam
       | walkthrough videos on YouTube.
        
       | iotemm wrote:
       | Thanks for the find! This was one of the first adventure games I
       | laid my hands on as a young boy. Lent it from a neighbour and it
       | immediately captured me. One of the aspects that were most
       | intrigueing to me, was, that compared to other PaC-adventures
       | that I had played, there were several situations, in which George
       | could actually die. This gave the game a dynamic and immersion,
       | that I hadn't experienced before. Which was, of course, partly
       | due to the game selection I had played before. Nevertheless, I am
       | glad to be reminded of this gem!
        
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       (page generated 2022-07-02 23:01 UTC)