[HN Gopher] The Rise and Fall of Neumorphism
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       The Rise and Fall of Neumorphism
        
       Author : makaimc
       Score  : 38 points
       Date   : 2022-06-23 11:40 UTC (1 days ago)
        
 (HTM) web link (webflow.com)
 (TXT) w3m dump (webflow.com)
        
       | excitom wrote:
       | "The days of having entire websites rendered in neumorphism are
       | behind us, but it will undoubtedly continue to have an influence.
       | "
       | 
       | Too bad. I personally think it's a huge improvement over flat
       | design.
        
       | koboll wrote:
       | A web design opinion that has increasingly solidified in my
       | thinking is that box-shadow should never be relied on to
       | distinguish an edge.
       | 
       | Not only is it (obviously) less distinct than a border or an edge
       | where color changes, it breaks outside the visual box model of
       | the page due to spreading outside the element's grid placement,
       | which makes everything look less distinctly part of a grid. box-
       | shadow, when relied on to distinguish edges, is anathema to the
       | human visual system in an unconsciously subtle way. It's fit for
       | light touches that add onto an already clear and accessible
       | design but never for relying on to achieve clarity or
       | accessibility.
       | 
       | We realized this during the flat design era but then proceeded to
       | overshoot things pretty far until exterminating shadows became a
       | hot trend. Now there's a backlash, of which 'neumorphism' is the
       | apex, which swings things too far back in the other direction.
       | Just keep shadows light and use them sparingly, it's not too
       | hard.
        
       | 202206241203 wrote:
       | In 2000s "Neumorphism" would have been a name of one WinAmp skin.
       | In 2020 I guess a single style warranted a whole trend.
        
         | dang wrote:
         | Sorry for offtopicness, but could you please stop creating
         | accounts for every few comments you post? We ban accounts that
         | do that. I don't want to ban you, because your comments (with
         | this account) are good.
         | 
         | This is in the site guidelines:
         | https://news.ycombinator.com/newsguidelines.html.
         | 
         | You needn't use your real name, of course, but for HN to be a
         | community, users need some identity for other users to relate
         | to. Otherwise we may as well have no usernames and no
         | community, and that would be a different kind of forum.
         | https://hn.algolia.com/?sort=byDate&dateRange=all&type=comme...
        
           | neinnonyet wrote:
           | We cant ignore the consequences of linking our viewing and
           | posting habits to an identity, either. Some people don't
           | appreciate being profiled. Simply picking a username that is
           | not your real name does not fully address that.
        
             | dang wrote:
             | Yes--there are tradeoffs. But HN would be a different place
             | if it were just a collection of comments without usernames.
             | That's not the kind of site this is, so posting here
             | involves making some of those tradeoffs.
        
         | antiverse wrote:
         | This is a good take, actually. Especially in light of how so
         | many corporations are using that strange design language with
         | elongated/disproportioned bodies of people (I forget the name
         | of it).
         | 
         | Creativity in this domain is undervalued.
        
           | 202206241203 wrote:
           | _> ...strange design language with elongated /disproportioned
           | bodies of people (I forget the name of it)_
           | 
           | It's a design language that doesn't get one into a PR
           | trouble, I get why it exists.
        
           | _nhynes wrote:
           | > elongated/disproportioned bodies of people (I forget the
           | name of it)
           | 
           | https://en.wikipedia.org/wiki/Corporate_Memphis
        
       | mortenjorck wrote:
       | "Neumorphism" came and went because it was a clumsily unnecessary
       | neologism tacked onto a loosely-defined trend.
       | 
       | Adding more shading and depth cues to user interfaces is a
       | broader trend that has continued since the popular repudiation of
       | those tools in the early-mid 2010s, but the attempt to package
       | this up and shoehorn it into a neat label alongside
       | "skeuomorphic" and "flat design" was never a particularly useful
       | exercise. I wrote back in 2013 about how these prescriptive
       | labels obscure the tools they represent:
       | https://interuserface.net/2013/05/flat-is-not-the-opposite-o...
        
         | sebastianconcpt wrote:
         | Oh god... you reminded me how much I miss skeuomorphism.
         | 
         | Every time you open the app, you can enjoy that little piece of
         | art. The artist rendering of the digital model of the object in
         | question.
         | 
         | Now all OS GUIs feels completely the same.
         | 
         | As if there is a War on Aesthetics and art treated as an
         | infection to get removed.
        
           | unsupp0rted wrote:
           | I don't want any art in my phone. My wallpaper and lock
           | screen are both black for legiblility.
           | 
           | I use my phone exclusively as a tool (a tool for
           | communication, for social media, for learning, etc). It's
           | aesthetically and functionally designed very well and that's
           | all the art I need from it.
           | 
           | I only want art when I want art.
        
           | skohan wrote:
           | I understand why trends have moved away from skeuomorphism.
           | It's inefficient to have image assets for every inch of the
           | screen, and it adds more visual noise to parse for the user.
           | Also it was easier to deliver these types of designs in high
           | quality when there was exactly one screen size/aspect ratio
           | to support.
           | 
           | At the same time, I was making apps during the skeuomorphic
           | period, and it was a lot of fun! We used to pour a lot of
           | effort into the UI, creating simulated lighting effects, and
           | I'm glad I got to be a part of that period of app design.
        
             | sebastianconcpt wrote:
             | Art is not noise.
             | 
             | It's the opposite.
             | 
             | Art is a concrete rendering of a symbol with the opposite
             | of noise: meaning.
             | 
             | The compulsion to send a _more artistic_ asset to the
             | category of _noise_ is the replication of the anti-
             | aesthetics culture in GUIs current designs.
             | 
             | As if it would not be alternatives, like appreciation of it
             | in lighter forms, which, Neuomorphism feels like a
             | reasonable attempt at that.
        
               | skohan wrote:
               | Most apps are just products which serve a function, not
               | art.
               | 
               | Like they used to put a lot of extra ornamentation on
               | buildings during the baroque period, but eventually
               | people mostly stopped doing it because the building
               | functions just the same without it, and it's harder to
               | add it.
        
             | sprash wrote:
             | > It's inefficient to have image assets for every inch of
             | the screen
             | 
             | With modern GPUs pushing bitmaps is actually far more
             | efficient than drawing shapes.
             | 
             | > it adds more visual noise to parse for the user
             | 
             | On the contrary. It gives better visual cues on where to
             | find what you need. Also noise is actually good in some
             | cases. I have a blue noise background for my terminals
             | which tremendously helps with eyestrain.
        
               | skohan wrote:
               | > With modern GPUs pushing bitmaps is actually far more
               | efficient than drawing shapes.
               | 
               | No I mean it's inefficient from a product development
               | standpoint. With a flat design, you can make a design
               | system which will scale very easily to multiple screen
               | sizes and aspect ratios. If you have to texture
               | everything there is much more you have to account for.
               | 
               | > I have a blue noise background for my terminals which
               | tremendously helps with eyestrain.
               | 
               | Yeah I mean blue noise is one thing, it's explicitly non-
               | information, but I think in general trying to parse text
               | on top of a pattern is harder than without.
        
             | mortenjorck wrote:
             | Somewhere there is a gag UI mockup I made at the peak of
             | the Scott Forstall rich-Corinthian-leather period of what I
             | imagined a future Safari UI might look like, in which the
             | app's name was taken literally and given a Jeep-like
             | makeover.
             | 
             | That may have been a joke, but there is a certain
             | playfulness that I think the industry is still trying to
             | find again in the modernist period that came as a reaction
             | to past excesses.
             | 
             | Edit: Found the mockup: https://imgur.com/twSdV
        
       | johnsanders wrote:
       | Did I miss something or was Neumorphism just that designers
       | rediscovered inset shadows? We're just putting new names on a
       | design cycle that's been going on for decades, maybe centuries.
       | Things get more ornate until it's so over the top we wipe it all
       | clean and start over.
        
       | refulgentis wrote:
       | Neumorphism really helped sharpen my thinking on a dynamic color
       | theming system heading into Material You.
       | 
       | Neumorphism had no grounding besides "what would trend on Dribbl
       | that finally feels like a movement after years of iOS 7 aesthetic
       | leading the way?"
       | 
       | That isn't a design problem.
       | 
       | "pure white background with overly dark blue", and neuomorphism
       | was doubling on a very-not-skeuomorphic approach and attaching
       | large shadows to it, simply because it created something "new"
       | that felt "more realistic". No benefit to the user. No grounding
       | in design principles.
       | 
       | With Material You, sure, it's flat, but it's skeuomorphic in that
       | _it works how color works in the real world_. (cf. Round Rects
       | are Everywhere
       | https://www.folklore.org/StoryView.py?story=Round_Rects_Are_...,
       | and replace with "Pure White and Black are Nowhere)
       | 
       | Source: I wrote this, and also this post is my opinion, I do not
       | speak for Google or its design: https://material.io/blog/science-
       | of-color-design
        
       | Scogle wrote:
       | I feel like this article gets a few things dead wrong - mostly
       | that this trend originated in 2020. Maybe the term came around
       | then but this is what dribbble design has looked like since
       | probably 2010 or 2011 (which is also around the same time the
       | flat aesthetic came around, a decade after this article claimed).
        
       | dchuk wrote:
       | It never rose. It was just silly design concepts on Dribbble, no
       | real/popular apps actually adopted it.
       | 
       | It's a terrible design system, it looks like you took a perfectly
       | good interface, draped a table cloth over it, and pushed it
       | upwards so you have this weird silhouette feature going on.
        
         | rubito wrote:
         | It's used in the Ford EV line: https://youtu.be/agpDIZmGRTw
        
       | sebastianconcpt wrote:
       | I'm anxious to see flat go. It made everything look the same:
       | cheap and without individuality. The opposite of diversity of
       | ideas and the true spirit of creativity.
       | 
       | And funny to see Neumorphism trend fading. Wonder if that
       | actually will happen as I'm perfectly accepting of it.
       | 
       | Neumorphism feels like the low-calories version of Skeuomorphism
       | (which I feel is a big win over flat).
        
       | 1123581321 wrote:
       | Enjoyed reading the history. I would say that it wasn't really a
       | trend to begin with. A few designers made some popular conceptual
       | pieces that led to more conceptual pieces. Apple didn't
       | meaningfully adopt it when they made a few sliders less flat,
       | like in the new control center on macOS.
       | 
       | Personally, I found the designs repulsive. That sounds like a hot
       | take, but I actually found myself averting from the unnatural
       | shadow diffusions and artificial heights in neumorphic concepts,
       | the way some are repulsed by depictions of holes in solid
       | surfaces or slightly distorted faces. I wouldn't want to have had
       | to interact with many of those elements daily.
        
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       (page generated 2022-06-24 23:02 UTC)