[HN Gopher] Show HN: Akedo - Retro gaming and coding platform
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Show HN: Akedo - Retro gaming and coding platform
Author : yrandom
Score : 114 points
Date : 2022-06-21 13:47 UTC (9 hours ago)
(HTM) web link (akedo.app)
(TXT) w3m dump (akedo.app)
| empressplay wrote:
| Great stuff! Consider having a game jam on itch.io to attract
| some users
|
| I can't help but plug my own 3D version: https://turtlespaces.org
| yrandom wrote:
| Thanks, that's a great idea!
| cubano wrote:
| _In this highly realistic tennis game..._
|
| Its always a plus, in my book at least, when the dev has a solid
| sense of humor...thanks for the work and I hope it helps a
| youngster get into game programming.
| yrandom wrote:
| Thanks, I spared no expense!
| bitwize wrote:
| It's a very deep sense of humor, too, as actual 8-bit sports
| games were unironically marketed as "highly realistic" or
| similar. In fairness, those copywriters were probably referring
| to the simulation code, and not necessarily the graphics, being
| realistic for the standards ofnthe day.
| freedomben wrote:
| This looks like a really neat educational platform! A few
| questions I couldn't find answers to (although didn't do a ton of
| digging beyond exploring each page/section):
|
| 1. Is the language for this open source? If not, is that planned?
|
| 2. Is the language compiled or interpreted, and what targets? Is
| the execution environment a VM that runs in the browser similar
| to Scratch?
|
| 3. Is this a charity or for-profit? If the former, how will it be
| sustainable (i.e. donations, premium memberships, etc.)? If the
| latter, what are the plans for monetization?
| yrandom wrote:
| > 1. Is the language for this open source? If not, is that
| planned?
|
| It's a language I designed specifically for this platform and
| is not currently open source. If it proves popular I'm
| certainly open to it.
|
| > 2. Is the language compiled or interpreted, and what targets?
| Is it the execution environment a VM that runs in the browser
| similar to Scratch?
|
| It's interpreted. To improve the performance at some stage I'd
| like to compile it directly to JavaScript rather than run it
| through my intermediate layer.
|
| > 3. Is this a charity or for-profit? If the former, how will
| it be sustainable (i.e. donations, premium memberships, etc.)?
| If the latter, what are the plans for monetization?
|
| It's for-profit. I'm planning a freemium model so there would
| be additional features (when I build them!) and access to more
| advanced tutorials.
| freedomben wrote:
| Great thank you! Looks like a super awesome project and one
| that can do a lot of good, so I wish you luck!
| hansword wrote:
| This reminds me of the phantasy consoles scene:
|
| * https://www.lexaloffle.com/pico-8.php (paid, $15)
|
| * https://tic80.com/ (Lua, JS, Ruby, Wren, ...., open source,
| free)
|
| * https://pixelvision8.github.io/Website/ (Lua, C#, open source,
| free)
|
| I have good memories of playing around with Tic80, now hat v1.0
| is out, perhaps I try it again.
| freeCandy wrote:
| Lots of activity in this space recently, there are more at
| https://github.com/paladin-t/fantasy
| arecurrence wrote:
| This is a platform where a DALL-E like bitmap generator would be
| really useful. Boom... instant assets.
| taftster wrote:
| This is such a fun idea, actually. Sprites in general (not just
| 2D 8-bit style) could be really useful for DALL-E to generate.
| There are a good amount of tilesets and sprite packs for sale
| online created by pixel artists. But having sprites and tiles
| generated by DALL-E could really invigorate the indie game
| community.
| whateveracct wrote:
| Maybe for placeholders...but honestly it takes very little time
| to be able to whip up rough pixelart sprites and animations
| yourself. And they'll probably be better in many ways.
|
| But a game's quality is honestly mostly art & music & other
| non-automatable creativity rather than the software. I highly
| recommend treating art and music education as core to indie
| gamedev education.
| sharmin123 wrote:
| qsort wrote:
| What language does it use? I can't match it with anything I know,
| is it something custom?
| kevsim wrote:
| According to the help page:
|
| > Akedo uses a beginner friendly language that is similar to
| many professional languages but is aimed at producing readable
| and understandable code.
| yrandom wrote:
| It's a language I designed myself heavily influenced by Python,
| Lua, and BASIC. I wanted something that was as simple as
| possible to get started with and could grow with the user.
| danielvaughn wrote:
| One thing I'd add to the API docs is a way to create bitmap
| and/or tilemaps. I was able to add some assets to my library
| but got stuck on figuring out how to render them using the
| API.
| yig wrote:
| This reminds me of microStudio <https://microstudio.dev/>. I used
| it for a game design class this past semester. All the editors
| made it easy for my students to jump in and create. It has really
| great debugging tools now, too.
| hansword wrote:
| Looks super-cool, would love to try it. However...
|
| > All from your web browser. Your project is stored in the
| cloud, accessible from anywhere.
|
| I don't want that. I want my code on my machine, not someone
| else's. And I most certainly don't want to create an account.
| :-(
| bartkappenburg wrote:
| Would you like to work completely offline? Download the
| microStudio standalone app for Windows, Mac, Linux and
| Raspberry Pi:
|
| https://microstudio.itch.io/microstudio
| hansword wrote:
| Ohhhhhh, thanks, much appreciated.
| colinjoy wrote:
| How'd you come up with the name? Does it stand for something?
| yrandom wrote:
| It's actually the Japanese translation of arcade (as in
| shopping arcade). I wanted something short with available
| domain names.
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(page generated 2022-06-21 23:01 UTC)