[HN Gopher] Toonstruck (Or, a Case Study in the Death of Adventu...
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       Toonstruck (Or, a Case Study in the Death of Adventure Games)
        
       Author : doppp
       Score  : 39 points
       Date   : 2022-06-17 16:13 UTC (1 days ago)
        
 (HTM) web link (www.filfre.net)
 (TXT) w3m dump (www.filfre.net)
        
       | atombender wrote:
       | Toonstruck definitely felt like old hat at the time when it came
       | out. Adventure games were a dying genre; meanwhile, the same year
       | we got games like Quake, Duke Nukem 3D, Resident Evil, Tomb
       | Raider, and Command & Conquer.
       | 
       | One of my favorite games from that year was also an adventure
       | game: The Neverhood. It was weird, highly original, and
       | innovative. It was, I felt at the time, a game that could herald
       | a new direction for adventure games. It was puzzle-based but also
       | felt strangely immersive.
       | 
       | Another game that felt groundbreaking was Tomb Raider, even
       | though its puzzles weren't very interesting.
        
       | cultofmetatron wrote:
       | I think adventure games are poised for a renaissance with VR and
       | oculus quest. in a way its like whats old is suddenly becoming
       | new again.
        
         | czbond wrote:
         | Your comment intrigued me as I am new to Oculus; Have any
         | adventure game suggestions for Oculus?
        
           | Filligree wrote:
           | Ghost Giant.
           | 
           | Not many games have made me cry, but that one managed it.
        
         | HellDunkel wrote:
         | This would require a new generation of gamers. young gamers are
         | playing fortnite&co
        
           | throwaway5959 wrote:
           | Only because they're not being marketed anything else.
        
             | TulliusCicero wrote:
             | Kids are actually fairly big into indie horror, judging by
             | my son and his friends, and these are somewhat like old
             | school adventure games. My son has even brought up SCP,
             | despite only being ten years old.
             | 
             | Stuff like Hello Neighbor, Poppy Playtime, Bendy and the
             | Ink Machine, and of course the juggernaut that is Five
             | Nights at Freddy's have gotten quite popular. Not as
             | popular as Fortnite, obviously, but it's more than a tiny
             | niche.
        
               | crooked-v wrote:
               | And the latest FNaF game, Security Breach, is pretty much
               | a full fledged adventure/puzzle game that happens to have
               | some jumpscares and a scary premise.
        
         | atombender wrote:
         | We are already there, I think. Look at the success of games
         | like the Blackwell games (and other excellent games from Wadjet
         | Eye, such as Gemini Rue and Technobabylon), the Deponia series,
         | Machinarium, Thimbleweed Park, Life is Strange, Disco Elysium,
         | or the newly released NORCO, which a lot of reviews are calling
         | a masterpiece.
         | 
         | We are at a stage where adventure games are relatively cheap to
         | make, and platforms like Steam and the App Store makes it
         | easier to self-publish. It might not be hugely profitable, but
         | that doesn't matter.
        
       | giantrobot wrote:
       | I was expecting to see pixel hunting[0] in the article but did
       | not. Pixel hunting in adventure games turned me off the whole
       | genre. As the trope describes I find pixel hunting to be _fake_
       | difficulty.
       | 
       | [0] https://tvtropes.org/pmwiki/pmwiki.php/Main/PixelHunt
        
         | cokeandpepsi wrote:
         | most modern ones got rid of that
        
       | mike_hock wrote:
       | Best in-game music. They just bought stock music from APM but
       | whatever, I didn't know that back then. Play On With The Race on
       | the organ, Drew!
        
       | ssl232 wrote:
       | My family got its first Windows computer in 1997 second hand, and
       | it came with Toonstruck, Titanic: Adventure out of Time, and
       | Discworld 2. All were and still are amazing, so I'm glad to agree
       | with the author's assertion that 1996 was the best year for
       | adventure games.
       | 
       | In hindsight, the person we bought it from had great taste.
        
       | depingus wrote:
       | Reports on the death of the adventure game genre have been
       | greatly exaggerated. We're getting a new Monkey Island game this
       | year. Telltale Games puts out consistently good titles. There's
       | Kentucky Route Zero, Telling Lies, the Life is Strange series and
       | spin offs, the Dark Pictures Anthology, and more.
       | 
       | And those are just "pure" adventure games. There are a lot of
       | narrative driven games that I would call "adventure games with
       | extra mechanics". I'm talking about Control, Quantum Break,
       | Medium, A Plague Tale, etc.
       | 
       | Adventure games are still out there. And many of them are great.
        
       | micheljansen wrote:
       | This takes me back! In my final year of primary school I spent
       | countless hours at a friend's house playing this together (on his
       | state of the art 100MHz 486 with a CD-ROM drive). We barely
       | understood English and most of the puns and jokes went way over
       | our head. I'll never forget the vibe of that game and I have
       | never played anything that comes close since. I wish I could play
       | it again for the first time.
        
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       (page generated 2022-06-18 23:00 UTC)