[HN Gopher] Direct Voxel Grid Optimization
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Direct Voxel Grid Optimization
Author : lnyan
Score : 37 points
Date : 2022-06-14 04:26 UTC (18 hours ago)
(HTM) web link (sunset1995.github.io)
(TXT) w3m dump (sunset1995.github.io)
| chroem- wrote:
| What's the difference from regular photogrammetry?
| goodmattg wrote:
| Uses coordinate-based neural networks to model the scene
| volumetrically. However, in the case of this paper does not use
| an MLP to represent the scene. Instead, proposes to directly
| learn a voxel grid representation.
|
| For an excellent review check out Advances in Neural Rendering:
| https://arxiv.org/abs/2111.05849
| chroem- wrote:
| > learn a voxel grid representation
|
| But isn't that what photogrammetry does?
| CyberDildonics wrote:
| Typically it creates polygonal models with the photos used
| to directly texture them.
| fxtentacle wrote:
| so basically Agisoft Photoscan, a photogrammetry software
| based on casting rays through a voxel grid?
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(page generated 2022-06-14 23:00 UTC)