[HN Gopher] Resident Evil Village in the browser through Stadia
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       Resident Evil Village in the browser through Stadia
        
       Author : sph
       Score  : 140 points
       Date   : 2022-06-10 11:12 UTC (11 hours ago)
        
 (HTM) web link (play.cid.capcom.com)
 (TXT) w3m dump (play.cid.capcom.com)
        
       | dvh wrote:
       | Well, I never really played any AA or AAA game, but even though
       | it is janky and slow, barely playable really, I think it would
       | help me to decide if I want to buy this game or not. Slightly
       | better than watching playthrough on youtube.
        
       | random_moonwalk wrote:
       | Very cool. Script a bit awkward though judging by the intro -
       | 'Daughter?... Oh yes my daughter who I have travelled to this
       | remote village to find, now I remember.'
        
       | hartator wrote:
       | I mean it's super impressive but there is still a noticeable lag.
       | 
       | I don't fully get the vision behind it. GPUs - even mobile ones -
       | can power these kind of graphics for comparable or less power
       | consumption. And the future is even brighter with M1/M2 chips and
       | progress in the like. But the lag issue to have server side
       | rendered graphics will never be solved. As it's a physics
       | constraint.
       | 
       | Maybe for a new kind of massive multiplayer games made possible
       | by having everyone on server side graphics? But it doesn't seem
       | to be the way these services try to work on.
        
         | daenz wrote:
         | It seems like Google really underestimates the experience of
         | lag. It's a deal breaker for many gamers. Yes, this is a super
         | impressive demo, but having your screen glitch and lag
         | frequently is infuriating enough to quit.
        
         | shadowgovt wrote:
         | The latency is so low that a lot of gamers don't notice it,
         | which is low enough.
        
         | [deleted]
        
         | Shank wrote:
         | > I don't fully get the vision behind it. GPUs - even mobile
         | ones - can power these kind of graphics for comparable or less
         | power consumption. And the future is even brighter with M1/M2
         | chips and progress in the like.
         | 
         | From a cynical point-of-view, I actually kinda see the
         | thinking. Aside from latency, this is actually a pretty good
         | demo. If you look at games like gacha games and more recently
         | Diablo Immortal as not video-games, but value extraction
         | systems, getting it in the hands of as many people as possible
         | is the thing you want. If you can deliver a compelling
         | experience without needing the user to invest upfront in
         | hardware, you can immediately start charging them and getting
         | them in the funnel.
         | 
         | Honestly, the chip shortage is a pretty compelling argument for
         | Stadia, on its own. The catch is that Stadia didn't invest
         | heavily in GPU power, so it doesn't deliver quite the
         | compelling vision that's needed to compete with latest
         | generation GPUs. If Stadia was the equivalent of a datacenter
         | of 3090 Ti cards though, I think it would've actually done
         | quite well when GPUs were extraordinarily expensive for people
         | who just wanted to play a couple hours of games every week.
        
       | j7ake wrote:
       | It seemed to work well, but then my MacBook crashed for some
       | reason.
        
       | sergiotapia wrote:
       | Respectfully to all the devs that poured their soul into this
       | tech. Maybe physics and reality just make this an impossibility.
       | 
       | I've played this game on a great PC and my PS5 and it looks
       | incredibly good. Almost fake how good it is.
       | 
       | On this, it's blurry and makes my eyes hurt because it's like
       | they are trying to compensate for being out of focus. I'm in a
       | metro area, Miami, with a gigabit fiber connection. I'm the
       | poster child for this service but it's not good.
       | 
       | Game streaming may just not be possible to do.
        
         | finiteseries wrote:
         | It is entirely possible to do, and even surpass the quality of
         | a local Xbox Series X: https://youtu.be/oSMt43BOyeU
         | 
         | Stadia ports/limits games on top of underpowered hardware and
         | limits the bitrate to ~44Mbit/s with a "4K" stream, ~30 with
         | 1080p.
         | 
         | It was amazing 2 years ago or so, it's quite far behind
         | competing services like GeForce Now nowadays with double the
         | bitrate, true 4K streaming, ray tracing, Steam/Epic support
         | etc.
        
         | tehlike wrote:
         | You are missing a large segment. A lot of people don't care
         | about things you care about. Most spend lots of time looking at
         | a tiny screen and playing games there that have graphics
         | quality of a 90s game.
         | 
         | That's the segment you could target with more interesting
         | games.
         | 
         | I sometimes get bored at work, and want to do something
         | different during lunch. This could be it. I sometimes open
         | quakejs to play for fun. I can't install a 30G game onto my
         | corp laptop...
        
       | edibleEnergy wrote:
       | dang, that is slick! (Apple M1 Macbook Air)
        
       | unsignednoop wrote:
       | >SORRY. CAN'T DELIVER.
       | 
       | Can I just say that I adore Jenglish? These silly translations
       | have become less common though with better translation apps
       | available.
        
       | orloffm wrote:
       | I've used Nvidia GeForce Now recently, and turned out that the
       | lag issue can be pretty much mitigated by buying the 19.99$
       | subscription and switching to 120FPS. Games render at that
       | framerate internally, and somehow it's much, much more responsive
       | than the default 60FPS, even with V-Sync off. Highly recommend to
       | anyone.
        
       | dmix wrote:
       | I've been using Xbox Cloud for months on my Macbook, Android TV,
       | and iPhone with an Xbox controller and it's been amazing. I never
       | experience lag on my fiber connection.
       | 
       | I'm happy I didn't bother buying an Xbox. For everything else I
       | have a remote Windows box on https://paperspace.com which even
       | lets you stream VR games to my Oculus Quest via Parsec.
       | 
       | Stadia works fine but the Xbox is way more affordable, Stadia's
       | 'pro' game selection is weak, while Xbox has had far more games
       | with one single price and new ones come on multiple times a
       | month.
        
         | gundmc wrote:
         | Agreed - Microsoft's ability to stream anything that runs on
         | XBox vs Stadia's Linux requirement means XBox Cloud's selection
         | is miles ahead.
         | 
         | I have a powerful gaming PC, but use streaming as a console
         | replacement for games not on PC. I've used Stadia and XBox for
         | streaming and while I prefer Stadia's tech, I spend 99% of my
         | time on XBox due to game library (particularly MLB the Show).
        
         | [deleted]
        
       | georgia_peach wrote:
       | Pro: I couldn't tell that it wasn't native.
       | 
       | Con: On Linux, it pegged my CPU worse than native.
       | 
       | I guess this is more of a revenue-guarding technology than a
       | practical one.
       | 
       | For people who care about truth and posterity, having a
       | disconnected "final" copy is an indispensable testament--even for
       | toys like video games. Without that, "creators" will make
       | "adjustments"--for not-so-altruistic purposes--and act as though
       | they had never expressed such things in the first place. The
       | number of internet articles I have seen "disappeared" in the past
       | 10 years is chilling. It is no comfort that technology has made
       | real-time editing of history economical for interactive media as
       | well.
        
       | flatiron wrote:
       | is it me or the official stadia controller is not listed as an
       | option in the controller section?
        
       | starstripe wrote:
       | I tried Stadia and really wanted to like it but I cannot get over
       | the input lag. I play a lot of FPS so it really matters. Even in
       | this demo I feel my aim is way off because of the input lag. I
       | also get motion sickness with this input lag.
        
         | smarkov wrote:
         | I also experienced a good amount of motion sickness, likely
         | attributed to the input lag but also due to the narrow field of
         | view which I couldn't find an option to change.
        
           | redox99 wrote:
           | When I played RE Village I used a trainer ("cheat software")
           | to increase the FOV, because it was giving me motion
           | sickness. And I have never in my entire life felt motion
           | sickness when playing a game (and I play all the time).
        
         | mentos wrote:
         | Yea but there are virtually no cheaters on streamed games so
         | might be a worthy tradeoff?
        
           | bb010g wrote:
           | If I'm playing Risk of Rain 2 on Stadia, why do I want to
           | restrict myself from modding?
           | 
           | Not every FPS is competitively multiplayer.
        
       | JadoJodo wrote:
       | I'm still unsure exactly who the market is for Stadia/streaming
       | games.
       | 
       | People with a console/PC are going to just buy it outright. I
       | could see it used by someone who travels a lot, but hotels aren't
       | going to like the massive bandwidth hit, nor will mobile
       | carriers. The most obvious candidate is people who cannot afford
       | a console or PC, but having just played through this demo, the
       | graphics look like last-gen consoles anyway. I'm sure there is a
       | use-case for this somewhere, but I can't think of it.
        
         | scoopertrooper wrote:
         | Currently sitting in a hotel with 282/170 mbps internet
         | connection. I've never streamed a game before, but the demo
         | runs beautifully, better than you'd expect possible.
        
         | danrl wrote:
         | AT&T, a mobile carrier, explicitly asked their customers to
         | stream a game. They brought online a game from the Warner
         | Brothers catalog just for that, using the same technology. So I
         | am not sure of the bandwidth argument holds for all mobile
         | carriers.
         | 
         | https://more.att.com/playnow/
         | 
         | Disclaimer: I work on Stadia.
        
           | dont__panic wrote:
           | Hilarious. The same company that aggressively caps their
           | "unlimited" plan, and justifies it with the "limited
           | bandwidth" argument encourages all of their customers to
           | waste incredible amounts of bandwidth on an advertising
           | scheme.
        
           | Nextgrid wrote:
           | Just because they asked you doesn't mean it'll run well. What
           | it will do well is burn through their data cap in a heartbeat
           | so obviously they want this to happen.
        
           | [deleted]
        
           | porcc wrote:
           | The incentives here are great for AT&T right? If the push
           | towards cloud gaming is successful they get to upcharge for
           | bandwidth/bandwidth limits
        
         | [deleted]
        
         | mysterydip wrote:
         | This person: https://news.ycombinator.com/item?id=31693294
        
         | odessacubbage wrote:
         | as someone who travels a lot, i just keep my ps4 in a travel
         | case. the whole gaming setup ends up being smaller than my
         | laptop bag or work bag. ps5 looks less portable but ''''next
         | gen'''' hardware like the switch & steam deck are both
         | incredibly travel friendly.
         | 
         | >people who cannot afford a console or PC
         | 
         | used hardware tends to run incredibly cheap and i doubt someone
         | who can't scratch up 150-300 dollars over the course of a few
         | months has access to reliable high speed internet. the best use
         | case i have found so far for game streaming is fishing in ff
         | xiv while cooking dinner.
        
         | dageshi wrote:
         | There's certainly a use case for publishers to demo their games
         | to prospective customers. Hell, google is probably quite
         | capable of having you watch a game trailer on youtube and the
         | last frame of the video transitioning to a playable demo.
        
         | loudmax wrote:
         | There are many significant benefits to streaming games. There's
         | enormous flexibility to streaming, and it strongly lends itself
         | to massively multiplayer online games. Stadia's problem was
         | that Google's management worked out a platform and pricing
         | model that undermined all of the benefits and conferred none of
         | the advantages.
        
         | achairapart wrote:
         | For a very casual gamer like me, that likes to try a game or
         | two once a year or so, Stadia is perfect. No need to buy (nor
         | upgrade) consoles or other hardware. Works flawlessy on Mac and
         | a Chrome browser. Or on TV with a Chromecast.
         | 
         | I'm also totally ok with the ephemeral nature because I'm just
         | looking for a few hours of fun.
         | 
         | Really don't know if this niche is enough for keeping the
         | lights on. I hope so but at the end, at least for Stadia, it's
         | Google, so people should enjoy it while it lasts.
        
           | bogwog wrote:
           | Wouldn't it make more sense then to buy a console? If you
           | only play a few times a year, it doesn't make sense to be
           | paying a subscription. Sure, you could start/cancel it
           | whenever you want, but you still have to buy the game you
           | want to play on top of managing the subscription. And if the
           | sub fee is cheap enough that you don't care about paying it
           | every month, it would still be cheaper to buy a console,
           | since that purchase will be good for many years. In that
           | case, it'd only make sense if you specifically don't want to
           | deal with having a physical console.
           | 
           | Also, starting/stopping the subscription to play a few games
           | every now and then seems to be counter to Stadia's business
           | model, so that type of customer is probably not who they're
           | targeting.
        
             | mertd wrote:
             | Subscription is not needed. One can just purchase single
             | titles.
        
             | achairapart wrote:
             | Stadia "Pro" is something like the PlayStation "Plus"
             | subscription - I think. Every month you get new free-to-
             | play games, some discounts plus some perks like 4k and
             | surround.
             | 
             | But that's totally optional, so you can just buy a title
             | and play it whenever you want, without any running
             | subscription.
             | 
             | Besides, even if a subscription was needed to play, maybe
             | I'd still feel that as a better option than buying a
             | physical console that is mostly gathering dust, also
             | considering it will be obsolete within a few years.
             | 
             | But - again - this is from a very casual gamer POV. Once
             | someone spends more time playing, and/or any
             | fetishistic/collectible desire kicks in, then buying your
             | own hardware makes much more sense.
        
           | mertd wrote:
           | It's not that niche. I grew up playing games but got
           | relegated to the _casual gamer_ category because life brings
           | other responsibilities and interests. I know that much of my
           | friend circle is in the same boat as well.
        
         | bob1029 wrote:
         | Right now, I am a little ambivalent on the market as well.
         | 
         | I think if you can get the latency situation more under
         | control, then I see an opportunity for extremely high-end
         | competitive gaming experiences to unfold. When your gameplay is
         | streamed to you as x264, it becomes far more impractical to
         | cheat at the game. If you never played a competitive shooter,
         | the psychology of this may seem alien to you. There is a
         | substantial impact on the amount of fun many players experience
         | in high-stakes gaming situations when there is even the
         | remotest sense that someone isn't playing by the rules.
        
           | mrtranscendence wrote:
           | > I think if you can get the latency situation more under
           | control, then I see an opportunity for extremely high-end
           | competitive gaming experiences to unfold
           | 
           | This is basically never going to happen. Really competitive
           | gamers complain about the most minimal lags in response time
           | that are to most eyes completely imperceptible, will crank
           | down settings to get there, and pay for high-end equipment
           | where necessary. On the other hand, streaming over my local
           | network from my gaming PC to my phone introduces lag that's
           | noticeable to _me_ , very much a non-competitive gamer.
           | 
           | There's a hard limit to how much the lag can be reduced here.
           | Unless it can be essentially eliminated through some kind of
           | AI magic competitive gamers will care.
        
         | mmargerum wrote:
         | laptop users
        
       | fallat wrote:
       | Honestly, playable.
       | 
       | 1. Input lag for this doesn't matter 2. Lower resolution hides
       | the lower texture fidelity as well
       | 
       | Clearly though very game dependent.
        
         | kubb wrote:
         | To you it doesn't matter, sure.
        
           | fallat wrote:
           | I meant "for this game" - RE is not reaction based.
        
             | the_doctah wrote:
             | It may not "matter" per se because it's not a MP shooter,
             | but input lag of any kind feels sluggish and bad to play.
        
               | fallat wrote:
               | "of any kind" is not really true. My old large LCD TV had
               | terrible input lag, but your brain eventually adjusts. I
               | eventually replaced it with a quality large LCD TV
               | because the lag really mattered when combining controller
               | + online play + fast FPS. Otherwise, I was able to beat
               | all the Dark Souls with what I'd say is input lag
               | equivalent to that demo.
        
               | mrtranscendence wrote:
               | I think the situation is not so black and white. I've not
               | used Stadia before, but I played a lot of God of War
               | streamed from my gaming PC to my phone using a controller
               | accessory. In GoW I essentially didn't notice any lag
               | after a few moments. But in other games that are more
               | reaction-based I absolutely did notice, and that never
               | got better. So it does seem to depend on what kind of
               | game you're playing and how much lag there actually is
               | ... I'm sure I would've noticed 200ms of lag, but
               | 15-30ms? Not really.
               | 
               | That said, I don't know how much lag there is using
               | Stadia (I launched the demo here but didn't play beyond
               | seeing that it worked). Maybe the lag from streaming over
               | the internet is too large for good experiences in
               | general.
        
         | digitallyfree wrote:
         | I tried the initial walkabout segment in 720p, IMO the image
         | quality was decent but the lag was quite jarring. This is
         | especially true since this is a first-person title and the
         | screen was taking time to react to my mouse moments. You could
         | probably get used to it but I would not find this enjoyable
         | especially once you begin combat segments.
         | 
         | This is on DSL with around 7ms to a major city exchange (there
         | is Google infra there but not sure if it has Stadia servers).
         | Likely performance will be improved if you are on fiber and are
         | in the same city as the game server.
        
       | TheDesolate0 wrote:
        
       | sam537 wrote:
       | I wonder how many of us got sidetracked into playing at work
       | today.
        
       | 762236 wrote:
       | Just played on my phone. Impressive.
        
       | EamonnMR wrote:
       | Compared to the steamed games we saw back in the day (~2012) this
       | is hugely impressive. Felt smooth and responsive enough on a
       | mobile connection. In fact, it played better than in home steam
       | streaming over wifi did.
       | 
       | Granted, I still hate the idea of not owning anything anymore,
       | but technically this is very impressive. Kinda like a really well
       | executed prank by a school bully.
        
       | Sakos wrote:
       | The whole cloud streaming games thing is weird to me. It seems to
       | be something that only appeals to people who don't have any
       | gaming devices at home. If I'm at home, where I have the best
       | connection and it's okay to use, I have consoles and my desktop
       | PC. If I'm not at home and I'm on my phone with a very good 5G
       | connection (300Mbps) and fairly low latency, it feels awful. If
       | I'm visiting a friend or at an office (in Germany), where I don't
       | have any of my gaming devices, it's likely the internet there
       | will be awfully slow too.
        
         | jayd16 wrote:
         | I suppose kids with parents that don't want to buy a whole
         | console or devote the space could maybe fit into this category.
         | Maybe Google expects gamers to be wowed away from console
         | hardware? I don't really see it, though.
        
         | sascha_sl wrote:
         | Any amount of jitter will ruin it, and mobile networks without
         | jitter are hard to impossible. You can probably find an in
         | between of these two extremes playing on WiFi.
         | 
         | Most services also recommend to be connected to Ethernet
         | outright.
        
           | Sakos wrote:
           | I don't think I was having issues with jitter. It was just
           | noticeable latency for inputs. If it had been a turn-based
           | game, it would've been fine.
        
           | some-guy wrote:
           | I have an ISP in the SF Bay Area (Monkeybrains) with very
           | good throughput for the price (I get 700 up and down, static
           | IP, no data cap for $35/mo), but Stadia / XCloud is basically
           | unusable due to jitter since it uses a mesh microwave
           | network.
        
           | chmod775 wrote:
           | Some mobile networks are pretty low latency compared to old
           | copper ones. LTE here has 14ms to one of my servers, while
           | the wired connection has 22ms. Most of this is probably owed
           | to more modern hardware.
           | 
           | Small amounts of jitter could be compensated for by adding
           | some artificial latency, ad-hoc, when a connection with
           | jitter is detected.
        
       | nazgulsenpai wrote:
       | There's also a free demo on Steam.
       | 
       | https://store.steampowered.com/app/1541780/Resident_Evil_Vil...
        
       | brunno wrote:
       | It's region locked to some countries:                  SORRY.
       | CAN'T DELIVER.        Which area can I play in?             You
       | can access this streaming demo from the United States, Canada,
       | the United Kingdom, France, Italy, Germany, Austria, Spain,
       | Sweden, Switzerland, Denmark, Norway, Finland, Belgium, Ireland,
       | Netherlands, Poland, Portugal, Czech Republic, Slovakia, Romania,
       | and Hungary.
        
         | onychomys wrote:
         | They really oughta alphabetize that list.
        
           | nominusllc wrote:
           | it's in order of importance
        
             | NullPrefix wrote:
             | Sort by shithole rank
        
             | Joker_vD wrote:
             | Still, should it not be sorted by "easiness to move in"?
             | After all, if one is crazy enough to emigrate just to be
             | able to play Stadia, that's probably the most relevant
             | metric by which one would chose the destination country.
             | 
             | Also, there is something intrinsically hilarious about the
             | denials of end-user service statements of "sorry, your IP
             | address is in the blacklist; please consider changing your
             | Internet provider and/or country of residence" kind.
        
             | delecti wrote:
             | What ranking of importance? Germany is twice as big as
             | Canada, and is also bigger than France or Italy.
        
               | diffeomorphism wrote:
               | US, next to US; UK; list of countries in Europe.
        
               | Joker_vD wrote:
               | Ranked in order of importance for the international but
               | still largely US-based company.
        
         | the_duke wrote:
         | Those are the countries that Stadia is available in. [1]
         | 
         | You really need servers to be close by for game streaming to
         | work.
         | 
         | [1] https://support.google.com/stadia/answer/9566513?hl=en
        
         | Titan2189 wrote:
         | Annoying for me (NZ) as well, but understandable. If they don't
         | have servers close enough it'll be a bad experience.
         | 
         | So better not get bad press and directly deny access.
        
       | maxfurman wrote:
       | Very impressive! The one-click demo works like a dream compared
       | to the old PC Gamer demo disk. I did have some stuttering and one
       | moment where my character kept walking for a second after I let
       | go of the button, but not a deal breaker for a demo.
       | 
       | The biggest technical problem I saw is that right clicks aren't
       | fully captured (I'm using Safari 15 on Catalina) and they open a
       | context menu over the game.
       | 
       | If I were to keep playing this game, it wouldn't be through
       | Stadia, for the reasons listed above. But I am much more likely
       | to buy a copy for my PS5 than I was before. Good Job, Capcom
       | Marketing Team!
        
       | haunter wrote:
       | You can also play Fortnite permanently free in Xbox Cloud (no
       | Gamepass sub needed). Honestly it's pretty good as far streaming
       | goes. https://www.xbox.com/play/games/fortnite/BT5P2X999VH2
        
       | cloogshicer wrote:
       | Am I the only one who thinks this is super scary stuff? If in the
       | future, all software will only run on servers, more and more
       | control will be taken away from users. If Google shuts down the
       | service, or bans your account with no recourse, as they like to
       | do, everything you've purchased is gone.
        
         | meibo wrote:
         | AAA publishers will 100% push for this as soon as it's
         | technologically viable, even if it's a "worse experience".
         | 
         | It basically eliminates piracy and unsanctioned modding
         | altogether - I'm expecting to see timed Stadia/GeForce
         | Now/whatever exclusives in the next 5 years. Google was just
         | too early again and went all in when the market wasn't ready
         | yet, they should have slowly ramped this up.
        
           | fallat wrote:
           | Would be nice for someone to keep and publish a list of
           | exclusives so we can track this.
        
         | ortusdux wrote:
         | I would be much more comfortable with their service if they
         | offered the ability to migrate out purchases, though there
         | would need to be limitations in place to prevent abuse.
         | 
         | I wonder how long it is until Valve offers a similar service,
         | but you can use your current game catalog. It would be the
         | perfect accompaniment to a higher screen resolution Steamdeck.
        
           | fartcannon wrote:
           | You can already stream your current steam library from your
           | home computer. It works best on LAN, but not limited to it.
        
         | Termitiono wrote:
         | There will always the mainstream consumer side and the open
         | source side.
         | 
         | Am I scared? No.
         | 
         | And let's see if games are becoming only available through the
         | cloud. Perhaps than it feels as good as steam etc.
         | 
         | Perhaps you will be the old dude complaining that there is no
         | bank around anymore ;)
        
         | throw_m239339 wrote:
         | Been buying games for cheap on Epic games store and playing
         | them on Geforce Now in my browsers for 2 years now.
         | 
         | IMHO that's the right model. I have a dirty cheap laptop I
         | change every 2 years, it's good enough for running a VM but the
         | GPU is crappy. So I play the games I bought on Epic games store
         | in my browser.
        
         | sascha_sl wrote:
         | I honestly think it's amazing for online games that don't work
         | without an online service anyway.
         | 
         | EVE Online recently got a streaming version, and with how weird
         | that game handles latency and command queueing it's a genuinely
         | good option to ensure more fair play. It used to be that
         | alliances specifically put members close to the datacenter in
         | London is particular roles because they were more likely to
         | lock in a single command frame. (This is not a reaction time
         | issue, it's an "when within the 1s frames does your command
         | arrive" issue.)
         | 
         | For games from Riot, I'd much prefer a streaming client. Better
         | than installing their kernel mode anticheat.
        
         | izacus wrote:
         | What do you mean "in the future"? On Xbox One Series S/X, most
         | games don't boot without internet check anymore and can't be
         | modified or copied.
         | 
         | This future is already here and you sold it via the 90 year IP
         | protection laws and defense of DRM systems. For your safety you
         | see?
        
           | account42 wrote:
           | The difference is the scale of the effort required to
           | preserve the game. For DRM (whose complexity and invasiveness
           | remains limited by how much it is allowed ot impact
           | performance) this a lot more feasible than for something
           | where the code was never available to run locally at all and
           | you would have to essentially recreate the entire thing from
           | scratch.
        
             | izacus wrote:
             | In the case I mention, the game data doesn't even exist on
             | disk anymore (just old, partial version). It needs to be
             | pulled from the server and it's encrypted at rest.
        
         | npc12345 wrote:
         | Don't purchase DRM'ed or hosted bits.
         | 
         | There's the solution.
         | 
         | I haven't bought software or games in years.
        
           | hourago wrote:
           | Telling people to just stop participating in society seems an
           | extreme approach. Playing games with friends use part of
           | growing in current society.
           | 
           | Laws for consumer protection seem a better time tested way of
           | aligning consumer and companies goals.
        
             | diffeomorphism wrote:
             | Where did they say that? You can get lots of drm-free games
             | and software. Going out of you way to do that is like only
             | getting fairtrade whatever, a bit unusual and restrictive
             | but hardly "stop participating in society".
        
               | boomboomsubban wrote:
               | Yeah, but my friends may not care. Unless I select my
               | friends based on free software views or enforce my dogma
               | on my friends, participating in society will often
               | require compromises.
        
               | mrtranscendence wrote:
               | True that compromises of some sort are always necessary,
               | but I think you folks are overstating the degree to which
               | refraining from DRM would be tantamount to withdrawing
               | from society. All sorts of people could in principle
               | almost entirely limit themselves to DRM-free software and
               | media with minimal withdrawal from society. You happen to
               | have friends you want to play online games with, but my
               | brother doesn't, and neither does my girlfriend, or other
               | people I know.
               | 
               | There are other challenges (maybe they work with
               | companies that require them to use Office 365), but they
               | _could_ limit their contact with SaaS or DRM in their
               | personal lives. They won 't -- they frankly have no
               | particularly good reason to from their perspective -- but
               | they could.
        
               | diffeomorphism wrote:
               | Sure, just like going for a non-fair coffee with friends.
               | 
               | > will often require compromises.
               | 
               | That is true for everything and hence an incredibly
               | boring argument.
        
         | treis wrote:
         | Eh, the expectation of going back to play games doesn't usually
         | meet the reality. For the most part it's play for 1-2 months
         | and then never pick it up again. Out of the couple dozen games
         | I've bought on steam only 3 games really get significant repeat
         | play. If that library went poof I'd only be out $50 or so.
         | Compared with the cost of replacing a gaming computer it's
         | insignificant.
        
           | [deleted]
        
           | mrtranscendence wrote:
           | I have a hard enough time actually finishing games, I rarely
           | if ever go back to repeat them. The only games I've ever
           | played more than once (IIRC) are Dead Space I & II and Hollow
           | Knight.
        
         | raducu wrote:
         | > Am I the only one who thinks this is super scary stuff?
         | 
         | I want to play certain VR games that I can't without a powerful
         | PC. I don't have the physical space for a PC and it seems such
         | a waste to buy such a PC for a few tens of hours played. I
         | don't have any such service in my town (lag is really important
         | in VR), but it would be perfect for me.
        
         | cookiengineer wrote:
         | Basically what's going on on steam for years now.
         | 
         | I hate that there's no way to buy boxed editions. I'm using
         | Linux and the only games I can still play (or run within wine)
         | on my not-gamer hardware are the games I bought before steam
         | existed.
         | 
         | Nowadays every publisher tries to push their own shitty
         | platform, and they regularly don't work, are shut down or sold
         | to someone else...including the "allowance" to play games.
         | 
         | On these platforms, you don't own a copy of a game. You own a
         | license to download it, temporarily. And that's what I hate
         | about DRM. It made everything worse. Nowadays if a company is
         | broke I can't play their games anymore. But I can still play
         | the old Westwood Studio games because I have a physical copy.
        
           | morsch wrote:
           | You can play loads of games on Linux, it's way easier than it
           | has ever been. You just refuse to do so, on principle.
        
           | nicolas_t wrote:
           | Both GOG and humble bundle sell some DRM free games. I do
           | dislike the push to DRMs and online platforms but at least
           | there are still some alternatives and I try to only buy from
           | DRM free sources.
        
             | stonemetal12 wrote:
             | Steam sells some DRM free games. Steam leaves the DRM
             | question up to the developer\publisher of the game.
        
         | hayd wrote:
         | "you'll own nothing and be happy"
         | 
         | !
        
         | moduspol wrote:
         | I'm with you, but I'm pretty impressed by this demo, too. It
         | wouldn't surprise me at all if this concept took over gaming
         | the same way F2P games did.
         | 
         | In a perfect world, I guess ideally publishers would make (at
         | least) a single instance of the server-side game platform
         | available open source, or freely available. Even if the game
         | itself isn't. That way there's at least some way for the game
         | to live on regardless of the lifespan of commercial hosting--
         | even if 99.9% of customers won't want to buy hardware or jump
         | through the hoops to ever deploy it. I don't know how we'd
         | align incentives for that, though.
         | 
         | I guess to me there's too much value in having games of this
         | quality as accessible as this demo is, and the forward-looking
         | factors (internet speed, thin client video stream rendering,
         | cloud GPU processing) all point to it becoming more feasible in
         | the future.
        
         | circa wrote:
         | yes, i agree. Its the same reason I still buy vinyl w/ music
         | downloads and even 4k blu-rays of my favorite movies. Call me
         | crazy, but I want the media in my possession!
        
         | avereveard wrote:
         | Or they lose your saves:
         | https://news.ycombinator.com/item?id=31525920
        
         | jeroenhd wrote:
         | For people without consoles or powerful graphics cards (Intel
         | iGPU, Apple chips, etc., mobile phones) cloud gaming is the
         | only way they'll be able to play games on their devices.
         | 
         | If this trend catches on eventually this might throw a wrench
         | into Apple's plans to get companies to develop against their
         | proprietary graphics standard. Why buy two new Metal-optimised
         | games that'll only work on your Mac when you can play every
         | game on Steam/Epic/whatever through Shadow.tech?
         | 
         | There's a hefty monthly fee but the separation of the game
         | stores+cloud saves and the servers you run your games on allows
         | you to cancel your server subscription and keep all your games
         | ready to play within minutes, or to switch to real hardware
         | down the line. It's an excellent value proposition that often
         | gets ridiculed because of how new the model is.
         | 
         | The ban risk is always there but that's no different from Steam
         | or any other games store. Very few people have all their games
         | on a disk drive and ever fewer also regularly download updates.
         | The hundreds or even thousands of terabytes you need to backup
         | a moderately sized game library these days don't come cheap.
         | 
         | In reality, all you really need to backup for single player
         | games are your save games because if you get banned, you can
         | just download a cracked copy of the games you like.
        
           | pjmlp wrote:
           | Regardless of much 3D API hate Apple gets around here, small
           | reminder that game consoles never cared for Khronos APIs
           | either, any junior engine dev is quite capable to write a
           | pluggable 3D engine, and it isn't even what is more relevant
           | on a full blown game engine.
        
             | jeroenhd wrote:
             | There's a difference between consoles and macOS, though.
             | Anyone buying a console is in the market for games, but the
             | same cannot be said about anyone buying a Mac. It's worth
             | dealing with the proprietary API for PlayStation because
             | the PS5 can sell games at huge quantities, and with DirectX
             | you not only get the Xbox market, you get the PC market
             | practically for free. You'll need to do some fine tuning to
             | get PC levels of compatibility, but that's less work than
             | writing against an entirely different graphics API.
             | 
             | Mac users generally don't tend to game on Mac. This also
             | means there are fewer experts on writing game engines for
             | metal than there are for alternative platforms. I don't see
             | why that would change any time soon, and that's why I don't
             | think programming for Metal will be worth the extra effort
             | and cost.
             | 
             | I definitely believe that this can be done. It all boils
             | down to drawing triangles real quick and Metal is just a
             | new way of specifying how to make those triangles appear. I
             | just think it's economically unfeasible to invest much time
             | into Mac gaming.
             | 
             | I think it's much easier and probably cheaper to just throw
             | the game on Stadia/GeForce Now to reach
             | Mac/ChromeOS/Android gamers. All they need is a browser and
             | a decent internet connection.
        
               | pjmlp wrote:
               | Games for iDevices aren't created out of thin air.
               | 
               | All relevant AAA tooling already do Metal for a while
               | now.
               | 
               | As of Metal 3, Khronos APIs are now the only ones left
               | without any kind of support for mesh shaders or optimized
               | API for texture IO.
               | 
               | No worries, they will probably get a few more extensions
               | to load per GPU vendor, making it no different than
               | having a proper plugin infrastructure in place.
        
               | mrtranscendence wrote:
               | I don't disagree with you generally about developers
               | making native macOS games, but "all they need is [...] a
               | decent internet connection" gets dicy. My purportedly
               | 400mbps connection doesn't do a stunning job at cloud
               | gaming, and most people (around here anyway) don't even
               | have that. Add in the fact that almost all devices to be
               | used for cloud gaming connect via wifi and the experience
               | has the potential to be less than superb.
               | 
               | I don't really see that changing in the very near future,
               | which makes me think that the jump to cloud gaming won't
               | be as quick as some companies want it to be. Whether this
               | changes the calculus WRT making native macOS games I
               | guess I can't say, but even without cloud gaming picking
               | up the porting slack I don't expect to see much happening
               | here unless Apple decides to throw a bunch of money
               | around to make it so.
        
           | account42 wrote:
           | > For people without consoles or powerful graphics cards
           | (Intel iGPU, Apple chips, etc., mobile phones) cloud gaming
           | is the only way they'll be able to play games on their
           | devices.
           | 
           | Only way to play state of the art graphics-focused games at
           | the limit of what personal computers can do, sure. But not
           | the only way to play games period.
           | 
           | Laptops and even phones these days are quite powerful and can
           | achieve a lot. Due to diminisshing returns with even more
           | powerful hardware, the gap in graphical fidelity between what
           | a top end PC can run and what a cheap laptop can run will
           | only get smaller.
        
             | jeroenhd wrote:
             | Similar to the web has evolved to eat RAM and CPU because
             | of ever faster browsers and machines, games have become
             | harder to run even for similar graphic fidelity. The close
             | to the metal, often hacky, super complicated performance
             | trickery that was necessary years ago isn't relevant
             | anymore. Like the rest of modern software, improved base
             | specs are allowing for more developer comfort at the cost
             | of some performance, bringing out more features quicker
             | rather than running simple games at incredible frame rates.
             | 
             | There are titles that will run on pretty much anything with
             | a moderately powerful GPU (league of legends, rocket
             | league) but you'll have a hard time running Cyberpunk on
             | integrated GPUs, no matter how much you crank the settings
             | down. On my laptop I've tried running Skyrim (the latest
             | rerelease) on my 10th gen Intel integrated GPU and the
             | results were choppy and nearly unplayable.
             | 
             | It all depends on the games you want to play and how well
             | they've been designed to operate in restricted performance
             | environments. For sure a laptop made five years from now
             | will run current high-end titles at decent frame rates if
             | you set them up right, but that doesn't solve the problems
             | of wanting to play a game now, or wanting more than the
             | minimum graphical spectacle at playable frame rates.
             | 
             | A $500 Chromebook won't play most games even if it could
             | run Windows, and that's the performance level many people
             | are at. Developers like their shiny, fast, expensive
             | machines and PC gaming enthusiasts love their 3080s and
             | 6900XTs but your average person doesn't have any of that.
             | 
             | Both AMD and Nvidia are still finding ways to squeeze more
             | performance out of their chips and even Intel is joining in
             | with competent dedicated GPUs from what the leaked specs
             | seem to indicate.
        
               | spywaregorilla wrote:
               | > A $500 Chromebook won't play most games even if it
               | could run Windows, and that's the performance level many
               | people are at. Developers like their shiny, fast,
               | expensive machines and PC gaming enthusiasts love their
               | 3080s and 6900XTs but your average person doesn't have
               | any of that.
               | 
               | Yeah, a $500 chromebook won't, but a $500 gaming laptop
               | will. Gaming laptops are far cheaper and more capable
               | than people expect. They just aren't super thin, are
               | heavier, and they tend to need a beefy power supply. My
               | laptop is like 4 years old or so, has a 2080RTX, and cost
               | I think $800 at the time. It's been able to run
               | everything I've thrown at it at max settings, save VR.
               | 
               | Including RE Village
        
               | jeroenhd wrote:
               | A 2080 in a laptop for $800 must've been quite the deal,
               | even with GPU prices dropping I can't find anything
               | similar to that in price/performance ranges right now.
               | Even right now the price for a new laptop with that chip
               | in it seem at least 1.5x to 2x higher. $1200-$1500 seems
               | to be the bare minimum for a laptop with that chip, and
               | the cheaper ones tend to come with worse cooling and
               | power caps that will significantly hinder its
               | performance. Are you sure you're not forgetting a 1 in
               | front of that 800 dollar price tag?
               | 
               | I can't find any new laptops with dedicated graphics for
               | $500. You can find laptops with an AMD 5500U for that
               | price, but I doubt you'll be playing RE Village on that.
        
               | spywaregorilla wrote:
               | Not advocating for this laptop in any form, and I would
               | encourage waiting for good sales, but first result on
               | amazon looking for an RTX laptop gives
               | https://www.amazon.com/Acer-
               | AN515-55-53E5-i5-10300H-GeForce-...
               | 
               | $749 for an RTX3050. probably fine for pretty much
               | everything but vr
        
               | jeroenhd wrote:
               | It'll depend on the types of games you play, but the 2080
               | will blow the 3050 out of the water, it's no close
               | comparison. Nvidia's budget spec GPUs, especially for
               | laptops, isn't as impressive as the similarity to its
               | bigger siblings might suggest. You can probably play
               | plenty of games on it, but they definitely won't be as
               | smooth and beautiful as playing games through streaming
               | services.
               | 
               | The extra $250 spend on a laptop puts it at 1.5x the
               | price of a decent 500 dollar Chromebook. That's over two
               | years worth of Stadia subscription at the current price.
        
               | mrtranscendence wrote:
               | I realize I'm adopting the language of trolling here, but
               | a laptop 3050 is basically trash tier. I can't imagine
               | playing more graphically intensive games on it; I doubt
               | it could get 30fps on something like Cyberpunk even with
               | settings on low.
               | 
               | I _have_ seen a laptop with a 3060 for $800, but it 's
               | rare. A laptop that can actually play AAA games at decent
               | frame rates will run you $1k or more.
        
               | nightski wrote:
               | Setting the bar as Cyberpunk is pretty hyperbolic. It's
               | the most demanding game in existence that I know of right
               | now.
        
         | Titan2189 wrote:
         | Sooo, I take it you have 0 games purchased in your Steam
         | account then?
        
           | cloogshicer wrote:
           | At least there you could crack it and keep it running if the
           | service shuts down. But I agree, the dependence on Steam is
           | concerning too.
        
           | memorable wrote:
           | I like how the OP and your account both created in 2018.
        
             | Titan2189 wrote:
             | what does that tell you?
        
               | bhelkey wrote:
               | I think they are implying you two are the same person? I
               | am not sure.
        
           | raxxorraxor wrote:
           | Far easier to crack in the worst case of service shutdown. At
           | least if you have downloaded the game. Of course also not an
           | ideal solution.
        
             | Thaxll wrote:
             | You think people have their entire Stam lib on disk... at
             | most they have 4-5 games.
        
               | account42 wrote:
               | Depends, I have a couble of TiB of Steam games installed
               | right now but not my entire library. At least with Steam
               | you have that option preserve the games and perhaps more
               | importantly, pirates^Warchivists have the option to
               | backup the game for those of us that did not have the
               | foresight/care to do so. A potential future game that is
               | streaming only will be gone for good once shut down.
        
               | wincy wrote:
               | I know 5 torrent sites I could go to right now and
               | download the cracked versions of every single game I own,
               | though. That would be impossible if the binaries never
               | existed on my machine.
        
               | A4ET8a8uTh0 wrote:
               | Not impossible ( as movies have shown ), but definitely a
               | lot harder. Not to mention, cracked games deal with their
               | own issues that make people like me hesitate ( malware
               | and so on ).
        
               | shkkmo wrote:
               | There are significant fundemental differences between
               | copying a video being streamed and a game being streamed.
               | The former is just capturing the bits sent to the screen
               | and doing some math, the latter is trying to reverse
               | engineer code for an application when all you have access
               | to is the UI. The only practical way to do the latter is
               | to find an exploit in the game that gives you control
               | over the server where the game is running.
               | 
               | So pirating streamed games is both significanttly harder,
               | and requires breaking more laws.
        
               | A4ET8a8uTh0 wrote:
               | "So pirating streamed games is both significanttly
               | harder, and requires breaking more laws. "
               | 
               | This is not what I intended to mean ( although clearly I
               | left too much to interpretation ). What I thought I was
               | saying was 'Even if there is a perfect digital lock,
               | there is always the human component.'
               | 
               | edit: laws part; i misread the comment
        
               | YurgenJurgensen wrote:
               | I have my entire Steam library installed to disc. Over
               | 160 games. It's less than two terabytes. I also have my
               | entire PS4 library (purchased games only, since there's
               | no point in archiving F2P or PS+ games with always-on
               | DRM) archived to a 2TB external drive.
        
             | jquery wrote:
             | I have a large steam library and it's all locally installed
             | (and backed up) for precisely this reason.
             | 
             | while cracking is an option, legitimately purchased games
             | on steam don't need to be cracked, offline mode is designed
             | to work indefinitely - https://steamcommunity.com/discussio
             | ns/forum/1/8649699535721...
        
             | wilsonnb3 wrote:
             | Many steam games don't even have DRM to crack.
        
         | bambataa wrote:
         | It serves a niche but I hope it doesn't become the standard for
         | everyone.
         | 
         | Stadia was great for me because I wanted to play RDR2 but
         | didn't want to buy a TV or console.
        
         | redox99 wrote:
         | Nah, it will never happen. Cloud gaming might become more
         | popular, but will never fully replace local gaming.
         | 
         | First of all, I don't think we'll ever a get a datacenter full
         | of GPUs 10ms away from every person.
         | 
         | And even then, you will always have the hardcore gamers who
         | will not tolerate the latency. Especially as monitors and
         | hardware get better, those 10ms of network latency will be more
         | noticeable.
         | 
         | You might say that hardcore gamers are too few and will be just
         | ignored. But the "PC Master Race" segment seems to be growing
         | each year.
        
           | zython wrote:
           | People said the same about mobile gaming and look where we
           | are.
           | 
           | PC Gaming is a big initial investment for some people so
           | making it more accesible will maybe also attract some of the
           | mobile market who want to play AAA titles but dont want a
           | console or a PC.
           | 
           | That being said I dont think we'll be saying goodbye to the
           | desktop gaming PC anytime soon.
        
             | redox99 wrote:
             | What did people say about mobile gaming?
             | 
             | But anyway it's probably minimal the amount of PC gamers
             | that migrated to mobile gaming. And cloud gaming will
             | probably be similar. In fact I think it's doing pretty
             | poorly already in terms of adoption.
             | 
             | Remember I'm not arguing that cloud gaming will never
             | become popular. I'm arguing that we shouldn't worry about
             | gaming becoming cloud only.
        
             | Dudeman112 wrote:
             | >People said the same about mobile gaming and look where we
             | are.
             | 
             | ... With whales subsiding the industry due to gambling
             | addiction?
             | 
             | I for one expected mobile gaming to revitalize story-
             | driven, turn-based traditional RPGs like 2d Final Fantasy,
             | Chrono Trigger, Earthbound, etc...
             | 
             | Boy was I wrong :|
        
             | SketchySeaBeast wrote:
             | Mobile gaming is ultimately nothing like PC gaming. It's
             | become a weird offshot of monetization and different
             | mechanics. Very very few games are the same between the two
             | and I double that anyone who plays PC games would be
             | satisfied with mobile as a replacement.
        
         | bfgoodrich wrote:
         | No, it isn't scary. These are just additional options.
         | Personally I prefer Geforce Now which lets me use my own Steam
         | catalog versus buying specifically for a niche service, but
         | people make their own choices.
         | 
         | Often the loudest fear mongering occurs by the hoarders
         | (digital or otherwise) who think they are amassing some grand
         | asset pile.
         | 
         | I buy a game, play a game, and then often never play it again
         | ever. I'm not scared about the prospect of losing access to it
         | years down the road.
        
           | account42 wrote:
           | > I buy a game, play a game, and then often never play it
           | again ever.
           | 
           | Just because you don't care about preserving our culture does
           | not make those that do hoarders or fear mongerers.
        
             | bfgoodrich wrote:
        
             | [deleted]
        
         | havblue wrote:
         | I think it's scary in the conventional drm sense. You are
         | correct that Google has not been known to support it's products
         | sufficiently so it's far less likely that this will remain
         | available than, say, a similar cloud streaming product from
         | Microsoft.
        
         | snarkyturtle wrote:
         | Not a new thing. SEGA had a service that let you play games
         | through a coax cable for instance:
         | https://en.wikipedia.org/wiki/Sega_Channel. It loaded
         | everything into RAM and got deleted as soon as you reset the
         | console.
        
         | pjmlp wrote:
         | That is what happens when people aren't willing to pay for
         | software and SaaS is the only way to make them open the purse.
         | 
         | Also anyone old enough remebers the days of having single
         | servers on the university campus or at work, and everyone had
         | thin terminals that connected to them.
         | 
         | The PC revolution is gone and the Cloud is the revenge of
         | timesharing.
        
           | Cthulhu_ wrote:
           | But... people ARE willing to pay for software; RE Village
           | sold 6.1 million units worldwide and the RE series is good
           | for 100 million units sold [0].
           | 
           | What companies want however is recurring income. Games like
           | the RE series get remade so that they earn money off of
           | previous investments again. Movies are remade, leading to
           | things like the Lion King CGI film selling more than the
           | original cartoon (somehow). And everything is moving to
           | subscriptions and other forms of recurring income.
           | 
           | Another one to remember is that software products like MS
           | Windows and Office and Adobe's products HAD to basically add
           | features or redesign themselves every year, because why else
           | would people buy new versions of the software? I think those
           | companies started to see that, people stopped buying newer
           | versions of their software because the previous versions
           | worked just fine. Microsoft saw that with e.g. Windows XP and
           | Office 97, so many people didn't see the added value - or
           | feared the changes - in the newer versions.
           | 
           | Adobe is a subscription model. Microsoft gave out their OS
           | for free (effectively) or OEM only, in favor of pushing the
           | office365 subscription model. I'm sure the break even point -
           | where the O365 subscription income overtakes that of loose
           | sales of licenses - is somewhere like 2-3 years, especially
           | since there's no retailers in between that take their cut
           | anymore.
           | 
           | And finally, why pay $600 for a new console + game + a
           | subscription for the online services if you can also pay a
           | $15 or whatever a month subscription fee? From a consumer's
           | point of view, the break even point is years, and given there
           | are newer versions of consoles every 5-10 years as well, it
           | does start to make more sense, especially if you don't play
           | games that often.
           | 
           | (disclaimer: I dislike subscriptions and prefer to own games
           | + consoles, just saying I get where they're coming from).
           | 
           | [0] https://en.wikipedia.org/wiki/Resident_Evil_Village#Sales
        
             | MetaWhirledPeas wrote:
             | > What companies want however is recurring income.
             | 
             | You can't blame them for trying. Especially in Google's
             | case, when they have more servers than they know what to do
             | with. Why not offer customers something new? Freedom from
             | expensive hardware purchases, and interesting capabilities
             | like playing on a phone or in a browser.
             | 
             | That said, it's not a deal that interests me. Especially in
             | Stadia's case when they were trying to make you pay full
             | retail price for a game (are they still doing that?),
             | creating an ever-present threat of losing everything when
             | the service shuts down.
        
             | spywaregorilla wrote:
             | > Games like the RE series get remade so that they earn
             | money off of previous investments again.
             | 
             | Seems a bit disingenuous. The RE2 remake was fantastic and
             | significantly different from the original in terms of
             | gameplay. Remaking a game seems very different from
             | remaking a movie. I've got high hopes for RE4's upcoming
             | remake. I can't imagine being excited for a remade movie
             | barring some reason to think it will differ. The lion king
             | is the weirdest remake of them all, being mostly shot for
             | shot but with weird CGI.
        
               | thatfunkymunki wrote:
               | The RE4 remake for Oculus is truly an amazing experience.
        
               | throwaway743 wrote:
               | Are there any details on how different re4 remake will be
               | from the original?
               | 
               | After hearing it announced I just kinda rolled my eyes
               | since it's not all that old (maybe because playing it
               | feels like yesterday) and a remake of an existing title.
               | But then, to your point, remembered the re2 remake and
               | thought, "eh they'll probably make re4 worthwhile/even
               | better".
        
               | spywaregorilla wrote:
               | Details are very light at this point. There was some
               | noise about capcom moving heads around because they
               | wanted to make sure it felt like it was doing things
               | differently but who knows. There's a barebones teaser
               | trailer that doesn't show anything unfamiliar at this
               | point. I feel like they've been on a roll since
               | revelations 2 / RE7 so I'm optimistic.
               | 
               | https://www.youtube.com/watch?v=j5Ic2z3_xp0
        
               | morelisp wrote:
               | RE4 will be 18 years and 3+ console generations old when
               | the remake comes out. It just feels like less because
               | it's been re-released a ton in the intervening time, and
               | because it was such a high point for the series it was
               | still the main point of comparison for 5-Village.
        
               | wilsonnb3 wrote:
               | Yeah a better point would be all the times they have re-
               | released RE4.
               | 
               | Originally released for the gamecube and then ported to:
               | 
               | PS2, PC, Wii, PS3, Xbox 360, Mobile, PC again, PS4, Xbox
               | One, Switch, VR
        
             | pjmlp wrote:
             | Not everyone, they get zero money on resold used games, a
             | dorn in the eye of the gaming industry.
        
               | RHSeeger wrote:
               | > Not everyone, they get zero money on resold used games
               | 
               | I'm not sure how to parse that. The people buying those
               | used games _are_ paying for them; they're just not paying
               | the original publisher. Just like they wouldn't for a
               | used book, or cd, or whatever.
        
               | morelisp wrote:
               | Also, in theory if everything is efficient, the publisher
               | can still extract value from used game sales as that
               | supports higher initial prices.
               | 
               | (Of course in practice platform owners are assholes and
               | gamers are dumbasses so it's not even close to
               | efficient.)
        
               | diffeomorphism wrote:
               | You parsed it just fine. Just like books, CDs or
               | whatever, publishers don't like that. Hence you get
               | frequent "revisions" of textbooks, online registration
               | codes etc..
               | 
               | Relatedly reselling steam games or windows licenses have
               | quite a few news stories to them.
        
           | yessirwhatever wrote:
           | Agreed.
           | 
           | But also we need to accept that this is also happening
           | because software startups (SaaS or otherwise) are functioning
           | more and more like predators than value providers these days.
           | 
           | At this point, it's not just the aggressive
           | subscription/upselling models, but the various dark patterns
           | in their design, the abusive immediate various newsletter
           | subscriptions, the constant emailing, the popups, the little
           | help widget thing at the bottom right corner of every startup
           | that's there to supposedly help you, the hostile data
           | collection, and many many other insulting and abusive
           | patterns that's more or less a standard now.
           | 
           | And yes, FAANGs do this, but people are comfortable with the
           | abuser they know and already are prey to than the one they
           | don't.
           | 
           | There's nothing wrong with "the cloud", it's all the same
           | tech behind the scenes whether you own it and run it or not,
           | but it's the mercilessly hostile, incredibly ruthless and
           | vicious attitude that these startups display that makes
           | people not want to pay for them.
        
           | cguess wrote:
           | I had that in 2005, well after it should have been phased
           | out. I got sick of it and just... installed Netbeans on my
           | PowerPC MacBook Pro. My professor was shocked it was even
           | possible.
        
           | highwaylights wrote:
           | To be fair, issues with lag aside, this is a pretty perfect
           | use case for timesharing.
           | 
           | Most people pay a lot of money for expensive components
           | (games console or gaming PC) that they get limited utility
           | from because they have other interests besides playing video
           | games all the time - why not switch the model to be using
           | those resources (that cost a lot of money) closer to 100% of
           | the time if it saves money _and_ hassle for everyone
           | involved.
        
             | dron57 wrote:
             | I haven't run the numbers on game consoles or PCs, but in
             | my day job of machine learning it absolutely makes sense to
             | buy expensive hardware. Even accounting for the costs of
             | electricity, full time system administration and hardware
             | depreciation.
             | 
             | AWS is making a killing on selling GPU time to startups
             | that should put in the effort of getting their own on-prem
             | compute. The market inefficiency here is that AWS knows
             | that startups don't want to get distracted by system
             | administration and they're squeezing it like hell.
        
               | mrtranscendence wrote:
               | Not just startups, established companies as well. My
               | employer (technically not itself large but a wholly owned
               | subsidiary of a high-ranking Fortune 500 company) has
               | been undergoing a long process of moving almost
               | everything into the cloud and deprecating on-prem
               | resources.
               | 
               | The way they've done this was almost comically silly at
               | first: letting every one of our scores of data scientists
               | provision 32 or 64 node clusters all day, every day,
               | without (initially) any thought or guidance given as to
               | how to control costs. At some point they decided this was
               | too expensive and switched cloud providers, even though
               | the cloud provider _wasn 't the problem_.
               | 
               | Now I have people breathing down my neck every time I
               | need a decent amount of compute for something ... it
               | pains me to think of what kind of on-prem setup they
               | could have stood up for the tens of millions (or more?)
               | they've spent moving to "the cloud".
        
               | highwaylights wrote:
               | Right... but this is a thread about a video game running
               | on a video game service running in a web browser?
        
             | freeone3000 wrote:
             | Because it ends up not saving time, once the space is
             | suitably fragmented, and not saving money, once the price
             | is increased to what the market will bear.
        
               | highwaylights wrote:
               | I don't know that timesaving was mentioned, but it still
               | would save time in terms of jumping in and out of games
               | on the browser.
               | 
               | I don't see how fragmentation alters the cost-benefit of
               | only paying for the timeshare of compute resources
               | actually played. Cost saving would be assumed to actually
               | _increase_ due to fragmentation in the space.
               | 
               | For example, if I want to play AAA games on my own
               | hardware my options are (basically):
               | 
               | 1). Gaming PC
               | 
               | 2). Xbox Series
               | 
               | 3). Playstation 5
               | 
               | With streaming the options I can think of (OTTOMH):
               | 
               | 1). Google Stadia
               | 
               | 2). Microsoft xCloud
               | 
               | 3). PlayStation Now
               | 
               | 4). Amazon Luna
               | 
               | 5). GeForce Now
               | 
               | 6). Smaller gaming-pc-in-the-cloud providers (e.g.
               | Shadow)
               | 
               | 7). Rent a remote machine and set up Steam/Origin/Epic
               | 
               | 8). Whatever Apple gaming-in-the-cloud me-too comes along
               | in the future
               | 
               | I'm not sure it's a market that's struggling for
               | competition.
        
               | [deleted]
        
           | na85 wrote:
           | >That is what happens when people aren't willing to pay for
           | software and SaaS is the only way to make them open the
           | purse.
           | 
           | No, this is what happens when lazy developers prioritize
           | their own convenience over what's best for everyone.
           | 
           | They want to write JS once and have it run everywhere, so we
           | end up with abominations like wasm and node.
           | 
           | People are perfectly willing to pay for games, just look at
           | Steam.
        
             | alophawen wrote:
             | So, wasm is not an abomination but has a very interesting
             | future which built upon many years of previous experiments.
             | 
             | Multiple languages including rust already compile directly
             | to wasm. This would be your own best pro-wasm argument if
             | you're such a js hater.
        
             | georgia_peach wrote:
             | Stadia is running the actual game (which is probably a
             | native binary generated from C++ code) on Google's servers,
             | then streams the video/audio/input to/from the browser.
        
       | roansh wrote:
       | Slightly off topic but:
       | 
       | It is in money's interest to turn everything into service based
       | model?
       | 
       | Read some news recently that, big corps are buying up houses
       | shooting up their prices enough that common man can't afford
       | them.
       | 
       | I guess once the acquisition is large enough, they can force you
       | to pay more money for shelter.
        
         | honkler wrote:
         | everybody loves to earn rent.
        
       | rowanG077 wrote:
       | Oof. What a bad experience. The video quality is pretty bad for
       | smaller details. And the latency while looking around is
       | nauseating for me. All this while on a wired gigabit connection
       | that is reported as excellent. Only games I see having a good
       | experience is slow paced games were immediate feedback is not
       | required. Think turn-based combat games, or card games.
       | 
       | One on hand I'm sad this technology still is unuseable after
       | years of research. But on the other hand a future where
       | everything is running remote on BigCo servers is very bleak.
        
       | libertine wrote:
       | This is where I thought Stadia would shine - they could bring
       | back game demos that are accessible through a link.
       | 
       | It's like the magazines with demo CDs times all over again, where
       | I actually tried games instead of experiencing them through the
       | eyes of a influencer.
        
         | danielvaughn wrote:
         | Even better, imagine the opportunities this opens up. I could
         | see a group of friends all playing the same first person game,
         | taking turns directly from their own browsers. Or a streamer
         | getting frustrated with a game, and letting one of their
         | viewers take over to help them out.
         | 
         | Pretty cool possibilities.
        
         | ascagnel_ wrote:
         | It's better than that, for developers at least. Instead of
         | having to provide a custom build for the demo, they can ship
         | the full game to a service like Stadia, and then Stadia can
         | enforce a time limit on that demo.
        
           | bogwog wrote:
           | That seems like a very small value proposition. I doubt the
           | reason we see many demos nowadays has to due with the burden
           | of creating a custom build for the demo.
        
       | sph wrote:
       | Of course it doesn't seem to work on Firefox :(
        
         | rvz wrote:
         | Firefox itself is a failure and it is not early days. We've
         | given it enough time to be better than Chrome and it is still
         | declining.
        
           | solar-ice wrote:
           | You mean web standards are a failure, because Google keeps
           | creating products that only work in Google Chrome.
        
             | account42 wrote:
             | If only it was just google that equated the web with Chrome
             | :|
        
             | rvz wrote:
             | I see. It's something else's fault. Mozilla Firefox had
             | more market share than the declining IE and the opportunity
             | to get further ahead at one point and it still lost. Even
             | the CEO was confident in competing against Google if they
             | were to release their own browser at the time and believed
             | that they would not be >80% dependent on the companies
             | revenue. [0]
             | 
             | The inability to recognise responsibility of past failures
             | is perhaps the reason why Firefox has failed and the parent
             | Mozilla is still totally reliant on Google's money.
             | 
             | [0] https://web.archive.org/web/20120105090543/https://www.
             | compu...
        
               | solar-ice wrote:
               | When Google develops a product (Stadia) and does not
               | adhere to web standards in developing that product, I do
               | not know who else to blame for Stadia not working on
               | browsers that support web standards, which was the
               | criticism here.
        
         | rand49an wrote:
         | It doesn't seem to work in the latest version of Edge either,
         | works for a few minutes and closes.
        
           | neogodless wrote:
           | My experience was it not working in Firefox, but working in
           | Edge.
        
         | CodeArtisan wrote:
         | I don't know about Stadia but changing your user-agent to
         | Chrome with something like User-Agent Switcher makes Nvidia
         | Geforce Now work on firefox.
        
         | 2OEH8eoCRo0 wrote:
         | Hey! It's not antitrust because Google is not a monopoly. Just
         | go demo Resident Evil Village in your Firefox browser through a
         | different provider. /s
        
           | izzydata wrote:
           | Firefox should shut themselves down so Google can be sued.
        
         | reflexco wrote:
         | It doesn't seem to load on both Firefox and Chrome so I'm not
         | sure the browser is the problem. Their servers are probably
         | overloaded.
        
           | pja wrote:
           | It worked in Chrome for me, but not Firefox.
        
       | dont__panic wrote:
       | "Connecting" for minutes, with no visible progression feedback,
       | then "Loading" for minutes, with no visible progression feedback.
       | 
       | Exactly what I expected.
        
       | FpUser wrote:
       | Crashed but the intro was responsive
        
       | mariusmg wrote:
       | Amusingly bad experience when compared with "local" copy. In
       | Stadia it loads for ~3 minutes and then it fails with a "The game
       | couldn't start, but try opening it again now."
       | 
       | With my PC copy, i'm playing in around 15 seconds.
        
         | malka wrote:
         | Of course it's shit
         | 
         | > The game had to close Sorry about that. Reopen the game to
         | keep playing
         | 
         | (in reality it never opened)
        
         | berdario wrote:
         | I've seen this kind of issue with people who have a custom
         | firewall setup. You probably need to configure your firewall to
         | allow playing.
        
           | tmpz22 wrote:
           | Then what the heck is that error message? I'd expect that
           | error message from a junior developer.
        
             | Sakos wrote:
             | It's not the kind of thing Google's internal metrics for
             | job performance cares about. It's a generic/useless error
             | message because there's no incentive for their developers
             | to improve UX. It's probably been there since the first MVP
             | they made.
        
         | jayd16 wrote:
         | You're glossing over the 30 gig download and install.
        
           | bogwog wrote:
           | If your internet connection is fast enough to use Stadia,
           | downloading a 30gb game probably isn't a big deal.
           | 
           | Out of curiosity, I opened up Steam and downloaded the game
           | to see how long it would take. I started the download at
           | 12:36PM and it completed at 12:43PM, so it took ~7 minutes,
           | with Steam reporting peak speeds of 83.2MB/s download
           | (fast.com reported 960mbps before I started the download). I
           | think the download might have even been limited by my hard
           | drive since my Steam library is on a regular old HDD rather
           | than an SSD.
        
             | inb4_cancelled wrote:
             | You can stream games on a 25 Mbps connection if your
             | latency is low enough. Now imagine downloading not a 30GB,
             | but a 90GB game, and on this 25Mbps connection instead of
             | your 960Mbps one.
        
         | hombre_fatal wrote:
         | Worked great for me on a Macbook. The game binary doesn't even
         | run on macOS.
        
         | onion2k wrote:
         | I was playing in Chrome within about 30 seconds, with graphics
         | looking better than my integrated-graphics-only Macbook can
         | manage. It's quite impressive when it works.
        
           | sumy23 wrote:
           | I was impressed at first too, but after playing for 20
           | minutes, I hit multiple instances of lag and the slight delay
           | in controls was annoying.
        
       | tartuffe78 wrote:
       | Impressive, but still not really playable on Safari on M1
        
         | hombre_fatal wrote:
         | Right-click in Safari brings up the context menu (so you must
         | play in Chrome) but I'm not sure it's an M1 Safari thing.
        
       | bogwog wrote:
       | This is a good demo for the game, but I personally wouldn't play
       | it like this. I tried it on a 27 inch 1080p monitor, and it
       | looked really bad. The compression artifacts were clearly visible
       | in dark areas, and there was a lot of aliasing. I think it may
       | have been running at sub-1080p with upscaling.
       | 
       | The camera felt sluggish, but tbf that's probably from the game
       | itself. I own this game on Steam, but haven't played it in a
       | while so I don't remember exactly how it feels.
       | 
       | For a high fidelity cinematic AAA game like this, the latency
       | isn't a big deal, but the low quality visuals are hard to accept.
       | The "load" time was also worse than launching my local copy.
       | Sure, I didn't have to download it, but considering you need a
       | pretty fast internet connection to use Stadia at all, you
       | probably shouldn't have a hard time downloading the game anyways.
        
         | matheusmoreira wrote:
         | > compression artifacts
         | 
         | It's bad enough having to accept this from streaming
         | services... Now video games as well? It's like we're going
         | backwards.
        
           | dopeboy wrote:
           | I just ran a AAA title game at, let's call it 90% quality, on
           | a laptop with an onboard intel GPU.
           | 
           | This is unequivocally moving forwards.
        
         | hbn wrote:
         | I don't have the greatest internet ever (50 down, 5 up I
         | think?) but it's well within what they claim to be acceptable.
         | 
         | I hate everything about the idea of purchasing games that you
         | can only stream, but when they were offloading free Stadia
         | Premiere Editions (controller + Chromecast Ultra) to Google
         | Play Music subscribers I grabbed one and committed myself to
         | playing through a game entirely just to say I gave it a fair
         | shot. I chose Superhot: Mind Control Delete which is a game
         | where you go around a kill a bunch of mannequins that are
         | trying to kill you, but time only moves forward when you do
         | (meaning you can stand still and the game is nearly paused).
         | 
         | I managed to make it through the whole game, but there wasn't a
         | single play session where I didn't have multiple spikes of lag,
         | or a several seconds of frozen frames that take a bit to catch
         | up. Thankfully because of the nature of the game I was able to
         | just stop moving and I'd usually be safe by the time the game
         | was working again, but it wasn't a good experience. If it was
         | any other game that required constant twitch-reaction
         | throughout the gameplay, those lag spikes wouldn't be
         | acceptable.
         | 
         | Even if it works well 99.9999% of the time, that 0.0001% where
         | it's not working is frustrating, and not something you have to
         | deal with playing locally. The idea that someone else in your
         | house could kick off a giant download that suddenly makes your
         | game unplayable feels like we've regressed to the days of dial-
         | up where your mom kicks you off the internet because she needs
         | to make a phone call.
        
       | wodenokoto wrote:
       | It's geoblocked. At least they tell you where to go. But the
       | dream of a border less internet seemed a lot closer in the 90s
       | than today
       | 
       | > SORRY. CAN'T DELIVER.
       | 
       | > Which area can I play in? You can access this streaming demo
       | from the United States, Canada, the United Kingdom, France,
       | Italy, Germany, Austria, Spain, Sweden, Switzerland, Denmark,
       | Norway, Finland, Belgium, Ireland, Netherlands, Poland, Portugal,
       | Czech Republic, Slovakia, Romania, and Hungary.
        
         | fartcannon wrote:
         | Money ruins everything.
        
         | mattlondon wrote:
         | It is due to the location of the servers. Outside of these
         | regions there are no local servers so the lag would be
         | unfavourable.
        
       | numlock86 wrote:
       | How come Google hasn't shut down Stadia yet? Serious question, no
       | rant. Early adopter here. Service has a terrible pricing model
       | and business numbers since the start.
        
         | colinplamondon wrote:
         | This might be what that looks like.
         | 
         | (1) Kill the subscription
         | 
         | (2) Immediate Priority: Biz-dev deals, make sure every major
         | release's early demo is available on Stadia. Expose people to
         | platform without requiring them to switch from a console.
         | 
         | (3) Secondary Priority: Focus SDK development on indie
         | developers. Offer generous streamed minutes for all developer
         | accounts. Charge per streamed minute after that. Let developers
         | pass on the cost however they want.
         | 
         | With open pricing, open enrollment, open SDK, developers could
         | do really amazing things with Stadia: and would figure out the
         | business model.
         | 
         | Google could focus on driving down the cost per streamed minute
         | as low as humanly possible, with the broadest possible access.
         | 
         | Amazon certainly will.
        
           | morelisp wrote:
           | > Focus SDK development on indie developers. Offer generous
           | streamed minutes for all developer accounts. Charge per
           | streamed minute after that.
           | 
           | This would be horrible for everyone involved. First you're
           | focusing on games that wouldn't need the high-end hardware in
           | the datacenter to begin with, and second your revenue model
           | incentivizes the worst possible mobile game style grind.
           | 
           | Google would burn through players as fast as possible most of
           | whom would eventually turn to just playing on their iPad
           | directly, developers would have to deal with yet another
           | middleman, and players would get addicted to the shittiest
           | games imaginable.
        
         | mupuff1234 wrote:
         | Maybe they believe the tech itself can play an important role
         | in the future, perhaps in AR/VR so it's worth keeping stadia
         | alive as a testing ground.
         | 
         | But most likely they're fully aware of the reputation Google
         | has and they'd rather put stadia on life support for a few
         | years.
        
       | sylware wrote:
       | SaaS is an efficient way to force ppl and companies to pay a
       | monthly rent.
       | 
       | They will change file formats to work with only SaaS then slowly
       | kill standalone apps.
       | 
       | But some of the SaaS mafia will not want to depend on the client
       | software from google and will have to code their own. Chrome is
       | google lock-in by complexity and size, SDK included.
       | 
       | Yep, this makes me feel very uncomfortable, this is a significant
       | loss of control.
        
       | BiteCode_dev wrote:
       | I'm gaming using the excellent shadow tech service.
       | 
       | I have fiber, and playing nervous games like hades work great.
       | 
       | But I would not play lol, dota, falling guy or call of duty with
       | it. The latency, no matter small, is a handicap when timing win
       | or break a game.
        
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