[HN Gopher] Bemuse: Online, web-based rhythm game
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Bemuse: Online, web-based rhythm game
Author : memorable
Score : 50 points
Date : 2022-06-05 15:17 UTC (7 hours ago)
(HTM) web link (bemuse.ninja)
(TXT) w3m dump (bemuse.ninja)
| lifthrasiir wrote:
| If you feel this game is hard, yes it is. This is yet another
| game based on the Be-Music Source (BMS) format [1], which started
| out as a Beatmania (and later IIDX) simulator and still continues
| to coevolve with its commercial cousin. Beatmania IIDX is known
| for its notorious difficulty and BMS, with its non-commercial
| nature, is no better.
|
| In serious music video games my input should feel sufficiently
| synchronized to audiovisual elements; smaller latency is better,
| but _consistent_ latency is much better. In this regard Bemuse is
| not yet very serious, although I should note many music video
| games are not serious in my opinion anyway. But I once played
| Bemuse years ago and it was entirely unplayable; today it feels
| much better and would be already playable if the judgement were
| more lenient. There is a hope.
|
| (Pro tip: Make sure to calibrate the latency in the options
| first. The default is 0ms, which is almost always incorrect, so
| this can make a huge difference.)
|
| [1] https://en.wikipedia.org/wiki/Be-Music_Source
| pil0u wrote:
| This reminds me of Frets on Fire, a one-man free, open-source
| videogame built with Python. I used to play hours on this,
| handling my keyboard like a guitar.
|
| https://en.wikipedia.org/wiki/Frets_on_Fire
|
| Edit: apparently, there was a fork in 2008 called FoFix, that
| looks maintained https://github.com/fofix/fofix
| nsb1 wrote:
| "OK! Now you know how to play! AAaaaaand, GO!"
|
| <Max 300 starts rolling down the screen>
| superb-owl wrote:
| Really slick! But the tutorial is way too hard. Give me some
| basic quarter notes so I can catch the rhythm
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(page generated 2022-06-05 23:01 UTC)