[HN Gopher] Ask HN: Non-violent video games with great stories?
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       Ask HN: Non-violent video games with great stories?
        
       I am looking into video games which I can play myself or with my
       kids! Reason is: In real life, I don't like guns, war or
       aggression. But when I play games, I often go for FPS or other,
       violent games.  I wondered why, but it turns out, I am more drawn
       to the story of these games than anything else.  So I wondered if
       there are more games which have a great gameplay and deep story to
       keep me engaged and are fun to play which don't have gun or
       violence involved.
        
       Author : recvonline
       Score  : 213 points
       Date   : 2022-06-04 10:58 UTC (12 hours ago)
        
       | gleenn wrote:
       | Untitled Goose Game has a pretty funny (nonverbal) story and is
       | fun for kids and not particularly violent.
        
       | sillysaurusx wrote:
       | Undertale and Celeste. Shocked undertale was left out.
        
         | slim wrote:
         | undertale is ugly
        
         | AnIdiotOnTheNet wrote:
         | Probably because Undertale is not really non-violent. Even a
         | perfect-pacifist playthrough requires the use of violence.
        
           | sterlind wrote:
           | technically true, but the "violence" is like, pressing a
           | button when one abstract line overlaps another. it's like
           | playing Super Hexagon. about the only thing that makes it
           | "violent" is the fact you have to press a button labeled
           | Fight, once in the entire game.
        
             | AnIdiotOnTheNet wrote:
             | I mean technically all the violence in any video game comes
             | down to pushing a button labeled "fight" when you remove
             | several layers of complexity and abstraction. That's why
             | violence in games isn't such a big deal. Point being, if
             | someone specifically asks for a 'non-violent' game, I
             | wouldn't recommend a game where the abstraction is
             | explicitly attacking and killing characters.
        
           | weavejester wrote:
           | By "the use of violence", do you mean violence directed at
           | the player, or violence perpetrated by the player?
        
             | bytehowl wrote:
             | <spoiler>Asgore destroys your Mercy button.</spoiler>
        
       | laserdancepony wrote:
       | Armikrog. Claymation point and click adventure with heck of a
       | story and nice riddles.
        
         | teddyh wrote:
         | I preferred _The Neverhood_ , its (spiritual) predecessor.
        
       | azalemeth wrote:
       | Some (mostly gog.com-based and linux friendly) suggestions:
       | 
       | Astrologaster - essentially an interactive visual novel about a
       | Tudor doctor who diagnoses people by looking at the stars.
       | Cracking (tudor choir music) tunes.
       | https://www.gog.com/en/game/astrologaster
       | 
       | The Talos Principle - a puzzle-em-up which uses the FPS
       | perspective but entirely for solving rather hard logic puzzles
       | and with little reference to war, but a surprisingly engrossing
       | plot - https://www.gog.com/game/the_talos_principle_gold_edition
       | 
       | To the Moon - another essentially visual novel, but in the style
       | of a 16 bit RPG - https://www.gog.com/game/to_the_moon. Also, A
       | Bird Story, its sequel: https://www.gog.com/en/game/a_bird_story
       | 
       | A Short Hike - a very cute, adventure/exploration game with no
       | combat at all - https://www.gog.com/game/a_short_hike
       | 
       | Slipways - a strategy game that scratches the RTS itch, but isn't
       | RT and has no combat - https://www.gog.com/game/slipways
       | 
       | Superliminal - a puzzle game entirely based on perspective, again
       | with an excellent (if creepy) plot -
       | https://www.gog.com/game/superliminal
       | 
       | Gorogoa - an absolutely beautiful visual puzzle game with a
       | charming, graphically told plot -
       | https://www.gog.com/game/gorogoa
       | 
       | Obduction - an excellent Myst-like puzzle experience that tells a
       | lot with no combat - https://www.gog.com/game/Obduction
       | 
       | The Witness - a really surprisingly varied difficulty, excellent,
       | puzzle game that has lots of hidden secrets -
       | https://www.gog.com/en/game/the_witness
       | 
       | An "honourable mention" would be Caesar III and its open-source
       | engines (Julius and Augustus) which, whilst not being combat-
       | free, is an entirely combat-optional town-building RTS game where
       | the economic-only missions are far, far harder than those where
       | you defeat a military enemy. This is arguably true of Roman
       | society, as it happens...
        
       | georgefrick wrote:
       | The Thief series. It technically has violence... but I play the
       | game on the hardest settings and the most you can do is sneak up
       | and knock someone out.
        
       | yieldcrv wrote:
       | Shadow of the Colossus?
        
         | zach_garwood wrote:
         | The point of the game is to brutally murder the colossi.
        
           | yieldcrv wrote:
           | and the story is also mediocre, although I liked it a lot
           | 
           | I was thinking that the tranquil nature of the game the
           | majority of the time and ambience would help
           | 
           | It is basically a great combination while only partially
           | fitting the bill on any prong
        
       | turing_complete wrote:
       | I love video games, but consider reading books to you children.
       | Much better, deeper stories and less violence!
        
         | ryneandal wrote:
         | Reading is great, but there's nothing wrong with kids playing a
         | reasonable amount of video games -- numerous studies indicate
         | they aid in cognitive development as well.
        
           | [deleted]
        
         | bongobingo1 wrote:
         | +1 to this idea. The Halo novels are a great read and you'll do
         | some ground work in introducing them to the lore before they
         | play the games.
        
           | mysterydip wrote:
           | My daughter has really taken to (child-appropriate) graphic
           | novels. More engaging as she's learning to read than just
           | pages of text. If you have a barnes and nobles nearby, they
           | have a whole section just of kids graphic novels now. Way
           | better than when I was a kid.
        
       | agentultra wrote:
       | Moonglow Bay, Stardew Valley. Full of cute, sad, and lovely
       | character vignettes along the way to building your own story.
        
       | awildfivreld wrote:
       | * This war of mine.
       | 
       | While it does take place in a war zone, you play from the
       | perspective of the civilians that are trapped within a besieged
       | city and struggle to survive. Violence here is incredibly
       | dangerous for survival, and should be avoided at all costs.
       | 
       | * Papers please
       | 
       | You play as a border control employee that must validate that all
       | people crossing the border have the correct documentation. Due to
       | the nature of the environment there will be some guns/violence
       | involved, but it is by far not the main focus of the game. Glory
       | to Arstotzka.
       | 
       | These games may not be to your liking, depending on how hard you
       | are on the "NO gun/violence" requirement. These approach the
       | topics from a more civilian view than other games.
        
       | [deleted]
        
       | DonBarredora wrote:
       | Duke Nukem 3D, superb story.
        
         | noasaservice wrote:
         | "Yer face, yer ass? Whats the difference?"
         | 
         | Definitely a classic!
        
       | b0bb1z3r0 wrote:
        
       | yewenjie wrote:
       | Monument Valley
        
       | adamrmcd wrote:
       | I loved playing The Witness with my daughter.
       | 
       | "Where are the bad guys?" "No one is here, honey. Just us."
       | 
       | Reminds me I should revisit Myst and Riven.
        
         | Night_Thastus wrote:
         | If you enjoy myst-likes I'd also recommend Quern. Very good.
        
       | MobileVet wrote:
       | Does Not Commute is an absolute stitch. The story is often
       | overlooked as the game mechanic is fairly novel as well. One of
       | my favorite mobile games of all time.
       | 
       | https://apps.apple.com/us/app/does-not-commute/id971756507
        
         | krallja wrote:
         | The same group made PinOut!, which is a quite good "infinite
         | runner" pinball game.
        
       | elil17 wrote:
       | "Stacking" is a fun little game about Russian dolls fighting
       | against child labor. There is violence, but more in a slapstick
       | sort of way (it's rated E10+).
        
       | dustymcp wrote:
       | My little pony: A Maretimebay adventure is a platformer with a
       | story for the younger kids, its very much liked here now.
        
       | mwcampbell wrote:
       | Depending on how old your kids are, text-based interactive
       | fiction (that is, games in the style of 80s text-based games from
       | Infocom and the like) could be fun and also educational.
       | Thaumistry [1] is a particularly easy commercial game in that
       | genre. When it comes to non-commercial IF, I particularly had fun
       | with Counterfeit Monkey [2], and it has a good story IMO. There
       | may be a little killing in both of these games; I don't remember
       | for sure. But there certainly isn't copious violence as in an
       | FPS.
       | 
       | [1]: http://www.thaumistry.com/
       | 
       | [2]: https://ifdb.org/viewgame?id=aearuuxv83plclpl
        
       | karlwilcox wrote:
       | Try "Lake", I found it really absorbing and the greatest peril is
       | driving a mail truck that can't hit anything.
        
         | drusepth wrote:
         | I just started Lake a few days ago and love it so far. It's
         | free to claim on Stadia Pro right now.
        
       | Fire-Dragon-DoL wrote:
       | Dyson Sphere Program.
       | 
       | Like Factorio, in space, no combat.
       | 
       | From my perspective better than factorio and traveling in space
       | is always amazing
        
       | barrysteve wrote:
       | To the moon
       | 
       | Psychonauts
       | 
       | Full throttle (gritty tone, one scene of bike fighting)
       | 
       | Point n click adventures e.g. Monkey island and Indiana jones
       | series
       | 
       | There's a lot of nonviolent puzzle games. Like portal,
       | superliminal, antichamber, stanley parable, ect.
        
         | egypturnash wrote:
         | Psychonauts is gorgeous and magical but also has a _huge_
         | number of little dreamland inhabitants who want to beat the
         | snot out of you, and whom you must defeat with your various
         | psychic powers.
        
         | awildfivreld wrote:
         | To the moon is one of the two games where I legit shed some
         | tears at the end. That game (and its sequel, Finding paradise)
         | are hands down the best story games I have ever played.
        
         | evan_ wrote:
         | Full Throttle is one of my favorite games of all time but there
         | is a fair bit of gunplay and a scene that gets revisited
         | several times where a man beats an elderly man to death with
         | his own cane
         | 
         | If you're OK with that though the Lucasarts point and click
         | games are really good.
        
       | bullen wrote:
       | I helped make Meadow, a non toxic MMO where you basically run
       | around as different animals.
       | 
       | It has maybe around 10 players during the evening in Europe now
       | so it pretty empty (designed for worlds of 50 players max) but
       | it's very calm and wholesome.
       | 
       | You only communicate with emoticons and the story is none unless
       | you count role playing as story.
        
       | yieldcrv wrote:
       | Death Stranding
       | 
       | Although having grim theming, the creator specifically wanted a
       | game not focused on violence and instead for a symbol of
       | "togetherness".
        
       | b0bb1z3r0 wrote:
        
       | antlermouse wrote:
       | There are a fair amount of good mobile games that are nonviolent
       | with good, resonant stories. As a bonus, touch controls are
       | usually simple enough to pass back and forth. These games are
       | usually smaller; Apple Arcade is a good way to sample many of
       | them without any free-to-play upselling.
       | 
       | A few nice examples of story-rich games on mobile:
       | 
       | Monument Valley, Assemble with Care, Guildlings, Alba: A Wildlife
       | Adventure, Pilgrims, Mutazione
        
       | bananaoomarang wrote:
       | Outer Wilds I think has a great story, and is a modern evolution
       | of a Myst point and click sort of thing with more physics. The
       | base game I think is suitable for kids but may be difficult to
       | play, the DLC on the other hand is pretty creepy so maybe not for
       | kids!
        
         | gwinsyth wrote:
         | I haven't played the DLC, but base game can be really creepy -
         | especially the fog planet (with those fishes or how to call
         | them)
        
       | brynet wrote:
       | I played through "Forest's Secret" by bynine which is a non-
       | violent game, reminiscent of classic adventure games.
        
       | [deleted]
        
       | cricalix wrote:
       | Machinarium is a puzzle solver. No major violence (bullying by
       | another robot happens).
       | 
       | Cities: Skylines - tell your own story as you build a city.
       | 
       | Farming Simulator - again a "tell your own story" setup, since it
       | has no storyline.
       | 
       | Braid is a platformer with neat mechanics, not sure about deep
       | story, since I never got far in it.
        
         | shagie wrote:
         | > Braid is a platformer with neat mechanics, not sure about
         | deep story, since I never got far in it.
         | 
         | This one gets interesting. I believe it safe to say that it
         | isn't going to be what you expect. It's not so much a deep
         | _narrative_ story but rather a philosophical one.
        
       | yieldcrv wrote:
       | Hollow Knight
       | 
       | Although sure, it is 2D Platformer with lots of critters being
       | killed.
        
       | Night_Thastus wrote:
       | * Buddy Simulator 1984 (has some, but it's not the core)
       | 
       | * The Fall Part 1 and 2. (has some, but again, not the core)
       | 
       | * Later Alligator (very sweet)
       | 
       | * SOMA (horror)
        
       | armcat wrote:
       | Gone Home is a beautiful coming of age game, 1st person,
       | completely story driven, no violence at all, and some 90s
       | nostalgia to go with it.
        
       | pablodavila wrote:
       | I haven't finished it but I started playing Sable for a bit.
       | There's no attack mechanics at all and it's fun to explore. The
       | art style is also very nice to look at IMO.
        
       | soulchild37 wrote:
       | Highly recommend Undertale, this game thought me compassion
        
       | andrei_says_ wrote:
       | Braid, a platformer based on manipulating time, is great.
       | 
       | Baba is you, a puzzle game having the player change the rules of
       | the game is also great. Not a lot of story in this one.
       | 
       | Both have won a bunch of awards - look them up.
        
       | arminiusreturns wrote:
       | Check out Abzu and Journey. I almost always play fighting games
       | and found Abzu such a breath of fresh relaxing air that I started
       | digging into the makers and realized they had been doing really
       | cool things like tying in the lore from other videos games they
       | made into each other, releasing their orchestral compositions,
       | etc.
       | 
       | Another one I haven't played but I've seen a lot of; Stardew
       | Valley.
        
       | annnoo wrote:
       | Maybe not the greatest story but definitely one of the loveliest
       | games I've played was A Short Hike.
       | 
       | It is a kinda short (~5-6h) feel good game in which you more or
       | less just have to explore a holiday island and meet different
       | other Animals
       | 
       | The developer held a talk on the GDC how he made the game:
       | https://youtu.be/ZW8gWgpptI8
        
         | enduser wrote:
         | It's on sale right now at GOG.
        
       | SteveNuts wrote:
       | Dreamfall: The Longest Journey
        
       | chaosbutters314 wrote:
       | spiritfarer
        
       | jaggs wrote:
       | Stray is out next month. You play a cat in a distopian world of
       | robots. Looks very interesting.
        
       | professorsnep wrote:
       | Bit late but:
       | 
       | To The Moon (and the subsequent A Bird Story, Finding Paradise,
       | and Imposter Factory): Wonderful series of games that focuses on
       | narrative. Amazing soundtrack and good recurring cast of
       | characters.
       | 
       | Firewatch: Beautiful game set in the wilderness with pretty much
       | your only interactions being over the radio with your boss who
       | you never meet face to face. Focuses on the relationship with
       | your boss and the theme of escapism.
       | 
       | Heaven's Vault: Great game that focuses on exploration and
       | discovery. It shines with the small, focused stories you'll run
       | into on different planets while piecing together an ancient
       | language and the mysteries of the universe.
        
       | cassac wrote:
       | I find most of these are for older kids maybe, Outer Wilds and
       | Witness may be too much for younger kids. One game my kids became
       | entranced watching me play is The Last Guardian.
        
       | planckscnst wrote:
       | What Remains of Edith Finch is a waking sim that includes a
       | series of stories, each from the viewpoint of members of a
       | family. It is one of the most memorable games I've ever played.
        
         | trasz wrote:
         | This. Also Ethan Carter and Everybody's Gone to the Rupture.
        
         | egypturnash wrote:
         | Major caveat: the fish-slicing sequence.
         | 
         | Also it is a series of little vignettes about how an entire
         | family died.
        
       | constexpr wrote:
       | Carto was a blast and really well made. Loved the humor and world
       | building, and the puzzles were satisfying.
        
       | Mumps wrote:
       | I think Limbo might fit the bill (albeit you "fight" a monster in
       | it. Maybe give the trailer a look). It's about 3 hours of
       | beautiful gameplay, nonetheless.
        
         | tobr wrote:
         | Wow no? Limbo is extremely violent. It's death scene after
         | death scene.
        
         | krallja wrote:
         | You have to throw the corpse of a child into a pool so the
         | monster won't kill you. This is a fucked up game to play with
         | kids.
        
         | optimiz3 wrote:
         | There's a lot of stuff that can scare kids in Limbo. Worms
         | falling out of the sky burrowing into your skull and taking
         | control of your body come to mind. Deaths are gruesome too.
        
       | mcphage wrote:
       | Spiritfarer. You play a character ferrying spirits around the
       | afterlife, building up your boat and crafting items to meet their
       | needs, until they're finally ready to move on. There's no
       | violence, and the dialog is beautiful and sad. I highly recommend
       | it.
        
         | sterlind wrote:
         | Spiritfarer absolutely gutted me. my partner and I couldn't
         | finish it, it was so heavy.
        
           | mcphage wrote:
           | I was surprised early on in the story--I expected it to be
           | about helping these characters find peace before they move
           | on, but so often they don't.
        
       | bemmu wrote:
       | I play a lot of games with my 6yo, our top suggestions:
       | 
       | 1. Chuchel (point&click about a funny creature in pursuit of a
       | cherry)
       | 
       | 2. Donut County (drop things into a hole that gets bigger)
       | 
       | 3. The Henry Stickmin Collection (classic multiple choice 2D
       | animated Flash game extended, funny)
       | 
       | 4. Superliminal (very imaginative space distortion puzzle, adult
       | help needed)
        
         | aaronblohowiak wrote:
         | +1 to donut county!!!
        
         | myfonj wrote:
         | Along the Chuchel, the rest of the production of Amanita design
         | comes to mind: Machinarium, Botanicula and the Samorost series
         | especially.
         | 
         | https://amanita-design.net/games.html
        
           | eps wrote:
           | Machinarium is a masterpiece.
        
         | sogen wrote:
         | Be a hole
        
       | wly_cdgr wrote:
       | I suggest you re-examine your taste as violence is a big part of
       | every good story ever told
        
       | croo wrote:
       | A very good point&click adventure/crime game is Raven:legacy of a
       | master thief. The Broken Sword series are very good story wise.
       | Monkey Island series and Indiana Jones & the Fate of Atlantis are
       | great games (even if a little dated.)
        
       | piersj225 wrote:
       | I'm surprised nobody has mentioned the Lego games, Harry Potter
       | and Marvel variations are a lot of fun
        
         | bombcar wrote:
         | The Lego games humor is surprisingly good, and they're quite
         | forgiving to playing _with_ children.
        
           | AtlasBarfed wrote:
           | It's cartoon violence, but the gameboy ones I played had
           | plenty of violence.
           | 
           | Vader can force choke other minifigs to death.
        
       | jonnycomputer wrote:
       | I was going to recommend Star Control UrQuan Masters, an old
       | classic with great story telling, but it does feature combat
       | between space-craft, so I'm not sure it meets your criteria.
       | 
       | http://sc2.sourceforge.net/
        
       | Fire-Dragon-DoL wrote:
       | I'm struggling myself to find videogames for my daughter (almost
       | 4). She played Kirby star allies and Yoshi's Crafted World (both
       | finished now), but after that I've been struggling to find any
       | meaningful game that had the right difficulty, right theme and
       | didn't have the requirement of being able to read.
       | 
       | I avoid all tablet games because there is too much garbage.
       | 
       | Anyway, depending on the age of your kids, those two have
       | "cartoon violence", yoshi throwing eggs, not sure if you would
       | count it as that.
       | 
       | Does super mario count as violent with jumping on monster heads?
        
         | kule wrote:
         | FYI some games my son has enjoyed that had reasonable
         | difficulty and/or co-op so we can play together:
         | 
         | * Super Mario Odyssey
         | 
         | * Sackboy: A Big Adventure
         | 
         | * Captain Toad: Treasure Tracker
         | 
         | * Paw Patrol Games (gameplay maybe a bit too simple though)
         | 
         | * Overcooked 1 & 2
         | 
         | * Untitled Goose Game
         | 
         | * Ultimate Chicken Horse
         | 
         | * Astro's Playroom
        
         | indrora wrote:
         | Super Monkey Ball Banana Mania: Don't get Banana Blitz HD, the
         | camera controls suck. If you're unfamiliar with Monkey Ball:
         | Monkeys in balls navigate puzzles to get from the start to the
         | finish in as little time as possible. Originally an arcade
         | game. Sponsored by Dole, the banana people.
         | 
         | Tetris Effect: It's Tetris! With lots of shiny colors! I'm not
         | the hugest fan of how they set up the grading system, but it
         | has lots of replay value and has lots of no-fail modes.
         | 
         | Abzu: Somber, deep, with bright colors and lots of fish. A
         | little eerie in places. No dialog/words.
         | 
         | Journey: Possibly a little mature (despite its Everyone rating)
         | for how eerie it is, Journey contains no words. There's spoken
         | dialog in a language that nobody knows anymore. [2] reviews.
         | 
         | Offspring Fling: You're a momma fluff who's gotta get her
         | little fluffs home! Very little penalty for failure, it's a fun
         | sidescrolling platforming game. A few spots might need help
         | from a parent to get right.
         | 
         | Echochrome: Think MC Escher, but as a perspective puzzle game.
         | PSP/PS3 only, though...
         | 
         | Do you read to your daughter? If she's got the basics of words
         | down and you want to work on words being read, heard, and
         | having meaning, I have some suggestions!
         | 
         | SkateBird: BIRBS! TECH DECKS! Heckin TRICKS! There's story,
         | told in birbish. The difficulty can be turned to super low, the
         | assists turned up super high. There's very few "big words"
         | anywhere -- most of them are maybe two syllables, and the story
         | revolves around "Big Friend". The whole first part of the
         | adventure is cleaning up Big Friend's room. You can customize
         | the bird you play as. You can, in fact, pet the bird.
         | 
         | Pokemon Mystery Dungeon: Rescue Team DX: Pokemon, but with a
         | focus on... the pokemon? Yeah it's an RPG, and there's fighting
         | (like any pokemon game), but it has just enough plot that
         | you'll be able to read for your daughter and help her along.
         | [1] reviews it.
         | 
         | PIKMIN 3: It's Pikmin, there's really nothing else to say. It's
         | cute, it's teamwork, but beware: There's a lot of (vaugely
         | useful) dialog.
         | 
         | Katamari Damacy: Not super recommended, but worth a try if
         | you're not familiar. The king of all cosmos has gotten himself
         | "one with nature" (read: drunk off his petard) and dumped all
         | the stars outta the sky. Lots of colors, but the difficulty
         | curve is tough for a 4yo. Also there's a loud siren at the end
         | of each level as you run out of time that spooked me the first
         | time I was playing it.
         | 
         | Here Comes Niko!: You're Niko! Your goal is to make friends!
         | Dialog-heavy in places, but with a little adult help,
         | definitely doable!
         | 
         | The Unfinished Swan: perhaps a bit artsy, give it a glance and
         | see if it's something you and your daughter would enjoy.
         | 
         | [1] https://youtu.be/qrvRbKiLZKI [2]
         | https://www.gameinformer.com/games/journey/b/ps3/archive/201...
        
         | mynameishere wrote:
         | Here's some unrequested parenting advice, but almost-4 year
         | olds do not need video games in their lives.
        
           | Fire-Dragon-DoL wrote:
           | OR, you could play videogames and have great bonding moments.
           | 
           | The hand-eye coordination my daughter has is incredible too,
           | her creativity is incredible. A lot of in-the-park games are
           | a consequence of what we play: one time she grabbed a short
           | stick (a wand) and a huge stick (I assume a two handed sword)
           | and invited me to go around and defeat monsters and bosses.
           | Never played a game like that in the park with her, we
           | actually had a great time.
           | 
           | Treat videogames like any other toy.
           | 
           | EDIT: Sorry I'm very bitter on this. People keep treating
           | videogames like a special case, but it's like any other toy.
           | TV included. Just keep careful eye on your child and
           | constantly re-evaluate how toys are impacting them
        
       | gwill wrote:
       | TrailMakers is super fun for all ages. You build
       | vehicles/contraptions and go around collecting new parts. I
       | highly recommend it.
        
       | khyryk wrote:
       | Civilization games can have you craft your own story as they're
       | really engaging, and you can opt for peaceful victories.
       | 
       | Geneforge games have combat as a mechanic but there are very
       | often ways of avoiding or running away that allow for almost
       | entirely pacifist completion, and the stories are great.
        
       | somat wrote:
       | It may not meet your criteria for non-violent, or I suspect your
       | kids requirement for interest but... you never know.
       | 
       | "Return of the Obra Dinn" has some of the finest game story
       | telling I have ever experienced, the story it told was ok, a good
       | serviceable story, but nothing exceptional. However the way it
       | was told was amazing, I found it a highly satisfying experience.
       | 
       | Made by Lucus Pope who also made "Papers Please"
        
         | anotheryou wrote:
         | It's pretty graphic (nothing for the kids), but also came to my
         | mind immediately.
        
         | germinalphrase wrote:
         | I was really enjoying Obra Dinn until I took a break from it. A
         | few weeks away, I simply couldn't find my place in the
         | story/puzzle/mystery and was too stuck to move on.
        
           | somat wrote:
           | I had to binge it for that reason. I kept telling myself to
           | slow down, take the time to enjoy it, while actually going,
           | hurry up or you will forget important details.
           | 
           | I also find I have to read books in one or two settings, I
           | just loose the plot if it takes longer than that.
        
             | WalterGR wrote:
             | Games really, really need something to solve this. I can't
             | tell you the number of games I've had to start over.
        
               | bluefirebrand wrote:
               | More and more games nowadays have a little recap during
               | the loading screens when you load a save file.
               | 
               | I've even seen games that explicitly say "you haven't
               | loaded this save in a while. Do you want a refresher?"
               | 
               | It's a cool idea and seems to me to solve the problem of
               | "where was I" after a break, but it hasn't caught on
               | fully yet.
        
               | beebmam wrote:
               | The FFXIII series did this really well. I took a year to
               | finish FFXIII, and even with its complicated plot I was
               | able to follow it because of the recaps that would be
               | presented to me every time I'd start the game up. I think
               | it's the best Final Fantasy ever made.
        
               | scott_s wrote:
               | Dragon Quest 11 did a great job with these recaps.
               | Someone else already gushed about how great they are:
               | https://www.usgamer.net/articles/dragon-quest-xi-recap-
               | featu...
        
               | kadoban wrote:
               | A lot of games I feel like just need a way to place
               | custom notes and pictures on the map. Kind of like
               | pins/stamps in Breath of the Wild, except better.
        
         | jtr1 wrote:
         | Obra Dinn is fantastic! I've not encounter anything similar to
         | its mechanic elsewhere and I totally agree on the storytelling.
         | It is definitely a bit gruesome at parts (although in a lofi
         | way), but in service of unraveling a mystery in retrospect
         | rather than enacting any sort of violence.
        
       | yieldcrv wrote:
       | Journey
        
       | quadcore wrote:
       | Myst and its sequel Risen. Myst used to be the most sold game
       | ever.
        
       | rgrs wrote:
       | Age of Empires series. It is like taking History lessons with
       | strategic thinking skills.
        
         | skyfantom wrote:
         | Wow, I used to play Age of Mythology a lot. Apart from god plot
         | it had cool god's fighting scenes.
        
       | indrora wrote:
       | I wrote [1] targeting some younger audiences, but here's some
       | more "mature" (teens and up, I'd wager) ones for you, OP:
       | 
       | Tacoma: I saw this mentioned but it's absolutely worth a shot.
       | The gameplay is distinctly well built and the story is superb.
       | Tacoma is best experienced with one person playing the game and a
       | few others trying to figure out what's going on silently, or
       | collaboratively.
       | 
       | Gone Home: From the same people that did Tacoma, a story that
       | explores what happens when you have to unravel a few family
       | secrets you didn't realize you had to conquer.
       | 
       | Oxenfree: Something is wrong, and the story doesn't let on what
       | exactly. I had to play this
       | 
       | 2067: Read Only Memories. Point and click adventure game that
       | covers some extremely mature topics in an approachable way.
       | Racism, classism, the pressure of being a minority, all these
       | come up. You're a writer turned unwitting detective when a rogue
       | AI breaks into your house and begs you to help find the killer.
       | 
       | Opus Magnum, and any of the other Zaktronics games: They're
       | absolutely nerdsniping, with deep techincal lore that makes you
       | think long and hard about an answer. Opus Magnum is absolutely a
       | game that you will spend some time trying to optimize down to a
       | tee.
       | 
       | Orwell: You, civilian, have been tasked with assisting the
       | training of an online learning AI to help categorize and assist
       | in law enforcement. How much free will you have in that
       | process... well, that's not for you to decide. (n.b. I had to set
       | this one down for a while; There came a time where I felt like I
       | was fighting the central conceit of the game before I let it go)
       | 
       | Snakeybus: you are bus. you collect passengers. More deliveries
       | of passengers = longer bus. You see where this is going. The
       | physics engine is... part of the charm.
       | 
       | Snapshot: What if cameras could transpose a whole world? Side
       | scrolling platformer, but where you can snag a snapshot of the
       | world to grab items out later.
       | 
       | Slipstream: A classic OutRun Arcade title, thrown in since it's
       | cheap and a great mind-melter. Unlike OutRun, however, it doesn't
       | make things unfair... Any failures are your fault, not because
       | the game wanted to screw you over.
       | 
       | Later Alligator: A slightly paranoid alligator is worried
       | someone's taken out a hit on him. The question: Who?
       | 
       | Eversion: Mario clone but with the warning that not all is right.
       | Cute turns to creepy.
       | 
       | VVVVVV: vvvvvv
       | 
       | Night In The Woods: There's no way around recommending this game,
       | it's just so well written. Not a lot of action but some
       | definitely mature conversations about accepting growing up.
       | 
       | Verlet Swing: Vaporwave speedrunning game where you catapult
       | yourself off things by leveraging momentum.
       | 
       | The Stanley Parable: This is the story of a man named Stanley.
       | The narrator of this story is not Stanley.
       | 
       | [1] https://news.ycombinator.com/item?id=31625287
        
       | marginalia_nu wrote:
       | Disco Elysium perhaps? Like there is some rare instances of
       | violence, but the point of the game isn't to be a violence
       | simulator.
       | 
       | Hardly a game for kids though, perhaps mostly because they
       | wouldn't be able to relate to the world or its characters.
        
         | pvg wrote:
         | A dead person hanging from a tree a few minutes in. There's
         | lots of violence in the game.
        
           | marginalia_nu wrote:
           | Violence isn't the point of the game, but the gritty
           | backdrop.
           | 
           | It's a philosophical treatsie thinly disguised as a game
           | about a cop with a mid life crisis.
        
             | pvg wrote:
             | Sure but it permeates the whole thing. It's a violent game,
             | you just don't happen to be the agent of the violence.
             | Still the opposite of 'non-violent game'.
        
               | marginalia_nu wrote:
               | Right, but if you actually read the OP and not just the
               | title, you'll find they're not actually looking for non-
               | violent games for the sake of non-violence, but that they
               | don't particularly enjoy that shooty-stabby aspect of
               | game-play and prefer a more narrative experience.
               | 
               | Disco Elysium is one of the better examples of such an
               | experience. You're quite literally debating your way
               | through every problem in the game, from gunfights to the
               | failure of communism to self-loathing and crippling
               | alcohol addiction.
               | 
               | It's a fascinating diametrical opposite to Doom 2016,
               | where your singular mode of interaction is violence.
               | Doors, buttons, even quest objectives are all smashed and
               | crushed and ripped and torn.
        
               | pvg wrote:
               | _but if you actually read the OP_
               | 
               | Yes, when someone asks for games that don't involve
               | violence, guns, war and is suitable for playing with
               | children, the answer is not 'something that's not Doom'
               | but a game that doesn't involve violence, guns, war and
               | is suitable for playing with children.
        
               | marginalia_nu wrote:
               | Are we reading different threads? I can't find any of
               | those specifications.
        
               | yieldcrv wrote:
               | They're looking for a game with a great story that
               | doesn't have a gun or violence involved.
               | 
               | A core thread of disco is a gun. and meticulously
               | scheming violence.
               | 
               | And it's also not for kids in that medium. Very obtuse
               | words.
        
               | marginalia_nu wrote:
               | Right, but guns and violence and aggression aren't
               | portrayed as fun things in Disco Elysium. They are
               | portrayed as bad things. I don't understand why people
               | are so caught up on kids games when the OP is looking for
               | games to play themselves OR with their kids. That "or",
               | while not a long word, makes a huge difference.
        
               | yieldcrv wrote:
               | the OR is important, maybe I'll suggest Death Stranding
               | after all then. Kojima specifically wanted a game not
               | focused on violence and instead of symbol of
               | "togetherness".
        
         | [deleted]
        
       | ninepoints wrote:
       | Oneshot. Absolute masterpiece of a story in my opinion, and no
       | violence.
        
       | troon-lover wrote:
        
       | jessetemp wrote:
       | Lightmatter is a great first person puzzler that I haven't seen
       | anyone here mention. The story is good enough, and if I remember
       | correctly, told through audio recordings you pick up along the
       | way. Non-violent, but you can die. I really liked the art style
       | 
       | Creature in the Well is a pretty fun adventure/breakout/pinball
       | game. Light story. There is some conflict, but it's about as
       | violent as pinball
       | 
       | Probably not for the kiddos, but Little Nightmares is great. The
       | story is entirely told through ambience, which is dark and
       | creepy. A sequel came out recently, but I haven't played it
        
       | aedocw wrote:
       | I can't believe nobody else has mentioned It Takes Two. It's one
       | of the most imaginative games I have ever played, and my kids and
       | I had a fantastic time playing it. Excellent story, creative
       | mechanics, and teamwork is required through the whole game.
        
         | anotheryou wrote:
         | It involves physical harm and shooting though, even if in a
         | child safe manner
        
           | Otek wrote:
           | It's not even in child safe manner. There is a character that
           | is literally sucking his eyes out.
        
             | out_sider wrote:
             | I kinda agree with this , I mean, it would be perfectly
             | fine if it wasn't the elephant part. I played this with my
             | brother and a friend , we are in our 30s, and I though
             | "when I have a kid I'll play this with them"... and then we
             | got to the elephant part
        
         | klodolph wrote:
         | It is _absolutely not_ a non-violent game. Here's a scene from
         | the game:
         | 
         | https://www.youtube.com/watch?v=12FNU8bNEbE
        
       | henning wrote:
       | Mario Odyssey on the Nintendo Switch. Basically any of the major
       | Mario games like Mario 64, Sunshine, Galaxy.
        
       | cybg wrote:
       | Life is Strange
        
         | shmde wrote:
         | It has adult themes. OP is asking for a kid.
        
           | yieldcrv wrote:
           | Age range ? Its a teenage game.
        
       | aaronblohowiak wrote:
       | Unravel two
        
       | thewebcount wrote:
       | You don't say what platform you're on, but if you have Apple
       | devices, I've been pretty happy with what's available on Apple
       | Arcade. It's not Steam, but there are some real gems there. I was
       | really surprised by Stranded Sails, for example. There are a
       | bunch of racing games, adventure games, multiplayer party-style
       | games, music games, puzzlers, etc.
       | 
       | I will also second the recommendations for the Portal series
       | (yes, there are unmanned gun turrets, so take that into account),
       | The Witness, Talos Principal, etc. All very good, fairly non-
       | violent, interesting and fun.
        
         | llimllib wrote:
         | FWIW, my kids (5 and 7) loved Portal until the gun turrets were
         | too scary for them
        
       | whateveracct wrote:
       | Paper Mario 1 & 2
        
       | christkv wrote:
       | Journey, flower, Minecraft, Astroneers
        
         | Night_Thastus wrote:
         | They mentioned a good story though. Do those first 3 have any
         | at all? It's been awhile and I loved Journey, but I don't
         | remember a story. MC definitely doesn't.
        
           | awildfivreld wrote:
           | Journy does not explicitly tell a story, but it allows you to
           | try to figure it out for yourself.
           | 
           | What is the character? What is it doing? What are those?
           | During gameplay, you might reason to possible answers.
        
           | christkv wrote:
           | Depends the Minecraft store has a ton of story driven content
        
       | dougmwne wrote:
       | Subnautica is fantastic. A very nice mysterious story and amazing
       | atmosphere. I think you might be able to kill the sea creatures,
       | but I didn't as it is really not the point. If you don't have
       | Thalassophobia yet, you will by the end!
        
         | gpanders wrote:
         | Seconded, Subnautica was an amazing experience. One of my all
         | time favorites, though I'm not sure if it's a good fit to play
         | with your kids (or even with other people in general). The best
         | part of the game is the atmosphere it creates, which means the
         | best way to enjoy it is to really immerse yourself in the
         | experience.
        
         | shog_hn wrote:
         | Another vote for subnautica. Best non-violent game that comes
         | to mind first for me.
        
         | uejfiweun wrote:
         | Agreed. And highly recommend playing with music turned off for
         | the most immersive experience IMO. I have some unforgettable
         | moments from that game.
        
       | user3939382 wrote:
       | The 7th Guest
        
       | swivelmaster wrote:
       | A Night In The Woods. Don't let the cute art fool you: It's a
       | deep story that touches on mental illness, economic inequality,
       | and other heavy topics... but not in a way that would be too much
       | for a curious young teen. There's a bit of violence in the story
       | but this is basically 80s kid movie level intensity stuff.
        
         | swivelmaster wrote:
         | Some shorter/smaller games:
         | 
         | A Short Hike (haven't played it but heard great things)
         | 
         | Signs of the Sojourner: A brilliant game about going on bus
         | trips to trade and collect merchandise for a local store, but
         | the core gameplay is conversation represented by collectible
         | cards. The catch is that you can only carry a limited number of
         | them, and the change in your deck over time represents the way
         | leaving home for the first time changes a person... perhaps so
         | much that when they return, they can't relate to their old
         | friends anymore.
        
       | addled wrote:
       | My kids and I had a great time going through the first 3 Monkey
       | Island games. The Remastered versions of 1 & 2 with full voice
       | acting helped keep my kids engaged.
       | 
       | They we pretty stoked to see Ron Gilbert's announcement that he's
       | making another game in the series.
        
         | swivelmaster wrote:
         | I LOVED Secret of Monkey Island when I first played it, and I
         | think I was maybe eight or nine years old.
        
         | bombcar wrote:
         | They technically have a bit of cartoon violence, but they're
         | very good.
         | 
         | Portal doesn't have guns or violence as such, but not much of a
         | story either - quite fun.
        
           | bongobingo1 wrote:
           | Portal has machine gun turrets that shoot you until you are
           | dead. The entire end is pretty violent, probably act 2-3
           | really.
        
             | bombcar wrote:
             | Yeah, depends on if you count "enemy violence" vs violence
             | you inflict yourself ( though if I recall getting a turret
             | to shoot another turret was sometimes an option even in
             | Portal ).
        
       | wild-eep wrote:
       | The Last Guardian
       | 
       | Inside
       | 
       | Journey
       | 
       | Kentucky Route Zero
       | 
       | Firewatch
        
       | nskvortsov wrote:
       | "It takes two" has marvelous story and definitely is not violent
        
         | the_svd_doctor wrote:
         | Just discovered it yesterday. Had an awesome time playing it
         | with my wife. Can only recommend
        
       | rzimmerman wrote:
       | "Unpacking" (on Switch - not sure where else) is a really
       | beautiful game where you unpack a young woman's things into her
       | new living space at different points in her life (moving in to
       | college, with roommates, a boyfriend, etc) and learn her life
       | story. It's quick but we'll worth it.
        
       | alisonatwork wrote:
       | Most point and click adventure games fit the bill, assuming you
       | are okay with occasional slapstick or cartoon violence when
       | solving a puzzle. Some of the more serious adventure games
       | feature murder/detective storylines, which may or may not work
       | for you.
       | 
       | Walking sims also rarely feature you, the player character,
       | committing acts of violence, although - again - they often they
       | take place in an environment where violence is a backdrop. I
       | think this happens in a lot of games, because violence is an easy
       | way of creating drama. However, I generally prefer these games
       | that feature a violent backdrop to games where you are actually
       | doing the violence, because they tend to address it in a way that
       | better reflects how we deal with trauma in real life.
       | 
       | Some suggestions: Deponia series, Dreamfall series, Life is
       | Strange series, Edna and Harvey series, The Inner World series,
       | Nelly Cootalot series, Space Pilgrim series, Blackwell series,
       | The Journey Down, Anna's Quest, Jenny LeClue, Sumatra: Fate of
       | Yandi, Milkmaid of the Milky Way, Firewatch, Tacoma, Draugen,
       | Everybody's Gone to the Rapture... There are tons of games like
       | this. Some of these might have a death or two along the way that
       | you might click into or through, but none of them felt like
       | gratuitously violent games per se, at least nothing close to
       | shooters and RPGs.
        
       | jrussino wrote:
       | > In real life, I don't like guns, war or aggression. But when I
       | play games, I often go for FPS or other, violent games
       | 
       | An old friend of mine is working on a game called "Air Hares",
       | motivated by a very similar concern to the one you've expressed.
       | You might appreciate this:
       | 
       | "Why I Created a Non-Violent Shmup Video Game"
       | 
       | https://www.gamedeveloper.com/production/why-i-created-a-non...
        
       | bitL wrote:
       | Mirror's Edge might be close, it's basically a parkour game with
       | a nice story with some restricted violence (the whole game can be
       | done without killing anyone).
        
       | hnthrowaway0315 wrote:
       | Syberia is a good one.
        
       | btschaegg wrote:
       | If you deem beating up three bosses and the occasional exploding
       | snail still tolerable, I'd like to nominate Yoku's Island Express
       | :)
        
       | nyoomboom wrote:
       | Gris is my go-to favourite for a relaxing, non-violent adventure
        
         | mcphage wrote:
         | I love this game, it's absolutely beautiful. Although in
         | regards to the original question, the story is much more
         | abstract.
        
           | spoiler wrote:
           | The story is abstract in the sense that it might go over a
           | child's head, but there's definitely a deep story in it about
           | coping with loss
        
             | mcphage wrote:
             | Ah, interesting--it might have gone over my head as well. I
             | did at least pick up that it was coping with loss, but I
             | don't remember picking up any specifics beyond that. What
             | did I miss? And does it involve picking up all of the
             | collectables? I've tried repeatedly, but whenever I start
             | playing, my kids want to play too, and inevitably restart
             | the game.
        
               | spoiler wrote:
               | Hmm, the way I used "deep" is in the sense that it's
               | meaningful, not that there's a deep/rich storyline. The
               | depth I was talking about is that it shows going through
               | stages of grief.
               | 
               | [SPOILERS AHEAD]
               | 
               | [SPOILERS AHEAD]
               | 
               | [SPOILERS AHEAD]
               | 
               | (no username pun intended)
               | 
               | As she is grieving, the world is bland and she's lost her
               | voice in the world. As she processes grief, her voice and
               | powers come back to her. The world represents human
               | perception, while her voice and her powers represent how
               | we interact with the world. Eg, as we grieve our
               | perception is diminished, and our ability to handle/do
               | things is also diminished.
               | 
               | The little cute creature that come and help you are a
               | metaphor that it's okay to let friends in and that they
               | can help you through your grief.
               | 
               | The "enemies" are the dark side of grief, the ones that
               | tries to pull us down and makes recovery harder. So,
               | depression, anxiety, and just "brain demons" (eh dark
               | thoughts) in general.
               | 
               | [END OF SPOILERS]
               | 
               | There's other elements that I think also act as good
               | metaphors, but I don't want to make the post too long.
               | 
               | Also, I discovered the game during a difficult time, so I
               | could just be looking into it too much. Lol
               | 
               | Edit: wordsmithing
        
       | DonHopkins wrote:
       | The Sims has always been about TELLING great stories.
       | 
       | https://www.youtube.com/watch?v=YjuOSgPdtS0
       | 
       | >Emergent Storytelling Techniques in The Sims: In this 2018 GDC
       | session, Maxis EA's Matt Brown examines the various techniques
       | employed across all four generations of The Sims to empower
       | player-driven and emergent storytelling.
       | 
       | https://forums.thesims.com/en_us/discussion/862499/the-art-o...
       | 
       | >The Art of Sims Storytelling
       | 
       | >@CathyTea and I were talking, and we thought we'd try making a
       | thread that would be focused solely on writing, especially Sims
       | story writing. The writers' lounge thread is great for being a
       | lounge, but a separate space for more in-depth discussions with a
       | slower pace and less immediate burying of posts could be good
       | too. :)
       | 
       | >I'm not good at making lists and rules, but here are some
       | suggestions for things to talk about here:
       | 
       | >the process of writing Sims stories
       | 
       | >the Sims story community
       | 
       | >how Sims literature fits into the greater literature community
       | 
       | >how we use the game as a medium for storytelling
       | 
       | >the imagery and themes in our work, and also possibly how they
       | are influenced by the game
       | 
       | >what it means to be a reader of Sims literature
       | 
       | >the expectations or lack thereof that we have of Sims stories
       | 
       | >the history of Sims storytelling and all the genres and their
       | relationships to each other
       | 
       | >and really just anything else you can think of that has to do
       | with writing and reading and community and art and literature
       | 
       | http://www.digra.org/digital-library/publications/simulating...
       | 
       | >Simulating the Storytelling Qualities of Life: Telling Stories
       | with The Sims
       | 
       | >The stories vs. games debate has been prominent during the early
       | years of game studies, and few other perspectives have been
       | introduced to the discussion. In the paper, Game Researcher and
       | Concept Designer Satu Helio from Sulake Corporation introduces
       | new concepts with which to approach the supposed divide. She
       | argues that concepts such as narrative mindset and social schema
       | provide better means to understand game features and player
       | motivations regarding such game genres as role-playing games and
       | popular game series such as The Sims.
       | 
       | https://www.reddit.com/r/thesims/comments/bchvj6/how_do_you_...
       | 
       | >How do you tell a story in Sims?
       | 
       | >It may seem like a stupid question but people have said before
       | what makes Sims 4 better for them is storytelling, which is
       | great.
       | 
       | >However whenever I try to think of a storyline or character, I
       | initially follow it then I forget and just end up with the same
       | old gameplay.
       | 
       | >I think about youtubers who talk about how their sims are
       | feeling and what they're thinking but talking to myself whilst on
       | the computer doesn't sound all that appealing when there's no one
       | listening lol.
       | 
       | >So I was just wondering how do you guys keep your storyline
       | going? Do you literally play with it in mind or do you capture it
       | somehow?? Please share!
        
       | shawnb576 wrote:
       | I really enjoyed The Long Dark. There is some violence and it has
       | some adult (non sexual) themes, but it's not primarily about
       | fighting, it's a wilderness survival game.
       | 
       | I played it for months and am anxiously awaiting the last
       | chapter.
       | 
       | It's rich, engaging, and the visuals are gorgeous.
        
         | sdenton4 wrote:
         | I spent a /lot/ of time wandering around in survival mode back
         | before they started releasing the story chapters... I should
         | give it another run.
        
       | sogen wrote:
       | Haven Park
        
       | samstave wrote:
       | World of contraptions.
       | 
       | Planet crafter is a grind, but still fun.
        
       | netule wrote:
       | Eliza, a visual novel about morality and AI, set in the near
       | future. I usually don't play these types of games, but it was
       | amazing.
       | 
       | Secondly, The Beginner's Guide. It's a first-person "walking
       | simulator" type game with a great story.
        
       | [deleted]
        
       | lukaszkups wrote:
       | The Gunk - while the violence there is really marginal, the game
       | itself is really charming.
        
       | scott_s wrote:
       | Outer Wilds. (Not to be confused with Outer Worlds which came out
       | around the same time.) While the game is non-violent in that you
       | never actively harm anything, your character will die, a lot, in
       | maybe concerning ways (crushed, out of air, crashed, etc). It
       | also has a story with themes that may be over your kids' heads.
       | Look up reviews to see more.
        
         | Fire-Dragon-DoL wrote:
         | Just finished this game and recommend it. There is one spot
         | which is somewhat spooky.
         | 
         | Also, skip the DLC together.
         | 
         | Dying is not depicted in bloody ways, should be acceptable even
         | for kids of certain age.
         | 
         | A masterpiece indeed
        
         | hesdeadjim wrote:
         | This game was an amazing experience and I can't recommend it
         | highly enough.
        
           | scott_s wrote:
           | I've been playing games most of my life, and it quickly
           | became an all-time favorite. Exploring that solar system and
           | piecing together the story was an incredible experience that
           | I still think about, over two years later. The ending was
           | also profoundly moving for me.
        
         | cableshaft wrote:
         | Just chiming in to concur. A technical masterpiece and lots of
         | fun piecing together the knowledge needed to progress. Blew me
         | away that such games exist. Only other game that gave me a
         | similar feeling was The Witness.
        
           | the__alchemist wrote:
           | Tangent: The Witness is an outstanding non-violent game as
           | well, but unfortunately for recs here, doesn't fit due to
           | lack of story.
        
             | mattbaker wrote:
             | I loved it too. I actually don't agree there's a lack of
             | story, but it's certainly subtle. More "poem" than "novel"
             | in a way.
        
               | uejfiweun wrote:
               | I loved the Witness, but the story seemed straight up
               | pretentious. I just stopped listening to the audio logs
               | after a while because they were just too long and the VAs
               | went too hard, it was distracting and had 0 to do with
               | the gameplay.
        
               | loevborg wrote:
               | The cassette tapes and clips in the movie theater were my
               | favorite part of the game (still haven't unlocked them
               | all)
        
               | uejfiweun wrote:
               | That's fair - to each their own. For me personally my
               | favorite thing was finding those lines of "tutorial
               | puzzles" that teach you how certain rules work, and
               | suddenly realizing how other puzzles could be solved - I
               | got goosebumps from that a lot of times. One thing can be
               | said for certain, it's a great game - unfortunately not
               | the best replay value though IMO, because you tend not to
               | forget the puzzle rules once you figure them out (similar
               | to Outer Wilds in this aspect).
        
         | PheonixPharts wrote:
         | It's hard for me to express just how incredibly brilliant this
         | game is and how beautiful it is to play.
         | 
         | What's incredible to me is that the successfully make a game
         | where all of the progress is through information gained while
         | exploring, there are absolutely zero artificial barrier to
         | progress. Once you know the world, you can finish in one play
         | through.
         | 
         | Most games cheat regarding exploration by tying exploration to
         | unlocks in the game. As a huge metroidvania fan, this is can
         | still be amazing.
         | 
         | It's just nearly unbelievable that the team behind Outer Wilds
         | achieved this all through clever construction of the world they
         | build.
         | 
         | On top of this you get a very emotionally compelling narrative
         | and music that instantly gives me chills when I hear it.
         | 
         | Honestly the _perfect_ game.
        
           | UnchartedSystem wrote:
           | Riven is another brilliant game that shares the structure of
           | using information about the world as both the purpose and the
           | means to exploration.
           | 
           | Outer Wilds excels with creative planets full of adventure,
           | while Riven is a slow paced affair that is impressively
           | dedicated to creating an intricate world wordlessly.
           | 
           | Without written aids ala the logs in Outer Wilds, gleaning
           | insights from disparate information in Riven often means
           | scrawling down notes & looking for patterns.
           | 
           | While I highly reccomend Riven for fans of the structure of
           | Outer Wilds, Riven is now a dated game that operates at a
           | glacial pace. I played it recently at a time that I was
           | taking a break from more modern games and I think that did
           | wonders for helping me adjust to its conventions & pace. If
           | you give it a shot know that it'll demand your patience
           | before it'll absorb you into its world.
           | 
           | https://youtube.com/watch?v=bsh_vyAfMuE
        
         | baxuz wrote:
         | Just wanted to say this. Probably one of the top 3 games I've
         | ever played and I started back in 91.
        
         | Elinvynia wrote:
         | To make the confusion a bit worse, there is also a game called
         | "Outer Wonders".
        
         | rizoma_dev wrote:
         | Damn, I was about to write this
        
         | gww wrote:
         | I wish I could forget this game and play through anew.
         | 
         | It does contain spoilers but the games creator wrote a masters
         | thesis on this game[1].
         | 
         | [1]
         | https://digitallibrary.usc.edu/Share/o7d2vbuapqgd2mkjke8j752...
        
           | NikolaNovak wrote:
           | Wow, so that was six years before release date. It's
           | fascinating to think that a such a single dedicated endevour
           | can be one's focus for a decade + :)
        
         | orangecat wrote:
         | I seem to be the only person who was less than thrilled with
         | it. The concept is clever, but always being on the clock
         | quickly became frustrating. I kept spending half the available
         | time getting to the area I was investigating, then frantically
         | running around trying to find something new, and if at any
         | point I made a wrong turn or the timing wasn't right I'd have
         | to wait until the next cycle and redo everything.
        
       | slim wrote:
       | Since we're here any recommendations for a two player
       | collaborative game I can play with my 4yo son ? I would be
       | preferably able to assist/protect him. Right now we are playing
       | twinbee and arkanoid for snes
        
         | krallja wrote:
         | Bowser's Fury. In this game, Bowser Jr. is immortal, so great
         | for a younger player. Also, most of the Super Mario games since
         | the Wii have all featured respawn bubbles, where you can't lose
         | unless everyone dies at the same time.
        
         | aaronblohowiak wrote:
         | Unravel two
        
         | bombcar wrote:
         | Check out the Lego games - they're perfectly designed to let a
         | good player assist a weaker player without the weaker feeling
         | they're doing nothing.
         | 
         | If you emulate - Super Mario Galaxy had "pointer mode" for an
         | assist player.
        
       | causality0 wrote:
       | You should try A Story About My Uncle.
        
       | Rounin wrote:
       | Ico? Although it's got mild violence in it.
        
       | px1999 wrote:
       | Although it's kinda buggy, I found Eastshade to fit your
       | description well. Its a bit slower than an FPS but has a solid
       | story in a well fleshed out world and doesn't involve any
       | violence
        
       | jdrek1 wrote:
       | - Subnautica
       | 
       | - The Talos Principle
       | 
       | - Portal (1/2)
        
       | 2OEH8eoCRo0 wrote:
       | It's difficult to make a video game that's engaging without
       | conflict. It's difficult to make conflict compelling without at
       | least aggression. I'd consider sports games to have aggression.
       | Stardew Valley or Mario Tennis don't even reach this lofty bar.
        
         | yieldcrv wrote:
         | and maybe other Harvest Moon games
         | 
         | The earlier things in that franchise are like Stardew Valley
         | but they went so far off the rails that the guy made Stardew
         | Valley
        
       | mwarkentin wrote:
       | A couple I've enjoyed with my young son are Sneaky Sasquatch on
       | Apple Arcade and https://chicorygame.com/
        
       | obphuscate wrote:
       | The Swapper is a unique experience that has stayed with me for
       | years. I think of it often and the feelings it evoked in me.
       | Everything is just absolutely perfect: the puzzles aren't so hard
       | as to be annoying but challenging enough to get a good dopamine
       | kick after completing. The music is calming, ethereal, moving and
       | tense all at the same time. The story and endings are
       | contemplative and ask deep questions about identity. It is
       | amazing. I can't recommend it enough.
        
       | swozey wrote:
       | Do you like adventure/point-n-clicks? There are a ton of
       | new/modern ones on Steam like Norco:
       | https://store.steampowered.com/app/1221250/NORCO/
        
       | Robotbeat wrote:
       | Kerbal Space Program doesn't have story, but is amazing.
       | Astroneer is less technical, more driven based on manipulation of
       | the terrain, and also doesn't have much story but is fun with
       | kids.
        
       | joveian wrote:
       | Even counting only killing violence can come up in stories that
       | aren't generally violent. For example, the Wingspan board game
       | adaptation is great but could be seen as fairly violent
       | considering the fish and mice shown as food, although even as a
       | vegan I find that a quite different feel than the "shoot and kill
       | stuff" games (although there is one more graphic card that is a
       | bit disturbing). Of course that one doesn't have a story, so not
       | really what you are looking for, but I find it relaxing to play
       | music plus the bird sounds and it is a fairly quick game once you
       | get used to it (AI is a bit slow, though).
       | 
       | I would also say something like Trails in the Sky, while violent
       | in a number of different ways, has a quite different feel from
       | FPS style violence and has an extremely extensive story (just the
       | Sky series is likely 200-300 hours, so not the best
       | recommendation when you have kids :/).
       | 
       | I avoid any kind of game with blood (unfortunately no blood
       | options are not that common these days), although I find non-red
       | blood much less disturbing. In addition to the story there is
       | often a strategic element connected to the violence that and I
       | appreciate games that try to do more complex stuff without
       | violence. Card City Nights is one where there are card game
       | battles instead of fighting (there are a few bits of the story
       | that make it less enjoyable than it could have been but mostly it
       | is wacky in a good way). If there is violence I much prefer it to
       | be more cartoony and ideally not involve killing. The old SNES
       | Donkey Kong Country games are great at that, not very violent to
       | begin with IIRC and the violence is very cartoony.
       | 
       | Story could be considered in maybe four aspects: plot, world
       | building, symbolism, and interpersonal interactions. IMO, games
       | almost never have a decent plot. I find good world building and
       | symbolism to be the most common.
       | 
       | Anyway, enough rambling and to repeat the above suggestions and
       | more (with a note that my memory isn't great so I could easily be
       | forgetting something):
       | 
       | Good less violent games with some kind of story:
       | 
       | * My Brother Rabbit - hidden object puzzle with minigames
       | 
       | * A Short Hike - platformer with flying mechanic and parkour
       | racing
       | 
       | * Rime - finding stuff and light puzzles, heavy symbolism
       | 
       | * Little Bug - two-stick platformer again more symbolism heavy
       | 
       | * Card City Nights - wacky story with card game battles
       | 
       | * NyxQuest - another good platformer with unusual mechanics,
       | minimal story
       | 
       | * SNES Donkey Kong Country series - excellent platformers with
       | mostly environmental obstacles, minimal story
       | 
       | * Beatbuddy - music synchronized platformer, minimal story
       | 
       | * Calico - cat cafe and a magical island, lots of bugs but cute,
       | minimal story
       | 
       | * The Witness - puzzle game, symbolism but not much story
       | 
       | * Botanicula - music heavy adventure game with cartoon violence
       | 
       | * Creaks - puzzle + adventure game with some cartoon volence
       | 
       | Good less violent games with no or almost no story:
       | 
       | * 140 - music synchronized platformer
       | 
       | * Timberborn - sim game with beavers
       | 
       | * Ostriv - traditional Ukranian village sim
       | 
       | * Wingspan - boardgame adaptation
       | 
       | * Cyber Hook - 3d grappling platformer
       | 
       | * Kerbal Space Program - can be quite violent if you aren't
       | careful or don't retry when things go wrong :/
       | 
       | Not low volence but good story or setting:
       | 
       | * 8doors - gameplay similar to Hollow Knight with an afterlife
       | setting inspired by Korean folktales
       | 
       | * Trails in the Sky - likely most extensive story in a game
       | series with turn-based battles and some volent themes in the
       | story
       | 
       | There is a DRM-free game store focused on story heavy games
       | called Fireflower Games. I think it is run by one person in
       | Sweden and has a small selection of mostly adventure games (and
       | not necessarily low violence but generally less violent). I
       | haven't purchased anything there (not a big fan of adventure
       | games) but it might be worth a look.
       | 
       | https://fireflowergames.com
       | 
       | Everything I mentioned is available on GOG, although Calico isn't
       | kept up to date there unfortunately.
        
       | rhn_mk1 wrote:
       | Most of my choices have already been mentioned, except for The
       | Blackwell Series.
       | 
       | Point-and-click adventure games are typically heavy on the story
       | side and low on violence, and the biggest problem with them is
       | the level of difficulty of puzzles. Blackwell doesn't have
       | anything you're going to get stuck on, the actions follow
       | logically.
        
       | j7ake wrote:
       | Soma: a little creepy because you explore dark underwater
       | vessels. But there are no violence, but you may have to run away
       | from some enemies that chase you.
       | 
       | Story is amazing. Themes include the identity of "self",
       | sacrifice, and future of humanity.
        
       | areoform wrote:
       | I am surprised that no one has mentioned Kerbal Space Program.
       | Send little green women (and men) into space! You learn about
       | physics, celestial bodies etc
        
         | eps wrote:
         | It's a good game, but no story line, which is what the OP's
         | asking for.
        
         | sambapa wrote:
         | Yeah, but sometimes their spaceship explodes with them still in
         | it, and OP didn't want any violence /s
        
       | dagmx wrote:
       | Flower and Journey by thatgamecompany are short but masterclasses
       | in telling story.
       | 
       | Limbo and Inside might also fit your definition. They're dark but
       | non violent.
       | 
       | Sackboy, Tearaway and Little big planet do have you defeat some
       | baddies but they're also avoidable for the most part.
        
         | onlyrealcuzzo wrote:
         | +1 for INSIDE - super dark, but extremely creative.
        
       | JoeyBananas wrote:
       | Mario for the NES
        
         | ravenstine wrote:
         | Doesn't he stomp on mushroom-men and kick tortoises? That's
         | pretty violent.
        
           | babarock wrote:
           | And, while it is a great game, I wouldn't call it a great
           | story.
           | 
           | The whole story can be summed up with "evil dragon captures
           | the princess. Mustachio'ed hero braves danger to save her.
           | Plot twist: our princess is in another castle".
        
             | bombcar wrote:
             | If you want story get the _Paper Mario_ games - they have a
             | much more detailed story line (even if it's still
             | relatively simple).
        
           | messe wrote:
           | Also probably not a good idea to encourage kids to eat any
           | strange mushrooms they find.
        
           | skhr0680 wrote:
           | You don't have to kill anything to advance, I try not to
           | considering how harmless the chestnut men and how friendly
           | the turtles become in later games
        
       | thatjoeoverthr wrote:
       | Ace Attorney. You go through witness testimony and identify
       | contradictions between their statements and the evidence. The
       | stories are nuts and get a bit more nuts every game.
        
       | abetusk wrote:
       | I tend to not like story, so the following might fall short of
       | the story aspect:
       | 
       | * Fez
       | 
       | * Overcooked
       | 
       | * Animal Crossing
       | 
       | * Untitled Goose Game
       | 
       | * Baba is You (maybe?)
       | 
       | * Snakebird
       | 
       | * Stephen's Sausage Roll
       | 
       | * The Witness
       | 
       | * Rock Band (or it's ilk)
       | 
       | * Bernband (haven't played but looks interesting)
       | 
       | * Slime Rancher
       | 
       | * Mini Metro
       | 
       | * Journey
       | 
       | I would recommend "Unrailed" but there is a bit of violence with
       | the robbers that come in that you can kill.
        
         | onion2k wrote:
         | Slime Rancher is great. The sequel should be out soon.
        
         | shmde wrote:
         | Definitely not Baba is you. Kid is gonna lose his damn mind.
        
           | Trasmatta wrote:
           | Or alternatively, they might play it and become super
           | interested in programming / logic / automation.
        
             | myself248 wrote:
             | Rocky's Boots was aimed at young children, many of whom did
             | grow up and do just that.
        
               | abetusk wrote:
               | One of the best programmers I know grew up on Rocky's
               | Boots.
               | 
               | IA has a playable version [0].
               | 
               | [0] https://archive.org/details/Rockys_Boots_1982_Learnin
               | g_Compa...
        
         | craigching wrote:
         | Second Fez, such a good game!
        
       | goopthink wrote:
       | Animal Crossing, Stardew Valley have a lot of great game
       | mechanics and are also about discovery, trade, and building
       | relationships.
       | 
       | Factorio is probably a bit more advanced, but meets your criteria
       | (except for story, maybe). There is a rabbit hole of games like
       | that to go down.
       | 
       | Assassins Creed Origins and Odyssey have "education" modes that
       | are about exploring the world and not murder.
       | 
       | The Mario-plus games (Tennis, Racing, Party) tend to be not
       | violence oriented, are collaborative, but have super hokey
       | stories.
       | 
       | Old school point and click games are definitely up there (Monkey
       | Island, Myst) as people have mentioned.
       | 
       | Ico and Shadow of the Colossus do have violence and battle as
       | central elements, but not in a COD type of way.
       | 
       | A challenge is that most games rely on competition and conflict
       | as core drivers of both the story and the game mechanics. I think
       | something like Tomb Raider could easily minimize conflict while
       | still retaining a lot of really interesting puzzles, game
       | mechanics, and story elements... sometimes playing that game (and
       | uncharted) you feel like a mass murderer with the body counts you
       | rack up. But other games like Metal Gear Solid are designed to
       | allow you to get through them without needing to kill anyone
       | (subdue/knock out though). It's also hella hard to do that.
       | 
       | Death Stranding is an interesting one to consider as well. There
       | is some violence and extremely dark themes, but aside from the
       | boss battles it's really minimal on guns and violence.
       | 
       | Ape Escape for PS1 kind-of fits the mold as well - capturing
       | escaped monkeys is a really fun.
       | 
       | Katamari Damacy (spelling?) is really fun as well- you roll up
       | things under your magic rolling ball becomes planet sized.
       | 
       | The Ace Attorney series is also almost entirely narrative and
       | puzzle.
        
         | y-c-o-m-b wrote:
         | > Death Stranding is an interesting one to consider as well.
         | There is some violence and extremely dark themes, but aside
         | from the boss battles it's really minimal on guns and violence.
         | 
         | Seconded. This "walking simulator" - as they say - unexpectedly
         | turned out to be one of my favorite games of all time. The
         | story is just magnificent.
        
         | rockwotj wrote:
         | I loved playing ape escape on PS1 as a kid!
        
           | kwyjibo1230 wrote:
           | Same! I just got an emulator working this weekend for my PC
           | and realized I can run the game directly from my original Ape
           | Escape disc and use an Xbox controller. It's really bringing
           | me back.
        
         | DougMellon wrote:
         | > Stardew Valley
         | 
         | Excerpt from Ultralearning by Scott H. Young[0]:
         | 
         | Eric Barone had just graduated from the University of
         | Washington Tacoma with a degree in computer science when he
         | thought, Now's my chance. He had decided that he wanted to make
         | his own video games and that now, before he got comfortable in
         | a salaried programming job, was his opportunity to do something
         | about it. He already had his inspiration. He wanted his game to
         | pay homage to Harvest Moon, a charming Japanese series of games
         | in which the player must build a successful farm: grow crops,
         | raise animals, explore the countryside, and form relationships
         | with other villagers. "I loved that game," he said about his
         | childhood experience with the title. "But it could have been so
         | much better." He knew that if he didn't follow through with his
         | own vision, that improved version would never be a reality.
         | Developing a commercially successful video game isn't easy. AAA
         | game companies budget hundreds of millions of dollars and
         | employ thousands of people on their top titles. The talent
         | required is similarly broad. Game development requires
         | programming, visual art, musical composition, story writing,
         | game design, and dozens more skills, depending on the genre and
         | style of game developed. The breadth of skills required makes
         | game development much harder for smaller teams than other art
         | forms such as music, writing, or visual arts. Even highly
         | talented independent game developers generally have to
         | collaborate with a few people to span all the skills required.
         | Eric Barone, however, decided to work on his game entirely
         | alone.
         | 
         | Deciding to work alone came from a personal commitment to his
         | vision and an indefatigable self-confidence that he could
         | finish the game. "I like to have complete control over my own
         | vision," he explained, saying that it might have been
         | "impossible to find people who were on the same page" regarding
         | the design. However, that choice meant that he would need to
         | become proficient in game programming, music composition, pixel
         | art, sound design, and story writing. More than just a game
         | design project, Barone's odyssey would entail mastering each
         | aspect of game design itself.
         | 
         | Pixel art was Barone's biggest weakness. This style of art
         | harkens back to the earlier era of video games when rendering
         | graphics was difficult to do on slow computers. Pixel art is
         | not done with fluid lines or photorealistic textures. Instead,
         | a compelling image must be created by placing pixels, the
         | colored dots that make up computer graphics, one at a time--
         | painstaking and difficult work. A pixel artist must convey
         | movement, emotion, and life from a grid of colored squares.
         | Barone liked to doodle and draw, but that didn't prepare him
         | for the difficulty. He had to learn this skill "completely from
         | scratch." Getting his art skills to a commercial level wasn't
         | easy. "I must have done most of the artwork three to five times
         | over," he said. "For the character portraits, I did those at
         | least ten times." Barone's strategy was simple but effective.
         | He practiced by working directly on the graphics he wanted to
         | use in his game. He critiqued his own work and compared it to
         | art he admired. "I tried to break it down scientifically," he
         | explained. "I would ask myself, 'Why do I like this? Why don't
         | I like that?'" when looking at other artists' work. He
         | supplemented his own practice by reading about pixel art theory
         | and finding tutorials that could fill gaps in his knowledge.
         | When he encountered a difficulty in his art, he broke it down:
         | "I asked, 'What goal do I want to reach?' and then 'How might I
         | get there?'" At some point in his work on the game, he felt his
         | colors were too dull and boring. "I wanted the colors to pop,"
         | he said. So he researched color theory and intensively studied
         | other artists to see how they used colors to make things
         | visually interesting.
         | 
         | Pixel art was just a single aspect Barone had to learn. He also
         | composed all of the music for his game, redoing it from scratch
         | more than once to make sure it met his high expectations. Whole
         | sections of the game mechanics were developed and scrapped when
         | they failed to meet his rigorous standards. This process of
         | practicing directly and redoing things allowed him to get
         | steadily better at all of the aspects of game design. Although
         | it lengthened the time it took to complete the game, it also
         | enabled his finished product to compete with games created by
         | an army of specialized artists, programmers, and composers.
         | 
         | Throughout the five-year development process, Barone avoided
         | seeking employment as a computer programmer. "I didn't want to
         | get involved in something substantial," he said. "I wouldn't
         | have had the time, and I wanted to give game development my
         | best shot." Instead, he worked as a theater usher, earning
         | minimum wage so that he wouldn't get distracted. His meager
         | earnings from his job, combined with support from his
         | girlfriend, allowed Barone to get by as he focused on his
         | passion.
         | 
         | That passion and dedication to mastery paid off. Barone
         | released Stardew Valley in February 2016. The game quickly
         | became a surprise hit, outselling many of the big-studio titles
         | offered on the computer game platform Steam. Across multiple
         | platforms, Barone estimates that within the first year of its
         | release, Stardew Valley had sold well over 3 million copies. In
         | months, he went from an unknown designer earning minimum wage
         | to a millionaire named one of Forbes' "30 Under 30" stars
         | within game development. His dedication to mastering the skills
         | involved played no small part in that success. Destructoid, in
         | its review of Stardew Valley, described the artwork as
         | "incredibly endearing and beautiful."6 Barone's commitment to
         | his vision and aggressive self-education had paid off
         | handsomely.
         | 
         | [0] https://www.goodreads.com/book/show/44770129-ultralearning
        
         | remram wrote:
         | I don't think Factorio counts as non-violent. You might be able
         | to make it so via some settings but that would remove a big
         | part of the gameplay and challenge.
        
           | Trasmatta wrote:
           | My favorite way of playing Factorio is turning off the
           | Biters. It's much less stressful and enjoyable for me that
           | way.
        
           | KaoruAoiShiho wrote:
           | Dyson Sphere Program is similar but definitely non-violent.
        
           | capableweb wrote:
           | > that would remove a big part of the gameplay and challenge
           | 
           | That's subjective! Personally, having the biters enabled
           | removes a big part of the gameplay for me as suddenly I need
           | to focus on being able to defend myself, while for me that
           | game is about building as effective factory as possible.
        
           | burnished wrote:
           | Oh, you'd lose a challenge certainly but you'd have many more
           | remaining besides. Biters provide a nice clock for advancing
           | your base by forcing you to progress your military industrial
           | complex, but like all Factorio problems you solve it by
           | automating the solution. I think the presence or absence of
           | biters changes the game less than choosing between default
           | worldgen and train worlds.
        
       | crabbygrabby wrote:
       | Earthbound snes. Yes you fight things with frying pans, yoyos,
       | etc but the only violent scene in the whole game is a fly dies in
       | a very dramatic way. All of the fights are turn based without
       | violent animations. The story is great, but don't be afraid to
       | use a guide the first time through.
        
         | sterlind wrote:
         | Undertale too, in a similar genre. You don't have to fight
         | almost anyone ever, and that's how you get the best ending.
        
           | Filligree wrote:
           | They will fight you, however. There's no shortage of
           | violence, you just aren't allowed to fight back.
        
             | wolfram74 wrote:
             | I wouldn't say you aren't /allowed/, just that there is
             | some attempt to make you feel like there are consequences
             | for it.
        
         | VHRanger wrote:
         | I would especially playing it on a SNES emulator with both save
         | state and fast forward features.
         | 
         | The game is great, but some design elements are really rough.
         | It can be brutally difficult at times and at others cringingly
         | slow. Both emulator features fix that - I wouldn't play it
         | without.
        
           | hoherd wrote:
           | Rewind is the best feature to make roms casual. It can be
           | configured in a lot of the retroarch emulators. I've been
           | using it on snes lately and it's so much better than freezing
           | and loading states.
        
       | stevenfoster wrote:
       | Assassins Creed Origins has an explore Egypt mode where there are
       | no weapons and fighting just seeing things like the Pharohs
       | Lighthouse, Library of Alexandria, pyramids of Giza, and the Nile
       | River. It's quite nice.
        
       | zagrebian wrote:
       | Wandersong
        
       | piceas wrote:
       | Never Alone
       | 
       | A puzzle-platformer adventure video game based on the traditional
       | Inupiaq tale, "Kunuuksaayuka". Single and two player swapping
       | between an Inupiaq girl named Nuna and her Arctic fox companion.
       | 
       | https://en.m.wikipedia.org/wiki/Never_Alone_(video_game)
        
       | knaik94 wrote:
       | There's the opposite end of game mechanics in Visual Novel games.
       | 
       | I know having a great story was a condition but I would also
       | recommend shallower stories in rhythm based games for playing
       | with your kids or alone.
       | 
       | Once the mechanics are learned, you can indulge in a similar
       | feeling of accomplishment as with those fun trick shots in fps
       | games.
       | 
       | There's OSU!, Arcaea, Rhythm Heaven and a recent one that has a
       | story that became really popular is Friday Night Funkin and
       | associated mods.
       | 
       | There are classics like portal 1 and 2 for depth in story, but I
       | don't see many puzzle games with strong stories.
       | 
       | Real time strategy like age of empires or mythology are violent
       | but can be considered somewhat educational because it's based on
       | history/myth.
       | 
       | And the following games are shooters but the story is so deep
       | that it doesn't feel unreasonable, the Bioshock series and
       | Control.
        
       | eulenteufel wrote:
       | Anodyne 2 has a unique enjoyable story and is not very violent.
        
       | apgwoz wrote:
       | Untitled Goose Game is something my girls (11, 9), played
       | collaboratively, and could not put down.
        
         | fold3 wrote:
         | This is the best casual game I ever played, it is a really good
         | choice for people that are new to video games. In the same
         | spirit, I also liked piku niku. The graphics reminds me of a
         | cool british illustration magazine called Anorak.
         | 
         | Some other things that comes to my mind are the Katamary Damacy
         | series (must play!) and Wattam by Keita Takahashi.
        
       | tapoxi wrote:
       | My favorites from the past decade:
       | 
       | Soma, a science fiction horror game around the idea of
       | transplanted consciousness. It's a common sci-fi theme but Soma
       | handles it much better than most and adds a very interesting
       | setting.
       | 
       | What Remains of Edith Finch, not scary, it's a "walking sim" that
       | explores a family's surreal curse over generations. It's actually
       | really touching.
       | 
       | Disco Elysium, a detective RPG in an interesting fictional "post-
       | soviet style" setting. The world building and writing are
       | incredible. While it has a sense of melancholy, it can also be
       | incredibly funny.
        
         | smolder wrote:
         | Disco Elysium is not exactly devoid of violence and aggression,
         | even if they aren't central mechanics. It's great storytelling
         | but with some mature themes.
         | 
         | Honestly, I thought I'd have an easier time coming up with some
         | other suggestions to throw in but there's usually some ass-
         | kicking in my favorite story driven games.
         | 
         | The Oni platformer games are a little bit fight-centric but not
         | really violent or cruel, and the story is great. Worth looking
         | at.
         | 
         | Another decent one I just thought of is Outer Wilds, it's kind
         | of a myst-like puzzle game where you just explore the world and
         | discover the story as you go.
        
           | ChoGGi wrote:
           | Oni? https://en.m.wikipedia.org/wiki/Oni_(video_game)
           | 
           | Or Ori?
           | https://en.m.wikipedia.org/wiki/Ori_and_the_Blind_Forest
        
             | smolder wrote:
             | I meant Ori, yeah! Sorry.
        
           | jszymborski wrote:
           | I let it be known to all my close friends that I'll buy them
           | a copy of Disco if they ask at a drop of a hat. Easily my
           | favourite game.
           | 
           | W.r.t violence, it is indeed present as a murder is the
           | center of the story, but it's always in service of a story
           | about self-discovery, exploration and a talking tie.
           | 
           | Also, if you like Disco, check out The City & The City [0],
           | it inspired DE and is a great time.
           | 
           | [0] https://en.wikipedia.org/wiki/The_City_%26_the_City
        
             | infotropy wrote:
             | I have not played Disco yet, but have been tempted. Thanks
             | for the comparison to The City & The City, easily one of my
             | favorite books and such a mind bend. If you've not watched
             | Counterpart with J.K. Simons is very similar in feel, to me
             | at least. Shame it was never finished.
        
               | jszymborski wrote:
               | I'll take a look at Counterpart! I heard the TV
               | adaptation of The City & The City was pretty boring.
               | 
               | I'm reading The City and The City now and there are
               | moments and plot lines where it feels like DE is the game
               | adaptation of the book.
        
         | vagab0nd wrote:
         | Like the other comment said, these are not exactly kid-friendly
         | games. But! You just listed 2 of my all time favorite, and the
         | other one is on top of my to-play list. Please list more games!
        
       | silisili wrote:
       | Turing Test isn't necessarily a great story, but is interesting
       | to play.
       | 
       | The Trine games are pretty fun if you like platformers.
       | 
       | Get Packed is a hilariously fun couch coop.
       | 
       | Sorry if I'm not specifically hitting the nail on the head, every
       | game I can think of with an awesome story has some amount of
       | violence in it.
        
       | nextaccountic wrote:
       | there's grim fandango remastered on steam, it's a blast
       | 
       | stardew valley has some violence but it's not the focus of the
       | game (it's a farming simulation), you only has to fight if you go
       | to the caverns with monsters, but you can play the game without
       | doing this (you just won't have minerals for tools and cash)
       | 
       | i will second the suggestion of world of go
        
         | jamal-kumar wrote:
         | Grim Fandango was such a beautiful game. I played it when it
         | came out in the 90s and was just incredibly impressed by how
         | artful it was.
        
           | bombcar wrote:
           | Grim Fandango is great, though it does have people getting
           | "sprouted" by the flowerguns.
        
         | nextaccountic wrote:
         | oh, if you have a playstation, journey is AMAZING. it can also
         | prompt age-appropriate conversations about life and death
        
       | magpi3 wrote:
       | Stories involve conflict, and almost all conflict in video games
       | are going to resemble violence in some way. Even the Super Mario
       | games are violent if you want to look at them that way. If
       | fantasy violence is okay, then Nintendo Zelda and Mario games are
       | probably the best route.
       | 
       | Although a game like Mario Party might be the most fun non-
       | violent option to play with kids (disclaimer: I have never played
       | it).
       | 
       | EDIT: And Mario Kart of course. One of the greatest games to play
       | with kids of all time. No story of course.
        
       | belfalas wrote:
       | It is quite old school at this point but I loved The Longest
       | Journey for a classic adventure throwback.
        
       | jtode wrote:
       | Obvious classic is the Myst series, or rather, the first three of
       | the series that were created by the Miller brothers. The less
       | said about 4&5 the better.
       | 
       | Cyan, their company, has been producing new titles, Obduction was
       | quite good.
       | 
       | Your character is in danger but you don't shoot or kill, at least
       | not excessively.
        
       | gravypod wrote:
       | First person:
       | 
       | - Portal & Portal 2
       | 
       | - Outer Wilds
       | 
       | - The Talos Principle
       | 
       | - Antichamber (I haven't finished this)
       | 
       | - Quern - Undying Thoughts
       | 
       | - Myst Remastered
       | 
       | - Infinifactory
       | 
       | Platformers:
       | 
       | - Braid
       | 
       | - FEZ
       | 
       | I don't even know:
       | 
       | - TIS-100
       | 
       | - EXAPUNKS
       | 
       | - World of Goo
       | 
       | Violent but in a different way:
       | 
       | - Inscryption (do not look anything up about this game)
       | 
       | - Stone Story RPG
       | 
       | - Hollow Knight
       | 
       | Pretentious story but extremely fun puzzles (except one.... you
       | know which one it is jblow):
       | 
       | - The Witness
        
         | teddyh wrote:
         | Superliminal seems to belong in that list.
        
         | AnIdiotOnTheNet wrote:
         | I don't think The Witness is pretentious. Pretentious means
         | "attempting to impress by affecting greater importance, talent,
         | culture, etc., than is actually possessed", but The Witness
         | really is as deep and meaningful as it acts like it is if one
         | bothers to be open to all it is saying in all of the ways it is
         | saying it.
         | 
         | > except one.... you know which one it is jblow
         | 
         | I found several to be un-fun, but yes, that's part of how Jon
         | explores the conceptual space of a puzzle. If he didn't include
         | those puzzles then he feels the exploration would be
         | incomplete. The player would be left wondering "What if..." and
         | I think these puzzles are sort of Jon's way of saying "That
         | would suck. Trust me, I checked.".
        
           | VHRanger wrote:
           | What would suck is a 1hr long puzzle forcing you to listen to
           | a lecture and if you misclick at any point being forced to
           | restart the whole hour
           | 
           | Yes, truly that WOULD suck
        
             | AnIdiotOnTheNet wrote:
             | Yes, exactly. Hmm... maybe, and hear me out here, just
             | maybe there isn't a lot of value in completionism for
             | completionism's sake?
        
               | [deleted]
        
             | db48x wrote:
             | Which is why it's optional.
        
           | gravypod wrote:
           | > "attempting to impress by affecting greater importance,
           | talent, culture, etc., than is actually possessed"
           | 
           | I think the critiques in this video [0] sum up my main
           | feelings about the game. The puzzles are fantastic. The
           | <spoiler> puzzles are fantastic. The movement, environment,
           | graphics, etc are all fantastic. But, the "story" and
           | "message" of the game can be interpreted in many ways. It is
           | art in the sense that everyone gets something different from
           | it. But it is pretentious because, if everyone gets something
           | completely different from your "experience", you really
           | didn't convey anything. That's what most people (I think) are
           | talking about when they say "<art> is pretentious".
           | 
           | [0] - https://www.youtube.com/watch?v=KZokQov_aH0
        
             | AnIdiotOnTheNet wrote:
             | I haven't watched that video, although many people do
             | reference it[0], in part because its clickbaity nonsense
             | title leaves me with a poor impression of the creator.
             | 
             | It would be pretentious if Jon's intention had been to
             | throw a bunch of crap out there and then say "it means what
             | you want it to mean", but I don't think that's what Jon
             | did. Jon did what artists do: they take ideas that can be
             | difficult to express simply and they try to express them in
             | art. That any individual can come away from the work with
             | one experience or another is just how the world is. We all
             | exist in our own contextual bubbles that inform our
             | interpretation of the things around us, and while an artist
             | can try to communicate the meaning more clearly they will
             | find, like Heisenberg, that precision in one aspect ensures
             | imprecision in another. And yes, these are all themes
             | expressed in the game itself, though by no means the only
             | ones.
             | 
             | When I see criticism like this, I can't help but feel like
             | some people just can't stand that there isn't some
             | definitive documented interpretation, some twist ending
             | that makes it all makes sense. Like it's a twilight zone
             | episode or something.
             | 
             | [0] Actually, I've only ever seen people link to it and try
             | to claim its ideas as their own. I don't know about you,
             | but I'm especially disinclined to take "here, read this
             | link" seriously if it is the sum totality of an argument.
        
         | anotheryou wrote:
         | + for "World of Goo"
         | 
         | so fun
        
         | Freak_NL wrote:
         | _The Talos Principle_ is also quite relaxing. The puzzles,
         | which are clever and interesting, could have been implemented
         | in any setting, but I found the  'roman/egyptian ruins in the
         | sun' atmosphere quite soothing.
        
         | nextaccountic wrote:
         | The lore of The Talos Principle is incredible (though you only
         | get to know most of it in the end, and finishing this game is
         | hard). Unlike The Witness, it has earned the right to be
         | pretentious (but actually isn't)
        
           | orangecat wrote:
           | _The lore of The Talos Principle is incredible_
           | 
           | Yes. That message about the pets, oof.
        
         | junon wrote:
         | I can second Talos Principle. One of my favorite games of all
         | time.
        
       | gordon_freeman wrote:
       | A few years ago I played 'Brothers: A Tale of Two Sons' [0] and
       | it was a great experience. The game design centers around pretty
       | good storytelling and with a single player you co-op two
       | brothers.
       | 
       | [0]
       | https://store.steampowered.com/app/225080/Brothers__A_Tale_o...
        
         | onlyrealcuzzo wrote:
         | I thought the game was designed for two people to share a
         | single controller??
        
           | gordon_freeman wrote:
           | it works that way too! ;)
        
       | eismcc wrote:
       | Broken Age
        
         | ropeladder wrote:
         | Seconding this! Broken Age is a really solid adventure game
         | that got a bit of a bad rap because of Kickstarter delays etc.
         | It's a (dual) coming of age story that kept my partner and I
         | fully engaged, and my partner has pretty high standards for a
         | good story. I think it would be great for kids.
        
       | chupchap wrote:
       | I love everything by Nintendo for this reason. I would also look
       | at genres like racing and sports where you have a lot of non-
       | violent options.
       | 
       | Then there are platformers like Ori and fun games like
       | Overcooked.
       | 
       | If you're looking for games with a creative spark there's always
       | Minecraft and if you want to throw in some problem solving into
       | the mix, checkout Cities Skylines or any of the games in the
       | Tycoon series. These games might be single player but it can be
       | played by a committee if you know what I mean
        
       | vq wrote:
       | - Photopia       - The Legend of Zelda: A Link to the Past
       | - Kerbal Space Program (less deep story, more fun, engaging and
       | educational)
        
       | brycewray wrote:
       | There are lots of good ones on Apple Arcade, if that's an option
       | for you.
        
       | skyfantom wrote:
       | Siberia.
        
         | idrios wrote:
         | Syberia*
         | 
         | I was going to say this game so I'm glad I'm not the only one.
        
         | skyfantom wrote:
         | Also I like spend evenings playing Civilization where I prefer
         | to see achieve cultural or money wins.
        
       | timwaagh wrote:
       | Shooting is fun. But life is strange.
        
       | mattlondon wrote:
       | Tacoma was a fun FPS adventure story thing without killing.
       | 
       | Infinifactory is kinda like factorio-meets-minecraft and is
       | enjoyable.
       | 
       | System Shock 2 is an oldie - there can be some combat if you
       | want, but you can also avoid it depending on your style. Good
       | story.
       | 
       | Talos Principle was also special. So atmospheric. Highly
       | recommended. I guess kinda "adult themes" though that might not
       | be suitable for kids (not porn, not sex, not violence - more like
       | existentialism)
        
       | jjj123 wrote:
       | What Remains of Edith Finch is a pretty amazing ~3 hour
       | experience. It's not necessarily violent but it has dark themes
       | so I would read a synopsis to see if your kids are ready for it.
       | 
       | The Life is Strange series is pretty good as well.
        
       | andrewstuart wrote:
       | Firewatch
        
         | Adraghast wrote:
         | Not particularly fun as a game, but it's the best narrative in
         | the medium by a large margin.
        
           | yieldcrv wrote:
           | There is such a huge opportunity for a game like that with a
           | female perspective
           | 
           | Just the opening sequence can be so alienating for the casual
           | and female audience, while being almost alone in its
           | accessibility to them
        
         | havblue wrote:
         | I was happy I played Firewatch but was a bit let down by the
         | ending. It's like the story bent over backwards to prevent you
         | from meeting anyone because it just wasn't in the game design.
        
         | Freak_NL wrote:
         | _Dear Esther_ also falls broadly in the same category of what
         | is somewhat derogatorily known as  'walking simulators'.
        
       | peterkos wrote:
       | I really liked the story of Celeste, not super deep but the
       | gameplay is super smooth, and the art is gorgeous. It has the
       | perfect balance of being difficult but not difficult enough to
       | get mad at (except a few levels...).
        
         | t0astbread wrote:
         | The storytelling of Celeste is great! You build quite a
         | connection to the characters when you grind through levels for
         | hours...
         | 
         | And I'm pretty sure I cried at the end.
        
       | MrYellowP wrote:
       | The Space Quest series, Kings Quest ... basically all games from
       | LucasArts and Sierra, at least assuming the thousands ways to die
       | in Sierra adventures don't count as violent. And in case you
       | didn't know, _thousands_ is an understatement.
       | 
       | Generally you should be really fine with adventure games. Also
       | text adventures, if you can handle that.
       | 
       | There's also this, which is quite the change from usual games:
       | https://adarkroom.doublespeakgames.com/
       | 
       | Maybe you like it. I actually did! Enjoy!
        
       | mortenjorck wrote:
       | Among the so-called "walking simulator" first-person
       | story/exploration games, What Remains of Edith Finch stands out
       | as easily the best in my view. Aside from having more involved
       | gameplay than its contemporaries, its greatest success is its
       | storytelling: a set of beautiful, tragicomic vignettes told
       | through a magical realist lens.
       | 
       | If you're looking for a compelling story, I can't recommend it
       | highly enough.
        
         | DonHopkins wrote:
         | How about a "running simulator"?
         | 
         | https://www.youtube.com/watch?v=lrUWFo2D1Xs
         | 
         | >Game Helpin' Squad: Severe Running
        
       | willyt wrote:
       | Outlanders (iOS) Sim city (pc/mac) Transport fever (pc/mac)
        
       | bombcar wrote:
       | Let's step back and look at this a bit objectively - there are
       | various forms of "gameplay" but many involve violence of some
       | sort as that's one of the easiest to "figure out what to do". But
       | there are others - off-hand I can think of:
       | 
       | * puzzle solvers (Portal, Phoenix Wright, etc)
       | 
       | * simulations (city builders, etc)
       | 
       | * driving games (racing, boats, etc)
       | 
       | * discovery (often a form of puzzle game, but there are things
       | like the whale petting game - Endless Ocean - Animal Crossing
       | could be one of these)
       | 
       | * RPG (though most involve violence for some it is very stylized,
       | Pokemon could go here)
       | 
       | * Collection (usually an aspect of another game, such as Pokemon
       | or animal crossing - the drive to complete the sets)
       | 
       | * High-level army simulations (Things like Age of Empires, Heroes
       | III et al - games that technically have violence but it's more
       | like chess, you're maneuvering armies against other armies. The
       | Heroes storyline was pretty decent and I love the gameplay)
       | 
       | * Sports (Madden, FIFA, many have a career or dynasty mode
       | focusing on a player or team)
       | 
       | So something like a racing RPG with collection aspects might be
       | perfect - though most have a relatively weak "story mode".
        
         | tintor wrote:
         | Age of Empires is far from being abstract like Chess. It is
         | heavy on violence.
        
         | loeg wrote:
         | Portal has turrets that shoot at you, though.
        
           | indrora wrote:
           | Counterpoint: there is no penalty for failure other than the
           | puzzle restarting.
        
             | loeg wrote:
             | No penalty for failure other than that in most shooter
             | single-player campaigns, either, but OP asked for "non-
             | violent."
        
           | speedgoose wrote:
           | [spoiler] and the AI wants to kill you.[/spoiler]
        
       | derstander wrote:
       | One potentially useful search term is "cozy games".
       | Alternatively, "wholesome games". [0][1]
       | 
       | With that said, this thread has been a treasure trove for me
       | because my friend group often defaults to co-op FPS games so
       | it'll be nice to have some alternatives to mix things up a bit.
       | 
       | [0]
       | https://www.reddit.com/r/gamedesign/comments/tmlmp8/what_are...
       | [1] https://store.steampowered.com/curator/35411526-Wholesome-
       | Ga...
        
       | aaronbrethorst wrote:
       | Kentucky Route Zero is beautiful, weird, and more or less non-
       | violent. However, its themes may be too mature for your kids,
       | depending on their ages.
       | 
       | Pop Culture Happy Hour from NPR has done a couple video game
       | recommendation episodes. I bet you'll find some suitable
       | recommendations from them:
       | 
       | https://www.npr.org/transcripts/1068592935
       | 
       | https://www.npr.org/2021/05/11/995825684/three-of-our-favori...
        
       | holonsphere wrote:
       | The Last Guardian
        
       | Kapura wrote:
       | Outer Wilds - Explore a solar system. Time loops. Disco Elysium -
       | Explore a city in a dying world. Extremely active inner dialogue.
       | Stardew Valley - Build your farm. Help the local community. Opus
       | Magnum - Puzzle game where you manufacture different alchemical
       | compounds (secretly a programming game)
        
       | huachimingo wrote:
       | Eh, what about cartoon violence? Like Rayman, Mario, Sonic,
       | Pokemon, Worms...
       | 
       | If you want more story, you could try with visual novels, like
       | Ace Attorney, Professor Leyton, or any DS game.
        
       | hypertexthero wrote:
       | See https://yinindie.com/ for a curated list of mostly peaceful
       | video games.
       | 
       | Here are some I have played that I enjoyed:
       | 
       | Balsa Model Flight Simulator -
       | https://store.steampowered.com/app/977920/Balsa_Model_Flight...
       | 
       | Celeste - https://store.steampowered.com/app/504230/Celeste/
       | 
       | Everything -
       | https://store.steampowered.com/app/582270/Everything/
       | 
       | Hollow Knight -
       | https://store.steampowered.com/app/367520/Hollow_Knight/
       | 
       | Lego games, starting with Lego Star Wars: The Video Game -
       | https://en.wikipedia.org/wiki/Lego_Star_Wars:_The_Video_Game
       | 
       | No Man's Sky -
       | https://store.steampowered.com/app/275850/No_Mans_Sky/
       | 
       | SteamWorld Dig 2 -
       | https://store.steampowered.com/app/571310/SteamWorld_Dig_2/
       | 
       | Valheim - https://store.steampowered.com/app/892970/Valheim/
       | 
       | Zelda: Breath of the Wild -
       | https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Breath_of...
        
         | krallja wrote:
         | Zelda: Breath of the Wild is so violent there is a game
         | mechanic that resurrects all the bad guys you have killed, just
         | so the game doesn't have to keep track of so much state.
        
           | asiachick wrote:
           | it has nothing to do with saving state and everything to do
           | with the fact the world would be boring if it stayed empty
           | 
           | meaning it was a design decision not a technical one
        
             | krallja wrote:
             | https://zelda.fandom.com/wiki/Blood_Moon
             | 
             | > Mechanically, Blood Moons are a way to refresh Breath of
             | the Wild's long-term memory and appear to purge the game's
             | cache. Consequently, data stored within the game's long-
             | term memory is reset, including the presence or lack of
             | Materials and Weapons.
        
         | jrmg wrote:
         | There's quite a lot of violence in your list of nonviolent
         | games there...
        
         | ekianjo wrote:
         | Hollow Knight peaceful? Where did that come from? And let's not
         | even talk about Valheim which is about slaughtering beasts and
         | monsters.
        
       | ehnto wrote:
       | I hear you, it's not that I don't like combat games, it's just
       | that they're overdone and the medium has so much potential. The
       | story and atmosphere are usually what draw me into a game, and
       | the gameplay mechanics are usually just a means to an end of
       | progressing through the story.
       | 
       | I'm going to focus entirely on first person non-combat games
       | because I prefer first person and it's more rare for them to be
       | non-combat. First up are FP games with interesting game premises
       | or mechanics:
       | 
       | The Occupation, absolutely zero other games like this. You are a
       | journalist during a politically charged period in history, and
       | you wander about beautifully crafted old institutional buildings
       | in order to find documents and clues that you can use during your
       | interviews with various people. The story you are putting
       | together centres around a murder, but it's really a story about
       | political manipulation, immigration and corruption in
       | policymaking. Sounds a bit dry, but it is both relaxing and
       | thrilling.
       | 
       | Hardspace: you're a ship-breaker in an orbital space ship
       | breaking yard, and you float around using tools to slowly pull
       | apart ships for scrapping. It's got a comical dystopian sense of
       | humour and a decent story line.
       | 
       | INFRA: Absolute hidden gem. You are a structural engineer, sent
       | out on an inspection job. As you follow the path of
       | infrastructure degredation, a series of mishaps pull you deeper
       | and deeper into the cities hidden infrastructure, through dams,
       | power stations, water processing plants, steel mills or
       | underground water infrastructure. The game has a good, dry sense
       | of humor, and the story is good. Each location has some system or
       | facility you can take the time to fix, or you can just keep
       | moving through the story.
       | 
       | Jazzpunk: A spy game, but as if it were written by a 17 year old
       | on mushrooms.
       | 
       | Outer Wilds, others have mentioned it, but you can't miss this
       | one!
       | 
       | Portal 1, 2, though I suspect you would know of these already.
       | 
       | The Witness, a fantastic atmospheric exploration and world-puzzle
       | game, I think watching a bit of it on YouTube probably shows it
       | off well but it's just a great world to spend time in.
       | 
       | Event[0], your only friend is a well scripted space station AI,
       | it uses a natural language typing interface and you have to talk
       | to him while you wander around the station trying to figure out
       | what happened and how to get back home.
       | 
       | The Stanley Parable, a very funny exploration of choice in
       | videogames. I'm really underselling it.
       | 
       | Teardown, voxel based demolition game where you have puzzles and
       | objectives to achieve with the tools and vehicles of construction
       | and destruction at your fingertips.
       | 
       | Superliminal, a game where each object you grab changes in size
       | to match the perspective of where you are looking. Great sense of
       | humor as well.
        
         | ehnto wrote:
         | Broken into a second comment so my other wasn't impenetrable:
         | more notable walking sim, puzzle and first person story games:
         | 
         | The Amnesia games and SOMA games don't technically have combat,
         | but they are very spooky. Perhaps for playing on your own, SOMA
         | especially is a once in a lifetime gaming experience story and
         | world wise.
         | 
         | The Solus Project
         | 
         | The Talos Principle
         | 
         | ADR1FT
         | 
         | Aporia
         | 
         | The Assembly
         | 
         | Alien: isolation (minor combat, very spooky)
         | 
         | Close to the Sun
         | 
         | Dear Esther
         | 
         | What Remains of Edith Finch
         | 
         | Deliver Us The Moon
         | 
         | Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald
         | (short and funny, would be great half hour journey with the
         | kids)
         | 
         | Eastshade (admittedly never finished it, but it's about
         | wandering a unique world and painting commissions for people)
         | 
         | Escape Simulator is a decent escape room game
         | 
         | Ether One Redux, pretty sad actually
         | 
         | Firewatch, a must play in the genre
         | 
         | Call of the Sea, unique story adventure
         | 
         | The Myst games, some recent remakes are really well done and
         | modern adaptions.
         | 
         | Quern - Undying Thoughts, probably the best myst-like I've
         | played.
         | 
         | Haven Moon, Myst-like story puzzle game
         | 
         | Obduction
         | 
         | Pollen
         | 
         | Stories Untold
         | 
         | Tacoma
         | 
         | Tartarus
        
       | NoamR wrote:
       | Check out `A Short Hike` and `Alba`.
        
       | [deleted]
        
       | oneoff786 wrote:
       | What are these fps games with great stories?
        
         | recvonline wrote:
         | Bioshock for example.
        
           | oneoff786 wrote:
           | I feel like bioshock (all of them) have mediocre stories and
           | then a single fun twist at the end personally
        
       | db48x wrote:
       | Oxygen Not Included
        
       | de_nied wrote:
       | Super Monkey Ball, Sonic Adventure 2
        
       | jordanpg wrote:
       | Thank you for this post!
       | 
       | Violence in video games, if it must be present, should be a like
       | a garnish: in vanishingly small quantities and hyper-realistic.
       | 
       | The fantasy (as in ludicrous, not swords and sorcery) violence of
       | modern gaming is just a skin on underlying game mechanics. The
       | imagery, sound, and themes of ultra-violence are not really
       | necessary.
       | 
       | It is ultimately laziness on the part of studios; understandable,
       | though, since the violence sells. Still, I hope studios take note
       | of this thread. There is a thirst out there for non-violent
       | games. And studios hold an awful lot of power in what they
       | contribute to the culture these days.
        
       | ksec wrote:
       | Age of Empires as History Lessons.
       | 
       | Or get a Nintendo Switch. If Gaming is a necessary evil for kids
       | ( I wouldn't say that but some people do ), Nintendo is trillion
       | times than anything on the market. No stupid Mobile Games Pay to
       | Win or 30 sec Ads. ( Those companies should pray, someday,
       | somewhere, someone will take revenge on them in the market ),
       | Playstation and Xbox gets you _Serious_ Gaming which isn 't
       | really good for kids.
        
         | spywaregorilla wrote:
         | I remember being surprised when, contrary to what I learned in
         | aoe2, the aztecs did not defeat cortez and his conquistadors.
        
       | sb057 wrote:
       | Adding to what hasn't already been mentioned:
       | 
       | Frostpunk
       | 
       | Hypnospace Outlaw
       | 
       | 80 Days
       | 
       | Classic LucasArts point'n'clicks in general
       | 
       | The Paper Mario games (specifically the original and The
       | Thousand-Year Door) technically have violence, but it's obviously
       | rather cartoonish
       | 
       | Ghost Trick: Phantom Detective
        
         | mepian wrote:
         | Came here to recommend Ghost Trick, it's one of the best games
         | ever.
        
       | aerovistae wrote:
       | Subnautica. You have a knife for self-defense against creatures
       | but that's it, 99% of the game is just exploration of the ocean.
       | It's wonderful.
        
         | eps wrote:
         | Subnautica is such an eye candy with a good dollop of mystery
         | and wonder. It _is_ absolutely amazing.
         | 
         | > _exploration of the ocean_ ...
         | 
         | ... and what happened there, all tied to a story line, which is
         | what the OP wanted.
        
       | db48x wrote:
       | Cities: Skylines! Really great game; totally stomped SimCity
       | flat, but I must admit that EA did a lot of the work for them. On
       | the other hand, I guess there's not much of a narrative there.
       | 
       | Hack N' Slash was great. Not a very long game, but a charming
       | setting and a fun story. It starts out looking like a standard
       | swords-and-sorcery adventure game, but it is actually about
       | programming. Instead of killing monsters, you reprogram
       | everything, and use debug tools to delve into the source code of
       | the game itself. I don't want to give too many spoilers, but the
       | final boss attacks you by randomly deleting bits of source code
       | from the game. Don't take too long to fight him, or you might
       | really regret it!
        
         | YesBox wrote:
         | You might be interested in my game. I'm working on Archapolis,
         | a city builder with real time traffic simulation and interior
         | views of your citizens homes (which you can customize/build
         | yourself if you want), so you can watch them live their lives.
         | I'd like the player to have a more hands on approach to
         | managing the city as well.
         | 
         | Here's a tech demo of what I've been working on:
         | https://www.youtube.com/watch?v=7q0l87hwmkI
         | 
         | I created a path finding algorithm that can simultaneously path
         | 300,000 units to random destinations at a comfortable frame
         | rate. Units can choose from any of the shortest paths between
         | two points (there are many in a grid), and from those paths,
         | can also choose the path that matches any preferences they
         | have.
         | 
         | Very early stages of development still!
        
       | dontbenebby wrote:
       | Animal Crossing has a story-ish, when I get my affairs in order I
       | want to get a switch and a nice tv so I can rejoin the community.
       | I never got as into online gaming as I'd have liked since the DS
       | wanted you to put your wifi on WEP, and I wanted to at least use
       | WPA since some people are very... nebby.
        
       | polyterative wrote:
       | The Turing test is a portal like
        
       | joshuaheard wrote:
       | I got tired of first-person shooters because of the violence. I
       | started playing exploration and building games: Subnautica, No
       | Mans Sky, and others. There is a whole genre of these types of
       | games.
        
       | uptime wrote:
       | I am not a gamer at all, and the story is thin but I liked
       | Splatoon on switch. You team up to paint a complex space in a
       | given color, with another team trying to do the same.
        
       | pcthrowaway wrote:
       | In addition to seconding a few recommendations others have
       | already made (Earthbound, Undertale, Monkey Island, Life is
       | Strange), I'd also recommend Alan Wake (https://www.imdb.com/titl
       | e/tt0466662/parentalguide/#advisory...).
       | 
       | It's a thriller/horror though so perhaps not what you're looking
       | for (but someone else mentioned Soma which is far more horrific
       | in my opinion)
        
       | Sohum wrote:
       | Thomas Was Alone and To The Moon. Both absolute masterpieces.
        
       | nosianu wrote:
       | A real classic from C64 times - remastered for up to date
       | graphics:
       | 
       | Day of the Tentacle
       | 
       | https://store.steampowered.com/app/388210/Day_of_the_Tentacl...
       | 
       | https://en.wikipedia.org/wiki/Day_of_the_Tentacle
       | 
       | PS: There also is
       | https://store.steampowered.com/app/32360/The_Secret_of_Monke...
        
       | password4321 wrote:
       | Might not have story:
       | 
       | $0 https://store.steampowered.com/app/1580970/Samorost_1/
       | +sequels
       | 
       | $7
       | https://store.steampowered.com/app/730820/The_Curse_of_Monke...
       | +sequels
       | 
       | $8 https://store.steampowered.com/app/323320/Grow_Home/ +sequel
       | 
       | $10 https://store.steampowered.com/app/207690/Botanicula/
       | 
       | $10
       | https://store.steampowered.com/app/303210/The_Beginners_Guid...
       | 
       | $10 https://store.steampowered.com/app/224760/FEZ/
       | 
       | $10 https://store.steampowered.com/app/711660/CHUCHEL/
       | 
       | $15 https://store.steampowered.com/app/413150/Stardew_Valley/
       | 
       | $15
       | https://store.steampowered.com/app/225080/Brothers__A_Tale_o...
       | 
       | $15 https://store.steampowered.com/app/716500/Eliza/
       | 
       | $15 https://store.steampowered.com/app/22000/World_of_Goo/
       | 
       | $15 https://store.steampowered.com/app/40700/Machinarium/
       | 
       | $15 https://store.steampowered.com/app/26800/Braid/
       | 
       | $15 (60% off = $6)
       | https://store.steampowered.com/app/232430/Gone_Home/
       | 
       | $17 https://store.steampowered.com/app/448510/Overcooked/ +sequel
       | 
       | $20 https://store.steampowered.com/app/383870/Firewatch/
       | 
       | $20 https://store.steampowered.com/app/421120/Samorost_3/ (is a
       | sequel)
       | 
       | $20 (60% off = $8)
       | https://store.steampowered.com/app/343860/Tacoma/
       | 
       | $20
       | https://store.steampowered.com/app/501300/What_Remains_of_Ed...
       | 
       | $20 https://store.steampowered.com/app/1049410/Superliminal/
       | 
       | $20
       | https://store.steampowered.com/app/837470/Untitled_Goose_Gam...
       | 
       | $25 https://store.steampowered.com/app/753640/Outer_Wilds/
       | 
       | $25
       | https://store.steampowered.com/app/512790/Quern__Undying_Tho...
       | 
       | $25 https://store.steampowered.com/app/774201/Heavens_Vault/
       | 
       | $30 https://store.steampowered.com/app/1255560/Myst/
       | 
       | $30
       | https://store.steampowered.com/app/848350/Katamari_Damacy_RE...
       | 
       | $30 https://store.steampowered.com/app/255710/Cities_Skylines/ or
       | $1 'til 20220614: https://www.humblebundle.com/games/cities-
       | skylines-colossal-...
       | 
       | $30 https://store.steampowered.com/app/361420/ASTRONEER/
       | 
       | $30 https://store.steampowered.com/app/264710/Subnautica/
       | 
       | $40 https://store.steampowered.com/app/210970/The_Witness/
       | 
       | $40
       | https://store.steampowered.com/app/1158850/The_Great_Ace_Att...
       | 
       | $40
       | https://store.steampowered.com/app/220200/Kerbal_Space_Progr...
       | 
       | Violent / Not for little kids:
       | 
       | $0
       | https://store.steampowered.com/app/319630/Life_is_Strange__E...
       | +sequels
       | 
       | $10 https://store.steampowered.com/app/400/Portal/ +sequel
       | 
       | $14 https://store.steampowered.com/app/246070/Hack_n_Slash/
       | 
       | $15
       | https://store.steampowered.com/app/252110/Lovers_in_a_Danger...
       | 
       | $15 https://store.steampowered.com/app/251430/The_Inner_World/
       | 
       | $15 https://store.steampowered.com/app/221260/Little_Inferno/
       | 
       | $15
       | https://store.steampowered.com/app/228360/Full_Throttle_Rema...
       | 
       | $15
       | https://store.steampowered.com/app/316790/Grim_Fandango_Rema...
       | 
       | $20
       | https://store.steampowered.com/app/653530/Return_of_the_Obra...
       | 
       | $20
       | https://store.steampowered.com/app/6300/Dreamfall_The_Longes...
       | +sequels
       | 
       | $20 (80% off = $4)
       | https://store.steampowered.com/app/959000/Edna__Harvey_The_B...
       | +sequels
       | 
       | $20 (50% off = $10)
       | https://store.steampowered.com/app/417880/Everybodys_Gone_to...
       | 
       | $30 https://store.steampowered.com/app/427520/Factorio/
       | 
       | $30 https://store.steampowered.com/app/282140/SOMA/
       | 
       | $40
       | https://store.steampowered.com/app/1850570/DEATH_STRANDING_D...
       | 
       | $40
       | https://store.steampowered.com/app/632470/Disco_Elysium__The...
       | 
       | $40 (50% off = $20)
       | https://store.steampowered.com/app/1426210/It_Takes_Two/
       | 
       | $40
       | https://store.steampowered.com/app/257510/The_Talos_Principl...
       | 
       | $60
       | https://store.steampowered.com/app/582160/Assassins_Creed_Or...
       | (explore)
       | 
       | $60
       | https://store.steampowered.com/app/812140/Assassins_Creed_Od...
       | (explore)
       | 
       | $70 (94% off = _$4_ )
       | https://store.steampowered.com/bundle/18569/Deponia_Full_Scr...
       | (4 games)
        
       | kpozin wrote:
       | The new King's Quest (2015) is great action/puzzle game, with
       | some fairy tale mischief but no significant violence. It's framed
       | as a narrative by an elderly king and his granddaughter, and
       | clearly intended to be kid-friendly.
        
       | udev wrote:
       | Overcooked is an amazing game for all ages.
        
       | acosmism wrote:
       | world of goo
        
         | smolder wrote:
         | Did you find the story compelling, though? I don't remember
         | there being one. It's kind of a tough request.
        
       | travisporter wrote:
       | Subnautica. Specifically designed to be nonviolent
        
         | junon wrote:
         | Except for killing tons of fish.
        
           | eps wrote:
           | You can switch off hunger.
        
         | daemonna wrote:
         | epic game unless you have phobia from water.. i know few people
         | that would be horrified to play it :)
        
           | rhn_mk1 wrote:
           | Exposure therapy! There aren't really any panic moments
           | unless you're reckless, and you're sitting in safety while
           | confronting the deep.
        
             | sdenton4 wrote:
             | Ha, I loved the game but had friends who just could not
             | take the Dread... There's significant portions of the game
             | where you're trying REALLY hard not to be someone else's
             | lunch, but it's dark and you're in a gigantic space and who
             | knows what's behind you or under you or above you...
        
               | travisporter wrote:
               | Absolutely! I finished it two years ago and still use the
               | soundtrack sometimes to wake myself up if coffee doesn't
               | cut it
        
       | joshuaheard wrote:
       | I got tired of first-person shooters because of the violence. I
       | started playing exploration and building games: Subnautica, No
       | Mans Sky, and others. There is a whole genre of these types of
       | games. Kids love Minecraft.
        
       | psvv wrote:
       | Heaven's Vault is the perfect game for this. Especially if your
       | family likes stories, mysteries, and puzzles.
       | 
       | I recommend playing together and reading the dialog out loud,
       | giving each character a unique voice if that's your wont.
       | 
       | The story and investigation are the main draw, but the core of
       | the game is an ongoing puzzle about deciphering an ancient
       | language that's a slick blend of the game mechanics helping you
       | along and the slow, free-form expansion of your own
       | understanding. It's a great group activity.
        
       | bigconzman wrote:
       | Thomas was alone
        
       | ta-run wrote:
       | Celeste
        
       | beardyw wrote:
       | I used to enjoy Thief. Not sure if it is available still.
        
         | Delk wrote:
         | Depending on which installment you played:
         | 
         | https://www.gog.com/game/thief_gold
         | 
         | https://www.gog.com/game/thief_2_the_metal_age
         | 
         | There were also later installments in the series but I've
         | understood that they didn't quite stand up to the originals.
         | 
         | It might not be young kids' material (due to the patience it
         | requires, and a bit of a dark story or at least ambience).
         | There's also some violence, as it's probably hard to finish
         | without resorting to absolutely any, and the various enemies
         | can attack you regardless, but it's kind of in the spirit of
         | the game that you can opt for avoidance of combat or non-lethal
         | means.
        
         | skyfantom wrote:
         | There is a book called "Thief" written by Alexey Pechov -
         | https://www.librarything.com/nseries/17743/%D0%A5%D1%80%D0%B...
         | 
         | Though the author declines connections between book and game.
         | Name of the main character is the same as in game ;)
        
       | dpcan wrote:
       | Minecraft!
       | 
       | Lots of Nintendo games. Mario anything really.
       | 
       | I LOVE playing old King's Quest games with my kids and they do
       | too. Got them on Gog.
       | 
       | Totally reliable delivery service.
       | 
       | Most racing games are fine (Mario kart)
       | 
       | Heave Ho!
       | 
       | Ultimate chicken horse
       | 
       | But to be honest, I love playing Fortnite with my kids too.
        
         | rasz wrote:
         | >Minecraft!
         | 
         | Zombies, not to mention you can kill anything that moves
         | 
         | >Lots of Nintendo games. Mario anything really.
         | 
         | Mario murders indiscriminately
         | 
         | >I LOVE playing old King's Quest games with my kids and they do
         | too. Got them on Gog.
         | 
         | Sierra = death on every screen
        
       | adg001 wrote:
       | Syberia 1, 2, 3 from the late master Benoit Sokal. Or Spore, come
       | to my mind as some of the most striking examples.
        
       | subhajeet2107 wrote:
       | Play Life is Strange
        
       | NikolaNovak wrote:
       | Single player games fun to play around tv / switch controls :
       | 
       | Firewatch - about 6 to 10 hours narrative walking exploring
       | adventure with beautiful scenery. Teens and up probably.
       | 
       | Outer wilds : astonishing space exploration game. So many
       | mysteries and puzzles and wonders and connections to be made.
       | Cannot recommend highly enough.
       | 
       | Tale of two brothers. There's sadness in this game but handled
       | very well. If you're ready to discuss life and death with your
       | kids. Beautiful graphics and fun puzzles.
       | 
       | Machinerium / Botanicula / Samorost, of course. Beautiful and
       | lovely and happiness inducing.
       | 
       | Tons of point and click adventures.
       | 
       | Coop
       | 
       | It takes two - might be super fun for your kids to play as
       | parents! Beautiful graphics and fun gameplay.
       | 
       | Lovers in dangerous space time - technically there's guns but
       | nothing with people or anything recognizable.
       | 
       | Overcooked - if no guns is really a strict mandate :)
        
         | beebmam wrote:
         | Tacoma is similar in gameplay style to Firewatch, both amazing
         | games.
        
         | cblum wrote:
         | Overcooked 2 has been a huge relationship builder for my wife
         | and me.
         | 
         | If you put your heart in it, you learn to communicate
         | effectively under pressure (especially when trying to conquer
         | those 4th stars), tolerate/move-on from each other's mistakes,
         | and control your temper around each other.
         | 
         | We've been recommending the game to every couple we know.
        
         | SnooSux wrote:
         | Is "Tale of Two Brothers" supposed to be "Brothers: A Tale of
         | Two Sons?"
        
           | NikolaNovak wrote:
           | Hah; yes; that'll teach me to do stuff from memory on phone
           | :D Thx!
        
         | lloeki wrote:
         | That list above is what I was mainly thinking of. Here's a few
         | more with great storytelling, done in various ways (sometimes
         | non obvious but they all have a story to tell that kept me
         | hooked)
         | 
         | I don't recall any physical violence in the following games,
         | although psychological violence can be very personal and some
         | may run you in a mood or facing events that can be unsettling
         | at times. Some of these have neither.                   Gone
         | Home         The Swapper         Fez         Day Of The
         | Tentacle         VVVVVV         You Have To Win The Game
         | Braid         Shelter 1 & 2         Her Story         Portal 1
         | & 2         Thomas Was Alone         One Night Stand
         | The Stanley Parable         Antichamber         Carto
         | RiME         Oxenfree         Never Alone         Life Is
         | Strange
         | 
         | Soma and the Amnesia series could be of interest as well. I
         | seem to recall it's all about fear, but not violence.
         | 
         | Mirror's Edge has punching but you don't kill anyone and you
         | can avoid most encounters, with parkour style. Definitely not
         | COD.
         | 
         | Limbo and Inside have gore but clearly not the COD one.
         | 
         | While enemies have guns and the setting may subscribe to "war-
         | like", I seem to recall you can also complete Deus Ex Human
         | Revolution Director's Cut without lethal action (in the
         | original non DC bosses have to be killed) which is rewarded
         | with an achievement at the end of the game.
         | 
         | Heavy Rain is also a great game with original mechanics. Don't
         | attempt to play with PS Move, use a controller.
         | 
         | Some of these are good for kids, some aren't, depends on kid
         | age and how you want to raise them!
        
           | riezebos wrote:
           | Although they are less violent than COD, I think your memory
           | might be a bit off on some of these. 2 examples:
           | 
           | In Portal 1 & 2 there are quite a lot of robots that trying
           | to kill you with guns.[0] In Mirror's Edge there is a lot of
           | parkour but there's also killing people with various guns.[1]
           | 
           | [0] https://www.youtube.com/watch?v=9NBDulvHYr8 [1]
           | https://www.youtube.com/watch?v=PbcaMnQD7G8
        
             | lloeki wrote:
             | > In Portal 1 & 2 there are quite a lot of robots that
             | trying to kill you with guns
             | 
             | Correct. I should have put it aside, although the player
             | only throws portals around to solve puzzles using his
             | brain. And we can definitely describe GLaDOS as being a
             | violent being.
             | 
             | > In Mirror's Edge there is a lot of parkour but there's
             | also killing people with various guns
             | 
             | Wow I completely forgot about that in Mirror's Edge. I
             | think I completed the game without ever using a gun and
             | then forgot they ever existed in the game.
        
       | bytehowl wrote:
       | Little Inferno - a short game about burning your toys in a
       | fireplace; I found the narrative interesting and it actually has
       | some relevant life messages; non-violent, but young kids might
       | find it a bit disturbing
       | 
       | Grow Home - a 3D platformer about growing plants into space;
       | story-light, but very chill and fun to play
        
         | mcphage wrote:
         | > Little Inferno
         | 
         | I was amazed playing through Little Inferno for the first time,
         | that it had such a strong anti-materialism message. Releasing
         | as a launch title for a new console seemed an incredibly balsy
         | move :-)
        
       | Freak_NL wrote:
       | _The Stanley Parable_ (2013) is quite popular, and recently got
       | updated and expanded as _The Stanley Parable: Ultra Deluxe_.
        
         | AnIdiotOnTheNet wrote:
         | However, it should be noted that The Stanley Parable is best
         | enjoyed by someone already well versed in the narrative tropes
         | of video games and may, therefore, be unsuitable for children.
        
       | junon wrote:
       | Stardew Valley
        
       | alphanumeric0 wrote:
       | I wonder what are the perceived outcomes if you did let your kids
       | play violent video games?
        
       | jeramey wrote:
       | I haven't seen Rime mentioned yet and you might check that out.
       | It is a little bit of a puzzle game and a little bit of a walking
       | simulator and has a surprisingly heart-wrenching story in the
       | end.
        
       | sweetheart wrote:
       | Psychonauts! Both the first and the recent sequel. Great
       | hilarious games for all ages. Definitely my favorites.
        
       | Wowfunhappy wrote:
       | Portal and Portal 2 are absolute classics which I cannot
       | recommend highly enough. The story in the second game is fairly
       | detailed, and the way that it _tells_ that story through gameplay
       | is absolutely phenomenal.
       | 
       | Life Is Strange is a well-done adventure game. It's not quite
       | *zero* violence in that the story takes some turns, but you're
       | fundamentally a high schooler in a relatively normal setting, I
       | wouldn't expect you to run into any issues.
       | 
       | Journey may be more abstract than what you're looking for, but
       | it's a fantastic experience.
        
         | sio8ohPi wrote:
         | Life is Strange was fantastic, but I wouldn't recommend it to
         | OP. While it's not a game that revels in violence, the violence
         | in it feels especially heavy.
        
         | notriddle wrote:
         | Does Portal really count as "non-violent"? You commit murder at
         | least once.
        
           | TaylorAlexander wrote:
           | Well you never kill biological things, just an artificially
           | intelligent machine at the end.
           | 
           | But also one thing you can do is play the two player co-op
           | mode on Portal 2, which as far as I know is pure puzzle
           | solving.
           | 
           | The stories in Portal are great though, especially Portal 2
           | which is rich and funny. You could just skip the end of the
           | game and I think that would be pretty non violent? I don't
           | know if destroying a machine counts as violent.
        
             | Wowfunhappy wrote:
             | I mean, I'm trying to avoid spoilers, but even counting
             | machines in the main story, evidence would seem to indicate
             | the body count was zero.
             | 
             | (I originally thought GP was making a Companion Cube joke,
             | but now I'm not sure.)
        
           | havblue wrote:
           | I'm pretty sure she's still alive at the end.
        
           | nurettin wrote:
           | Portal 1/2 has a lot of non-violent levels, but a demented AI
           | is passive-aggressively trying to murder you throughout the
           | game. You may also end up under a laser, a press machine, an
           | oven, at the bottom of an abyss, melt in acid or get riddled
           | with bullets. What really is violence anyway?
        
             | HPsquared wrote:
             | A good legal question to ponder for when the first time an
             | AI murders a human. Who's to blame, and what is the crime?
        
             | [deleted]
        
         | hyperman1 wrote:
         | Portal is an interesting case study in psychological torture.
         | The cake (is a lie). The weighted companion cube(that you kill
         | faster than any other test subject). The test result saying you
         | are a horrible person and we weren't even testing for that.
         | 
         | It goes on and on. It wouldn't give it to kids that aren't old
         | enough to handle complex and subtle emotional situations.
         | 
         | Not to say it isn't a great game, but the subtle violent
         | atmosphere building up is a very core part of it.
        
           | aerovistae wrote:
           | I'm not sure I understand this comment. For the record I
           | downvoted it because I don't think it makes any sense.
        
             | hyperman1 wrote:
             | OK retry:
             | 
             | Portal is a great game, with a good story.
             | 
             | But part of this greatness is the psychological games it
             | plays with you.
             | 
             | Hence people need to have enough maturity to deal with
             | this.
             | 
             | Hence this is not a good game for playing with younger
             | kids, even if there is almost no graphical violence in it.
        
               | Wowfunhappy wrote:
               | I was trying to make recommendations that I'd be
               | comfortable playing with a young child in the room. I
               | wouldn't recommend giving them to a small child to play.
        
               | aerovistae wrote:
               | That's much clearer, thanks.
        
             | jtode wrote:
             | When I was young but not too young I watched Monty Pythons
             | Meaning Of Life movie. There's an extremely violent scene
             | in that movie that I find very funny, now, but which
             | disturbed the hell out of me as a kid.
             | 
             | That's what he's saying, some kids might not get the humor
             | aspect of Portal and just perceive the paranoia and
             | violence.
        
               | aerovistae wrote:
               | Which scene was it? The dinner scene? (Out of curiosity)
        
               | omnibrain wrote:
               | I would guess the organ donation scene.
        
               | jtode wrote:
               | That's the one. My little friend was laughing his ass off
               | right next to me, I was just horrified.
        
         | pcthrowaway wrote:
         | I can second Life is Strange, though it gets a bit dark towards
         | the end (though you as the player never engage in violence
         | directly)
        
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