[HN Gopher] High-performance GLQuake fork using modern graphics ...
       ___________________________________________________________________
        
       High-performance GLQuake fork using modern graphics pipeline
        
       Author : jakearmitage
       Score  : 52 points
       Date   : 2022-06-01 13:25 UTC (9 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | vidoc wrote:
       | This made me smile big time. Outstanding!
       | 
       | ps: choice of e1m1 is interesting, iirc the reference benchmark
       | is e1m2 (demo2).
       | 
       | EDIT: demo2 -> e1m4 !
        
       | azinman2 wrote:
       | No screenshots!
        
         | nine_k wrote:
         | It has a couple of really good links in README, one of them
         | https://www.youtube.com/watch?app=desktop&v=LrcWFxK56Ug
        
       | hnthrowaway0328 wrote:
       | On a side note, I really hope Epic can open source UE1. I know
       | folks on OldUnreal is already doing a lot but I think they can do
       | much more if the whole engine is available. Kudos to ID for
       | pioneering open sourcing their engines.
        
       | xyzsparetimexyz wrote:
       | It's still using GL instead of Vulkan right?
       | 
       | Can't see how exactly it can be high performance then.
        
         | Sunspark wrote:
         | Other than the fact Vulkan is just an api like OpenGL and
         | DirectX, it's high performance because it performs better than
         | the other GLQuake forks.
        
       | andybak wrote:
       | > In recent years, however, some mappers have tried more
       | ambitious/unconventional designs with poly counts far exceeding
       | those of the original id Software levels from 25 years ago.
       | 
       | Can anyone tell me the best way to discover such maps?
        
         | hnthrowaway0328 wrote:
         | In Quaddicted, try the following:
         | 
         | - Anything made by czg
         | 
         | - Try this one: ne_ruins.zip - The Altar of Storms
        
         | jjordan wrote:
         | Many of the best community-made maps have already been added to
         | the Arcane Dimensions mod. My personal favorite is Tears of the
         | False God by Bal. Truly incredible work.
        
         | mikewhy wrote:
         | quaddicted, linked in the text you've quoted, is a great
         | resource.
        
           | andybak wrote:
           | I saw that but it's a huge, sprawling site.
           | 
           | I guess I could just go to
           | https://www.quaddicted.com/reviews/ which is a list of maps
           | and sort by size. But that will not neccesarily give me the
           | most complex maps (I might just get map packs etc)
           | 
           | Is there a better way?
        
             | theevilsharpie wrote:
             | QuadAddicted has a "Random Screenshot" function[1] that
             | will essentially show recommendations for levels that have
             | achieved a reasonably high rating. It's not necessarily
             | limited to large levels only, but most of the
             | recommendations will be decent. Refresh for a different set
             | of recommendations.
             | 
             | If you're specifically looking for "large" levels that will
             | stress even modern Quake engines, the Quake mapper "ORL" is
             | known for making huge, sprawling levels, with "Ter
             | Shibboleth"[2] being the most extreme example. Also notable
             | mentions are the maps "Tears of the False God" and "The
             | Forgotten Sepulcher", both part of Arcane Dimensions 1.8[3]
             | (and Arcane Dimensions in general is filled with very
             | complex maps).
             | 
             | Also worth mentioning is Honey[4]. While it's not as
             | technically engine-breaking as some modern maps, the level
             | design and gameplay is nevertheless known for its sheer
             | scale, so much so that "Honey" has basically become its own
             | map genre.
             | 
             | As a general heuristic for finding large, complex maps:
             | 
             | 1. In the QuadAddicted map section[5], sort by the most
             | recently-released maps. The Quake mapping community is
             | small, and many of the mappers have been doing so for a
             | long time. Many of the newer maps will be larger in scale
             | and complexity than older maps from the '90s.
             | 
             | 2. Mappers these days often organize their map releases
             | into so-called "Jams" that fit a particular theme. If you
             | search for "jam" in the map name, it'll usually be a high
             | quality map pack.
             | 
             | 3. "Speed Maps" and "Turtle Maps" are maps created under a
             | significant time constraint. They can be interesting
             | exercises, and allow mappers to try and get feedback on new
             | things, but if you're looking for large, polished maps, you
             | can skip these.
             | 
             | ---
             | 
             | [1] https://www.quaddicted.com/reviews/random_recommendatio
             | ns.ph...
             | 
             | [2] https://www.quaddicted.com/reviews/ter_shibboleth_drake
             | _redu...
             | 
             | [3] https://www.quaddicted.com/reviews/ad_v1_80p1final.html
             | 
             | [4] https://www.quaddicted.com/reviews/honey.html
             | 
             | [5] https://www.quaddicted.com/reviews/
        
             | [deleted]
        
             | TheAceOfHearts wrote:
             | There appear to be a few dedicated YouTube channels.
             | 
             | Quake 2022 Community Preview https://youtu.be/ARsN0xldnys
             | 
             | GreenwoodQuake also appears to showcase a lot of levels.
             | I'd sort by most views and try out all the top entries.
             | https://youtu.be/euyJa1rOZGg
        
       | exabrial wrote:
       | I don't mean to be that guy :P was hoping for an OSX version
        
         | Pulcinella wrote:
         | Yeah I would be interested in a "MetalQuake" using the Metal
         | API (mostly to see and learn from the code. I already have a
         | bunch of ways to play Quake).
        
         | [deleted]
        
       ___________________________________________________________________
       (page generated 2022-06-01 23:02 UTC)