[HN Gopher] High-performance GLQuake fork using modern graphics ...
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High-performance GLQuake fork using modern graphics pipeline
Author : jakearmitage
Score : 52 points
Date : 2022-06-01 13:25 UTC (9 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| vidoc wrote:
| This made me smile big time. Outstanding!
|
| ps: choice of e1m1 is interesting, iirc the reference benchmark
| is e1m2 (demo2).
|
| EDIT: demo2 -> e1m4 !
| azinman2 wrote:
| No screenshots!
| nine_k wrote:
| It has a couple of really good links in README, one of them
| https://www.youtube.com/watch?app=desktop&v=LrcWFxK56Ug
| hnthrowaway0328 wrote:
| On a side note, I really hope Epic can open source UE1. I know
| folks on OldUnreal is already doing a lot but I think they can do
| much more if the whole engine is available. Kudos to ID for
| pioneering open sourcing their engines.
| xyzsparetimexyz wrote:
| It's still using GL instead of Vulkan right?
|
| Can't see how exactly it can be high performance then.
| Sunspark wrote:
| Other than the fact Vulkan is just an api like OpenGL and
| DirectX, it's high performance because it performs better than
| the other GLQuake forks.
| andybak wrote:
| > In recent years, however, some mappers have tried more
| ambitious/unconventional designs with poly counts far exceeding
| those of the original id Software levels from 25 years ago.
|
| Can anyone tell me the best way to discover such maps?
| hnthrowaway0328 wrote:
| In Quaddicted, try the following:
|
| - Anything made by czg
|
| - Try this one: ne_ruins.zip - The Altar of Storms
| jjordan wrote:
| Many of the best community-made maps have already been added to
| the Arcane Dimensions mod. My personal favorite is Tears of the
| False God by Bal. Truly incredible work.
| mikewhy wrote:
| quaddicted, linked in the text you've quoted, is a great
| resource.
| andybak wrote:
| I saw that but it's a huge, sprawling site.
|
| I guess I could just go to
| https://www.quaddicted.com/reviews/ which is a list of maps
| and sort by size. But that will not neccesarily give me the
| most complex maps (I might just get map packs etc)
|
| Is there a better way?
| theevilsharpie wrote:
| QuadAddicted has a "Random Screenshot" function[1] that
| will essentially show recommendations for levels that have
| achieved a reasonably high rating. It's not necessarily
| limited to large levels only, but most of the
| recommendations will be decent. Refresh for a different set
| of recommendations.
|
| If you're specifically looking for "large" levels that will
| stress even modern Quake engines, the Quake mapper "ORL" is
| known for making huge, sprawling levels, with "Ter
| Shibboleth"[2] being the most extreme example. Also notable
| mentions are the maps "Tears of the False God" and "The
| Forgotten Sepulcher", both part of Arcane Dimensions 1.8[3]
| (and Arcane Dimensions in general is filled with very
| complex maps).
|
| Also worth mentioning is Honey[4]. While it's not as
| technically engine-breaking as some modern maps, the level
| design and gameplay is nevertheless known for its sheer
| scale, so much so that "Honey" has basically become its own
| map genre.
|
| As a general heuristic for finding large, complex maps:
|
| 1. In the QuadAddicted map section[5], sort by the most
| recently-released maps. The Quake mapping community is
| small, and many of the mappers have been doing so for a
| long time. Many of the newer maps will be larger in scale
| and complexity than older maps from the '90s.
|
| 2. Mappers these days often organize their map releases
| into so-called "Jams" that fit a particular theme. If you
| search for "jam" in the map name, it'll usually be a high
| quality map pack.
|
| 3. "Speed Maps" and "Turtle Maps" are maps created under a
| significant time constraint. They can be interesting
| exercises, and allow mappers to try and get feedback on new
| things, but if you're looking for large, polished maps, you
| can skip these.
|
| ---
|
| [1] https://www.quaddicted.com/reviews/random_recommendatio
| ns.ph...
|
| [2] https://www.quaddicted.com/reviews/ter_shibboleth_drake
| _redu...
|
| [3] https://www.quaddicted.com/reviews/ad_v1_80p1final.html
|
| [4] https://www.quaddicted.com/reviews/honey.html
|
| [5] https://www.quaddicted.com/reviews/
| [deleted]
| TheAceOfHearts wrote:
| There appear to be a few dedicated YouTube channels.
|
| Quake 2022 Community Preview https://youtu.be/ARsN0xldnys
|
| GreenwoodQuake also appears to showcase a lot of levels.
| I'd sort by most views and try out all the top entries.
| https://youtu.be/euyJa1rOZGg
| exabrial wrote:
| I don't mean to be that guy :P was hoping for an OSX version
| Pulcinella wrote:
| Yeah I would be interested in a "MetalQuake" using the Metal
| API (mostly to see and learn from the code. I already have a
| bunch of ways to play Quake).
| [deleted]
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(page generated 2022-06-01 23:02 UTC)