[HN Gopher] Painting a Character with Maths (2020) [video]
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       Painting a Character with Maths (2020) [video]
        
       Author : Tomte
       Score  : 47 points
       Date   : 2022-05-31 06:58 UTC (1 days ago)
        
 (HTM) web link (www.youtube.com)
 (TXT) w3m dump (www.youtube.com)
        
       | dahart wrote:
       | I haven't looked around a lot, but does anyone know what Inigo's
       | video production process & tools are? He's got a lot of shots in
       | the video I'm not sure how I'd make, and I've love to know how
       | much custom software he's writing just for the video making.
       | 
       | I've tried painting with maths as he likes calling it, on
       | ShaderToy... for many hundreds of hours. It's always more
       | difficult both technically and artistically to get the image in
       | my head to show up on screen. Sometimes I wonder if I need to
       | allow things to happen more organically, to try things and run
       | with whatever works, but I rarely work that way. Maybe sticking
       | too closely to something I have in mind in advance makes me aim
       | for unrealistic looks that SDFs aren't good at. Or maybe I'm just
       | not trying hard enough. I don't know. Inigo makes it looks easy
       | though.
       | 
       | Another thing that's really fun to do is deconstruct his shaders
       | piece by piece, or unpaint the character. It's very enlightening
       | in a different way than his construction videos. I've done this
       | for the shader in the video here, as well as a few of his other
       | shaders, and I always learn things. It always strikes me how
       | close to the edge of the illusion his shaders are, how well they
       | play to the camera and how quickly they look bad with tiny
       | changes. It's a master class in efficiency of design.
        
         | tehsauce wrote:
         | Most of the animations are also his hand coded shaders, but
         | also uses some aftereffects to put it together.
        
         | riggsdk wrote:
         | If I remember right I think he mentioned somewhere on Twitter
         | that he hardcodes most of it in shaders as well. It's crazy
         | cool
        
       | markisus wrote:
       | I wonder if the artist is an example of a "10x programmer" in
       | this particular niche, even just for the fact that only a small
       | percentage of programmers has this level of artistic fluency.
        
         | dahart wrote:
         | Absolutely and without question. I'd argue he surpasses the
         | normal meanings behind 10x, and is one of the super-rare people
         | up in the stratosphere. Not because of the code itself (though
         | his combination of math, code, and art skills are 10x on their
         | own), but more because of his goals and it's effects on other
         | people. Inigo Quilez is one of the most famous demo scene
         | programmers, one of the authors of ShaderToy, has one of the
         | best sets of graphics programming articles on the net
         | (https://iquilezles.org/articles/) and he has been focused on
         | sharing ideas and getting other people to share ideas. His
         | level of knowledge and code influence on other people, if you
         | tried to measure it, which you can't, but it would be more than
         | thousands of times more productive than a single programmer.
        
       | blenderdt wrote:
       | If you are interested in this, another great source is Martijn
       | Steinrucken's channel The Art Of Code:
       | https://youtube.com/c/TheArtofCodeIsCool
        
       | tehsauce wrote:
       | If you're interested in learning to create these types of
       | graphics (SDFs) with shaders, check out our open-source project
       | 
       | https://shaderpark.com
       | 
       | It's specifically designed to make the methods Inigo is demoing
       | in this video easier to use!
       | 
       | There are a couple initial tutorials as well
       | https://youtu.be/QvR4rDSKwvM
        
       | jonnybgood wrote:
       | The code is here from the video description:
       | 
       | https://www.shadertoy.com/view/WsSBzh
        
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       (page generated 2022-06-01 23:02 UTC)