[HN Gopher] The age of Scrum is over
       ___________________________________________________________________
        
       The age of Scrum is over
        
       Author : firstSpeaker
       Score  : 119 points
       Date   : 2022-05-27 18:56 UTC (4 hours ago)
        
 (HTM) web link (chrisjameslennon.medium.com)
 (TXT) w3m dump (chrisjameslennon.medium.com)
        
       | adrianmsmith wrote:
       | So what will come after Scrum? Is anyone here working in a "post-
       | Scrum" world? What does it look like?
        
         | c3534l wrote:
         | Agile, but reinvented, until it becomes full of gurus, coaches,
         | and certifications, at which point we will declare it dead and
         | continue to reinvent the saming manfucturing system we've had
         | since Deming in the early 1950s.
        
         | lucisferre wrote:
         | I've been working in a "post-Scrum" world I suppose in that I
         | have not used it prescriptively for software development in a
         | very long time.
         | 
         | It isn't terribly exciting stuff. Simply remove the unnecessary
         | ceremonies and "rituals" and instead focus on practical and
         | effective solutions to the problems you actually have.
         | Continuously try out new ways of building the software better,
         | measure your results, continue to improve. The heart of the
         | agile manifesto I suppose.
        
           | adrianmsmith wrote:
           | > measure your results ... The heart of the agile manifesto I
           | suppose
           | 
           | That's an interesting one. I don't know if Scrum teams I've
           | been part of are doing this wrong, but I have seen a shocking
           | lack of measurement going on. Much less than with even
           | waterfall.
           | 
           | Whereas with a waterfall approach from decades past one might
           | have a deadline and know if one has hit it or not, or a
           | budget and know if one has overrun or not, the product
           | managers at most Scrum teams I've worked with recently
           | wouldn't be able to tell you what % of time is spent in Scrum
           | ritual meetings, whether the project is overrun or not (as we
           | only plan one sprint ahead, and the project is going to take
           | more than one sprint), what % of time was actually spent on
           | what project in the last sprint (or over the last quarter),
           | what % of time was split between requirements, dev, ops, or
           | any other task, etc.
           | 
           | Has your experience with agile been different? Or am I
           | misunderstanding what you mean by measurement?
        
       | jpswade wrote:
       | The most important part of scrum and the only part that is
       | important is retrospectives, because it allows the team
       | opportunity to step back and make changes to their processes.
       | Everything else is mostly arbitrary. Want to stop doing stand ups
       | or change how you manage work? Go for it, nobody is stopping you.
       | Do what works for you.
        
         | krzyk wrote:
         | In every new team, on first retrospective I test it with a
         | simple: let's get rid of retrospectives (followed by: let's not
         | make demos). If it passes the manager, this is a true retro -
         | never happened.
        
           | xcambar wrote:
           | As a manager, I'd just think you're being provocative and
           | short-sighted.
           | 
           | As an IC, I'd think you're big-mouthed, in a bad way.
           | 
           | In any case, even if you were right, I'd be the kind of
           | colleague you'd have to work your way up to retrieve trust
           | after such a stunt.
        
             | iostream24 wrote:
             | What is an IC?
        
         | ldjkfkdsjnv wrote:
         | Never seen anything useful actually come from a retrospective.
         | There are open and interesting conversations about what went
         | wrong/could be done better, but those discussions never
         | materially change the team. Generally people are who they are,
         | the work is what it is. How the team will be is relatively
         | static given the same set of people and projects.
        
           | latchkey wrote:
           | This is why Pivotal Labs would rotate people on teams quite
           | often. Nobody gets "stuck" doing the same thing endlessly.
        
           | cableshaft wrote:
           | I have the same experience with retros. Generally they've
           | have been a waste of time. Any useful information that could
           | have been gleaned from them were probably already had in an
           | earlier discussion, tend not to be remembered to be brought
           | up again in retros, and at least in the teams I've been on
           | the minutes from the retro meetings don't get recorded
           | anywhere anyway, so there's nothing to refer back to in the
           | future.
        
             | pas wrote:
             | it seems these teams lack(ed) the drive to consciously
             | change.
             | 
             | meetings should have conclusions (action items based on
             | consensus, which are commitments from all members) and it's
             | a typical team dysfunction when members don't honor
             | commitments (someone doesn't do something and then others
             | don't bring this up to hold each other accountable)
             | 
             | if the team is so dysfunctional that it just does the same
             | thing over and over again while constantly promising to
             | change then it should be broken up before the members
             | themselves start to suffer the psychological toll of this
             | cognitive dissonance.
        
           | arnvald wrote:
           | Interesting, I have a very different experience. My team does
           | retrospective once a month (we don't do Scrum, so it's not
           | tied to "sprints") and every month we actually do some
           | improvements.
           | 
           | Sometimes the problems are small, let's say our products have
           | inconsistent CLI interfaces for developers, and that slows us
           | down, so we decide to unify it. Sometimes it's big stuff, for
           | example the team feels that we don't have enough clarity
           | about long term of the product, or there are too many
           | interruptions. Then it's my (EM) or PM's role to figure stuff
           | out.
           | 
           | Some of the good things we changed as a result of retro: we
           | removed stand-ups, we agreed to meet in the office once a
           | week, we introduced a daily support rotation for our users
           | (we build internal tools). We can't fix everything, but every
           | month we get something done, and that keeps the team
           | motivated to bring new ideas to retros.
        
         | latchkey wrote:
         | You are right.
         | 
         | I miss Friday's at Pivotal Labs where we went as a team to a
         | conference room and wrote a happy face, meh face and sad face
         | on the board.
         | 
         | We wrote out things that happened during the week under each
         | column. Everyone votes for what they want to talk about and the
         | items with the most votes get discussed first.
         | 
         | Doing this religiously helped with team cohesion and allowed us
         | to develop better products together. Those 30 minutes were a
         | great way to end each week and set us up for a productive new
         | week on Monday.
        
         | lostcolony wrote:
         | That is also the only meeting (or doc; communal collaboration)
         | prescribed by the Agile manifesto.
         | 
         | People get so caught up in the process trappings of "agile"
         | they miss the point.
        
         | lcfcjs wrote:
        
         | probotect0r wrote:
         | In my experience, most retro meetings I have been in start with
         | the scrum master asking things like "what did we do well this
         | sprint?", followed by complete silence from the team until
         | someone points out a non-point like "we collaborated well...".
         | 
         | One team I worked on decided to not pre-schedule retro
         | meetings. Instead we had a 'retro board', which was just a
         | section of a white board where team members would write down
         | specific things that they think would be worth discussing in a
         | future retro meeting. The team would decide to hold a retro
         | meeting once the board had accumulated a few things to talk
         | about. We found this approach was super effective because we
         | knew what we needed to discuss when we held the meeting,
         | instead of waiting for team members to recall something to talk
         | about.
        
         | corrral wrote:
         | That's how it works in well-functioning agile teams, but in
         | "Agile" teams the team can't decide on their own to e.g.
         | totally ditch standups. Management won't allow it, or they've
         | set up the project manager to be God of Agile and they get last
         | say on that kind of thing, and so on.
         | 
         | "Agile" teams outnumber agile teams by a large margin.
        
           | digisign wrote:
           | I've tried to explain several times to a client that 20-25
           | people is too many for a standup.
        
             | corrral wrote:
             | My "favorite" is when they mix teams working on unrelated
             | things in the same standup. That sucks no matter how many
             | people are in the meeting (thought obviously it's worse the
             | larger the attendance)
        
             | quickthrower2 wrote:
             | The advantage if this is you have now 20 bored people
             | waiting their turn to spit out a sentence. As they tune out
             | their subconscious mind figures out an elegant solution to
             | what they were suck on.
        
           | henrikschroder wrote:
           | If you have a good team with good people, it doesn't matter
           | much which process you're following, because shit will get
           | done anyway.
           | 
           | Agile was a way of trying to document how some good teams got
           | shit done, but most of the companies and people trying to
           | implement it didn't understand that you actually need good
           | people, they thought it was the process, and thus "Agile" was
           | born.
           | 
           | ...and to the _complete mystery_ of everyone involved,
           | "Agile" teams don't get shit done.
        
             | Silhouette wrote:
             | This is painfully true and also deeply ironic given one of
             | the lines in the Agile Manifesto itself.
        
             | quickthrower2 wrote:
             | Good people but not just that. Good culture, good
             | management, good business model / funding, and a good
             | sprinkle of luck.
             | 
             | And what makes them high performing? What is the metric?
             | Money?
        
           | g051051 wrote:
           | That's how it works in well-functioning teams, period. Being
           | "Agile" or "agile" has nothing to do with it.
        
         | flir wrote:
         | You need measurement too. You need a way to measure the success
         | of the change that was agreed on in the retrospective. Story
         | points, LoC, tickets, whatever.
        
         | ratww wrote:
         | The most important part is making the changes to processes.
         | Sure, retrospectives are part of it, but when retrospectives
         | become just a place for the team to air their grievances but
         | all suggestions are blocked by management, it is hell on earth.
         | 
         | "Having no process at all" beats "Performative Scrum".
        
         | _the_inflator wrote:
         | I agree. I see retros as the only time, a team as a whole
         | sits/works together for around 2 hours at a time.
         | 
         | My advice: treat retros as a way to check in with your team or
         | the team itself. Sometimes, if there are no pressing topics,
         | just talking and chilling can be the best use of the time.
        
         | WhiskeyTang wrote:
         | I completely agree. I was a certified scrum master, scrum
         | master of a team of 6 for 2 years, and was directly coached by
         | an external (and expensive) scrum consultant. We got pretty
         | deep into the scrum process, even going so far as to estimate
         | and track the number of hours each task would take. After all
         | of that, my takeaway is that thoughtful, engaging
         | retrospectives are the only scrum "event" or process that a
         | team should do. Want to do a stand up meeting only once a week?
         | Go for it. You think pointing stories is a waste of time? Cool,
         | spend that hour coding instead. But you have to regularly check
         | in and make sure your process is actually working, and then put
         | some effort into improving it.
         | 
         | Also, don't forget to retro your retros. Maybe a 2 hour meeting
         | twice a month is a waste of time because your team is already
         | great at providing feedback and trying new things naturally.
         | Getting rid of the meeting might be the best thing as long as
         | there is a viable alternative way for everyone to provide
         | feedback and suggestions.
        
           | pas wrote:
           | how did you estimate hours? do you mean that the team
           | estimated "story points" and it was so precise _and_ the team
           | was so good at meeting the per-sprint point load that it was
           | basically a nice hour estimate? or did you estimate hours
           | directly?
        
         | adrianmsmith wrote:
         | I find one problem with retros is they violate the principle of
         | "praise in public, criticism in private". People instinctively
         | understand that and thus there tends to be more praise.
         | Everyone hears themselves praising the process and thus start
         | to believe it actually is good. Therefore more Scrum gets done,
         | no matter if it's actually good for the team or company or not.
         | 
         | Recently I went to a retro where the positives were listed as a
         | great team, great accomplishments in the last sprint, thanks to
         | person X for going the extra mile, and so on. When it came to
         | discuss the negatives, the main one was "the meeting room was
         | hard to find".
        
         | zerr wrote:
         | In my several years of experience of participating in
         | retrospectives at two different companies/teams - it's a total
         | waste of time. Just one of the ceremonies for keeping "Agile
         | Coaches" employed.
        
           | spelunker wrote:
           | IMO I think it depends on how the team handles it. The team
           | I'm on tends to oscillate between "useless meeting" and
           | "agent for change". I think if there's nothing to talk about
           | why have yet another meeting? Perhaps we'll implement a straw
           | poll about actually holding retrospective... I'll bring it up
           | in the next retro of course.
        
         | legulere wrote:
         | Retrospectives don't help when your problems are external and
         | you do not have influence on them. If you get how much needs to
         | be done and what needs to be done set fixed from outside the
         | team cannot do much about it. And that what scrum often ends up
         | in a lot of companies: all the responsibility when things go
         | bad but none of the autonomy that would be needed.
        
           | muaddirac wrote:
           | I've noticed a related effect, where every problem discussed
           | in a retro has a "process" solution, because the team's own
           | processes are the only thing the team can fully control.
           | 
           | This can lead to both a constant churn in processes and a
           | piling on of additional processes, which bog the team down
           | with an explosion of on-call-like rolls that get rotated
           | through team members.
        
         | JTbane wrote:
         | >The most important part of scrum and the only part that is
         | important is retrospectives
         | 
         | That's funny because my "scrum" team doesn't do retrospectives
         | at all, we just focus on long planning sessions every sprint.
         | We are fully scrumfall.
        
         | SkyPuncher wrote:
         | Everything needs to reflect to the team's needs. I'm a very big
         | advocate of scrum, but I rarely have my teams run pure scrum.
         | One thing I absolutely love is introducing the concepts of
         | sprints and watching conversations switch from bickering about
         | single day deadlines on a multi-week project to "sounds like
         | it'll take X sprints".
         | 
         | There are essentially two times you should try to follow scrum
         | perfectly:
         | 
         | * During a fire/emergency. This should be rare. It helps keep
         | the response moving without unnecessary overhead. Yes, the
         | meetings are overhead - but they often cut out other other
         | head.
         | 
         | * When gelling a new team. Scrum is really helpful in getting
         | the team to mesh quickly. Routine contact, flexibility, small
         | iteration, all good stuff.
         | 
         | Outside of that, roll scrum back to match the team. For us,
         | that's:
         | 
         | * Bi-weekly retrospectives.
         | 
         | * 1 to 3 standups per week (depending on the team's need)
         | 
         | -----
         | 
         | Basically, we ask for 4 hours of people's time over 2 weeks. We
         | find this ends up saving well over 4-hours of 1-off and random
         | meetings.
        
         | Gunax wrote:
         | I did retrospectives at a job for 2.5 years.
         | 
         | I don't think in those ~60 retros, was there one thing we
         | actually changed or accomplished.
         | 
         | Certainly much griping happened. But ultimately very little
         | couod be accomlished, because our problems were beyond the
         | team.
         | 
         | I would love to see retrospectives that worked, just to know
         | what they are like. But so far I mostly see people forced to
         | contribute to the retro, which results in:
         | 
         | 1. Generic pats on the back for every minor thing we did.
         | 'Really good job releasing feature X!' 2. Lot's of social
         | compliments and jokes. 'X joined the team! Yay!' 3. Problems
         | that we know about, but aren't tractable. 'The database schema
         | we made 10 years ago really sucks!' but fixing it isn't
         | practical.
        
           | lostcolony wrote:
           | So there probably were some things during that time the team
           | could change, even if it was out of pure pragmatism (i.e.,
           | "well, raising this issue led to a bunch of busy work. Let's
           | not raise that kind of issue any more"). But even if not,
           | there certainly was benefit just agreeing "yeah, this is a
           | problem we can't address", since that builds a stronger team.
           | 
           | That said, the situation you describe gets solved by the org
           | adopting a retro itself. The team lead raises the broader
           | issues up at a retro with other stakeholders/higher level
           | management/etc, who -can- fix it.
        
         | superfrank wrote:
         | I disagree... kind of.
         | 
         | Every team is different and will have different strengths and
         | weaknesses. Scrum should act as a framework to get your team to
         | do the things it's not doing, but it should be doing. The most
         | important parts of scrum are the ones that align with your
         | teams weaknesses. If your team is already good about giving
         | feedback to each other and trying new things to improve retros
         | may be completely unnecessary. If your team just carries on
         | doing that same old things because "that's the way it's always
         | been done", then retros could easily be the most important
         | part.
         | 
         | One of my favorite teams I ever worked on was great about
         | giving each other feedback and trying new things. Retros were
         | completely unnecessary because we were great about giving
         | feedback in the moment. Stand ups were super important on that
         | team though because we didn't have an EM and our PM was
         | completely checked out, so everyone just kind of did what they
         | wanted. If we didn't check in regularly it completely possible
         | for stuff to fall through the cracks or get forgotten.
         | 
         | The team I'm on now, retros are super important because
         | everyone is super agreeable and will hold in complaints. Sprint
         | planning on the other hand is almost completely unnecessary
         | since we have a bunch of long running one person projects that
         | will get done when they get done. Each sprint is basically just
         | everyone going, "I'm continuing what I was working on last
         | sprint".
         | 
         | Figure out what the goal of each piece of scrum is. If your
         | team already does that well, throw the process away. Scrum (for
         | your team) should be what is left. Repeat occasionally since
         | teams and people change.
        
           | BlargMcLarg wrote:
           | >If your team just carries on doing that same old things
           | because "that's the way it's always been done", then retros
           | could easily be the most important part.
           | 
           | This tends to happen even with retros. Retros assume a lot of
           | things about a team in order to work which just don't hold
           | for a vast majority of teams.
           | 
           | That's the problem with almost every methodology. They make
           | assumptions on how a team _should_ work in order for the tool
           | to do its job. If the team doesn 't work that way, it's the
           | teams fault. You obviously can't blame a tool, but a tool
           | isn't particularly useful when it doesn't solve the problem,
           | either.
           | 
           | Example for retros. They solve agreeableness and bottling
           | things up, _in theory_. In practice, a lot of people stay
           | agreeable and continue to bottle things up. They don 't want
           | to share frustrations. Maybe they try a few times, only to
           | notice what they say doesn't really affect the future,
           | leading to more frustration than just not saying anything.
           | Which then puts the time spent doing the retrospective in
           | question, or worse, it causes frustration because it keeps
           | individuals from burying their problems. There are so many
           | ways retros can be a big nothing burger, none of which are
           | inherently the problem with retros.
           | 
           | Then someone comes along saying "have you tried this". No
           | Captain Obvious, I haven't tried using a coconut to smash
           | against the wall instead. I'm sure it will break now, and I
           | won't risk getting coconut splinters in my face.
        
             | superfrank wrote:
             | First of all, I hear your frustration. I've been a part of
             | way too many teams that just do things for the sake of
             | doing them. It sucks when it seems like no one else cares
             | or will even acknowledge that it's a waste of time.
             | 
             | I'm not trying to push any particular part of scrum on
             | anyone. My point was that I think teams should look to
             | agile as a bunch of suggestions and should change or remove
             | things as they see fit. If it's not working, scrap it. If
             | retros assume your team works in one way, and your team
             | doesn't work that way, change how your team does retros or
             | don't do them.
             | 
             | Hell, at one company I worked at that was going through a
             | particularly rough transition, we moved our "retros" to 3pm
             | on Friday, brought beers, and by the 15 minute mark it was
             | usually just a bitch-fest about everything that was going
             | wrong at the company. They weren't the most productive
             | retros ever, but it was what the team needed at that time.
             | 
             | > Example for retros. They solve agreeableness and bottling
             | things up, in theory. In practice, a lot of people stay
             | agreeable and continue to bottle things up.
             | 
             | I disagree. From what I've seen, people are a lot more
             | willing to speak up if they know they're not the only one
             | feeling that way. It's easier to "yes and" someone else's
             | complaint that speak up on your own. I just ran our retro
             | today, where one of the more quiet members only had
             | positive things to say until one of the other members of
             | the team mentioned how they were having trouble getting
             | reviews on PRs in a timely manner. Once that was out there
             | the quiet team member was happy to hop in and share her
             | issues around the same thing, but I doubt that would have
             | happened if someone else hadn't "popped the cork".
             | 
             | > Maybe they try a few times, only to notice what they say
             | doesn't really affect the future, leading to more
             | frustration than just not saying anything.
             | 
             | This sounds like the real root of your problems. If nothing
             | is coming from your retros, I can see why you would be
             | frustrated (I would be too). Our retros end with us going
             | over the list of action items and assigning owners. Our
             | next retro then starts with us going over that same list
             | and seeing who got what done. For my current team that
             | works really well and we've actually had some pretty great
             | things come out of our retros because of it. I'm not trying
             | to push that on you, but just giving an example of what
             | works for us.
             | 
             | I hope I don't come off as offensive, but it really sounds
             | to me like your team is pretty dysfunctional. I'm not sure
             | there's really any process to get around that. Saying
             | retros are useless when no one on your team cares is kind
             | of like saying power steering is useless when your car is
             | on fire.
        
           | conradfr wrote:
           | What's the point of even doing "sprints" then?
        
             | superfrank wrote:
             | Can you elaborate further? I don't understand what part of
             | my response this is directed at.
             | 
             | Edit: Nvm, I figured it out. I assume you're referring to
             | this?
             | 
             | > Sprint planning on the other hand is almost completely
             | unnecessary since we have a bunch of long running one
             | person projects that will get done when they get done. Each
             | sprint is basically just everyone going, "I'm continuing
             | what I was working on last sprint".
             | 
             | Honestly, not a ton. If we worked in isolation, we could
             | probably drop them and little would change for us. The
             | value that I feel like they bring are:
             | 
             | - It forces developers to agree on and commit to a certain
             | amount of work for those two weeks. If a dev says, I'm
             | going to do these three things and two weeks later they're
             | not done with #1 it's a red flag. They may have a totally
             | legitimate reason, but it at least forces us to ask the
             | question.
             | 
             | - Kind of in the same thought process it helps us break
             | month long projects down into smaller deliverables and
             | communicate the status outward. We could easily do this
             | without sprints, but some sort of break down is needed, so
             | why not sprints?
             | 
             | - Other teams are doing more traditional sprint planning,
             | so it gives us all a common language to communicate in. If
             | we need something from another team, being on the same
             | schedule as everyone else is nice.
             | 
             | - Our release schedule is tied to sprints. Without sprints
             | it'd be much harder to keep track of what is going out
             | when.
             | 
             | Just to give more detail, we do have a sprint planning
             | meeting, but it's basically just all of us meeting and
             | saying what we're working on in the next sprint. Like I
             | said in my original comment, we took the parts that worked
             | for our team and threw away the rest.
        
             | usr1106 wrote:
             | The whole terminology shows an attitude hostile to
             | employees, just squeezing out the last drop of juiceout of
             | them. Nobody can sprint all the time, sometimes you just
             | need to walk slower.
             | 
             | I think I have seen 3 types of people
             | 
             | * some get cynical and just don't care about the sprint
             | goals. What doesn't get done this sprint gets carried over
             | to the next one
             | 
             | * others really want to get ticked off everything. So they
             | compromise on quality, pile up technical debt. Eventually
             | they hope the project will be closed or they move one.
             | 
             | * 3rd category burns out themselves. This can end badly, I
             | have seen suicide attempts, people disappearing from their
             | family and of course sick leaves and quitting their jobs.
             | 
             | I don't think planning every 2 weeks is a bad thing. It
             | just makes sure that plans get reviewed, updated, and
             | refocussed frquently enough. Whether the goals have been
             | reached or not I don't care that much. Retros are often a
             | waste of time. Yeah, we underestimated something. We forgot
             | a task. Unforeseen customer support suddenly had higher
             | priority. There is always some reason why things went
             | differently, despite all intentions to do it better every
             | time.
             | 
             | Edit: No I don't think all sprints go just completely
             | wrong. But there is always something that didn't work out.
             | Maybe 30% on average? With my current team we try to mostly
             | look at the 70% that we got done reasonably well and then
             | we move on carrying over what still needs to be done.
        
       | villuv wrote:
       | In my (20y+) experience, as soon as a methodology/process gets a
       | name for itself, it has lost its original meaning and starts
       | undermining the productivity. At that time all sorts of
       | consultants crawl out of the woodwork and start converting
       | companies to that process. Making good money of course. After
       | that, following the process becomes more important than whatever
       | the actual product is. Turning a large corporation into a new
       | process takes years. Lots of documents created and new roles with
       | funny names etc. And then someone invents a new cool process....
       | In my opinion, the basics is just to plan ahead only as far as
       | realistic, communicate freely and directly in all levels
       | including customer, document what makes sense, learn from
       | mistakes and don't be afraid to throw away and redo things that
       | don't work. Which, in my opinion, is pretty much the core of most
       | of the processes anyway. But please don't start calling it with
       | some name....
        
       | mumblemumble wrote:
       | Just yesterday, my team officially agreed to discard the last
       | vestiges of our ailing Scrum practice. (Corporate requires us to
       | use JIRA, and JIRA forces us to organize things into sprints, so
       | there's that, but, even there, we've agreed to just do what we're
       | going to do and pencil whip things to make JIRA happy.) I'm
       | optimistic. The new plan is a loose high-level structure and a
       | lot more room to experiment with our process and find what feels
       | good. And a renewed commitment to do so. And a fresh morale
       | boost. The transition will be difficult, but we will learn much
       | and be better for it.
       | 
       | I personally tend to defend Scrum as being overly maligned and
       | often blamed for the consequences of misapplications. But that
       | last sentence is a double edged blade. The truth is, the model is
       | brittle and internally unstable, and it's difficult to get good
       | results without constant vigilance to ensure the rituals are
       | being performed correctly.
       | 
       | (There's even an entire role just for doing that. It's the one
       | with Scrum in the name.)
       | 
       | And that's getting tricky in an increasingly distributed world.
       | Online ticketing systems, for example, practically beg you to
       | overload the tickets with extraneous clutter and paperwork that
       | bogs you down. But you can't use the preferred sticky notes on a
       | wall if you're not co-located. Story points basically don't work
       | without planning poker (or similar), but planning poker is
       | exhausting, and videoconferencing is exhausting, and nobody has
       | much appetite for the exercise in self flagellation that is Zoom
       | planning poker, so we all mentally and emotionally check out,
       | which completely defeats the purpose of planning poker.
       | 
       | Also, Scrum is meeting-heavy. We're spread across six time zones.
       | We have precious few hours in the day when we can all meet at the
       | same time, and we simply can't afford to continue spending them
       | all on so many synchronous rituals.
        
       | adrianmsmith wrote:
       | Looking at one software development agency I worked with for a
       | large corporate client, everyone wanted to use Scrum, but there
       | was massive inefficiency (maybe it was just the way they were
       | doing it, although I've seen such things a few different
       | companies now). The project managers at the customer were bright
       | and competent, as were the team. Nobody was lazy. So why did they
       | decide to work that way, and why did they put up with it?
       | 
       | I came to the conclusion Scrum offers two key advantages to the
       | stakeholders on each side of a client/agency relationship:
       | 
       | - In a large company, mistakes are punished more harshly than
       | successes are celebrated. (Mainly because your competition for
       | the next promotion are going to promote your failures.) So it's
       | important not to get things wrong. The most certain way to not
       | get decisions wrong is to not decide anything at all. By using
       | Scrum and planning only a sprint ahead, and not having any long-
       | term vision, they achieve that.
       | 
       | - The agency is billing by time. The longer things take the
       | better. If all their team spend 30% of their time on Scrum
       | meetings (the amount I currently spend at my current employer),
       | the manager of the agency sees that and isn't unhappy about the
       | situation. Soon progress slows down and the customer requests
       | more people get put on the project, the manager of the agency
       | isn't unhappy about that either.
       | 
       | So both parties want to use Scrum, therefore of course an
       | agreement is reached and Scrum is used.
       | 
       | It's not about delivering great software, or delivering it
       | quickly, etc. Neither the middle manager at the customer nor the
       | boss of an agency directly benefit from those things.
        
         | baal80spam wrote:
         | > In a large company, mistakes are punished more harshly than
         | successes are celebrated.
         | 
         | But isn't it _always_ the case? The reason being:  "we
         | succeeded as we expected - move on, nothing to see here" vs
         | "something failed, we need to discuss and find out who is to
         | blame!"
        
       | m12k wrote:
       | To me, Scrum has always been something of a paradox. The whole
       | point of agile is to adapt the process to the team's needs - if
       | you're doing dogmatic agile, you're not actually doing agile. But
       | what Scrum seems to add on top of the agile manifesto seems to be
       | mainly dogma.
       | 
       | I like the term "just-in-time process". A team should have only
       | the processes in exactly the amounts that provide value to the
       | team, and no more. If a daily standup is found to waste people's
       | time, don't do it, or do it less often. If team members are found
       | to need to do more coordination, maybe other avenues of
       | communication could be encouraged?
        
         | mxuribe wrote:
         | I see it similarly! A team should leverage only what helps it,
         | and no more. In fact, i have quoted to teams (that are thinking
         | how to adopt agile, scrum, whatever) some lines from Bruce
         | Lee's Jeet Kune Do: "...I hope to free my followers from
         | clinging to styles, patterns, or molds. Remember that Jeet Kune
         | Do is merely a name used, a mirror in which to see
         | "ourselves"...Jeet Kune Do is not an organized institution that
         | one can be a member of...Again let me remind you Jeet Kune Do
         | is just a name used, a boat to get one across, and once across
         | it is to be discarded and not to be carried on one's back..."
         | Some teams get it, while others just follow what a paid
         | consultant suggested (based on tech zeitgeist).
        
         | myth2018 wrote:
         | The biggest problem is not in Agile itself, but indeed in the
         | dogmatism of its practitioners. I believe that stems from the
         | fact that agile methods became too "productized": there's a
         | whole market of books, lectures, certifications, courses etc
         | and lots of people willing to profit from it.
         | 
         | Eventually it became a sort of a religion. If you question it,
         | it's because you don't understand it; if it yields bad results,
         | it's because you did it wrong; if it doesn't fit the dynamics
         | of the rest of the company, it's because the company is
         | immature. All the methods have known limitations and
         | prerequisites. All but Agile, which is perfect.
         | 
         | It's a ridiculous lack of empiricism for a discipline like
         | software engineering.
        
           | marcosdumay wrote:
           | I don't think "eventually" is the right word there. It
           | immediately became dogma, and the one most used description
           | about people's implementation of agile was always "you are
           | doing it wrong".
           | 
           | Somehow the things in the Agile Manifesto never popularized,
           | only those religions did.
        
           | pydry wrote:
           | If agile were christianity, scrum would be the catholic
           | church - the institutionalized, rigid, dogmatic and
           | hierarchical instantiation of the original vaguely specified
           | & lovey dovey cult.
        
           | manuelabeledo wrote:
           | > The biggest problem is not in Agile itself, but indeed in
           | the dogmatism of its practitioners.
           | 
           | I feel that most people don't understand that larger
           | corporations don't adopt Agile to benefit product teams, but
           | to add a layer of measurability to the process that is only
           | useful for middle and upper management to establish and track
           | OKRs.
           | 
           | Thus Agile may not be a failed idea, but it arguably fails at
           | the implementation.
           | 
           | Agile apologists seem to be disconnected from this reality.
        
           | capableweb wrote:
           | Most of the consultants/junior developers/managers and others
           | who try to shoehorn "agile" into every process and team
           | doesn't seem to have actually read the original "agile
           | manifesto", which is:
           | 
           | > Individuals and interactions over processes and tools
           | 
           | > Working software over comprehensive documentation
           | 
           | > Customer collaboration over contract negotiation
           | 
           | > Responding to change over following a plan
        
             | DreamFlasher wrote:
             | > consultants/junior developers/managers and others who try
             | to shoehorn "agile" into every process and team
             | 
             | This is in itself a major point. Managers trying to put
             | scrum on everything. This is my main hope for scrum passing
             | away. I have seen it now several times companies deciding
             | to use scrum for research projects, and after a year they
             | all realize how bad of an idea that is.
             | 
             | On the other hand so far I haven't worked for a single
             | company that actually did scrum (despite claiming it). They
             | all started by "adjusting the process" and removing the
             | scrum master. Sure. You totally understood how this works.
        
             | myth2018 wrote:
             | I agree with you.
             | 
             | But even the Manifesto has some points that make it
             | impractical in many circumstances.
             | 
             | To stick with a single example: is it safe to favor
             | customer collaboration over contract negotiation when
             | dealing with high budget projects? Changes in requirements,
             | delays, reprioritizing in client's side, those are all
             | things we know that may happen. How are we going to deal
             | with them after you favored customer collaboration, and
             | that collaboration doesn't exist anymore?
             | 
             | Agile requires Trust. But trust is a fluid thing, and we
             | must cope with its fluctuations.
             | 
             | The client is cooperating? Good, let's get a bit liberal
             | about some rules, but let's keep monitoring the situation.
             | The team is mature enough to self-manage? Good, let the
             | team manage itself, but keep an eye to see if things are
             | still running smoothly as the time goes by.
             | 
             | The biggest problem of Agile is that it takes Trust for
             | granted and assumes that every single stakeholder wants the
             | project to succeed, and shares the exact same definition of
             | success.
        
               | dasil003 wrote:
               | These are good points, but trust is not a prerequisite
               | only for Agile. IMHO all large-scale software projects
               | require trust to create space for the team to figure out
               | the right path. If trust is lacking, it needs to be
               | established, but the actions and steps that need to be
               | taken are highly contextual and outside the scope of the
               | Agile Manifesto.
        
               | dragonwriter wrote:
               | > To stick with a single example: is it safe to favor
               | customer collaboration over contract negotiation when
               | dealing with high budget projects?
               | 
               | Yes, but note that the client is _inside the circle_ ,
               | not an external force, in Agile.
               | 
               | > Changes in requirements, delays, reprioritizing in
               | client's side, those are all things we know that may
               | happen.
               | 
               | Yes, that is specifically what the point deals with, _on
               | both sides_. Favoring contract negotiation over
               | collaboration is a very poor way of dealing with those
               | things.
               | 
               | (The X over Y statements in the Manifesto are not X
               | instead of Y, but Y must be centered on supporting X;
               | contract negotiation is necessary, but the terms must be
               | framed to support collaboration rather than impede it by
               | being inflexible for the kinds of things that are known
               | to be likely to change over the time of the project
               | development.)
               | 
               | > How are we going to deal with them after you favored
               | customer collaboration, and that collaboration doesn't
               | exist anymore?
               | 
               | If the need for collaboration was centered in contract
               | negotiation, then that will be addressed.
               | 
               | > The biggest problem of Agile is that it takes Trust for
               | granted
               | 
               | The biggest problem (though far from only) problem of
               | Agile is that the authors of the Manifesto underestimated
               | the degree to which people would misread "over" as
               | "instead of", even given an _explicit_ admonition that
               | that reading was incorrect, making the Manifesto terse
               | and catchy, but ineffective in communicating it 's core
               | ideas.
        
               | skrtskrt wrote:
               | If you don't protect yourself with a contract, another
               | party will screw you 11 times out of 10.
               | 
               | By all means collaborate, but put it in a contract too.
        
         | ignoramous wrote:
         | > _...team should have only the processes in exactly the
         | amounts that provide value to the team, and no more._
         | 
         | It is interesting to go to the origins of _scrum_ and its
         | emphasis on the team and team-work for high-quality, low-cost
         | product development.
         | 
         | > _...companies in Japan and the United States are using a
         | holistic method -- as in rugby, the ball gets passed within the
         | team as it moves as a unit up the field. This holistic approach
         | has six characteristics: built-in instability, self-organizing
         | project teams, overlapping development phases, 'multilearning,'
         | subtle control, and organizational transfer of learning. The
         | six pieces fit together like a jigsaw puzzle, forming a fast
         | flexible process for new product development._
         | 
         | A radical scruffy setup that challenges both the status quo and
         | the leadership of an org rather than confirm to any set
         | processes and workflows.
         | 
         | https://hbr.org/2016/04/the-secret-history-of-agile-innovati...
         | 
         | ---
         | 
         | Some more snipped excerpts:
         | 
         | > _...under the new approach (in its extreme form) nonexperts
         | undertake product development. They are encouraged to acquire
         | the necessary knowledge and skills on the job. Unlike the
         | experts, who cannot tolerate mistakes even 1% of the time, the
         | nonexperts are willing to challenge the status quo. But to do
         | so, they must accumulate knowledge from across all areas of
         | management, across different levels of the organization,
         | functional specializations, and even organizational boundaries.
         | Such learning in breadth serves as the necessary condition for
         | shared division of labor to function effectively._
         | 
         | > _A project team consisting of members with varying functional
         | specializations, thought processes, and behavior patterns
         | carries out new product development. While selecting a diverse
         | team is crucial, it isn't until the members start to interact
         | that cross-fertilization actually takes place._
         | 
         | > _Selecting the right people for the project team while
         | monitoring shifts in group dynamics and adding or dropping
         | members when necessary. Creating an open work environment.
         | Encouraging engineers to go out into the field and listen to
         | what customers and dealers have to say. Establishing an
         | evaluation and reward system based on group performance.
         | Managing the differences in rhythm throughout the development
         | process. Tolerating and anticipating mistakes. Encouraging
         | suppliers to become self-organizing. Involving them early
         | during design is a step in the right direction. But the project
         | team should refrain from telling suppliers what to do._
         | 
         | > _Headquarters ' involvement is limited to providing guidance,
         | money, and moral support at the outset. On a day-to-day basis,
         | top management seldom intervenes; the team is free to set its
         | own direction. In a way, top management acts as a venture
         | capitalist. Or as one executive said, 'We open up our purse but
         | keep our mouth closed.'_
         | 
         | > _Top management kicks off the development process by
         | signaling a broad goal or a general strategic direction. It
         | rarely hands out a clear-cut new product concept or a specific
         | work plan._
         | 
         | > _Starting with the guidelines set forth by top management,
         | [the team begins] to establish their own goals and keep on
         | elevating them throughout the development process. By pursuing
         | what appear at first to be contradictory goals, they devise
         | ways to override the status quo and make the big discovery._
        
         | adrianmsmith wrote:
         | > To me, Scrum has always been something of a paradox. The
         | whole point of agile is to adapt the process to the team's
         | needs - if you're doing dogmatic agile, you're not actually
         | doing agile.
         | 
         | It seems to me that Scrum has "no true Scotsman" built right in
         | to the model. If you criticize it, a Scrum practitioner can
         | just reply "well, just adapt it to your needs then". Or if you
         | hear of something too crazy a team is doing with Scrum because
         | they adapted "well, they're not doing Scrum right".
        
           | synu wrote:
           | They called it "scrum but"
        
         | deanCommie wrote:
         | In an age where tech workers have massive autonomy and respect,
         | it might be difficult to remember WHY the original Agile
         | manifesto was written.
         | 
         | Sure it talks about delivery, working software, and the like.
         | 
         | But a big motivator wasn't just "Craftsmen who want to do their
         | craft more effectively", it was "Employees who are being abused
         | by project managers, Gantt charts, and top-down waterfall death
         | marches, who want to have sanity"
         | 
         | The part of 2-week sprints that says "deliver working software
         | at the end" is just as important as the part that says "PMs
         | can't introduce new scope into the sprint".
         | 
         | So the reality is It Depends on the company.
         | 
         | If you're lucky enough to be in a place where you have full
         | control over your process to deliver software, Bottoms Up,
         | Just-In-Time Process is the perfect attitude. But if management
         | is enforcing archaic practices for no seemingly clear reason,
         | the "rigid" nature of Scrum actually helps enforce a good way
         | of doing things in a way that "traditional" management can
         | reason about.
        
         | synu wrote:
         | The Kanban book by David Anderson was all about this, but it
         | never caught on like Scrum did. If I'm feeling cynical I think
         | its because there were no certifications to charge for and no
         | strange new roles for middle managers.
        
           | Silhouette wrote:
           | That is unfortunate indeed. The basic idea that you can run a
           | software team by collecting a set of useful and moderately
           | sized projects to do and then picking the most important ones
           | to do first is reasonable enough. It's the extra process that
           | goes way too far, full of formulaic time-wasting meetings and
           | participants whose roles need silly names because no-one can
           | explain or justify them on merit alone. But it's hard to sell
           | tickets to a conference where the keynote speech is five
           | minutes long and the same as last year.
        
           | cupofpython wrote:
           | i dont think that is cynicism. ideas need to be commodified
           | for corporate use or else HR / recruiting does not know what
           | to do with it.
        
         | apocalyptic0n3 wrote:
         | > The whole point of agile is to adapt the process to the
         | team's needs - if you're doing dogmatic agile, you're not
         | actually doing agile. But what Scrum seems to add on top of the
         | agile manifesto seems to be mainly dogma.
         | 
         | I oversee (i.e. just making sure they're running well and on
         | schedule) a bunch of different project teams and this is a
         | frequent debate I have with the leads on those projects. If x
         | and y is working for you, but z isn't, why don't you meet with
         | your team and adjust z to make it work with the project and,
         | more specifically, your personnel better? The response is
         | almost always "But then it's not Scrum." They get in this
         | mindset that if they don't follow the Scrum workflow to a T,
         | then they're failing as leaders. That the workflow should be a
         | rock that you beat your team against until they conform to it.
         | It's a struggle backing them down from that edge and convincing
         | them that Scrum doesn't work in all (many) cases, but a few
         | minor tweaks to it will make your team function more
         | effectively pretty easily. A lot of them struggle to accept
         | that the "few minor tweaks" is always different between
         | projects and teams, too.
         | 
         | Retros are essential for running an effective agile workflow,
         | whether it be Scrum, Kanban, near-Scrum, or something else. You
         | need to take a step back, view the process from the outside
         | with your team, and figure out how to more effectively function
         | going forward. Trying to appease the Scrum gods or your manager
         | by adhering to every single character of Scrum as if it is
         | scripture doesn't make any project better, in my opinion.
         | Everything has to be flexible to some extent, including you,
         | your team, and your processes.
        
         | Jenk wrote:
         | One near constant thing I notice is that hardly anyone
         | (_especially_ scrum certified folk) recognises that scrum, by
         | design, makes it self redundant. Most think scrum is a final-
         | state. A goal line.
         | 
         | It's not. Scrum is a training/introductory agile framework.
         | There is an evolution to scrum built right into the framework
         | that transforms it into not-scrum. The framework encourages
         | moving from the initial (and what most orgs think is the final
         | state of scrum) "Type A" where the team work in isolated
         | timeboxes, with downtime between for planning etc. through
         | "Type B" with preparation(s) for upcoming sprints, and feedback
         | from previous sprints, overlapping the current sprint, to "Type
         | C" with complete "just-in-time process" transformation where
         | doing any given ceremony is done on-demand. And, crucially, it
         | encourages evolving _beyond_ this.
         | 
         | Type C will be familiar to anyone practicing Kanban. Or dare I
         | say, anyone with experience with "doing agile right" will have
         | an experience matching what Type C describes.
        
       | rawoke083600 wrote:
       | oh please let this be true !
        
       | baal80spam wrote:
       | But, but... where would all the Scrum Masters go?!
        
         | mavelikara wrote:
         | They will co-opt the next revolution, just as they did this
         | one.
        
         | lapetitejort wrote:
         | Promoted to Vice President
        
         | flir wrote:
         | They just....... die?
        
         | bbarnett wrote:
         | Where the pocket calculators do?
        
           | arthurcolle wrote:
           | "I'll give you my HP Prime when you pry it from my cold, dead
           | hands"
        
           | cableshaft wrote:
           | So Silicon Heaven, then?
           | 
           | https://youtu.be/lm6YnAqPv4w
        
         | AnimalMuppet wrote:
         | Preferably, far away from me.
        
       | pmoriarty wrote:
       | This reminds me of Dave Thomas' _" Agile is Dead"_ talk:
       | 
       | https://www.youtube.com/watch?v=a-BOSpxYJ9M
        
       | loofatoofa wrote:
       | lol the monoliths are going nowhere. scrum, rails, mainframes.
       | whatevs.
        
       | martythemaniak wrote:
       | Apparently it came and went and I never understood what it was.
       | 
       | My team meets regularly are we scrumming? We ship quickly and
       | iteratively, are we agile?
        
         | wccrawford wrote:
         | Yes, but you're not "Scrumming" and "Agile" with capital
         | letters. And that's a good thing, because then you wouldn't be
         | "agile" anymore.
         | 
         | I actually like Scrum, but holding onto it too tightly is a big
         | mistake, IMO.
        
         | peanut_worm wrote:
         | Scrum and Agile are like Monads, no one really knows what they
         | are.
        
           | moron4hire wrote:
           | What don't you get about a monad in X is just a monoid in the
           | category of endofunctors of X, with product x replaced by
           | composition of endofunctors and unit set by the identity
           | endofunctor.
        
           | mxuribe wrote:
           | Monads are when you have more than a single nad... /s
        
       | layer8 wrote:
       | I'd argue that the Agile Principles are all you need, and that
       | they are pretty much timeless. Really, please read through them:
       | https://agilemanifesto.org/principles.html
       | 
       | Everything else tends to devolve into ceremony/dogma.
        
       | compiler-guy wrote:
       | The age of Scrum never really started, because no one does any
       | agile development properly ever.
       | 
       | At least that's what the proponents say when anyone points out
       | any issue at all with anything agile.
        
         | krzyk wrote:
         | And scrum is not agile ("people above processes").
        
         | jtdev wrote:
         | Most organizations that I've worked with as a consultant think
         | Jira = Agile/Scrum and fail to do even the most basic actual
         | Agile/Scrum things like proper story writing, filling a product
         | owner role with someone who has even a remote idea of the
         | product owner's responsibility, etc., etc.
        
       | rawoke083600 wrote:
       | Just glancing at some of the comments, can't help but notice many
       | (not all) of the "positive or pro scrum" comments are from what
       | looks like "team-leads/scrum-masters/managers" ?
        
       | synu wrote:
       | Scrum was always very strange, a little package of dogmatic
       | practice as a way (supposedly) to implement a highly adaptive
       | methodology.
        
       | browningstreet wrote:
       | Honest question: Is this worth discussing anymore in the
       | abstract, versus in a place, doing a thing, with the people
       | involved?
        
       | outside1234 wrote:
       | I think you should be careful about what you wish for. I've been
       | in the alternative which is "nothing" and "waterfall" and scrum
       | is a thousand years better than those two.
        
         | zogomoox wrote:
         | There's something even more hellish and that is Scaled Agile
         | Framework.
        
       | lgunsch wrote:
       | What alternatives have people come across? I know there is
       | waterfall: months of planning followed by months of
       | implementation, followed by a single deployment at the very end.
       | Then there is the gradient of in-betweens along the line of scrum
       | to waterfall. I've not encountered any other methodologies yet.
        
         | buescher wrote:
         | There's more than one AGILE methodology. SCRUM is only one of
         | several. Probably if you're doing SCRUM you're using techniques
         | from some of the others, so you might not see the distinction.
         | Look 'em up. KANBAN, for example.
         | 
         | A whole lot of organizations, particularly gelled teams at
         | them, do some variation of "plan, iterate, ship":
         | https://blog.pragmaticengineer.com/project-management-at-big...
         | 
         | AGILE consultants did not invent iterative development, by the
         | way.
         | 
         | I have never seen any process actually followed that looks like
         | the AGILE consultants' caricature of "waterfall". The more
         | serious you get, though, about defining requirements up front
         | and making sure you meet them, the more your process will look
         | like traditional systems engineering and stage gates. This does
         | not preclude iterative work - the buzzword decades ago was the
         | "spiral model".
        
         | n42 wrote:
         | Shape Up seems to have been gaining traction:
         | https://basecamp.com/shapeup/webbook
         | 
         | in my opinion, it feels more like agile than Agile(tm)
        
         | mch82 wrote:
         | XP - http://www.extremeprogramming.org/
         | 
         | ShapeUp, as n42 commented -
         | https://news.ycombinator.com/item?id=31534642
         | 
         | Product Development Flow by Don Reinertsen -
         | http://reinertsenassociates.com/books/
         | 
         | Queueing Theory -
         | https://en.m.wikipedia.org/wiki/Queueing_theory
        
       | ARandomerDude wrote:
       | > "It's easier to explain price once than to apologize for
       | quality forever." - Zig Ziglar
       | 
       | What a great quote.
        
       | rob74 wrote:
       | Disregarding the content (with which I mostly agree), this post
       | could have used some more editing and tightening up. The
       | introduction comes off a bit unfocused (it starts with the bold
       | statement "the age of Scrum is over" and ends up with "is it?
       | Time will tell"), the main text uses "its" where it should have
       | used "it's" and vice versa. And "scupper" is "an opening cut
       | through the bulwarks of a ship so that water falling on deck may
       | flow overboard" - the word he was probably looking for is
       | "scuttle"...
        
       | yupper32 wrote:
       | I never understood the need for these frameworks. Every time I
       | try to read into it, it seems to make the assumption that your
       | team are a bunch of children who can't manage their own tasks and
       | escalate issues as they come up.
       | 
       | Write up a plan, get it approved, build it, release it. Escalate
       | blockers or issues along the way and adjust as needed. I guess
       | it's closest to agile but I just see it as... being an adult and
       | doing your job?
       | 
       | All this process seems to just stress everyone out.
        
         | lcfcjs wrote:
        
       | mupuff1234 wrote:
       | Can it please take agile with it?
        
         | jtdev wrote:
        
       | myth2018 wrote:
       | Scrum and Agile have given us a lot.. of nasty problems.
       | 
       | Don't get me wrong, I think Scrum and Agile may be great tools,
       | but their values are not exclusively intrinsic. There are SEVERAL
       | prerequisites for them to work well. And proponents of Agile
       | methods, either by excess of enthusiasm or economic interests in
       | selling courses, books, lectures etc, have always pushed this
       | arrogant perspective of "if agile is not working for you, you are
       | doing it wrong" and "some organizations are not mature enough for
       | agile". The number of practitioners who bought that truckload of
       | BS is terrifying.
       | 
       | And then MBAs and PMPs finally "embraced" agile. The rest is
       | consequence.
       | 
       | So, yeah, farewell agile, and I fear for what comes next.
        
       | jrochkind1 wrote:
       | Many of the ideas and practices in "agile" in general seem to me
       | still to be very relevant and useful. It can be used for good or
       | evil (or just given lip-service without even really trying), but
       | I think there is good advice and ideas there for those who are
       | approaching it trying to do well.
       | 
       | But "scrum" specifically has always seemed to me the worst of
       | "agile", a system intentionally designed to turn the developer's
       | experience into a fordist sweatshop cranking out as much
       | productivity as possible, treating the developer like a
       | commodified interchangeable part. It's like as if "economic
       | efficiency over humanity" were part of the agile manifesto (it
       | ain't).
        
       | pleb_nz wrote:
       | Been lucky enough to only be exposed to scrum in training course.
       | 
       | Every team I've been apart of at multiple companies has been a
       | team process around common sense, what works for the team,
       | transparency and openness to suggestions and change.
        
       | [deleted]
        
       | [deleted]
        
       | sharken wrote:
       | I have more faith in empowered teams at least for companies where
       | software is not the main focus.
       | 
       | For software companies, it makes sense to do more DevOps, how
       | much depends on the company.
       | 
       | Scrum and all the events/meetings that go with it will certainly
       | not be missed. That goes for SAFe as well.
        
         | brightball wrote:
         | Most of the meetings for the SAFe process aren't team oriented
         | but collaboration oriented, to empower the team to work the way
         | that's best for them.
         | 
         | Teams within SAFe can use any methodology that they want,
         | scrum, kanban, lean, etc.
         | 
         | The world outside of your dev team is what the other meetings
         | are for: keeping business side informed of progress, checking
         | in on cross team dependencies, deciding whether a change in
         | plan needs to happen based on some unexpected problem, etc.
         | That's one of the reasons that SAFe insists on PI planning,
         | it's to consolidate as many meetings as possible into 2 days
         | per quarter so they don't invade every week as a back and
         | forth.
         | 
         | When the business side and dev side of the house are
         | communicating and on the same page, there's a lot less friction
         | in the work relationship.
        
         | sumtechguy wrote:
         | scrum works great when it is about the teams getting things
         | done and not letting things fall through the cracks. It fails
         | quick when it becomes about scrum process and making sure the
         | 3000 fields in Jira are filled out correctly and making sure
         | every processes is done correctly.
        
           | Silhouette wrote:
           | _It fails quick when it becomes about scrum process and
           | making sure the 3000 fields in Jira are filled out correctly
           | and making sure every processes is done correctly._
           | 
           | If management types had to go through the same process to add
           | each field to a task or each step to a process in their tools
           | that they expect their teams to go through to get any real
           | development done the world would probably be a much more
           | efficient place. What specific, immediate, measurable benefit
           | is that extra field going to provide? How important is it
           | compared to the other ones you suggested last month? How much
           | effort will it require for the team to fill it in (measured
           | in arbitrary units that everyone on the team can dispute
           | subjectively)? How will you monitor the performance of the
           | team in using the new field? We can have a retrospective in a
           | couple of weeks scheduled right in the middle of the
           | afternoon when you need to take a call with a potential huge
           | customer to discuss the new field and then if it's not
           | working very well we can ignore that meeting and not change
           | anything anyway.
        
         | MisterBastahrd wrote:
         | SAFe has been nothing but a giant timesink for our company, but
         | I guess our managers got certifications out of it. For our org,
         | it added a day and a half of planning each 10 week period plus
         | devs are now in roadmap meetings, which we never were in
         | before.
         | 
         | We haven't increased in productivity. At all.
         | 
         | For our small dev staff, they've added over 1000 man-hours
         | worth of meetings per year.
        
       | gjvc wrote:
       | scrum encourages cult-like behaviours
        
       | mkl95 wrote:
       | > Within 5 years Scrum will be largely irrelevant as an influence
       | in modern software companies
       | 
       | I am a senior engineer and I still haven't experienced the
       | mythical "scrum done well". Every single project that attempts
       | scrum ends up burning people out eventually. The main cause is
       | that it's a grossly leaky abstraction that forces people to
       | micromanage themselves. If your company sucks, scrum is not going
       | to save it.
        
         | WesolyKubeczek wrote:
         | I've seen it work, but only in very small teams (not teams that
         | were a part of a big corporation, mind you, but small teams in
         | a very small companies). Where there was a thick layer of
         | middle management comprised mostly of social climbers and
         | micromanagers, it all fell apart because all the rituals were
         | in place for all the wrong reasons.
        
       | FpUser wrote:
       | Lucky me. I've ignored all this Agile/Scrum and had managed to
       | live my coding life without all that religious looking
       | "methodologies". In my life teams had always organized their work
       | / communication organically. Whatever works for particular
       | situation.
        
       | Cwizard wrote:
       | I actually like scrum but would say most people I have worked
       | with have no clue what it is about. My scrum master for example
       | mindlessly follows 'the rules' but does little to actually
       | improve our teams productivity. They just make sure we do the
       | meetings, fill in the right form in the retro, etc. Same with the
       | sprints, we 'plan' our work in two weeks, when it won't fit, we
       | just split it in part 1 & 2. We don't actually have working
       | software at the end of the sprint, but we did it in two weeks
       | right? It's a cargo cult.
       | 
       | To me scrum is a bunch of guidelines that can give you some
       | framework to start from, you try it out, and you see what works,
       | what doesn't. You iterate on the process just as you iterate on
       | the code, no fixed rules, but not too loose neither. But
       | ambiguity, nuance, and context never work well in a corporate
       | setting...
       | 
       | I don't think we need a better process, we need better middle
       | management.
        
         | nmstoker wrote:
         | Completely agree. It's the mindless nature that's the red flag
         | here.
         | 
         | I met a guy who came across as quite fluent in these meetings
         | but quickly you would realise he didn't know what any of it
         | meant - it was like the Chinese Room.
         | 
         | With that little connection with anything it was impossible for
         | people to pick up basic errors, it was just rote learning and
         | soon it spread to others; no one was equipped to make sensible
         | suggestions as they couldn't see the big picture and didn't
         | really know what the things they did were actually for let
         | alone the "why" ("Oh, so we're building a ship... to float on
         | the water? Thanks!", turns back to keyboard, resumes vacant
         | look)
        
       | andrewstuart wrote:
       | I hear this sort of thing often but I haven't heard a really good
       | alternative.
       | 
       | One thing I question about scrum is "why daily standups"? Why not
       | 3 days a week? Or once a week. It seems like nothing more than a
       | social event when the whole team gets together every seven
       | working hours and says "here's what I did for the past 7 working
       | hours, here's what I'm doing for the next seven working hours".
        
         | lucisferre wrote:
         | Can there ever be a prescriptive product development framework
         | that works for all software development though? Is such a thing
         | even possible.
        
         | mrcus wrote:
         | Good questions. The usual answer is "because it's a good
         | staring point for teaching the team to talk and coordinate
         | often". As with most scrum ceremonies, the standup should
         | probably be adapted to match the needs of the team. It doesn't
         | have to be a reporting circle where you tell your PM "what did
         | you do, what will you do, what is blocking you".
         | 
         | _edit_: Adapted or removed or reinvented.
        
         | d4mi3n wrote:
         | It is an arbitrary ritual. I never understood why everyone is
         | so dogmatic about planning process. It's like any other
         | development pattern--it should be adapted to the context it's
         | in.
         | 
         | The whole point of a standup is to keep the a team coordinated
         | and it's manager/lead informed. Standup isn't the only way to
         | do this. It can happen asynchronously. It can happen at end of
         | day. It can happen as often or as infrequently makes sense
         | given the size, maturity, and scope of your team.
         | 
         | Agile and Scrum have a lot of great ideas, but there's so much
         | dogma and cargo curling I feel like orgs take all of the ritual
         | with none of the insight: iterate quickly and use the delta
         | between plans and reality to gain a sense of predictability.
         | That's all it really boils down to.
        
           | arnvald wrote:
           | From my experience the problem is that Scrum guides say (or
           | used to say, it might have changed) that in order to do
           | Scrum, you need to do it all. So all the certified Scrum
           | Masters learn that they have to do daily stand-ups and all
           | the other meetings, and because they believe their job is to
           | implement Scrum (instead of making the team more productive),
           | they enforce it all.
           | 
           | Every time I worked with certified Scrum Masters I had
           | exactly the same struggles.
        
             | d4mi3n wrote:
             | You raise a good point, and I've seen this in other
             | contexts.
             | 
             | Team wants to be better at X. Y is a tool or process that
             | helps them get there.
             | 
             | At some point, the goal of X is forgotten and Y subsumes
             | everything, sometimes to the detriment of X.
             | 
             | It's like a weird correlate or inversion of the XY problem
             | and I've seen it in a lot of contexts.
        
         | wccrawford wrote:
         | That's about right. But what I see happening, when done right,
         | is that people are forced to talk about what's holding them up.
         | Without it, people tend to just keep spinning their wheels
         | instead of asking for help. With Scrum, instead of asking for
         | help, they're forced to just state their situation, and someone
         | will jump in and help if they can... Or at least the team lead
         | will know about the situation within a day, instead of finding
         | out a week later when the thing is due.
         | 
         | Done wrong, and it's a grueling 30-60 minute ordeal that wastes
         | everyone's time.
         | 
         | It's important to keep everyone to the 3 talking points. What
         | did you do, what's blocking you, and what will you work on.
         | 
         | It also keeps the team up to date with what's going on, and I
         | know that I personally feel disconnected without that
         | information.
         | 
         | Do we scrum? Nope. But we do have a meeting every morning that
         | also doubles as a time to chat about any random things we like,
         | and it usually runs about an hour. We take care of business
         | stuff some time during the hour, depending on how excited
         | someone is to talk about non-work stuff, but the work stuff can
         | take as little as a few minutes, or as long as the hour,
         | depending on what's happening. Joining the meeting is mandatory
         | for programmers and project manager, but staying in the meeting
         | isn't. That said, I don't think any programmer has ever left
         | early unless there's some emergency. It's optional for
         | sysadmins, and each of them has treated it differently. I think
         | it works best when they at least pop in and say "Hi", but we
         | leave it up to them.
        
           | Clubber wrote:
           | >But what I see happening, when done right, is that people
           | are forced to talk about what's holding them up.
           | 
           | I bring that up right away to the appropriate person via
           | email or call or walk-over (when all else fails). If I had to
           | wait until the next morning's standup, it would be _less_
           | efficient.
        
             | wccrawford wrote:
             | I wish everyone did. Everyone is certainly encouraged to do
             | that. I've found it to be pretty rare that someone brings
             | it up within a day unless they're prompted somehow.
        
           | conradfr wrote:
           | An hour each day?!
           | 
           | It must be hell for anybody on your team having ADHD. If it's
           | remote they probably drone the meeting out and play solitaire
           | or something I guess.
           | 
           | Also, the cost...
        
         | itake wrote:
         | I agree standups are a ritual, but for me, they help me pace my
         | day. I typically start work for standup and they are great for
         | ad-hoc discussions and team announcements.
         | 
         | As an EM, Scrum notes log of what people have been working on
         | which is helping for reviewing during performance management.
        
         | spelunker wrote:
         | We've been trying a more "Kanban" approach vs scrum, but who
         | knows if we're actually implementing it correctly, which is
         | perhaps the point of all this.
        
       | Silhouette wrote:
       | We can only hope. Little makes the good devs I know run faster
       | from a job application than the phrase "Full participant in agile
       | rituals/ceremonies". Everyone knows what the employer who says
       | that is actually going to be like by now.
       | 
       | If you have to tell everyone what you were doing yesterday and
       | they actually need to know your project tracking tool is broken.
       | If you have to wait until the next day to raise a blocking issue
       | your project management process is broken and your team isn't
       | communicating at all. So what is the benefit of a daily standup
       | again? Anything useful that is said there would probably be
       | better said through asynchronous channels in real time. Most of
       | what is said there isn't useful to most of the people attending
       | anyway.
       | 
       | Then there's the planning poker thing. I think that's the one
       | where a possibly large group of people often with conflicting
       | incentives allocate imaginary points based on a mostly-arbitrary-
       | in-practice scale to some tasks they might do in the next few
       | weeks with the general goal of taking on just enough to look like
       | they're doing something useful when management check without
       | risking missing the entirely arbitrary deadline.
       | 
       | We also have retrospectives to consider. Those are where you have
       | yet another meeting to talk about what you could improve in the
       | future based on what you've learned and then don't do any of it
       | because the people leading the meeting aren't developers and miss
       | the point and in any case management has prescribed the One True
       | Process so you can't do things like dumping standups and planning
       | poker even if none of you believe they are helping.
       | 
       | As far as I can tell the Age of Scrum should never have started
       | and the continued remarkably widespread practice of Scrum in the
       | industry is much more due to management who read a book or went
       | to a conference than developers who actually believe it makes
       | them more effective.
        
         | iostream24 wrote:
         | Amen
        
       | Overtonwindow wrote:
       | Scrums sucked the life out of creative programing.
        
       | nso95 wrote:
       | Someone should tell my employer
        
       | fnordpiglet wrote:
       | I came to these conclusions about 6 years ago. But I think scrum
       | has a place for inexperienced teams and managers to learn what
       | processes work.
        
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