[HN Gopher] Decoding A City In A Bottle
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       Decoding A City In A Bottle
        
       Author : fagnerbrack
       Score  : 120 points
       Date   : 2022-05-26 08:45 UTC (14 hours ago)
        
 (HTM) web link (observablehq.com)
 (TXT) w3m dump (observablehq.com)
        
       | petersonh wrote:
       | KilledByAPixel is a genius
        
       | gpvos wrote:
       | What is it?
        
       | s_dev wrote:
       | Very clever -- reminds me of those guys who put entire video
       | games inside arbitrarily small limits and procedurally generate
       | all the textures and assets.
       | 
       | https://en.wikipedia.org/wiki/Demoscene
        
         | croes wrote:
         | https://en.m.wikipedia.org/wiki/.kkrieger
        
         | mdp2021 wrote:
         | Almost 20 years from the unmissable "Farbrausch (.theprodukkt)
         | .werkkzeug" - the procedural demo creator
         | 
         | https://www.pouet.net/prod.php?which=12511
        
         | bayindirh wrote:
         | See https://www.pouet.net for endless supply of demos.
         | 
         | I'm not gonna spoil the fun by adding the name of some
         | legendary demos.
        
           | o_____________o wrote:
           | Please spoil the fun, my curiosity doesn't match my spare
           | time
        
             | bayindirh wrote:
             | OK, OK... Here's a non-definitive list:
             | 
             | - [demo] debris by Farbrausch:
             | https://www.pouet.net/prod.php?which=30244
             | 
             | - [demo] 8088 MPH by HORNET :: CRTC :: Desire:
             | https://www.pouet.net/prod.php?which=65371
             | 
             | - [4KB] elevated by RGBA :: TBC:
             | https://www.pouet.net/prod.php?which=52938
             | 
             | - [64KB] .the .product by Farbrausch:
             | https://www.pouet.net/prod.php?which=1221
             | 
             | These are coincidentally the top rated demos on pouet, by I
             | know them well before I know pouet.
             | 
             | Also, seeing '.the .product' for the first time firmly
             | bolted my career to high performance computing and
             | permanently changed how I think about programming and
             | design things.
        
               | xnorswap wrote:
               | I also remember seeing .the .product for the first time
               | and it absolutely blowing my mind.
               | 
               | This was pre-youtube of course so you had to actually
               | download and run the binary.
               | 
               | But it's over 20 years old now and I suspect it's not
               | very impressive to the next generation brought up on
               | ready-to-use engines and asset stores, even if it does
               | all fit in less space than a single typical asset.
               | 
               | But part of what made it impressive 20+ years ago is that
               | the graphics were good and the framerate super smooth.
               | While they weren't Quake3 levels of graphics quality they
               | were genuinely great for something so small.
               | 
               | That quality doesn't translate when looking at it now,
               | especially when viewing it through youtube and a layer of
               | compression.
        
               | bayindirh wrote:
               | However, it still works well and renders well on modern
               | computers. That's a feat in itself.
               | 
               | Also, it's still impressive for an 64kB demo, and it
               | still prints the stats at the end, so seeing GBs of data
               | produced from formulae and procedures still makes people
               | wow.
               | 
               | Of course, Debris is another level, but it makes people
               | understand what computers are capable at the end of the
               | day.
        
               | bombcar wrote:
               | I can just imagine what someone playing 8088 back in '81
               | would have done.
        
             | carapace wrote:
             | "A Mind Is Born" 256 bytes, C64
             | 
             | https://www.linusakesson.net/scene/a-mind-is-born/index.php
        
       | Marazan wrote:
       | If you like this kind of thing the #tweetcart on twitter is a
       | great hashtag to follow.
       | 
       | Whole demoscene effects (even full games) inside a single tweet
       | targetting the Pico-8 virtual console.
        
       | fredley wrote:
       | If you like demo-in-a-tweet content, check out dwitter:
       | https://www.dwitter.net/
        
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       (page generated 2022-05-26 23:02 UTC)