[HN Gopher] Decoding A City In A Bottle
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Decoding A City In A Bottle
Author : fagnerbrack
Score : 120 points
Date : 2022-05-26 08:45 UTC (14 hours ago)
(HTM) web link (observablehq.com)
(TXT) w3m dump (observablehq.com)
| petersonh wrote:
| KilledByAPixel is a genius
| gpvos wrote:
| What is it?
| s_dev wrote:
| Very clever -- reminds me of those guys who put entire video
| games inside arbitrarily small limits and procedurally generate
| all the textures and assets.
|
| https://en.wikipedia.org/wiki/Demoscene
| croes wrote:
| https://en.m.wikipedia.org/wiki/.kkrieger
| mdp2021 wrote:
| Almost 20 years from the unmissable "Farbrausch (.theprodukkt)
| .werkkzeug" - the procedural demo creator
|
| https://www.pouet.net/prod.php?which=12511
| bayindirh wrote:
| See https://www.pouet.net for endless supply of demos.
|
| I'm not gonna spoil the fun by adding the name of some
| legendary demos.
| o_____________o wrote:
| Please spoil the fun, my curiosity doesn't match my spare
| time
| bayindirh wrote:
| OK, OK... Here's a non-definitive list:
|
| - [demo] debris by Farbrausch:
| https://www.pouet.net/prod.php?which=30244
|
| - [demo] 8088 MPH by HORNET :: CRTC :: Desire:
| https://www.pouet.net/prod.php?which=65371
|
| - [4KB] elevated by RGBA :: TBC:
| https://www.pouet.net/prod.php?which=52938
|
| - [64KB] .the .product by Farbrausch:
| https://www.pouet.net/prod.php?which=1221
|
| These are coincidentally the top rated demos on pouet, by I
| know them well before I know pouet.
|
| Also, seeing '.the .product' for the first time firmly
| bolted my career to high performance computing and
| permanently changed how I think about programming and
| design things.
| xnorswap wrote:
| I also remember seeing .the .product for the first time
| and it absolutely blowing my mind.
|
| This was pre-youtube of course so you had to actually
| download and run the binary.
|
| But it's over 20 years old now and I suspect it's not
| very impressive to the next generation brought up on
| ready-to-use engines and asset stores, even if it does
| all fit in less space than a single typical asset.
|
| But part of what made it impressive 20+ years ago is that
| the graphics were good and the framerate super smooth.
| While they weren't Quake3 levels of graphics quality they
| were genuinely great for something so small.
|
| That quality doesn't translate when looking at it now,
| especially when viewing it through youtube and a layer of
| compression.
| bayindirh wrote:
| However, it still works well and renders well on modern
| computers. That's a feat in itself.
|
| Also, it's still impressive for an 64kB demo, and it
| still prints the stats at the end, so seeing GBs of data
| produced from formulae and procedures still makes people
| wow.
|
| Of course, Debris is another level, but it makes people
| understand what computers are capable at the end of the
| day.
| bombcar wrote:
| I can just imagine what someone playing 8088 back in '81
| would have done.
| carapace wrote:
| "A Mind Is Born" 256 bytes, C64
|
| https://www.linusakesson.net/scene/a-mind-is-born/index.php
| Marazan wrote:
| If you like this kind of thing the #tweetcart on twitter is a
| great hashtag to follow.
|
| Whole demoscene effects (even full games) inside a single tweet
| targetting the Pico-8 virtual console.
| fredley wrote:
| If you like demo-in-a-tweet content, check out dwitter:
| https://www.dwitter.net/
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(page generated 2022-05-26 23:02 UTC)