[HN Gopher] Business Wargames: Early Complex Text Games
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       Business Wargames: Early Complex Text Games
        
       Author : CTOSian
       Score  : 76 points
       Date   : 2022-05-23 08:16 UTC (14 hours ago)
        
 (HTM) web link (if50.substack.com)
 (TXT) w3m dump (if50.substack.com)
        
       | wiz21c wrote:
       | The fourth picture (with the numbers is enlightening).
       | 
       | So by that time, already, the top execs were looking the world
       | through the lens of numbers.
       | 
       | The operational costs dwarf all other, but they're represented as
       | one line out of 4...
        
       | gidorah wrote:
       | I am interested in the business models behind the games. I did
       | have a look some time ago, but couldn't really find anything.
       | 
       | I played something similar at uni, and have been interested since
       | then.
        
       | libertine wrote:
       | I played one of these simulations in one of my Marketing
       | Operations class, I think it was Markstrat.
       | 
       | It was quite fun and we because competitive about it.
        
       | jdonaldson wrote:
       | These exercises are always half BS and half valuable insight that
       | you can't even get from years of experience. It gets very hard to
       | tell which is which though.
        
       | adhesive_wombat wrote:
       | Reminds me of the early stages of Universal Paperclips.
        
       | animal531 wrote:
       | These were probably before most of our times, but I definitely
       | played a lot of other text based games during the 90-00's. For
       | example the classic ship trading game where you are
       | buying/selling cannons, food, men etc. and fighting while
       | traveling to different ports (there were may variations of this
       | game type).
       | 
       | Also during the MUD era, I played a lot of actual MUD, then some
       | Star Trek variations where you have a whole big crew piloting a
       | ship, a Doom type arena shooter game, etc.
       | 
       | For a short time there were a lot of different text games coming
       | out.
        
         | Jensson wrote:
         | Utopia the online game was big for a while. Is still running
         | but not a lot of people play it. You get a province in a
         | country with random teammates and have to work together to
         | expand, manage diplomacy with other countries, fight wars or
         | decide when to surrender, vote for a ruler etc.
        
         | ilaksh wrote:
         | http://www.tradewars.com/default.html
        
         | anthk wrote:
         | I still play BSD games, Slashem and Trek,
         | 
         | On the ship trading game, it was Taipei.
        
         | jansan wrote:
         | Elite on the C64 was famous for its then outstanding vector
         | graphics, but it actually was quite a good (space) ship trading
         | game.
        
         | jhbadger wrote:
         | In the early 1980s one of the "killer apps" for the Apple ][ in
         | schools was a text game (with occasional 40x40 lowres graphics)
         | called "Lemonade Stand" (itself based on an earlier mainframe
         | game) in which competing lemonade stands would make decisions
         | on how much lemonade to make, what to charge for it, and how
         | much to spend in advertising. We used to play it in class with
         | one computer for the class and the class broken up into groups
         | of 3 or 4 students who each ran a stand.
         | 
         | https://en.wikipedia.org/wiki/Lemonade_Stand
        
           | dqft wrote:
           | Played a internet flash version of this in a class 20 years
           | or so later. Coolmathgames or something.
           | 
           | Found it. It has been updatrd since.
           | https://www.coolmathgames.com/0-lemonade-stand
        
       | jhbadger wrote:
       | >(Love how the upper management men are circling numbers and a
       | competent operator is running the equipment.)
       | 
       | That's just how things were. Until the 1980s and the rise of
       | personal computers, it was considered unnecessary for executives
       | to know how to type, for example. Instead they would either write
       | things out longhand or dictate to a secretary or typist who would
       | do the actual typing.
        
       | roofone wrote:
       | This article (and the concept of "business war games") brought me
       | back to one of the first computer games I ever played: Lemonade
       | Stand on the Apple II.[1]
       | 
       | Sounds like Lemonade Stand was a simplified version of some of
       | these games from the 50s.
       | 
       | 40 years ago and I still remember the optimum price to charge for
       | a drink ($0.11).
       | 
       | [1] https://en.m.wikipedia.org/wiki/Lemonade_Stand
        
         | munificent wrote:
         | I also have fond memories of Lemonade Stand. I think it's one
         | of the games that gave me an abiding love of simulations.
        
         | stolenmerch wrote:
         | Very fond memories of being a 3rd grader and playing a version
         | of this on our classroom TRS-80. I'd get really excited when
         | the weather turned "hot and dry' so I could jack the price and
         | gouge my customers.
        
           | kwertyoowiyop wrote:
           | And how are you enjoying your current job at Ticketmaster?
           | :-)
        
       | oneoff786 wrote:
       | Our class played a crude kind of game like this for a marketing
       | class once. You had to choose how much to spend each quarter.
       | After one quarter I observed no declining marginal impact of
       | hiring sales people, and a tiny, tiny boost in price from
       | improving the product.
       | 
       | The next quarter my team released the shittiest product we could
       | for the lowest price and spent 30x as much on salespeople as the
       | next highest team.
       | 
       | We won by two orders of magnitude in terms of total net income.
       | The next quarter, everyone tried to do the same thing to an even
       | crazier extent, but there was a predetermined market size which
       | we had already hit in Q2. So we scaled down drastically and
       | everyone else ended up deep in the red paying spending X00
       | dollars in marketing to get a X0 gross margin on each customer.
       | 
       | In Q4 we were the only team that had enough money to field pretty
       | much any salesmen so we did even better than Q2.
       | 
       | Greatly amusing.
        
         | stevesimmons wrote:
         | Probably Markstrat (https://en.m.wikipedia.org/wiki/Markstrat).
         | 
         | My 1999 MBA class played it. I had no idea it was so
         | widespread, since the author was one of the professors at my
         | business school.
         | 
         | From the Wikipedia article, it was originally developed in
         | 1974-77. Which makes it nearly 50 years old.
        
           | somethoughts wrote:
           | I'd be interested if anyone was aware of an open source
           | equivalent to Markstrat.
           | 
           | I also played it in college, and eventually want to play
           | against my kids when they reach high school.
        
         | aconst wrote:
         | I played a similar game in class, in our case we put a lot on
         | both R&D and marketing, selling expensive high quality and well
         | marketed products. We "won" the game but our teacher was not
         | happy about the outcome and thought he would have to make some
         | changes to the simulation. Mind you, it was only one or two
         | years before seeing everyone buying Apple laptops :D
        
           | ghaff wrote:
           | Played one of those in school (MarkStrat or something like
           | that). The TA was unhappy because we were doing very well
           | based in no small part on a large sales force. But we elected
           | to do a fast follower strategy on a new product--but no one
           | else really had the money to do upfront R&D so we were sort
           | of "expected" to take the hit to make the simulation proceed
           | as planned.
        
           | oneoff786 wrote:
           | Lol
           | 
           | It was probably the same game. You're saying the product was
           | laptops right?
        
       | bayesian_horse wrote:
       | I once had the idea that something like an erotic text-adventure
       | could be a killer-app for AI powered NLP. Or at least it could
       | produce hilarious results?
        
         | anthk wrote:
         | They are trash for IF. That's it. You would be better with
         | Inform 7.
        
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       (page generated 2022-05-23 23:02 UTC)