[HN Gopher] Teach your Kids Bridge, not Poker
       ___________________________________________________________________
        
       Teach your Kids Bridge, not Poker
        
       Author : pclmulqdq
       Score  : 183 points
       Date   : 2022-05-21 16:03 UTC (6 hours ago)
        
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 (TXT) w3m dump (specbranch.com)
        
       | plank wrote:
       | As someone who has played international checkers (the 10x10
       | board), chess, go and bridge (although only chess and bridge in a
       | club) I can concur. Bridge has the analytical dimension (at least
       | with duplicate bridge), and compared to e.g. Klaverjassen or
       | Belotte, the rules are very simple. (There is some complexity in
       | the bidding part of bridge, but bidding can be postponed in the
       | initial stages when learning the game)
       | 
       | Just as the rules for international checkers are easier then the
       | rules of chess, it is much more difficult to play very well.
       | (While in e.g. chess you have much usage of heuristics like a
       | rook is better then a knight, these simple heuristics do not work
       | as well in international checkers).
       | 
       | As bridge also had the psychological dimension (trying to trick
       | your opponent by faking a finesse), I agree it teaches life
       | lessons that can help you further down the road.
       | 
       | (Furthermore: while chess is often a game of two - the classical
       | variant is two players playing one game in the evening on the
       | chess club, hardly talking at all - bridge is a more social game.
       | Personal bonus for me: chess means either success of failure,
       | while with bridge you can play e.g. 28 games in one evening, and
       | go away with those 3 beautiful hands you played while forgetting
       | the 5 times you blundered).
       | 
       | The only game I find more elegant is Go, but I find the time
       | necessary to play a single game to long (and in the Western world
       | there are not that many simple to find opponents).
        
         | tasuki wrote:
         | > The only game I find more elegant is Go, but I find the time
         | necessary to play a single game to long
         | 
         | We have various board sizes! A 9x9 is quick, while still being
         | interesting enough even to strong players.
         | 
         | > (and in the Western world there are not that many simple to
         | find opponents)
         | 
         | Come on, you are on the internet ;)
         | 
         | As for online play, OGS [0] is where the Westerners hang out,
         | and GoQuest [1] is where the quick hassle-free 9x9 online play
         | is: with 3 minutes per player, a game takes around 5 minutes.
         | 
         | Also, at least in Europe, most major and not so major cities
         | have some semblance of a go club or a semi-regular meetup.
         | 
         | [0]: https://online-go.com/
         | 
         | [1]:
         | https://play.google.com/store/apps/details?id=fm.wars.goques...
        
       | jessenichols wrote:
       | Teach your kids whatever they're interested in, not X utility
        
       | otikik wrote:
       | My kid learned Super Mario Maker 2 on his own and he doesn't know
       | how to read yet.
       | 
       | He'll be fine.
       | 
       | You can stop telling me what to teach him now.
        
       | c0balt wrote:
       | Post referred to in the article (you might want to read it
       | yourself before reading this post): Teach your kids poker, not
       | chess https://news.ycombinator.com/item?id=31435034
        
       | jdmoreira wrote:
       | When I read the poker article I too thought about bridge as a
       | better alternative. I've never been deep into bridge even though
       | I dabbled but I honestly believe that Magic The Gathering is the
       | to the present what Bridge was to the past
        
         | jdmoreira wrote:
         | also the author main criticism about magic the gathering is
         | around variance. Well... variance is good! It makes the game
         | more interesting and welcoming to new players. Better players
         | don't need to win 100%. Yes, even Finkel can lose a game of
         | magic and that's good I think.
        
       | pbmango wrote:
       | I think most of Bridge's barrier to entry is perception. Before I
       | learned the basics and started playing with friends and family I
       | had the understanding it was extremely complex, on the order of
       | playing a new instrument. This turned out to not be the case and
       | anyone with a basic grasp of cards, probability, and betting can
       | figure it out.
       | 
       | There is also the social perception that is a game older people
       | play, specifically older women. Without fail when I suggest a
       | game or someone to learn it they reference "Its what my grandma
       | plays". This is driven more by just how popular cards used to be,
       | bridge one of the most popular. Something on the order of 3 of 4
       | were in a regular card playing group mid century I remember
       | reading. As that population retained the habit the average age of
       | bridge player is now in their 70s whereas it used to be much
       | lower.
        
       | gweinberg wrote:
       | Imperfect information games always have an element of chance, or
       | "luck" if you prefer, because there is no important difference
       | between rolling a die and guessing. It's not rare at all to have
       | two ways of playing a hand which, based on the information
       | available, are equally likely to make your bid but one works and
       | the other doesn't.
        
       | sdeep27 wrote:
       | Author of original article (teach your kids poker, not chess)
       | here - funny, it was seeing this rebuttal on the front page that
       | made me realize there was a thread on mine! (linked in other
       | comment here or in the article)
       | 
       | One critique of this article is that bridge is most definitely a
       | "luck" game as this article classifies it - any card game is
       | nondeterministic, or stochastic. Also this author's use of
       | symmetric and asymmetric is very different then my use.
       | 
       | If you read my article to its conclusion, I believe both chess
       | and poker (and bridge) offer tremendous value and encourage kids
       | to play whatever - the main is that the nature of these lessons
       | are tremendously different.
        
         | pclmulqdq wrote:
         | I wrote this rebuttal. Nice to meet you! Your definition of
         | asymmetry focused on asymmetry of outcomes, which I believe is
         | worth considering, but not the usual definition of "asymmetric"
         | when talking about games.
         | 
         | I also did attempt to define the luck/skill axis in a way that
         | is non-intuitive, but I believe correct when talking about
         | games in a technical sense: luck games have information hidden
         | from all players, while skill games do not. In that sense,
         | bridge is not a luck game. It is an unfair game because you can
         | get screwed by how the cards are placed around the table, but
         | the unfairness tends to even out as you play more hands.
        
           | cortesoft wrote:
           | Luck tends to even out in all games that involve luck if you
           | play long enough. Why is it different in bridge than in
           | poker? Luck will even out in both.
        
             | pclmulqdq wrote:
             | It's not that different, if you can play enough rounds.
             | Bridge and poker both give you that chance over a day.
             | Magic the gathering, not so much.
             | 
             | However, the luck element (by the human way of thinking
             | about luck, not my definition) is much smaller for
             | duplicate bridge than for poker. You can get legitimately
             | screwed by finding the right contract and going down due to
             | unusual opposing hands, but so will most of the rest of the
             | field bidding your cards. _Only_ unskilled players will get
             | a good result on that kind of hand, and they will give you
             | back that advantage later. I guess you could say that the
             | correlation between skill and score is negative on a few
             | hands.
             | 
             | A pro player on a cold streak will usually lose a few bucks
             | in a cash game against new players, but a professional
             | bridge player will beat the new players, guaranteed, even
             | with the new players making "happy accidents."
        
       | klyrs wrote:
       | Teach your kids brainfuck, not BASIC
        
       | Hayvok wrote:
       | This reminded me of an article in WSJ a few years ago that
       | "Bridge is the ultimate war game".
       | 
       | > Great bridge players are great liars--as are brilliant military
       | leaders and diplomats and politicians.
       | 
       | > No board game can replicate the conditions of the battlefield
       | or the maneuvers of geostrategy, for one simple reason: All of
       | the pieces are visible on the table.
       | 
       | The linked article talks about these ideas in more depth and
       | compares bridge to other games like poker, chess, and go.
       | 
       | Makes me want to give it a go, for sure.
       | 
       | https://www.wsj.com/articles/bridgenot-chessis-the-ultimate-...
        
         | brobinson wrote:
         | > No board game can replicate the conditions of the battlefield
         | or the maneuvers of geostrategy, for one simple reason: All of
         | the pieces are visible on the table.
         | 
         | Uh, Kriegsspiel chess?
         | 
         | https://en.wikipedia.org/wiki/Kriegspiel_(chess)
         | 
         | Maybe a combination of Chess960 + Kriegsspiel would be even
         | better...
        
           | amelius wrote:
           | And how about:
           | 
           | https://en.wikipedia.org/wiki/Stratego
        
         | bombcar wrote:
         | It's not true that all board war games are perfect knowledge -
         | things like Napoleon at Marengo have army markers that face the
         | player so the other player doesn't know what the strength is
         | (could even be a blank as a feint).
         | 
         | Various other war games implement different forms of fog of war
         | that can be quite strategic.
         | 
         | https://boardgamegeek.com/boardgame/15839/bonaparte-marengo
        
       | Overtonwindow wrote:
       | I suggest teaching your children whichever game will enable them
       | to think for themselves.
        
       | jedberg wrote:
       | > Unless you want to introduce gambling to your children, this
       | fact alone disqualifies poker.
       | 
       | Why wouldn't I? Gambling teaches math, probability, detecting
       | deception, the sunk cost fallacy, sticking to a budget, dealing
       | with disappointment, and if you win, generosity of sharing your
       | win.
       | 
       | Maybe I'm biased because growing up Jewish we learn gambling at a
       | very young age (playing dreidel) but we're also using blackjack
       | and poker with our kids to teach them all the things I said
       | above.
        
         | winnipeg wrote:
         | We (the kids in our neighborhood) learned gambling at a young
         | age. For some, this was associated with compulsive behaviors,
         | criminal misconduct via mafia-associated illicit gambling
         | rackets, and further organized criminal activities.
         | 
         | Gambling is a vice. Where there is a vice, other vices exist.
         | 
         | I agree with your comment primarily but suspect that the
         | influence on life outcome of learning gambling at a young age
         | is environmentally and culturally dependent.
        
         | golemiprague wrote:
        
         | pclmulqdq wrote:
         | There is a big benefit to learning about how to gamble well as
         | a kid, but that is offset (in my opinion) by learning that it
         | is good to gamble. It needs to be drilled into a good gambler's
         | head that they should take good bets as long as their bankroll
         | supports it but avoid bad bets. Most people who learn to play
         | poker don't learn that.
         | 
         | Incidentally, I believe that it is also good to teach teens
         | about fine wines and spirits (to expand their palates) and how
         | to drink in moderation and avoid hangovers (to help them in
         | social situations). Many people who start drinking early also
         | don't learn those lessons.
         | 
         | Kids also pick up a lot from context, so if you teach your
         | child to gamble using a dreidel on a holiday, it is a very
         | different thing than teaching them to gamble with online poker
         | (for example). It's very easy to learn the wrong lessons from
         | games like poker and blackjack.
        
       | mpettitt wrote:
       | I have a 5yo and play a wide range of games with her. She has
       | various "learning games" from Orchard Toys. She has some junior
       | versions of various mainstream games (e.g. Scrabble, Dobble) and
       | junior versions of more gamer type games (e.g. Ticket to Ride:
       | First Journey, Catan Junior, Concept Kids). She's got some (ok, a
       | lot) of Pokemon cards, including the Battle Academy sets which
       | give 3 roughly balanced decks for about PS20, which give a decent
       | introduction to the game. She can also play various other gamer
       | type games - Zooloreto, full size Ticket to Ride, Thunderbirds
       | co-op game, Kingdomino, etc.
       | 
       | Also have a 3yo who is awesome at Dragonimo and likes joining in
       | with things like Uno.
       | 
       | I'm pretty sure the key thing is to teach kids that games are
       | supposed to be fun and that there are a lot of options. There are
       | games on my shelves which I don't plan to introduce them to for a
       | while yet, but mostly because they are a bit too dry (hard to get
       | kids interested in some themes) or require a bit too much in the
       | way of reading without your opponent helping, but I'm sure
       | they'll get introduced eventually!
        
         | contingencies wrote:
         | Check out _Sleeping Queens_ , which looks like it's all chance
         | but is really excellent for sneaking in some simple integer
         | maths practice. _Virus!_ is also a great card game for younger
         | kids. When you get there, outsourcing (adult) scrabble scoring
         | to your kid is also a sneaky way to get some extra maths in.
        
       | c22 wrote:
       | Teach your kids to make up their own games.
        
       | alfor wrote:
       | I just started with my kids on the recommendation in a book.
       | 
       | In it they describe bridge as a game where people learn to put
       | their attention toward other people instead of being toward self.
       | 
       | He claimed that most of our psychological problems are caused by
       | a self centered attitude as we are made to live and interact in a
       | group setting not alone.
       | 
       | We turned off Netflix and gaming and started to play bridge and
       | play tunes together. So far, good changes.
        
       | renewiltord wrote:
       | Kids who learn polo probably have better outcomes than these.
       | Also recommend golf at the country club. Bet these show better
       | outcomes than all these nerd games.
        
       | jvvw wrote:
       | Two player games do have an advantage as you only need two of
       | you. Finding other children to play with is a huge advantage too
       | and lots of schools have chess clubs, so I understand it's
       | popularity. It's hard if you are much better at a game than your
       | children. Magic The Gathering works well because they can
       | genuinely beat us, but you need a keen player as a parent really.
       | 
       | There is also the age issue. I think Go is a more interesting
       | game than chess but the scoring is a little hard to teach and it
       | hasn't captured my children's interest as much as chess.
       | Backgammon is interesting - been wondering about teaching it to
       | my children as a counterpoint to chess. Not sure if mine (9 and
       | 11) are quite ready for all the bidding conventions in bridge but
       | working up to it with whist. Poker is very educational I think -
       | I learned lots from playing it - but not really sure whether it
       | would work as a family game.
        
         | ghaff wrote:
         | >Two player games do have an advantage as you only need two of
         | you.
         | 
         | While not to encourage being antisocial, chess also has very
         | good computer programs to play against--and even provide
         | instruction. I assume there are good consumer accessible Go
         | programs these days too although I haven't looked for a while.
         | It's nice to have as a backup and, in general, I find computer
         | card games are less capable or have annoying blind spots that
         | you can suss out after a while. For example, I've found that
         | computer Hearts programs are pretty vulnerable to shooting the
         | moon against them.
         | 
         | Backgammon could be good--although I never really got into it.
         | I suppose Checkers is another option but, of course, relatively
         | simple.
         | 
         | Although I'm even worse at Go than I am at Chess, I agree with
         | you. Chess probably has at least an easier learning curve to
         | get to some minimal level of competence.
        
           | xhevahir wrote:
           | It's much better to play go against human competitors; there
           | are several servers where you can do that.
           | 
           | The best place for tips is probably the Sensei's Library
           | website.
        
           | valec wrote:
           | >While not to encourage being antisocial, chess also has very
           | good computer programs to play against
           | 
           | even better, with the likes of Lichess and Chess.com there is
           | near instant placement into matches with a similarly skilled
           | human
        
         | bsder wrote:
         | In addition, most _bridge_ is boring as hell.
         | 
         | You study all these cool bidding problems. You work out how to
         | drop the offside 10 when held against. Then, you sit down at a
         | table with other people ...
         | 
         | And get a single semi-interesting hand the entire night.
         | 
         | Mostly everything is perfectly obvious bidding and perfectly
         | obvious play. "Trick, Trick, claim" -- "Trick, Trick, Trick,
         | Trick, claim" -- etc.
         | 
         | However, to be fair, "boring" is probably _a good thing_ if
         | bridge is regarded as a _social_ activity. I find that I really
         | can 't be "social" playing chess. The "a single mistake can
         | sink you" aspect of chess makes it too mentally demanding.
        
           | Chris_Newton wrote:
           | _In addition, most bridge is boring as hell._
           | 
           | I'm sorry that's been your experience.
           | 
           | If you find that most of your games are routine and entirely
           | obvious, you might like to make sure you're shuffling the
           | cards properly before each deal. A classic problem
           | particularly with social bridge is that you have a deck or
           | two and someone just does a casual overhand shuffle or three
           | between deals. That doesn't mix the cards up anything like
           | enough and tends to result in lots more bland, even deals
           | than there ought to be with truly random shuffling.
           | 
           | I don't know anything about your standard or the level of
           | people you play with, but it's also possible that your group
           | tend to be very conservative bidders. If few of your auctions
           | are competitive and usually the partnership with the stronger
           | hands gets a free ride to a reasonable but cautious contract,
           | it's inevitable that you won't face so many challenging
           | situations in the card play stage because you'll be under
           | less pressure and the other side will have less information
           | to plan their defence. If this is happening, either side
           | could probably get much better results by being more active
           | during the auction and so creating more challenges for their
           | opponents and opportunities for themselves during the play.
        
             | mercutio2 wrote:
             | I think the problem here is that rubber bridge is just very
             | low intensity compared to most modern games.
             | 
             | Of course there's a frisson when you correctly bid a slam
             | or sacrifice to prevent your opponents from finding theirs.
             | But most bridge players don't even know how to recognize a
             | borderline slam, and they just bid a game and don't
             | contest, leaving things pretty low stakes.
             | 
             | It's so unfortunate that it takes 8 to play duplicate, as
             | duplicate is my favorite of all games.
             | 
             | But I understand why people don't get excited about bridge
             | for 4.
        
         | tasuki wrote:
         | > I think Go is a more interesting game than chess but the
         | scoring is a little hard to teach
         | 
         | It's not just the scoring part, the goal of the game is
         | somewhat elusive. Surround more than the opponent, how do I
         | even get started? Chess, despite having way more complicated
         | rules, has an immediately obvious goal: capture the king.
        
         | cesaref wrote:
         | Definitely give backgammon a try with them. It's very easy to
         | pick up the basics, I reckon any 9 and 11 year old will pick it
         | up in an hour, if you avoid the doubling die and just play
         | games out.
         | 
         | A few evenings of this and before you know it they'll be
         | playing tavla with a lovely turkish tea on the side and will be
         | learning some farsi for common rolls. What's not to like?
        
       | pdm55 wrote:
       | Bridge can be played online. I practise my skills there against
       | the robots. It takes constant practise to interpret the bidding
       | and play, aiming to work out the cards that the other players
       | hold.
       | 
       | The most unusual aspect of bridge is that after the bidding
       | finishes, one player (the dummy) puts their cards face up on the
       | table. I don't know of any other card games where this happens.
       | 
       | Chess works really well online. Your rating is quickly adjusted
       | so that you are playing players of similar ability. Bridge has a
       | longer learning curve. You need to go to lessons to learn a
       | bidding system. Though, I do remember one night at a club where a
       | young guy brought his classmate along to play. Their whole system
       | was, "If I bid a suit, support my suit".
       | 
       | Some (younger) bridge players stream their online games on
       | Twitch: https://www.twitch.tv/directory/game/Bridge/videos/all
        
       | weatherlight wrote:
       | Go, teach your kids Go.
        
       | drewcoo wrote:
       | > it is very unusual to have imperfect information but no luck in
       | a game
       | 
       | Rock, paper, scissors. Stratego. Many, many others.
       | 
       | But the author seems to miss that bridge is not one of those
       | games. It has the dealing of cards. That's luck!
       | 
       | Luck, randomness, is a type of imperfect information. What is
       | that enemy Stratego piece, really? Is the cat in the box alive?
       | Will the roulette wheel come up red? All imperfect information.
       | There are just different mechanics a game designer can use to
       | achieve imperfect information. So we may as well argue about
       | whether dice games are better than card games or games with
       | spinners. Moot.
       | 
       | Here's an idea: teach your kids a favorite game. It's probably a
       | favorite because it's challenging in some way. Great! Just make
       | sure you all have fun.
        
         | ghaff wrote:
         | I really liked Stratego growing up. Quite a few of the 3M
         | Bookshelf games were a lot of fun too--in many cases they were
         | pretty much restyled versions of very traditional games.
        
         | pclmulqdq wrote:
         | Duplicate bridge removes the luck: you play the hand you are
         | given at a table, but you are scored against other pairs who
         | have the same cards as you, not against the people you played
         | with. It essentially removes the luck from the game. Rubber
         | bridge and grandma's version of the game have a ton of luck,
         | but duplicate has almost none.
         | 
         | Stratego is also a great game, and I forgot about it!
         | 
         | EDIT: If you want to play a 4-player "duplicate" bridge game,
         | that is also possible by comparing to the par result, which is
         | the best scoring contract that can be played for the hand.
        
           | Someone wrote:
           | It doesn't remove all luck. You may be dealt cards that suit
           | your bidding strategy better than that of your opponent or
           | vice versa.
           | 
           | Given the number of rounds played, that's unlikely, though,
           | unless one bidding strategy is truly better than the other.
        
           | bombcar wrote:
           | Even rubber bridge is usually long enough to even out the
           | luck - where the more skilled partnership will win the rubber
           | most of the time.
           | 
           | But the luck makes it fun even for the less skilled - as
           | everyone can help them bid a slam if they get one.
           | 
           | Four-player duplicate needs a fifth person to arrange the
           | deck/hands.
        
             | dmurray wrote:
             | > Four-player duplicate needs a fifth person to arrange the
             | deck/hands
             | 
             | I'm not sure what this means. The only time I played, we
             | kept our played cards in front of us, face down, and passed
             | them to the other table after the hand. You need eight
             | players, not four, but I don't think you need non-playing
             | helpers.
        
           | JoshCole wrote:
           | Luck versus skill as a concept is the idea that you can
           | discriminate between agents ability to win. You can state
           | that one agent is better than another agent at a game with
           | greater confidence bounds on the basis of a quantification of
           | their skill. Perfect information versus imperfect information
           | is the concept of whether you are playing a game over
           | information sets and strategy space versus the states and
           | actions of perfect information.
           | 
           | Conflating these two ideas is going to lead people to talking
           | past each other. They aren't the same concepts.
        
           | neltnerb wrote:
           | Yeah, we'd always either play duplicate hands to compare
           | performance or else at least rotate through all three sets of
           | partners so that each individual player had a score that was
           | at least somewhat less reliant on luck and also lets you pick
           | one winner at a table of four people with partners.
           | 
           | My grandma taught all of us to play once we hit about 8, just
           | reading the books on strategies is eye opening.
           | 
           | You'll probably appreciate that one of her favorite quotes
           | was "a peek is worth two finesses". She knew it was literal
           | for sure, but figuring out why was very educational when I
           | was 9. I also still remember the one time she miscounted
           | trump.
           | 
           | And we'd get made fun of if we bid _wrong_ , not if we didn't
           | get the most points. They have newspaper puzzles asking "what
           | do you bid next" in bridge because the answer is actually
           | identifiable most of the time. As long as we bid competently,
           | whether we actually won the hand was besides the point. It
           | was if we made mistakes that we had the information to avoid
           | making that was seen as bad playing.
           | 
           | So maybe you won't get as many points, but the other people
           | at the table definitely know the difference between luck and
           | mistakes.
        
           | SamBam wrote:
           | From the article:
           | 
           | > Probability comes into play here: understanding
           | distributions of cards and possible hands that opponents can
           | have will allow you to figure out how to play for the maximum
           | number of tricks.
           | 
           | This means that even in Duplicate Bridge there is an element
           | of luck.
           | 
           | If I know that the King of Spades is _most likely_ in the
           | hand of my opponent on my left, and I decide to act on that
           | uncertain belief, we 've entered the territory of luck. If I
           | was right, I'll have a big advantage over the other
           | "duplicate" teams I'm competing against. If I was wrong, I'll
           | be scored poorly.
        
             | medler wrote:
             | The element of luck is canceled out. If you get a great
             | hand, it doesn't matter, because your opponent at the other
             | table has the exact same hand.
             | 
             | We could quibble about whether this means there's zero luck
             | or merely a very small amount of luck involved, but in
             | either case there is at most a small amount of luck.
        
               | SamBam wrote:
               | You didn't read my comment. I didn't say anything about
               | getting a great hand. I understand what Duplicate Bridge
               | is.
               | 
               | I was saying that sometimes bridge players make decisions
               | based on luck/probability. They could be quite certain a
               | specific card is in a specific hand, and different
               | players might decide to go with their hunch or not. If
               | they are _lucky_ they will be rewarded for their hunch,
               | if they are _unlucky_ they will be punished for it.
               | 
               | Let's put it even more clearly: suppose we had two
               | players on separate tables, both have the same hand, and
               | both have had the exact same series of events leading to
               | their third trick (same bids, same cards played), _and_
               | both players have accurately worked out that the King of
               | Spades is _most likely_ in the hand of the opponent to
               | their right.
               | 
               | One player goes with his gut and plays as if the King is
               | definitely there, the other plays cautiously because he's
               | not positive.
               | 
               | Which player will end up with more points at the end?
               | 
               | You can't know from the information given, because it
               | depends on whether the first player was _lucky_ or
               | _unlucky_.
               | 
               | (Yes, like poker the luck will eventually even out. I'm
               | just saying it's wrong to say they're is no luck, when
               | people can make decisions based on incomplete
               | information.)
        
               | ackfoobar wrote:
               | Over more deals that element of luck averages out. But of
               | course this can also be said for poker.
               | 
               | To be pedantic we should then say duplicate bridge
               | reduces a great deal, but not remove, the element of
               | luck. But that's a mouthful.
        
               | ALittleLight wrote:
               | What if you are only good at playing great hands and your
               | opponent is good at playing average hands and bad at
               | playing great ones. On average your opponent would be a
               | better player, since average hands are more common. But,
               | by luck, you are in a situation where your skill counts
               | and not your opponent's.
        
             | Chris_Newton wrote:
             | The thing with bridge is that, like poker, the game itself
             | is unbiased. There is often an element of probability, but
             | stronger players will tend to play lines that are more
             | likely to succeed, so over time they have a better average
             | performance.
             | 
             | It's also true in both games that as you improve you
             | develop a deeper understanding to the point where you're
             | almost playing a different game. Where a beginner might be
             | happy to play 100% lines, an improving player will consider
             | the cards they can see but also what _might_ be happening
             | with the others and they will play lines that get better
             | results on average by looking at the probabilities. A good
             | player will see a bigger picture still, not only
             | considering _a priori_ possibilities for the hidden cards
             | but also drawing inferences from what every other player
             | does or doesn't do and what each player would have known at
             | the time.
             | 
             | That means a lot of "lucky" decisions that good players
             | make actually had a much higher probability of success than
             | an intermediate player's calculations would suggest. At
             | this level, both games also have an element of not just
             | playing your own cards well but also painting a credible
             | but incorrect picture for one or more opponents to trick
             | them into doing something that helps you. That certainly
             | does need an excellent understanding of the probabilities,
             | but the final result is mostly due to the skill of the
             | players in setting the trap and then either avoiding or
             | falling into it.
        
       | beebeepka wrote:
       | I'd rather go with StarCraft or Quake. Never liked cards.
       | 
       | Multiplayer games require all sorts of skills to be successful
        
         | shadowofneptune wrote:
         | Quake has the same issue as Bridge where if you try to get into
         | it now, all the other players have been playing for decades and
         | will steamroll you.
        
       | backtoyoujim wrote:
       | Teach your kids dressage not polo.
        
       | ddingus wrote:
       | No way. Teach them both!
       | 
       | No limit hold 'em skills are high value in my view. Having
       | learned the game from my wife, who we found out has real talent,
       | has had a positive impact on how I view and price risks and
       | value.
       | 
       | Currently, I have idea how to play bridge. I can learn with the
       | young ones.
        
       | paulcole wrote:
       | Teach your kids anything but Hacker News.
        
         | pstuart wrote:
         | I'll take your comment at face value (ignoring the dis on a
         | site that is engaging enough for you to participate ;-)
         | 
         | HN is a treasure trove of interesting ideas and adventures. Of
         | course it's not perfect but nothing is.
         | 
         | In the peanut gallery of this particular article I've learned
         | about several games worth exploring to play with my kids.
        
       | cbfrench wrote:
       | I was a weird kid and taught myself the rules to a ton of card
       | games as a kid, including bridge. (Except I was an only child who
       | lived out in the country and never really had anyone to play
       | with. Again, weird kid.) The problem is that knowing the rules of
       | bridge don't really translate into understanding the intricacies
       | of the bidding strategy, and I've never found anyone else who
       | wanted to learn it (my wife has, understandably, never been
       | particularly receptive to picking it up). And it's not like there
       | are other millennial couples out there eager to learn bridge,
       | lol.
       | 
       | I'm trying to make the canasta renaissance happen. It works well
       | as a two- or four-hand game, and it's social while also demanding
       | some skill in the play. Bezique is another favorite.
        
         | bombcar wrote:
         | We had a pretty effective group of bridge players at college --
         | and the bidding is certainly a decent obstacle.
         | 
         | However, if you're just playing for fun and at least one person
         | knows the basics of a decent bidding set (American Standard is
         | usually fine) you can just ask openly - thinks like "do you
         | have more than 13 points? A major suit with at least five
         | points and five cards?"
         | 
         | And if bridge is a bridge to far you can play whisk or bid
         | whisk as an intro.
        
           | bmacho wrote:
           | Or you can try minibridge, it at least has official rules.
        
           | cbfrench wrote:
           | I might give it another shot. There's a bridge club in the
           | area that might be worth looking into.
           | 
           | And whist is great. I inflicted that on my friends at Scout
           | camp one summer, and they ended up actually enjoying it. I
           | need to refresh myself on bid whist.
        
         | shadowofneptune wrote:
         | I've wanted to get into Sheepshead (like Bridge, but from
         | Milwaukee), but the issue is the same as bridge where all the
         | players who could teach me in the family are either dead or
         | moved away from the area. Even my grandfather said the game was
         | hard to get into when he was young: he could have a good time
         | with it with people his age but his extended family was full of
         | sharks. I'd imagine we see poker being so popular since it is
         | has enough rules to be interesting but simple enough to learn
         | in an afternoon.
        
       | sgjohnson wrote:
       | > People will play poker differently when they are playing for
       | large amounts of money than when they are playing for small
       | amounts of money: they are a lot more conservative when a lot of
       | cash is on the line
       | 
       | This is false. If your playing style changes with stakes, you
       | shouldn't be playing poker. And you want to play at a table where
       | people do that, because it's exploitable.
       | 
       | The only bet sizing that matters in cash games is relative to the
       | big blind. Your playstyle shouldn't change if the big blind is $1
       | or $1000.
       | 
       | Game theory doesn't care about the absolute size of the bets, and
       | you should always aim to play game theory optimal game. If game
       | theory says the most optimal play is to make a 35 big blind
       | bluff, you make the 35 big blind bluff whether it's $35 or $35000
       | (unless you know something about the particular opponent). And if
       | you can't afford to lose the money when the stakes are higher,
       | you shouldn't be at that table.
        
         | mechanical_bear wrote:
         | Ok Phil Helmuth... "you're playing the game wrong!"
        
         | nimih wrote:
         | > Your playstyle shouldn't change if the big blind is $1 or
         | $1000.
         | 
         |  _Your_ playstyle might not change, but it certainly seems
         | plausible that the average players ' does. Anecdotally, even a
         | $5 vs $20 buy-in seems to meaningfully change the character of
         | house games I've hosted/attended (at least, when everyone
         | attending is a broke college student).
        
         | pclmulqdq wrote:
         | It's well known that people shouldn't change playing style when
         | playing at high stakes, but that they do (this is a classic
         | Monty Hall style thing).
         | 
         | The really interesting game theoretic thing is that it goes
         | further than just being relative to big blinds (if you have an
         | infinite bankroll): it's all relative to the size of the pot.
         | When you should be making or calling a bet is determined only
         | by the relative size of the bet and the pot, not the blinds.
         | The blinds just provide a natural escalation of pot size from
         | 0.
         | 
         | Bankroll management comes into play with larger bets (at any
         | stakes), and naturally affects pot odds decisions: if you have
         | a $5,000 bankroll and you are facing a half-pot $1,000 bet, you
         | should call that bet with a much tighter range than if you had
         | a $20,000 bankroll. You can only afford to take so many coin
         | flips. It is actually rational to be more conservative as bet
         | sizes get closer to your bankroll size.
         | 
         | This means that people should be playing stakes relative to the
         | size of their bankroll, which they don't always do (the average
         | $1/$2 player doesn't usually have 1/5th the bankroll of the
         | average $5/$10 player in my experience, it's closer to 1/3rd).
         | 
         | However, when the pot size is $0, people naturally treat the
         | pot very differently than when it is even $1, since there are
         | no bankroll considerations at all.
        
         | cortesoft wrote:
         | You are missing an important element of the game theory, and
         | the missing part is what makes the stakes matter.
         | 
         | You can't just make decisions based on expected value of the
         | bet, because when you run out of money, you can't play anymore.
         | A bet that has a positive expected value, but has a good chance
         | of knocking you out of the game, is not worth playing if your
         | baseline expected value per hand is positive. Running out of
         | money (either your actual money, or the amount of your stack in
         | a tournament) means guy can't make any more bets, so you have
         | to factor that risk in.
         | 
         | This is why it is different without real money. Does the game
         | end when your bankroll runs out, or are you playing such that
         | you can refill your stack? That will change the game theory.
        
         | [deleted]
        
       | cletus wrote:
       | It's a shame that Bridge's popularity is waning because it is a
       | very interesting and skilful game. It suffers from having a
       | relatively high barrier to entry. A lot of comments here are from
       | people who clearly have never played the game.
       | 
       | In bidding there are 48 calls you can make (1-7 of each suit plus
       | notrumps, X ie double, XX ie redouble and pass). The bids (1-7 of
       | each suit and no trump) are ordered meaning once someone bids 2D
       | you have to bid 2H or higher so you've lost the 1 bids and 2C).
       | The two teams are interleaved and are trying to convey
       | information to your partner but your opponents have access to
       | that information too.
       | 
       | It's kind of amazing how much information you can convey within
       | this simple system. It's not even just about what bids were made
       | but what bids _weren 't_ made. Bidding is a deep, deep topic.
       | 
       | Additionally you can lie to your partner (within limits) and in
       | competition play there are rules around what you can and can't
       | do. This can confuse your opponents but will also confuse your
       | partner (if it doesn't it's often ruled as "illegal
       | information").
       | 
       | After all this and the opening lead the dummy hand is placed on
       | the table. Every player can see it. The defending team has the
       | auction to inform the defense. So it's not just a simple trick-
       | taking game. The auction and the play are inextricably
       | intertwined.
       | 
       | The defenders can convey information to each other through which
       | cards they play. The declarer can see this too but has less
       | context on the meaning.
       | 
       | In both the auction and the play Bayesian reasoning comes into
       | play. What _didn 't_ happen? How does that affect the probability
       | space?
       | 
       | Building partnerships takes time although experienced players can
       | sit down with a new player, agree on some fairly standard
       | conventions (eg 2/1, upside down carding) and be at a reasonable
       | point.
       | 
       | But the high barrier to entry, fixed numbers of players and the
       | reliance on partnerships make it a tough game to play casually.
        
         | Buttons840 wrote:
         | It sounds like if two players on a team have a lot of
         | experience playing together they probably develop an intuition
         | of each other, and I would guess this is viewed as an important
         | part of the most successful teams. It also sounds like if those
         | two players attempted to codify a communication pattern, like
         | "I will play cards this way, which means this" it would be
         | ruled as illegal? It sounds like a game of cards, and game of
         | communication, and a game about pushing the rules and the
         | moderators, like me and my partner need to learn to communicate
         | illegal information, but we cannot do so in a way that is
         | detectable, and if we're people of integrity, we wont make
         | communicating illegal information our explicit goal, but our
         | practice together is always helping us be a little better at
         | it, but we maintain deniability and integrity because we never
         | explicitly planned it.
         | 
         | Am I way off here? I'm guessing all these subtleties make
         | online play difficult as well?
        
           | mercutio2 wrote:
           | If your partner has revealed information to you, you are
           | _required_ to alert your opponent to that fact.
           | 
           | In practice having better communication is still a big
           | advantage, but it's not because of an information asymmetry
           | (for honest players).
        
           | ddingus wrote:
           | Pinochle has these characteristics, and team play definitely
           | improves with understanding your team mate better.
           | 
           | One time, for a bit of fun, my team mate and I were looking
           | for a bit of an edge. 4 suits = 2 bits = two eyes open or
           | closed, one combination for each suit.
           | 
           | We triggered reading the eye lid states as particular points
           | in the game were happening. A query was triggered by a shared
           | set of words.
           | 
           | The opposing players were quite adept and we had to take
           | measures or we would be caught!
           | 
           | We confessed it after a modest but fun string of great games
           | and the opposition, who are good friends, thought it clever
           | and pretty funny for us to end up wanting wins badly enough
           | to develop the scheme!
        
           | cletus wrote:
           | Carding conventions like bidding conventions are public. Let
           | me give you some examples.
           | 
           | When defending a trump contract and you, as a defender, lead
           | a side suit, what card you lead describes your holding. An
           | example is you tend to lead top from an honor (AKQJ are
           | honors) sequence. So if you have QJxx you'll tend to lead the
           | Q. Doing so denies the K (as KQxx has a different lead). It
           | may or may not deny the A depending on what you've agreed
           | upon. So with AQJxx you might lead Q ow low depending on your
           | convention.
           | 
           | Likewise your partner's card tells you something. For one you
           | need to know if they're carding count (how many of that suit
           | they have) or attitude (whether they want you to continue
           | that suit or shift). So upside down attitude means you
           | respond with a low card if you like it (standard ir high as a
           | positive signal but most consider that an inferior treatment
           | as you may waste valuable high cards). The leader can infer
           | the meaning of your signal based on their holding and what's
           | in dummy. Like the leader might have 32 and partner plays the
           | 4. Leader knows this is a positive signal. Declarer who
           | cannot see your 32 might not know this.
           | 
           | This is an example of imperfect information mentioned in the
           | article.
           | 
           | Declarer knows what conventions defenders are playing. Hidden
           | understandings are illegal. You can lie to your partner but
           | if, say, you discourage a lead and your partner continues it
           | and that's the winning play then you may get penalized for
           | that in competitive play.
        
         | ghaff wrote:
         | >But the high barrier to entry, fixed numbers of players and
         | the reliance on partnerships make it a tough game to play
         | casually.
         | 
         | At various times, I've played a lot of different games. And
         | Bridge always seemed like one that was more of a commitment
         | than I felt like making at a given moment.
        
       | hitpointdrew wrote:
       | No love for Whist?
        
       | jb3689 wrote:
       | Teach your kid a bunch of games and let them pick for themselves
        
       | spekcular wrote:
       | I think the author makes some good points, and certainly I find
       | this article more more compelling than the poker one. Trick-
       | taking card games seem like a great choice for kids. However,
       | when I looked into bridge specifically, the following things
       | turned me off.
       | 
       | 1) It requires a dedicated, long-term partner. If your partner
       | isn't available, you can't play. "Pick up" bridge with strangers
       | simply isn't feasible in the way that randomly matching teams on,
       | e.g., an online FPS or tower defense games is.
       | 
       | 2) The game is fundamentally broken by certain bidding
       | strategies, which must be banned.
       | 
       | 3) There's no way to prevent opponents from cheating by using
       | out-of-game signals (e.g. timing of bids). This can even be done
       | unintentionally. So fair play is always an open question.
       | 
       | Perhaps someone who knows more can comment about whether I'm
       | wrong?
        
         | ackfoobar wrote:
         | I like bridge. I want bridge to be more popular, but I don't
         | think that will happen.
         | 
         | To extend from your first point. Top level players have their
         | dedicated partner, and their own bidding system where the
         | information transmitted is much more refined. This is all very
         | fascinating!
         | 
         | But it also makes it unwatchable for anyone not dedicated to
         | this art. Sometimes even the commentators don't know the
         | meaning of a bid.
        
         | VLM wrote:
         | Bridge seems to be a game of "lets take all the good parts of
         | Spades then overcomplicate it".
         | 
         | Kids can definitely learn all the lessons mentioned by playing
         | Spades and its much quicker to teach.
         | 
         | Most of the fun in Spades is not being serious, which is easier
         | if you're not playing for money. Long bizarre rambling
         | hilarious discussions about how many tricks we can take vs how
         | much BS the other team can throw down. If you play with super
         | strict players whom think anything other than saying a number
         | is "cheating" then Spades is incredibly boring. "Well I donno
         | maybe with some luck I think I could possibly take three if I'm
         | lucky how are you feeling?" "Oh they're saying they'll take 8,
         | you know those two, they're always overbidding, how do you feel
         | about taking 9."
         | 
         | Imagine playing DnD but all you can do is roll dice, call out
         | numbers, and not talk any shit at the table.
        
           | adrian_b wrote:
           | Where I was in high-school, bridge happened to be extremely
           | popular (and also another Whist variant, some kind of Oh
           | Hell).
           | 
           | I can assure you that most of the bridge games from that
           | high-school time were extremely funny and hilarious.
           | 
           | So I do not believe that whether a game is boring or funny
           | has much to do with the rules of the game, but more with what
           | kind of players participate.
           | 
           | Also, I do not believe that the rules of bridge are too
           | complicated. When I was much younger, many simpler card games
           | were entertaining, but by the time we were in high-school,
           | most other card games, except bridge, seemed much too simple
           | to provide any kind of intellectual satisfaction after a
           | skillful win.
        
         | pclmulqdq wrote:
         | I am the author, and I have played bridge for a very long time:
         | 
         | 1. Pick-up bridge is certainly possible, and you can walk into
         | a club and find a partner. You have to be playing a "standard"
         | bidding system with them, though. If you do this, expect to
         | play a lot of Standard or 2/1 in America, ACOL in Britain, etc.
         | 
         | 2. This is kind of true, except the strategies that are banned
         | are mostly banned because people don't want to play against
         | them. The ACBL is run by grandmas who want you to play bridge
         | like a grandma, so they ban a lot of things. The world bridge
         | federation is a lot more reasonable. The only truly game-
         | breaking bidding systems were forcing-pass systems, and those
         | are banned in order to preserve the diversity of the game (if
         | not, everyone at a competitive level would have to use a
         | forcing pass system).
         | 
         | 3. I think this is correct, although cheaters do end up getting
         | caught when their play deviates too much from "correct."
         | Fantoni/Nunes ended up getting caught this way.
        
           | bombcar wrote:
           | Bridge anti-cheating is some of the most elaborate in the
           | world: at the top level everything is sanitized to remove the
           | possibility of information transfer.
           | 
           | For local or friendly play it can be much more fun to openly
           | discuss the hand as it's being played, especially if one pair
           | is much better at bridge than the other.
        
       | llIIllIIllIIl wrote:
       | Teach your kids starcraft 2 wings of liberty specifically. What a
       | bs.
        
       | 4c3shi wrote:
       | A lot of these comments seem to miss the point: author isn't
       | suggesting you teach your kids any game in particular, it's just
       | a reply to an article:
       | https://news.ycombinator.com/item?id=31435034.
        
       | Xeoncross wrote:
       | Teach your kids
        
       | Group_B wrote:
       | Teach your kids Blackjack, not Bridge
        
         | glitchc wrote:
         | Blackjack and Euchre are two of my favourites.
        
         | ufo wrote:
         | In first grade, we were taught how to count to 10 using a
         | modified version of blackjack that added up to 10, instead of
         | up to 21. Turns out that it is still fun enough for 6 year olds
         | if you remove the gambling aspect.
        
         | ghaff wrote:
         | When I was visiting Las Vegas way too frequently about 5 years
         | or so ago, I decided to memorize at least a simple version of
         | what you should do with various hands. I think I played a bit
         | one trip--lost a small amount of money. But decided I didn't
         | really like it.
         | 
         | I find it can be fun as a social thing but playing "right" is
         | pretty much about memorizing a table.
        
       | jonnycomputer wrote:
       | Teach your Kids Many Different Games, Not Just One.
       | 
       | Domain specific intelligence optimizes for particular games, but
       | our kids will play lots of games all their lives, and they need
       | to be able to play them reasonably well. And of course, I'm not
       | really talking about games. I'm talking about situations with
       | different rules.
       | 
       | Sequential circuits are so much easier to imagine and discover
       | when you start drawing them down as flows and transformations,
       | inputs and outputs. If you thought that the only way to describe
       | a circuit was as a simple Boolean expression, you'd have only
       | been left with combinational circuits..
        
         | sixo wrote:
         | Getting especially good at one thing is very good for a person.
        
           | PenguinCoder wrote:
           | Specialization is for insects. A human being should be able
           | to change a diaper, plan an invasion, butcher a hog, conn a
           | ship, design a building, write a sonnet, balance accounts,
           | build a wall, set a bone, comfort the dying, take orders,
           | give orders, cooperate, act alone, solve equations, analyze a
           | new problem, pitch manure, program a computer, cook a tasty
           | meal, fight efficiently, die gallantly. --Robert Heinlein
           | 
           | We shouldn't be hyper focused on becoming "especially good"
           | at one thing but . Jack of all trades, master of none, makes
           | you better able to see and apply relevant knowledge to
           | different areas. It's good to know your own limits, but not
           | good to to only focus on one area and ignore others.
        
             | planetsprite wrote:
             | The world economy and the mega-prosperity of the 20th
             | century onwards depends solely on providing the means for
             | individuals to become highly specialized in return for a
             | livelihood comfortable in proportion to the utility of
             | their specialization.
             | 
             | Of course it's good always to learn new things, but
             | expecting everyone to be able to "plan an invasion, butcher
             | a hog.. program a computer" is a rhetorical judgement on
             | the potential of humans that ignores the realities of the
             | modern world.
        
               | celticninja wrote:
               | It's not that specialisation is bad, more that you can be
               | specialised in an area but that doesn't mean you should
               | not have a wider range of skills, that you are not expert
               | at but you can do it without fucking things up entirely.
        
               | planetsprite wrote:
               | Fair point, but I have a counterpoint. The dunning
               | krueger effect means most "widely specialized" people
               | assume their competence is leagues higher than it
               | actually is in fields they have marginal understanding
               | of. This leads to people overestimating their abilities
               | and fucking things up, when they really should rely on
               | 0.1% experts. This of course isn't true for simple things
               | like cooking, knot tying and email writing, but the more
               | technical a task, the greater the threat of overestimated
               | competence vs known incompetence.
        
           | kelnos wrote:
           | It can be, but there's also a good amount of risk and
           | opportunity cost that comes with that.
           | 
           | Maybe the thing you get especially good at turns out to be
           | useless or low-paying (for a profession) or of limited fun,
           | social potential, or replay value (for a game).
           | 
           | I would much rather become a generalist and learn a bunch of
           | things, and then do some limited, "shallow specialization"
           | when the need and opportunity arises. But I think you're
           | still more likely on average to be successful/happy with a
           | more generalist/breadth approach.
        
           | slothtrop wrote:
           | Well it's not zero sum. You can specialize in one thing but
           | still dabble in others
        
           | jonnycomputer wrote:
           | Expertise has its place, but it is not everything.
           | 
           | Also expertise is not the only component to career success,
           | and everything isn't about career success either.
        
       | [deleted]
        
       | mgaunard wrote:
       | I'd rather teach them a game that's actually good instead, like
       | Tarot or Belote (which are both similar to Bridge, and not
       | associated with 70+ people)
        
         | aloisdg wrote:
         | 5-players Tarot is awesome.
        
           | mgaunard wrote:
           | 4 players is the official one and is considered more of a
           | challenge.
        
         | pclmulqdq wrote:
         | I hear Euchre and Spades are also good.
        
           | Avshalom wrote:
           | There was thread about spades a while back
           | https://news.ycombinator.com/item?id=28358391
        
           | cbfrench wrote:
           | Euchre is delightful. I now live in the Midwest, where
           | seemingly everyone knows how to play, so it's always easy to
           | pull out a deck of cards when people come over. It moves fast
           | and involves just enough strategy to maintain interest while
           | also being social.
           | 
           | Edit: Also, if you're into spades, I'd also recommend Rook.
           | It has many of the same mechanics, but the bidding is
           | somewhat more nuanced. (Although I'd suggest getting a used
           | Rook deck because the modern ones are very cheaply made.)
        
             | akira2501 wrote:
             | Double Deck Euchre is a fantastic modification to the game
             | too, definitely increases the range of strategies you can
             | employ. I miss living in the Midwest.
        
             | pclmulqdq wrote:
             | One time, when I interned at a trading firm, I visited the
             | Chicago office, and I was pleasantly surprised that they
             | had Euchre games every Friday. The rules are really easy to
             | learn and there isn't as much strategic depth as bridge,
             | but it's a great social bidding-and-trick-taking game.
             | Since everyone knows how to play, it's a lot of fun.
        
         | UmbertoNoEco wrote:
        
         | stahlf wrote:
         | I would also suggest Preferans which belongs to the same family
         | of games thematically - trick taking, contract bidding. Three
         | players, dynamic alliances, instead of predetermined pairings
         | like in bridge. Multiple game modes, including the "passing
         | game" which happens when nobody wants to bid and results in a
         | round where players are penilized for taking tricks. Some of
         | the interesting bidding options include "no trump" and "misere"
         | (not certain of spelling) where player contracts to avoid
         | taking any tricks.
        
       | crux wrote:
       | Teach your kids Tarock, not Bridge.
       | 
       | Ok, that phrasing is mostly just to keep the pattern going. But I
       | do want to bring to light the fact that there are actually a
       | larger class of games of the same sort as Bridge - imperfect
       | information, high skill, with a body of strategy and discussion -
       | than most Americans are aware of.
       | 
       | I think it's worth mentioning these for two reasons:
       | 
       | 1. They're really wonderful games! And they have deep cultural
       | roots, which can be added delight for those of us who enjoy
       | engaging with other cultures.
       | 
       | 2. Bridge players can be kind of... dicks? That is, it's
       | unfortunate but true that the culture of Bridge can often be
       | quite rigid and unfriendly. Especially to newcomers. As mentioned
       | elsewhere, a surprising amount of Bridge has to do with the
       | conventions encoded in the bidding, and if you don't know those
       | conventions you might feel rather lost, and your partner might
       | get very annoyed at you.
       | 
       | Luckily, there are other games in the world that are the 'Bridge'
       | of their own countries of origin - deep, strategic, rewarding
       | years of play and study - that the average English speaker has
       | never heard of.
       | 
       | I won't go into too much detail but some highlights are:
       | 
       | - Preferans, a straight-trick-taking game for three from Russia;
       | 
       | - Skat, a point-trick-taking game from Germany;
       | 
       | - Tarocchino, a point trick taking game played with a 62 card
       | tarot deck from Bologna;
       | 
       | - Koenigrufen, a point trick game played with a 54 card tarot
       | deck from Austria;
       | 
       | - Danish tarok, a point trick game played with a 78 card deck;
       | 
       | - Vira, a straight trick taking game from Sweden;
       | 
       | - a half dozen incredibly deep and challenging games from Hungary
       | alone. Something in the water over there.
       | 
       | In point of fact, Bridge is quite interesting, especially if
       | you're interested in the meta game of communicating through
       | bidding conventions. I am not; there are other games out there
       | that have really interesting features, lots of strategy, and a
       | history dating back hundreds of years. Check them out!
       | 
       | Because I'm an annoying evangelist for this sort of thing, I'll
       | make sure my email is in my profile in case you'd like to know
       | more.
        
         | 4ggr0 wrote:
         | In Switzerland a lot of people play Jass[0]. It's almost like a
         | national sport. I can't play it, but it feels like I'm part of
         | a minority.
         | 
         | Jass games are even being broadcasted on national TV, it really
         | is a huge part of our culture.
         | 
         | [0] https://en.m.wikipedia.org/wiki/Jass
        
         | yread wrote:
         | Czechs play a lot of Marias
         | https://en.wikipedia.org/wiki/Mari%C3%A1%C5%A1 it's in some
         | ways similar to bridge specifically the Licitovany marias
         | variant:
         | 
         | There is ordered bidding that often conveys information,
         | further information can be conveyed by playing style (if you
         | hold an advantagous card in betl you use the cards in
         | descending order, otherwise you use descending order) and lots
         | of counting and memorization is involved. Both for the current
         | game as for the next ones - cards are not shuffled only cut -
         | so skillful players can reconstruct approximately who has what
         | cards based on the previous game.
         | 
         | On the other hand it's most often played in a loud pub with a
         | beer in hand so lots of mistakes are made.
         | 
         | It's also referenced frequently in literature esp. from 1st
         | half of 20th century (Hasek, Polacek)
        
         | jean- wrote:
         | So happy to see tarot games mentioned on HN, I'm a big fan of
         | their strategic depth and centuries-old cultural background.
         | 
         | Something a lot of people don't realise is that when tarot
         | cards were invented, their intended purpose was to be a game.
         | The whole divination/cartomancy aspect was made up much more
         | recently, mostly to amuse French aristocrats.
         | 
         | An excellent resource for people interested in learning more
         | about this very old tradition is the following YouTube channel:
         | https://www.youtube.com/watch?v=DiCFfp_ZY4g
        
         | JoshTriplett wrote:
         | I'm a huge fan of Hanabi. It's a cooperative game with
         | imperfect information, both because you only know other
         | players' hands (not your own) and because you don't know what
         | order the rest of the cards will come in. But with good
         | strategy and good communication (within the bounds of the
         | game's restricted communication) it's possible to win just
         | about every game.
        
         | simlan wrote:
         | Adding Doppelkopf a 48 cards combined half decks game. Played
         | by 4. Teams 2 on 2 determined throughout the game. The game was
         | influenced by Skat and Schafkopf and borrows from them. It is
         | however very casual usually and the rule variations depend on
         | the region you are in. Anyway to sum up trick an bid games are
         | really fun!
         | 
         | Fyi for the US there is also binocle that has some traction and
         | at least to my experience has been largely forgotten in the
         | originating areas of Germany.
        
       | grimgrin wrote:
       | I'm a big fan of climbing games as they require a consideration
       | to the order you play your hand unlike most other games. Doesn't
       | hurt that your hands are large, a dozen or more cards
       | 
       | I think of the best 2 player variant, Haggis. And Tichu
       | (partnered). And Dou dizhu (2v1)
       | 
       | Also referred to as shedding games
        
         | jb3689 wrote:
         | Tichu is practically bridge plus poker. Win-win
        
       | HideousKojima wrote:
       | In my family we grew up playing a lot of cribbage. Makes it easy
       | to spot number combinations that add up to 15, not sure what
       | other practical skills it might give.
        
       | RheingoldRiver wrote:
       | (Former) kid who was actually taught bridge by my parents (at a
       | very young age) here. I believe I found it very boring and never
       | played and forgot the rules. The teaching of bridge to me was
       | somewhat of a Christmas present to my grandfather, who deeply
       | loved the game, and my parents enjoyed teaching me random skills
       | (for example, I could name most state capitals before I knew what
       | a state capital was).
       | 
       | When my brother was old enough, my family played pinochle
       | instead. Simpler ruleset, MUCH easier bidding, games could go
       | much faster (since no help from parents was needed, for example).
       | It was always "kids vs parents" so there would be no fights
       | between us about who won more games. You need two standard decks
       | of cards to make a pinochle deck but whatever, just buy two
       | standard decks of cards and throw out 2-8. Pinochle is a great
       | game for families of 4 with young kids who want to play cards
       | together, I would definitely do that again.
        
         | ALittleLight wrote:
         | I played Bridge almost entirely with my family members. Our
         | level of expertise was "We read the instructions for Bridge off
         | a pamphlet somewhere." We really enjoyed playing it. Once or
         | twice we had the chance to play Bridge with someone who Played
         | Bridge and it was much less fun. Suddenly, our bids meant
         | stuff, communicated something, and/or were wrong somehow.
         | 
         | I'm sure if I played a lot of Bridge it would be better to play
         | it the mainstream way. But, if it is a game you only play a bit
         | with family sometimes - I think it's more fun to just play how
         | you feel it should be played.
        
       | butwhywhyoh wrote:
       | Teach your kids not to write follow-up articles to things found
       | on Hacker News to gain internet points
        
         | 4c3shi wrote:
         | Interesting take, maybe I'll write about that.
        
       | mcdonje wrote:
       | I prefer go to chess.Each piece is the same. There is no
       | hierarchy. The goal isn't to topple a king. The goal is to get
       | more territory. It's easier to teach a child the rules, but it is
       | more difficult to master because there are more possibilities of
       | how the game can play out. Concepts involve influence, pacing,
       | feinting, planning, etc.
        
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