[HN Gopher] Writing an Apple 2 game in 2021
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Writing an Apple 2 game in 2021
Author : shdon
Score : 66 points
Date : 2022-05-17 13:51 UTC (9 hours ago)
(HTM) web link (nick.zoic.org)
(TXT) w3m dump (nick.zoic.org)
| archarios wrote:
| This guy may be of interest to you all:
| https://www.youtube.com/c/The8BitGuy
| hbn wrote:
| Here's a good talk he did about the demo scene
|
| https://www.youtube.com/watch?v=Bdh5I7F1oMs
| jonahbenton wrote:
| Brings back memories, writing chase/swarm and projectile movement
| simulations in 6502 as a kid. And so many hours playing Ultima
| and Wizardry.
| deater wrote:
| If you're into Apple II programming, see a bunch of demoscene
| demos written in the past 5 years:
| http://www.deater.net/weave/vmwprod/demos/
|
| and a bunch of games written in the past 5 years
| http://www.deater.net/weave/vmwprod/demakes/
|
| more info on finding the vblank w/o an interrupt using the
| floating bus, sometimes called "vapor lock"
| http://www.deater.net/weave/vmwprod/megademo/vapor_lock.html
|
| all of these have full source code available
| KennyBlanken wrote:
| For the security of your visitors, would you please set up TLS?
|
| It's trivial with LetsEncypt and an ACME client. If you're on a
| webhost, most of them make it a one-click operation. If it's a
| legacy/retro webserver, you can put something like caddy in
| front of it and caddy will do everything for you. Or use
| Cloudlfare. Etc. etc.
| deater wrote:
| also, explanations of 80 demos that fit in 280 chars (they were
| tweets to the AppleIIbot Applesoft BASIC twitter bot)
| http://www.deater.net/weave/vmwprod/appleiibot/
| focusedone wrote:
| https://nick.zoic.org/art/writing-an-apple-2-game-in-2021-3/
|
| He's made it to Part 3 - really interesting stuff!
| rahen wrote:
| > I don't actually have an Apple II any more ... it's tempting to
| pick up a IIc or IIe from fleabay but there's not many left
|
| Order a kit. It will be in brand new condition, no bad surprise,
| and you can put it in a PC case like those AII clones in the 80s.
|
| It should be about the same price as a II+ from eBay, or even
| less since AII go for quite a lot of money nowadays.
|
| https://www.reactivemicro.com/product/apple-ii-plus-rev-7-rf...
|
| Actually, I wonder why nobody made an open-hardware II+ PCB by
| now. Or a mini-ATX version of it with a PS2 connector for the
| keyboard.
| diydsp wrote:
| Sweet! I'm glad to see some resources. I've been experimenting
| with music on this platform [0] and there's very little out
| there... most of what I've found is original source material from
| the 80s. It's nothing like the modern C64 scene. But then again,
| I'm finding the apple2 fantastic limited by a few things, but
| most especially: no interrupts! no timers! no reference for how
| fast things are moving... It's tough enough to get consistency
| for any advanced multi-tasking, e.g. even a joystick-physics-
| graphic loop... but through sound effects in there and everything
| is so highly interdependent and limited it's bleak!
|
| [0]https://www.youtube.com/watch?v=HSSEuX-dO7E
| mmphosis wrote:
| _unfortunately there's no way to detect vertical blanking_
|
| Oh, but there are ways ...
|
| https://web.archive.org/web/20151021120320/http://hoop-la.ca...
| s1mon wrote:
| Umm, wouldn't that be Apple ][?
| CharlesW wrote:
| Or Apple II, yes.
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