[HN Gopher] Writing an Apple 2 game in 2021
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       Writing an Apple 2 game in 2021
        
       Author : shdon
       Score  : 66 points
       Date   : 2022-05-17 13:51 UTC (9 hours ago)
        
 (HTM) web link (nick.zoic.org)
 (TXT) w3m dump (nick.zoic.org)
        
       | archarios wrote:
       | This guy may be of interest to you all:
       | https://www.youtube.com/c/The8BitGuy
        
         | hbn wrote:
         | Here's a good talk he did about the demo scene
         | 
         | https://www.youtube.com/watch?v=Bdh5I7F1oMs
        
       | jonahbenton wrote:
       | Brings back memories, writing chase/swarm and projectile movement
       | simulations in 6502 as a kid. And so many hours playing Ultima
       | and Wizardry.
        
       | deater wrote:
       | If you're into Apple II programming, see a bunch of demoscene
       | demos written in the past 5 years:
       | http://www.deater.net/weave/vmwprod/demos/
       | 
       | and a bunch of games written in the past 5 years
       | http://www.deater.net/weave/vmwprod/demakes/
       | 
       | more info on finding the vblank w/o an interrupt using the
       | floating bus, sometimes called "vapor lock"
       | http://www.deater.net/weave/vmwprod/megademo/vapor_lock.html
       | 
       | all of these have full source code available
        
         | KennyBlanken wrote:
         | For the security of your visitors, would you please set up TLS?
         | 
         | It's trivial with LetsEncypt and an ACME client. If you're on a
         | webhost, most of them make it a one-click operation. If it's a
         | legacy/retro webserver, you can put something like caddy in
         | front of it and caddy will do everything for you. Or use
         | Cloudlfare. Etc. etc.
        
         | deater wrote:
         | also, explanations of 80 demos that fit in 280 chars (they were
         | tweets to the AppleIIbot Applesoft BASIC twitter bot)
         | http://www.deater.net/weave/vmwprod/appleiibot/
        
       | focusedone wrote:
       | https://nick.zoic.org/art/writing-an-apple-2-game-in-2021-3/
       | 
       | He's made it to Part 3 - really interesting stuff!
        
       | rahen wrote:
       | > I don't actually have an Apple II any more ... it's tempting to
       | pick up a IIc or IIe from fleabay but there's not many left
       | 
       | Order a kit. It will be in brand new condition, no bad surprise,
       | and you can put it in a PC case like those AII clones in the 80s.
       | 
       | It should be about the same price as a II+ from eBay, or even
       | less since AII go for quite a lot of money nowadays.
       | 
       | https://www.reactivemicro.com/product/apple-ii-plus-rev-7-rf...
       | 
       | Actually, I wonder why nobody made an open-hardware II+ PCB by
       | now. Or a mini-ATX version of it with a PS2 connector for the
       | keyboard.
        
       | diydsp wrote:
       | Sweet! I'm glad to see some resources. I've been experimenting
       | with music on this platform [0] and there's very little out
       | there... most of what I've found is original source material from
       | the 80s. It's nothing like the modern C64 scene. But then again,
       | I'm finding the apple2 fantastic limited by a few things, but
       | most especially: no interrupts! no timers! no reference for how
       | fast things are moving... It's tough enough to get consistency
       | for any advanced multi-tasking, e.g. even a joystick-physics-
       | graphic loop... but through sound effects in there and everything
       | is so highly interdependent and limited it's bleak!
       | 
       | [0]https://www.youtube.com/watch?v=HSSEuX-dO7E
        
       | mmphosis wrote:
       | _unfortunately there's no way to detect vertical blanking_
       | 
       | Oh, but there are ways ...
       | 
       | https://web.archive.org/web/20151021120320/http://hoop-la.ca...
        
       | s1mon wrote:
       | Umm, wouldn't that be Apple ][?
        
         | CharlesW wrote:
         | Or Apple II, yes.
        
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       (page generated 2022-05-17 23:01 UTC)