[HN Gopher] LunchboxJS - Vue 3/Three.js custom renderer
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LunchboxJS - Vue 3/Three.js custom renderer
Author : safrmo
Score : 56 points
Date : 2022-05-17 13:00 UTC (10 hours ago)
(HTM) web link (docs.lunchboxjs.com)
(TXT) w3m dump (docs.lunchboxjs.com)
| SemanticStrengh wrote:
| nice
| beebeepka wrote:
| Every time I am reminded that people use reactive stores with
| three.js or pixi.js I wonder what kind of problems are being
| solved this way, since frames are being redrawn anyway.
|
| There has to be a good reason but I never bothered to ask.
| joshribakoff wrote:
| Mostly to make the API declarative, similar to what you could
| do with OOP. If you have a 3D UI, a 3D UI framework might make
| sense, for example react has "suspense" for loading states, and
| you can imagine having 3D loading states, with placeholder
| models being rendered
| xnacly wrote:
| The example at the top of the documentation is just so much fun
| :)
| centrinoblue wrote:
| Thank you, exactly what I'm looking for right now
| junon wrote:
| There's a bug in the second example. First tap of the square does
| nothing. Subsequent taps do.
|
| After that, tapping outside the square also changes the color,
| but only for the first tap.
|
| Meh.
| prophesi wrote:
| Works as intended for me, Fedora36/Gnome/Firefox100.
| esperent wrote:
| There are similar three.js "connectors" for other frameworks too
| - I know of Svelte Cubed and React Three Fiber. I think I saw one
| for Angular too but I can't find it now. Any others?
|
| https://svelte-cubed.vercel.app/
|
| https://docs.pmnd.rs/react-three-fiber
| frading wrote:
| Polygonjs [1] (disclaimer, I develop it) is for vanilla js, but
| also has components for vuejs [2], react [3] and react-three-
| fiber [4]. The goals are to provide a higher level api than
| threejs, and also to not be restricted to a single framework.
|
| [1] https://github.com/polygonjs/polygonjs
|
| [2] https://polygonjs.com/docs/integrations/vue
|
| [3] https://polygonjs.com/docs/integrations/react
|
| [4] https://polygonjs.com/docs/integrations/react_three_fiber
| franciscop wrote:
| We used React Three Fiber at my job 2-3 years ago (when it was
| "early") and it was already amazing then, we could do really
| cool stuff easily. We wrote our own wrappers to easily do <Cube
| /> and similar things and published it as OSS[1], but TBH
| documentation was scarce since it was an internal project and
| there were virtually no resources dedicated to publish it, just
| a couple of devs pushing for it. We even published one of the
| first bridges[2]. We didn't want to totally opt out of the
| React render loop so we had to do a lot of hacks and
| optimizations, but it was a great experience overall.
|
| Nowadays React Three Fiber is very mature and you have the
| "drei" collection[3], which have all the things I mentioned and
| a lot more. Though now looking at the source and timing (we
| published a blog [4] with our solution and their commit few
| weeks later with almost the same code[5]) it seems they
| might've copied our solution as part of their package, would've
| loved a heads up or ack but well happy to make open source
| better.
|
| [1] https://www.npmjs.com/package/@standard/view
|
| [2]
| https://github.com/facebook/react/issues/13332#issuecomment-...
|
| [3] https://github.com/pmndrs/drei
|
| [4] https://standard.ai/blog/introducing-standard-view-and-
| react...
|
| [5] https://github.com/pmndrs/drei/pull/137/files
| toddmorey wrote:
| Yeah these declarative wrappers on top of threejs really help
| it become more approachable, especially since the skills you've
| learned with React, Vue, or Svelte translate so directly.
| claytongulick wrote:
| Mozilla created a vanilla js library that's similar called
| A-frame [1]. I've used it with success in a commercial project.
|
| A-frame is heavily focused on VR, but can be used for any 3d
| project.
|
| It also uses three.js under the hood.
|
| https://github.com/aframevr/aframe
| kvbe wrote:
| What is these days the way to make a simple 3D model exported in
| gltf interactive? I mean hide or show parts of the model? Add
| interactivity by having some JavaScript "steering" changes of the
| 3D model? Like an interactive model viewer. As modelviewer looks
| like not allowing to have a lot of interactivity
|
| https://modelviewer.dev/
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(page generated 2022-05-17 23:02 UTC)