[HN Gopher] The impact of digital media on children's intelligence
       ___________________________________________________________________
        
       The impact of digital media on children's intelligence
        
       Author : codesuki
       Score  : 273 points
       Date   : 2022-05-17 11:12 UTC (11 hours ago)
        
 (HTM) web link (www.nature.com)
 (TXT) w3m dump (www.nature.com)
        
       | f0e4c2f7 wrote:
       | When I was a kid I spent too much time on computers but it was
       | mostly reading Wikipedia and googling programming questions, that
       | kind of stuff.
       | 
       | Where I grew up there wasn't anyone around I could ask those
       | kinds of questions of. I know that's not the Netflix / ipad world
       | that the study is talking about or nessecarily exists today. But
       | I suspect that bifurcation still exists.
        
         | switchbak wrote:
         | My early days were DOS mode-x experiments mainly in Turbo
         | Pascal. I had a manual I printed out, and some kind of BBS
         | usenet-like forum thing.
         | 
         | The docs were so sparse and the communities so small that it
         | really was a much different experience than today. I have fond
         | memories of it, but that might just be me looking back with
         | rose colored glasses.
         | 
         | I would have killed for stack overflow though! But there is a
         | sense of self directed mastery that you don't get when you are
         | so much more familiar with how fast the bodies of knowledge
         | are.
         | 
         | The closest I get to that these days is trying to hack code on
         | a plane :)
        
         | ho_schi wrote:
         | My entry was scripting in Counter-Strike (Quake CFG Scripts).
         | This cannot happen with consoles and Apps on Pads/Smartphones
         | entirely prevent this.
         | 
         | Some people try to bring this modification friendly things
         | back, with BBC Microbit, RasPi and so on. But in the end you
         | need to be motivated - and playing better was huge motivation
         | for me!
        
           | fartcannon wrote:
           | Which is a good reason to encourage Apple to open up their
           | tiny handheld computers. So kids can learn to tinker.
        
       | da39a3ee wrote:
       | They say that some of their main conclusions change if they
       | control for parental education level, which they did not do. So
       | that makes it all sounds questionable. Plus I've never heard of
       | the journal; don't be misled into thinking it's a high profile
       | Nature journal. Someone else here says it's a low quality
       | journal.
        
       | javajosh wrote:
       | The only program I let my kids use is KidPix on the iPad. It's a
       | (rather remarkable) drawing and animation program and I'm
       | constantly amazed at what they make with it. And sometimes
       | horrified. But the 5 yo enjoys creating scenes with sound effects
       | (that she recorded) and animation (that she also recorded), while
       | the 3 yo enjoys making intricate drawings and then methodically
       | coloring everything green. It's his favorite color, and he enjoys
       | this. Not affiliated at all, but KidPix is a _great_ piece of
       | software, and I wouldn 't have known about it except it was on a
       | public library computer.
       | 
       | My point is there is (at least) another important category of
       | program that the researchers missed: creator software. I've also
       | made simple songs with them with garage band, but the UI is still
       | rather difficult for them to use it on their own. I was inspired
       | to take this approach because my first introduction to computers
       | was Logo on an Apple IIe, and Seymore Papert's beautiful work
       | left a lasting impression.
        
         | jrussino wrote:
         | There was a discussion here a few years back about this
         | interview/documentary with the creator of the original KidPix:
         | https://news.ycombinator.com/item?id=25108875
        
           | javajosh wrote:
           | Thanks jrussino! I was hoping HN would come through with some
           | more info on the author, because it's clearly a special
           | program, and it certainly wasn't on my radar before kids +
           | public library. (They still call it "Kid Pix 3D" even though
           | it's really "Kid Pix 5" on the iPad)
        
         | fullstop wrote:
         | Tux Paint is available for iOS. There's another one that my
         | kids loved, which was a puppet show theater app, which easily
         | let you animate characters and add voices. Unfortunately, I
         | don't recall the name of it.
        
         | lawgimenez wrote:
         | It's amazing the researchers forgot to include categories like
         | apps. The apps my 3 year old son used is Pokpok, YouTube and an
         | iOS app I develop specifically for him since he's on the non-
         | verbal ASD spectrum.
         | 
         | I believe this research is severely lacking.
        
       | Melatonic wrote:
       | Measuring "Intelligence" always seems to result in some
       | questionable science.....
       | 
       | That being said I do wonder about how I would have turned out had
       | my childhood not been spent hiding under the covers at night with
       | a small light devouring novel after novel and instead been
       | inundated with social media and other distractions.
        
         | woliveirajr wrote:
         | Hiding and reading instead of sleeping is some universal thing?
         | Fine :-)
         | 
         | Today it's hiding and using the "smart"phone
        
       | swframe2 wrote:
       | I think it is better to focus on getting kids to do creative
       | projects. For example, parents should get them to write and
       | illustrate a story once a month, or learn to play a music
       | instrument, etc. If kids are doing interesting projects that
       | change yearly and they work to improve their skills then the
       | amount of time they spend on digital media will decrease and will
       | not be a concern.
       | 
       | Having kids do projects is super helpful. 1) It builds their
       | confidence in their ability 2) It shows the world (e.g. college
       | admission boards) how they are valuable 3) It can become a way
       | for them to be their own boss 4) It allows them to figure out
       | what they want to be 5) It keeps them busy and out of trouble
        
         | asdff wrote:
         | The "get them to" part is the killer. I was easily frustrated
         | as a kid and quit a lot of things in hindsight that I wish I
         | stuck with. You never realize that time now is an investment
         | for later, or that learning curves are different for everyone
         | as a kid. I think that environment where you are in a cohort as
         | a kid can be challenging too. If you see a few people in your
         | class who are really good at something and you are struggling,
         | that kills your confidence, and you will probably quit before
         | actually putting in the work you need to get yourself to that
         | same level and just assume it will always be impossible for
         | you. As an adult now I see a lot of my peers still with this
         | mentality and they drop new hobbies fast. Life is a slow march
         | though and you shouldn't hold yourself to the standards of
         | others, but that's a lifelong lesson that even 35 year olds are
         | learning, and not something you can easily tell a 5 year old.
         | 
         | Of course, if you push too hard the other way, your kid may
         | just hate the skill and drop it. I knew a lot of people who
         | were forced into piano lessons, and got very good at it too.
         | Many quit over the years due to that resentment once their
         | parents gave them the choice, and today never play any music in
         | adulthood. Such a shame.
        
       | thenerdhead wrote:
       | If this study has you scratching your head about the impact of
       | digital media, do have a read of "Four arguments for the
       | elimination of television" by Jerry Mander.
       | 
       | The arguments included in it are no different than many of these
       | new studies coming out. If you grew up to be a latchkey kid and
       | had your fair share of TV/video games/etc, it might give you
       | perspective into things you never thought about.
       | 
       | https://www.youtube.com/watch?v=m3NBEurnIqY
        
         | erikpukinskis wrote:
         | Interesting perspective.
         | 
         | One of the things he mentions is that TV is passive, and puts
         | you in an alpha state where your brain stops trying to respond
         | because there's no point in responding.
         | 
         | My partner and I do watch a few hours of TV every night now.
         | But we don't do this "alpha" thing, at least not exclusively.
         | We pause _frequently_ to comment on or joke about what we're
         | seeing. To the point that I think sometimes a 30 minute show
         | will take us an hour to get through.
         | 
         | The way it works is one of holds the remote and pauses whenever
         | they want to, and if the other wants to pause they just say
         | "pause!"
         | 
         | I wonder how that changes Mander's analysis. For us it make TV
         | a pretty fun interactive experience.
         | 
         | And this way of watching was largely impossible when Mander did
         | his work, because you simply couldn't pause TV. Although you
         | could pause a VCR or DVD.
         | 
         | I'm curious how widespread pausing is. I certainly feel that
         | even solo TV watching is a more interactive experience than TV
         | watching was when I was a kid. Alone, I'll pause to Wikipedia
         | things or to go find related media.
        
           | thenerdhead wrote:
           | Thanks for sharing. I'm sure there's plenty of counter-
           | arguments to his, but the only thing I have to work with is
           | my anecdote/experiences.
           | 
           | Ridding myself of TV over the last 2 years has been extremely
           | hard. I'm down to watching a maximum of an hour a night. Most
           | times I don't even try nor care to. I have seen significant
           | improvements to my own life, but most importantly I see the
           | effects it has had on my young kids and how much more
           | creative they are because they aren't sitting in front of a
           | TV watching shows like I was when I was their age. It was the
           | only thing I knew as a parent taught by mine and I had to
           | challenge that for myself.
           | 
           | Moderation is the key to everything, but this book woke me up
           | to things I wasn't aware of and figured I'd share.
        
         | npteljes wrote:
         | I had to look this up on Wikipedia:
         | 
         | "A latchkey kid, or latchkey child, is a child who returns to
         | an empty home after school or a child who is often left at home
         | with no supervision because their parents are away at work."
        
       | aporetics wrote:
       | Is the effect of media on intelligence really the primary
       | concern?
       | 
       | Ad absurdum: if watching the Kardashians for two hours a day
       | doubled your intelligence (however you decide to measure that)
       | would you do it? Would you have your kids do it?
        
       | raptortech wrote:
       | "Unexpectedly, watching videos also benefited intelligence
       | (standardized b = + 0.12)"
       | 
       | I would love to know what "watching videos" means here. There's a
       | big difference between educational YouTube (Kurzgesagt, Physics
       | Girl, Vertitasium, etc) and TV.
        
       | lesgobrandon wrote:
        
       | conqueso wrote:
       | "Digital media" is a gigantic umbrella and there are so many
       | variations and confounding factors that I doubt anything useful
       | could come from a study like this. As with anything that has the
       | potential for addiction or maladaptive behavior, the difference
       | between healthy and unhealthy consumption comes down to
       | moderation and mindful consumption.
        
       | npilk wrote:
       | Steven Johnson had an interesting take on this in his book
       | Everything Bad Is Good For You:
       | https://en.m.wikipedia.org/wiki/Everything_Bad_Is_Good_for_Y...
       | 
       | TL;DR - the _complexity_ of media has been increasing over the
       | past decades, which means that children spending time with
       | digital media are benefiting from it relative to past
       | generations.
       | 
       | As an example, playing a modern AAA video game is much more
       | mentally stimulating than playing Pong. But also, watching an
       | hour of a modern TV show, or even a modern reality show, is more
       | challenging mentally than watching classic TV from the 60s and
       | 70s--there are many, many more plots and relationship dynamics to
       | track and speculate about.
        
         | asdff wrote:
         | I wonder what Johnson thinks about the decline of reading going
         | on in parallel to the rise of TV viewership? It's true that old
         | shows or movies might have had simpler and more tidy plots (not
         | all of them of course), but I think even the most complicated
         | modern shows aren't nearly so complicated as a basic novel.
         | Case in point, anything adapted from print to tv or film has a
         | lot of plot left out because there simply isn't enough time to
         | convey that information given the lower information density of
         | these forms of media vs the printed page. Before serialized TV
         | was also serialized stories that could have very complicated
         | subplots and other things going on. Then you have the newspaper
         | itself with all of its complicated real world subplots; a lot
         | more content certainly than what the talking heads on CNN can
         | cover even with 24 hour news.
         | 
         | It's interesting with the internet too, even though there
         | should be a lot more stories in the zeitgeist at once given its
         | wide reach, sometimes due to its virality, one storyline is
         | able to dominate everything at once and suck the air out of the
         | room. Did we really need a dozen article about Will Smith
         | slapping Chris Rock in everything from Reuters to The Atlantic
         | for seemingly two whole days? If you only got news from twitter
         | that might consume your entire feed. If you got your news from
         | the newspaper, that would at most just consume one article or
         | two out of many others of pages of printed material. It would
         | also be limited to probably one section of the many different
         | sections of the paper all covering different news topics.
        
         | germinalphrase wrote:
         | A counter argument (made by Alan Kay and others) is that the
         | language complexity of what people read is reducing which is
         | leading to a return to an oral culture rather than literate
         | culture (to our collective detriment). My anecdotal experience
         | as a high school English teacher leads me to say this _feels_
         | true.
        
           | svnt wrote:
           | Who are the others? I would like to read more about this.
        
             | leonroy wrote:
             | A few years back a comparitive analysis was made of past
             | president's vocabularies and their grade level:
             | https://www.newsweek.com/trump-fire-and-fury-smart-genius-
             | ob...
             | 
             | Politics aside it does seem that presidents have been
             | pitching their language lower and lower to appeal to a
             | broader audience. I recall reading about how Obama
             | simplified the vocabulary of his speeches from college
             | level to 10th grade, to 4th grade to 2nd grade:
             | https://smartpolitics.lib.umn.edu/2010/01/29/professor-
             | obama...
             | https://smartpolitics.lib.umn.edu/2011/01/27/keeping-it-
             | simp...
             | 
             | On the flip side though George Washington's first inaugaral
             | address goes to the other extreme where it's impenetrably
             | verbose:
             | https://www.theatlantic.com/politics/archive/2014/10/have-
             | pr...
             | 
             | Anecdata at this point but I fear the OP might be right -
             | we are simplifying our language over time.
        
       | coffeeblack wrote:
       | Is playing chess online "digital media"? What about learning to
       | code with online tutorials?
        
         | TameAntelope wrote:
         | Playing chess, a game, is probably considered "gaming".
        
       | mdrzn wrote:
       | "At baseline, time watching and socializing were negatively
       | correlated with intelligence, while gaming did not correlate.
       | After two years, gaming positively impacted intelligence, but
       | socializing had no effect. This is consistent with cognitive
       | benefits documented in experimental studies on video gaming."
       | 
       | So it's confirmed? Gaming > Socializing? /s
        
         | Aeolun wrote:
         | Only if you optimize for intelligence accoring to the standards
         | in the article.
         | 
         | Intelligence does not directly correlate with either success in
         | life or happiness (I believe intelligence is negatively
         | correlated with happiness).
        
           | twofornone wrote:
           | Do you have a source for that? Happiness I can believe,
           | especially because of the correlation between intelligence
           | and neuroticism, but if IQ is a valid proxy for intelligence
           | then I think the consensus is that intelligence strongly
           | correlates with success.
        
             | hackernewds wrote:
             | High IQ people are also thought to be prone to ambition,
             | questioning for purpose and stricter yearning at any
             | achievement level which leaves them perennially unsatisfied
        
         | trelane wrote:
         | It's also tracking "intelligence" rather than e.g. "social
         | skills" so there may be other benefits that they didn't track.
        
         | RGamma wrote:
         | Those who played e.g. during WoW's golden age will attest that
         | the two don't contradict whatsoever :)
        
         | zivkovicp wrote:
         | Technically correct is the best kind of correct ;)
        
         | LewisVerstappen wrote:
         | Slightly confused on how they define "socializing"
         | 
         | They state
         | 
         | > Socializing via social media, text, and video chat
         | 
         | Is socializing via social media mean talking in a chat? Or does
         | scrolling your instagram feed and liking your friend's posts
         | count as socializing?
         | 
         | Or scrolling Twitter and liking/replying to your friend's
         | tweets? That could be considered socializing too?
        
           | versteegen wrote:
           | > Following the steps of a previous study with this same
           | dataset (measuring baseline associations only [13]), we
           | categorized screen time here into three major groups: (a)
           | Watching (1 + 2), (b) Socializing (4 + 5 + 6), (c) Gaming
           | (3).
           | 
           | So that's why they described it as " ocial media, text, and
           | video chat". Their data comes from the ABCD study. I didn't
           | look much further. https://abcdstudy.org/
        
       | dash2 wrote:
       | The fact that they "controlled" for genetics using polygenic
       | scores already is a strong sign of low quality research.
       | Polygenic scores are powerful, but they contain very large
       | amounts of noise compared to the true genetic effects.
       | Controlling for genetics using them is like controlling for
       | income by asking whether the respondents own a Porsche.
       | 
       | Also, be aware that Scientific Reports is, if not quite a
       | predatory journal, a very low bar. They publish tens of thousands
       | of articles every year, while charging vast fees.
       | 
       | In general, these guys have correlations, not causation.
       | Children's IQ - and gaming habits etc. - develop as they age, so
       | controlling for baseline IQ is not enough to make a correlation
       | with later IQ and gaming causal. It seems much more likely that
       | smarter kids game more, e.g. because they live in richer
       | households. (No, controlling for SES isn't enough to rule this
       | out, for much the same reasons of measurement error as for the
       | genetics.)
       | 
       | If you wanna believe that your hours on COD have made you a
       | genius, go ahead, I won't stop you. Just don't imagine that this
       | research proves it.
        
         | jgalt212 wrote:
         | > In general, these guys have correlations, not causation
         | 
         | You can say that for almost every human study that's not drug
         | based, or very short-term.
        
           | dash2 wrote:
           | No.
           | 
           | * There are tons of randomized controlled trials of policy
           | measures (malaria bednets, minimum income). Many measure
           | long-run outcomes.
           | 
           | * Natural experiments can measure long-run effects. In
           | economic history, sometimes that means centuries.
           | 
           | * Many other designs are plausibly causal. The right
           | instrumental variable, or a regression discontinuity design.
           | In some cases, even a simple diff-in-diff with panel data.
           | This design, nope.
        
             | pocketsand wrote:
             | The treatment here is regular social media use and video
             | game playing. This not something where you can randomize
             | people to treatment conditions, like you can with malaria.
             | 
             | Likewise, tell me -- what would be a good instrument for
             | estimating a causal effect of video game playing? What
             | measure would plausibly affect intelligence only through
             | video game playing? Where is there a natural experiment
             | that allows for an RD design where young people on one side
             | of the discontinuity play video games and the others do
             | not?
             | 
             | We get it -- you've taken a causal inference or
             | econometrics course and want people to know it.
        
               | svnt wrote:
               | Waldorf schools or Amish communities would be a place to
               | start.
        
               | dash2 wrote:
               | No, my point is that bad research which conforms to
               | people's priors should not be taken seriously.
               | 
               | There are many experiments on video game playing. Most of
               | them are short run, obviously. But never underestimate
               | researcher ingenuity. Here's a cute paper which uses as
               | an instrument "did your roommate bring a video game to
               | university"? Not beyond critique, but plausible: https://
               | economics.uwo.ca/people/stinebrickner_docs/paper2.pd....
               | It's also relevant because the dependent variable is how
               | much students study, and their resulting performance.
               | 
               | More to the point, if anyone seriously thinks video games
               | will raise kids' IQ, and can persuade funders of it, they
               | could simply give the treatment group an Xbox. That would
               | be expensive - say $20K-ish - but much cheaper than the
               | benefit of an extra IQ point or 2, over millions of
               | children.
        
         | wing-_-nuts wrote:
         | >If you wanna believe that your hours on COD have made you a
         | genius, go ahead, I won't stop you. Just don't imagine that
         | this research proves it.
         | 
         | You know there are more video games styles than FPS right?
         | Strategy games teach patience and discipline, EVE online
         | teaches economics, even the much dismissed 'mindless' fps teach
         | teamwork.
         | 
         | I think it's likely that at least _some_ games do increase
         | intelligence relative to other activities (i.e. mindlessly
         | watching tv) but less so than others like reading.
        
           | dijit wrote:
           | > mindlessly
           | 
           | I think this is probably more key than you think.
           | 
           | Mindlessly watching junk food TV is not going to help you a
           | lot. It's not very "nutrient rich" (to continue the
           | expression) in terms of knowledge gained.. but you will
           | probably gain some.
           | 
           | Watching documentaries and, crucially, actively watching them
           | is probably very good in terms of how much you learn.
        
             | wing-_-nuts wrote:
             | It takes a certain kind of nerdy kid to sit down and watch
             | a documentary (not judging, I _was_ that certain kind of
             | nerdy kid). With video games, the user, i.e. child is
             | actively engaged. Video games require more from the
             | consumer. I found myself much more likely to dig into
             | history while playing civilization than I did while
             | watching a documentary for example.
        
               | svnt wrote:
               | Actively engaged does not mean exercising higher
               | cognitive function, and even less so developing higher
               | cognitive function.
               | 
               | Imagine if e.g. basketball players never practiced but
               | just played for all the marbles at the most competitive
               | level every day when they stepped on the court. You would
               | have chaos and exhausted players.
        
         | pocketsand wrote:
         | If the noise in polygenic scores is random, all that will do is
         | reduce correlations. Random measurement error always reduces
         | the ability to observe relationships. To be clear, I do not
         | know enough about polygenic scores to judge one way or another
         | how the noise "works" vis-a-vis the entire analysis.
         | 
         | The Porsche comment is snide, but actually exposes a similar
         | error in your critique. Sure, a tax return-derived measure of
         | income would be superior to measuring if someone owned a luxury
         | car. But, if you found yourself in a situation where all you
         | had to go on for measuring economic wellbeing was (luxury) car
         | ownership, your analysis is likely to improve by including it
         | rather than excluding it, unless the measure itself had serious
         | other issues with its accuracy.
         | 
         | Likewise, for SES, it is an imperfect measure, but it is the
         | best we have for measuring social position in a concise way.
         | 
         | Having worked in research and universities for a while, the
         | type of critique presented in this post is one you often see of
         | new graduate students. They are able to tear down problems with
         | research very well, but tend to overlook whether the study
         | itself was still informative, or whether the opposite finding
         | is likely to be true.
         | 
         | For example, suppose we wanted to know if video games or
         | watching videos on the internet are making you dumber. A study
         | like this may not convince you it's making you smarter, but it
         | presents decent evidence they're not making you dumber. You can
         | point out how the measures aren't perfect, but that is far from
         | saying the opposite is true or the observed trends are
         | completely spurious.
        
           | 6gvONxR4sf7o wrote:
           | > If the noise in polygenic scores is random, all that will
           | do is reduce correlations. Random measurement error always
           | reduces the ability to observe relationships.
           | 
           | I think you're misunderstanding how they're being used (or I
           | am). I think they're trying to control for genetics via
           | polygenic scores, not trying to establish a relationship
           | between those scores and intelligence. The analogy is that
           | you're measuring the effect of the price of kids' socks on
           | their intelligence, and saying the observed effect _isn't_
           | due to parental income in some other way, because you've
           | controlled for parental income(by controlling for whether
           | there's a porche in the driveway).
        
           | gwern wrote:
           | > If the noise in polygenic scores is random, all that will
           | do is reduce correlations. Random measurement error always
           | reduces the ability to observe relationships. To be clear, I
           | do not know enough about polygenic scores to judge one way or
           | another how the noise "works" vis-a-vis the entire analysis.
           | 
           | That's correct, it is a flaw of the entire analysis, not the
           | PGS in isolation. Yes, the polygenic score, when used to
           | define 'genetic intelligence', will be biased towards zero
           | and will miss a lot of the genetic intelligence. What then
           | happens is the video-game playing becomes a _measure of
           | intelligence_ (genetic or otherwise), capturing what the
           | polygenic score (and other covariates) miss. The logic then
           | works in reverse: the reduced correlation is precisely _why_
           | the residual confounding works. The worse your
           | 'measurements' are at measuring the underlying trait, the
           | more wiggle room there is for your 'outcomes' to actually be
           | correcting the 'measurements' and not vice versa. See
           | "Statistically Controlling for Confounding Constructs Is
           | Harder than You Think" https://journals.plos.org/plosone/arti
           | cle?id=10.1371/journal... , Westfall & Yarkoni 2016. (More
           | examples: https://www.gwern.net/notes/Regression )
           | 
           | What OP shows is not that video game playing causes IQ, but
           | IQ causes video game playing. The choice to play video games
           | (or not play them, because you are bad at learning) is an
           | additional 1-item long IQ test and helps corrects for the
           | error.
           | 
           | (And we do in fact know that video gaming & IQ correlate, so
           | nothing new there. We also know from all the brain training
           | randomized experiments that the causal arrow doesn't run in
           | the direction they want it to run. OP is very wrong,
           | including in claiming that the Flynn effect justifies
           | believing in their effect - it actually is a criticism of
           | their claimed causal relationship between IQs have been
           | steady or falling even as video gaming increased massively.)
        
           | dash2 wrote:
           | The point is not whether including polygenic scores is better
           | than nothing. The point is whether it's good enough to
           | justify the claims they are making. It's not. The same holds
           | for SES.
           | 
           | I disagree that this study presents decent evidence of
           | anything. I don't claim that the conclusions are false. But
           | they haven't backed them up. There are lots of ways that the
           | observed trends can be spurious. I mentioned some. The study
           | is very weakly informative.
        
             | DANK_YACHT wrote:
             | > The point is not whether including polygenic scores is
             | better than nothing. The point is whether it's good enough
             | to justify the claims they are making. It's not.
             | 
             | What is the justification for this assertion? If polygenic
             | scores are simply "noisy," then, as the GP mentioned, they
             | may be good enough when used in aggregate. There can be a
             | lot of signal in noisy data. Ask any ML practitioner.
        
               | dash2 wrote:
               | Polygenic scores are themselves an aggregation. And they
               | contain a ton of noise. From twin studies, R2 of the
               | "true" polygenic score on education is about 40%. The R2
               | of our best actual polygenic score is 4%. IIRC these guys
               | aren't even using the education polygenic score. They're
               | using the PGS for IQ. That's even noisier (because it was
               | created using smaller samples, and you need biiig samples
               | for this to work).
        
               | DANK_YACHT wrote:
               | > Polygenic scores are themselves an aggregation. And
               | they contain a ton of noise.
               | 
               | Again, noisy data can still be useful. For instance,
               | generate a perfect single-variable normal distribution,
               | sample along the x-axis and perturb each point randomly
               | in the y direction either up or down. Depending on the
               | range of random values used to move the sampled points,
               | you can still see the underlying distribution even though
               | the data is noisy.
               | 
               | Two possible arguments you might make:
               | 
               | 1) The data is noisy and the paper's authors haven't
               | collected enough data to account for the amount of noise.
               | Usually people will do something like null-hypothesis
               | significance testing to measure this.
               | 
               | 2) The noise isn't uniformly random and has some
               | underlying bias that is affecting the results.
        
               | dash2 wrote:
               | Noisy data can be useful. What it can't do is be useful
               | enough to say "we have controlled for X". There will be a
               | large unmeasured component of genetic variation -
               | probably about 90% of it - that controlling for the PGS
               | doesn't capture. Given that, throwing a PGS into the
               | regression is not worth the candle.
        
         | Foobar8568 wrote:
         | Pattern recognition+spacial rotation+quick answer to
         | stimuli+repetitive tasks or short term memories, several IQ
         | components are testing these. Kids might have higher IQ because
         | of video games, but poorer to everything else that matters.
        
           | riskable wrote:
           | > Pattern recognition+spacial rotation+quick answer to
           | stimuli+repetitive tasks
           | 
           | Sounds like we're training kids--through video games--to be
           | fantastic CAD engineers and plumbers.
        
         | asdff wrote:
         | If you are going to critique the methodology please provide a
         | reference where this is not a robust method. You may be right
         | but how can I tell without some references? The scholar.google
         | search for "controlling for genetics using polygenetic scores"
         | brings up many recent papers about this methodology and the
         | arguments made in these seem stronger to me than this one
         | comment. IMO on the internet when people can easily
         | misinterpret the science, its important to be clear as possible
         | especially when we take things down.
         | 
         | As far as scientific reports goes its a fine journal, its run
         | by nature. It's not on the same planet as the predatory
         | journals that spam inboxes. I worry that people will read your
         | comment, assume you speak from authority, and discount any work
         | they might see coming from that journal when we both know that
         | good science can be found in scientific reports, and that
         | impact factor is more strongly correlated with "sexy" or
         | expensive science than good science anyhow.
        
         | 323 wrote:
         | Playing with toys does make kids smarter. It's not such a
         | stretch to assume that video games have a benefit too.
        
           | slowmovintarget wrote:
           | The right kind of toys, yes... and the right kind of video
           | games.
           | 
           | There are toys, and games, that make you dumber. Especially
           | games designed to emphasize the addiction loop and monetize
           | inconvenience. Case in point: Angry Birds.
           | 
           | It used to be a very fun, silly, physics-based game. Now, it
           | is infested with pay-to-unlock consumables that in some cases
           | are required to get all three stars on a level (because you
           | can't knock everything down without an explosion and the
           | default roster of birds for the level doesn't give you that).
           | 
           | The simpler a physical toy is (a ball, simple blocks) the
           | more likely it is to contribute to a child's development. The
           | insidious "I-need-another-outfit-Barbie" on the other hand
           | only trains frivolous spending. Even Lego sets vary in the
           | kind of play they foster.
           | 
           | Playing with toys and games can have cognitive benefits, but,
           | digital or otherwise, there's a quality spectrum parents have
           | to be aware of.
        
             | hypertele-Xii wrote:
             | > Especially games designed to emphasize the addiction loop
             | and monetize inconvenience.
             | 
             | I think that falls within the purview of _gambling._
        
         | nicce wrote:
         | The cost is no joke.
         | 
         | "Scientific Reports is an open access journal. To publish in
         | Scientific Reports, all authors are required to pay an article-
         | processing charge (APC) of $1,495."
        
           | bigmadshoe wrote:
           | This is becoming very common in academia. The university I
           | used to work for is beginning to require that all research is
           | published in open access journals. Do you know the ludicrous
           | fees universities pay to closed-access journals?
        
           | BeetleB wrote:
           | This is not an unusual charge for open access journals.
           | 
           | The New Journal of Physics, a respected open access physics
           | journal, charges $2225.
           | 
           | https://publishingsupport.iopscience.iop.org/journals/new-
           | jo...
        
           | napier wrote:
           | "Open access" journal fees are often accounted for by
           | institutional affiliations or grant funding donors. The
           | upside of upfront publication charges is that the research
           | output isn't paywalled and therefore ideally reaches more
           | eyeballs and brainpans than the conventional route.
        
             | nicce wrote:
             | That is the upside, but there are many other high
             | reputation peer-reviewed open journals with close to zero
             | payment. Is the domain really worth the cost?
             | 
             | It is kinda messed up, when you adjust the price based on
             | the available money of institutional affiliations or
             | donors. It is just more profits for journal and nothing for
             | authors, while forcing authors to pay.
        
               | Aeolun wrote:
               | > there are many other high reputation peer-reviewed open
               | journals with close to zero payment
               | 
               | Which are those? The journals that I expect to still be
               | up are the ones that require actual payment for
               | publishing.
        
             | svnt wrote:
             | Most grants in the fields I've looked at preclude their use
             | for paying publishing fees.
        
         | jcranberry wrote:
         | They also did a post hoc analysis using parental education
         | instead of SES by the suggestion of a reviewer and the video
         | game correlation persisted.
        
         | throwingrocks wrote:
         | Your response seemed reasonable, and I was nodding along until
         | the last paragraph. I get the impression you had your mind made
         | up about video games and intelligence long before this study
         | was published.
        
           | lettergram wrote:
           | I think the point the prior commenter was making was that
           | this research validates people who think gaming is good. They
           | pointed out the issues and said "if you still want to believe
           | this, I can't stop you"
           | 
           | The commenter may have a bias, but most prior research shows
           | us the opposite of the study.
           | 
           | I also saw the poor experimental design and had a similar
           | thoughts. Basically, this research looks poorly done and like
           | an effort to prop up the gaming industry (and / or validate
           | the authors pre-suppositions).
        
             | d3ckard wrote:
             | In any case, using CoD as an example does not exactly show
             | good will.
             | 
             | I personally believe in huge gains from gaming, based on
             | personal experience (so obviously n = 1, read further
             | accordingly).
             | 
             | Platformers train hand-eye coordination and pattern
             | recognition, strategies teach resource management, RPGs
             | about optimization and adopting growth mindset, racing
             | games require long-time concentration, puzzlers and
             | adventure games test your logic.
             | 
             | In general, games require you to: - learn a set of tools -
             | master them - conquer objective
             | 
             | while also prevailing in face of adversity.
             | 
             | I never regretted the hours I spent gaming and I feel they
             | contributed very much to my softeng career (not directly
             | though).
        
               | nosianu wrote:
               | If you seriously play the game you get good at... the
               | game.
               | 
               | Even within the same game genre that barely translates.
               | People good at Starcraft I struggled with Starcraft II,
               | people great at Warcraft made little headway in Starcraft
               | II (e.g. WCIII players like Grubby or Happy).
               | 
               | Given that, claiming that things even further removed
               | than those other games, which closely resemble one
               | another, requires quite a bit of proof. It does not look
               | like the skills transfer well even between similar games.
               | 
               | > _while also prevailing in face of adversity._
               | 
               | I don't think we agree on what "adversity" is. You are
               | just playing a game, and your brain knows it. If someone
               | has the same brain reaction to the game avatar being in
               | virtual "danger" to his actual body being in mortal
               | danger than I'd like to see that, and I think most people
               | would think that is not normal or healthy.
               | 
               | You don't need to defend yourself, if you had fun playing
               | than that's more than enough. I don't understand why you
               | want to drive yourself to seeing more in it than that.
        
               | confidantlake wrote:
               | It didn't translate 100%, but even a pro player in
               | Starcraft1 unsuccessfully transitioning to Starcraft2
               | still played at an insanely high level relative to the
               | general population. It was the difference from maybe
               | being a top 50 player before to a top 500 player after. I
               | would say that this is evidence of a very high carryover.
               | 
               | WC3 => Sc2 is a much greater leap than sc1 -> sc2 but
               | still there was decent carryover. Grubby was still a GM
               | or high masters player, even if he was no longer elite.
        
               | AlexandrB wrote:
               | > Even within the same game genre that barely translates.
               | People good at Starcraft I struggled with Starcraft II,
               | people great at Warcraft made little headway in Starcraft
               | II (e.g. WCIII players like Grubby or Happy).
               | 
               | That might be true if you're comparing the top 0.1%, but
               | someone who played a lot of Starcraft would be miles
               | ahead of any newcomer in both Starcraft II and Warcraft
               | III.
               | 
               | Your example is like saying that a world-class sprinter
               | would struggle to be a world-class cyclist. Yes, that's
               | true, but the aspects that do carry over - cardio and
               | muscle development - would immediately put them in the
               | top 5% of the field even if they never win the Tour de
               | France.
        
               | svnt wrote:
               | Maybe a world-class sprinter would be in the top 5% of
               | the entire population who has ever cycled (not "the
               | field"). Sprinting and cycling are so different you may
               | as well be comparing snooker and darts and saying that
               | wrist control is the determining factor.
        
               | bnralt wrote:
               | > Even within the same game genre that barely translates.
               | People good at Starcraft I struggled with Starcraft II,
               | people great at Warcraft made little headway in Starcraft
               | II (e.g. WCIII players like Grubby or Happy).
               | 
               | Even being good at Starcraft I in 1998 wouldn't make you
               | good at Starcraft I in 2003. People uncover certain
               | optimizations and strategies over times that are quickly
               | adopted by everyone, to the extent that playing the same
               | a good player in 1998 would get you dubbed a "noob" in
               | 2003.
        
               | guerrilla wrote:
               | > good will.
               | 
               | I think you meant good faith. They didn't use it as an
               | example though, it was just rhetorical.
        
               | hackernewds wrote:
               | The question is about incrementality. in those same hours
               | you played CoD, do you think (assuming the endpoint as
               | you suggest is being a softeng) you could have learned
               | more by practicing softeng (even if for half the time)
        
               | BlargMcLarg wrote:
               | Obviously. Which is why the question _isn 't_ about
               | incrementality. It's about whether the choices one was
               | willing to make were beneficial to something that doesn't
               | seem remotely related at first glance.
               | 
               | Most people aren't going to program 10 hours a day. But
               | they might program 8 hours a day and then do 2 hours of
               | entertainment. Maybe those 2 hours of watching TV were
               | better spent gaming in terms of contributing to other
               | aspects in life. Maybe those 2 hours of gaming could've
               | been 2 hours of drawing instead.
               | 
               | If we're talking about incrementality, we'd better
               | question why almost every software company is still
               | treating their employees like idiot savants when games
               | show us how quickly people can learn drastically
               | different concepts, as long as presented correctly.
        
               | michaelt wrote:
               | _> Platformers train hand-eye coordination and pattern
               | recognition, strategies teach resource management, RPGs
               | about optimization and adopting growth mindset..._
               | 
               | Sure - and joining the high school football team teaches
               | teamwork, self-discipline, dealing with adversity,
               | appearing before crowds, nutrition, fitness, etc etc
               | 
               | So what?
        
               | rowanG077 wrote:
               | I don't understand your reply. This is a thread about the
               | impact video games can have and whether they are
               | positive. How is it not relevant listing a few examples
               | on how specific games could improve certain areas of a
               | person?
        
               | AlexandrB wrote:
               | I'm actually really curious what effect playing fast,
               | twitchy games will have on things like reaction time as
               | one ages. Would be interesting to see long-term studies
               | on the subject.
        
               | wing-_-nuts wrote:
               | Video games are available to people of all abilities. You
               | certainly can't say the same of football (indeed, with
               | concussions, one might question if this _lowers_
               | intelligence over the long term)
        
         | Mikeb85 wrote:
         | Anecdata but one thing I've noticed over time between those who
         | grew up on video games and those who didn't is that those who
         | were gamers deal better with change, especially WRT learning
         | new software in the workplace, starting new projects, etc...
         | 
         | Obviously though the benefits aren't there if people just
         | mindlessly play the same game all day.
        
           | riskable wrote:
           | This makes sense: Every game is a new piece of software that
           | has to be installed/inserted with its own interface and
           | mechanics. If you played a lot of games it means you had to
           | get used to using a lot of different interfaces and controls.
        
         | rererr wrote:
         | The worst things you can say about Scientific Reports are it
         | doesn't have the same novelty/impact requirements as many
         | journals* and people like to over-emphasize the "Nature" part
         | of the name in a pointles grab for journal prestige. Journals
         | in general can be pretty shady on a case-by-case basis. See
         | "Nano Chopsticks" published in Nano Letters for a good
         | materials science example of straight garbage (laughably
         | obvious image manipulation) getting published in a fancy
         | journal.
         | 
         | *Not really a problem if you correctly believe science should
         | be more than publishing sexy results.
        
         | DeathArrow wrote:
         | Good points. If you'd want to find the impact of Digital Media
         | on children's IQ, how would you proceed?
        
           | svnt wrote:
           | The question is too big and poorly defined, and IQ as an
           | indicator is both incomplete and too narrow.
        
           | dash2 wrote:
           | A first shot would be a look at the introduction of digital
           | media in particular places or times. Some people have done
           | this with the internet by using e.g. distance to an ADSL
           | exchange as an instrument.
           | 
           | Or, a randomized controlled trial. If it has an effect worth
           | caring about, then it's worth running an experiment on. A
           | real positive or negative effect would be a big deal for
           | policy.
        
         | barbecue_sauce wrote:
         | What about Sim City?
        
         | versteegen wrote:
         | Note though that their data comes from the ABCD study, so at
         | least the journal's reputability is not relevant to quality of
         | data collection and most of the experimental design. Edit: of
         | course, this is not a rebuttal of your specific criticisms.
        
         | rapind wrote:
         | > If you wanna believe that your hours on COD have made you a
         | genius, go ahead, I won't stop you. Just don't imagine that
         | this research proves it.
         | 
         | Video games, like all things, should not all be treated equal.
         | I could certainly see problem solving skills developing from
         | world building or highly complex games (Civ, PoE, etc.). In
         | fact, most (but not all) highly successful games have depth,
         | which requires time investment and problem solving. The
         | difference in games can be as varied as comparing a marketing
         | pamphlet to Asimov's novels.
         | 
         | I don't dispute your take on the quality of the research
         | though. I would even go further and speculate it would be
         | really really hard to come up with meaningful tests due to game
         | variance. So most anything on the subject is likely fluff.
        
           | the_only_law wrote:
           | > I could certainly see problem solving skills developing
           | from world building or highly complex games (Civ, PoE, etc.).
           | In fact, most (but not all) highly successful games have
           | depth, which requires time investment and problem solving.
           | 
           | I'm a big grand strategy fan, mostly Paradox games rn, and I
           | almost feel like these are worse for me because the depth
           | keeps me engaged longer (and honesty waste a lot of time)
           | compared even to something like a shitty copy/paste mobile
           | game employing dark patterns because those get so boring so
           | quick. Whereas if I start and eu4 or ck3 campaign and
           | actually play it, it's almost certain my brain will be shot
           | to hell to for a few days.
        
             | boringg wrote:
             | Ahh I agree with this. I think there is a benefit at the
             | beginning in the learning process of the game but then it
             | has seriously diminishing returns. I would put factorio in
             | this category where once you get the model and have learned
             | most of the curve you are then at diminishing returns or
             | negative returns because of the painful way in that devs
             | construct these games to keep you on for longer periods of
             | times. I'm not sure the highest levels of complexity and
             | long dedication to the game really do provide greater
             | learning for people.
        
               | boringg wrote:
               | I'll add to this I wish there was a game that didn't
               | follow the traditionally.. now you've leveled up spend X
               | time at this level/technology/etc before you go to the
               | next one. Why not create a game that you can grow as fast
               | as you can learn instead of putting in time barriers.
               | Probably incentives for developers/game companies ruin
               | that model but would be nice for a change.
        
             | jklinger410 wrote:
             | I've played thousands of hours in EU4 and am still very bad
             | at it. Same with Cities Skylines.
             | 
             | But I could go on and on about the very real ways I apply
             | those losses to my work life. I do think they have a huge
             | benefit.
        
             | bee_rider wrote:
             | Hades, played competently, is a nice little optimization
             | problem with lots of arbitrary constraints thrown at you to
             | keep it fresh. Well, it is mostly reflexes, but the
             | optimization problem is also a significant part of it.
             | 
             | Grand strategy and 4x games always feel like too much
             | depth, to me. I _know_ I could do better if I pause and
             | manually place every worker /micro everything. But that's
             | overwhelming. I could try to be clever and only optimize
             | where necessary, but the game is paused, there's no
             | tradeoff for analyzing everything other than my time. Just
             | give me the meaningful choices, game!
        
             | Wowfunhappy wrote:
             | I wouldn't underestimate how much time people can sink into
             | dumb gotcha games. Maybe not you, but others.
             | 
             | IMO, the biggest problem with modern video games is how
             | many of them are designed to keep you playing virtually
             | forever. I think a game like Zelda (maybe not BoTW, but
             | definitely OoT) is _great_ for children, because it teaches
             | problem solving and rational thinking, _and_ it has a
             | natural time limit! You might play it incessantly for a few
             | days, but eventually you 'll reach the end and need to seek
             | out a new experience.
        
               | mc32 wrote:
               | Some years ago it was farmville that wasted people's
               | time.
        
               | albrewer wrote:
               | > gotcha games
               | 
               | https://en.wikipedia.org/wiki/Gacha_game
        
               | [deleted]
        
             | paulluuk wrote:
             | I think that even if we found that children who play
             | difficult games tend to be more intelligent, that still
             | makes it hard to separate correlation from causation. Do
             | children become smarter because they play difficult games?
             | Or do smart children enjoy playing difficult games? Or
             | both?
        
             | nluken wrote:
             | I _love_ Paradox games, but I can 't play them because as
             | soon as I start up a campaign I know it will become a huge
             | time sink for a few days. I think their games definitely
             | require/develop problem solving skills, especially in areas
             | where you need to make changes to create indirect effects.
             | With that said, they may not be the best way of going about
             | it.
        
           | bnralt wrote:
           | In my experience, the vast majority of game play time, even
           | with most complex games, is spent on relatively mindless
           | repetitive behavior. This gets worse the more time is spent
           | with a specific game. As a player improves, they start to
           | know what they're supposed to do in more and more situations
           | (compare the way a novice agonizes over an opening pawn move
           | in chess with the way advanced players often speed through
           | the opening moves). Games might be complex, but you might
           | only be dealing with that complexity ~10% of the time (or
           | less as you improve).
        
             | rapind wrote:
             | Some competitive (PvP) games are basically imperfect chess.
             | Just like you'd learn chess, and eventually move on to
             | studying matches, you would do the same with some (PvP)
             | video games, like DotA etc.
             | 
             | On the other hand you could literally have a game to see
             | how long you can keep pushing a big read button (dopamine
             | inducing effects and sounds included of course!).
             | 
             | The variance is huge. We couldn't make a blanket general
             | statement about brain development from tabletop games that
             | include say Snap / War, Checkers, and Chess. And that's not
             | even a sliver of the variance video games gave.
             | 
             | P.S. I'm by no means a gaming advocate. IMO video games are
             | becoming (have become) Vegas 2.0 and I could list a huge
             | number of potential negatives.
        
               | bnralt wrote:
               | > Just like you'd learn chess, and eventually move on to
               | studying matches, you would do the same with some (PvP)
               | video games, like DotA etc.
               | 
               | Sure, but as far as I know there isn't much value (beyond
               | personal interest) in studying high level chess (and from
               | what I've seen, it's detrimental when people start
               | obsessing over it). You're putting effort into getting
               | better at playing a game.
        
             | hypertele-Xii wrote:
             | > As a player improves, they start to know what they're
             | supposed to do in more and more situations (compare the way
             | a novice agonizes over an opening pawn move in chess with
             | the way advanced players often speed through the opening
             | moves).
             | 
             | Chess is a particularly bad example because you can
             | memorize openings.
             | 
             | In Fischer random chess, the starting positions of the
             | pieces are randomized, so even advanced players will
             | agonize over the opening move.
        
               | bmacho wrote:
               | In chess advanced players start to agonize at move 7.
               | Chess has all the benefits of Fisher random chess, but
               | has an additional layer, and requires three additional
               | skills: learn, analyze, and memorize.
               | 
               | (I myself I am a bughouse chess person, it's a very
               | different beast on the same board. It's full of
               | adrenaline, hope, fear, anger, grief, in 2 minute long
               | runs.)
        
           | BeetleB wrote:
           | Reminds me of when I played SimCity 2000 as a teenager. In my
           | first attempt I ran out of money and got kicked out.
           | 
           | So I decided to start again. I noted down the cost of all the
           | necessary items: Residential, city, industrial zones, cost of
           | building roads, power plant, and utility lines, and of course
           | water. I put the game on pause, took out a notebook, and
           | started calculating a somewhat optimal city with the initial
           | budget I was provided.
           | 
           | I built the city very quickly, and this time round I didn't
           | run out of money, and took the game all the way to
           | archologies. I did skimp on fire stations and a disaster
           | destroyed most of the city, but it still survived overall.
           | 
           | I don't think I could have succeeded without that level of
           | planning.
        
           | DANK_YACHT wrote:
           | Any real-time PvP game has the ultimate puzzle: another human
           | being. Once you're mechanically familiar with a PvP game, the
           | game disappears, in a sense, and you're left trying to figure
           | out the (very human) weaknesses of your opponent. It's quite
           | a beautiful experience, and not one unique to video games.
           | You see similar phenomena in sports and many other forms of
           | competition as well.
        
           | spookybones wrote:
           | I feel fortunate enough to have grown up playing point and
           | click games, like Myst, 7th Guest, and Fate of Atlantis, and
           | keeping a notebook on my desk for clues to puzzles. I think
           | it had a positive effect on my development, comparable to
           | playing chess, which I also did.
        
         | lelanthran wrote:
         | > If you wanna believe that your hours on COD have made you a
         | genius, go ahead, I won't stop you. Just don't imagine that
         | this research proves it.
         | 
         | Maybe it's the games you play (CoD) that make imagine that
         | game-playing develops no reasoning skills.
         | 
         | Play something else (starcraft, for example).
        
           | dash2 wrote:
           | I never claimed anything about whether game-playing developed
           | reasoning skills. Indeed, I explicitly said "believe that if
           | you want to." I just said this research didn't prove it.
        
         | boloust wrote:
         | Is there a reason to consider the use of a noisy signal as a
         | strong sign of a low-quality study, without addressing whether
         | the noise is correlated with the outcome?
         | 
         | Do we think this study would be improved if it did not control
         | for genetics at all?
        
           | dash2 wrote:
           | It wouldn't be any worse. The question isn't whether the
           | noise is correlated with the outcome. The question is whether
           | the denoised variable would be _much more_ correlated with
           | the outcome (yes), and whether that would change the effect
           | of the focal variable.
           | 
           | In any case, it's a weird thing to control for in a panel
           | study. Why not just use per-person fixed effects? That would
           | eliminate _all_ effects that are constant across individuals.
        
       | PKop wrote:
       | Interesting points mentioned about genetic influence and
       | heritability of intelligence..
       | 
       | "We believe that studies with genetic data could clarify causal
       | claims and correct for the typically unaccounted role of genetic
       | predispositions. Here, we estimated the impact of different types
       | of screen time (watching, socializing, or gaming) on children's
       | intelligence while controlling for the confounding effects of
       | genetic differences in cognition and socioeconomic status."
       | 
       | "The contradictions among studies on screen time and cognition
       | are likely due to limitations of cross-sectional designs,
       | relatively small sample sizes, and, most critically, failures to
       | control for genetic predispositions and socio-economic context.
       | Although studies account for some confounding effects, very few
       | have accounted for socioeconomic status and none have accounted
       | for genetic effects. This matters because intelligence,
       | educational attainment, and other cognitive abilities are all
       | highly heritable."
        
         | svnt wrote:
         | I can't tell if you're being sarcastic but do take their claims
         | here with a huge grain of salt.
        
       | carbocation wrote:
       | I don't think the problem is that polygenic scores are noisy.
       | (You can choose to make them less noisy by restricting to
       | significant SNPs, for example.) And noise doesn't require
       | directional bias. But to me there are 2 problems:
       | 
       | (A) Polygenic scores for behavioral traits may be estimated in
       | GWAS where the null assumptions (e.g., that mating is not
       | conditioned on the trait being estimated) may not be valid[1].
       | That is on top of the issues that we usually face for other
       | phenotypes (e.g., more routine population stratification due to
       | geographic history).
       | 
       | (B) The authors did not describe the (genetic) ancestral
       | background of the children being studied. Current techniques are
       | biased across ancestries, for most traits, when using polygenic
       | scores[2]. Certainly adjusting for 20PCs in the final model, as
       | the authors seemingly did, would not be expected to make the
       | scores comparable unless all of the children are from a close
       | ancestral group.
       | 
       | With these sources of stratification, the polygenic score
       | represents more (and less) than the trait that you're hoping it
       | estimates; it also encodes population stratification.
       | 
       | As such, I hardly think this study can be interpreted.
       | 
       | 1 = https://www.nature.com/articles/s41467-022-28294-9
       | 
       | 2 = https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6563838/
        
       | aaron695 wrote:
        
       | christophilus wrote:
       | I've tried to encourage my wife to choose video games over
       | Disney+ when she needs to drop the kids in front of something,
       | but she still has a strong resistance to the idea that games are
       | better.
       | 
       | To me, it's pretty obvious. The kids problem solve when gaming,
       | and are obviously engaged. When watching TV, they look like
       | zombies.
       | 
       | I think my wife's biggest hang up with games is that she was
       | always told that they rot your brain. Also, our kids talk about
       | games, but never about TV which she interprets as games being
       | more addictive. I interpret it as games being more interesting
       | and engaging.
        
         | mariocesar wrote:
         | Games and Watching Videos are two different dopamine rewards
         | systems, but both are still dopamine rewards systems. I
         | encourage my kid for games more than watching youtube or doing
         | anything less challenging. However, I still worry about when
         | the stubbornness of leaving the games appear.
         | 
         | One rule I made to myself is simply don't encourage anything
         | just for dopamine rewards. I try to mix things with effort,
         | contemplation, or interaction. Doing something like this
         | specific rule: No more than 1h playing Minecraft alone. If you
         | want to keep playing, ask Dad, Mom, or your cousins to play
         | together; the same for Watching videos.
        
         | trelane wrote:
         | Games are designed to be addictive, so restraint is a good
         | option. So is television, though, so limiting both is a good
         | policy. I would guess that games' interactivity and
         | personalization lead to much more opportunities for deeper
         | addiction, though (see e.g loot boxes.)
        
           | throwoutway wrote:
           | Are old games designed to be addictive? The original NES and
           | Sega games? Like Mario Bros, etc? I think more recent games
           | added the addictive components
        
             | anthonypasq wrote:
             | whats the difference between fun and addictive?
        
             | bena wrote:
             | They may not be as refined, or they may not have been
             | mistaken at what qualities were addictive, but they were
             | designed to be addictive.
             | 
             | Of course, the incentives were also a little different. Old
             | arcade, for example, games wanted you to drop in more
             | quarters. So they had to find ways to make you lose. But
             | not just lose, lose when you're just close enough to the
             | next level.
        
             | moduspol wrote:
             | Old games were designed similarly to arcade games, where
             | the "true" goal was to get you to keep inserting coins.
             | Then there was kind of a slow transition away from that,
             | but they still relied heavily on the player spending a lot
             | of time replaying prior levels to get to the harder (final)
             | ones due to the limited amount of content.
             | 
             | IMO it was addictive, but only to certain personality
             | types. Mine is definitely one of them. Others would see a
             | difficulty spike and/or the amount of re-treading they need
             | to do to make progress as a deterrent.
             | 
             | Recent games are more addictive in a way that appeals more
             | widely.
        
               | JamesSwift wrote:
               | Id disagree that console games were the same as arcade.
               | Arcade often had gimmicks that _required_ more quarters,
               | whereas console encouraged mastery (e.g. learning boss
               | patterns, level layouts, etc). Very few console games
               | would need a game genie to beat, but many arcade games
               | are near impossible with a single quarter.
               | 
               | In reality for certain personalities (myself included)
               | that focus on mastery is actually the addictive bit, and
               | I think its a productive addiction all things considered.
               | Im not addicted to the mind-numbing aspect of playing,
               | I'm addicted to the huge amount of knowledge I need to
               | gain in order to succeed. Its the same reason I was drawn
               | to DOTA and Magic later in life.
        
               | moduspol wrote:
               | A single quarter? Perhaps, though every arcade had a few
               | wizards that, through mastery of the game and its
               | mechanics, could play for much longer on much less money.
               | I couldn't tell you how many were literally impossible on
               | a single play, though I don't see the distinction as
               | particularly important. In both cases, the idea is
               | clearly to have the player continuously retrying, getting
               | more and more skilled, and going further and further.
               | They both absolutely encouraged mastery.
        
             | Peku wrote:
             | I don't think they were intentionally, but some people can
             | get addicted.
             | 
             | One more level
             | 
             | Just after this boss
             | 
             | I think single player games now are just as addictive as
             | they were then. Especially when you look at indie games
             | (Shovel Knight, Death's Door etc).
             | 
             | The moment interaction with other players happens is when I
             | feel a higher bump in addiction can happen. Loot boxes,
             | seeing a cool skin etc.
        
           | Mandelmus wrote:
           | >Games are designed to be addictive
           | 
           | It depends strongly on kind of game, and especially on the
           | business model involved. Gacha games, free-to-play, and
           | similar models are very much optimised around addictiveness.
           | Personally I've found that story-based _finite_ games, i.e.
           | the ones you play through and then you 've experienced it,
           | are much better in those respects. Unfortunately those seem
           | to become much more rare these days.
        
             | thr0wawayf00 wrote:
             | > i.e. the ones you play through and then you've
             | experienced it, are much better in those respects.
             | 
             | This has not been my experience at all. It's very easy for
             | me to play a few rounds of rocket league and keep my daily
             | game time to under an hour. When I play stuff like Zelda
             | BOTW though, I have to use the parental controls on myself
             | or else I'll spend half of my day on it.
        
               | FeepingCreature wrote:
               | Short-term addictive, long-term harmless. Like
               | traditional media.
        
               | Peku wrote:
               | I think BOTW, while it has a beginning and ending, is
               | much more open than some other games where you're on a
               | structured path.
               | 
               | However I think it speaks that everyone has a different
               | approach and solution to how they play games. It then
               | becomes interesting to see what they play and how they
               | limit their self.
        
               | Spooky23 wrote:
               | In my observation, the platform matters. The iPad has a
               | noticeable negative impact on my kids mood in ~15
               | minutes, and I've observed similar behavior with other
               | tablets and other kids.
               | 
               | The PlayStation doesn't seem to do that, although my son
               | gets in trouble more often when it's time to end because
               | there is a higher level of effort to get out. But it
               | doesn't seem to zombify him.
        
           | usrn wrote:
           | Some games are addictive and some television is garbage. You
           | have to be picky with both. Older Disney films had some great
           | music, animation, and morals. Good video games make you think
           | or build reflexes.
           | 
           | If I had a kid they'd have a laptop running Linux with all
           | the open source games (and some of the older Nintendo ones on
           | emulators) and probably a collection of older films on DVD.
        
           | christophilus wrote:
           | Yeah. We only let them play offline games that aren't gotcha.
           | The current playlist is Journey, Zelda, Mario, Tunic, Death's
           | Door.
        
           | loudmax wrote:
           | Limiting both is a good policy, but understanding the
           | different games is also an important aspect here. When my
           | kids were in elementary school I encouraged them to play
           | Minecraft and I played with them. I didn't prevent them from
           | playing Clash of Clans because so many of their friends were
           | playing, but I made sure they understood how incentives were
           | structured and how the game was designed around that.
           | 
           | That was ten years ago, and I still don't know if I struck
           | the right balance. Parenting is hard. If you have young kids
           | today it's a good idea to understand what games are popular
           | and what their business models are.
        
         | lemmiwinks wrote:
         | Why are you trying to fight over what is the best for your
         | kids?
         | 
         | Both have obvious benefits: Grimm Brothers tales are still
         | culturally relevant for a reason, even if you can probably find
         | useless brain fodder on Disney+; and video games can totally
         | teach some stuff to your kids.
         | 
         | Just let them choose what they want I guess?
        
         | SnowHill9902 wrote:
         | Why not neither?
        
           | christophilus wrote:
           | I don't know about you, but sometimes it's really nice to
           | distract the kids while you relax.
        
             | [deleted]
        
             | NateEag wrote:
             | Forget relaxing - sometimes it's nice to distract the kids
             | so I can, say, cook dinner without them literally hanging
             | off my legs.
        
               | objektif wrote:
               | I can't even go to the bathroom in peace. How do you guys
               | manage time for yourself??
        
               | JamesSwift wrote:
               | Easy, you dont!
               | 
               | - Parent of a 2,4,6, and 8 year old
        
               | loudmax wrote:
               | Hang in there. Your kids will require less supervision as
               | they grow older. But also the stakes are higher as the
               | potential for emotional turmoil and property damage
               | increase.
        
               | NateEag wrote:
               | I mostly don't.
               | 
               | I get a few hours after they're in bed and before I go to
               | bed in which to cram cleanup, catching up with my wife,
               | and other bits of essential life maintenance.
               | 
               | It does get easier as they age. Our youngest is three, so
               | I have a while before the "hanging off my legs" phase is
               | done, but I can remember the era of newborns, when I
               | could be interrupted at any moment, and I couldn't count
               | on an entire hour to myself at any point during the day
               | or night.
               | 
               | (FWIW, a big part of making this work is shifting your
               | mindset to appreciate the little things and recognize how
               | precious they actually are. At this point I cherish being
               | woken up by a wailing toddler and rocking her back to
               | sleep, because I know I won't get many more moments in my
               | life when she's a tiny little bundle snuggled up and cozy
               | against my chest, and it's truly magical when I manage
               | not to be hung up on anger over being woken up at 3 AM.)
        
               | fullstop wrote:
               | You have about 1,000 weekends with your kids before they
               | are legally adults. My children are mostly grown up now
               | (18 and 14) and, despite the sleepless nights, I miss
               | having them fall asleep in my arms and their absolute
               | wonder of the world as infants and toddlers.
               | 
               | It's all over far too soon. Make the most of it!
        
             | erfgh wrote:
             | Why can't the kids play among themselves? I have two little
             | daughters, ages 3 and 5 and I've never had to drop them in
             | front of something. If I have time to play with them I do
             | (which is most days) but when I don't have time or I'm very
             | tired or I need to do something else I tell them to play
             | among themselves.
        
               | loudmax wrote:
               | That's great. Keep doing this as much as you can. Not
               | everyone has the luxury of being able to spend much time
               | with their kids, so if you do, don't squander the
               | opportunity.
               | 
               | It's going to be harder to keep these boundaries as your
               | daughters grow older and their natural personalities
               | develop. They'll likely take interest in whatever their
               | friends and social peers are doing, and the two of them
               | may go off in wildly different directions. Stay engaged
               | and be ready to adjust your parenting techniques as the
               | girls grow older.
        
               | fullstop wrote:
               | Telling them to go play has diminishing returns as they
               | get older.
               | 
               | My kids are 18 and 14, and I've done my best to encourage
               | creating things instead of consuming things.. but
               | sometimes they need some down-time, and so do I.
        
               | JamesSwift wrote:
               | Nothing is better than the 10% of the time that siblings
               | get along. The problem is that 90% of the time they
               | actually are fighting with each other and its way more
               | frustrating to deal with as you repeat the same exact
               | arguments you've made every single day for the past 2
               | years.
        
               | the_af wrote:
               | What if you only have one child?
        
               | svnt wrote:
               | Then congratulations you already know how to create his
               | proposed solution.
        
               | the_af wrote:
               | Haha.
               | 
               | But seriously, additional children come with their own
               | pros and cons. Plus, of course, there's the thing about
               | _wanting_ more than one child.
        
               | the_only_law wrote:
               | The places I've seen people plop devices in front of
               | their kids has mostly been places you'd prefer it if kids
               | weren't running around.
        
               | bennyp101 wrote:
               | I've found that doing that just makes it worse - they
               | both have very strong personalities, so it ends up in war
               | rather than letting me cook for 10 mins!
        
           | bennyp101 wrote:
           | Sometimes my kids want to relax too.
           | 
           | They spend a decent amount of the week doing after school
           | clubs/sports - so sometimes they fancy an hour of playing
           | Mariokart or wii sports or something - I prefer that because
           | then we can join in as well.
           | 
           | (Otherwise they love watching Ninjago - which tbf I don't
           | mind that much!)
        
         | em500 wrote:
         | > To me, it's pretty obvious. The kids problem solve when
         | gaming, and are obviously engaged. When watching TV, they look
         | like zombies.
         | 
         | Are you not just seeing what you want to see? Maybe from your
         | wife's perspective, the kids are carefully to observing and
         | learning a wide range of human emotions, social dynamics, new
         | idioms and music from Disney+, whereas in their games they're
         | learning a few tricks that they repeat ad nauseam to get some
         | trivial rewards from their digital Skinner boxes?
        
           | ip26 wrote:
           | Amen, my preschooler got a lot out of watching (quality)
           | shows, learning about conflict resolution, expressing &
           | communicating, and so on. Learning to relate with complex
           | emotions that characters were experiencing was a big
           | cognitive milestone.
        
         | tiahura wrote:
         | I agree. My 4 year old loves Fortnite.
         | 
         | Reasoning through combat strategy, even in the age-
         | inappropriate context of gun battles, exercises higher level
         | thinking that clearly remains off when watching Ryan's world.
         | 
         | To be fair, the article does say watching videos had a positive
         | effect as well.
        
           | asdff wrote:
           | The people handwringing about combat games have obviously
           | never played them and their complaints reflect that. War is
           | brutal, violence is terrible, and when you hear that there is
           | some army game where you shoot people, you naturally think
           | thats terrible, and I don't blame them for thinking that from
           | their gut. But its nothing like the experience of being in an
           | army and shooting people and dealing with that of course. You
           | are playing capture the flag or something like that; team
           | deathmatches are kinda like a basketball game racking up as
           | much points as you can in the time period. No one actually
           | dies, they respawn in five seconds and try again. Its
           | basically just a game of electronic dodge ball or tag, or
           | even basketball if you squint. campaign shooting games feel
           | like those carnival shooting games with the flashing lights
           | and point values for different targets, especially games like
           | call of duty where its just march through the campaign and
           | rack up points for different levels.
           | 
           | That's all they really are when you remove the theming and
           | look at the actual mechanics of the game. the mechanics
           | aren't screwed up or morally bankrupt or anything like that,
           | they are the same games we've always played of racking up
           | points or moving an object across a playing field or
           | something like that. It's probably the reason why the fps
           | formula is so successful, it plays almost like the games we
           | already like kinda like basketball (with deathmatch) or
           | football/soccer (with capture the flag or assault style
           | gamemodes moving some object offensively or defending as a
           | team).
        
         | mrtksn wrote:
         | I recall, when I was a kid the games were extremely addictive
         | for me and I couldn't just quit playing unless I absolutely
         | have to. I had emotionally very similar experience when
         | quitting smoking, the feeling that if I just can have this one
         | more smoke I will be satisfied and live happily thereafter is
         | very similar to the desire to have one more round.
         | 
         | So I wouldn't call games "not addictive". If anything, watching
         | something on TV is often less adictive because you are told a
         | story with its introduction, climax and ending(up until the
         | Netflix ruined everything with it's endless shovelware).
         | 
         | IMHO, the key is moderation. A day with diverse activities is a
         | day well spent, kid or adult.
         | 
         | Today, if I play Sid Meier's Civilization, a day or two would
         | be completely gone and I will be disconnected from the reality
         | and I will need to re-adapt to the real world. I suspect,
         | excessive gamings primary risk is developing unhealthy
         | understanding of the world in the area where the game simulates
         | the real thing.
        
           | luckydata wrote:
           | that just sounds like ADHD. the ADHD brain craves stimulation
           | and games are a pretty easy place to find it. Modern life is
           | kinda boring, especially if you grow up in a US suburb.
        
           | bamboozled wrote:
           | What about neither TV or computer games and doing things
           | outside like fishing, hiking, scouts, riding bikes etc ?
        
             | asdff wrote:
             | I think there is something to do with agency. Look at the
             | video games kids are playing, like minecraft. They are
             | building homes, changing the environment to suit their
             | needs, stockpiling resources, linearly levelling up, etc.
             | It's a lot more enticing than being told what to do every
             | day in scouts or marching up that same tired old trail you
             | are already bored to death of, or seeing your skills
             | plateau in sports. Plus there aren't even many adults doing
             | these things anymore to pass on to their kids. Hard to
             | become a teenage fisherman when you don't have a family
             | member to teach you to tie a lure or what bait is good for
             | where, or have a spare rod you can use, and have no money
             | to buy a rod since you aren't working yet, and have no way
             | to even get to somewhere to get a rod or even get to a
             | fishing hole without your parents making time to shuttle
             | you about. Hard to play catch when your dad doesn't own a
             | glove to toss with you.
        
             | bluefirebrand wrote:
             | This always gets discussed whenever gaming or screen time
             | comes up.
             | 
             | Kids below a certain age can't do this stuff on their own
             | anymore in a lot of places. Your neighbors will call child
             | protective services on you.
             | 
             | This leads to kids being raised indoors, or only in
             | enrolled events, because parents can't spend all of their
             | time outdoors with the kid.
             | 
             | Then when the kid is old enough to be outdoors on their own
             | without supervision they don't want to be because they have
             | been raised indoors.
        
               | wing-_-nuts wrote:
               | So let them call? Letting your children roam unattended
               | is not child abuse, especially if the child is old enough
               | to reasonably keep themselves safe.
        
               | micromacrofoot wrote:
               | I lived in a state that actually does consider it
               | neglect, legally, if you let your <10 year old child roam
               | alone.
               | 
               | Check your local laws, because having child protective
               | services called on you is not a good time.
        
               | jimbokun wrote:
               | Explain that to the cops and Child Protective Services.
        
               | wing-_-nuts wrote:
               | I absolutely would. It sickens me how our society seems
               | hellbent on making sure everyone is anxious and fearful
               | of everything, all of the time. If people do not stand up
               | and push back, this sort of government paternalism just
               | keeps intruding. I'd fight any charges against me to the
               | supreme court if necessary, and I'd hope they'd set a
               | precedent.
        
               | bluefirebrand wrote:
               | > Letting your children roam unattended is not child
               | abuse
               | 
               | I'd check your local laws around this. I know people in
               | my city have been investigated for Child Neglect for
               | letting their 7 year old walk to the mailbox alone.
               | 
               | Yes, that's how insane we've become about kids.
        
             | psiops wrote:
             | Way too dangerous! Injury, skin cancer, pedophiles, drugs,
             | terrorists, need I go on?
        
               | hackernewds wrote:
               | What about coyotes running around drawing tunnels! Take
               | caution!
        
               | wing-_-nuts wrote:
               | It's sad I can't tell if this is sarcasm
        
             | mrtksn wrote:
             | Sure but not everyone has access to these all the time.
             | When I was a kid, I used to live in a smaller town on the
             | river Danube and I did my fair share of biking and fishing.
             | Those are definitely great activities that everyone who can
             | should do but watching TV and playing video games is also
             | nice. The more options you have the luckier you are.
        
               | hackernewds wrote:
               | Disagree with this categorization, unless one lives in
               | Chernobyl there is always something to do outdoors solo
               | or with a party. Using your body as it was designed to be
               | physically active is naturally good for the body and the
               | mind
        
               | mrtksn wrote:
               | Come to Istanbul or any 5M-10M+ city. Anything outdoors
               | is hours away for the most, so it's a special occasion
               | and cannot be a daily activity. Those who have access,
               | they use it. Most don't have access.
               | 
               | Europe tends to be on the better side of the things
               | because the cities are not gargantuous. Amerikan suburbs
               | thanks to the early driving age probably situated fine
               | too but I hear that helicopter parenting is widespread in
               | the USA, so maybe they have the opportunity but don't use
               | it?
        
             | galoisgirl wrote:
             | Are you asking seriously? How about bad weather, or that
             | part of the day when you've already done those things?
        
               | bamboozled wrote:
               | I remember riding my bike through the rain and hitting
               | puddles full speed and doing skids on wet grass and
               | absolutely loving it. I also remember we used to go catch
               | and observe certain insects and frogs that would only be
               | seen in the rain.
               | 
               | I'm not saying you're wrong. Just bad weather can be an
               | opportunity for children too. What about doing art? Lego
               | ? Even cooking something fun?
               | 
               | Recently my friends kids were going mad because they
               | wanted to jump on the trampoline but she wouldn't let
               | them because it was raining. I really couldn't see the
               | logic behind it. I'd just let them go for it.
               | 
               | If they've been outside doing stuff all day I can't see
               | how they'd need more stimulus, maybe a bit of TV /
               | relaxation is good for them ?
               | 
               | The comments seemed framed as if it was TV or games,
               | that's all.
        
               | jimbokun wrote:
               | Agree with you in general, but trampolines are pretty
               | dangerous regardless of the weather and maybe not a great
               | unsupervised activity.
        
               | [deleted]
        
               | phonescreen_man wrote:
               | Trampoline in the rain is a lot of fun, We could say
               | trampoline in the rain is dangerous but they pretty
               | dangerous any weather conditions.
        
               | sweetbitter wrote:
               | For some of us 'bad weather' is good weather, and vice
               | versa. Especially so for children- who doesn't like the
               | uplifting feeling brought by rain?
        
               | kevin_thibedeau wrote:
               | Freezing rain isn't uplifting.
        
             | [deleted]
        
           | mderazon wrote:
           | Today they're built to be even more addictive to push for
           | monetization by ads / in app purchases
        
             | hypertele-Xii wrote:
             | I.e. the problem isn't video games, it's ads, greed, and
             | lazy parenting.
             | 
             | It's not that hard to find good games. Even our moms
             | managed to know Nintendo. We were annoyed that every video
             | game was a "Nintendo" to our moms, but thinking back on it,
             | that meant mom walks into game store and asks for Nintendo,
             | can't go wrong there.
        
           | deepGem wrote:
           | Borrowing shovelware. This is gold Jerry!
        
             | cestith wrote:
             | That's a somewhat popular term already. It was especially
             | useful in the days of shareware/careware and close-source
             | freeware distributed largely on CD or dial-up BBSes. You'd
             | buy a CD with 650 MB of content, and depending on the
             | publisher it might be 1/4 or 9/10 just crap.
        
           | snarfy wrote:
           | My addiction to video games led me to software development.
           | 
           | Addiction is a peculiar thing. Anything that makes you feel
           | good is inherently addictive. People get addicted to biting
           | their fingernails.
           | 
           | Is it bad to be addicted to reading? Or working out? If
           | gaming is making your synapses fire faster, if for nothing
           | more than to increase your IQ score (which is based on
           | speed), is it a bad addiction?
           | 
           | Addiction is a compulsion to do something you would not chose
           | to do. It really depends on that something whether it's good
           | or bad for you. Addiction is something everyone will have to
           | deal with at some point in life. Learning it from gaming is
           | probably not a bad thing.
        
             | hypertele-Xii wrote:
             | > IQ score (which is based on speed)
             | 
             | IQ tests are _not_ based on speed?
        
             | slothtrop wrote:
             | Right. I would begin to see addiction to gaming as a
             | potential problem at the threshold where it interferes with
             | other aspects of one's life. For as much as I loved gaming
             | as a kid, it never posed a problem. I still played sports
             | and finished schoolwork. Probably it overtook some
             | potential social time, but I also lived in a pretty
             | isolated area, so w/e.
             | 
             | It's funny, because people put a premium on creativity and
             | inspiration for their children, but that level of
             | engagement is indistinguishable from that of addiction to
             | gaming. Even without gaming in the picture, it's not
             | uncommon for parents to get leery at the prospect of their
             | kids spending all their time on books or a musical
             | instrument.
             | 
             | They want to see a balance according to their preferred
             | level of allocation to every activity, but still see
             | savant-like engagement. It's absurd. Geniuses are geniuses
             | because they go into the deep end. You can make the case
             | that it might be possible to manipulate the environment to
             | the extent that obsessive engagement will likely follow one
             | path over another, but ultimately it's not up to you, and I
             | don't see one as objectively more important than another.
        
             | mrtksn wrote:
             | Not every addict makes something out of their addiction but
             | every addict gives a lot of their potential away, often
             | their health too.
             | 
             | A lot of people become software developers without being
             | addicted to games. Great software developers bring things
             | on the table that they learned doing stuff that is not
             | software development, gaming is one of those but people are
             | capable to do so many great things.
             | 
             | Nerding over something is cool but when it becomes an
             | addiction, it's dangerous.
        
         | erfgh wrote:
         | The problem is that games are very addictive so in extreme
         | cases they can destroy much more thoroughly than TV can.
        
           | mcv wrote:
           | Tell that to my son's anime addiction. It's worse than his
           | gaming addiction ever was.
        
             | npteljes wrote:
             | How old is he and what is he watching? (if you don't mind)
        
               | mcv wrote:
               | 13, and tons of anime. Naruto, Sword Art Online, One
               | Piece, Full Metal Alchemist, and now Seven Deadly Sins.
        
           | largbae wrote:
           | This article seems to be saying the opposite, can you share
           | any references?
        
             | svnt wrote:
             | Just my memory but eg gaming cafes have resulted in
             | numerous deaths from exhaustion (World of Warcraft) while I
             | cannot recall the same ever happening at a soap opera cafe
             | (does this exist?) or sports bar.
        
         | brightball wrote:
         | Nintendo games on a console that don't need an internet
         | connection or include advertising. These have been the best
         | combination for our kids where they have fun but aren't
         | addicted and can easily put them down.
         | 
         | The moment games include advertising they optimize for all the
         | wrong things. I won't let my kids get free games on iPad, etc
         | for this reason alone.
        
           | _fat_santa wrote:
           | Not a parent but if I was, I would absolutely get them a
           | Switch over an Xbox/PS5. While games can be hit and miss on
           | XB/PS, Nintendo seems to really have their shit together when
           | it comes to releasing consistent high quality games with no
           | shenanigans.
           | 
           | The downside is the games never go on sale so you aren't
           | getting any deals but the upside is that you can give your
           | kid just about any Nintendo game and not worry about
           | shenanigans around loot boxes, ads and other crap they stick
           | inside games now.
        
           | Peku wrote:
           | Agreed. The constant dopamine hit with sounds and flashing
           | colors set a horrible precedence. It's bad enough television
           | advertisements hit all the right spots, now video games are a
           | minefield their selves.
        
           | isolli wrote:
           | My daughter is transitioning from children's games to pre-
           | teen games, and I can't find a single acceptable game on the
           | tablet.
           | 
           | Until now I hadn't realized how sensible Apple's rules around
           | children's games had been, notably: no internet connection
           | required, and no ads.
        
             | shmde wrote:
             | > single acceptable game on the tablet. ( iPad )
             | 
             | I was trying to game on my brother's iPad (M1 chip) and
             | realised that iPad even though powerful are absolutely
             | trash when it comes to the free video gaming market. Filled
             | to the brim with advertisement, slot machines, lootboxes,
             | paid powerups to levelup. Only acceptable games were paid
             | like Minecraft, terraria, Limbo etc. But they cost too much
             | on the iPad. I won't advise strangers on how to raise kids
             | but a steam deck ( if its available in your region ) with
             | parental settings on has a huge list of games which go on
             | sale very often or Nintendo switch would be a great option
             | for kids to play.
             | 
             | I tried so hard to find good free games on my brother's
             | ipad but I realised, thats not what an iPad is good for.
             | Its Excellent for video content consumption, reading,
             | surfing web but not gaming period. I remember a time when
             | there were lots of beautiful video games on my nexus tablet
             | but the switch to freemium model has completely turned the
             | mobile market into a dumpster fire.
        
             | dfxm12 wrote:
             | Regardless of ads or Internet connectivity requirements, I
             | can find hardly any acceptable games on phones/tablets, in
             | mobile app stores. If you want to play games on the go, I
             | suggest a proper videogame console, like a 3DS.
        
             | hackernewds wrote:
             | Seems good. But in theory, also monopolistic behavior.
             | Through the same logic, they could mandate a certain
             | political leaning as well
        
             | whatusername wrote:
             | Have a look at Apple Arcade.
        
             | foobarian wrote:
             | Plug for Stavros K's site: No-bullshit games!
             | https://nobsgames.stavros.io/
        
         | idontwantthis wrote:
         | Some games are incredibly addictive though. Roblox for example
         | can completely take over a kid's mind.
        
           | micromacrofoot wrote:
           | Yeah surprised no one else here mentioned Roblox, they seem
           | to be flying under a lot of people's radar but they're a
           | completely terrible company.
        
         | legitster wrote:
         | I definitely feel games have made me more intelligent, but at
         | the cost of my attention span and work ethic.
        
           | svnt wrote:
           | Also can we talk about the hoarding instinct that develops? I
           | always max out my inventory, ie my basement. Just in case I
           | need to craft or sell something, which I almost never do.
        
         | sandos wrote:
         | As others have said, highly dependent on the game. My kids
         | playing minecraft together on the TV? I have no trouble at all
         | with that. Them sitting, like zombies, playing shovelware
         | android games? I am likely to shout at them to go out and play
         | when that happens.
        
           | pbhjpbhj wrote:
           | Minecraft together on the TV? Single screen co-op mode? What
           | platform is that on?
        
         | odessacubbage wrote:
         | games are such a personal experience that is simply much easier
         | to talk about them at length. i also think that even if you are
         | very blackpilled about the dark patterns at work in many modern
         | games, it is still very easy to appreciate the value of
         | something like the logical journey of the zoombinis
         | https://www.youtube.com/watch?v=eePTsHpp1eI, sam and max: hit
         | the road https://www.youtube.com/watch?v=4yWnnk9fyJE, or the
         | zachtronics games
         | https://www.youtube.com/watch?v=o99hbZy8CuE&list=PLdg60-Uktz...
         | 
         | in what may be somewhat more of a hot take, i would argue that
         | there is an incredible amount of educational value to be found
         | even within the most meritless garbage games as they are still
         | fundamentally systems to be dissected and solved and learning
         | the maximally efficient way to do something worthless is a
         | skillset that transfers quite handily to the valuable things in
         | life. also unlike tv, games have a lot of potential to be
         | immensely collaborative [or competitive] and social. some of my
         | fondest childhood memories were going to my friend's house and
         | co-oping diablo with one of us controlling the mouse and the
         | other controlling the keyboard. there are many far less ad-hoc
         | ways for kids to share games and even singleplayer is a highly
         | rewarding shared experience.
        
         | bluefirebrand wrote:
         | > I think my wife's biggest hang up with games is that she was
         | always told that they rot your brain
         | 
         | People used to say that about TV too.
         | 
         | I always feel a bit personally attacked when people claim
         | videogames are just bad for you full stop. I'm really
         | passionate about games, I grew up playing NES, and just never
         | stopped. I almost always have a new game waiting to play for
         | when I'm finished with what I'm currently playing.
         | 
         | Sample size of one, but I don't think my brain is rotten. I
         | have a pretty successful career in software, I have a close
         | partner, I have a social life. I have other hobbies too, but
         | it's my main one.
         | 
         | Don't get me wrong, I know my gaming takes time away from other
         | stuff I could/should be doing, like building side projects or
         | getting enough exercise. But TV does the same, so in a choice
         | between the two I pick gaming any day
        
         | watwut wrote:
         | Very very honestly, my experience with people who watch Disney
         | too much is much much better then with excessive gamers. Only
         | one of those groups yells, swears and is vent their anger at
         | people around when they loose the match.
         | 
         | For the record, my kids do play games, I never did complete
         | ban. But, the gaming does not seem to be superior, does not
         | zombify them less nor leads to more inventive play after
         | session finished.
        
           | slothtrop wrote:
           | You might as well lambast sports on the conceit that kids
           | might swear and get angry for losing.
        
             | svnt wrote:
             | Not the same. Sports have refs, coaches, and parents. Yes
             | it is possible to get a bad outcome in sports but there is
             | no container in competitive online gaming. It is Lord of
             | the Flies by design.
        
               | slothtrop wrote:
               | > no container in competitive online gaming.
               | 
               | Actually in competitive scenarios, e.g. tournaments,
               | there are. Add to the fact ranked play is generally
               | better behaved.
               | 
               | Speaking of parents, from my experience playing hockey,
               | they are usually the worst offenders. Yelling at not just
               | the refs, but the kids too. I've seen intimidation in
               | more than one occasion.
               | 
               | At any rate, concern over the prospect of kids being
               | "angry" is a weak take.
        
               | watwut wrote:
               | I am not concerned over them feeling angry. I am
               | concerned over yelling, swearing, mistreating younger
               | siblings or other family member after playing. If that
               | does not happen, fine. But when it does happen, younger
               | sibling or grandma are more entitled to not be target of
               | aggression then someone else of gaming.
               | 
               | The exactly same way as with adults - whether they feel
               | angry does not matter. Whether they demand everyone else
               | to tip toe around them after/during playing, whether they
               | loudly swear or hit the table with fists does matter.
        
               | slothtrop wrote:
               | > I am concerned over yelling, swearing, mistreating
               | younger siblings or other family member after playing.
               | 
               | This is happening at home, presumably where it's the
               | parent's place to discipline.
        
               | watwut wrote:
               | So? Yes, parent has power to punish the kid or yell at
               | it. That power does not make parent happy about
               | situation.
               | 
               | If observed more then once, the parent will conclude
               | exactly what you see in this thread.
        
               | slothtrop wrote:
               | So it's irrational to signal out gaming on the whole.
        
               | svnt wrote:
               | You think these eight-year-olds are playing video games
               | in tournaments?
               | 
               | As someone who coaches elementary school sports players,
               | I can tell instantly the ones who play online competitive
               | video games and those who don't. Sample size is maybe
               | only ~40 kids, but I'm convinced.
               | 
               | Maybe it improves behavior later but the ones who do are
               | initially the worst sports I've seen in my life. I have
               | to spend time before every practice and game reiterating
               | stuff like "it's not ok to pretend to teabag the other
               | players".
               | 
               | I'll agree parents have changed a lot since I played. I
               | think the poor example they set influences this
               | generation of parents.
        
               | asdff wrote:
               | Gamers have their clans too and people can get kicked
               | from that. You can get mic banned or worse too for being
               | too flagrant. You can lose real money if microsoft bans
               | you and you had a bunch of digital games for example. In
               | sports its not like all the interactions are going to be
               | moderated either. Sports are pretty notorious for talking
               | crap about the opposition, but it can get much worse than
               | just talking crap. I heard a lot of terrible racist
               | things too during my time in high school sports just 10
               | years ago, from players and parents. There are a lot of
               | nasty people out there and they perpetuate those views on
               | their kids.
        
             | watwut wrote:
             | If I had seen people act the same way in sport or other
             | activity I would. Which actually also happen in real life,
             | when some club or sport becomes source of bad peer
             | pressure, many parents wont allow kids to participate.
        
           | BlargMcLarg wrote:
           | Because competitive games are a cesspit. Even games with
           | highly competitive PvE aspects have this problem (MMOs, most
           | notably). Ironically, those are also the games which allow
           | for the highest time investment for the common player. Mostly
           | because everyone is online and anonymous, which subsequently
           | keeps their filters from activating.
           | 
           | By comparison, I've never had a local game of Mario Party
           | remotely as heated as the average experience in a
           | competitive, online game. Not even after Chance Time did the
           | unthinkable.
           | 
           | The downsides of Disney are a little more subtle, too.
        
             | colinmhayes wrote:
             | The one thing everyone who plays a competitive game has in
             | common is wishing they played less. Part of it is
             | definitely self selection, people who aren't competitive
             | never start playing these games
        
       | sidcool wrote:
       | It's a huge report. TL;DR anyone?
        
       | noufalibrahim wrote:
       | Can't say whether they're addictive or not. My personal opinion
       | based on my own history is that the reward system in games
       | (levelling up etc.) made me feel like I'd achieved something
       | while in reality, I just entertained myself.
       | 
       | Long hours of gaming and imbibing this translated over into the
       | real world where it became harder for me to put in effort because
       | I had to see rewards accumulate as a score somewhere and that
       | wasn't happening.
        
         | pcurve wrote:
         | Looking back in my childhood, I clearly exhibited sign of
         | addition.
         | 
         | Walking into arcade filled me with joy. Trying to decide which
         | game to play. Imagining if I'm going to finally beat Wonderboy
         | on one coin. Playing Kabal with my brother.
         | 
         | I was a good kid, but I would STEAL money from Mom's purse
         | occasionally to satisfy my arcade craving.
         | 
         | Wow!
        
       | objektif wrote:
       | What are some good apps and games to have your 3-5 yo play? I can
       | definitely see TV making them more and more mentally inactive.
        
         | istorical wrote:
         | maybe just tell them leetcode is a video game.
        
         | conqueso wrote:
         | I am very out of touch w/ the current world of gaming, but in
         | my past experience Nintendo has always been the 'healthiest'
         | platform. The games are full of beautiful animation and great
         | music - truly works of art, and aren't violent and/or trying to
         | get them to buy things.
        
         | fassssst wrote:
         | GarageBand
        
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