[HN Gopher] The Betrayal at Krondor Help Web
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The Betrayal at Krondor Help Web
Author : ccanassa
Score : 88 points
Date : 2022-05-17 08:49 UTC (14 hours ago)
(HTM) web link (vga256.com)
(TXT) w3m dump (vga256.com)
| PostOnce wrote:
| Betrayal in Antara (the sequel to Krondor) was like Skyrim to me.
| The reviews mostly focused on the outdated graphics, but we've
| long since moved beyond "graphics keep getting better" and I
| suspect it would be more happily reviewed in 2022 than it was
| back then.
|
| Also, I consistently think about art (music, games, movies,
| books, etc), that while you may not have massive international
| fame, your work might still be somebody's favorite.
| bencollier49 wrote:
| The book "Magician" by Raymond E. Feist, which this game came
| from, is a great read and interesting in as much as the book came
| after and grew out of a long-running RPG campaign, if I remember
| correctly.
| RektBoy wrote:
| It is, would be interesting as a movie or game.
| bencollier49 wrote:
| That's a good shout actually. It would make a terrific film
| in the right hands.
| woolly wrote:
| It's recently been re-optioned after the initial deal fell
| through to a company called Six Studios:
| https://www.tor.com/2022/02/03/riftwar-cycle-series-in-
| devel...
| mabster wrote:
| There's also "Krondor, The Betrayal" where he turned the game
| back into a book! Unfortunately not as good as his earlier
| works.
| xen0 wrote:
| That trilogy (Betrayal, Assassins, Tear of the Gods) is
| weird. 'Krondor: The Assassins' is 'readable' at least, but
| is also the only one not based on a game; it can be a little
| more focused, although it retains it's DnD campaign style
| story.
| 2muchcoffeeman wrote:
| Yeah, the later works were very much fan service. Very easy
| reads if you're on a holiday though.
| luciusdomitius wrote:
| It is a great book, somewhat better than the competition, but
| being aware of Feist in the age of Tolkien, GRRM and even the
| Harry Potter lady, simply means a lonely childhood hah.
| kemayo wrote:
| Magician was the start of a reasonably entertaining sword and
| sorcery series. The RPG campaign roots are really visible once
| you pay attention, but (as far as I can remember) in a better
| way than, say, Dragonlance managed.
|
| I always enjoyed the political fantasy spin-off series Daughter
| of the Empire by Janny Wurts more, though. :D
| xen0 wrote:
| Both Silverthorn and A Darkness at Sethanon both feature a
| very literal party, gathering at a very literal tavern.
| TillE wrote:
| Feist gets a lot of flak for being yet another Tolkien
| ripoff, but I think he's by far the best of the ripoffs. The
| first trilogy, anyway.
|
| And yeah, the Empire trilogy is probably the best of his
| (co-)work.
| stevekemp wrote:
| There's a good writeup here with some more background
|
| https://www.filfre.net/2019/10/betrayal-at-krondor/
| Andrew_nenakhov wrote:
| It is not from the "Magician", it is set between 4th and 5th
| books in the main series and later was made into a novel.
| bencollier49 wrote:
| I mean to say that Magician was the book which introduced the
| world.
| busterarm wrote:
| This game and Might and Magic VI have always been my high water
| marks for computer RPGs, despite their flaws.
|
| This website is serious nostalgia for me.
|
| The Mordhel wordlocks from this game are a mechanic I desperately
| wish other games would pick up (who doesn't like riddles?).
| xen0 wrote:
| I have very fond memories of this game; I played it a lot as a
| child and can still probably recite a great number of the word-
| locks. I'm pretty sure my parents would still recognise the
| riddle music too, even after 20+ years.
|
| I remember this site too and am saddened to learn of the author's
| passing.
|
| It's heartwarming to see a relic such as this preserved, when so
| many similar things are left to disappear with the communities
| that made them.
| busterarm wrote:
| https://www.youtube.com/watch?v=XgRBXulWKXE Yep.
| skocznymroczny wrote:
| Wish the game was remade, it has many interesting concepts,
| especially for its time, but the visual presentation and some
| gameplay elements hadn't aged well.
|
| It was an example of an early open world game. The most
| interesting part of the game is the first chapter. The game very
| directly makes you go south towards Krondor, and the path north
| contains some large enemy packs. But if you manage to defeat the
| two large enemy packs, it gets much easier later on and you can
| take a very long detour around the entire map. This means you can
| access some high level equipment and spells early on in the game.
| The game designers actually planned for this possibility, because
| there are some quests in those areas that can only be completed
| in the first chapter (normally you'd explore these areas around
| the third chapter at least).
| Delk wrote:
| On the other hand, I think one of the unique(?) elements of the
| game was perhaps _because_ of the rather limited visual
| presentation.
|
| Betrayal at Krondor uses written descriptions of events and
| environments a lot. It felt natural, at least to me, perhaps
| partially because the graphics didn't really allow for showing
| a lot of detail visually. Extensive voice acting wasn't really
| a thing in the floppy era either.
|
| Nowadays, with the incredibly detailed graphics and
| professionally voice-acted spoken dialogue of AAA games, it
| might seem a lot more weird if what the characters saw were
| described in writing.
| HideousKojima wrote:
| I've been playing through the remaster of Nier recently and
| there's one segment of the game where it transitions from 3d
| action RPG to text adventure. It's very bizarre, but you
| should go into any Yoko Taro game expecting bizarreness so it
| actually works out pretty well.
| 2muchcoffeeman wrote:
| I played BaK several times and never knew that.
| brolumir wrote:
| While the game itself is not getting remade, there is an
| "inspired by" game in the works:
| https://www.callofsaregnar.com/
| ccanassa wrote:
| Damn! They managed to update the graphics while keeping the
| "feel" of the original game, that's quite an impresive feat.
| feanaro wrote:
| Indeed. I'm a fan of both Daggerfall and Might and Magic,
| so this looks seriously good.
| bstar77 wrote:
| This is a pretty rare game for that time that didn't have much
| of any pixel art... it was either scanned images or rudimentary
| 3d. I had no idea what it was when I downloaded it off a BBS
| and was pleasantly surprised by the visuals. It's funny how our
| perspectives change over time.
| aidenn0 wrote:
| What I don't understand is why I loved _Krondor_ but couldn 't
| stand _Daggerfall_ (or any of the later _Elder Scrolls_ games).
| Maybe it 's just that _Krondor_ was more focused? The chapter
| system certainly made it easier to know what the next "primary
| goal" was without restricting you too from exploring the world
| (at least in most of the early chapters; the last 3ish chapters
| were certainly more railroaded).
| YeGoblynQueenne wrote:
| The original is on GOG, though I haven't played it and I don't
| know how well it is emulated.
| ccanassa wrote:
| Yes, I also think that the art didn't age very well, the 3D
| world being quite confusing to navigate IMO.
|
| I forked an open source reversed engineered implementation of
| that game some time ago, you can see it in here:
| https://github.com/canassa/betrayal-at-krondor
|
| My hope was to get it working and eventualy update some of its
| graphics but I never had the time to properly work on it.
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(page generated 2022-05-17 23:02 UTC)