[HN Gopher] Finding Van Tran, who brought female representation ...
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       Finding Van Tran, who brought female representation to games
        
       Author : bpierre
       Score  : 62 points
       Date   : 2022-05-13 15:31 UTC (1 days ago)
        
 (HTM) web link (gamehistory.org)
 (TXT) w3m dump (gamehistory.org)
        
       | numpad0 wrote:
       | I don't quite understand the push for pronounced minority
       | caricatuarization as a display of nobility, nor the dominance of
       | bald macho man covered in blood as a protagonist in some
       | subgenres of games.
       | 
       | A lot of anime, JRPGs and mobile gacha games are built around the
       | concept of a fictional, prominent group of teenagers of
       | audiences' sexual orientation saving the world, and that passes
       | Bechdel tests, and seems to almost perfectly fit into "the"
       | criteria. Teenage girl quantum physicist scantily clothed talking
       | democracy and sacrificing their life, for a reason miles away
       | from a dick but for a true greater good? I think those are just
       | clicks away if that is what you want or what you need more to
       | correct the world we are in.
       | 
       | But it's not what everyone wants, if not a polar opposite, so I
       | don't understand why it's talked this often.
        
       | dybber wrote:
       | More stories about early female game developers:
       | http://www.atariwomen.org/stories/
        
       | smegsicle wrote:
       | so if the 'gender barrier' of female representation in games was
       | broken forty years ago, what is the goal of those who imply that
       | it's some sort of systemic issue? are they that ignorant, or do
       | they benefit by the discord somehow?
        
         | joemi wrote:
         | Female representation in video games sure feels to me like an
         | ongoing problem. Is it better now than it used to be? Yes. Is
         | it no longer an issue? No.
         | 
         | I don't think anyone's arguing that there's zero female
         | representation. The argument is that there isn't enough and/or
         | what representation there is is poor representation.
        
           | AussieWog93 wrote:
           | Is "problem" the right word there?
           | 
           | Is it really a bad thing for society that women don't have as
           | many gamedev jobs as they otherwise could?
        
             | jrajav wrote:
             | You misunderstood the statement. Female representation in
             | video games means female characters _in_ the games.
             | Independent, impactful, and nuanced characters like the
             | protagonist or antagonist.
             | 
             | Whether you think representation in video games is
             | important or not tends to be a function of whether your
             | personal identity is already well represented. If you don't
             | think it's important, I'd encourage you to seek the
             | perspectives of someone who is not well represented,
             | ideally just a real-life friend. You might learn things you
             | hadn't simply hadn't thought to consider, through no fault
             | of your own.
             | 
             | As for game dev jobs, more women in them would probably
             | mean more female representation in games too, simply
             | because there would be more perspectives at key decision
             | points. And it's hard to argue that there isn't negative
             | pressure against women entering and thriving in the
             | industry, when one of the biggest game developers on the
             | planet is recovering from a deeply embedded epidemic of
             | misogynism.
        
               | wolverine876 wrote:
               | > If you don't think it's important, I'd encourage you to
               | seek the perspectives of someone who is not well
               | represented, ideally just a real-life friend. You might
               | learn things you hadn't simply hadn't thought to
               | consider, through no fault of your own.
               | 
               | Agreed. If you don't have experience with something, the
               | obvious thing to do is to talk to someone who does.
               | 
               | I've read so many stories from people whose fondest
               | memory of games/TV/career/etc is finally seeing someone
               | who looked like them, and how life-changing it was.
        
             | dahart wrote:
             | > Is it really a bad thing for society that women don't
             | have as many gamedev jobs as they otherwise could?
             | 
             | Yes, it is. Not because we need more game devs, but because
             | there are women who actually want those jobs and are
             | qualified and have a harder time getting them. And because
             | when they do get them they deal with issues that the men in
             | the same positions don't have to deal with. And because
             | they get paid less for the same work on average. These
             | things are indeed bad for society, they make our
             | environment worse than it could be otherwise.
             | 
             | We also don't have enough games that represent the growing
             | category of female gamer, we have too many Call of Duty and
             | Grand Theft Auto and Madden, and not enough games like, I
             | dunno, Sayonara Wild Hearts or Celeste. We could generally
             | speaking make more money by having more games that not just
             | cater to female gamers but are made by women.
        
               | wolverine876 wrote:
               | > because there are women who actually want those jobs
               | and are qualified and have a harder time getting them.
               | And because when they do get them they deal with issues
               | that the men in the same positions don't have to deal
               | with. And because they get paid less for the same work on
               | average. These things are indeed bad for society, they
               | make our environment worse than it could be otherwise.
               | 
               | Also, the economy is less efficient, with inferior talent
               | making games, and the talented woman doing something else
               | that they're not as well suited for.
        
               | BlargMcLarg wrote:
               | >We also don't have enough games that represent the
               | growing category of female gamer, we have too many Call
               | of Duty and Grand Theft Auto and Madden, and not enough
               | games like, I dunno, Sayonara Wild Hearts or Celeste
               | 
               | You're going to have to be _way_ more specific why there
               | are too many of the former, too little of the latter, why
               | the latter attracts women more, etc. You can name
               | hundreds of games like the latter two depending on your
               | selection criteria.
               | 
               | >We could generally speaking make more money by having
               | more games that not just cater to female gamers but are
               | made by women.
               | 
               | This too I would like to see more support for, unless
               | your only criteria is "women will buy games made by
               | women".
        
               | sacrosancty wrote:
               | Do women really have a harder time getting game dev jobs
               | overall just because they're women? Is there actual
               | evidence for that? How would the industry look if there
               | was no such discrimination? How would we know that the
               | problem was solved?
        
               | numpad0 wrote:
               | Having told that more than 50% of anime style
               | illustrators(including hardcore porn) are in fact
               | biological female, I doubt majority of these blanket
               | statements can be substantiated.
               | 
               | Perhaps it applies more to managerial roles in AAA game
               | studios as that will be matters of corporate environment
               | exploitation & survival than about pursuing life in
               | creative content making, but that would be a wider issue
               | than storylines included in products marketed to a target
               | group, I think.
        
               | dahart wrote:
               | Yes, women really do have a harder time, at multiple
               | levels. And there's literally mountains of actual
               | evidence.
               | 
               | One way to know when the problem is solved is when the
               | rates of gender disparity, whatever they are, settle for
               | a long time and are the same in all countries, and that
               | women as a whole agree that things are fair. We're barely
               | ~100 years (1 human lifespan) from women having the right
               | to vote in the US. Before that extreme cultural bias was
               | baked into law. In some countries it still is. We're
               | maybe a bit over ~50 years from the start of computer
               | science as a widespread field of academic study, the
               | start of which involved very few women. The number of
               | women in CS in the US went from zero to 37% in the 80s,
               | and then went down (why?) and is now hovering around 20%.
               | In Indian, the number of women in CS has in the recent
               | past exceeded 50%. The fact that the numbers are changing
               | rapidly, and that they're different in India vs the US is
               | proof of cultural biases.
        
             | joemi wrote:
             | Note that, at least in the case of this article, the topic
             | of "female representation in games" isn't just about women
             | having jobs in the industry, but also about making games
             | featuring women. Both of these aspects are what I'm
             | referring to as well.
             | 
             | I've been playing games for 30-something years, and I think
             | women aren't portrayed as well as they should be. It's come
             | a ways over the years, but I don't think it's fixed. I'd
             | call it a problem. If you think it's perfect as-is, then I
             | guess it's not a problem for you.
        
             | smegsicle wrote:
             | best i can gather, this seems to be a kind of strange
             | wishful belief that some people have- for women to be
             | exactly the same as men- and any counterexample is taken as
             | a threat to their worldview somehow
        
         | [deleted]
        
         | dahart wrote:
         | It's unfortunate but true that one person breaking stereotypes
         | at one small company doesn't suddenly stop stereotypes from
         | existing everywhere. But as an ex video game developer for a
         | decade, long after Van made Wabbit, I'm sorry to say that
         | female representation in games is low and barriers still exist
         | to this day, even if things are improving. Assuming that one
         | person's success implies that people shouldn't call attention
         | to ongoing issues is the problem. It's neither a hidden goal
         | nor people who are trying to sow discord, there are still real
         | imbalances.
         | 
         | Games these days are a bigger production effort than what it
         | took to make Atari cartridges, and in big studios often require
         | a CS degree. Women in CS went up for several decades until the
         | mid 80s, and then started going down again. So gender
         | imbalances in education play a large part in the state of
         | things today.
         | https://en.wikipedia.org/wiki/Gender_disparity_in_computing#...
        
       | jdthedisciple wrote:
       | Can someone explain to me why exactly female representation in
       | gaming is important / the lack thereof is a problem? Is there any
       | particular merit in being associated with and represented in the
       | field of gaming? Would the world be a better place if males and
       | females were both to be exactly equally well represented in the
       | field of gaming, whatever that means?
        
         | WalterGR wrote:
         | Because of capitalism. Capitalism abhors a vacuum.
         | 
         | Addressing under-served markets means more money.
        
         | whatshisface wrote:
         | Back in the late 2000s a lot of people were saying that casual
         | gaming was, as an expansion outside of the male 20-something
         | DOOM fan demographic, caused by women entering the game
         | industry and working on things that male 20-something software
         | engineers wouldn't think was enjoyable. There's a lot of gender
         | essentialism in that way of telling the story, but there's also
         | a lot of gender essentialism in the standard marketing playbook
         | on target demographics more generally, and it seems to be
         | making money for them.
         | 
         | There is some argument to be made that it is good to have
         | someone that is at least remotely contained within the target
         | demographic involved when creative decisions are being made, at
         | the very least to avoid having to send every little thing out
         | to a focus group. That is for example why metal bands are
         | usually made up of people who like metal, and why session
         | musicians who are jobbing it don't end up doing a lot of
         | songwriting.
        
         | dybber wrote:
         | The lack of representation might mean that fewer games are
         | developed targeting women/girls, which means that there's
         | potentialet a lot of unexplored territory.
        
         | jrajav wrote:
         | This article isn't even arguing anything about female
         | representation, it's just a historical piece. The way you bring
         | up it being a problem and questioning its merits seems vaguely
         | incendiary in this context and makes me wonder if you're
         | actually interested in the answer.
         | 
         | I'm not gonna assume what your thoughts are on the matter, but
         | I will suggest that if you're actually interested in an answer
         | to your questions and not just starting a discussion that might
         | or might not be fruitful for anyone, your answers will be best
         | found doing earnest research and especially talking to real
         | people who are affected by a lack of representation.
        
         | axolotlgod wrote:
         | There is a video [0] I love that explains an argument for this
         | well. The more people you have participating and iterating in a
         | field, and more generally in life, the better that field/life
         | ultimately becomes. Allowing more women in the video game field
         | will ultimately make more satisfying and novel games _for you_
         | and for everyone else.
         | 
         | Modern video games are interactive art. People have emotional
         | experiences from finishing games with stories and performances
         | that speak to them. Part of this emotion comes from a deep
         | understanding of the "lived experience" of people. There are
         | parts of the lived experience that drastically differ for women
         | and men, on the whole. Does that mean that men couldn't write a
         | story that women find powerful and challenging? Of course not.
         | But men aren't going to fully grok the little details of how
         | society treats women, which means a lot of relevant themes
         | relevant go unexplored if there aren't women on creative teams.
         | 
         | Diversity of experience translates into diversity of ideas.
         | Hell, I always thought that was a strength for FOSS, after all.
         | 
         | ---
         | 
         | [0]: https://www.youtube.com/watch?v=rvskMHn0sqQ - Kurzgesagt
        
         | jlg23 wrote:
         | So that kids can grow up and find role models (or just heros to
         | identify with) of any gender, skin color or body image. No more
         | "oh, really?" when a woman is introduced as a scientist, fire
         | fighter, pilot or as working in any other "male" domain.
        
         | dahart wrote:
         | Maybe ask yourself the same question using different categories
         | and see if you can approach an answer from multiple angles.
         | 
         | Why should males be represented in games? Do only men play
         | games? Is there "merit" to male representation in games, and if
         | so what is that exactly? The phrasing of your question is
         | revealing some assumptions you're making, isn't it?
         | 
         | Why is it important for women to have representation in
         | business or education or politics? What things have happened
         | over the years that have lead to changes in the amount of
         | representation? Which direction has it been going?
         | 
         | Why is it important that blind people are represented in city
         | design, or in browser design? Why is accessibility important?
         | Why is it important for black people to have representation in
         | the US? Why is it important for people to vote in a Blue State
         | or a Red State?
         | 
         | Or maybe ask some women! See what your mom or sister says in
         | response to that question. Ask some local teenagers why they
         | play games and whether the girls all want to play only Call of
         | Duty forever.
         | 
         | > Would the world be a better place if males and females were
         | both to be exactly equally well represented in the field of
         | gaming, whatever that means?
         | 
         | How about instead of emphasizing "exactly equally well
         | represented" since that seems a bit loaded, we focus on simply
         | being better represented? Whether we're talking about female
         | story protagonists, or we're talking about female programmers,
         | all categories appear to have visible discrepancies due to
         | known cultural biases today. If we know that there are cultural
         | barriers to women, is it reasonable to worry first about just
         | making sure those go away, rather than get hung up on "exactly
         | equally"?
         | 
         | Did the world become a better place when women gained the right
         | to vote, or to own land? Yes, it did. Will the world become a
         | better place when women face less discrimination than they do
         | now, even if it's a small amount? Yes, it will.
        
           | wolverine876 wrote:
           | > Or maybe ask some women! See what your mom or sister says
           | in response to that question.
           | 
           | Or your daughter.
        
       | eappleby wrote:
       | tangentially related:
       | https://www.npr.org/2022/05/11/1098298392/a-12-year-old-girl...
       | 
       | Planet Money (Podcast): A 12-year-old girl takes on the video
       | game industry
        
       | dijit wrote:
       | The most notable thing to me here is that nobody tried to stop
       | it, they do not talk about barriers, only a vague mention that
       | she might not have been nerdy enough but that notion was removed
       | when she spoke.
       | 
       | In fact they were enthusiastic about the task and she was given
       | free reign- and this was a Texan company; Texas as far as I
       | understand is the bastion of right wing politics in the US (I'm
       | not American. Forgive me if I'm wrong), and here's a _foreign
       | woman_ being given free reign.
       | 
       | So, what happened? 40 years later and I'm being told nearly
       | constantly that games are discriminating towards women.
       | 
       | I work in games, have for close to a decade, and HR beats us over
       | the head for not hiring enough women. (Then later on our
       | executives seem to sleaze on those women, which we also get
       | blamed for. But. Hey Ho.)
        
         | daniel-cussen wrote:
         | Well Texas is also big into freedom. Free reign. Hey, Calamity
         | Jane gets respect, no problem cowgirl!
        
         | joemi wrote:
         | > The most notable thing to me here is that nobody tried to
         | stop it, they do not talk about barriers, only a vague mention
         | that she might not have been nerdy enough but that notion was
         | removed when she spoke.
         | 
         | Well, in a way this is kind of like confirmation bias (or maybe
         | a different bias term? or a tautology maybe?), I think. This is
         | a story about a woman that we know got a job at that company,
         | so she therefore met less obstructions in getting the job than
         | everyone who didn't get a job (there or elsewhere). The fact
         | that she got the job and was successful enough to be someone
         | who had an article written herself is why the article was
         | written.
         | 
         | Texas being a bastion of right wing politics doesn't really
         | matter at all in regards to systematic issue when we're looking
         | at just a single data point. For instance, NYC could similarly
         | be argued to be a bastion of left wing politics, but that
         | doesn't mean there aren't occasional instances of racism,
         | xenophobia, sexism, etc in NYC in individuals or organizations.
         | It may be rare, but if you're looking for just a single
         | example, it can be found, but it does not mean that it's
         | common.
         | 
         | > So, what happened? 40 years later and I'm being told nearly
         | constantly that games are discriminating towards women.
         | 
         | What do you mean what happened? Are you implying that with Van
         | Mai's hire, gender discrimination was suddenly solved and no
         | longer existed?
        
         | jrajav wrote:
         | This woman can make a video game in positive circumstances 40
         | years ago and discrimination against women can still exist in
         | the video game industry today. Those can both be true.
        
           | dijit wrote:
           | I'm not saying that they cannot both true.
           | 
           | I'm asking what happened, which is an indication that...
           | something changed, or was this an anomaly, or that the
           | article is glossing over something
           | 
           | Why are people attempting to read the least charitable
           | interpretation of things today.
           | 
           | HackerNews is usually more intellectually honest than this.
        
         | enqk wrote:
         | Back then there was no notion of what a game was and who is it
         | for. Nowadays people making games grew up with them. Ultra-
         | specialized, fans of the medium they work on. Diversity is more
         | expected early on
        
           | joemi wrote:
           | Plus, building on this, the article mentions Van Tran having
           | a 3 person team to make a game. On a team that size, the one
           | women on the team has a much bigger influence than the one
           | women on a larger (and sometimes MUCH larger) team that's
           | more common today at big game companies.
        
         | wolverine876 wrote:
         | I'll say this about discriminatory environments: Most people in
         | the group in power are unaware of the discrimination, to a
         | degree that would have shocked me until I learned better.
         | 
         | The key is to talk to the people who have the actual
         | experience. Think of the absurdity of a bunch of men talking to
         | each other about the experiences of women - like people in
         | Quebec talking about how life is in Tijuana. If you want to
         | sell something in Tijuana or Quebec, you'd ask the people that
         | live there and listen to them, not talk among yourselves about
         | it. If you did otherwise - if your market study for Tijuana was
         | conducted among people in your Quebec office, your boss would
         | fire you.
        
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