[HN Gopher] Eve Online fans cheer Microsoft Excel features at an...
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Eve Online fans cheer Microsoft Excel features at annual Fanfest
Author : Tomte
Score : 283 points
Date : 2022-05-07 06:32 UTC (3 days ago)
(HTM) web link (arstechnica.com)
(TXT) w3m dump (arstechnica.com)
| eugenekolo wrote:
| Ballmercon is wild this year!
|
| https://www.youtube.com/watch?v=ICp2-EUKQAI
| sph wrote:
| Love me some KRAZAM. It's such niche humour there's nobody I
| can share it with.
| olivierestsage wrote:
| Life imitating art imitating life.
| Maximus9000 wrote:
| Such an underrated youtube channel!
| paulmd wrote:
| yeesh... office 365? the casual is coming from inside the
| stream!
|
| everything past excel '03 was downhill imo
| XorNot wrote:
| I love how this is getting around because it seems like such a
| weird headline, but any EVE player current or former will just
| go: "yep makes perfect sense"
| jereees wrote:
| A much better title: Eve Online strategy game announces
| JavaScript API to export user data.
|
| The current title is misleading and clickbaity. There's no Excel
| features inside the game, heck it's not even a CSV API.
| carlosdp wrote:
| Yes, but "Eve is a spreadsheet MMO" is a meme, so this title is
| more creative and funny to those that know the meme, driving
| them to the article.
| apeace wrote:
| It's not clickbaity or misleading at all, though. Eve has an
| official partnership with Microsoft to make an Excel
| integration, and the fans literally cheered it during the
| fanfest. I don't understand what's clickbaity or misleading
| in the slightest.
| carlosdp wrote:
| I didn't say it was? I think the meme is hilarious, I love
| Eve and have played it since childhood.
|
| I was just explaining why the title would be more
| attractive to anyone who follows Eve.
| Sakos wrote:
| Eve already has APIs if you want to build tools that interface
| with the game. They literally did announce exporting directly
| to Excel.
|
| https://www.eveonline.com/news/view/fanfest-is-here
|
| > We're leaning into the phrase 'Spreadsheets in Space' by
| partnering with Microsoft on a project revolving around
| democratization of data in EVE Online. Soon we'll even be
| releasing an all-new extension that feeds data from EVE
| directly into Excel without any technical experience needed
|
| If it's clickbaity, it's because CCP intended it to be.
| Recursing wrote:
| At 2:06:29 In the video https://youtu.be/ri6eTeCBUww?t=7586
| they mention "With Microsoft we're building an extension that
| will allow players to log in and pull data directly into Excel"
| rexreed wrote:
| Or into any other app that can accept data in the JSON
| format. The title of the article is a disingenuous jab.
| Exporting fine-grained data from a game that you can use for
| your own statistics, not locked into a single-purpose
| application with restricted abilities is powerful. Use Excel
| or build your own analytics, it's up to you.
| ako wrote:
| Seems like something they can already do with Odata v4. You
| can provide excel (and powerbi) compatible json payload.
| wlesieutre wrote:
| What makes Excel's Javascript API Excel specific is their
| schema for providing type information with the data. Such as:
| const myDate = { type:
| Excel.CellValueType.formattedNumber, basicValue:
| 32889.0, numberFormat: "m/d/yyyy" };
|
| That's more Excel focused than a CSV export would be. I don't
| see any specifics about the API implementation but they may be
| using this in the provided JSON data. Maybe those average ISK
| prices for commodities are provided with more decimal digits,
| but with formatting to display two digits, etc.
|
| Excel add-ins and data types:
| https://devblogs.microsoft.com/microsoft365dev/ignite-2021-e...
|
| EVE Online and Data Type APIs:
| https://techcommunity.microsoft.com/t5/excel-blog/data-types...
| flexd wrote:
| There is a extensive JSON API available here [1], which I'm
| assuming this Excel API will make use of. And we already have
| this functionality in Google Sheets, so it's not exactly
| something new. It will be good to see more use of the API
| though, and interesting to see if they maintain this in the
| years to come. Perhaps them making a Excel extension will cause
| them to spend some time fixing all the things that have been
| broken with the API for a long time [2].
|
| [1] https://esi.evetech.net/ui/ [2] https://github.com/esi/esi-
| issues/issues
| Shadonototra wrote:
| i'm probably missing something, but exporting a CSV would have
| been better choice than a proprietary format that locks users
| into a proprietary tool
|
| to me it sounds like microsoft is colluding with game developers
| to lock in users more than to help users
| Sakos wrote:
| I think they consciously chose Excel because it provides an
| online platform that can allow real-time updates and easy
| accessibility.
|
| If you want the data in another form, you can just query their
| APIs instead.
| jabroni_salad wrote:
| You can already do that. You can even just copy+paste tables
| out of the game to dump into a website or textfile if you want
| (which is how a lot of stuff works currently).
|
| They also have APIs for a lot of stuff.
|
| I used to use a program called pirates little helper that would
| monitor your clipboard for when you did a ctrl+a ctrl+c in your
| current chatroom's userlist and it would query those
| character's recent deaths to see who was likely to be a high
| value target.
| SantiagoElf wrote:
| Read it as Eve has only fans exported in Excel ...
|
| Anyway, yeah I played EVE - it is Excel in Space. So good there
| are finally APIs.
| honestduane wrote:
| As somebody who has code in Excel, who was at Fanfest in 2012 and
| even ended up on some YouTube videos during it, this makes me
| smile.
|
| I remember in one of the MonkeyCommend meetings while kicking BoB
| out of the South, we actually talked about Excel lacking this.
|
| It feels like we created the world we wanted, on a 10 year delay.
| bearjaws wrote:
| Brings back memories of my trading empire... 5x alt accounts
| scouting for best trade routes using the export data to CSV
| feature... Bringing ships and gear into null sec to sell for huge
| markups...
|
| Good times.
| martincmartin wrote:
| What are some other games where spreadsheets help? I'll start:
|
| - Kerbal Space Program. Figuring out the sizes of different
| stages, how many solid boosters to add, etc.
|
| - Factorio. Ratios of different factories, mostly for creating
| science packs.
|
| - Cookie Clicker. Figuring out what to buy to get the best
| marginal cookies per dollar.
| Mockapapella wrote:
| Cyberpunk 2077 for crafting items to figure out the best return
| on items used to craft
| vkou wrote:
| Most MMOs 'benefit' from spreadsheets and APIs. Any situation
| where players are incentivised to optimize/track/gather
| statistics benefit from them.
|
| Guild Wars 2 is an example of a very casual MMO that
| nevertheless has an extensive API, and a wide range of fan-
| built sites that use it to optimize/track history of trades,
| manage your account, track achievement histories, improve wiki
| information, etc.
| Taek wrote:
| For cookie clicker and factorio the math was simple enough that
| you could mostly do it in your head, plus each of them had
| wikis that spelled out all the answers. I think you only really
| need a spreadsheet if the numbers are dynamic and continuously
| changing depending on your situation.
| bentcorner wrote:
| In Factorio I just let things buffer on belts and eyeballed
| things as I went along. The hard part was designing things
| such that I could arbitrarily scale out builders/belts as
| needs changed.
|
| Satisfactory requires you to be slightly more intentional
| with ratios but (at least when I played) I came up with some
| balancing belt designs that let me get away with not needing
| to be super accurate with matching input/outputs. As long as
| I kept things at like 101% it'd all work out at the end. I'd
| need to do some head math to figure out initial build
| capacity of some product and I'd expand after that as needed.
| massysett wrote:
| I always used Helmod (a Factorio mod) to plan my factory. I
| though using a spreadsheet would be too hard. But by the
| time I figured out Helmod I probably could have just used a
| spreadsheet.
|
| But at least with Helmod it's still in the game UI. Using a
| spreadsheet seems too much like work.
| Sohcahtoa82 wrote:
| > In Factorio I just let things buffer on belts and
| eyeballed things as I went along.
|
| Same. I'm surprised how many people talk about spreadsheets
| with Factorio.
|
| I cover a resource patch with miners, then keep building
| smelters until I end up with an idle one at the end of the
| line. When I discovered a new item I'd need to produce, I'd
| just built a small line of assemblers and see what my
| output looked like, and go back to fix any supply
| constraints.
|
| Was it optimal? Almost certainly not. But I definitely
| enjoyed not playing it as a spreadsheet.
| argomo wrote:
| Same. My first play thru I just allotted a large space
| into which to extend assembly lines if needed, then I
| brought their outputs back to a central spine from which
| I could siphon them off for input into subsequent
| assembly lines. I think this really helped me "feel" the
| concept of backpressure.
| depaya wrote:
| Factorio has been talked about a lot on HN for it's parallels
| to programming. I think it would be an excellent learning
| tool for people looking to get into programming, and I think
| this also extends to spreadsheeting too.
|
| As you say, to start out the ratios are simple enough, but to
| a beginner it'd be a good exercise to plop the Red and Green
| science ratios into a spreadsheet for practice. Once you
| upgrade your assembly machines there is a modifier bonus
| applied across the board, now you need to account for that in
| your ratios. Not only can you pump out more product from the
| same footprint, but you potentially need to rebalance your
| ratios to account for the modifier.
|
| Once you get into speed/efficiency/productivity modules
| complexity can really ramp up. In addition to getting the
| ratios correct for the machines, belt speeds need to be
| factored in, production rates need to be considered...
| ineedasername wrote:
| > _I think it would be an excellent learning tool for
| people looking to get into programming_
|
| That's a bit like using crack cocaine to help learn about
| the pharmaceutical industry.
| wmeredith wrote:
| Every time I try to get back into Destiny 2 (I have thousands
| of hours in that game), I remember that I basically have what
| amounts to old actuarial tables I'd need to go update and I
| just bail after about 30 minutes.
| cgh wrote:
| Dark Souls and friends, with the help of soulsplanner.com, eg
| https://soulsplanner.com/darksouls/weaponatk
| ineedasername wrote:
| Cult Simulator. Used one to keep track of related bits of
| information and card interactions in order to piece everything
| together.
| perlgeek wrote:
| Let me throw https://www.fallenlondon.com/ into the ring.
|
| It has lots of options to acquire various items and qualities,
| and depending on our situation, spreadsheets can help a lot
| figuring out which one is most efficient.
|
| It even has the "bone market", an exchange where you can build
| skeletons from various bone types, and sell it to NPC vendors,
| some of which have non-linear payout curves. There's an
| optimizer for that written in Python:
| https://github.com/Saklad5/Bone-Market-Solver
|
| It's an awesome combination of great writing, bizarre,
| whimsical stories and a potential (but not a hard requirement)
| to optimize by spreadsheet and other methods :-)
| spiralx wrote:
| I realised after getting back into it this year that I
| started playing FL about 11 years ago, it's amazing that it
| has not only lasted that long but that it still has a ton of
| content I've yet to complete.
| SkeuomorphicBee wrote:
| - Diablo 2. Figuring out the optimal distribution of skill
| points for your build, taking into account all the different
| buffs from all the different mechanics.
| blamazon wrote:
| Satisfactory is like 3D Factorio.
| malfist wrote:
| Did they ever improve the belt system? I played it in early
| access and it was a chore to get belts to tile reasonably and
| be able to manifold off of them to feed more than one factory
| Isthatablackgsd wrote:
| Coffee Stain (Satisfactory Dev) made improvement with the
| games. They are on Update #5 now and soon will be releasing
| Update #6. Try it out now to see if they fix it.
| bart_spoon wrote:
| They continue to improve the building and placement across
| the board, so that really depends on when you were playing.
| It remains in early access but its very solid at this
| point.
| malfist wrote:
| Last I played was July 2020, about a month after release
| Sohcahtoa82 wrote:
| I really wanted to enjoy Satisfactory, but I found that a
| first-person perspective just plain sucks for factory
| building. I haven't played it in a long time though, so maybe
| they've made some improvements?
|
| I ended up enjoying Dyson Sphere Program so much more. It's
| the "Factorio but with a third dimension" that I really
| wanted.
| InfoSecErik wrote:
| About 40 hours into my save, I realized I could use the
| "foundation" blocks as a way to organize the factory since
| everything snaps to a grid when you place stuff on top of
| it. There's also a "hoverpack" item in late-game + some
| folks use fly-mods. I haven't gotten that far, so I end up
| using lookout towers + foundations to get things neatly
| arranged.
| Sohcahtoa82 wrote:
| Oh, did they add snapping to a grid when building on
| foundations? There wasn't a snapping option when I
| played. At best, you could align one building to be
| directly adjacent to another, but that didn't help when
| making belts.
| amalcon wrote:
| Almost all of them. Back when I used to play Kingdom of
| Loathing (a super casual game whose main attraction is that it
| contains a lot of jokes), I used spreadsheets to optimize
| everything from which food to eat to which familiar to use
| when. Way back in the day, I wrote a (for me-at-the-time) math-
| heavy guide for the N64 Goldeneye game; I used spreadsheets for
| that.
|
| I know of people who've used spreadsheets for routing speedruns
| of games you wouldn't think you _could_ optimize that way (e.g.
| entries in the Mario Kart series).
| vintagedave wrote:
| Do you still have a copy of the Goldeneye guide? I'd be
| curious to read it. Math was not in my mind when I played it
| back in the day.
| amalcon wrote:
| I don't, but GameFaqs still does. Keep in mind that 1999-me
| was... not a great writer, or particularly good at math, by
| HN standards.
|
| https://gamefaqs.gamespot.com/n64/197462-goldeneye-007/faqs
| /...
| pedrosorio wrote:
| "If you want to know what Perfect Dark is, just do a
| search for it (I used Yahoo and got tons of hits, and the
| game's not even out yet)"
|
| Feels like getting out of a time-machine :)
| ElvisTrout wrote:
| Hey fellow KOLer! It was a spreadsheet heavy game for sure.
| Good times.
| forgotpwd16 wrote:
| >Almost all of them.
|
| For any game that can be optimized in some way someone has
| made a spreadsheet for it.
| wingmanjd wrote:
| I recall having something like this for Freelancer. Calculating
| best profit over time for cargo runs while balancing the risk
| of the route for said profit.
| 8K832d7tNmiQ wrote:
| Genshin Impact for gaining the best possible damage out of your
| available artifacts.
| glenneroo wrote:
| I use spreadsheets for lots of games for various reasons but
| generally because the UI of many games is "klunky" and often
| doesn't provide enough information without requiring tons of
| clicks, or even worse, only shows info once and you have to
| remember it for the next 100 hours of play-time. I generally
| don't play a game through to the end in one sitting, I'll put
| it down for months and revisit and have no idea where I left
| off. Here's a small list of recent spreadsheets...
|
| - Divinity Original Sin to track skills i've assigned to which
| characters as well as discovered recipes.
|
| - Dyson Sphere Program to keep track of which star systems and
| planets i've visited (there are tons) to show roughly how much
| of each resource is there, sun/wind energy stats, etc. and
| whether i've exploited the resources there or not.
|
| - Game Dev Tycoon to keep track of what types of games i
| released and the resulting ratings (which determine payouts).
| It's a very arbitrary system and i feel only through trial-and-
| error can you discover what games will get good reviews. It's
| borderline cheating but i figured since i did it myself, it's
| only half-cheating ;)
|
| - Mount and Blade to keep track of which kings, queens and
| princesses i have interacted with and their likes/dislikes for
| when i communicate with them. Necessary because once you start
| a dialog there's no way out until you finish the dialog. And
| there's absolutely no way i can remember 300+ names and their
| standing with me, plus i play very irregularly (still Early
| Access and things change constantly). Yes you can click on
| royalty names and it'll tell you the standing, but it's just so
| much easier to have a spreadsheet open on another monitor which
| you can glance at from time to time.
|
| - Rogalia for recipes, rent, combat, conversion times, selling
| rates...
| peeters wrote:
| Stardew Valley had at least one well-shared spreadsheet for
| planting schedules and expected yields.
| robotnikman wrote:
| From the Depths, for creating the right cannons and ammo for
| your ships
| pjc50 wrote:
| Anything stat-heavy. Genshin Optimizer:
| https://frzyc.github.io/genshin-optimizer/ for example; the
| game has no data export at all, so there's an OCR program you
| can run that screenshots your inventory for analysis.
| user_7832 wrote:
| Slightly tangential but do you still play Genshin Impact? I
| used to play for a while before I realized how terrible it
| was for my mental health and fortunately stopped.
| pjc50 wrote:
| I do .. lightly, and without spending money on it. It's a
| nice world to wonder around in. But I can see how people
| might fall down the gatcha hole.
| user_7832 wrote:
| I agree. The design (particularly the audio) - I find
| really great, but the gacha aspect is bad, and the game
| is also very inconsiderate of players' time (eg the low
| payout of the dailies). I've also not spent any money on
| it, and don't plan to spend anything on such games in
| general. Very ironically, what pushed me off the game was
| losing my 50/50 of Hu Tao... something designed to make
| me spend money cut me off entirely haha.
| wccrawford wrote:
| As with most Gacha games, the gacha portion of that was so
| poorly designed for casual players that it was basically
| poison.
|
| I really, really liked the gameplay and the exploration,
| and to a point, even the plot.
|
| But the gacha was absolutely murder for me. I couldn't talk
| myself into spending a single cent on it. And I say that as
| someone who probably spent over $500 on a single gacha game
| over a couple years.
| jakamau wrote:
| Two defunct website games from 20 years ago come to mind.
|
| - Archmage
|
| - Archspace
|
| I think back on those games fondly and haven't found anything
| that scratched the same itch.
| Bayart wrote:
| I had massive spreadsheets playing WoW when addons that
| facilitate accounting weren't there.
| gtaylor wrote:
| X4 and any other titles in the X series. It's single player
| spreadsheets in space.
| colanderman wrote:
| Dwarf Fortress famously has Dwarf Therapist:
| https://github.com/Dwarf-Therapist/Dwarf-Therapist
| aabbcc1241 wrote:
| Travian. Figure out how many troop to send after receiving spy
| report
| delroxy wrote:
| I played the heck out of this game, and funnily enough it led
| to becoming friends with some other players IRL
| pacoWebConsult wrote:
| A lot of Runescape resource to XP / hours calculators. What
| they really need to do is replace VBA with a proper programming
| interface. Rubberduck VBA [1] Adds some essential features into
| the VBA IDE but they really just need to add C# support
| directly.
|
| [1]: https://rubberduckvba.com/
| freeflight wrote:
| Pretty much all of them, taken to the extreme this manifests in
| ways like automated/machine assisted speedruns.
|
| On the not so extreme level; DPS calculations to decide which
| item/ability combination is the most efficient in dishing out
| damage.
| npteljes wrote:
| Factorio, Mindustry, and Battle Cats were the games I used
| spreadsheets for.
| fbcpck wrote:
| Any games that have competitive, collaborative multiplayer
| aspect I think!
|
| Especially _Google Spreadsheets_ ; perhaps not
| math/computation-heavy like EVE, but it's one of the best tools
| to organize data in a collaborative manner online.
|
| An example: Inventory management/dashboard of a clan of 30
| members:
| https://docs.google.com/spreadsheets/d/1tpbLmB4Fha_0TpMd4h3d...
|
| I also see it (ab)used frequently as a mediawiki/online text-
| editor alternative, barely using any spreadsheet mathematical
| formulas, using it simply as a place to write text for others
| to read, e.g.: this gigantic reference spreadsheet:
| https://docs.google.com/spreadsheets/d/1JjK7Ws4gfzKChRs5ueox...
| slightwinder wrote:
| Any game can be competitive, it doesn't need multiplayer for
| it. Speed runs are a prime example of this. All you need is a
| goal, and people will compete who will reach the highest
| value. I mean we have even an Excel esports-League now, and
| there are twitch rivals for the cozy game Stardew Valley...
| ehnto wrote:
| At some point StormWorx creations need some significant
| planning to pull off. Star Citizen even in it's current alpha
| form, you can plan mining and trading activities to get the
| best results.
| nivenkos wrote:
| - Kerbal Space Program
|
| I thought it'd be cool to write an optimiser for this. I.e.
| given this craft file for a payload subassembly, give me the
| cheapest/lightest/fewest parts booster subassembly that will
| get me to orbit with a remaining delta V of X.
|
| Parsing the possible mount points seemed like a nightmare
| though.
| donutshop wrote:
| So wholesome haha
| [deleted]
| nobrains wrote:
| This combines 2 of my favorite things: games and spreadsheets.
| However, it isn't generating any excitement in me. Just some
| feeling of dread and gloominess. I guess, its because in my mind
| I don't want games (pleasure) and spreadsheets (work) to mix.
| matt321 wrote:
| Aurora4X (you're welcome). Similar to the idea of EVE ONLINE but
| much more indepth without the pesky things like graphics. Calling
| all Hackers: Lets make an open source Aurora4X style came that's
| played online.
| ixwt wrote:
| Not open source, but is Prosperous Universe something similar?
| klysm wrote:
| Prosperous universe is just the spreadsheets part of EVE
| lifted into its own game
| Arrath wrote:
| Don't you fucking dare. I'll find the other 8 nerds across the
| world that play that game and never emerge again as I watch
| 5-second increments tick by.
| T3RMINATED wrote:
| brolumir wrote:
| Am I the only one who thought of this video?
| https://www.youtube.com/watch?v=xubbVvKbUfY
| pyinstallwoes wrote:
| This is ironic since I've always heard eve online compared to
| playing/viewing a spreadsheet with graphics.
| UweSchmidt wrote:
| Anyone on here plays this game? Is it worth it?
|
| Dropping everything in life for that one perfect game will always
| be a temptation... ;)
| bruce343434 wrote:
| Basically eve online extracts the worst traits out of people
| and has a huge botting problem.
| eveplayer123 wrote:
| I'm not sure how you define "worth" it. I had a load of fun
| once I felt like I had control over how to play and what to do
| with my time there. I even had fun when I was losing/dying.
|
| I quit because real life has to take priority for a while, not
| for anything negative about the game.
| 2000UltraDeluxe wrote:
| When the game peaked around 2011 ,EvE felt more of an unpaid
| second job without pay. But what a job it was! Once you get
| sucked in, you could spend several months per year playing EvE.
|
| Luckily, CCP screwed things up quite badly, and I lost
| interest. If they hadn't, I'd probably be stuck playing EvE
| rather than living in the real world. :D
| yvdriess wrote:
| Interestingly, I've also seen a lot of EVE friends that have
| gotten jobs because of their EVE connections (logistics,
| computer security, state dept, ...)
| paulmd wrote:
| One of the diplomats killed in Benghazi 10 years ago was
| also a diplomat for one of the major EVE alliances (and a
| moderator on the forums from which they draw their members)
| and was on alliance comms the night when it happened. Very
| nice guy who led an interesting life.
|
| https://www.wired.com/2012/09/vilerat/
| polotics wrote:
| I played one hour. If you're stuck in some embassy like the
| noted Benghazi-based Eve player whose real life interfered, it
| may help keep real-life connections alive. Otherwise I would
| strongly advise to be your own Sim, bench press and all that.
| Maybe a VR version hooked to a treadmill? Anti-Cheat on these
| is kind of unexplored territory though...
| emil0r wrote:
| Used to play EVE a long time ago in a known alliance. The game
| mechanics were not that good. What made the game shine was that
| it's an extremely complex sandbox game, where almost anything
| goes. This leads to a very complex game that is almost entirely
| governed by how the other players react to your interactions
| with them. The drama, dreams, hopes and despair that comes with
| playing the game is the real reward.
|
| It used to be that the game was really harsh when you screwed
| up, which made the adrenaline pump when you did something you
| knew was dangerous. For me as a hardcore gamer at the time,
| that was the initial kick. Now a days I believe they have
| lessened the harshness a bit, but it should still be one of the
| few games where you can lose literally hundreds of hours in
| investment by losing everything you own in the game.
| slothtrop wrote:
| I have to imagine that the social element is what makes it
| addicting, since I found it to be a rather constricted slog
| particularly if you aren't sociable. DF/Rimworld sort of
| accomplishes the complex-sandbox thing for solo players,
| minus the drama.
| sascha_sl wrote:
| This is a really important part of figuring out if you want
| to get into EVE. CCP are terrible game designers. They're a
| "throw shit at the wall and see what sticks" kind of game
| design studio. The market is a graveyard of items and
| associated mechanics that are design failures and are never
| to rarely relevant. They keep adding new mechanics that are
| broken, in balance and intended purpose. Their ship balancing
| team is two people.
|
| But somehow this pile of crap mechanics by the sheer mass of
| them makes for an emergent sandbox. It feels not designed,
| like so many other video games. Systems that are not meant to
| interact with each other do in unexpected ways. Don't go in
| expecting every career path in EVE to have thought behind it.
| You have to figure that out.
| kuroguro wrote:
| I used to just solo explore nullsec. Found something very zen
| about planning routes, scanning and sneaking past players to
| not get blown up (still happened a lot).
|
| Ended up joining a newbie corp as the return trip to sell stuff
| often wasn't worth it. They had a hauling corp that offered
| buyback for most items. Still played solo for the most part.
|
| People kept telling me that I'm playing the game wrong FWIW but
| not participating in the social aspects freed me up to boot up
| the game for an hour whenever I wanted. Haven't played for a
| few years but I did enjoy it.
| lapsis_beeftech wrote:
| I was mainly attracted to the game for the economic
| simulation but also thought I would enjoy solo exploration
| based on watching such gameplay on Youtube. I wanted to do
| PvE and interact with the community in other ways than
| fighting, but EVE Online is a PvP game at heart. I left
| because all I found while exploring were other players eager
| to murder me.
| russh wrote:
| Yep, I just want to mine, explore, and occasionally do
| missions.
| moritonal wrote:
| Did you read about the player who tried to visit every system
| without dying? Seems you both have the same mindset.
| kuroguro wrote:
| Oh haven't heard of it. It's probably Katia Sae? Ty,
| bookmarked a video and an article on it, gonna go trough it
| in a bit :)
| mekkkkkk wrote:
| I played for a while in both large alliances and smaller niche
| corporations. It's a very flawed game that is completely unique
| and mesmerizing.
|
| The bad:
|
| - The dreaded "learning wall" is/was very real. Nothing is/was
| properly explained or introduced. Best tip is to join a new
| player friendly corporation ASAP to get some proper explaining.
|
| - The combat is janky and a lot of the skill involved is/was
| learning how to abuse or sidestep technical limitations such as
| the one second server tick time and the quirky methods of
| manually controlling your ship.
|
| - A lot of players prey on newbies to scam or troll them out of
| what little they have. There is a certain edgy attitude to a
| lot of pirate players that are attracted to the games "full
| loot" model.
|
| - Most of the "missions" or "dungeons" feel really stale, and
| it's slow as molasses.
|
| The good:
|
| - Looks completely amazing. As in jawdroppingly beautiful if
| you like hard sci-fi.
|
| - Everything that matters is run by players. This is the most
| unique aspect of the game. No other game has a constant ongoing
| player driven lore like Eve. The market, the social
| constellations and much of space itself is run by players.
| There have been huge market plays, alliance mutinies,
| assassinations, mineral cartels and colossal battles that has
| raged for days. All is talked about by players, and since
| everyone is playing on the same server, it's relevant for
| everyone.
|
| - The setting is pretty good, and the atmosphere is great. The
| "races" all have very distinct motivations and character.
|
| - It has a "full loot" PVP-model. If you fly something and it's
| destroyed, it's gone. Including everything you were carrying.
| Some of it is dropped so that other players can pick it up.
| This means that PVP combat can be _incredibly_ sweaty, and I
| have never had actual adrenaline shakes the same way I 've had
| from Eve. It also makes every kill incredibly satisfying. The
| rush of flying something relatively inexpensive and managing to
| kill someone flying a pimped out super expensive ship is quite
| incomparable.
|
| I probably skipped a lot of stuff, but that's some scattered
| aspects atleast.
| apeace wrote:
| I'm a current player, and I think it's absolutely worth it to
| get started.
|
| Other comments have covered many aspects of the game, so I'll
| just point one thing out: the players are super friendly!
|
| It's funny because Eve is a game where you can -- and WILL --
| get destroyed by anyone, any time. It's dog-eat-dog, it's cut-
| throat, it's merciless. I remember the first time I lost a 250m
| ISK Astero to a hunter. The cost was equivalent to hours of
| gameplay for me at the time. Brutal.
|
| And yet, you know what happened next? The guy who destroyed me
| sent me a message and asked if I was new (he could tell). He
| congratulated me on what I did right and gave me tips on what I
| could've done better. He sent me 200m ISK because that's just
| not a lot for a seasoned player. He helped me refit my ship so
| that I could escape future hunters more quickly.
|
| This guy went above and beyond, but that type of friendliness
| is very common in Eve. I'm sure there are jerks, but I haven't
| come across one yet.
| zulban wrote:
| He played the meta game. Get more new players to play more
| and longer gives him more and bigger targets later. The same
| reason I wouldn't totally whoop my friends at smash brothers
| back in the day. If you just barely win, you may win more
| games, because newbies aren't discouraged.
| chimen wrote:
| It is, I play it on and off since 2006 [1] (don't laugh at that
| username, was done as a joke by a friend to get me into the
| game). You can do A LOT of things and pretty much NOTHING 80%
| of the time. It really feels like a permanent grind/work type
| of thing that's why I take such huge breaks from it.
|
| The community is the real deal. It can be awesome or real
| shitty, just like at work :)). It features great politics,
| economy, social structures and everything above and beyond to
| make it, for me, the best game I ever played.
|
| 1: https://zkillboard.com/character/767478026/
| thg wrote:
| Don't bother. EVE used to be absolutely great (community-wise,
| gameplay-wise the game always was more "lipstick on a
| pig"-like), but these days it's just a shadow of what it once
| was.
|
| By continually dumbing the game down to "make it more
| accessible", the constant lying by the devs and them going back
| on their words and it more and more becoming a microtransaction
| hellhole, CCP managed to destroy the one single thing that made
| EVE successful: The community.
|
| I greatly enjoyed the decade and a half I played it (beta until
| 2018'ish), but truth be told, it's only ever been going
| downhill pretty much since the Incarna expansion with 60$
| monocles (2011).
|
| CCP fucked their loyal player base over and over and over again
| until most of us simply didn't want to take it anymore. The
| playerbase these days mostly consists of bots and instant
| gratification people expecting everything on a silver platter,
| constantly whining if they don't get what they want, only to
| inevitably leave again after 3-6 months even if they do get
| what they want.
|
| I remember my first decade in EVE with great fondness and made
| some terrific friends there. Regarding the 5 years that
| followed, I seriously regret not quitting sooner. I'm still
| somewhat active in the EVE forums, though. After all, that's
| where the real PvP happens. ;)
|
| - A very bitter vet
| alexashka wrote:
| > Dropping everything in life for that one perfect game will
| always be a temptation
|
| Is it? How bad does your life have to be, that you'd settle for
| a game instead?
|
| I tried Eve a couple of years ago. I spent more time puzzling
| out why anyone plays it, rather than actually playing it. You
| have to do boring tasks, to get money, to do what? Oh, to get
| to do more boring tasks, to get more money. Ok, but to do what?
| Oh, to get to do more boring tasks, to get more money.
|
| Hm... what am I missing? Oh, you get to run around stomping
| random people once you have a lot of money. Oh, okay, so, you
| get to be an asshole or do more boring tasks to get to be more
| of an asshole? Yes.
|
| Ok... that's extremely addictive and enticing for some people?
| Yes. Wow... What fucking losers some people are. That's the
| conclusion I came away with.
| pawelmurias wrote:
| People love agency and sense of progress through gathering
| virtual points.
| alexashka wrote:
| That doesn't explain why anyone would choose Eve over
| Tetris, or you know, gathering 'virtual points' in real
| life pursuits.
| DonHopkins wrote:
| Three words: Dyson Sphere Program!
|
| Trailer:
|
| https://www.youtube.com/watch?v=d6xHlPki-jE
|
| Let's Play:
|
| https://www.youtube.com/watch?v=R0xTNF7fPJg
|
| Dyson Sphere Program | Advanced Belt Tips and Tricks
|
| https://www.youtube.com/watch?v=CzsgBYplAHs
| yourusername wrote:
| The best thing about eve is reading the stories about the
| politics and intrigue in the game that come out every few
| years. Participating from a grunt level is more a 5 hour
| standoff with a enemy fleet that refuses to fully commit or
| running spreadsheets to see what commodity you need to haul
| from where to where as a space trucker or where you need to set
| up your manufacturing base and where you need to buy your
| minerals.
| _fat_santa wrote:
| Another commenter put it best: "I've never had so much fun
| just reading about a game while never having the desire to
| actually play it".
|
| EvE Online is a deeply interesting game, and I think it's a
| testament to how long the game has been relevant. But while I
| love reading about the economics, wars, scams (EvE allows
| player scams in game), I could never see myself actually
| playing the game. It would suck up far too much of my time
| and money.
| [deleted]
| causi wrote:
| In my opinion it was until it became easy and "legal" to
| exchange dollars for in-game currency via Plex Passes. It not
| only creates the constant temptation to just buy your losses
| back rather than playing but lets you assign a dollar value to
| everything you do. I played for five years but I quit after I
| calculated I was grinding for $1.72/hr.
|
| EVE absolutely has the potential for incredible experiences but
| that tainted the authenticity for me in a way I could never
| shake off.
| lupire wrote:
| > I played for five years but I quit after I calculated I was
| grinding for $1.72/hr.
|
| It's weird how that made you feel _worse_ than grinding for
| $0
| mwigdahl wrote:
| It's a well-known effect, first documented by the
| _Freakonomics_ guys: https://freakonomics.com/2013/10/what-
| makes-people-do-what-t...
| mekkkkkk wrote:
| It's not that weird. Before PLEX, it wasn't "grinding for
| $0", but it was "grinding to get the Ishtar heavy assault
| cruiser". Making the monetary value visible the way that
| MTX does sort of kills the allure.
| bart_spoon wrote:
| The answer is highly variable and depends on what you want out
| of a game. In my opinion, it is essentially the pinnacle of the
| MMO genre, largely because the economy and content are all
| player driven, which is what in my opinion makes it continually
| relevant and fascinating while also very inaccessible to most
| people. It is interesting and appealing to a large number of
| people in the abstract, but of that group only a small number
| will be able to get much enjoyment out of playing it.
|
| I do wish we could get more games in a similar vein. I wonder
| if there is an opportunity out there for an MMO that lives
| somewhere in between the hardcore player driven sandbox of Eve
| and the more common, mainstream theme-park MMOs like WoW, if
| such a game is even possible.
| gabereiser wrote:
| I played it from launch until around 2010 or so.
|
| Is it worth it? No. Is there a good alternative? No. EVE Online
| always had an element of spreadsheets to it. It was designed
| that way. The original game design was done inside excel.
|
| Personally I find it fascinating that CCP didn't build their
| own spreadsheet functionality into the game considering how
| many players used spreadsheets to calculate mining yield
| returns, industrial runs, research and BP copying. The only
| area of EVE where spreadsheets go out the window is war.
|
| I have probably 20,000 hours in the game. I lived on EVE from
| 2003-2010 and then would log on every once in a while to get my
| space fix.
|
| The one thing I will say about the game, it inspired me to try
| to create my own back in the day. It was too much work for me
| but I did manage to get a demo of flying around from Star
| system to star system using an EVE-Online like warp and scene
| management.
|
| The artwork of EVE is fantastic. The space environments are A+.
| The actual gameplay though is a bit stale to todays gamers.
| It's more a kin to old school rpg's where you target something
| and let the auto attack do it's thing.
| makach wrote:
| hear hear.
|
| In reality the game is more an economics simulator where war
| is the instrument that engages with your numbers.
|
| Stopped playing when the game became P2W, I miss it probably
| the same way a nicotine addict miss the cigarette.
| gabereiser wrote:
| >I miss it probably the same way a nicotine addict miss the
| cigarette.
|
| I tried to describe what it's like to be so involved in a
| game and then not. This analogy is perfect!
| _fat_santa wrote:
| So one thing I've always wondered about EVE. We all know
| about the "corporations" in the game and they seem to be
| ingrained in the culture of EVE. Were those "corporations"
| started by the creators (like the Alliance and Horde in WoW),
| or are they purely player created?
| rkangel wrote:
| Purely player created. They're basically guilds in other
| games.
|
| There are some built-in 'NPC Corporations' that you start
| on, and default back to if you get kicked out of a Corp,
| but they're basically just placeholders.
| gabereiser wrote:
| It's also important to acknowledge that these NPC
| corporations have a high tax rate so there's a financial
| incentive for players to leave these NPC corporations for
| Player driven ones. Most player corporations have a lower
| tax rate, less than 10% or matching if there's a war on.
| Sometimes a corp will increase taxes to recoup war bonds
| but it's only temporary.
| mekkkkkk wrote:
| There are both, but the NPC ones are largely holding
| players that are very casual or new. Most of what you read
| about are probably not corporations though, but alliances.
| Alliances are groups of player owned corporations that work
| together. The massive battles are mostly fought between
| these.
|
| What makes Eve interesting is that all star systems except
| for those in the very middle of the map are controllable by
| players, and actually provide value to those holding them.
| So that's why you have these gigantic, drawn out conflicts
| and large battles where player blocs with thousands of
| players each are fighting for territory.
| pmoriarty wrote:
| _" Is there a good alternative? No."_
|
| Check out _Astrox Imperium_. It 's been described as "Eve
| Offline". It's made by just one developer, but it's really
| impressive for that.
|
| I've never played Eve myself, so I can't personally say how
| they compare, but I enjoyed the hell out of _AI_.
|
| (PS: I have no association with _AI_. I 'm just a very
| satisfied fan.)
| gabereiser wrote:
| Unfortunately, there's no comparison. AI doesn't come close
| to the breath of Eve. It's cool. It's a good game
| especially for a solo-dev (very impressive!) but Eve Online
| has so many avenues to gameplay.
| LanceH wrote:
| The terror of someone else showing up in a system you
| thought was empty while you're carrying something super
| valuable.
| Arrath wrote:
| I know I was practically useless in my stealth bomber,
| but I had great fun futzing around deep in enemy space
| scaring their miners and leading response teams on wild
| goose chases.
| splitstud wrote:
| gabereiser wrote:
| Eye on local, yes, especially in WH space... man oh man,
| anxiety through the roof.
| jesterman wrote:
| Don't keep your eye on local in WH space, that won't
| work! Eyes on DSCAN, I quit Eve almost a year ago, and
| the key I used for DSCAN still doesn't work, I've pressed
| it so many times.
| chupasaurus wrote:
| And there's Curse even for that.
| gabereiser wrote:
| shhhhh, the learning curve gods curse you for teaching
| fresh meat what not to do instead of teaching them with
| pew pew. The cruel harsh world of nullsec.
| leokennis wrote:
| > The only area of EVE where spreadsheets go out the window
| is war.
|
| That is very real-life-like then...
| https://en.wikipedia.org/wiki/Escalation_of_commitment is a
| very real issue in wars.
| moritonal wrote:
| The X4 series is a comparable (but weaker given the lack of
| human element) single player alternative experience.
| gabereiser wrote:
| Correct. The multiplayer aspect of EVE is unmatched, even
| to this day. X4 (really the series) is a good alternative
| if you want a SP experience. The AI wasn't that good
| though.
| Jenk wrote:
| > The only area of EVE where spreadsheets go out the window
| is war.
|
| Not if you include all of the ship setup calculations, POS
| and Capitals efficiency, etc.
| Dave3of5 wrote:
| I have recently. It's OK not a brilliant game but good.
|
| In terms of the spreadsheets in space that's only one aspect. I
| bought a little package for PS5.99 which has skill boosts and
| some plex. All in all that setup my FTP character to be able to
| do whatever I want. So you can ignore this entirely and just
| play the game the way you want tbh.
| sepnax wrote:
| I don't but I hear it's about the community and the drama that
| the community generates, more than it is about the game itself.
| ladyattis wrote:
| Not really, eventually you either turn into a carebear (highsec
| or nullsec aka nullbear) or you wind up pulling odd hours to
| cover vulnerable systems until their invul status returns. And
| the rare time you get into a huge fleet battle you're basically
| pressing buttons when your fleet commander says so and there's
| little to see since it'll be in time dilation if it's a sizable
| fleet battle.
| redrobein wrote:
| A bit different but I've been spending a lot of time playing
| Path of Exile recently. I would recommend ignoring any meta or
| the economy and treat the game like a roguelike instead. The
| shear amount of items/abilities/passives/mechanics make for
| insane build diversity. Learning stuff and planning builds is
| as satisfying as the gameplay. I spend about as much time
| ingame as Path of Building (a build planner)[1].
|
| Here's a short showcase showing what some of the mechanics are
| like: https://youtu.be/S8vRgG9LrIg
|
| [1] https://github.com/PathOfBuildingCommunity/PathOfBuilding
| perihelions wrote:
| Choose life!
| trelliscoded wrote:
| It's absolutely worth it for the people you'll meet playing the
| game. I'm in Iceland right now for the annual player meeting
| and it's been a blast. Many alliances have internal tools which
| interface with the game and external crowdsourced market data,
| and it's common knowledge that those tools are better than real
| world logistics software, so working on them is a great way to
| learn how to build relevant products.
| hutzlibu wrote:
| " and it's common knowledge that those tools are better than
| real world logistics software"
|
| I don't know if this is true, but it would tell a lot about
| this world we are living in.
| shaky-carrousel wrote:
| It tells that the things you do for passion are nicer, and
| better, than the things you do for money. Which makes
| sense.
| vsareto wrote:
| >I don't know if this is true, but it would tell a lot
| about this world we are living in.
|
| The real world is generally a lot messier than EVE data,
| but it's definitely true.
| eve2853 wrote:
| Is it?
|
| EVE released an update today (as it does most Tuesdays,
| and also often the next day or two in the week if there
| are issues). Part of that update included significant
| changes to a number of blueprints, which are the plans
| needed to manufacture items in game. Blueprints come in
| two varieties: originals and copies, and you can perform
| various activities on them (manufacturing, research to
| improve efficiency, copying of originals to make copies,
| etc.). I wrote a tool which imports the game's Static
| Data Export (SDE) and makes various calculations about
| all of blueprints in the game (profitability, etc.), so I
| ran it on the SDE from the new update. Each 'activity'
| has a set of fields, like what it outputs, etc. But, the
| 'copying' activity is hard-coded to output blueprint
| copies. There is a field to say what it outputs (and that
| field is sometimes present in the data), but the value is
| always empty. Except today it was not always empty. A
| relatively obscure blueprint for a Taipan (a kind of
| upgraded rookie ship given away as a one-off in a past
| special event) apparently had the information for its
| 'manufacturing' activity listed as 'copying' instead. So
| now it claims that if you copy an original, you get the
| actual manufactured ship, and not a blueprint copy. This
| broke my tool, because I had put in a check to see if
| this field was ever non-empty, because if it was it might
| mean the game had changed in a way that meant something
| in my tool needed to be updated.
|
| If you look at the information for the blueprint in game,
| it still claims that the copying activity outputs a
| blueprint copy. They hard-coded it, too. It now takes as
| input all of the materials required to manufacture the
| ship, though. In this case, there are no blueprint
| originals for a Taipan (if there were you could make an
| infinite supply of these one-off event items), and any
| copies that might exist can no longer produce the ship,
| because you cannot copy a copy. The only valid activites
| for a copy are 'manufacturing' and 'invention', except a
| Taipan blueprint no longer has a manufacturing activity
| and never had an invention one. So I updated my check to
| ignore this type, and moved on. Needless to say, this
| change was unrelated to any of the actual announced
| changes for the update, not mentioned in patch notes,
| etc. Just another Tuesday in EVE.
|
| [1] https://wiki.eveuniversity.org/Taipan
| sascha_sl wrote:
| I think the most tangibly fun bit of tooling was a forum
| plugin that generated a unique, slightly reworded version
| of sensitive forum posts that, if screenshotted and shared
| by a spy, could be traced back to the forum user.
| [deleted]
| adriand wrote:
| I work in logistics right now and I can confirm, it's not
| pretty.
| klibertp wrote:
| In around 2005 I had a pleasure of visiting a central
| office of a shipment company, and could see their setup
| for the whole country involved: 1. a hacked ISDN
| connection "borrowed" from the neighbor one floor below;
| 2. an entire shipment tracking done from a single Excel
| file kept on a Windows shared drive and edited
| simultaneously by different people. My respect for
| whatever dark magic Excel did back then was instilled
| deep into me, along with unending wonder about how didn't
| it all blow up spectacularly yet.
| TheaomBen wrote:
| I actually got into software/systems engineering working on
| internal software for "minor" player groups in EVE. The
| level of integration[0] those orgs had 10+ years ago
| outranks 80% of my current real-world clients in terms of
| discoverability, documentation and depth.
|
| I mean that's what you get from a bunch of eve-playing
| nerds committing to a labor of love. Best projects I've
| ever had.
|
| [0] Real time updating mining & trading boards by location,
| 100bn+ ISK inventory tracking down to the cent across
| _many_ corps, characters, inventories & contracts, ...
| Killboard & market data feeds, risk evaluation, resource
| allocation optimisers... Absolutely impeccable archives &
| backups going back 5+ years, on top of postgres & flask
| iirc.
|
| edit: And audit logs EVERYWHERE. Seriously, I've seen
| better CYA/KYC/chain of responsabilities from eve
| recruitment corps than some actual for profit entities.
| kizer wrote:
| This is wild. I had no idea the game was like this. Now
| I'm feeling inspired to finish that browser strategy game
| I started a few years ago.
| ethbr0 wrote:
| Also, the combination of (mostly) player-run economy +
| substantial no-consequence PvP zones + large player
| organizations seems to attract a different sort of
| person.
|
| There are still your average gamers, but EVE had a much
| more adept playerbase (in terms of real world skills)
| than any other MMORPG I've played.
| jesterman wrote:
| As the saying goes: "When an Eve Player quits Eve and
| moves to Wow, the average IQ of both games goes up".
| Incredible game, took up far to much of my time.
| zdkl wrote:
| It was beautiful.
|
| I played probably 8-10k hours across three characters and 8
| years. So not _that_ much ;)
|
| The world used to be much harder to get into, requiring a ton
| of RW time, RW skill and grinding to really progress. Then each
| seperate workflow (PvP, PvE, industry, extraction, scanning,
| ...) became safer as well as easier to grok and master as a
| single user.
|
| Then there was somewhat of an eternal september amongst a
| dwindling population as the old guard finished dropping out.
| makach wrote:
| if you ever want to try virtual heroin, this game would be
| it.
|
| fortunately CCP managed to ruin it with P2W so I was able to
| stop my addiction.
|
| it _was_ one of the best games out there ,imo.
| zppln wrote:
| I spent a summer or so playing Eve maybe 10 years ago. I
| eventually joined EVE University to get a taste of the social
| aspects. One of my most cherished gaming related memories is
| still going with them into nullsec space for the first time and
| the moment where our scouts reports that we've just run into
| Test (which was like the biggest alliance back then?).
| Obviously we got shot to shreds. :)
|
| Haven't played the game since, but it is pretty damn comfy and
| I'd recommend anyone to try it out.
| dang wrote:
| Recent and related:
|
| _Eve Online is getting Microsoft Excel support_ -
| https://news.ycombinator.com/item?id=31293066 - May 2022 (103
| comments)
| smrtinsert wrote:
| Was Google Sheets not viable for their purposes? This is a
| hilarious title btw.
| acutis_fan wrote:
| Maybe I'll be able to do some excel interop spreadsheet syncing
| for Eve Online now :)
| bmitc wrote:
| Eve Online is continually fascinating to me. People basically
| have jobs playing that game. It's bewildering to me. I tried
| playing Eve Online once. I think it took me quite a while to get
| through the initial setup, and then I was just placed in space. I
| had no idea what was going on, and then someone took me out.
| carlosdp wrote:
| Eve is an example of what the whole "play to earn" thing could
| actually look like and not be micro-transaction fueled casino-
| psychology games, imo!
|
| There are people who basically do play full-time, running a
| corporation or something, and even kinda roleplay a bit, and
| some of the best leverage that into what resembles a salary by
| doing Twitch shows or selling merch and such.
|
| So in essence, the players are paying these people to
| effectively become NPCs in the game to better their enjoyment
| of it! And it's been going for 20 years now.
|
| Eve Online is the prototype for the metaverse.
| drexlspivey wrote:
| Eve Online is the real Metaverse
| teh_klev wrote:
| Join a corp, that's where the fun lives.
| lucisferre wrote:
| If by fun you mean spreadsheets.
| LanceH wrote:
| Some of the spreadsheet guys just need bodies flying stuff
| so they can spend more time on the spreadsheets.
|
| During my peak Eve time around 10 years ago (I no longer
| play), I had left spreadsheets behind and was using full on
| databases to keep track of things and identify
| opportunities in the market and manufacturing.
| acrobatsunfish wrote:
| Congrats for also winning Eve
| eveplayer123 wrote:
| I played Eve for a few years and had plenty of fun without a
| corp, although I think it steepened the learning curve
| because there were too many competing interests.
|
| I landed on a number of fun activities that I enjoyed and
| felt an adrenaline rush while doing solo, like stealing loot
| from pvpers and, especially, gate campers, disguising myself
| in a Venture and killing other miners, killing MTUs, and
| hauling through dangerous places (especially Pochven).
|
| Overall, I think the game became more fun for me solo when I
| started putting myself into danger and hanging out around
| pvpers. I had to get accustomed to dying in cheap,
| replaceable frigates to get a sense of what was safe to fly
| and not get angry and ragequit the game because of some loss.
|
| I think corporations alleviate a lot of that by having
| generous buyback programs and, often, free ships for members.
| Definitely still possible to forego all of that if you're so
| introverted you don't even want to join some corp's comms.
| clownpenis_fart wrote:
| epa wrote:
| I think this just proves the value in analytics in all areas, not
| just work but in sport, games, etc
| Taylor_OD wrote:
| Eve is the greatest game to read about that I have almost no
| interest in ever playing. I'm glad it exists.
| ehnto wrote:
| I feel that, it sounds like such a grand adventure but I just
| know there was thousands of hours sunk prior to each Big Event
| that I could never bring myself to do.
| kryptn wrote:
| Eve Online is the best game I'll never play again.
| [deleted]
| sitzkrieg wrote:
| honestly as someone who played it for about 6 years at the peak
| fun time to play it, its a lot more fun to read about than
| actually play
| Sohcahtoa82 wrote:
| I love the _idea_ of the game. I love the mechanics of it,
| such as permanent loss of your ship. It means there 's always
| a demand for crafting. I also really like the hands-off
| approach the devs/admins/etc take to what happens in game.
|
| But...the gameplay is just boring as hell. This video sums it
| up: https://youtu.be/4c6jafaiPh8?t=65
| outworlder wrote:
| > But...the gameplay is just boring as hell.
|
| Depends on what you are doing. The first time you manage to
| escape with your ship intact after an incursion in low
| security or (specially) Null sec space, you get hooked. Or
| when you do the same, but in wormhole space.
|
| If you are doing missions or participating in alliance
| shenanigans... yeah. Lots of mindless button pushing. At
| that point, trading in the market is more fun.
| sitzkrieg wrote:
| the modern counter to this would be juicy targets
| (freighters, starter ships full of plex etc) afk/unaware in
| 1.0 getting popped by jihad destroyer fleets. but it was a
| good meme people who didnt explore what the game offered
| liked to perpetuate
| HPsquared wrote:
| It's a stressful game, some enjoy the stress. Now that I'm
| employed, not so much.
| Sohcahtoa82 wrote:
| If you stick to 1.0-sec space, it's not stressful at all.
| But instead, it's boring because there's next to zero
| risk, and also no reward. You can mine low-value ores
| while AFK, or go ratting and have boringly easy
| encounters.
| outworlder wrote:
| > there's next to zero risk
|
| It's never zero, though. Which is a far better situation
| compared to many MMO games where they really have zero
| risk areas (or the whole game is zero risk).
| notreallyserio wrote:
| Other than Jita I agree. Don't try to move too much money
| through Jita or bot accounts will pod ya with no
| (effective) repercussions.
|
| Or if not pod you at least destroy your ship and steal
| all your stuff.
| waynesonfire wrote:
| It can be. The beauty of Eve is you get to decide how to
| play the game, how much stress you want to take. You
| don't have to do it the way other one is. It's completely
| fine to mine in a Venture. The game is a fractal at every
| level of game play, the risks and rewards simply go up as
| you advance in the game and develop more ambitious
| personal goals.
|
| You can decide what level to play at and grow as you
| like, as you get better.
|
| It's with this approach that I'll probably always return
| to Eve, play it for a bit, stop and repeat.
| antihero wrote:
| Honestly for me it was the emergent meta gaming that made it
| for me. Sitting on a gate at 4AM with someone (tolon) playing
| guitar over TeamSpeak and getting drunk af and despite having
| sixth form the next day.
|
| Sneaking into another halls at uni to cover a BoB guy's door
| with bees I'd cut out and printed (we became friends over
| this!)
| slowmovintarget wrote:
| The most fun I ever had in the game was alliance roams. 15
| to 20 of us on voice chat, coordinating engagements.
|
| Also fun:
|
| - Running training exercises for new players. We'd train
| them how to fly in formation, how to align ships, how to
| scan. The final training exercise for the corp was a "Snipe
| Hunt" where I was the snipe. They had to catch me, but if
| they managed, they were allowed to blow up my ship.
|
| - Hauling for a mining gang. Fifteen people in mining
| barges and me in a large transport moving rocks back to our
| Player-Owned Station. Posting nonsense and memes in chat,
| while having the craziest discussions. Every once in a
| while, we'd get jumped by raiders and call in the cavalry.
|
| At least three of the corps I was part of got flipped and
| shredded from the inside. Players worked to earn trust,
| become officers in the corp, gain security clearances, only
| to steal everything. They had fun, I guess.
|
| But the time investment became way too heavy to keep
| playing once I became a father.
| sitzkrieg wrote:
| i indeed flew with dbrb and had many gate drinking nights.
| but i realized the game was irrelevant at some point
| kixiQu wrote:
| Also describes how I feel about Dwarf Fortress.
| Semaphor wrote:
| In my case I like reading about Eve gameplay, but I actually
| want to play DF ;)
| Taylor_OD wrote:
| See I've actually enjoyed DF a bit. I've just never had a
| game go off without some major bug that caused issues. Last
| time I was pretty invested and a bug cost me ~10 hours of
| progress. Havnt picked DF up since.
| throwaway894345 wrote:
| I think I only want to play it for the opportunity to play
| around with automating things.
| phreack wrote:
| I find it hilarious that every time Eve comes up, a comment
| exactly like this is always around the top. It should be
| codified into an Internet law.
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