[HN Gopher] The Beautiful Diablo 2 Resurrected Machine
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The Beautiful Diablo 2 Resurrected Machine
Author : phenylene
Score : 122 points
Date : 2022-05-09 02:39 UTC (20 hours ago)
(HTM) web link (fabiensanglard.net)
(TXT) w3m dump (fabiensanglard.net)
| etempleton wrote:
| Interesting read. I have never played Diablo 2, but might have to
| try resurrected now.
|
| I found Diablo 3 boring, but hearing about some of the
| differences maybe Diablo 2 will be more interesting to me.
| clircle wrote:
| I just replayed diablo 2 a month ago, but since I don't have a
| windows computer, I went for the Path of Diablo[1] mod. This is
| an excellent mod that stays pretty close to the original
| experience, but makes the game a bit faster and more comfortable
| for the 2022 gamer.
|
| [1] https://pathofdiablo.com/
| outworlder wrote:
| I'm wondering why they even bothered with an external GPU, when
| an APU would have way more power than the best GPUs of the time
| even dreamed of.
| Cuuugi wrote:
| The new game "Diablo 2:Resurrected" has more modern
| requirements ( i believe an NVidia GTX 1060 card for example).
| neogodless wrote:
| The game mentioned is Diablo II: Resurrected. See system
| requirements[0].
|
| Minimum: Nvidia GTX 660, AMD Radeon HD 7850
|
| Recommended: Nvidia GTX 1060, AMD Radeon RX 5500 XT
|
| They aren't terribly steep, but they are not on the same level
| as the original game[1]!
|
| > DirectX compatible video card, 8MB Glide or Direct 3D
| compatible video card for optional 3D acceleration
|
| [0] https://us.battle.net/support/en/article/284798
|
| [1] https://www.pcgamer.com/diablo-2-resurrected-pc-system-
| requi...
| viraptor wrote:
| That's close to Skyrim remastered requirements and that works
| ok on an integrated Intel.
| nickjj wrote:
| Fun read as I also played that game in the past.
|
| In the article he mentions "the game has changed" with new quests
| and a synergy system but these weren't added to resurrected.
|
| The extra act came with the D2:LoD expansion in 2001 and skill
| synergies became a thing in the 1.10 patch in 2003.
| btmiller wrote:
| The game changes in dimensions beyond synergies and quests. For
| instance, there are new runewords. D2 is the pinnacle ARPG with
| a die-hard community, so even minor changes to area levels,
| runewords, or skill attributes can open up all sorts of new
| possibilities.
|
| I'd personally prefer if the gaming community wasn't so
| monoculturally driven to a prescribed set of game attributes
| (e.g. end game content, DLC, battle royale, loot boxes, skins,
| sandbox, open world). D2 isn't for everyone nor should it be :)
| nathias wrote:
| yea, and you can play a pre-LoD mode as 'classic' when making a
| new char since then ...
| kemayo wrote:
| Yeah, the only real changes in the initial Resurrection release
| were the obvious graphical improvements, and some fairly minor
| quality-of-life improvements to the stash system.
|
| That said, they _have_ started to make actual gameplay changes
| since then. Last month gave us the first gameplay patch to
| Diablo 2 since 2010: https://news.blizzard.com/en-
| us/diablo2/23788293/diablo-ii-r...
| matttb wrote:
| Weapon swap glitch was also 'fixed'
| thriftwy wrote:
| You are killing me since I was thinking of synergy system as
| "that recent thing"
| Aragorn2331 wrote:
| Amazing setup for amazing game ! Thanks for this post, i love to
| read you :-)
| PainfullyNormal wrote:
| > "Maybe Diablo 2 difficulty and savageness belong to another
| era."
|
| The popularity of the dark souls series would indicate otherwise.
| I feel the invisible hand of upper management here, using words
| like "casual" and "accessible" to justify the decision to make
| games "easier".
| boomboomsubban wrote:
| Dark Souls lacks permadeath. People are fine with hard but
| ultimately fair, die and learn the patterns then eventually
| win.
|
| Diablo 2 could erase weeks of work by one monster spawning an
| unfair combination. Practically nobody is truly looking to
| bring that back. Though, people are fine with that work
| improving further runs with rogue-likes.
| tomc1985 wrote:
| Have you even played Path of Exile? People LOVE that shit.
| Endgame bosses hit you for integer multiple of your HP, the
| only way you survive is through theorycrafting how to
| mitigate it (or be one of those losers who has to follow a
| guide)
|
| Hell regular bosses LOVE massive damage spikes. I'm with you
| that it pisses me off and I since left for greener pastures
| (Grim Dawn)
| cmeacham98 wrote:
| Path of Exile doesn't have perma-death. There is a hardcore
| league, but dying simply drops your character to the
| softcore league (rather than deleting it).
| iamacyborg wrote:
| It's not even just endgame bosses that can wreck your day
| in PoE, a few unlucky rolls and even the first boss you
| encounter is going to be a tough one to beat.
| thaumasiotes wrote:
| > Though, people are fine with that work improving further
| runs with rogue-likes.
|
| Sad to see people contrasting Diablo II, an actual roguelike,
| with "rogue-likes".
| anthk wrote:
| Diablo II is not a roguelike. Diablo 1 it's _based_ on a
| Roguelike, Moria, but with real time features and no
| permadeath.
| thriftwy wrote:
| Diablo II is a real-time game so it is, with all due
| respect, a rogue-like.
| TillE wrote:
| Diablo 1 is probably the only notable game you could
| legitimately describe as a real-time roguelike.
|
| Diablo 2 drifts pretty far from the formula, to the
| extent that it largely defines the "action RPG" genre as
| we still know it.
| ar_lan wrote:
| > Diablo 2 could erase weeks of work by one monster spawning
| an unfair combination.
|
| Only if you play Hardcore mode, which is entirely optional.
| worker_person wrote:
| Hardcore mode adds huge amounts of fun to the experience.
| You feel so invested into what's going on, calculating how
| much risk you can safely manage, etc. Leaderboards are more
| interesting. Finding secondary gear for when your main
| eventually dies.
|
| Dying because I was being stupid is just part of the fun.
| Re-role. Use some saved resources to skip the early grind.
|
| Dying because server crashed, internet lagged for 6
| seconds, etc. Those hurt. They are the vast majority of
| deaths.
| selbyk wrote:
| There is also an experience penalty on softcore in hell.
| 10% experience at lvl 98 is a few weeks of work for me.
| Vadoff wrote:
| Getting to level 99 or playing hardcore mode isn't the
| objective for 99+% of players.
|
| Diablo 2 is a fairly forgiving and moderately casual game
| imo. Most builds require only one skill for damage, and
| respeccing and how easy it is to get a character rushed
| means it's easy to experiment or fix builds.
| seanp2k2 wrote:
| Where is Jamella Editor Resurrected? D2 was a great into
| to memory and hex editing as a kid :)
|
| Edit: wouldja look at that
| https://github.com/dschu012/d2s
|
| Also fun:
| https://d2esr.fandom.com/wiki/Eastern_Sun_Rises_Wiki
| iamacyborg wrote:
| I played D2 pretty obsessively for a few years during my
| teens and never bothered going higher than 92, rolling
| new builds was always more fun than endless baal runs for
| me.
| doikor wrote:
| > One thing we never got to do was slay Diablo clone. Installing
| software to track IP address of the server was too unappealing.
|
| This was actually changed in 2.4 (the patch with the ladder
| season added). Diablo clone now is tracked by the region.
|
| https://news.blizzard.com/en-us/diablo2/23788293/diablo-ii-r...
| tomwojcik wrote:
| Yep. And here's the tracker updated by volunteers
| https://diablo2.io/dclonetracker.php
| jhartwig wrote:
| I love this guy's books!
| mathnode wrote:
| Slightly related, it's been posted before; OpenDiablo2 is an
| effort to re-write Diablo 2, in Go:
|
| https://github.com/OpenDiablo2/OpenDiablo2
| rodolphoarruda wrote:
| Kind of off topic. What an impressive post! It's refreshing to
| see that the open web is not dead yet.
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(page generated 2022-05-09 23:01 UTC)