[HN Gopher] The Beer Game (1992)
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       The Beer Game (1992)
        
       Author : dunefox
       Score  : 52 points
       Date   : 2022-05-08 10:44 UTC (1 days ago)
        
 (HTM) web link (web.mit.edu)
 (TXT) w3m dump (web.mit.edu)
        
       | calebbushner wrote:
       | So, so glad to see this shared here. I've had many friends ask if
       | they should get an MBA and I almost always say no, and give them
       | a reading/activities list instead, which ALWAYS includes the Beer
       | Game. For better or worse it was one of the most illuminating
       | parts of b-school and it's still woefully under-studied and
       | under-practiced today. ESPECIALLY today, with all of the supply
       | bullwhipping going on.
        
         | Nakili wrote:
         | Would you kindly share said list ?
        
       | supercanuck wrote:
       | Played this as a Boeing intern. It was wild and so much fun.
        
       | lifeisstillgood wrote:
       | I am sure there exists a beer game that is designed for software
       | "production" not beer.
       | 
       | if not I am pretty sure it can be built - and I think it would be
       | instructive
       | 
       | - delays in getting code out to production mean the fix that
       | allows for beer to be sent to different pubs once a day is not
       | available ?
       | 
       | - Lack of specifications means ...
        
       | dang wrote:
       | Related:
       | 
       |  _The Beer Game -or- Why Apple Can't Build iPads in the US_ -
       | https://news.ycombinator.com/item?id=3802515 - April 2012 (246
       | comments)
        
       | vonnik wrote:
       | A couple years ago Llamasoft/Coupa released a beer game optimized
       | with reinforcement learning.
       | 
       | https://beergame.opexanalytics.com/#/
       | 
       | I don't know where they took it, but my startup at the time saw
       | huge gains in performance applying deep RL to industrial ops and
       | supply chain problems like that. Shifted the whole Pareto
       | frontier.
        
         | gwern wrote:
         | Any writeups on either?
        
           | vonnik wrote:
           | DM'd you on Twitter.
        
       | dragontamer wrote:
       | Does this game exist in a easily accessible board-game format? If
       | not, is there some PDF or something that can help a "board game
       | enthusiast" like myself set it up and play it?
       | 
       | I see that this article discusses a "deck of cards", as well as
       | various records that must be managed, and a "Stack of pennies"
       | representing something. So there's some game that really exists
       | out there.
        
         | pjot wrote:
         | Something similar can be found in the book "The Goal" but with
         | a six sided die and matchsticks. The premise is explained here:
         | https://math.stackexchange.com/questions/2149283/math-behind...
        
         | dgabriel wrote:
         | Forio has a digital version
         | https://forio.com/app/showcase/near-beer-game/
         | 
         | I was on a team that wrote a beer game app for HBS, and the
         | rules are really simple. It's not really worth playing more
         | than once, though.
        
         | pessimizer wrote:
         | As a game with a punchline, it's 1) not worth playing twice and
         | 2) the owner/proctor of the game already knows the punchline.
         | 
         | There's probably some good way to make a bullwhip effect game,
         | maybe with each player playing all stages, but each stage in a
         | different supply chain (and maybe with the retail availability
         | of the product of one supply chain generating the demand on
         | another.)
         | 
         | For games in the same ballpark, Schoko & Co., Container, and
         | Energie Poker are good ones.
        
         | pclmulqdq wrote:
         | There is a board game, in the form of a roll-out playmat and
         | some decks of cards. I don't know if you need to email John
         | Sterman to get it, but it does exist. You also need poker chips
         | or a lot of pennies to represent inventories, and a pen and
         | paper to log how you do.
         | 
         | This is a co-op game made for business school classes, and you
         | won't be able to get the full experience of it unless you
         | enforce the "no talking" rule between each player, and have
         | some other people to compare against.
        
       | interroboink wrote:
       | I like this idea, but what is the ultimate lesson, other than
       | "chaos ensues, and it's nobody's fault in particular" ?
       | 
       | I mean, it doesn't seem to provide any guidance on how to
       | actually solve these problems, only make you aware that they
       | exist. Usually a "flight simulator" experience would address that
       | side of things, too.
       | 
       | I suppose a worthwhile takeaway is "don't be so quick to blame
       | others," which is good for keeping humility, but that doesn't
       | address the mechanics side of things.
        
         | hef19898 wrote:
         | Well, the lesson is that communication and collaboration are
         | the key to mitigate the bullwhip effect. That, and preventing
         | local optimisation.
        
         | Jtsummers wrote:
         | Systems have properties beyond individual actor choices or
         | actions. If it causes harm (bullwhip effect here), identify the
         | systemic factors at play, and try to change the system.
         | 
         | Here, lack of communication was one of the primary causes of
         | the chaotic effect. So improve communication across the supply
         | chain. Slow feedback loops and limited communication are likely
         | to produce this bullwhip effect regardless of the intelligence
         | or discipline of any of the individual actors (retailers,
         | wholesalers, factory). They have no way to know, at the
         | factory, that the surge is only temporary.
         | 
         | More broadly, examine whatever systems are at play in your work
         | and industry. Are they producing positive or negative results?
         | If positive, try to reinforce them, if negative try to alter
         | them.
        
         | Sebb767 wrote:
         | I guess it's mostly just about putting people in a stressful
         | management situation to get them used to it. Not much of an
         | ultimate lesson there, just some experience so they can keep
         | calm once they encounter it in the real world.
        
           | Jtsummers wrote:
           | The Beer Game is a simulation of something that takes place
           | over weeks and months and years in the real-world (you don't
           | normally double or triple your manufacturing capacity in
           | hours, unless you went from one employee to two). It's not
           | about experiencing a "stressful management situation." It's
           | not the same as pilots in flight simulators experiencing a
           | simulated real-time disaster in the making and having to
           | respond correctly (or at least more correctly) in real-time.
           | 
           | The objective of The Beer Game and the other materials
           | related to it and the research by Forrester et al. is to
           | develop an understanding of systems dynamics and systems
           | thinking. In this _specific_ game the systems effect they are
           | exploring is the bullwhip effect and how imperfect,
           | incomplete information can cause it. Other games in this
           | genre of games may have specific other systems effects they
           | aim to explore, but in total their objective is to get the
           | participants to start thinking about _systems_. Not to help
           | them avoid panicking (though thinking clearly does help with
           | that).
        
       | pclmulqdq wrote:
       | I love the beer game as a management simulation. You get to see
       | how difficult communication and future uncertainties can create
       | positive feedback loops in supply chains. Those positive feedback
       | loops cause the supply chain to break completely, and, in most
       | cases, never recover.
       | 
       | My mother and I actually "solved" the beer game a while ago based
       | on the simplifying assumptions that the beer game makes. It turns
       | out that the actors other than the factory actually have no power
       | over inventory in the system, and since inventory costs the same
       | everywhere, you should be holding 100% of inventory in the
       | retailer and just passing inventory along the supply chain. The
       | factory is the only player that should be making decisions about
       | how much to produce (everyone else should just order what is
       | coming along the line).
       | 
       | That reduces a complicated system into a fairly simple control
       | system with a long delay, which would be hard to solve except
       | that the beer game is based on having almost no dynamics! The
       | relative lack of dynamics lets you easily create a stable control
       | algorithm at the factory to keep system-level inventory and
       | backlog at 0.
       | 
       | That said, the facilitators of the game will often taunt you to
       | try to create dynamics, and you are not supposed to communicate
       | with other members of your team (except when setting initial
       | strategy and meeting each other) so chaos generally ensues.
        
         | dragontamer wrote:
         | > It turns out that the actors other than the factory actually
         | have no power over inventory in the system, and since inventory
         | costs the same everywhere, you should be holding 100% of
         | inventory in the retailer and just passing inventory along the
         | supply chain
         | 
         | I was expecting this result despite never actually playing this
         | game and only knowing things from the article alone.
         | 
         | If this game is what business-managers are playing to learn
         | dynamic systems... then it is almost certainly the source of
         | "just in time" inventory management of today's supply chains,
         | then something like that is natural.
         | 
         | So the question is: is the model wrong, or is just-in-time
         | inventory management (for middle groups, like distributors and
         | wholesalers) really the best way to manage inventory?
        
           | hef19898 wrote:
           | The beer game is a quick, easy and fast way to show the
           | behaviour of supply chains, and the dreaded bullwhip effect.
           | It is not meant to simulate whole supply chains or teach
           | inventory strategies.
           | 
           | The answer to your question is, no the beer game isn't wrong,
           | and it depends. Because there is no "best" way for anything
           | in supply chain management.
        
           | whatshisface wrote:
           | The beer game was purposely designed to isolate human
           | mistakes as a cause of instability, separated from weather
           | and stuff like that. What weather, technological changes,
           | etc. do is it makes it impossible to design a simple control
           | system.
        
           | pclmulqdq wrote:
           | I think there are two simplifying assumptions that are
           | problems:
           | 
           | 1. The cost to hold inventory is equal at all parts of the
           | supply chain - this is demonstrably not true for most supply
           | chains (in fact, it's usually cheapest to hold supply
           | somewhere in the middle of the chain), but retailers like
           | Amazon and Walmart have figured out how to make this almost
           | true. That allows them to operate with less slack.
           | 
           | 2. There are almost no demand dynamics. This seems to usually
           | be a good first-order approximation, but we saw during the
           | pandemic that there were some demand shifts that the system
           | was unprepared for. You can handle dynamics in demand if you
           | build slack into the system (in the case of the beer game,
           | this means controlling inventory to some positive number).
           | 
           | I think we were caught in a situation where 1 and 2 were both
           | considered to be true, and we just violently exited that
           | regime. It will be back - we will forget the demand shock and
           | JIT will return since it has the lowest unit costs - but for
           | now we are facing the full brunt of the bullwhip event while
           | we build up stockpiles.
        
       | tsumnia wrote:
       | If you're feeling extra froggy, here's an implementation of the
       | game [1]
       | 
       | [1] https://forio.com/app/showcase/near-beer-game/
        
       | pintxo wrote:
       | Played this at university, can confirm it ends in utter chaos.
        
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