[HN Gopher] Ask HN: Are there any good poverty simulator games?
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       Ask HN: Are there any good poverty simulator games?
        
       I'm curious about a game genre that seems really niche. A poverty
       or low-income simulator game that might put people in the shoes of
       such folks, particularly showing the struggles of low-income people
       in the USA without much of a safety net.  There is SPENT
       (https://playspent.org/html/). It's a linear, choose your own
       adventure story, but not really a game, IMHO.  I've seen a couple
       apps on Google Play but they have under 100 downloads, and focus
       more on stock trading.  Is this a niche worth exploring? Would it
       be possible to make a game that is both entertaining and
       educational about the real challenges these people face, at the
       same time?
        
       Author : green-eclipse
       Score  : 97 points
       Date   : 2022-05-08 16:21 UTC (6 hours ago)
        
       | danbolt wrote:
       | Diaries of a Spaceport Janitor might fit what you're looking for.
       | Or, dealing with the grind of a low-paying job is part of its
       | loop.
       | 
       | https://store.steampowered.com/app/436500/Diaries_of_a_Space...
        
       | vmception wrote:
       | Agricola
       | 
       | Not the same setting you described but its a frustrating one, it
       | pretends to be a competitive game pitting the plays against each
       | other but the mechanics for mere survival seem to override that.
        
       | crispyambulance wrote:
       | > Would it be possible to make a game that is both entertaining
       | and educational about the real challenges these people face, at
       | the same time?
       | 
       | Sure, just play Monopoly with a handicap against people who are
       | really good at it and who collude against you. Not many folks
       | would find that fun though!
        
       | [deleted]
        
       | xwdv wrote:
       | There is a game you can play in real life where you withdraw a
       | certain amount of cash (i.e. a minimum wage paycheck after taxes
       | removed) and then try to survive on that for two weeks, only
       | using cash, and subtracting any expenses for subscriptions and
       | rent you use during the two weeks.
       | 
       | To make things more accurate, you could choose to modify your
       | rent expense to reflect the kind of home you'd actually be living
       | in.
       | 
       | If you want to play hard mode, you could also increase the
       | difficulty by simulating illegal immigrant status and get paid
       | even less, maybe half of minimum wage. Almost certainly you will
       | have to choose a cheaper home to survive.
        
         | DarylZero wrote:
         | Seems silly, this isn't going to be like poverty at all.
         | Poverty isn't just low levels of routine spending.
         | 
         | A better poverty simulator is, maybe, go ahead and keep your
         | high level of consumption, but cancel all your insurance
         | policies for a year. Including car insurance. That'll have a
         | chance at provoking some poverty-like stress levels.
        
           | xwdv wrote:
           | That's just an uninsured simulator. People in poverty could
           | still have insurance if they are paying for it. Low levels of
           | routine spending can get stressful.
        
             | DarylZero wrote:
             | Well, it's not a simulation.
        
       | tulsidas wrote:
       | Back in 2006 there was a flash game called
       | 
       | Ayiti: The cost of life
       | 
       | Don't know if it is still around but it was about a very poor
       | family in Haiti
        
       | neilv wrote:
       | IIUC, for better realism, you can't stop playing, you can't get
       | new games, games you had before disappear, things outside the
       | desperation game disappear, every week causes lasting damage to
       | your console/PC health, government help with its Kafkaesque
       | procedures stresses and humiliates you, neighborhood thugs
       | randomly break down your door and use a hammer to hit your hands
       | gripping the controller, but you still can't stop playing,
       | because your only character is permadeath.
        
       | mazsa wrote:
       | Economics Simulation of Norvig:
       | https://nbviewer.org/url/norvig.com/ipython/Economics.ipynb Not
       | really a game either, but it's my favorite.
        
       | todfox wrote:
       | Jones in the Fast Lane: https://jonesinthefastlane.com
       | 
       | You start in poverty and can work your way out, but you can also
       | get trapped. It certainly gives you the feeling of the grind:
       | eating only the cheapest food, earning barely enough, having no
       | time after work.
        
         | McNutty wrote:
         | This was also the first thing that came to mind for me. It is
         | very simple compared to what OP is perhaps imagining, but when
         | I played it as a child the message definitely got through to
         | me.                 I can't open your link but no matter, after
         | several decades I still fondly remember getting a job at the
         | burger place (and smart-ass comments about "you can save 6
         | hours and flush those fries right now"), saving up and saving
         | up until I could get better and better degrees and jobs, and
         | finally ending up as the CEO of the bank or whatever.
        
       | laristine wrote:
       | "CHANGE: A Homeless Survival Experience" is one of the best games
       | that gives you an immersive experience and challenge of an
       | everyday homeless person.
        
         | umvi wrote:
         | Yeah it's a pretty depressing and challenging game. I beat this
         | game with all the different scenarios. If you play long enough
         | though, you can find a pretty simple formula to win: - Find the
         | nearest homeless shelter that is near a job board - Take
         | freelance jobs, putting the bulk of your earnings in a savings
         | account and only keeping a little cash on hand for laundry and
         | other things (otherwise it gets stolen at the homeless shelter)
         | - Spend all the rest of your time at the library studying until
         | you can get a higher paying job
         | 
         | I'm not sure it's very realistic though because begging nets
         | very little money and negative morale in the game, yet I think
         | panhandlers can actually make quite a bit in real life in high
         | traffic areas.
        
           | naet wrote:
           | I have done both spanging ("spare any change?")and busking in
           | high traffic areas of California. Around Christmas I might
           | make 80-200 dollars a day in a wealthy shopping district
           | performing... but most of the time it was a couple of bucks
           | and half finished leftovers, not a sustainable way to make
           | money
        
           | throwanem wrote:
           | Being able to open a savings account without a fixed address
           | is already pretty unrealistic.
        
             | umvi wrote:
             | The game requires you to have stayed at the same homeless
             | shelter many days in a row before you are able to get an
             | address and open a bank account iirc
        
         | green-eclipse wrote:
         | This looks amazing. Thanks for sharing.
        
       | bitxbitxbitcoin wrote:
       | I think it is a niche worth exploring. I have long thought of a
       | vanlife game which would highlight homelessness. If anyone wants
       | to work together on such a project just holler.
        
         | walking_datura wrote:
         | I've been thinking about a van life game too! - I traveled
         | around the country in a travel trailer during the pandemic. Saw
         | a lot of inner city homelessness, but also places like Slab
         | City and Taos Mesa where people live an off-the-grid lifestyle.
         | 
         | The van life community is pretty unique because van dwellers
         | are oftentimes adventure seekers; the state of drifting is
         | sometimes by choice. Though the lifestyle brings challenges
         | regardless, like parking restrictions, space limitations,
         | loneliness, high maintenance cost, etc. And most of all,
         | vanlife is still outside of conventions and one can be judged
         | for it. I'd love to explore these dynamics thru a game.
         | 
         | P.S. Nomadland has been one of my favorite films. The book is
         | just as good. There are millions who try to find peace on their
         | own terms.
        
         | reidjs wrote:
         | Might be interested in building a game together with this
         | angle. Would you like to send me an email? I'll put it in my
         | profile for a short period of time
        
           | bitxbitxbitcoin wrote:
           | Emailing.
        
       | daenz wrote:
       | Frostpunk is similar to this
       | https://store.steampowered.com/agecheck/app/323190/
        
         | green-eclipse wrote:
         | Looks interesting. Seems to be more of a fantasy-dystopian
         | "last civilization on earth" version of SimCity.
        
           | daenz wrote:
           | There's a lot of social problems that you have to cope with,
           | like low food, low healthcare, forcing workers to shovel coal
           | at gunpoint or else the whole outpost freezes to death. It's
           | brutal.
        
             | green-eclipse wrote:
             | Wow. That's hard core indeed.
        
       | [deleted]
        
       | tonymet wrote:
       | oregon trail? dopewars?
        
       | tlb wrote:
       | It could be most beneficial to people currently in poverty, to
       | try out strategies for escaping it.
        
         | verytrivial wrote:
         | I'm not sure exactly how you're meaning this, but I think there
         | is widespread ignorance around how people whom are poor are
         | simply unable to improve their lot. It's often not about making
         | the right choices and more there not being any choices.
        
         | tejtm wrote:
         | exposure to / awareness of what I would call "financial
         | horizons" is the biggest thing for me.
         | 
         | In poverty there is neither reason nor energy to waste beyond a
         | conceivably actionable point. Learning to overcome that horizon
         | is critical and I think it becomes more difficult the older we
         | get.
        
         | DarylZero wrote:
         | Yes poverty is caused by people not knowing certain strategies,
         | and those strategies are of course known by people who are not
         | poor... come on.
        
           | tlb wrote:
           | The strategies for the first steps out of poverty are
           | different from strategies to rise within the middle class. So
           | they're mostly not known by people who aren't poor.
           | 
           | For example, many government aid programs are (intentionally)
           | obscure. Signing up for food stamps is so complicated,
           | there's a charity that just helps people do it
           | (https://www.mrelief.com). And there are plenty more
           | strategies that help people, like for making cheap nutritious
           | food. Any of these can be taught.
        
         | wwilim wrote:
         | That sounds like practicing standing up to school bullies by
         | playing Street Fighter
        
       | thimkerbell wrote:
       | I would like for there to be a game where you started with a
       | budget of $X, and the goal is to maximize its effectiveness at
       | improving the lives of the ultra low income people in your city.
       | 
       | Effective altruism on micro scales. And using ethical and legal
       | means only, obviously, since the overarching goal is to be
       | positive-sum.
        
       | oneepic wrote:
       | Night Call is in the ballpark, at least. You play as a taxi
       | driver, budgeting your taxi trips, passengers, gas money, money
       | for other things (ie newspapers or clues) to help solve a
       | whodunnit mystery.
        
       | gautamb0 wrote:
       | If you have a vr headset, check out "Becoming Homeless" by
       | Stanford's Virtual Human Interaction Lab.
        
       | mellosouls wrote:
       | Job Simulator possibly has some crossover with your requirements,
       | and has decent feedback.
       | 
       | https://jobsimulatorgame.com/
        
       | kwatsonafter wrote:
       | Just save a bit of money and then quit your job and see what
       | happens when you stop paying your bills. The fact that you're
       | that far removed from actual poverty is both highly encouraging
       | and disgusting at some level.
        
       | kurofune wrote:
       | Pathologic 2.
        
         | Alekhine wrote:
         | I second this. Most stressful experience I've had playing a
         | video game. You will most likely find yourself shanking some
         | random person in the middle of the night for food, despite
         | negative consequences. The game makes you desperate, very fast.
        
       | dangus wrote:
       | The early game in The Sims is kind of like a poverty simulator,
       | but eventually it gets a lot easier.
       | 
       | I assume that some mods and things of that nature can make the
       | game more difficult.
        
       | deckiedan wrote:
       | I did a couple of in-person simulations with
       | https://www.crossroads.org.hk/global-x-perience/ several years
       | ago. 100% recommend contacting them to discuss ideas, and if
       | you're ever in Hong Kong, they're a fascinating bunch of people.
        
         | [deleted]
        
       | Randfkkf wrote:
       | https://store.steampowered.com/app/632300/Hobo_Tough_Life/
        
         | jamal-kumar wrote:
         | I played this game. It was depressing as fuck, the music really
         | did a great job of setting in how much it really must suck if
         | you end up this way. I went in feeling kind of bad that I was
         | about to play a homeless person simulator and the experience
         | was pretty much like... ok yeah this is a video game, but it
         | doesn't trivialize the experience at all. It was also clearly
         | set in a time period before massive meth and fentanyl problems.
         | 
         | It's basically one of those survival horror games where you
         | have to build a base with whatever stuff you find around to not
         | die in winter. It seems like the people who played this game
         | more than me were motivated to finish it because it's actually
         | a pretty damn hard game.
         | 
         | If you want to know the secret of how to win though here it is:
         | It rains a lot in this game and if you get wet you become
         | stinky so things get hard, but there's a few places to beg for
         | change where it's dry. Try the exit to the train station and
         | you will make thousands. It's hella menial but you just make
         | way more money doing that than working the crappy in-game jobs
         | on offer.
         | 
         | I used to work in a homeless shelter where the fine gentlemen
         | in there would joke about how people were stupid enough to give
         | them money all the time. It's crazy how much money you can make
         | on forgoing all sense of humility and exploiting people's
         | sympathy in public. Addictive street drugs aren't exactly
         | cheap.
        
         | green-eclipse wrote:
         | This looks really interesting, thank you.
        
         | typon wrote:
         | Love the cheeky backstory, from communisty dystopia to
         | capitalist utopia, but not for you
        
         | jugg1es wrote:
         | $30 is surprising for a game about homelessness.
        
         | maxbaines wrote:
         | For sure worth a play, something about it really touched me.
         | Bleak.
        
       | mkl95 wrote:
       | Banished does a good job at simulating a resource strained
       | community where bad choices can have terrible consequences in the
       | short term.
        
       | t-3 wrote:
       | It wouldn't be fun. Grind, grind, grind, never get anywhere. Work
       | twice as hard for half the reward, then get fucked over in every
       | other aspect of life. Games are about escapism, a chance to win
       | at something, not experiencing bleak and abject failure for
       | reasons outside of your control.
        
         | green-eclipse wrote:
         | Look at this thread. There's lots of interesting examples that
         | are viable games. Not blockbusters maybe, but worthy of
         | creation.
        
       | jl6 wrote:
       | I think if you succeeded in making a game that successfully
       | simulated the experience of poverty, it would be extremely unfun
       | to play.
       | 
       | There is a popular misconception that poverty amounts to having
       | your bank balance reset to zero. "Damn, guess I'll have to earn
       | it all back". But what you can't reset or simulate is the human
       | capital embodied within you that got you to this point. Your
       | lifetime of education, your experience of problem solving, your
       | strong network of contacts, your history of good decision-making.
       | You also can't ignore the physical comfort that you, the player,
       | would be in as you play the game. With all of that, you very
       | likely could just earn it all back.
       | 
       | That's not what poverty is about.
        
         | BigBubbleButt wrote:
         | > I think if you succeeded in making a game that successfully
         | simulated the experience of poverty, it would be extremely
         | unfun to play.
         | 
         | I don't think you're someone that plays many videogame
         | simulations, as the whole point is making something fun that's
         | inherently boring in real life. There are so many popular
         | simulators for famously mind-numbing jobs: farming, janitorial
         | services (and further niches within this including
         | powerwashing), driving for hours on an empty desert road (both
         | as a trucker or as someone that's just bored), and more.
         | 
         | Here's a great game that simulates trying to survive in an
         | imaginary Soviet country. You pretty much always die, are
         | coerced to murder people as part of your job, and usually watch
         | as your family starves or freezes to death despite your best
         | efforts to keep them alive. And you know what? I honestly think
         | it's one of the best videogames ever made.
         | 
         | https://papersplea.se/
         | 
         | If the goal is to actually present the experience of poverty,
         | then yeah it would be unfun to play by design. I wouldn't want
         | that job in Arstotzka either, even if the game is fun to play.
         | I'd also never want to be a truck driver, but I love the idea
         | of doing it in a videogame.
        
           | klyrs wrote:
           | While I have never understood the existence of games like
           | Long Haul Trucker, they do exist.
        
           | lelandfe wrote:
           | And there's a whole range of games intentionally meant to
           | _not_ be fun - there are sad games, like That Dragon, Cancer.
           | There are meditative games, games that will make you angry,
           | and more. Video games are art!
           | 
           | The person making this poverty simulator game could add a fun
           | ludonarrative angle to it like Papers Please - _or_ it could
           | aim to be realistic and encourage empathy for those
           | suffering. This War of Mine is an example that strikes a
           | balance between the two.
        
           | t-3 wrote:
           | Uh, powerwashing, (sand,dry ice, etc)-blasting, is actually
           | fun in real life. If I could get a job doing only that, I
           | would totally do it. Janitorial work is actually pretty
           | engaging and fun, it's the having to do it EVERY DAY for
           | almost nothing and being disrespected and socially maligned
           | for it that sucks! Driving is also fun!
        
         | manachar wrote:
         | The interesting part of simulation genres is finding out what
         | you need to change to make it fun.
         | 
         | What makes a simulation game fun varies per game. Stardew
         | Valley could be described as a boring loop. EVE Online just
         | yesterday made fans happy by getting official Microsoft Excel
         | support.
         | 
         | The key seems to be to have a particular hook and perspective.
         | 
         | So, for a poverty simulator, you could embrace hustle culture
         | and have people race to exploit loopholes in systems to
         | maximize return.
         | 
         | Alternatively, you could take a radical approach at start with
         | the crush of poverty and embrace it something like a rogue-like
         | where you will probably always lose, but this time maybe you
         | get a little further. Whether you want to embrace it
         | ridiculously like Binding of Isaac embraced evangelical
         | childhood abuse or be something else works.
         | 
         | Also worth remembering Papers, Please as a good example of a
         | simulation making something "not fun" fun.
        
           | kennywinker wrote:
           | > EVE Online just yesterday made fans happy by getting
           | official Microsoft Excel support.
           | 
           | That's the funniest single phrase I've read all day. Thank
           | you for sharing that, it brought me great joy :)
        
             | Bud wrote:
             | What's even funnier is, it's actually true.
        
       | webmaven wrote:
       | It is probably a genre worth exploring. An interactive fiction
       | game that explored a similar area is Depression Quest:
       | 
       | http://www.depressionquest.com/dqfinal.html
       | 
       | A hypothetical "Poverty Quest" (or perhaps "Precarity Quest")
       | would have additional challenges, though, such as avoiding
       | becoming Grand Theft Auto without glossing over the fact that
       | criminality is sometimes the only seemingly viable career path,
       | not to mention intersectional issues like race and class, food
       | deserts and swamps, elevated toxic exposure (including lead) in
       | low income neighborhoods, etc.
        
         | ksaj wrote:
         | I also thought of the GTA gameplay.
         | 
         | With the focus of the game on poverty, there could be
         | opportunities for small theft that has an "odds of being
         | caught" attached. And of course with that comes the odds of
         | having to pay a fine, which significantly cuts into your
         | savings (if you have any). And with some odds of being jailed,
         | that's a number of months with no income to pay rent at all,
         | which probably means game over, if your goal is to avoid ending
         | up on the streets or in a shelter.
         | 
         | The incentives are similar to real life.
        
           | webmaven wrote:
           | Sure.
           | 
           | Combine that with Depression Quest's narrative mechanism of
           | graying out choices that aren't available to you (eg. applied
           | to actions precluded by a deficit in impulse control, a
           | common side effect of lead poisoning), and that could be very
           | effective, especially if the player character is a child or
           | adolescent which constrains the available degrees of freedom
           | a bit more to something sane and tractable (eg. a kid might
           | steal a stereo from a car, but it would be okay in that
           | context not to have carjacking be an option).
        
       | bondant wrote:
       | Cart life: https://en.wikipedia.org/wiki/Cart_Life
        
         | DarylZero wrote:
         | "He initially planned to finish the development in 30 days but
         | he worked on development for three years"
         | 
         | Can relate
        
         | ecuzzillo wrote:
         | Came here to say Cart Life as well.
        
       | benrmatthews wrote:
       | UK homeless charity Centrepoint created an experience in this
       | vein - "In their shoes": http://centrepoint.org.uk/intheirshoes
        
         | benrmatthews wrote:
         | Related, for UK-based users and being discussed on HN now: "No
         | fixed address bank accounts"
         | https://news.ycombinator.com/item?id=31302310
        
       | susiecambria wrote:
       | The SNAP/Food Stamp Challenge. Learn more:
       | https://www.moneycrashers.com/snap-food-stamp-challenge/
        
       | lomereiter wrote:
       | Check out "Hobo: Tough Life", it's at the extreme end of the
       | spectrum, where you have to beg and steal in the beginning.
        
       | ollieglass wrote:
       | The game "I Get This Call Every Day" conveys some of the
       | experience of working a low end job in a customer service call
       | centre https://davidsgallant.itch.io/i-get-this-call-every-day
        
       | nathias wrote:
       | the genre should be RPG grind with hardcore resource management
       | and psychological horror
        
       | markdeloura wrote:
       | The one I think of immediately is CHANGE: A Homeless Survival
       | Experience. Saw it in Games for Change Awards nominees and it has
       | stuck with me to this day. 2D side scroller. Well worth your
       | time. https://www.delveinteractive.com/change Definitely a topic
       | which could really benefit from further exploration through
       | games!
        
       | INTPenis wrote:
       | I'm surprised no one has mentioned The Sims. Starting a regular
       | game without any cheats sure felt like being poor to me.
       | 
       | Browsing through the catalogue of stuff for your house and all
       | you can afford is the most basic version.
       | 
       | I'm sure this can be improved upon with mods. Afaik they already
       | have apartments.
        
         | PeterisP wrote:
         | Ah, I recall doing that in a very old version of the sims, by
         | having someone destroy all their money and live on an empty lot
         | without a house. Placing some items was pretty much required
         | (IIRC a cable spool that counted as a table or a chair because
         | some animations/actions were impossible if there were
         | absolutely no surfaces to place stuff or sit down in the lot)
         | but you could do a lot with the (free!) newspaper and with
         | various things accessible in town to clean yourself, etc.
        
         | mLuby wrote:
         | Generational wealth transfer and government subsidies are the
         | only way out. At least that's what "The Sims 1 SS0 starving
         | artist challenge" shows:
         | https://www.youtube.com/watch?v=0A9HvZ4vz74 (10min)
        
       | FigmentEngine wrote:
       | Something like games these by Jane McGonigal
       | 
       | https://janemcgonigal.com/play-me/
       | 
       | > I make alternate reality games: games that are designed to
       | improve real lives or solve real problems. I've been making ARGs
       | since 2001 -- and you can watch trailers for a dozen of my
       | favorite ARGs below.
       | 
       | > Many of my games challenge players to tackle real-world
       | problems at a planetary-scale: hunger, poverty, climate change,
       | or global peace, for example (see: EVOKE, World Without Oil,
       | Superstruct)
        
       | tialaramex wrote:
       | Most important to keep in mind the caution from Pulp's "Common
       | People", which isn't even about the sort of poverty you're
       | describing but just the ordinary lives of people who wouldn't
       | consider themselves "poor" at all.
       | 
       | But still you'll never get it right / 'Cause when you're laid in
       | bed at night / Watching roaches climb the wall / If you called
       | your dad he could stop it all
       | 
       | The thing we can't simulate about poverty is that it isn't just a
       | game, that when you're sick and tired of it and feel you've
       | learned what it has to teach you, you can't just exit and not be
       | poor any more.
        
         | sideshowb wrote:
         | Cos everybody hates a tourist Especially when they think it's
         | all such a laugh
         | 
         | But at least in a game I suspect that's more obvious than it is
         | to someone on their gap year.
         | 
         | Well said, though!
        
         | kennywinker wrote:
         | Video games involve a lot of storytelling. Stories can be super
         | powerful, and I think the world definitely has room for more
         | games that depict and explore the experience of poverty. But
         | that absolutely HAS to come from a place of direct experience.
         | If you read a couple books, interview a couple people at a
         | shelter, and then make a game - it won't be a poverty
         | simulator. It might simulate the theoretical economics of
         | poverty, or a birds eye view of the day to day mechanics of it,
         | but that's not the same as the actual thing. SimCity is a city
         | simulator, but it doesn't simulate what it's like to live in
         | any city, or what it's like to be a city mayor or even a city
         | planner.
         | 
         | Video games can help people understand things, just like that
         | pulp song has helped people understand, but just like the pulp
         | song it has to come from direct first hand experience.
        
       | bojangleslover wrote:
       | >The Affordable Care Act requires you get health insurance. The
       | good news? Your child is covered by the state. The bad? You
       | aren't.
       | 
       | According to benefits.gov you would qualify for medicaid on
       | $1,441/month gross (the wage of the job I selected)
        
         | onesafari wrote:
         | Many don't know the USA has a very large safety net. Medicaid,
         | medicare, social security, SNAP, TANF, SSI, LIHEAP, EITC, rent
         | vouchers, pell grants, job training programs, etc.
        
           | suifbwish wrote:
           | Yea except it only benefits you if you are way below the
           | poverty level. We need to make sure every one is benefitted
           | so we don't deincentivize seeking higher paying jobs just to
           | keep basic benefits.
        
             | tastyfreeze wrote:
             | How do we pay for an expansion of federal benefits? The
             | ones we have are already quite cumbersome on the federal
             | budget.
        
               | DarylZero wrote:
               | Making the benefits universal would increase everyone's
               | personal budgets to compensate.
        
             | lostcolony wrote:
             | Yep. Politicians for years have made it super hard to get
             | benefits, and now decry people not wanting to work. There's
             | a huge gap between "eligible for all benefits" and "makes
             | enough to offset the loss of benefits", and no clear way to
             | cross over short of getting paid $20+ an hour. Trying to
             | make benefits reduce proportional to income would work, but
             | requires a lot of bookkeeping and proof (and, of course,
             | some political will), so that's unlikely to get
             | traction...and raising the minimum wage to the amount
             | necessary so that any job will take one over the gap is
             | -also- politically undoable.
             | 
             | So, yeah. Lots of safety nets, all of which require you to
             | live in extreme poverty to qualify for, and which still
             | don't equate to a reasonable standard of living.
        
           | daenz wrote:
           | It's not convenient to know that when your goal is to smash
           | capitalism.
        
             | DarylZero wrote:
             | Not sure if you're aware of this, but it's just a lie, and
             | the goal of telling that lie is political conservatism.
        
           | Bud wrote:
           | Aaaaand apparently, many also lack even the most basic level
           | of clue about how many gaping holes there are in that net and
           | how many people fall through that net.
        
           | seoaeu wrote:
           | Who doesn't know this? The problem isn't that there's no
           | safety net, the problem is that navigating it is a maze and
           | there's tons of cracks for people to fall through. Many, many
           | people don't get the help they need because of that.
           | 
           | Take rent vouchers: only some people who "qualify" actually
           | receive vouchers because there is a cap on the total number
           | the government gives out. Or the EITC: to get the full
           | benefit your income has to land in a narrow band. Or SNAP:
           | all sorts of weird restrictions, and tons of people who are
           | eligible but who don't know to sign up
        
             | DarylZero wrote:
             | Or here's an interesting fact: SNAP (food stamps) have
             | cost-of-living adjustments. When food prices go up, SNAP
             | benefits go up.
             | 
             | But SSI benefits count SNAP as income and there is a
             | dollar-for-dollar downward adjustment for every increase in
             | SNAP.
             | 
             | So if you have SNAP, your SSI benefits will _decrease_ with
             | an _increase_ in cost-of-living!
        
               | rr808 wrote:
               | If you own a couple of grand in assets you no longer
               | qualify for SNAP. Which is crazy given that 15 million
               | people rely on SNAP.
        
           | DarylZero wrote:
           | It has a convoluted mess of programs, often mutually
           | exclusive, that each have separate requirements and "churn"
           | people off their benefits regularly with complicated and
           | recurring bureaucratic burdens.
           | 
           | It's not actually "large" in the sense of total spending
           | relative to other counties.
        
         | oneoff786 wrote:
         | It's also just not required
        
       | nrjames wrote:
       | This War of Mine has some aspects of a poverty simulator, albeit
       | in a war zone. Papers, Please requires you to allocate your
       | measly pay at the end of the day, somewhat encouraging breaking
       | the job rules for kickbacks.
        
       | bjourne wrote:
       | That would be damn cool game!
        
       | CyanBird wrote:
       | Losing while playing Monopoly
       | 
       | Other than that, nothing really comes to mind, and honestly
       | nothing could replace the constant stress of not being able to
       | pay rent, food and utilities at the end of the month, knowing you
       | can't and still be unable to do anything to fix it other than
       | taking a payday loan which you also know won't be able to pay,
       | bonus stress points if you have got kids
        
       | wardedVibe wrote:
       | So disco Elysium is many things. Playing it was the first time I
       | was extremely anxious about paying rent. One of the main ways you
       | make money is collecting broken bottles.
        
       | aindilis wrote:
       | I've been working on some free/libre open source software for 22
       | years designed to help people survive poverty and related
       | conditions, such as homelessness, disability, illness,
       | relationship abuse, emergencies, etc. It's called the Free Life
       | Planner (FLP). The goal of FLP is to help people get on top of
       | every security, such as food, water, financial, emotional,
       | cyberphysical, etc etc. Its website is here:
       | https://github.com/aindilis/free-life-planner I really need to
       | rewrite the introduction to the FLP GitHub page since it doesn't
       | explain the concept well enough, although the following use case
       | does explain it more:
       | https://frdcsa.org/~andrewdo/writings/homeless-story.html If
       | anyone is interested in collaborating that would be fantastic,
       | there's already a Vagrant image of FLP (but it's heavily redacted
       | and out of date) available here:
       | https://app.vagrantup.com/aindilis We're also working on
       | finishing the installer for both FLP and the middleware that it
       | runs on top of, called FRDCSA ( https://frdcsa.org ). The
       | installer for FRDCSA when fixed up will be available here:
       | https://github.com/aindilis/frdcsa-installer I would love to see
       | a free/libre open source video game that used the tech involved.
        
       | po1nt wrote:
       | Isn't Papers Please built on this concept? Maybe not poverty but
       | war/survival related is This War of Mine
        
       | tejtm wrote:
       | yes, but they are very expensive.
        
       | g_log wrote:
       | It's a long time since I played it but Real Lives
       | (https://en.m.wikipedia.org/wiki/Real_Lives) might meet your
       | criteria. You start as a child with some random traits somewhere
       | in the world and try to advance your life. Some starts are a lot
       | harder than others.
        
         | green-eclipse wrote:
         | Very intriguing and interesting concept. Their website
         | (https://reallivesworld.com) really leans into the angle for
         | academic use too. Thanks for sharing this.
        
       | zwkrt wrote:
       | I have experience working for a year in a homeless shelter. I
       | think that there is a "papers please" or "a dark room" style game
       | that you could make that would simulate what it is like to try to
       | exist in homelessness.
       | 
       | You have very few resources, many of which are provided by the
       | shelter but only intermittently. You should expect your things to
       | be stolen from you if you are around other homeless people (and
       | to not be above stealing yourself), but going it alone has its
       | own challenges. You probably have to juggle going to 3 to 4
       | different shelters and various resource locations every week and
       | sometimes two or three in one day. You never have enough food you
       | never have enough water; there's never a place to go to the
       | bathroom. You can't show up to shelter locations if you're on
       | drugs, but drugs will definitely be a part of your life as
       | there's something that you can trade and sell for money. On a day
       | when you don't have enough resources at the very least maybe you
       | could take drugs to ease the pain of not having eaten for a day
       | or so, but of course this will exacerbate your overall situation.
        
         | netaustin wrote:
         | I played a version of this on Zoom as part of a Columbia
         | University program [1] designed to simulate the conditions of
         | re-entry from prison, which have considerable structural
         | similarities to poverty and homelessness. The Zoom game is
         | based on one played in person with "stations" representing
         | different institutions and "tokens" representing stuff like
         | money, birth certificates, ID cards, etc. Your hypothetical
         | scenario is quite a lot like the mechanics of this game. I'm
         | working on building a single-player software version of it
         | because the live simulation is rather difficult to stage!
         | 
         | [1]
         | https://www8.gsb.columbia.edu/socialenterprise/initiatives/r...
        
       | the_only_law wrote:
       | My brother networked his friend playing a game called something
       | along the lines of "hobo simulator" I'm sure it's much more of a
       | comical than serious game though.
        
       | sumosudo wrote:
       | Flip the DB board main switch at home. 100% real poverty.
        
       | [deleted]
        
       | syntheweave wrote:
       | With the last round of "empathy games" (early 2010's stuff like
       | Cart Life or Depression Quest, all of which got some play in
       | academic game studies) one of the major objections that came up
       | was that the player of such games may not carry this forward into
       | any positive action their lives, but rather see themselves like
       | the viewer of a TV sitcom, aggressively making things worse for
       | their character for the sake of being a troll: "sucks to be poor,
       | lol".
       | 
       | If there's a correct way to produce an empathy response, it
       | appears to be Undertale's model, in which the player spends most
       | of the game thinking that they are beating the game by killing
       | monsters and ignoring the signs that they actually made an
       | ethical choice until it's too late, further hammered in by an
       | extra layer of permanence in the game's save system taunting them
       | for what they did.
       | 
       | The downside is that this seems to mostly be a shame response,
       | not a guilt response. Much of the resulting fandom casually
       | overlooked the darker elements of the characters you're sparing,
       | which are mostly revealed in postgame content. That is, the
       | ethical behaviors are produced by manufacturing an attachment to
       | the fictional universe, not by developing the player's philosophy
       | of action.
       | 
       | If you want to take on this type of game, addressing the player
       | attachments is priority one. Otherwise they disengage with the
       | content and aim just to break the game systems instead.
        
       | StockHuman wrote:
       | "Diary of a spaceport janitor" may not be a poverty sim, and
       | looks from the color choices alone far from one, but it does
       | capture a certain mood; a common feeling produced by the 'poverty
       | wage in a bustling hub of wealth' life.
       | 
       | Being a game, it's also an interesting take on exploring NPCs as
       | a subject in games in a rather humanizing way, rarely do games
       | treat them as having interior lives at all, or why far-out space
       | fantasy still reproduces menial labor of our day without
       | question.
        
         | alisonatwork wrote:
         | This is the game I would suggest too. In my opinion it
         | absolutely is a poverty sim. You work hard every day, but due
         | to basic needs plus unforeseen events you end up never earning
         | enough money to escape. The path that is suggested to you as
         | the only means of lifting your curse requires doing a
         | significant amount of extra work on top of your existing work,
         | in a system that feels byzantine and actively hostile to your
         | success. I really hated playing the game, and quit after a few
         | hours of getting nowhere, but I suspect that was exactly the
         | point.
        
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