[HN Gopher] Meta-Perceptual Helmets
___________________________________________________________________
Meta-Perceptual Helmets
Author : beefman
Score : 95 points
Date : 2022-05-07 17:35 UTC (5 hours ago)
(HTM) web link (www.connolly-cleary.com)
(TXT) w3m dump (www.connolly-cleary.com)
| valstu wrote:
| So this where Daft Punk got the inspiration for their helmets
| LegitShady wrote:
| Don't the daft punk helmets predate this 2014 stuff
| significantly?
| pugworthy wrote:
| It brings to mind Theodor Erismann's inverted goggle experiments
| (https://www.sciencedirect.com/science/article/abs/pii/S00109...)
|
| Given the brain plasticity those earlier experiments showed
| possible, I wonder how well someone would adapt to these after
| long term wearing?
| JoeDaDude wrote:
| I too wondered what it would be like to adapt and get used to
| the inverted view. It turns out, inverting goggles are readily
| available.
|
| https://www.grand-illusions.com/reversing-goggles-c2x2114003...
| tmslnz wrote:
| Reminded me a lot of Animal Superpowers by Chris Woebken and
| Kenichi Okada (2007) https://chriswoebken.com/ANIMAL-SUPERPOWERS
|
| Kenichi's Wide Eyes:
| https://web.archive.org/web/20180223030034/http://www.kenich...
|
| And lastly, Meiwa Denki, a Japanese artist and performer who made
| some beautiful head+eye gear experiments on a similar vein, which
| I had the fortune to try in his Tokyo studio back in 2008... but
| can't find any online reference for :/
| mgraczyk wrote:
| This is cool. I've always thought it would be interesting to do
| something similar with VR goggles. Two people in an escape room.
| Each person sees things from the others' perspective. They have
| to work together and communicate to look around.
| pkdpic wrote:
| Thats such a good idea. Or just a youtube channel where people
| walk dow the street like that and perform basic errands /
| tasks. Driving would be interesting too.
| chrischen wrote:
| I feel like asymmetric VR experiences, reality and perception
| distortion (tea for god), and stuff like this (I guess this is
| technically symmetric but flipped?) are under explored in VR
| and most VR games just follow a formula of take FPS game and
| make it VR. Please make this, although it could be nausea
| inducing.
| moritonal wrote:
| Oh god the nausea that'd induce..
| arisAlexis wrote:
| We need more art in tech
| otikik wrote:
| Please no more NFTs, we've had enough of that.
| fragmede wrote:
| There's some intersection in the Venn diagram between art and
| NFTs, but please don't think NFTs remotely encompass what art
| is.
| soheil wrote:
| We need more beauty in tech, not useless ugly cr*p. Think Apple
| products.
| donthellbanme wrote:
| While I will never buy another new Apple computer; I've
| always liked the look of most of their products unless my
| finances improve.
|
| Would I rather have a ugly product, that I could repair----
| hell yes.
|
| I thought some of Palm products back in the day were
| beautiful. I loved my Palm TX. I loved the look, and feel of
| the product.
| micromacrofoot wrote:
| yes we must consume
| msla wrote:
| I wouldn't call Apple products that, but I agree their design
| is overhyped.
| bee_rider wrote:
| Are you saying their products are beautiful, or ugly crap? It
| seems ambiguous which one is referring to Apple.
|
| Beauty is subjective.
|
| Good art is not necessarily beautiful. I suspect there's more
| interesting potential for art/tech collaboration not in the
| beautiful parts, but in the ability to create something
| thought provoking.
| BigBubbleButt wrote:
| Why?
| arisAlexis wrote:
| Because art is beautiful and good and there is no problem to
| be solved
| tejtm wrote:
| I will go with; "silly" exercises the same mental plasticity
| required for intuitive leaps in problem solving.
| xbar wrote:
| Because there is insufficient art in tech.
| BigBubbleButt wrote:
| You have persuaded me.
| makeworld wrote:
| Wonderful stuff, I'm so interested in what wearing them would
| look like.
|
| The hammerhead reminds me of https://xkcd.com/941/
| layer8 wrote:
| If you add a six-month delay to one of the cameras, maybe that
| could also work for the night sky?
| jakear wrote:
| The stars overhead at night in the summer tend to be overhead
| at day in the winter. For instance, in the northern
| hemisphere's summer we look in towards the milky way center
| at night, but during winter nights we look out towards the
| great unknown.
|
| That said, I suppose you could train your camera at Polaris
| and depending on your latitude (the northern the better, but
| don't go so far that you lose nights) you'll have a
| consistent circle around 90-Lat degrees wide. A bit less due
| to axial tilt, but I'm not exactly sure how much.
| layer8 wrote:
| Good point. You can trade off the parallax against the
| shared angle at night by reducing the delay e.g. to 3-4
| months.
| wanderingstan wrote:
| This is great. Has anyone created something like this and wired
| it to a 3D livestream to be watched with HD goggles?
| leoc wrote:
| When I was small I would take a desktop mirror and hold it facing
| straight up at about waist height. If you adjust the height of
| the mirror a bit then, when you walk around carefully while
| looking into the mirror, you get quite a vivid and convincing
| illusion of walking on the ceiling.
| ljf wrote:
| Ha I used to do the same as a child, our ceiling were varied
| heights and angles and it was great fun. I just introduced my
| kids to the 'game' a few weeks ago and they loved it.
___________________________________________________________________
(page generated 2022-05-07 23:00 UTC)