[HN Gopher] Why video calls are bad for brainstorming
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       Why video calls are bad for brainstorming
        
       Author : lnyan
       Score  : 75 points
       Date   : 2022-05-03 16:54 UTC (6 hours ago)
        
 (HTM) web link (www.nature.com)
 (TXT) w3m dump (www.nature.com)
        
       | stunt wrote:
       | What bothers me the most about video conferencing software is
       | when people talk over each other and you can only hear one of
       | them properly.
       | 
       | This is not a problem in multiplayer video games with voice chat
       | because I think they somehow manage it with multiple simultaneous
       | audio sources. I'm surprised that Zoom has not done that yet.
       | Just do what video games do.
        
         | digitallyfree wrote:
         | The reason for this is because the conferencing system
         | typically has an automixer setup which turns up the active
         | speaker and turns down everyone else. That's why it's
         | impossible to say have a group of people sing a song together
         | on Zoom (ignoring latency) because the automixer will switch
         | between different singers erattically as opposed to hearing
         | them all at the same time. In typical videoconference setting
         | with one person speaking at a time this feature typically makes
         | sense.
         | 
         | This kind of mixing won't work well in a game for obvious
         | reasons, so the audio is sent direct. However, the game uses
         | direction and distance based audio to make the sound more
         | natural. E.g. if the player to your right speaks, the signal
         | you hear will be panned to the right. Humans are great at
         | identifying different voices coming from different directions -
         | you can try this yourself by loading up some voices into a DAW
         | and seeing the difference in intelligibility having them panned
         | out vs mono.
         | 
         | Note that this tech may work well in a VR meeting room or
         | something but it won't in a regular monural video call. Also
         | the user will need a proper stereo setup (headphones or
         | speakers a reasonable distance apart) for this to work.
        
           | aeternum wrote:
           | I think a huge improvement to zoom and other conferencing
           | systems would be to place the other call participants in
           | virtual 3d circle around each person. The human auditory
           | system is great at reconstructing directional audio even just
           | from a stereo source.
           | 
           | You don't need a VR meeting room to simulate the same idea,
           | it'd make the call so much realistic and easy to follow.
        
         | ludwigvan wrote:
         | I believe Zoom has that. You need to enable original audio.
         | 
         | https://support.zoom.us/hc/en-us/articles/115003279466-Using...
         | 
         | I think the catch is that people need to be on headphones for
         | echo prevention, which might be the case for most of the
         | gamers.
        
           | hoosieree wrote:
           | I hadn't even thought to tinker with this, because the auto-
           | volume stuff is not _that_ annoying... but now that I know it
           | 's there I'll try it out, so thanks for posting this!
        
       | evocatus wrote:
       | Global collaboration on software has existed for years before
       | videoconferencing.
       | 
       | All video calls are good for is exposing latent unconscious
       | biases in your colleagues.
        
         | wolverine876 wrote:
         | > All video calls are good for is exposing latent unconscious
         | biases in your colleagues.
         | 
         | Why do video calls expose that in particular?
        
       | technovader wrote:
       | Video calls shut my brain down
       | 
       | Honestly there's very little good about video calls. I would
       | prefer In-Person ideally, but if that is not possible, it is
       | always more productive to just use slack or email. Or just a
       | short audio call.
        
         | r00fus wrote:
         | I hardly use video on my meetings. I tend to use screenshare
         | and voice only except in circumstances where a higher fidelity
         | is required.
         | 
         | I find working together on a document keeps attendees focused
         | (along with a few tips/tricks like polling individuals,
         | aligning current discussion with others' previously stated
         | ideas and writing what people say as verbatim as possible)
        
         | billti wrote:
         | I think part of the problem is that video calls make it super-
         | easy to context switch and do something else the minute the
         | meeting becomes uninteresting (e.g. a topic that doesn't apply
         | to you, or just a very dry discussion). Once your attention
         | wanders elsewhere, its hard to reengage meaningfully.
         | 
         | I love working from home more these days, but those days I do
         | go into the office I find that meetings are way more engaging
         | and productive. Being face-to-face with folks it's just much
         | harder to disengage and focus attention elsewhere.
        
           | fartcannon wrote:
           | In one on ones, or small groups, maybe, but most of my
           | meetings are just board rooms full of glassy eyed people,
           | staring, trying not to look like they're going to fall
           | asleep, caching JUST enough of what's being said to respond
           | without looking entirely stupid if called on by the only
           | person who actually cares about the meeting: the person
           | running it.
           | 
           | Most meetings can (and in my opinion should) be emails or
           | chat messages. My rule is that I only go to meetings where
           | there is a demonstration of some kind that cant be sent in an
           | email, or cake.
        
           | BlargMcLarg wrote:
           | Starting at 4:10, from the video:
           | 
           | "People think there is more social connection.. ..but we
           | found the exact opposite. So we found in the virtual
           | condition, people are looking significantly more at their
           | partner, almost double."
           | 
           | If anything, the video suggests video calls are problematic
           | because individuals focus too much on being presentable and
           | looking at their conference partners, rather than putting
           | their focus on the actual activity. Quite the opposite of
           | tuning out deliberately (even if this is still possible).
        
             | slowmovintarget wrote:
             | Which is why turning off self-view can make for a huge
             | difference.
        
           | technovader wrote:
           | for me the biggest problem is how the flow of natural
           | conversation is broken in video calls.
           | 
           | 1 person gets to talk as long as they dont get interrupted or
           | leave a long enough gap for other folks to speak up.
           | 
           | its like talking but with a 5 second latency.
           | 
           | so what ends up happening is people dont like to be rude, so
           | they dont speak up unless theres a long gap of silence.
           | 
           | but gaps dont happen because usually 1-2 people hoard the
           | discussion, you know the type who never pause between
           | sentences and drone on and on.
           | 
           | in real life those people would be sidelined because people
           | look away and have side conversations. but in a virtual
           | meeting these people hijack every conversation for the entire
           | hour
        
             | chc wrote:
             | Absolutely. Sometimes with coworkers I'm relatively close
             | to, we'll have those side conversations in a Slack
             | chat...but then that's just making the argument for Slack.
        
             | doubled112 wrote:
             | I constantly accidentally interrupt in video calls. I had a
             | hard time with long distance on phones as a kid too.
             | 
             | Not sure if I'm the problem or the tech.
        
             | justinlloyd wrote:
             | Then that is a failure of the person running the meeting.
             | 
             | You, as an individual, can also deploy several redirection
             | techniques to shut those people down in either virtual
             | meetings or in-person meetings.
             | 
             | Tacit approval is either given by non-verbal
             | acknowledgement (looking at them), vocalized agreement,
             | e.g. "uhuh", "yeah", "and then what happened?", or by
             | silence.
             | 
             | I have an internal count that I do when someone starts
             | talking and I become conscious of the interlocutor: "Hey, I
             | need to interject, you raise a valid point about X but I
             | have a question around it, <name of other participant>,
             | what do you think of <completely unrelated subject>?"
             | 
             | And you repeat the "Hey, I need to interject,hey, I have a
             | question, Hey, I need to interject" until the other person
             | stops long enough.
             | 
             | Some days, you just have to be firm and get into the
             | conversation.
             | 
             | You can also just butt in with "Hey, that's interesting but
             | it sounds like we are lost in the technical weeds, could we
             | please take this offline or move it to a different
             | meeting?" If the person running the meeting doesn't pick up
             | on that, they shouldn't be running the meeting.
             | 
             | I also like to drop in "Hey, I have to cut this short, I've
             | got another meeting I need to run too, can we move this
             | along?"
             | 
             | People are very unaware when talking on the phone or in a
             | video meeting. Like literally they become deaf. After three
             | or four attempts of interjecting in a very short period of
             | time of just 15 seconds or so, if the person isn't
             | listening, I've just started talking directly to the
             | meeting running directly over them and saying "we need to
             | move on. Can you mute him?" It might be considered rude,
             | but it's what everyone is thinking.
        
               | TrevorJ wrote:
               | I still think this is much more of a problem with video
               | calls. Sure, the person running the meeting _can_ take
               | concrete steps to mitigate it slightly, but it 's still
               | added friction relative to in-person sessions.
               | 
               | What you are describing may be a better way to hold a
               | generic video meeting but it does really highlight how
               | bad video calls are for brainstorming in particular. What
               | you are describing would be terrible for that.
        
               | e_y_ wrote:
               | My team has (not entirely consistently) tried to
               | encourage people to use the "raise hand" button in the
               | video call software if someone would like to speak. The
               | currently person talking can either pause, or finish up
               | what they're saying and then hand things over to the
               | person who raised their hand.
        
               | justinlloyd wrote:
               | Yes, that is a good method. But some are oblivious, and
               | again, it comes down to the meeting runner to enforce
               | that. "I need to cut in here, Justin has had his hand
               | raised for some time and I want to address his points or
               | questions before we wander away from the topic." Again,
               | meeting running/manager needs to be firm. The people that
               | drone on and on are frequently oblivious to everything
               | except what they want to say next.
        
           | greymalik wrote:
           | > video calls make it super-easy to context switch and do
           | something else the minute the meeting becomes uninteresting
           | 
           | I'd argue that it's no different from in-person unless you
           | ban laptops and cell phones from the meeting.
        
         | robonerd wrote:
         | I miss landline telephones. For whatever reason, the audio
         | clarity of video conferencing still has not touched the quality
         | we used to get out of old fashioned analogue over copper.
        
       | thaway2839 wrote:
       | One of the greatest challenges I'm facing running team meetings
       | virtually is getting input from the less extroverted team
       | members.
       | 
       | When we had a meeting in a physical room, if I noticed someone
       | hadn't said much, I could go "Hey John, any thoughts on this
       | idea?", and it would largely be appreciated by John because it
       | gave him an opportunity to speak in a room filled with other
       | folks who were much better at getting their 2 cents in.
       | 
       | However, doing the same thing on a video or voice call feels
       | completely different. It feels like I'm calling out the person
       | who has been quiet, and comes across as a psychologically
       | negative experience both for me and for John.
        
         | zabil wrote:
         | Have you tried using break out rooms? We've tried grouping
         | people to small groups (even as small as 2) and then regrouping
         | to discuss further. It's not perfect, but does increase
         | participation.
        
         | Graffur wrote:
         | It's also a negative experience in person. Lots of people like
         | to listen, internalize and think rather than just speaking.
        
         | ajmurmann wrote:
         | On small to medium groups going "around the room" and asking
         | everyone if they have anything to add can work without calling
         | out one specific person. Of course not for every meeting type
         | and situation.
        
       | proc0 wrote:
       | > We assessed idea selection quality using two different
       | measures: (1) the 'creativity score' of the pair's selected
       | idea23 and (2) the 'decision error score'--the difference in
       | creativity score between the top scoring idea and the selected
       | idea--where smaller values reflect a better decision
       | 
       | Eh, I don't think creativity is so easily measured and also what
       | they're calling creativity is incredibly narrow. As someone who
       | went to art school, constraints are a huge part of being
       | creative... when you ask a lot of artist what the "right" tool
       | for their craft is, the answer is often "any tool you have will
       | do"... being creative IS about doing more with less, and if you
       | need to be face to face to do a proper brainstorming, perhaps you
       | are not as creative as someone who can.
        
       | thenerdhead wrote:
       | We need to rid this idea that the tool is the problem. Look at
       | the experiment they are doing. The room is so boring and
       | controlled. It's like putting an animal in a cage and expecting
       | them to behave the same as they would in the wild. They are also
       | sourcing random students/people off the street. Not those who may
       | thrive in a remote fashion.
       | 
       | The most creative / brainstormed ideas come from when you're
       | having fun with brilliant people. The best ideas for products
       | I've ever had were in a restaurant, a bar, or at a fun
       | event/party. Even as a remote employee, I also have similar ideas
       | when playing games or catching up informally with co-workers
       | online.
       | 
       | I think we need to challenge this type of research given it's
       | removing so many different senses that who would even try to be
       | creative if your soul has already left the room before you began
       | experiments? There's a reason why big tech companies have very
       | colorful and vibrant offices. Would creativity increase as new
       | ways of video calls become mainstream? i.e. metaverse, world of
       | workcraft, etc.
        
         | leakbang wrote:
         | I share your viewpoint. I think having conversations in a fun
         | environment like a lite videogame or a fun virtual hub would be
         | the best thing for team building and creativity.
        
         | gee_totes wrote:
         | This is a big reason I got into Lego Serious Play
        
         | z2h-a6n wrote:
         | > We need to rid this idea that the tool is the problem.
         | 
         | Do you have any scientific evidence (preferrably peer-reviewed)
         | that the tool is not the problem? If not, it would seem to me
         | to be a reasonable thing to study.
         | 
         | > Look at the experiment they are doing. The room is so boring
         | and controlled.
         | 
         | If I am reading the paper correctly, the rooms being used by
         | remote and in-person participants were identical. While they
         | may be boring, the point was to control for the effect of the
         | room, not to study it. It sounds like you are wishing for a
         | different study.
        
           | thenerdhead wrote:
           | My comment was mocking scientific evidence as this study is
           | pure science and not very practical from the human
           | perspective. But yes there are plenty of studies and even
           | studies on studies:
           | 
           | https://papers.ssrn.com/sol3/papers.cfm?abstract_id=3051058
           | 
           | Specifically look at:
           | 
           | Table 5. Categories and characteristics of the PWE
           | influencing creativity
           | 
           | It's very similar to how the more nature you bring into your
           | working environment, the more "life" you bring into your
           | work. We're humans, we're not meant to just sit in boring
           | rooms all day and expect to be creative.
        
       | hernantz wrote:
       | I have the idea that brainstorming on a meeting is a waste of
       | time. It is better to do it async. On a shared doc where people
       | can comment and improve over a short period of time (like a week
       | or so). Then, and only then, you can have a round of
       | presentations or debates.
        
         | benji-york wrote:
         | There is some support for the idea that brainstorming as a
         | group is less effective than individually:
         | https://docs.google.com/presentation/d/1EYyS4AtRhNa6i299R_RB...
        
         | compressedgas wrote:
         | https://matthewstrom.com/writing/stop-brainstorming/
        
       | pstuart wrote:
       | Audio delay makes natural conversation unnatural.
        
         | whateveracct wrote:
         | But I had plenty of natural conversations in Ventrilo..made a
         | lot of close friends.
        
           | vorpalhex wrote:
           | Gaming voice products figured out the delay problem long ago
           | (eg if you scream "flank" your team needs to respond ASAP).
           | Video conference products are woefully behind.
        
             | bqmjjx0kac wrote:
             | I think gaming voice chat usually has a keyboard trigger.
             | They solve echo cancellation by assuming microphones are
             | usually off! Modern video conference software assumes users
             | aren't using headphones, so they need sophisticated echo
             | cancellation. Now, whether the delay is a side effect of
             | noise cancellation, or one of the mechanisms is not clear
             | to me.
        
               | xboxnolifes wrote:
               | Gaming voice chat (discord/teamspeak/other, not in-game)
               | solved it way better than just push-to-talk. Voice
               | activity detection, adjustable voice gate thresholds
               | (open and close), echo cancellation, background noise
               | removal, _individual person volume settings_ , adjustable
               | application attenuation.
               | 
               | From my perspective, Zoom's one and only benefit is how
               | easy it is to share a link and get into a video chat.
               | Everything else about it is painful to use.
        
       | dr_dshiv wrote:
       | Dude, Miro makes online meetings waaay better for brainstorming.
       | Just divide people up into small groups then come together as a
       | group. It works so well. Takes a bit of culture, but it is highly
       | effective for us.
        
       | whywhywhywhy wrote:
       | So tired of this stuff and I think it's getting worse, the amount
       | of mumbles and ummmms I have to sit through before people get to
       | the point is absolutely insufferable.
       | 
       | At times I'd rather just not work with remote people than have to
       | deal with them anymore.
        
       | t-3 wrote:
       | I haven't done many video calls, but from watching a lot of
       | presentations using the tech, it's the inappropriate inclusion of
       | faces everywhere that is a problem. Humans naturally gravitate to
       | faces and movement, which makes paying attention difficult when
       | you always have a few moving faces onscreen. Screensharing good,
       | video bad.
        
         | carlmr wrote:
         | But at the same time it's not enough face, you don't see the
         | non-verbal cues of the presenter properly.
         | 
         | I also find the bad audio quality and delays annoying enough
         | that it becomes unpleasant enough to be downright irritating.
         | 
         | Not a good setup for communication.
        
       | throw82473751 wrote:
       | Brainstorming meetings are usually a fail anyway, resulting in
       | the lowest common denominator solution chosen, or the one of the
       | loudest/strongest persons in the room. Much more superior is
       | tasking the right person (or duo/trio) with thinking through it
       | and proposing one solution or alternatives with trafeoffs.
       | 
       | "Brainstorming meetings" so often for people who want to spread
       | responsibility for bad decisions without admitting they have no
       | clue even beyond the problem :(
        
         | tkiolp4 wrote:
         | The responsibility of whatever topic is on the team's (not on
         | individuals). So if a decision must be made then the whole team
         | should feel responsible for it.
        
         | efsavage wrote:
         | If you go into a brainstorming session with the expectation
         | that you will choose anything, you're right, they are usually
         | going to fail. If you go into them with the sole purpose of
         | exploring a problem space and gathering a diversity of
         | viewpoints, but not evaluating ideas, they can be amazingly
         | valuable. My other two points of advice are to:
         | 
         | 1) Keep them short (30-45 minutes). Do them just before lunch
         | so people have a hard stop but also an opportunity to keep the
         | discussion going in an even less structured way. 2) Keep them
         | small (3-5 people). If you've got a dozen people you want to
         | include, break it up, and then if you need/want, do some follow
         | ups where you can group people differently and iterate on some
         | earlier ideas.
        
         | Negitivefrags wrote:
         | The same logic applies to literally any meeting for any
         | purpose.
         | 
         | A meeting should only ever be between two or three people. Any
         | more and it's just a waste of time.
        
         | wildrhythms wrote:
         | I feel the same way. There is even a culture of 'how to run
         | successful brainstorming sessions' at my employer (sometimes
         | called sprints). I have never once enjoyed that process, and I
         | have never seen the result of those sessions be worthwhile or
         | any better than just sitting down for 15 mins 1:1 with team
         | members and talking through the problem. My feeling is that
         | extroverts love them because it's a social gathering at work. I
         | work in user experience.
        
         | tootie wrote:
         | Brainstorming asynchronously on a shared doc of some sort
         | (google doc, miro board, even slides) is way better. Kick off
         | with a meeting to set some parameters and answer questions,
         | then let everyone enter ideas at their leisure for a week and
         | regroup to dicuss.
        
           | aeternum wrote:
           | The most effective seems to be to do the first round
           | independently, IE each person come with their 2-3 best ideas
           | before collaboration. Otherwise there's a strong tendency to
           | just +1 existing ideas rather than think independently.
        
           | jesterpm wrote:
           | I was going to say this exactly. We've started doing this
           | recently and it's worked really well.
           | 
           | We'll start off with a topic and give everyone, say, 15
           | minutes to write ideas in the doc on their own. Then take the
           | next 15 minutes to read digest what everyone else wrote, and
           | then rest of the time to discuss as a group.
           | 
           | It's great because it gives everyone a chance to think
           | through the topic and share their perspective, but also you
           | can quickly see the common themes.
        
       | alunchbox wrote:
       | Unsure about others experience but from an engineering
       | perspective using tooling like exalidraw or miro we're able to
       | brainstorm much more effectively than just a single whiteboard
       | along with being able to have everyone contribute.
       | 
       | What I find often is that there's TOO many people in a meeting
       | that aren't needed for the brainstorming sessions and essentially
       | don't contribute to the meeting.
        
         | juancn wrote:
         | Add an iPad with an Apple Pencil to the mix and you get a
         | pretty good substitute for a whiteboard.
        
         | rapnie wrote:
         | And Mural. Would love to see good free software alternatives of
         | these collaborative tools though.
        
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