[HN Gopher] Show HN: Nests and Insects - A roguelike tabletop ro...
___________________________________________________________________
Show HN: Nests and Insects - A roguelike tabletop roleplaying game
Hey, everyone! I'm making a game: its title is Nests & Insects and
I call it a "Roguelike Tabletop Roleplaying Game (TTRPG)". It is
free, as in beer and speech. You can find the rulebook on the
game's github repository, linked through the post title. Nests &
Insects is a game for 1 to 7 players, one of which takes on the
role of the Game Queen (GQ) and describes the game world to the
other players. The players control characters who explore and
interact with the game world. The players say what their characters
do and roll dice to see what happens, then the GQ describes the
results. Players' characters are mercenary arthropods raiding a
Nest on a Job from a rival Queen. Characters belong to one of six
classes: Ants (plural), Beetle, Ladybug, Scorpion, Spider and Wasp,
all modelled after real-world species. Nests are the nests of
eusocial insects: Ants, Bees or Termites. The Job is to assasinate
the Queen, or the King, or steal larvae, or aphids, or fungi, etc.
Nests & Insects is "Roguelike" because it borrows elements from
Roguelike Computer RPGs (CRPGs): hack-and-slash, dungeon-crawling
gameplay, with procedurally generated Nest environments, lethal
combat, and a hunger mechanic. The rulebook on the github repo
above is all text-based, but formatted with ASCII borders, text
boxes and tables, etc. I wrote a bit of code to automate the
layouting (if that's a word). You can find the code in the codez/
directory in the repo. You don't need to mess with the code to play
the game, but some of you might want to eyeball the raw text with
LaTex-like markup under the directory /game/rulebook/raw and then
look at the layouting code. Or you might want to tweak the
characters' stats under codez/data/, or make your own characters.
The code is all in Prolog :) Nests & Insects is still a work in
progress. The rulebook is about 60% complete. There's rules for
rolling dice (oo lots of dice!), action resolution, combat and
stats for all six character classes and a few enemies (just
Termites). If you've run a few TTRPGs you can probably bash
together a quick game session, although there's plenty of stuff
missing (Items, procedural generation, other minigames besides
combat etc). I'm posting here because I'm eager for some feedback
and because I'm hoping to build a small community around the game.
I'm in the liminal space between finishing my thesis and actually
getting a PhD so I have some spare time, but I plan to keep working
on the game until it's finished, anyway. Also: I'm looking for
ANSI or ASCII art for the rulebook. Anyone know anybody who would
want to contribute, please get us in touch. Have fun!
Author : YeGoblynQueenne
Score : 11 points
Date : 2022-05-03 09:42 UTC (13 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
___________________________________________________________________
(page generated 2022-05-03 23:01 UTC)