[HN Gopher] Show HN: Nests and Insects - A roguelike tabletop ro...
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       Show HN: Nests and Insects - A roguelike tabletop roleplaying game
        
       Hey, everyone! I'm making a game: its title is Nests & Insects and
       I call it a "Roguelike Tabletop Roleplaying Game (TTRPG)". It is
       free, as in beer and speech. You can find the rulebook on the
       game's github repository, linked through the post title.  Nests &
       Insects is a game for 1 to 7 players, one of which takes on the
       role of the Game Queen (GQ) and describes the game world to the
       other players. The players control characters who explore and
       interact with the game world. The players say what their characters
       do and roll dice to see what happens, then the GQ describes the
       results.  Players' characters are mercenary arthropods raiding a
       Nest on a Job from a rival Queen. Characters belong to one of six
       classes: Ants (plural), Beetle, Ladybug, Scorpion, Spider and Wasp,
       all modelled after real-world species. Nests are the nests of
       eusocial insects: Ants, Bees or Termites. The Job is to assasinate
       the Queen, or the King, or steal larvae, or aphids, or fungi, etc.
       Nests & Insects is "Roguelike" because it borrows elements from
       Roguelike Computer RPGs (CRPGs): hack-and-slash, dungeon-crawling
       gameplay, with procedurally generated Nest environments, lethal
       combat, and a hunger mechanic.  The rulebook on the github repo
       above is all text-based, but formatted with ASCII borders, text
       boxes and tables, etc. I wrote a bit of code to automate the
       layouting (if that's a word). You can find the code in the codez/
       directory in the repo. You don't need to mess with the code to play
       the game, but some of you might want to eyeball the raw text with
       LaTex-like markup under the directory /game/rulebook/raw and then
       look at the layouting code. Or you might want to tweak the
       characters' stats under codez/data/, or make your own characters.
       The code is all in Prolog :)  Nests & Insects is still a work in
       progress. The rulebook is about 60% complete. There's rules for
       rolling dice (oo lots of dice!), action resolution, combat and
       stats for all six character classes and a few enemies (just
       Termites). If you've run a few TTRPGs you can probably bash
       together a quick game session, although there's plenty of stuff
       missing (Items, procedural generation, other minigames besides
       combat etc).  I'm posting here because I'm eager for some feedback
       and because I'm hoping to build a small community around the game.
       I'm in the liminal space between finishing my thesis and actually
       getting a PhD so I have some spare time, but I plan to keep working
       on the game until it's finished, anyway.  Also: I'm looking for
       ANSI or ASCII art for the rulebook. Anyone know anybody who would
       want to contribute, please get us in touch.  Have fun!
        
       Author : YeGoblynQueenne
       Score  : 11 points
       Date   : 2022-05-03 09:42 UTC (13 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
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       (page generated 2022-05-03 23:01 UTC)