[HN Gopher] The Most Shameful RPG Dice (2009)
___________________________________________________________________
The Most Shameful RPG Dice (2009)
Author : ohjeez
Score : 118 points
Date : 2022-04-30 16:29 UTC (3 days ago)
(HTM) web link (www.toplessrobot.com)
(TXT) w3m dump (www.toplessrobot.com)
| yjftsjthsd-h wrote:
| > 10) The D6 Alignment Dice
|
| > However, if you are too lazy to use your imagination to decide
| what alignment a character might be, then maybe role-playing
| isn't for you. If you can't make in your choice in your head
| whether Grongor the Dwarven Fighter likes to save women and
| children or save women and children for dinner, then I think the
| whole "story-telling adventure" thing is too taxing for you.
|
| I dunno, I think it's more fun to explore all the options. Maybe
| Grongor is secretly evil, maybe Grongor is secretly good, maybe
| Grongor doesn't care and is just in it for the money.
| HelloNurse wrote:
| People are more biased than a d6. Setting aside multi-
| generation debates about the notion of moral alignments, a
| rolled alignment is only "wrong" if it doesn't meet
| stereotypical expectations.
| HelloNurse wrote:
| Weak research, I have at least 4 out of 10 in my dice collection,
| some improved (my "d1000" set has 10 or 11 digits, newer and
| rarer d100 makes in addition to the old Zocchi patent, both d4
| numbering schemes...).
| eternityforest wrote:
| I disagree on the crystal dice. I don't think I would be happy if
| a game design chose to use them, but at least the idea is cool,
| because who doesn't love barrels? They're historical! They're
| fantasy! They're still used today!
|
| Beer? Or gunpowder? Or maybe even a hiding place!
| Semaphor wrote:
| > The D1000
|
| > This is also insane. Really, the justification for doing this
| is for very large probability tables.
|
| That's indeed crazy. As every Hackmaster [0] player knows, you
| need a D10,000 to roll for critical hit locations [1]. The
| severity range goes up to 24 btw. And there is a table for
| hacking, crunching and puncturing weapons each. Followed by 4
| pages of skeletons, muscle structures and organs of a human to
| explain where all those locations are, exactly.
|
| But what am I saying, maybe you rolled a fumble or mishap, in
| that case you do indeed need your d1,000 [2].
|
| FWIW, this is a D&D 1st ed based game that has multiple
| possibilities of dying during character creation ;)
|
| [0]: https://en.wikipedia.org/wiki/HackMaster
|
| [1]: https://i.imgur.com/FIljuga.png
|
| [2]: https://i.imgur.com/13xVopQ.png
| mcguire wrote:
| " _The current 5th edition has removed most of the parody
| aspects, and contains game mechanics written from scratch in
| order to avoid any intellectual property problems._ "
| (https://en.wikipedia.org/wiki/HackMaster)
|
| The holy what?
| hef19898 wrote:
| It is good to see that DSA, Das Schwarze Auge or The Dark Eye,
| isn't the most complex system with rolling talents with three
| D20 against three attributes. Except for talent, which replaces
| the 3D20 with a single D20 against an average of attributes,
| different ones for attacks and parries or ranged attacks, and
| then compares the margins of success between rolls. Don't ask
| how magic works, I never figured that one out so I stuck with
| fighting characters.
| Semaphor wrote:
| DSA. Hated pretty much everything about it (both 3rd and 4th
| edition at least). From the rules to the setting (though I
| did enjoy the video games).
|
| > Don't ask how magic works, I never figured that one out so
| I stuck with fighting characters.
|
| I was playing a mage. I was also the only one who understood
| how magic worked. The only time I did something useful was
| the day I was sick, and they had my character use a
| quarterstaff to bash someone on their head -.-
| hef19898 wrote:
| 4th Edition isn't too bad, besides needing a BA degree for
| the basic rules and a Masters for magic. Not that I ever
| cared about magic. The setting is nice, as are some of the
| non-mainstream medieval cultures. It took dive, IMHO, with
| the start of 5th edition.
|
| Being the only one who gets the magic rules, playing a
| mage, should be quite power gamer move!
|
| EDIT: The most useful spells I ever encountered were those
| forcing NPCs to do what you want, burn NPCs or make someone
| super fast.
| q-big wrote:
| > 4th Edition isn't too bad, besides needing a BA degree
| for the basic rules and a Masters for magic.
|
| Which is a requirement that should rather trivially be
| fulfilled by the HN audience. :-)
| bitexploder wrote:
| I think you need a degree /in/ the game system.
| JKCalhoun wrote:
| We always used scientific notation. A red die was always used
| to represent the exponent, a white die for the mantissa.
|
| (Sorry, that was just a joke.)
| golem14 wrote:
| Haven't played Rolemaster much, have you ? :)
| louissan wrote:
| Character: "I need to wee-wee"
|
| DM: "Roll 1d100, open-ended."
| louissan wrote:
| 01 "Hu-ho"
|
| Rolls 1d100 on the Plasma Critical hit table.
|
| "you Large or Superlarge?"
|
| "nope"
|
| Rolls 66.
|
| Give me your sheet.
| SubiculumCode wrote:
| You know, Rolemaster actually might be fun to run in Foundry
| VTT where a lot of those tables get automated!
| Semaphor wrote:
| Never, actually. But now that you mention it, the GM who
| introduced me to Hackmaster also mentioned it as a crazy
| example :D
| Folcon wrote:
| I've got to ask, does this sort of thing actually create
| interesting gameplay decisions?
|
| Does gameplay actually end up feeling fun in practice?
|
| Are the tables interesting themselves to lookup or is that just
| "the bad bit"?
|
| Do you as a player, or anyone you've played with spend time
| scrutinising the tables for crafting better characters?
|
| Are there interesting types of actions or manoeuvres that you
| can perform so you get more interesting strategic play?
|
| Does combat feel like a duel for example?
|
| I'm curious as I do sometimes sit down and write simulators for
| things like this and I'm wondering if it's worthwhile to source
| the books and see if this sort of complex branching decision-
| making actually provides some interesting gameplay =)...
|
| EDIT: Any good crunchy book suggestions of stuff to look at
| which might be interesting to simulate?
| simonh wrote:
| Hackmaster dialled this all up to 11 because it's essentially
| an extended joke in rulebook form. It was original referenced
| as the game played by the characters in a gaming cartoon
| strip, and only became an actual thing years later. A lot of
| the outcomes on the tables are there for laughs.
|
| There are more serious games that had lots of tables, like
| Rolemaster, and basically the idea is for the game system to
| generate a wide variety problems and situations for the
| players to deal with, in combat but also in encounters and
| such. This takes some load off the GM by providing a lot of
| variety without preparation, but also because these outcomes
| are generated by the rules, the players can't claim the GM is
| picking on them by imposing nasty consequences arbitrarily.
| It's just one school of game design though.
| Folcon wrote:
| Ok interesting =), so I guess what you're saying is
| Rolemaster does create some interesting gameplay decisions,
| but Hackmaster is unplayable?
|
| Is that fair?
|
| Not sure what your position is on the other questions, if
| you've played a lot of either I mean.
| Semaphor wrote:
| HM was absolutely playable (I only know the original 4th
| edition), but it was created by a company making RPG
| comics (specifically, it was the, until then, imaginary
| system the characters in Kights of the Dinner Table
| played), so it does not take itself super serious.
|
| The super-detailed tables mostly don't matter. It's not
| as if you'd know the shorter ones by heart, so you either
| look them up anyway, or you (what we did) have a small
| program on the GMs laptop.
|
| As with most roleplaying games, almost everything lives
| and dies with the skill of your GM to make it work and to
| a lesser part with the skill of your players (and by
| skill I mean ability to get into a flow with everyone
| else)
|
| Our first session ended in (Chaotic Neutral with a bit of
| evil) me accidentally killing the party fighter and him
| re-rolling a Paladin that did not like me. And I got
| critically hit by his thrown pebble after clapping at a
| funeral.
| Folcon wrote:
| Thanks for the clarification, 100% any roleplaying game
| is GM skill dependant.
|
| It seems like the nice thing you get here is that some
| people went and came up with a whole bunch of stuff that
| could happen which could be good fodder for "fail
| forward"[0] style outcomes?
|
| - [0]: https://mythcreants.com/blog/why-mouse-guard-
| handles-failure...
| apocolyps6 wrote:
| > 100%
|
| There are games that democratize the power of the GM a
| bit. Very traditional RPGs are into putting pressure on
| the GM to be a one-man band for the players'
| entertainment, but the more "modern" ones share the
| authority, get the players involved in worldbuilding
| and/or expect the players to be proactive (rather than
| just respond to the GM)
| platz wrote:
| > And I got critically hit by his thrown pebble after
| clapping at a funeral.
|
| That sounds epic.
| plorkyeran wrote:
| A very important detail about HackMaster 4e was that
| their license with WotC for the AD&D 1e things allowed
| them to publish a _parody_ of AD &D 1e. They absolutely
| set out to create a fun and playable game (and IMO
| succeeded), but everything was contractually obligated to
| have an element of ridiculousness. On top of the
| generally lighthearted and joking prose, a big part of
| how they did this was to take the convoluted parts of 1e
| that later editions simplified away and instead make them
| over the top. 1e had lots and lots of overly specific
| lookup tables for things which later editions replaced
| with more general rules, so HM doubled down on that and
| made the tables even more gratuitously detailed.
|
| If you set aside the humor aspect, HM is a game that
| plays very similarly to 1e, but more fleshed out and with
| a lot of assorted improvements.
| simonh wrote:
| >1e had lots and lots of overly specific lookup tables
| for things
|
| For example the infamous Harlot table where you could
| roll for the precise form of loose woman you encounter. A
| different time, for sure.
| jedimastert wrote:
| www.reddit.com/r/d100/ is a subreddit devoted to making 100
| count lookup tables for random events and objects
| SubiculumCode wrote:
| Related to RoleMaster?
| https://en.m.wikipedia.org/wiki/Rolemaster
| krylon wrote:
| I used to own a D100, used it about two times. I wouldn't call it
| "shameful", but it was a silly idea to create one, and it was
| silly of me to buy one.
| Benanov wrote:
| Regarding the d34:
|
| 3d34-2 is N(1,100)
|
| Esoteric systems that wanted normal distributions could use that
| for statistics.
| [deleted]
| scelerat wrote:
| I have one of those Zocchihedrons, a d100. They missed the d30,
| with diamond-shaped faces, also a completely useless die.
| mturk wrote:
| I really like the "funky dice" that get used in Dungeon Crawl
| Classics [1], like the D5 which shows up here. Also, it's
| probably worth noting that Lou Zocchi had at least four major
| iterations of the Zocchihedron (d100), with different braking
| mechanisms, and that they're basically impossible to obtain in
| the last couple years. He lost a fair bit of his work in a fire
| [2] and had some major health problems [3] last year as well.
|
| As a sidenote, I'm not sure why a d216 hasn't ever been made --
| that one feels like a fun (novelty) opportunity to replace 3d6
| for attribute rolls.
|
| [1]: https://goodman-games.com/dungeon-crawl-classics-rpg/
|
| [2]: https://goodman-games.com/blog/2020/01/06/support-lou-
| zocchi...
|
| [3]: https://goodman-games.com/blog/2021/09/24/send-lou-
| zocchi-a-...
| HelloNurse wrote:
| Do you have more information about Zocchihedron variants?
| koofdoof wrote:
| Here is a comparison of the braking distance of four D100's,
| including three models of Zocchihedron:
|
| https://youtu.be/zmB2If4AvG0
| saalweachter wrote:
| Rather than a d216 you then need a conversion table to use, why
| not a 16-sided dice numbered 3-18 that has been weighted to
| roll the appropriate distribution?
| mturk wrote:
| This is a much better idea than the d216, and probably a lot
| more fun.
| randomcarbloke wrote:
| Thanks for this, they are very cool I had a pile of them in the
| 90s
| aidenn0 wrote:
| I saw a Mk II once and it definitely would brake well on a soft
| surface. It was still hard to read though. I always wondered if
| putting a liquid with a small bubble between the numbers and
| the outside would yield a cursor for reading the number. Still
| 2d10 is more practical.
| alkaloid wrote:
| It's quite disturbing to read how seriously some people around
| here are taking a silly nerd rant written <checks watch> 13 years
| ago.
|
| Have we seriously lost all humour? Goodness.
| op00to wrote:
| Please explain the humor in:
|
| - Calling dice "retarded" because the writer doesn't like those
| particular dice
|
| - Calling people who own gold dice "retarded", despite there
| being no evidence of disability that was previously known as
| "retardation"
|
| Where's the joke? Can you please show me how it was funny in
| 2009? Can you explain how this humor is somehow notable enough
| to be highlighted on HN?
| buscoquadnary wrote:
| Not really the kind of people that tend to be offended by
| something like this often lack the capacity to appreciate it
| after it has been explained. As the quote goes "explaining
| humour is a lot like dissecting a frog. Not very many people
| like it an either way the frog is dead."
| standardUser wrote:
| I played D&D the other day for the first time in 20 years (since
| 2nd edition) and my friend lent me a set of dice. Turns out, I
| still care about dice because I did not like these ones! The
| edges were too round and the design made the numbers hard to
| read. I guess I'll have to dig around for my old dice...
| mproud wrote:
| Isn't the d34 designed to simulate a roulette wheel?
|
| Edit: Nope, that's 36, plus 0 and 00.
| aidenn0 wrote:
| Someone else posted this in a toplevel comment, but in case you
| missed it, 3d34-2 is a binomial distribution from 1-100, which
| approximates a normal distribution.
| MisterTea wrote:
| French/European Roulette has no 00. There is apparently a 000
| version but Ive never seen one and used to work for a company
| who made them.
| aqme28 wrote:
| A D34 would be better served by a Roulette table
| DancesWTurtles wrote:
| The gold ones better not be much gold at all. After a few hundred
| tumbles they would be so lumpy they'd be more useful as golden
| nuggets.
| layer8 wrote:
| There's probably a subscription.
| samatman wrote:
| While dice made of sovereign gold would be ludicrously
| expensive, it's a 22k alloy which is rigid enough for coin
| (hence the name).
| baud147258 wrote:
| I'd guess they're made of a gold alloy, which adds the benefit
| of being cheaper
| simonh wrote:
| My favourite dice are my "non euclidean" six siders, a must-have
| for playing Call of Cthulhu.
|
| https://www.mathartfun.com/d6.html
| HWR_14 wrote:
| Those are great, thanks!
| bartvk wrote:
| That's a pretty fun store. I also like this particular vendor
| on AliExpress that sells bags of randomly assorted dice:
| https://www.aliexpress.com/item/32831351903.html
|
| They can contain dice that are specifically made for some
| badlysold or unsold boardgame, which just adds to the fun. A
| friend of mine has dice with undecipherable symbols on them.
|
| Pre-COVID, I myself got very heavy metal dice. I didn't use
| them a lot, they're very pointy and I had the feeling they
| might damage my wooden table.
| evandale wrote:
| >Pre-COVID, I myself got very heavy metal dice.
|
| Are they tungsten? I nearly bought a pair of them but I
| figured I'd never roll them because of their weight.
| HWR_14 wrote:
| Are the ali-dice fair or are they dice that failed quality
| control?
| simonh wrote:
| Looks like they're mostly surplus stock, but there could be
| all sorts of reasons a die ends up in there.
| pavel_lishin wrote:
| I own a D5, and I love it. It's such a weird shape, and it's fun
| to show off to people.
|
| One day, I need to build a rig to roll it ten thousand times and
| determine the output - I want to know how fair it is!
| standardly wrote:
| Nice. I have a d3 that is shaped like a little jellybean with 3
| evenly spaced indentions that wrap around, really odd shape.
| Very satisfying for 33%ers.
| mNovak wrote:
| I'm just waiting for dice of non-uniform distribution. Gaussian
| dice anyone? Of course anything can be accomplished with a proper
| lookup table.
| jedimastert wrote:
| Don't sums of dice rolls approach normal distribution?
| disembiggen wrote:
| > However, if you are too lazy to use your imagination to decide
| what alignment a character might be, then maybe role-playing
| isn't for you
|
| Using your imagination _around_ the roll of a dice is the _entire
| point_ of using dice in an rpg, if I just wanted to make this
| stuff up with no rules and no restrictions then I 'd be writing a
| novel
| JKCalhoun wrote:
| Always hated "alignment" in D&D. Your character is as they do.
| I was happy to move over to DragonQuest back in the day, did
| away with a lot of D&D's baggage to my mind.
| xwdv wrote:
| Aye, I like dice that randomly generate characters and towns as
| you never really know what you're gonna get.
| elondaits wrote:
| Absolutely. But also, "imagination" is biased by what we know.
| Randomizing things via die is a great way to let go of cliches
| and prejudice.
| hef19898 wrote:
| Don't remember were, but I saw someone randomly rolling the
| sex of NPCs when the sex isn't important to story. A nice
| touch, which made me realize that a lot of NPCs I came up
| with weren't randomly distributed. magicians for example
| tended to majority female...
|
| Once I built a separate Battletech universe using the random
| event tables from the MW3 RPG. it was centered around one
| particular merc unit and span like 150 years. Was fun to
| interpret the random events to put them into context and
| build story around it.
| clumpthump wrote:
| I actually quite like the standard d4. Lands with an air of
| finality without faffing about. Also, I'm clumsy with dice and
| roll them off the table far too often.
| ag8 wrote:
| Reminds me of my favorite wikimedia commons page:
|
| https://commons.wikimedia.org/wiki/Dice_by_number_of_sides
| blagie wrote:
| I hate pages just designed to make fun of people...
|
| What do you care if someone likes odd dice? Or digging tunnels?
| Or dressing up in costumes? Or whatever else?
|
| The worst ones are whole communities dedicated to bullying people
| (e.g. diwhy or cringetopia). We all do stupid things sometimes. I
| liked the time before someone would try to catch you on camera
| and internet-shame you for losing your temper, dressing funny,
| having a different opinion, or whatever else.
| dmichulke wrote:
| So it's not ok for him to care about people who x
|
| but it's ok for you to care about people who y?
|
| where
|
| x = like odd dice
|
| and
|
| y = makes fun about not further specified people liking odd
| dice
|
| Serious question - what's the difference?
| Chris2048 wrote:
| The article doesn't care about people who like odd dice, it's
| making fun of them.
|
| I'm not sure what y means, but making fun of people for their
| hobby doesn't itself sound like a hobby, or else you have the
| tolerance paradox.
| kayodelycaon wrote:
| There's a massive difference between talking about a thing
| you don't like verses trashing people who like a thing you
| don't like.
|
| To sum it up in a meme: Let people enjoy things.
|
| Sportballs is silly? Sure. Compare it to the gladiatorial
| games in ancient Rome? Sure. Calling people who like American
| football dumb? Not okay.
|
| Watching football is as dumb as playing D&D, fixing cars,
| listening to music(1), etc. People get invested in things
| they like and can get just as "nerdy" about it as any
| programmer into designing programming languages.
|
| 1: I will make an exception for bagpipes. Pretty sure they
| were *designed* to be offensive. Which is why I get so much
| joy listening to them. ;)
| Ensorceled wrote:
| > Serious question - what's the difference?
|
| One is liking something that harms no one. The other is
| liking making fun of people who are harming no one, thus, to
| a minor extent, harming them.
|
| It's a pretty large difference to be completely blind to.
| _Algernon_ wrote:
| If you don't tolerate this level of being made fun of, you
| should probably stay in your moms basement. Calling the
| post harmful to _any_ degree, is disrespectful of people
| actually experiencing harm.
| Ensorceled wrote:
| Bullies always fall back to "toughen up" when called out
| for their bullying.
| _Algernon_ wrote:
| A satirical blog post is bullying now?
| blagie wrote:
| Indeed. I'm not sure it's harming them to a minor extent.
| Getting picked on harms people to a large extent
| (especially kids).
|
| There's two options:
|
| 1) You did something really dumb, and now you're internet-
| famous for having done something really dumb. I care about
| this even if it was something genuinely bad. I'd like that
| to be handled with a justice system and not a mob justice
| system.
|
| 2) You do something a lot of people find obnoxious. You're
| really into some obscure sci-fi show, obsessively like
| Bulgarian folk music, only wear purple clothing, want Hello
| Kitty on all of your merchandise, or hold some non-
| mainstream political view. No one is going to individually
| ruin your life over it, but collectively, everyone shames
| you a little bit. That can be super-damaging too.
|
| I think we should be tolerant of most things that don't
| harm other people (the same goes geopolitically; if a
| foreign culture has different views on government / gender
| / religion / etc., we don't need to fix them). I don't
| think we should be tolerant of bullying (e.g. another
| country invading their neighbor).
|
| There's also a big difference between condemning _people_
| and _things_. My comment was that I hate a _page_ and
| _forum_. I can do that without hate or condemning the
| person who made the page or the users of those forums. A
| person isn 't defined by one dumb action. The linked page
| goes out of their to be mean to _individuals_ who buy dice
| like those, or design them. I would have no problem with a
| product review page which said "These are bad dice." Dice
| (and web pages) aren't sentient beings.
| Ensorceled wrote:
| I agree with you in general, but the mockery in this
| article is pretty undirected and mild. If you actually
| said this at a gaming table where a new and, especially
| immature, player was using the dice in question; then
| this applies in spades.
| SubiculumCode wrote:
| The whole thing is tongue in cheek. Dude probably owns a d33
| [deleted]
| SeanLuke wrote:
| I got my kids some Math Art Fun dice. These included a rhombic
| d12, d24, d48, d60, and the mighty d120, plus some assorted
| skewed dice. Shoulda gotten a d30 too. These are absolutely
| fabulous dice, even if they have limited use. And they're cheap.
|
| https://www.mathartfun.com/DiceLabDice.html
| Aardwolf wrote:
| No mention of the amazingly balanced d120 from
| http://thedicelab.com/ ?
| somedude895 wrote:
| > then I think the whole "story-telling adventure" thing is too
| taxing for you. You should just load up your Call of Duty 4 on
| the Xbox and enjoy not having to worry about coming up with
| complex narratives. Just shoot and call other people "fagtards."
|
| This part really turned me off at first, but I thankfully kept
| reading to realize how tongue-in-cheek the whole writing was. I
| feel that the list could have been ordered better, to more easily
| establish the tone first.
| op00to wrote:
| I didn't get "tongue in cheek" from this, but preteen angst.
| nemo44x wrote:
| You totally missed the point. The author wasn't calling
| anyone a "fagtard". The author was making fun of the kinds of
| people who call other people "fagtards" while playing
| mindless online shooters. There's a lot of people like that.
|
| What is wrong with using a word in this context?
| oneoff786 wrote:
| Well for one it's a pretty crass generalization of people
| who like fps games
| nemo44x wrote:
| I believe anyone who has played FPSs online would agree
| it doesn't take long to find an individual that fits this
| profile.
|
| I think you're just word policing and hall monitoring
| someone. I understand decorum and that there's a time and
| a place for different types/styles of language but I
| don't think the context of this article violates that at
| all in this forum.
| oneoff786 wrote:
| It doesn't take that long to find a Black individual who
| has committed a crime. Is that generalization ok?
| Armisael16 wrote:
| The fps community has exactly the same stereotype of
| console cod players.
| robertlagrant wrote:
| The forgotten oppressed.
| joeberon wrote:
| op00to wrote:
| I'm not sure that calling dice "retarded" or using the term
| "fagtard" reflects appropriate language for 2022. The article's
| written in a manner that leads me to believe the author was a 13
| year old boy. No insight, nothing to actually learn. Just one
| person complaining about dice. Why is this something worthy of
| Hacker News today?
| lurquer wrote:
| elevaet wrote:
| It's interesting to see how far language/norms have come since
| 2009.
|
| Still pretty damn funny I thought, if you can get past those
| two terrible and unfunny slips. I like the idea of not throwing
| out the whole thing when someone says something boneheaded.
| kayodelycaon wrote:
| Depends on the bubble you're in. Where I was, this was
| offensive in 2009 and had already start being phased out for
| over a decade before by my middle and high school experience.
| https://en.wikipedia.org/wiki/Rosa%27s_Law
| brimble wrote:
| I don't think I even saw anyone bother with the euphemism
| "r-word" until like 2012. It was common in media throughout
| the '00s and somewhat beyond.
|
| F----t and derivatives, yes, that was on its way out even
| in my nowhere-near-the-coasts purple-county-in-a-red-state
| by the early '00s.
| dfxm12 wrote:
| You can trace use of pre "r-word" euphemisms at least
| back to the mid aughts and Carlos Mencia.
|
| There are some interesting trends here. Spikes in
| searches seem to coincide with Mind of Mencia going on
| the air, Rosa's Law and a tweet from Ann Coulter directed
| at Obama.
|
| https://trends.google.com/trends/explore?date=all&geo=US&
| q=%...
| bee_rider wrote:
| I vaguely recall "retarded" sticking around a little
| longer than one might expect in the Northeast. It fits
| the local accent perfectly (got that ar in the middle to
| enthusiastically butcher). Of course I 100% agree with
| getting it out of the language nowadays, it is quite
| hurtful.
| Chris2048 wrote:
| The world is more bipartisan, and discourse more vitriolic.
| Bad faith is more common, and as such, language more guarded.
| Outside certain bubbles, these words are definitely common.
| JKCalhoun wrote:
| I suspect because, despite the lack of sophisticated language,
| the post definitely strikes a chord with many readers.
|
| Yes, 4-sided dice are crazy in that they simply flop. An
| 8-sided die with the digits 1 to 4 repeated would be
| preferable.
| [deleted]
| rogual wrote:
| Content aside, this is a great time capsule into the 2009 nerdy
| internet vernacular. It really does feel worlds away in tone,
| style and culture.
| bovermyer wrote:
| The tone feels very much in keeping with the grognard "get off
| my terrain" sentiment that has been largely pushed to the
| fringes these days.
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