[HN Gopher] Square-Enix sells all of its Western game studios an...
       ___________________________________________________________________
        
       Square-Enix sells all of its Western game studios and their games
       to Embracer
        
       Author : zdw
       Score  : 218 points
       Date   : 2022-05-02 15:21 UTC (7 hours ago)
        
 (HTM) web link (arstechnica.com)
 (TXT) w3m dump (arstechnica.com)
        
       | MikusR wrote:
       | This deal is 300m for multiple studios + IP. Microsoft paid 100m
       | for a year long exclusive of a single Tomb Raider game.
        
         | baud147258 wrote:
         | well, if Embracer can get the same deal on the next TR game,
         | they'd be able to recoup some of their investment
        
       | tandr wrote:
       | Western... Didn't they own the first or second "Dune" game?
        
         | speeder wrote:
         | First Dune game owner is Virgin, currently owned by EA Second
         | Dune game owner is Westwood, currently owned by EA
         | 
         | So... no.
        
         | munk-a wrote:
         | Do you mean Westwood Dune?
        
       | ddingus wrote:
       | Man, I just want more of tye big world FF 7 through 12 type
       | games.
       | 
       | Anyone doing titles like that anymore?
       | 
       | My wife and I really enjoy a big one and will play one all the
       | way through. Miss that type of experience.
       | 
       | The MMO is completely uninteresting and addictive as hell from
       | what I see can happen to players.
        
         | ilikecakeandpie wrote:
         | Checkout titles like Octopath Traveler and Bravely Default
         | series maybe?
        
           | ddingus wrote:
           | I will. Thanks!
        
       | falcolas wrote:
       | The Embracer Group's portfolio is becoming scary big. They're
       | really scooping up development studios left and right. I
       | appreciate that they're not doing much with them right now, but
       | it makes me concerned for the future.
        
         | Macha wrote:
         | Tencent, Embracer and Microsoft. The industry definitely feels
         | like it's consolidating into fewer players.
        
       | alliao wrote:
       | perhaps Japanese game execs are getting ready for the future
       | battle with MSFT gates is probably still after nintendo
        
       | jbverschoor wrote:
       | Perfect. I miss Japanese Squaresoft
        
       | vmception wrote:
       | How much they need to sell before Square becomes Squaresoft
       | again?
        
         | SllX wrote:
         | Well this is a good start but they'd need to lose Enix and
         | Taito too.
        
           | Sakos wrote:
           | They'd also have to lose people like Nomura and Kitase.
        
             | houli wrote:
             | Nomura has been around since at least FF5, and Kitase
             | before that. Long before the Enix merger
        
               | Sakos wrote:
               | Yes, but it's only after Sakaguchi left (and with the SE
               | merger) that they had full creative and management
               | control of the big Japanese projects. The FF13 era was a
               | massive disaster and they've never really recovered from
               | that.
               | 
               | Nomura was literally just a monster designer on FF5. I
               | have no idea how it's relevant that he was the monster
               | designer on FF5 to what he's done to the company in a
               | leadership role in the past 20 years.
        
             | vmception wrote:
             | Anything to prevent people from redefining the word remake
        
       | swarnie wrote:
       | I'd be interesting to see the full list of IP they've sold.
       | 
       | The article only gives three examples, one game I've never heard
       | of, one recycled shooter from the 2000s and then there is Tomb
       | raider - a series with twenty instalments, already milked to dust
       | for pre-sequels, squeals and reboots more times then seems fair.
       | 
       | Clearly someone thinks they can squeeze a few more dollars out of
       | people here but personally im not seeing it.
        
         | egypturnash wrote:
         | If you are curious, the game you've never heard of is
         | definitely in the realm of "cult classic".
         | 
         | The Legacy of Kain series is flawed in many ways; its reach
         | exceeds its grasp in every installment, but there is a _lot_ of
         | solid vampire angst in between the places where the budget ran
         | out. When it comes together it's _great_ IMHO.
         | 
         | Start with _Soul Reaver_ , where you are a vampire who is
         | killed in the opening cinematic, then resurrected as a Double
         | Vampire who eats vampire souls in a dying world while railing
         | against your Inevitable Doomed Destiny. Which, just so you
         | know, is not resolved until Soul Reaver 2. Which IMHO you
         | should play before either of the Kain games if you enjoy Soul
         | Reaver.
         | 
         | These games are _goth as fuck_. If you do not have an inner
         | goth then it's probably going to feel like a bunch of
         | pretentious whiny shit. But if you have an inner goth, she will
         | _eat this series up_. My inner goth is quietly vibrating and
         | squealing at this tiny, vague possibility of more Legacy of
         | Kain.
        
         | jerf wrote:
         | I can't speak for the intention of the purchaser, but in their
         | position I'd be looking to just unlock the teams. My impression
         | of Square-Enix is that they've frankly just never been a
         | company comfortable with being international, and it has shown
         | for a very long time now. Just let the teams go produce
         | something without the Eastern and Western design, management,
         | marketing... heck, nearly _all_ the philosophies clashing and
         | producing much less than the sum of the parts.
         | 
         | (Since I know how things work nowadays, I'm not saying the
         | philosophies necessarily intrinsically clash or that they can't
         | be reconciled by _other_ entities, just that to my eye, Square-
         | Enix _in particular_ is a company with a multi-decade track
         | record of failing to do so.)
        
           | morelisp wrote:
           | Specifically, this is Enix. Square had a considerably more
           | international outlook and viewpoint, but even a lot of that
           | seems to have been squeezed out since the merger.
           | 
           | You can look at the spun-off/second-party studios to see -
           | from Square Monolith and AlphaDream consistently pushing
           | formal boundaries of the JRPG, vs. from Enix tri-Ace's
           | extremely conservative approach to Star Ocean and... I can't
           | think of any other studios.
        
         | bentcorner wrote:
         | Eidos Montreal's recent work with Guardian's of the Galaxy is
         | really well done and I think overshadowed by the absolute
         | failure of Crystal Dynamic's Marvel Avengers game.
         | 
         | I think they'd succeed with a GotG 2 or another 3rd-person
         | action adventure game with a different IP.
        
         | tenebrisalietum wrote:
         | VR Tomb Raider would be neat.
        
           | Arrath wrote:
           | Ah yes I can look down and see the branch sticking out of my
           | stomach, or the bear trap around my ankle.
        
         | WillPostForFood wrote:
         | The three Crystal Dynamics Tomb Raider games sold 38 million
         | units, so probably something like a billion in revenue. Plus
         | whatever value in Film/TV income, plus some decent mobile
         | games. They can probably recoup the cost with effective
         | management of Tomb Raider, and then the other IP is where they
         | can mine for some value and make the deal look good. They got
         | two great AAA studios with Crystal Dynamics and Eidos Montreal.
         | One Tomb Raider game + one Deus Ex/Thief/Legacy of Kain Reboot
         | + 50 game back catalog remaster/re-release is a solid strategy.
        
           | mehlmao wrote:
           | The newer Tomb Raider games were all very heavily discounted
           | soon after launch. I think I paid ~$10 for each of them
           | within a year of them coming out.
        
             | mrtranscendence wrote:
             | Hell, the Epic store gave them all away free not that long
             | ago.
        
       | cinntaile wrote:
       | Are they preparing for getting acquired by Sony or what?
        
         | devmor wrote:
         | At current TSE prices it'd cost Sony at least 5% of their
         | entire market cap to acquire SE so I think we'd hear a bit more
         | about it if something like that were in the works. A trillion
         | yen is nothing to sneeze at.
        
           | skinnymuch wrote:
           | Sony did invest close to or exactly $1B into Fornite last
           | month. It wasn't stated outright but they were one of two
           | main investors with the Lego parent company investing $1 of
           | $2B raised.
           | 
           | Though yeah an SE acquisition would be a far bigger deal even
           | without being over 5x as much.
        
             | adra wrote:
             | Gotta kill the only wildly successful Metaverse company...
             | ROBLOX!
        
         | WorldMaker wrote:
         | My bet is that this is a more useful maneuver for getting
         | acquired by Microsoft than Sony in the current marketplace.
         | Microsoft doesn't need much more "Western IP" (not after
         | Bethesda), but everyone knowns Microsoft needs a much bigger
         | Asian IP footprint as the last big hole in their "global"
         | catalog.
        
       | talideon wrote:
       | Cool! I like Nordic/Embracer.
        
       | Melatonic wrote:
       | If they can release new Deus Ex game that keeps the spirit and
       | best aspects of the first games, uses the best of Cyberpunk 2077,
       | and a dash of the amazingness that was Prey we could have an
       | absolutely EPIC game.
        
       | gundamdoubleO wrote:
       | Hopefully a new Deus Ex game might be a possibility again.
        
         | TillE wrote:
         | The thing about Deus Ex is that there's nothing particularly
         | special about the "IP". Anybody could make a near-future
         | cyberpunk conspiracy-oriented immersive sim, and call it
         | whatever.
         | 
         | The modern Deus Ex games were really average, and (as detailed
         | in the recent hbomberguy video) failed to grasp the key
         | principles of level design that are required to make games like
         | that work.
        
           | jameshart wrote:
           | > Anybody could make a near-future cyberpunk conspiracy-
           | oriented immersive sim
           | 
           | Pretty sure CD Projekt disproved that theory
        
           | paulryanrogers wrote:
           | Hard disagree. While newer DX games are simpler and more
           | accesible in some ways they are still great playgrounds. Old
           | games may have had fewer loading screens but their jank
           | wasn't worth some of the more subtle bits that weren't
           | carried forward.
        
           | smcl wrote:
           | It's true that you can make an immersive-sim without the
           | "Deus Ex" title, but over the course of four games they've
           | built a sort of cohesive universe and storyline and many
           | people - myself included - would really like to revisit that
           | universe. DXHR and DXMD weren't the same as the original, but
           | I didn't get the feeling that they were trying to reproduce
           | it. I think they wanted to do a sort something in the same
           | _style_ but in a way that appealed to a broader group of
           | people, so it was necessarily simplified (and hamstrung
           | further by being the first game the studio made, the Eidos
           | /Squenix turmoil and finally the rush to deliver).
           | 
           | HBomberguy's video hammered on a few points to deliberately
           | make it seem more stupid than it was, and he knows it because
           | he pulls back and calls the game "fine". I have a fairly
           | unique perspective on this because by pure chance I'd played
           | through all the Deus Ex games in the months before the HBG
           | video dropped so I had an _extremely_ fresh perspective on
           | it. I 'd also played through the original Deus Ex as a kid so
           | I got to experience it when it was new and shiny. The video
           | is _very_ careful about emphasising DXHR 's weak points while
           | downplaying or ignoring many of the original's issues (or
           | flat-out _lying_ about them). The latter two entries in the
           | series were troubled for sure, but they were more than
           | "fine".
           | 
           | Edit: Actually I just remembered I wrote up a list of issues
           | with the review because my friends were talking it and I
           | wanted to share them in a way that didn't blast a wall of
           | text in the group chat. So just in case you're curious what
           | specifically I meant you can check it out here (content
           | warning: I am a bit sweary) https://gist.github.com/smcl/666a
           | 0156b13d7a681e0378b836b36e4...
           | 
           | Edit 2: Oops I am a liar actually, I didn't play Invisible
           | War :-O
        
           | [deleted]
        
           | newsclues wrote:
           | And yet cyberpunk and watch dogs aren't close to being the
           | same despite the similar aesthetic/theme.
        
             | robonerd wrote:
             | They aren't cynical and bitter enough. Cyberpunk should be
             | revolting, not appealing.
        
               | mrtranscendence wrote:
               | Cyberpunk _was_ pretty revolting ... Cyberpunk _2077_ ,
               | that is. I kid, I kid. It actually did a good job of
               | presenting a future that's not the slightest bit
               | appealing, I suppose.
        
             | marginalia_nu wrote:
             | Cruelty Squad nails it though, despite having LSD visual
             | projectile vomit aesthetics.
        
               | newsclues wrote:
               | Visual vomit for real, that looks grotesque!
        
               | smcl wrote:
               | It has near-universal critical acclaim though. I've been
               | putting it off because of the visual vomit ever since
               | Steam recommended it to me before Civvie, Yahtzee et al
               | boosted it ... but sooner or later I'm gonna have to give
               | it a go.
        
               | marginalia_nu wrote:
               | It probably isn't for everyone, but at least for me it's
               | among the better games I've played in recent years.
        
               | smcl wrote:
               | Quite possibly, I'm definitely keeping an open mind
               | though. Just for context, I had written off the
               | FromSoftware games because I disliked the idea of a game
               | tormenting me, and I've given Elden Ring a shot and I
               | love it. This might seem a bit silly but I'd previously
               | been playing it safe and only trying things I think I'd
               | like rather than rolling the dice and leaving my comfort
               | zone. So I'm now in the state of mind of having zero
               | preconceptions and just trying stuff, even if my initial
               | impression is "it looks like their main graphics guy was
               | drunk and only used MS Paint"
        
               | marginalia_nu wrote:
               | It's honestly fairly similar to From's games in several
               | ways, except it's a first person shooter.
               | 
               | At face value, it's ridiculously hard, everything kills
               | you almost instantly. The game is figuring out how to
               | cheese the game, the more you cheese it the more the game
               | unfolds. The game expects you to do this, and rewards you
               | for it, arguably even more so than FromSoft's games do.
               | Jank is a core gameplay mechanic. If you manage to
               | bullshit your way into a location where you really
               | shouldn't be able to go, odds are it has a super powerful
               | weapon or a secret or whatever.
               | 
               | It really forces you to engage with the game as it is
               | rather than going through the motions of playing a first
               | person shooter.
        
               | mplewis wrote:
               | Yes - and it's something you'll never get anywhere else.
               | The artist behind it is passionate and thoughtful about
               | this precise style.
        
               | marginalia_nu wrote:
               | Yeah, it's trippy and looks like a low-effort meme game,
               | but it has surprising depth both in terms of gameplay and
               | arguably also in terms of philosophical consistency.
               | 
               | The sensory assault that is the audiovisual aesthetics
               | are very intentionally crafted and fits with the world
               | and the message.
        
             | [deleted]
        
           | sascha_sl wrote:
           | Human Revolution excelled as a stealth game, which was fine
           | for me because that is how I (and, judging by the critical
           | reception to DXHR, many others) usually play immersive sims.
           | It's almost as much of an underserved genre as the immersive
           | sim.
           | 
           | Mankind Divided improved on a lot of the criticisms in DXHR,
           | but ended up being too ambitious for its own good, setting
           | sales goals (and production budgets) in a somewhat niche
           | genre as if it was Call of Duty. It's good, but short and
           | ends abruptly.
        
           | marginalia_nu wrote:
           | I think Human Revolution mainly fucked up its infamous boss
           | fights. Beyond that, it's a decent Deus Ex game. Like it's
           | not the greatest ever, but hard to say it's worse than
           | Invisible War.
           | 
           | A lot of what made the original good was unraveling the
           | conspiracy. That's a trick you can only do once, and I think
           | in large, that's why the sequels (including IW) don't have
           | the same impact.
        
             | vinkelhake wrote:
             | Yeah the boss fights in DX:HR came as a kick in the groin
             | for players who focused on stealth. I'll just note that the
             | Director's cut release revised the boss fights, expanded
             | the arenas and added ways for stealth players to deal with
             | them.
             | 
             | The Director's cut can also be played with commentary which
             | I think was implemented really well.
        
               | smcl wrote:
               | Ooooh I'm gonna have to play thru with the commentary
               | after I'm done with Elden Ring (and Nier Automata, and
               | System Shock 2 and Ghostwire Tokyo and some other things
               | I have lined up). What's the experience with commentary
               | like?
        
               | vinkelhake wrote:
               | The game prompts you when there's commentary to be heard,
               | and it's presented as like a radio transmission. It's
               | basically a bunch of the leads talking and giving behind
               | the scenes insight into things. It's been a while since I
               | played through with commentary, but I remember it being a
               | great experience - in particular if you're a big fan of
               | the game (which I am).
               | 
               | Here's an example of what it's like:
               | https://youtu.be/AhXoYgB7rPU?t=2853
        
               | smcl wrote:
               | Nice, thanks! For some reason I didn't think to check YT
        
         | DashAnimal wrote:
         | Heh. This is not to call you out because I absolutely did the
         | same up until last week (and I'm certain a high percentage of
         | others are the same). I've recently decided to make it a habit
         | of reading articles first (directly from the publisher website)
         | before even visiting Hacker News or Reddit. And after you do
         | that, you start to realize how much discussion is based
         | entirely around headlines.
         | 
         | Anyway, from the article:
         | 
         | And shortly after the announcement went live, Eidos Montreal
         | confirmed in an Embracer conference call that its next major
         | game would be set in the world of Deus Ex
        
           | starburst wrote:
           | And if you would've read the article that linked to that
           | quote you would see that: "Update: This was an out-of-context
           | quote in reference to Eidos Montreal's beginning. Shacknews
           | and the author regret this error in reporting." [1]
           | 
           | [1] https://www.shacknews.com/article/130122/deus-ex-ip-will-
           | be-...
        
             | DashAnimal wrote:
             | Yikes, thanks for pointing that out! Read a few articles
             | about this and multiple of them referred to the press
             | conference announcing a new Deus Ex - disappointing that
             | none of them verified for themselves and shame on me for
             | not following the rabbit hole.
        
           | Reubachi wrote:
           | I would take anything EM says with a grain of salt.
           | 
           | I think they have no desire to make another Deus Ex game. MD
           | was released in a "rushed" manner according to them, despite
           | having over 5 years of dedicated development :/ But maybe a
           | new parent will breath some life/money into their development
           | cycle.
        
       | ianbutler wrote:
       | Pretty please can we have the final installment of the Adam
       | Jensen Deus Ex trilogy now. Left us hanging in the middle of what
       | might be one of my favorite neo noir, cyberpunk series because
       | open world story driven games were losing out back then. There's
       | clearly an appetite now given recent releases and their success.
        
         | Reubachi wrote:
         | I think Deus Ex is done. A finish to the Jensen story would
         | rely upon Eidos Montreal being able to produce more than one
         | game every 5 years. Since Mankind Divided, they've released
         | only a Guardians of the Galaxy game.
         | 
         | MD was a great game, which was according to Eidos Montreal
         | kneecapped by "Square rushing it out". Human Revolution was an
         | even greater game, but still slightly kneecapped by "Square
         | rushing it out".
        
           | l30n4da5 wrote:
           | > I think Deus Ex is done.
           | 
           | I mean, it says in the article that Eidos Montreal already
           | confirmed their next game is a Deus Ex title, so....I dont
           | think it is done.
        
             | stewx wrote:
             | No, it was misreported. They didn't say they were making a
             | Deus Ex game.
        
             | Reubachi wrote:
             | I should say, I feel strongly that Eidos Montreal would
             | like to make the game, but will be unable to produce it in
             | >5 years, and this new parent will not like that.
        
           | Melatonic wrote:
           | People say that every time and (thankfully) so far we have
           | kept getting Deus Ex games. For all their flaws I have
           | enjoyed every single one q uite a bit.
           | 
           | Mankind Divided I thought was highly underrated. Cyberpunk
           | 2077 was sort of close to what I think some people wanted out
           | of the ultimate Deus Ex game (depending on your playstyle)
           | but obviously had problems as well.
           | 
           | Personally I would like to see something massive and not just
           | another boring "open world" focused game - Deus Ex really
           | shines with a strong story driven plot. I have always wanted
           | to see a true co-op functionality in a Deus Ex game and I
           | think that could be hugely popular online especially if they
           | regularly released new missions and content.
        
           | henriquecm8 wrote:
           | They release two games, Guardians of the Galaxy and Shadow of
           | Tomb Raider. And helped with Avengers.
        
             | brendoelfrendo wrote:
             | Yeah, neither of which were small games, for the record;
             | SotTR was a huge effort, if not the high point of the new
             | TR games. And Guardians of the Galaxy was well-received,
             | and even won a Game Award for best narrative (I won't
             | comment on the relevance of awards shows; let's just call
             | it "peer recognition" for their efforts).
             | 
             | Guardians also failed to meet Square's sales expectations,
             | though Square is notoriously hard to please. Tomb Raider
             | (2013) moved 3.6 million in its first month, and was
             | considered a disappointment... but not so much of a
             | disappointment that they didn't green-light 2 sequels.
        
           | ianbutler wrote:
           | Perhaps, my understanding is that is all a result of Square's
           | mismanagement so now with that seemingly out of the way maybe
           | they'll course correct.
        
           | Sakos wrote:
           | Why would Embracer buy Deus Ex if they had no intention of
           | doing anything with it? They're not EA.
        
             | 542458 wrote:
             | Embracer bought lots of things, not just Deus Ex. Companies
             | acquire IPs in bulk buys all the time that they never do
             | anything with (Gex being a good example).
             | 
             | That said the linked article says that Eidos Montreal is
             | working on a Deus Ex game, so you might be in luck.
        
               | Sakos wrote:
               | Embracer is particularly known for picking up old IP's
               | for reviving them though, especially when there is demand
               | for it.
        
               | redisman wrote:
               | They released a new expansion to Titan Quest last year.
               | I've talked to their leadership and they will 100%
               | release content and new platform support for every IP
               | they buy. It's their whole MO - buy somewhat stale IP and
               | take care of it to generate easy revenue. For almost
               | every big IP they buy they fund a sequel
        
         | stevenwoo wrote:
         | Whenever this game is mentioned, I still think about and regret
         | my actions during my first playthrough of the very first
         | mission in the second? game. You have a choice in how to do it
         | and I was lazy and just killed everyone, and IIRC it's revealed
         | that it's a test with your comrades guarding the objective and
         | I felt awful!
        
       | haunter wrote:
       | >The Transaction will assist the Company in adapting to the
       | changes underway in the global business environment by
       | establishing a more efficient allocation of resources, which will
       | enhance corporate value by accelerating growth in the Company's
       | core businesses in the digital entertainment domain. In addition,
       | the Transaction enables the launch of new businesses by moving
       | forward with investments in fields including blockchain, AI, and
       | the cloud.
       | 
       | https://www.hd.square-enix.com/eng/news/pdf/20220502%20A_Pre...
       | 
       | They are still making incredibly good games (FFXIV, DQXI, Nier,
       | Bravely Default etc.) but for every single good one I swear they
       | make 3 utter shite too + their gacha games are not even that good
       | considering the saturation on the gacha market and what quality
       | games some other companies can make (see Genshin)
       | 
       | But at least Naoki Yoshida is on the board of directors + he is
       | producing the next mainline FF game and I think he has the trust
       | of millions of players considering what they did with XIV. So not
       | all hope lost as long as he is at the company.
        
         | omoikane wrote:
         | For me, Square Enix has been more of a manga publisher than a
         | game company in recent years, and on that front I would say
         | they are doing a pretty good job.
        
         | bovermyer wrote:
         | In the noclip documentary on FFXIV a few years back, Yoshida
         | mentioned that he was considering leaving Square-Enix to make
         | his own games. FFXIV is really good, but Yoshida is the soul of
         | that game. If he left, that would be devastating.
         | 
         | If you haven't seen the noclip documentary, you should. It's on
         | YouTube.
        
           | falcolas wrote:
           | He has since stated that he won't leave FFXIV. Has re-
           | iterated it in the face of the 6.0 launch, since 6.0 wrapped
           | up the main storyline and there were fears of his departure
           | following that.
        
             | bovermyer wrote:
             | That's great to hear!
        
               | favorited wrote:
               | He's also the producer for Final Fantasy XVI, which is
               | being developed by his org (Creative Business Unit III).
        
         | sascha_sl wrote:
         | Pivoting further into gambling utilizing their IP has worked
         | reasonably well for Konami.
        
         | make3 wrote:
         | For people who don't play MMOs because they're way too
         | addictive, the focus of square on FFXIV has been really
         | disappointing
        
           | Longlius wrote:
           | You can basically engage with the entire story of XIV without
           | touching the MMO part at all. Especially now that they're
           | going back and enabling NPC party members for the story
           | dungeons.
        
           | jrsj wrote:
           | When you zoom out a little it makes a lot of sense. FF15 and
           | FF13 were both failures, company had serious financial issues
           | before FF14 took off. Hopefully you will get to enjoy FF16,
           | and making that game wouldn't have been possible without the
           | success of 14.
           | 
           | FFXIV also has the least addictive qualities of any MMO I
           | have played in my experience. There's very little FOMO &
           | you're encouraged to play at whatever pace you enjoy. Many
           | players just play through the story and treat it as a mostly
           | single player game.
        
             | brendoelfrendo wrote:
             | I wouldn't call FF13 or FF15 failures from a sales point of
             | view; they both performed strongly. From a "brand damage"
             | point of view, though, they were catastrophic. I think the
             | development of FF16 speaks for itself: they gave the
             | development of a mainline single-player title to Creative
             | Business Unit III, their FF14 studio, because they have a
             | rep for making consistently good content and delivering it
             | on time. Meanwhile, no one expects Nomura to reveal
             | anything about the inevitable FF7 Remake sequel for at
             | least the next 3 years.
             | 
             | FF14 is great, though, as a non-MMO player. The community
             | is largely helpful to newcomers, the story content is very
             | accessible and requires little to no grinding, and the game
             | as a whole doesn't gate important plot developments behind
             | high-tier endgame content the way most MMOs do.
        
         | poulpy123 wrote:
         | That read like a parody
        
         | baby wrote:
         | I think a lot of their games are really niche too. Nier is
         | definitely not for everyone.
        
           | robonerd wrote:
           | Few games are for everybody, but Nier: Automata sold millions
           | of copies. The niche of action gamers who like asses is
           | pretty big.
        
             | morelisp wrote:
             | But Nier was even more interesting (formally experimental,
             | better writing - at least in English translation, deeper
             | characterization) and sold poorly.
             | 
             | I guess the lesson if you want to make an art game is to
             | make half an art game and the other half ass.
        
               | bluefirebrand wrote:
               | The gameplay of the original Nier is dogshit though.
               | 
               | That leads to poor reviews, which leads to poor sales.
        
               | morelisp wrote:
               | "Gameplay" is a non-criticism. The combat movement is
               | clunky, especially by western it-sucks-if-I-can't-cancel-
               | everything-all-the-time God of War standards. Plenty of
               | other stuff is amazing.
        
               | Jensson wrote:
               | > it-sucks-if-I-can't-cancel-everything-all-the-time
               | 
               | Western gamers loves Dark Souls/Elden Ring so that
               | statement is definitely false.
        
               | [deleted]
        
               | bluefirebrand wrote:
               | > "Gameplay" is a non-criticism.
               | 
               | How is "Gameplay" a non-criticism of a Game? That makes
               | zero sense.
               | 
               | Also, that gameplay you are talking about was arguably
               | pioneered by Devil May Cry, which is a Japanese game.
               | 
               | So I don't know what you're on about "Western Gamers"
        
               | morelisp wrote:
               | GoW's explicit design goal was "NG/DMC but easier and
               | more cancels." Which is fine, but the difference is
               | there.
               | 
               | https://www.gamedeveloper.com/pc/combat-canceled-i-god-
               | of-wa...
               | 
               | As for "gameplay" I'm not going to recapitulate the past
               | decade+ of how we've learned to write about games. It's
               | semantically empty, say what you mean instead.
        
               | Volundr wrote:
               | Not sure I'd say dogshit but not near as smooth as
               | automata.
               | 
               | Plus the story of the original game took a looooooong
               | time to get going combined with the ability to lock
               | yourself out of the true ending without knowing or
               | discovering it for like 75% of the game is definitely
               | going to limit the audience.
        
               | bluefirebrand wrote:
               | It's not just "not as smooth as Automata", it's bad by
               | the standards of the era it was released into.
               | 
               | It's a 2010 PS3 game with movement and combat and
               | controls that feel like an early PS2 game where they are
               | still figuring out twin stick movement and cameras.
        
               | bsder wrote:
               | The controls are terrible. The combat is _super_
               | repetitive. You transition between areas very slowly. You
               | can lock yourself out of endings without even intending
               | to. You can accidentally throw yourself into forced
               | events super underleveled. You have to grind like hell
               | for some of the materials. I can go on and on.
               | 
               | "Dogshit" might be a bit hyperbolic, but not by a lot.
               | 
               | Nier: Automata is a good (not great) game from Platinum
               | wrapped in a juicy Nier narrative layer that elevates it
               | to a very good game.
        
               | musicale wrote:
               | Nier Replicant ver.1.22... is a remake of the original
               | and has gotten positive reviews (80+ on Metacritic.)
               | 
               | I did not find Nier Gestalt to be worse than any other
               | JRPGs of its era in terms of gameplay, and it had some
               | clever bits like switching between 2D and 3D perspectives
               | as well as game styles. My main complaints were the
               | tedious fetch quests (I completed about half of them
               | before deciding it wasn't worth finishing them all), the
               | fact that the fishing minigame was explained incorrectly,
               | and (slight spoiler) a story that I found to be sad and
               | depressing. Completing multiple endings can be somewhat
               | tedious as well. But the creativity, the atmospheric
               | graphics, and the soundtrack were exceptional.
               | 
               | I think Nier Gestalt and Replicant on the PS3 were
               | underrated (if flawed) gems.
        
               | namelessoracle wrote:
               | Nier had significant assets in that regard too.
               | 
               | Nier: Automata was just a flat out better game.
        
               | c0balt wrote:
               | The term ass.ets is quite an interesting choice of words
               | in this regard. Though besides that time (including
               | current trends) might also have been a very important
               | factor. I would imagine a Deus Ex game might've sold
               | better rn (with the increased hunger for cyperpunk-ish
               | games after Cyperpunk 2077) than in the last few years.
               | Though with the dev times on those games planning for
               | future trends might be unreasonable.
        
             | kipchak wrote:
             | Maybe he's talking about the first in the series, Nier
             | 2010?
        
           | bilekas wrote:
           | Nier is easily one of my all time favorites and as much as I
           | try and get friends to play it, it's so hard to explain what
           | kind of game and experience it really is. A great piece of
           | art.
        
             | smcl wrote:
             | I bought it and got distracted by other games without
             | playing it yet, I need to get back to it! Mostly was
             | inspired by the Consolevania review (which had a truly
             | bizarre opening minute that you might enjoy:
             | https://www.youtube.com/watch?v=X8jeEwL9QUM)
             | 
             | edit: I rewatched the review now I totally get why I picked
             | it up, Ryan's enthusiasm is absolutely hilarious and
             | infectious ("It's just perfect as I've ever seen you can
             | ride a fucking boar in it")
        
           | MomoXenosaga wrote:
           | Nier also had a minuscule budget. I doubt they lost a lot of
           | money on that.
           | 
           | No it is their Western AAA projects that are hemorrhaging
           | them money.
        
           | Longlius wrote:
           | I mean, Final Fantasy XIV has something like 1.7 million
           | active players at the moment. That's just people paying a sub
           | at endgame. $25m in monthly revenue at the low-end is pretty
           | impressive for a single game.
        
         | pavlov wrote:
         | "Investments in blockchain, AI, and the cloud" sounds like they
         | have absolutely no idea what they should do, and will spend
         | most of the money paying very expensive consultants who produce
         | delirious slideware about web3 metaverse opportunities.
        
           | mywittyname wrote:
           | I think that's just pandering. The markets expect to hear
           | this line and will punish the stocks of tech companies that
           | don't show some kind of investments into this kind of stuff.
           | 
           | They'll make some NFT-based card game with advanced self-
           | learning AI opponents just to tick all the right boxes.
        
             | halfmatthalfcat wrote:
             | Why? Because enough VCs/Hedge Funds have bought into the
             | lie that is crypto or "AI". Is this some kind of economic
             | extortion?
        
               | nikanj wrote:
               | VCs reward investments into all that horse hockey,
               | because VCs reward investments into it. It's greater
               | fools all the way down, a weird self-fulfilling prophecy.
               | 
               | I still remember when companies proudly claimed their
               | software contains XML and therefore is worth unicorn
               | dollars
        
               | patmorgan23 wrote:
               | Yes, precisely. Executives want to pump the stock price
               | because it's a large part of their compensation. Many
               | Hedge funds/VCs want to invest in "innovative" companies
               | .
        
               | oicU00 wrote:
               | Traditional values are gossip based pseudoscience. The
               | majority will never dig deeper, so it works, but what's
               | more they'll never understand the nuance so why bother?
               | Stick with gossip.
        
               | nomel wrote:
               | Famously: https://www.cnbc.com/2017/12/21/long-island-
               | iced-tea-micro-c...
        
               | tyrfing wrote:
               | More recently, insider trading and pump-and-dump charges.
               | 
               | https://www.sec.gov/litigation/litreleases/2018/lr24201.h
               | tm
               | 
               | https://www.sec.gov/news/press-release/2021-121
               | 
               | Penny stock frauds like that are more about ripping off
               | retail.
        
         | philipov wrote:
         | They need to fire their loser NFT-deluded president and let
         | YoshiP run the company.
        
           | de6u99er wrote:
           | It looks like all CEO's have agreed on legalizing pyramid
           | schemes.
        
             | sleepybrett wrote:
             | Pyramids are great for the pharaohs.
        
             | pjc50 wrote:
             | Rather like the Jan 6 events, once people get away with one
             | thing they will try another. And another. In this case,
             | enough people have made enough money from pyramid schemes
             | without going to jail that it's becoming hugely popular.
        
           | GuB-42 wrote:
           | It is not always a good idea to let productive people run a
           | company. Let YoshiP make games, that's what he is good at.
           | 
           | And have someone who knows how to make money be the
           | president, so that he can finance YoshiP games, preferably
           | without too much meddling into the creative process. I am not
           | into NFTs myself but if it makes money that can be invested
           | into good games, by all means, let them do it.
        
           | SketchySeaBeast wrote:
           | YoshiP is killing it with 14. Let's just leave him alone to
           | build great things. Or at least until he gets 16 out first.
        
       | Tiktaalik wrote:
       | In comparison to other recent sales of big studios and publishers
       | the price just seems absolutely and insanely low. Gearbox 1.3B,
       | Bethesda 7.5B, Insomniac $230M, Wth is Square thinking.
       | 
       | Letting Eidos and Crystal Dynamics go for about the same price as
       | Insomniac? Wild just wild.
        
         | skinnymuch wrote:
         | I was never sure how much of the $7.5B is Bethesda vs sister
         | and parent companies . This deal makes it seem like it's over
         | $7B of it, but there were a decent amt of sister companies
         | making thing.
         | 
         | Epic Games was just valued at $31.5B in their latest funding
         | round last month.
        
           | acheron wrote:
           | Maybe Epic will finally be able to fund that Jill of the
           | Jungle sequel now.
        
       | oneoff786 wrote:
       | The newer tomb raider games are the most AAA games I've ever
       | seen. Not saying they're good, or bad, but every other moment is
       | a handcrafted moment. It sort of works. A lot of it is
       | platforming through crumbling environments. Which is pretty cool.
       | It's sort of overdone too.
       | 
       | SquareEnix felt legendary growing up.
        
         | wetpaws wrote:
         | I want to see more Tomb Raider, but I absolutely don't want to
         | see more AAA Tomb Raider.
         | 
         | If it is a future of squenix, maybe it would be better for them
         | to stop making games.
        
         | kmlx wrote:
         | > The newer tomb raider games are the most AAA games I've ever
         | seen
         | 
         | uncharted, horizon, god of war, last of us etc
        
           | smoldesu wrote:
           | I've never really liked those franchises, even though they do
           | have AAA production value behind them. Uncharted and God of
           | War in particular just feel like button-pressing simulators
           | to me; they feel like 8 hour long cutscenes with a few QTEs
           | and points where you can wiggle your joystick. Maybe I'm just
           | spoiled by gameplay-heavy titles as of late, but a lot of
           | Sony franchises feel like they'd be better as movies instead.
           | That being said, the new Uncharted movie bombed at the box
           | office so I don't know who's at fault here...
        
             | skinnymuch wrote:
             | This Uncharted film seems like it really succeeded at the
             | box office. $120M budget. Even if that gets bumped to $200M
             | with marketing and say a bit more for more rev sharing,
             | Sony will still come out with a profit. It's at almost
             | $150M in the US and might hit $400M worldwide with almost
             | none of it coming from China or similar regions where their
             | cut of ticket sales are much less.
             | 
             | All the non box office revenue kicking in should be decent.
             | The film didn't do well critically so that isn't an issue.
             | A recent non box office success example:
             | https://www.msn.com/en-
             | us/movies/news/e2-80-98uncharted-e2-8...
             | 
             | I believe video games movies outside the recent Sonic
             | one[s] are known to not perform well financially so that
             | rep will still be there
        
             | mrtranscendence wrote:
             | I've never played Uncharted, but I had a much different God
             | of War experience from what you described. There's really
             | quite a lot of gameplay there, and some of the optional
             | combat encounters were ridiculously tough -- certainly not
             | QTE-ridden cutscenes. Some of the puzzles were repetitive
             | and there was certainly quite a lot of dialog, but I never
             | felt like I was in a button-pressing simulator.
        
               | aconbere wrote:
               | Maybe OP is considering the earlier games in the series?
               | I agree with you that certainly compared to Uncharted and
               | Tomb Raider the latest God of War has far more engaging
               | world design and combat.
        
               | Dudeman112 wrote:
               | The latest God of War just needed more actual bosses.
               | 
               | Feels like the queen bitch valkyrie was the only
               | encounter where they _actually_ decided to push the
               | combat. Imagine if Sekiro or Souls games only had a
               | couple of bosses that felt like real bosses.
               | 
               | Overall a phenomenal game, though.
        
               | mrtranscendence wrote:
               | We must have been playing different games, or I'm just
               | terrible at them. I found the non-queen Valkyries
               | immensely difficult, certainly boss level, and some of
               | the other boss-like encounters took me a few tries.
        
               | Dudeman112 wrote:
               | Ah, I think there's an important distinction here my
               | original comment didn't properly touch on: it doesn't
               | mean the bosses weren't _punishing_.
               | 
               | Consider fighting a normal high level draugr with an
               | under leveled/geared Kratos. Assume we are on the highest
               | difficulty.
               | 
               | You'll basically have to dodge a lot (or spam ranged
               | attacks), your attacks won't reliably stagger them,
               | you'll tickle their health bar and getting hit once or
               | twice will kill you. That is punishing and hard if
               | there's more than one of them.
               | 
               | However, if your levels are similar you'll be able to
               | count on staggers, there will be certain attacks that
               | cannot be blocked, certain attacks that will stagger you
               | if the block wasn't perfect, you can freeze one of the
               | enemies.
               | 
               | The hard case is far simpler and less involved than the
               | normal combat.
               | 
               | I consider the normal valkyries hard, but individually
               | they don't really have _lots_ of tricks that require
               | hyper focusing both on reading them and executing the
               | appropriate counter. They are fairly simple to understand
               | for the most part.
               | 
               | You need to have cached a butt load of movements and
               | their appropriate counters to fight the queen valkyrie.
               | You might even find some non obvious openings for poking.
               | 
               | Most valkyries are straightforward when you get their 1-3
               | special attacks. That's not much more than regular
               | enemies.
        
         | Shadonototra wrote:
         | SquareSoft was great, when they merged with Enix to form
         | SquareEnix is when things started to go wrong
         | 
         | People mix both SquareSoft's success and Enix and their merge
        
           | skinnymuch wrote:
           | Yeah I've looked at the games catalogue before. It doesn't
           | seem like Enix brings that much to the table. It seems like
           | they got real lucky being there financially for Squaresoft
           | after their massive film losses.
        
         | crate_barre wrote:
         | It was believed Square's choice to put Final Fantasy on
         | PlayStation killed the Sega Saturn, and dented N64 adoption.
         | But this is console war mythos, not sure if anyone really dug
         | into it.
         | 
         | The power of Square once upon a time may have been truly
         | legendary, but who knows for sure?
        
           | ineedasername wrote:
           | Cartridge price played a big part for N64. MSRP for new games
           | was about $60 compared to most PS1 games @ $50. Worse,
           | retailers often marked them up a lot, which didn't seem to
           | happen for PS1 games. I'm pretty sure I paid $80 for Ocarina
           | of Time, while I snagged FFVII for the $50 MSRP. And IIRC
           | price drops were pretty rare, especially for 1st party games.
           | (Still true today).
           | 
           | It made me much less willing to take a chance on a games I
           | might not like. These days with Steam I can at least see if I
           | hate the game immediately and return it, so much better from
           | that perspective. Of course I can resell when I'm done, which
           | is less good.
        
             | bennysomething wrote:
             | One of the ex rare Goldeneye Devs said in an interview that
             | the N64 not having a cd drive lost them that generation. I
             | think he's probably mostly right.
             | 
             | Cartridges were not only an anti piracy move, it saved on
             | cost of console manufacturing (the N64 was still sold at a
             | loss).
             | 
             | As you point out N64 games were originally a lot more
             | expensive than playstation games.
             | 
             | Also Nintendo were really restrictive with who could
             | develop for the N64, remember the whole "dream team" thing?
             | Mean playstation had way more favourable licensing and you
             | didn't need silicon graphics workstations (I think I'm
             | correct in N64 dev requiring them?)
        
               | ineedasername wrote:
               | What was the dream team thing? I'm not familiar with
               | that.
        
               | robonerd wrote:
               | The N64 controller did Nintendo no favors, particularly
               | with games like Goldeneye. The original playstation
               | controller didn't stand the test of time either, but once
               | the analog sticks were added it became an instant
               | classic.
        
               | trey-jones wrote:
               | The controller was weird then and is even weirder in
               | hindsight but as I recall:
               | 
               | 1. This was the first console controller with any analog
               | stick at all.
               | 
               | 2. Goldeneye, though it controls differently to modern
               | shooters, was an excellent use of the single stick at the
               | time. You could also use dual sticks by using two
               | controllers at once - groundbreaking!
               | 
               | 3. The Z-button was the first trigger-style button on
               | console controllers.
               | 
               | 4. The rumble pack was one of (if not) the first force
               | feedback options for console controllers.
               | 
               | So obviously very many of the concepts in the N64
               | controller laid the groundwork for what became the
               | standard controller design later, with dual triggers,
               | dual sticks, and built-in force feedback.
               | 
               | Personally I think the N64 controller was less weird
               | than:
               | 
               | 1. Gamecube controller
               | 
               | 2. Wiimote
               | 
               | 3. Dual Screen handheld with touchscreen and stylus
               | 
               | 4. Probably whatever the Wii-U had.
        
               | mwaitjmp wrote:
               | The wii u tablet controller is actually pretty
               | comfortable to use.
        
               | giobox wrote:
               | > Goldeneye, though it controls differently to modern
               | shooters, was an excellent use of the single stick at the
               | time. You could also use dual sticks by using two
               | controllers at once - groundbreaking!
               | 
               | Wait, what!!? Can you really play dual-stick Goldeneye on
               | original N64 hardware this way?
               | 
               | Edit: https://www.youtube.com/watch?v=HDQ_ri2ZbY4
               | 
               | Amazing!
        
               | mrtranscendence wrote:
               | > Gamecube controller
               | 
               | The Gamecube controller may have _looked_ a bit funny,
               | but it 's at least recognizable by modern standards. I
               | recall it being quite comfortable to use at the time. If
               | you gave both it and the original N64 controller to a
               | young person today who had no idea about Nintendo's
               | history, I daresay she'd call the Gamecube controller the
               | less weird of the two.
               | 
               | Also, it wasn't Nintendo, but I'd call the Dreamcast
               | controller a bit weird. Gigantic, weirdly shaped, a dinky
               | LCD smack dab in the center ...
        
               | mrtranscendence wrote:
               | I'll give them a pass on that one. In the era of the
               | N64's design stage I don't think anyone knew what a good
               | controller setup with (an) analog stick(s) would be like.
               | Even the original Xbox came with an awful controller,
               | though at least they got the layout right.
        
               | trey-jones wrote:
               | Somehow the pros of N64 carts (mainly loading times and
               | onboard game saves) were never really talked about. I had
               | an N64 (which I purchased together with Goldeneye circa
               | 1997). I can remember a feeling of thinking I had made a
               | mistake because PS1 _seemed_ much bigger and I had a
               | feeling that it must have been better. But looking back,
               | I feel like N64 had the better set of games. But maybe
               | that 's just because it's what I know. Honestly Goldeneye
               | and Perfect Dark were probably enough to win that war all
               | by themselves in my mind, but Mario Kart, Mario 64, Smash
               | Bros, and Star Fox also got a lot of play time from me.
        
               | ineedasername wrote:
               | There were definite advantages to cartridges. I remember
               | a few occasions where PS1 memory cards ate my save data,
               | which never happened on N64. And I remember tedious disc
               | swapping and long load times on a few games: Riven had a
               | few discs and you'd have to switch when traveling from
               | one area to another, and those were always fraught with
               | the potential for game crashes.
               | 
               | On the other hand discs allowed much larger games. There
               | was a crazy amount of variety on the PS1, though as a
               | result also a lot of crap to sort through. I was a
               | Nintendo-first fanboy at the time, but when the PS1
               | dropped in price to about $100 I picked one up, trading
               | in N64 games I no longer played to help fund the
               | purchase. I think it was around the time FFVII came out
               | because I remember reserving it for day-1 release.
               | 
               | Ahh simpler times, working manual labor while in school.
               | Sometimes I'm nostalgic for those days of unskilled
               | (relatively) non knowledge-based work. It was much less
               | stressful, even if the pay was crap.
        
           | skhr0680 wrote:
           | Maybe it's just my filter bubble but for years Sony had such
           | good marketing that I knew their flagship games and random
           | facts about their consoles even when I didn't own them
           | myself.
           | 
           | I couldn't tell you a single game on the PS5. I don't know
           | about other countries, but it's like they're not even trying
           | in Japan
        
             | baisq wrote:
             | GTA Online ;)
             | 
             | Even today it is hard to buy a PS5. So, no wonder they
             | aren't pushing it that hard.
        
         | bitwize wrote:
         | The original Tomb Raider was almost Minecraft-esque. It was
         | composed of blocks of different heights and slopes in a 2D
         | grid. This allowed the developers to create all sorts of
         | scenarios from simple tools to put Lara through and really test
         | all her abilities.
         | 
         | I played through the first "new" Tomb Raider and it was very
         | much "walk on the path marked walkable, climb the ledges/walls
         | marked climbable, shoot the specially marked doors to create a
         | scripted zipline", etc. Oh, and "waist-height walls mean
         | upcoming combat sequence". Based on that I decided to skip the
         | other two. _Uncharted_ was better able to mask the on-rails
         | nature of its experience, at least.
        
           | fxtentacle wrote:
           | You have pretty much summarized what I liked about the new
           | Tomb Raider: It's kinda linear, so you just go with the flow.
        
             | baud147258 wrote:
             | It's kinda a shame that we're loosing the exploration side
             | of the gameplay for set-piece focused linear adventure with
             | loads of combat, which are dime a dozen nowadays, unlike
             | exploration/platformers with a side of combat
        
             | jimmyjazz14 wrote:
             | That's what I hate about it, its like a bad interactive
             | movie. I also feel like the new Tomb Raiders focus way to
             | much on combat and almost none on exploring.
        
         | acchow wrote:
         | Crumbling environments looks really cool, but they kind of make
         | an entire game around it :P
        
         | baby wrote:
         | Then you should play uncharted and the last of us. This is peak
         | AAA
        
           | Wowfunhappy wrote:
           | Actually, I greatly prefer Tomb Raider 2013 to any of the
           | Uncharted games I've tried (2, 3, and some of 4). TR2013 is
           | laser focused on cinematic platforming and awe-inspiring set
           | pieces, with much less conventional shooting. I've played
           | through the game several times over the years, and I always
           | come away thinking it's an underrated title.
           | 
           | TR2013 doesn't push any boundaries, but it does execute a
           | standard formula more effectively than anything else I've
           | tried. I did _not_ think the two sequels were anywhere near
           | as good!
           | 
           | (I haven't played The Last of Us though. I hear it's
           | incredible, but I can't deal with the subject matter.)
        
             | brimble wrote:
             | IMO 2 and 4 are easily the best Uncharted games. I wouldn't
             | recommend 1 or 3 at all, despite 3 having a plot that
             | _should_ have really appealed to me. The first one mostly
             | suffers from unrefined mechanics making it a slog, but they
             | fixed that in 2.
             | 
             | But, 2 and 4 are very different. 2 is a solid 3d action-
             | platformer, while my favorite parts of 4 were when it
             | basically just became a "walking simulator"-type game for
             | long stretches, with most of the action and platforming
             | just feeling tacked-on and superfluous.
             | 
             | > (I haven't played The Last of Us though. I hear it's
             | incredible, but I can't deal with the subject matter.)
             | 
             | I should have loved it, but bounced off _hard_. The
             | prologue had me, but a little while into the game proper I
             | just wanted _all_ the main characters to die, including the
             | one you 're really, really not supposed to want to die.
             | They're all horrible and I didn't like or care about them a
             | single bit, to the point that I _wanted_ them to fail. The
             | protagonist in particular, I _had to_ root for him to fail
             | because clearly this humanity-on-the-brink would be better
             | off with one fewer self-interested mass-murders around
             | making things even worse. That 's... not a great way to
             | motivate the player.
        
               | giobox wrote:
               | > I had to root for him to fail because clearly this
               | humanity-on-the-brink would be better off with one fewer
               | self-interested mass-murders around making things even
               | worse. That's... not a great way to motivate the player.
               | 
               | Isn't the question of the players morality vs the
               | "enemies" core to the entire concept of the game though?
               | I think the lesson the game is trying to teach is exactly
               | that: by what standard is the protagonist actually any
               | "better" than those he regards as enemies? By the end of
               | the game, I think doubting the main character is
               | hopefully exactly the point - he isn't a good person
               | either. In a completely lawless world such as that
               | inhabited by the characters, I think this makes sense to
               | explore.
               | 
               | Make the central character a likable, non-mass murdering
               | fellow and this huge central theme of the game disappears
               | - _The Last of Us_ is harrowing by design, I 'd argue,
               | and its commitment to being harrowing is what sets it
               | apart as a game in a sea of relatively emotionally
               | shallow "AAA" titles of the same era.
        
               | brimble wrote:
               | Maybe, but it was kind of a problem when I was already
               | like "is there a way to progress the game but have this
               | guy not accomplish what he wants?" on like mission 1
               | (past the prologue)--there was no build-up to it, I
               | thought he was wrong and should fail immediately. And
               | they might have gone for some kind of turn-around on that
               | when the girl comes into the story, so that I start
               | wanting him to succeed, but then, I also didn't like her
               | and didn't care if anything involved with that worked
               | out, either.
               | 
               | I think I quit right after the game had me murder a
               | couple soldiers for bad reasons. I already have several
               | GTA games I can play, which, thanks to tone and
               | expectations, aren't _frustrating_ when they ask me to do
               | that kind of thing. My head-canon is that the soldiers
               | instead shot everyone there and that was the good ending
               | for the story.
        
               | Wowfunhappy wrote:
               | ...if you haven't already heard of it, I feel like you'd
               | enjoy _Spec Ops: The Line_. Go in completely blind if at
               | all possible, and don 't be turned off by the fact that
               | it seems like a generic dudebro war shooter. It does
               | start out that way.
        
           | levesque wrote:
           | Am I the only one that can't stand these games? They are so
           | restrictive in their gameplay, so linear! It feels like
           | watching an interactive movie more than playing a game.
        
             | robonerd wrote:
             | You're not alone. These sort of games offer very little
             | opportunity for players to creatively express themselves.
             | This is more like watching a movie than playing a game.
        
               | mrtranscendence wrote:
               | It can be fun to express yourself, and some games get
               | plenty of mileage out of offering people various
               | opportunities to do just that. But sometimes you want to
               | "play" a movie, and there's not necessarily anything
               | wrong with that. I had a lot of fun with the Tomb Raider
               | games despite the lack of creative expression -- the
               | mechanics were fun, the story was dumb but entertaining,
               | and there was a lot of spectacle to soak up. I don't need
               | to engage every part of my brain all the time.
        
             | Aeolun wrote:
             | Hmm, I like them. The only times in TR that I do not like
             | are the ones in which you have been completely kicking ass,
             | and then inevitably get knocked out during a cutscene.
             | 
             | And there's quite a lot of those.
        
             | ravishi wrote:
             | No, you're not the only one. I feel the same.
             | 
             | OTOH, my friends who praise these games do so exactly
             | because of that. To which their own.
        
             | sascha_sl wrote:
             | I found it annoying in Uncharterd, but The Last of Us made
             | it work somehow. They had just enough freedom and side
             | content to have it be a game while also telling a
             | compelling story that very much demands linearity.
        
             | stevenwoo wrote:
             | I think I could not get past this after a couple of
             | cinematic sequences in Uncharted 2. I just wanted to go to
             | youtube and watch the cinematics stitched together
             | uninterrupted. There was this point in game development
             | where a big technical goal was to make the transition from
             | cinematic to gameplay and back seamless. Now that it's a
             | given in games I personally am not wowed anymore. Maybe for
             | each of us the balance of challenging gameplay and
             | rewarding cinematics/feel of accomplishment lies on this
             | spectrum and these type of cinematic heavy games went too
             | far on the spectrum towards interactive movie and just
             | don't appeal to some of us. I am reminded of Dragon's Lair
             | in arcades which was all quicktime events and was appalling
             | to me for the 2-4x the price of other arcade games but
             | other people I went with loved this type of challenge.
        
             | Wowfunhappy wrote:
             | When it's done well, I'm willing to embrace the cinematic
             | nature of these games. Like a movie, the game is taking me
             | on an adventure, but unlike a movie, I am _responsible_ for
             | whether my character succeeds or fails. If I don 't jump at
             | the right time, or deal with the attacker coming up behind
             | me, my character _will_ die and it will be my fault.
             | 
             | Sure, I'm aware somewhere in the back of my mind that
             | everything has been laid out for me, but in my favorite
             | games, I'm able to suspend my disbelief. However, if I
             | can't figure out where to go, or if the game is too hard
             | and I die too frequently, or if the game is too easy and I
             | don't feel a threat, or if the pacing gets bogged down by
             | optional side quests and bullshit skill trees... it's very
             | easy for any of these things to break the illusion.
             | 
             | I'd actually hold up Portal 2 as the best example of a
             | linear cinematic experience done right. The pacing is
             | perfect, the difficulty is perfect, and there's no
             | distracting side quests or experience points. Combined with
             | the first person perspective and the mute protagonist, I
             | really feel like I _am_ Chell, trapped inside Aperture
             | Science and talking to Wheatley.
        
               | garaetjjte wrote:
               | >my character will die and it will be my fault.
               | 
               | About that... Tomb Raider 2013 has probably the most
               | gruesome death animations I ever encountered in video
               | game.
        
               | brimble wrote:
               | So much so that it felt like someone involved's... uh,
               | _particular interests_ were coming through in the game,
               | in a way that was kinda off-putting.
        
               | Wowfunhappy wrote:
               | So, I actually suspect that this was intentional, and
               | kind of clever.
               | 
               | When games don't have a penalty for dying, players will
               | sometimes fall back on a trial-and-error approach, where
               | each individual attempt stops being meaningful. Some
               | experiences, like Celeste, are designed around this type
               | of gameplay loop, but it usually doesn't work well in a
               | cinematic experience.
               | 
               | The most common penalty for dying is lost progress, but
               | this _also_ doesn 't work well for cinematic games,
               | because the experience looses its magic once you know
               | what is going to happen.
               | 
               | So Tomb Raider takes a different approach. Checkpoints
               | are frequent, but the death animations make you really,
               | _really_ not want to die!
               | 
               | I'm very squeamish, so I always had to close my eyes when
               | I died. But even the chance that I might see something
               | was a good incentive!
        
             | oneoff786 wrote:
             | Linear games are better in my opinion. Linearity isn't the
             | problem though. Mario is linear and very fun. Tomb raider
             | just sort of takes away you doing anything. You have no
             | real agency for a lot of it. Just told what buttons to
             | press indirectly and then you do it.
        
               | dayvid wrote:
               | They require different design skillsets or experiences.
               | Elden Ring and Zelda are designed to be more non-linear
               | and they work, but have completely different strengths
               | and focuses vs. a linear approach. More based on creating
               | an engrossing world and mechanics that allow you to play
               | most sections out of order and create your own adventure
               | vs. the control you have over story nuances when you make
               | a linear title (e.g. Half-Life 2).
        
               | oneoff786 wrote:
               | I feel elden ring really failed on the non linear aspect
               | to be honest. It was frustratingly open ended up front,
               | and then very linear at the end.
               | 
               | I started the game, went to margit, found him too
               | difficult, and then, with no particular alternatives,
               | pretty much explored the entire map aimlessly, wishing
               | for a clear direction on level appropriate content. It
               | was hard to find the next thing to do. I didn't want to
               | skip through things with ashes or multiplayer. I didn't
               | want to farm.
               | 
               | By the time I actually found this content there was
               | nothing left to do besides warp to bosses and murder
               | them, or look up the obtuse quest lines and warp around
               | to complete those. A huge floor on character progression
               | is finding the flask upgrades. But since they're just
               | lying around you just go from having none of them to
               | quickly finding more than you need for 80% of the game.
               | 
               | Like... dark souls would just be a worse game if every
               | door and elevator was open from the beginning. It would
               | just be confusing and frustrating if you started making
               | "wrong" explorations.
               | 
               | I would greatly have preferred elden ring with pretty
               | much the entire open world cut and instead just a tour of
               | the legacy dungeons. The open world just compounded on
               | some of dark soul's weaknesses. Like finding even more
               | cool weapons that you can't practically try without
               | farming a ton of upgrades and changing your build.
        
               | nostromo95 wrote:
               | Agreed.
               | 
               | Playing through _Elden Ring_ made it clear to me how
               | impressive _Breath of the Wild_ was in retrospect. Even
               | without any meaningful awards (or because of?) the
               | exploration in BotW is just so much more memorable and
               | dynamic.
        
               | Loughla wrote:
               | There's linear gameplay and then there are linear games.
               | Linear games are preferable, for many games, because
               | there is a story that you can impact in meaningful ways,
               | but with 'an' outcome. That outcome will morph or change
               | based on inputs you make and decisions you make
               | throughout the process. Linear gameplay is boring, in
               | that you don't get any agency. You are simply completing
               | a series of steps to feel a sense of accomplishment, when
               | in reality all you have done is push the approved buttons
               | at the appropriate time.
               | 
               | Linear game that's awesome: Pillars of Eternity.
               | 
               | Linear gameplay that's not awesome: Tomb raider games.
               | 
               | Or maybe different games are made for different people.
               | That could also be an option.
        
               | levesque wrote:
               | I like the distinction you make. Though I don't think
               | Pillars of Eternity is a very strong example of a linear
               | game that's awesome -- I played this game for a good 20
               | hour at one point without following the main storyline.
        
               | dayvid wrote:
               | I'd say RE4 was a very well done linear game with solid
               | gameplay. It definitely influenced a lot of games moving
               | forward.
        
       | didibus wrote:
       | That's interesting and hopefully for the best.
       | 
       | Square always did best Japanese style games, and maybe this lets
       | them focus more on what they're good at.
       | 
       | Eidos is such a good game studio, but I feel Square was just not
       | letting them shine. Crystal Dynamics is also pretty descent, but
       | that Avengers game what the hell happened? I think they're just
       | not the right studio for a game like that.
       | 
       | Now I don't know much about Embracer, but they seem to want to
       | make good quality games, and I'm happy about that.
        
         | brendoelfrendo wrote:
         | I don't think there is a right studio for a live-service game
         | with micro-transactions etc., etc., etc., and I blame Square
         | for taking what could have been a tightly-focused game and
         | making it into something big, bland, and expensive. Not to say
         | that Crystal Dynamics couldn't have done better, just that I
         | think Square is obsessed with making a live service game happen
         | (see also: Outriders; Babylon's Fall) and they're letting that
         | blind drive hurt their studios.
        
       | awill wrote:
       | I don't know anything about the debt/risk etc.. around this, but
       | $300M seems very, very low for 3 studios with lots of IP.
        
         | sorry_outta_gas wrote:
         | The 300M received will 100x itself in the cryptospace though,
         | must look to the future not the now.
         | 
         | according to square's leadership anyway
        
           | overboard2 wrote:
           | How is that relevant?
        
             | sorry_outta_gas wrote:
             | "In addition, the Transaction enables the launch of new
             | businesses by moving forward with investments in fields
             | including blockchain, AI, and the cloud," Square Enix said.
        
               | deathanatos wrote:
               | You're not going to underprice a sale because of that.
               | Even if you believed that you could take the money and
               | "100x itself in the cryptospace"", why not 100x $500M,
               | instead of 100x $300M?
               | 
               | (Unless you disagree with the parent's point, that is,
               | and think that that _is_ a fair price for what was sold.
               | I 'm not commenting on that, only that "investing the
               | proceeds in crypto" doesn't make sense in this argument.)
        
             | [deleted]
        
             | phoboslab wrote:
             | > Square Enix says the transaction (which was only $300
             | million) "enables the launch of new businesses by moving
             | forward with investments in fields including blockchain,
             | AI, and the cloud."
             | 
             | ~ https://twitter.com/Wario64/status/1521017861803704321
        
           | [deleted]
        
         | metalliqaz wrote:
         | They have been mismanaged badly and have lost LOTS of money on
         | recent flops. I'll bet the new owners intend to completely
         | write-off substantial chunks of the in-progress work and start
         | clean.
        
         | WillPostForFood wrote:
         | You'd think Tomb Raider alone would be worth something like
         | that amount, though maybe it did make up most of the value.
        
           | tyrfing wrote:
           | It definitely does.
           | 
           | > [T]wo original IPs, Tomb Raider and Deus Ex, have sold AAA
           | units of ~88M and ~12M, respectively. Embracer sees an
           | opportunity to invest in these franchises, as well as the
           | additional acquired IPs such as Legacy of Kain, Thief, and
           | other original franchises.
           | 
           | It's pretty much Tomb Raider, Deus Ex, and footnotes. Looks
           | like Embracer picked this up for cheap because the business
           | has been mismanaged, the base case involves running at
           | breakeven for at least 2 years before they have new releases:
           | 
           | > Embracer's base case financial plan implies that the
           | combined acquired companies will be breakeven or have a
           | smaller Operational EBIT contribution to the upcoming two
           | financial years driven mainly by sales of the back-catalogue
           | titles. This could change positively if the company decides
           | to enter a deeper strategic relationship with one or more
           | platforms around the upcoming pipeline. When the product
           | pipeline matures in the years thereafter, Embracer expects
           | the acquired companies to generate on average at least SEK
           | 500 million in operational EBIT per year with notable upside
           | potential.
           | 
           | So 6X multiplier a few years out _if_ they turn it around.
           | Notably, they 're financing this at 1% interest, and seem to
           | have extremely low debt ratios. Still, I'm surprised it was
           | this cheap, especially with the gaming IP land grab going on
           | these days. Makes me wonder if there's weird additional
           | commitments like not firing anyone, or if their recent
           | financial performance is much worse than implied.
           | 
           | https://embracer.com/release/embracer-group-enters-into-
           | an-a...
        
       | CodeArtisan wrote:
       | Executives at Square-Enix have been saying for >ten years now
       | that video gaming consoles and AAA games are getting less and
       | less interesting to them, especially in Japan.
        
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