[HN Gopher] Things I sort of believe about making music
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       Things I sort of believe about making music
        
       Author : jwhiles
       Score  : 180 points
       Date   : 2022-04-25 18:40 UTC (1 days ago)
        
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       | hahamrfunnyguy wrote:
       | As a hobby composer, my takeaways have been very similar.
       | Inspiration can be sudden and fleeting. If I don't finish
       | something in a short period of time, I loose the feeling and
       | impetus for what I was writing. I've started an order of
       | magnitude more tracks than I've finished.
       | 
       | My friends and I have a tradition where we each write a song and
       | then play them on News Years Eve. We usually procrastinate and do
       | it at the last minute. There are usually some good bits and we
       | have fun doing it. It's low pressure and the deadline forces us
       | to finish.
       | 
       | For me, technology can be more distracting than beneficial.
       | Modern DAWs have so many settings. There's always something new
       | to try or a setting to tweak. My goal for now is to try staying
       | focused on the composition of the piece and capturing the mood
       | and feeling I am trying to convey. If your composition isn't
       | solid, your track isn't going to be good no matter how much time
       | you spend on the mixdown or getting your drum kit just so.
       | 
       | Easier said and done, but that's my goal!
        
       | kcindric wrote:
       | Great post! Nowadays I struggle a lot with creating music. I
       | mostly WFH and most of my job equipment (laptop + monitor) and my
       | music equipment (guitars, synths, pedals etc.) with my music
       | recording equipment (laptop + monitor) is in the same room. I
       | don't have the luxury of another hobby only room so I mostly
       | finish my day job and never return into my office until the next
       | work day starts.
       | 
       | Also there's the recording medium problem, which is the same as
       | my work medium - a laptop. I would love to hear some suggestions
       | how to turn this around.
        
         | kamranjon wrote:
         | I just recently purchased a Tascam DP-008EX which is a small,
         | portable (even runs on batteries), 8 track recorder that is
         | entirely self contained. I love it. I want to completely remove
         | the computer from my music process because I find it
         | distracting. This is a great way to do it which harkens back a
         | bit to the older 4 or 8 track cassette recorders but this has
         | some nice built in stuff like phantom power, reverb knobs on
         | every track, etc.
        
         | jerrysievert wrote:
         | > Also there's the recording medium problem, which is the same
         | as my work medium - a laptop. I would love to hear some
         | suggestions how to turn this around.
         | 
         | I've been thinking about this a lot lately. work is on the work
         | laptop on the couch, personal is on the personal laptop on the
         | couch. desk goes mostly unused at the moment, but music gear is
         | surrounding the desk.
         | 
         | here's my current line of thinking:
         | 
         | * work on work laptop on the couch
         | 
         | * personal laptop moves to desk, where monitors and music gear
         | live
         | 
         | * personal couch work gets moved to iPad Pro to be purchased,
         | so different form factor
         | 
         | I think I'm stuck on the iPad Pro right now, because FOMO in 5
         | months, but otherwise I think I have my next steps figured out.
        
       | stuntkite wrote:
       | "Making your own work is a good thing to do, even if no one else
       | is interested in what you are making. To create is to be human."
       | 
       | Tattoo that on my forehead backwards.
        
         | slothtrop wrote:
         | I have a history of being hung up about my perceived importance
         | about making art/entertainment in a world saturated with it.
         | Which is kind of inconsistent given that I don't lend a greater
         | degree of importance to most other things, but it's just the
         | unshakable sensation that yields when I rationalize what to do.
         | What is flipping things a little is focusing on desire for
         | "flow", or enjoying mastery, that I do not want solely tied to
         | my vocation. I also have a separate but similar itch, which is
         | to work with my hands with no cognitive overhead. I don't feel
         | an obligation to create (to "be human", for pride, validation,
         | etc) nor am I particularly creative. However, my sense is it
         | can satisfy wants where passive consumption falls short.
         | Probably I could be just as satisfied if I obsessed over a
         | sport.
        
           | comboy wrote:
           | Objectively there is no rational argument you can make why
           | colonizing other stars is better than recording sounds of
           | farts. It all drops down to our values.
           | 
           | But I got hung up about that too.
           | 
           | My solution - as always it turns out to be a bit of this and
           | a bit of that. It's a personal very complex function that
           | takes into account what you know, what you believe, what you
           | value and what you feel. Very difficult to compute. Luckily
           | you don't need to think about it at all. Your subconscious
           | brain is already computing it all the best it can and
           | presents you the result in the purest form: "I want to do X
           | now".
           | 
           | It's pretty amazing.
           | 
           | Inevitable follow up - but I don't know what I want to do -
           | do nothing. It works.
        
             | slothtrop wrote:
             | That seems good for tapping into desires, but may be an
             | unreliable heuristic for long-term. In part because we are
             | creatures of habit, and our habits can be hijacked, or
             | plainly unhealthy. We may have several prospective or
             | competing desires - if instant gratification is among them,
             | that is the path of least resistance, the grooves deepen.
             | "I want.. to sit down, eat, and watch something, and be
             | left alone". Delayed gratification is abstracted enough
             | that moment-to-moment desire leads you off course. If we
             | have in us a desire for validation or high-level engagement
             | which drives us to do something, keeping an eye on the
             | prize may mean disposing with whatever the imminent "X" is
             | right now.
             | 
             | The point of frustration is that these motivators, which
             | drive us to try to master something, can be tepid or
             | inconsistent and therefore insufficient. You end up needing
             | a sense of obligation, i.e. discipline. At least for me,
             | getting anything done means creating habits, because
             | 'desire' is a shot in the dark. There's a quote from
             | somewhere that power is "acting in the face of
             | uncertainty". Desire and motivation is a murky area to me,
             | beyond obvious things.
        
         | smitty1e wrote:
         | I just had a big project land with a dull thud.
         | 
         | It felt great though; the learning along the way was
         | invaluable.
         | 
         | Principle: be patient with yourself on this heuristic journey
         | and keep improving.
        
           | YPCrumble wrote:
           | What was the project?
        
             | smitty1e wrote:
             | It is a precursor to my PhD proposal. With massively
             | overlapping vector shapes I want to analyze, making a "faux
             | raster" index of boxes contained in the shapes seems a good
             | approach.
             | 
             | Except that I wound up discovering an improvement for my
             | immediate question that obviated all of the intermediate
             | schema I'd build up.
             | 
             | Big shout out to Spatialite (https://www.gaia-gis.it/) and
             | GeoAlchemy-2
             | (https://geoalchemy-2.readthedocs.io/en/latest/).
        
         | brk wrote:
         | I've been wanting to explore doing tattoos to express my
         | creativity, if you're ever in the Tampa area, stop by and I'll
         | take you up on that!
        
         | Taylor_OD wrote:
         | Yup. This is so hard to internalize. And to keep fresh in ones
         | mind after extended periods of time with no external
         | gratification. I stopped making a lot of art in the past
         | because I felt like It was just for me and that wasnt enough.
        
         | the_only_law wrote:
         | I'm always saddened to see a very cool project posted here only
         | for the waves of "yeah but how does it make money".
        
           | leviathant wrote:
           | "You don't have to monetize your joy" - via
           | https://repeller.com/trap-of-turning-hobbies-into-hustles/
        
           | stuntkite wrote:
           | I've spent the last sixish years trying to take all the
           | things I know that are pretty valuable and channel them into
           | a project that is absolutely impossible to monetize. It's a
           | meditation on death and seeing something in the world that is
           | only mine. Just trying to create something that is a
           | reflection of me and make it exist to make me laugh or smile
           | when it's dope. Sometimes other people are interested. That's
           | cool.
           | 
           | Part of this came out of the frustration of being a knowledge
           | worker. I don't know how many contracts I've had to negotiate
           | where someone is hiring me for some shit like GIS or Unity3D
           | and they want a perpetual non-compete where I can't ever work
           | on those things again. Like what? You came to me. If a
           | carpenter makes you a chair you don't get to own his woodshop
           | and it's not my fault that I found knack for computer in the
           | 90s and now the whole world needs that shit.
           | 
           | For a while I'd get frustrated when I'd show people my
           | project and they'd be like "I don't see how this can be a
           | business." Now I kind of love it and lean in and troll the
           | shit out of it. Also I'm getting pretty good at combining
           | sounds, pixels, and GIS information in real time. Which no
           | one on earth would ever pay me to do if I waited around for a
           | paycheck to do it.
           | 
           | Also it's really nice prior art coverage when moving into new
           | operations. Hunt bliss not vested shares. The more people
           | that do that the better the world can be.
        
         | drcongo wrote:
         | That one resonated hard with me too. I make music purely as a
         | creative outlet that isn't my job, and because my job is on a
         | laptop all day, I've deliberately chosen to produce music
         | purely on iOS so that I can have that total context switch. I
         | release stuff on Bandcamp, and recently on streaming services
         | too (apart from Spotify), but I'm releasing it mostly as an
         | ending, like waving your kid off to university or something -
         | I'm not releasing it for anyone else. However, having said all
         | that, I get enormous joy from hearing one of my tracks being
         | played by a DJ I've never met on the other side of the world.
        
           | kcindric wrote:
           | Are you trying to say that working in a different OS is an
           | enough context switch for you? I also produced a lot of music
           | but when I switched careers and became a developer a struggle
           | to create using a laptop and a DAW.
        
       | tgv wrote:
       | I had experienced the modular trap with sample libraries. I've
       | got a bunch, and they're really good, but setting things up and
       | adding modulation tracks and getting the reverb right and all
       | that, and then getting the mix to sound really good is so
       | frustrating...
        
       | 58x14 wrote:
       | Here's where I'm at in my musical endeavors:
       | 
       | - I have world-class equipment (a Nord Stage 3 among other
       | things) that has radically changed my perception of sound, which
       | is both a good and a bad thing. The positive is I'm becoming much
       | more precise and subtle, and the negative is I'm often distracted
       | by the new depth of sound and technology
       | 
       | - I'm aware of when I feel inclined to practice, when I feel
       | inclined to compose, and when I feel inclined to improv and have
       | fun
       | 
       | - I crave novelty and variety more than consistency
       | 
       | As a result, my current strategy is to build a library of simple
       | patterns, like a chord progression, a melody, a beat, a specific
       | sound.
       | 
       | When I feel inclined to practice, I'll choose a key and find a
       | pattern to repeat and explore. Maybe I'll change the sound or the
       | tempo, and explore that pattern. Maybe I add a layer, which
       | branches into its own pattern. I also do this with lyrics.
       | 
       | Over time, I expect that many of these patterns will converge
       | into actual tracks. It's happening already - I'll combine some
       | lyrics with a melody and a beat and suddenly I'm inspired to
       | create more layers.
       | 
       | I'm in no rush to produce or publish anything; I have only a
       | handful of hours a week set aside for music. But I know those
       | hours are well spent, and in the future, I know I will continue
       | to grow and develop as a musician and a writer. At that point
       | I'll certainly experience the inevitable loop of "is this good
       | enough to publish?"
       | 
       | And once I reach that point I suppose I'll release a Christmas
       | song and probably call it "my antithesis."
        
       | mjr00 wrote:
       | > Christmas Music
       | 
       | One important skill I've found necessary in both music and my
       | software career is _dissociation_. By that, I mean the ability to
       | separate yourself from the work that you 've created. It's
       | natural to feel that what you have made is a reflection of
       | yourself and your value, but it also leads to a lot of fear. In
       | the music world, this manifests as a fear of releasing music and
       | instead endlessly tweaking knobs and refining 4 bar loops; in the
       | software world, I see it manifest in the form of not making
       | difficult decisions out of fear of taking responsibility, due to
       | the fear of failure of those decisions reflecting on you
       | personally.
       | 
       | In leadership training sessions I've taken at Amazon and
       | elsewhere, this attempts to get addressed by some bs
       | "vulnerability" segment where the facilitator asks you to share
       | something about your childhood that was difficult, or a time when
       | you made a mistake in your life, something like that. Personally
       | I just make something up or say something really generic here,
       | which I assume many others do as well. I feel like a much more
       | effective way to train this "dissociation" skill would be
       | something like the Christmas Music approach. Music and art are
       | deeply personal works; sharing something you've created to the
       | world and getting sometimes harsh feedback (or, more likely, no
       | feedback at all!) is a far better way to learn how to be
       | vulnerable than a carefully chosen story from your childhood that
       | makes you look like you had it rough (but not _too_ rough). It 's
       | also more relevant since it's about making your _output_
       | vulnerable, rather than your _personality_.
       | 
       | Musically, I have a bit of a fanbase now, which I still find
       | shocking. But still, every time I release a new song and see the
       | initial Soundcloud plays roll in my stomach goes into knots. _Why
       | aren 't they liking it? Is this song way worse than my other
       | songs? Did I release garbage and people hate me now?_ It's a very
       | tough feeling to overcome.
        
         | klodolph wrote:
         | > In the music world, this manifests as a fear of releasing
         | music and instead endlessly tweaking knobs and refining 4 bar
         | loops;
         | 
         | This is pretty common, and I'd like to add that there are more
         | reasons besides "fear" for endlessly tweaking knobs and
         | refining four-bar loops. Fear is a good explanation, and it's
         | not a _wrong_ explanation, but it's only a part of the
         | explanation and as I've gotten older I've placed less weight on
         | "fear" as the explanation for these things.
         | 
         | "Practice makes perfect" is the old adage but "practice makes
         | permanent" is a bit more accurate. If you practice a piece of
         | music, but your technique is sloppy, through practice, your
         | sloppy technique becomes more habitual and permanent. The same
         | thing happens with songwriting and composition--you work on a
         | four-bar section of a song for too long and that four-bar
         | section becomes permanently engraved in your mind as the _only_
         | section of that song, a single section that loops forever. At
         | this point it's not a question of whether you are scared to
         | release music or whether you feel vulnerable. Your mind has
         | simply worn ruts into the ground that pass through these four
         | bars over and over again.
         | 
         | This is one of the many places you can get stuck in when
         | writing music and it's one of the more common. There are plenty
         | of people who never even make it to the four-bar loop, just
         | noodling on guitar over and over again against some backing
         | track. There are plenty of people who don't even make it to
         | noodling, and just play scales or licks that they know, never
         | making the jump from playing something they know to making
         | something new. And then there are people who get stuck playing
         | scales or chords in isolation, without even a backing track,
         | because they spent so long playing without a metronome or
         | backing track that their timing is just complete garbage.
         | 
         | There's a technique to bust past the four-bar loop, however.
         | What you do is you just bust past the four-bar loop
         | immediately, as soon as you've written it. Don't give in to the
         | temptation to listen to it over and over again. You might think
         | that if you listen to those four bars you might be able to hear
         | what comes next in your mind, but in fact, the more you listen
         | to those four bars repeating, the more your brain gets used to
         | the idea that after you hear those four bars, you hear the same
         | four bars again.
         | 
         | In short, what you have to do is write a B section to your A
         | section _as soon as possible_ and before you spend too much
         | time listening to the A section. When possible, I recommend
         | writing your B section before you listen to the A section _even
         | once._ At least, I recommend that you try working that way.
         | There will be problems with the A section that you want to go
         | back and fix but you can do that later.
         | 
         | And once you get past the four-bar loop, there are other places
         | to get stuck. Just like it is possible to tweak the four-bar
         | loop over and over again, it's possible to tweak the chorus,
         | verse, bridge, intro, or any other part of a song over and over
         | again. You can end up rewriting lyrics, adding and removing
         | instruments, completely redoing the arrangements, etc. "Fear"
         | is a workable explanation for why these songs don't get
         | released, but the fact is, you hear your own song often enough
         | and you just have no idea what parts of it are any good. You
         | have to move fast enough to keep a fresh perspective, but slow
         | enough to work out the details of your song, and that's a
         | delicate balance.
        
           | adzm wrote:
           | I'm going to try this advice. I have a tendency to get stuck
           | in the 4 or 8 bar loops quite often, yet in my head I don't
           | seem to have trouble thinking about what comes next -- but
           | once I get in the actual DAW or pick up a guitar I end up
           | stuck in that pattern. Thanks for sharing, wish me luck ;)
        
           | mjr00 wrote:
           | Absolutely, there are different reasons for it. Maybe a 4-bar
           | loop is a bad example since, as you rightly point out,
           | getting stuck in a loop is commonly due to lack of
           | songwriting chops and is a more technical skill that needs to
           | be practiced.
           | 
           | On music production forums I frequently see people comment
           | that they've been working on a track or album for _years_ ,
           | they're just trying to get it _perfect_ before they finally
           | release it, so they 're constantly doing tweaking to what's
           | already there. That kind of behavior definitely indicates
           | fear to me.
        
           | dylan604 wrote:
           | One of the things I learned from an art teacher with a PhD
           | that I met without taking their classes was the hardest thing
           | for an artist to learn is "when is the project done?" It's on
           | the same level in software of "good enough". It might not be
           | perfect (by who's definition), it might be able to be
           | refactored and more elegant, but at some point it has to be
           | released.
           | 
           | In software, we have version 2.0 etc releases to keep the
           | tweaking going. In music, there are remixes. In other art
           | forms, the same artist can make new versions. Knowing that
           | you can do that kind of reworking can help get you to
           | accepting done sooner.
        
         | munificent wrote:
         | The psychology of art is fascinating because it's a mixture of
         | conflicting drives.
         | 
         | Caring about how others perceive your work helps incentivize
         | you to get better and grind through all of the non-creative
         | work required to get stuff in front of an audience. But it also
         | creates anxiety that you'll be rejected by them.
         | 
         | Believing in yourself and the worth of your art helps overcome
         | that anxiety and allows you to make authentic work that is
         | personal in ways that resonate with others instead of
         | pandering. But it also risks making you oblivious to actual
         | useful critical feedback and can make you inflexible and
         | unpleasant to collaborate with.
         | 
         | There is an interesting feedback loop between artist and
         | audience. I think the best art comes from an artist intensely
         | connecting with their own inner emotions in ways that reveal
         | something meaningful and true to the audience. That level of
         | vulnerability is difficult without external support, so it's
         | incredibly hard to do that without an audience that it
         | resonates with. It's like each artists needs to find their own
         | local microclimate of the _right_ fans in order to blossom.
        
         | birdyrooster wrote:
         | > Did I release garbage and people hate me now?
         | 
         | Isn't it easier to believe people just forgot about you?
        
           | rocqua wrote:
           | If I would choose to believe that, there would still be that
           | naggling doubt at the back of my mind. That doubt, no matter
           | how unreasonable I know it is, can gnaw.
        
         | S_A_P wrote:
         | Very well said. I used to attach my self worth to my release
         | and if people didn't like it I would feel it was a personal
         | affront. Then I realized that
         | 
         | 1) you can't please everyone 2) if I put in the best effort
         | towards the finished product that I really could see that the
         | song was simply a creative journey I went on and it may not be
         | for everyone but it was the best I could do with that idea. 3)
         | acknowledgment of "The Muse". Sometimes it's there and things
         | just flow out like magic. It feels like you're a vessel of the
         | universe. That is what makes music making fun and rewarding.
         | The end product is usually better when this is happening but
         | not always. Sometimes, though, you have to grind out a song and
         | every step is hard and unnatural feeling. These sorts of
         | projects can also end up great and that too is rewarding. 4)
         | I've said this on hacker news before but it bears repeating- as
         | long as you are putting in your best effort don't make your
         | music so precious. It's just a song. Non musicians will either
         | like it or not and not really care about how you crafted the
         | song. They don't care that you spent 30 grand to buy a vintage
         | Jupiter-8 for all the keyboard parts. Use the gear you have
         | that inspires you. Make music often and finish everything you
         | start before starting something else. Forcing yourself to
         | finish creates a habit of focus.
        
       | jefftk wrote:
       | _> I would listen back to my recordings, trying to overdub new
       | parts, feeling like I was playing pretty tight and in time. But
       | when I listened back my playing would sound totally off. I was
       | always miles behind the beat, sounding incredibly sloppy and
       | rhythmless. For months I thought this was a deficiency in my
       | playing, until eventually I discovered some latency setting, read
       | about what latency was and realised what was going on. I tried my
       | best to fix my latency problems, failed, put up with it for ages,
       | and then eventually used my student loan to buy an audio
       | interface and a shure SM57 microphone. These are two of the best
       | buys I've ever made. I could suddenly record things that were
       | pretty much in time, and also everything I recorded sounded way
       | way better._
       | 
       | When overdubbing you don't actually need to minimize latency: as
       | long as your latency is constant, you can adjust for it. For
       | example, if your end-to-end latency is 200ms you can tell your
       | music program to adjust, shifting everything you record 200ms
       | earlier.
        
         | michaelgrafl wrote:
         | That's playback latency. But if monitoring latency is too high,
         | you get sloppy playing.
         | 
         | That's only relevant if you monitor through your audio
         | interface, of course.
         | 
         | Also, I'm not sure if all DAWs have always compensated playback
         | latency the way you describe. But I agree that it shouldn't be
         | a problem in general.
        
           | jefftk wrote:
           | They'd written "feeling like I was playing pretty tight and
           | in time", so it doesn't sound like they had a problem with
           | monitoring latency. Probably not using any monitoring?
        
           | thraxil wrote:
           | > Also, I'm not sure if all DAWs have always compensated
           | playback latency the way you describe. But I agree that it
           | shouldn't be a problem in general.
           | 
           | Ableton definitely does, and that's what they say they were
           | using.
        
             | jefftk wrote:
             | My guess is their low-end usb mic did not accurately report
             | its latency, and so the Ableton wasn't able to
             | automatically adjust. It's still a possible to adjust
             | manually, though.
        
               | robbiex88 wrote:
               | My guess is inadequate driver support for the USB mic.
               | I'm running a focusrite 2i2 3rd gen, and although I have
               | gripes with the drivers, the performance is miles beyond
               | the default windows drivers and is fairly solid.
        
               | klodolph wrote:
               | Right now it seems like that's one of the biggest
               | arguments against USB mics, if not the biggest.
               | Standalone USB audio interfaces tend to have better
               | drivers. AFAIK this is more relevant on Windows, just due
               | to the complete shitshow that is Windows audio drivers,
               | and not really relevant on Macs.
               | 
               | Due to the various problems with USB microphones, I
               | generally recommend something like a Scarlett Solo + SM57
               | or SM58 as an entry point if you're buying your own gear.
               | This has a price tag around US$250, once you include a
               | XLR cable. Just like there's diminishing returns when you
               | buy expensive interfaces/preamps/mics, there's also a
               | sharp dropoff in quality and experience once you go below
               | this baseline.
               | 
               | Even though you can find cheaper microphones and cheaper
               | interfaces, I haven't found any that I can reliably
               | recommend.
        
       | AlbertCory wrote:
       | I like the Christmas Music thing. People's expectations are
       | massively lowered.
       | 
       | With respect to putting things out there, a _very_ common
       | question on Quora is  "how do I protect myself from getting
       | ripped off?"
       | 
       | I always think of what a fairly well-known web personality at
       | Google said to me:
       | 
       |  _The risk on the Internet is not that you 'll be ripped off.
       | It's that you'll be ignored._
        
       | threefour wrote:
       | On the topic of getting things done, I've applied a bit of
       | software development skills to making music. Instead of creating
       | an increasingly growing body of works I focus on a smaller number
       | of "products" that I improve on over time. I get some ideas that
       | are my backlog and I implement them and release a new version. I
       | think of it as an analog to Walt Whitman's Leaves of Grass; one
       | work that he made and just kept improving over the course of his
       | lifetime.
        
       | thisismitch wrote:
       | I've had a similar approach to music except, instead of field
       | recordings, I started with MIDI keyboards in the mid-90s instead.
       | For me, it's been a fun hobby to keep my toes in music while I
       | play software engineer most of the week. I can confirm all six of
       | the tips in the article are correct.
       | 
       | > Anyway, I eventually discovered a life changing life-hack which
       | I have now used for years to force myself to finish and release
       | music. It's called 'Christmas Music'.
       | 
       | Funnily enough, my life-hack was 'Birthday Songs'. I would write
       | 30-60 second songs, most not very good and some parodies, for my
       | friends' birthdays just to keep busy musically. Eventually I
       | wrote a full-length birthday song for my friend's dad's 70th
       | birthday. I also wrote a Christmas song and a Thanksgiving song.
       | 
       | > 6: Making your own work is a good thing to do, even if no one
       | else is interested in what you are making. To create is to be
       | human
       | 
       | Now I have a fancy audio interface, Universal Audio Apollo x4,
       | and a small collection of high quality microphones and
       | instruments. And I'm still happy recording pointless, joke songs.
       | 
       | Example songs
       | 
       | First birthday song: https://soundcloud.com/mitchell-anicas-
       | project/easy-29
       | 
       | Korn parody birthday song: https://soundcloud.com/mitchell-
       | anicas-project/happy-birthda...
       | 
       | Full-length birthday song: https://soundcloud.com/mitchell-
       | anicas-project/ferrell-dise
       | 
       | Thanksgiving song: https://soundcloud.com/mitchell-anicas-
       | project/ooh-its-thank...
        
         | hahamrfunnyguy wrote:
         | I laughed, well done!
        
         | cos2pi wrote:
         | Haha, thanks for sharing. Really enjoyed how you captured the
         | essence of Freak on a Leash.
        
         | pards wrote:
         | The Korn parody is brilliant!
        
       | fuckofff wrote:
        
       | jancsika wrote:
       | > For months I thought this was a deficiency in my playing, until
       | eventually I discovered some latency setting, read about what
       | latency was and realised what was going on.
       | 
       | It's a good idea for anyone doing things related recording audio:
       | ask someone how to measure the "round trip latency" in the
       | software you're using. Ask on forums, HN, Facebook groups how to
       | do it. If someone responds with simple arithmetic to calculate
       | latency, or responds with the term "latency" that isn't preceded
       | by the words "round trip," or does anything _other_ than tell you
       | a surefire way to measure the round trip latency for that
       | software: go somewhere else and ask again.
       | 
       | This will get you a baseline _measurement_ of your system: one
       | that that you can use to ask future questions and get practical
       | answers.
       | 
       | If you don't do this you'll get spammed with "help" from people
       | who write before they measure.
        
       | jonwinstanley wrote:
       | Really like this approach.
       | 
       | The rawness of the use of everyday sounds reminded me of Burial -
       | Untrue.
        
         | imbnwa wrote:
         | That's one of the greatest albums of the 00s, should be on
         | people's Top 50 if not Top 25
        
           | jonwinstanley wrote:
           | Yes it's great! I do go back to it quite a bit.
        
       | bartread wrote:
       | > At some point I became a software engineer, had more disposable
       | income, and had discovered the concept of modular synthesisers.
       | Obviously this is a terrible combination.
       | 
       | Good grief but this made me laugh.
       | 
       | I partially fell down that damn rabbit hole myself, although
       | managed to avoid modular thus far. I decided to get back into
       | making music during the 2020 lockdowns, spent a lot of time
       | kitting out my office to double as a studio. Spent too much time
       | watching gear reviews on YouTube, and Studio Time by Tom
       | Holkenborg (Junkie XL). Bought a Polybrute, and a bunch of second
       | hand kit: couple of acid boxes, an old Akai sampler (actually two
       | of them from which I built a single "monster" rig), a DX7 (which
       | I can confirm _is_ very hard to program, although Dexed helps), a
       | couple of drum machines, and some other stuff. This is on top of
       | kit I already owned.
       | 
       | I also repainted and refloored the room, added 72 sockets, routed
       | power cables around the walls, and fitted industrial cable
       | conduit to route signal cables over the ceiling. I fitted floor
       | to ceiling shelving around 3 sides of the room, and added guitar
       | hangers to the fourth wall. I then fitted a 1200W equivalent LED
       | ceiling light cluster for working, a few other LED lamps, and
       | added a 57 metres (really) of coloured LED strip lighting. Bear
       | in mind we're talking about a room that's 2.5m x 2.5m so it's
       | possibly in the top 10 of the most excessively lit rooms in all
       | of human history.
       | 
       | And how many tracks have I finished since I started all this?
       | 
       | None.
       | 
       | Point 3 is, at least for me the single take home message I
       | absolutely needed to read from this:
       | 
       | > 3: You need to find ways to force yourself to finish things.
       | Arbitrary deadlines are actually sometimes good.
       | 
       | Number 6 is also an absolute gem:
       | 
       | > 6: Making your own work is a good thing to do, even if no one
       | else is interested in what you are making. To create is to be
       | human
       | 
       | Great article.
        
         | justinlloyd wrote:
         | I've struggled with releasing music for years, because the
         | music, in my mind, has to be a finished product. Polished.
         | Perfect. Flawless.
         | 
         | For years I felt the same way about art too.
         | 
         | I come from a video game background, and games have to be
         | "done" before you start showing them off.
         | 
         | Two things changed in my recent past: 1. Getting an art mentor
         | who encouraged me to show off partially completed artwork,
         | showing my working progress. 2. Joining a company where we
         | encourage each other to show off our work that is incomplete,
         | broken or "not even a functioning prototype" with no
         | expectation of criticism or feedback other than an
         | acknowledgement that you have progressed.
         | 
         | And then in December of last year I resolved to release stuff,
         | no matter it's state. Once a month I had to release a music
         | track. And so far, I've done pretty well. I slid a little in
         | March, and April came in a little later than I would have
         | liked, but so far, it has been working out well for me.
         | 
         | And yeah, number 6 is the gem. I've always held the belief "I
         | create for me, even if nobody else is paying attention." So if
         | I am creating for me, why do I care if it isn't ready to show
         | the world? Just put it on a virtual shelf for display and be
         | proud that I did _something_, _anything_.
        
         | leviathant wrote:
         | >And how many tracks have I finished since I started all this?
         | None.
         | 
         | I used to give my friends grief over this!
         | 
         | For most of my adult life, I've been making music - starting
         | out on trackers, joining a punk band as a drummer (who had
         | never played drums at that point), switching up to bass, and
         | then due to life circumstances, moving to a smaller space in
         | the suburbs and going back to electronic music. I made a little
         | pact to myself that I wouldn't buy new equipment unless I
         | recorded and released music, which not only worked out well for
         | my productivity, but kept me familiarized with why I'd bought
         | the gear that I had in the first place, keeping new
         | acquisitions at bay.
         | 
         | A buddy of mine who moved across the country has a pretty
         | fantastic collection of music equipment, and we'd trade tracks
         | now and then, and I'd harass him: "Have you written a single
         | song yet, with all that gear?"
         | 
         | Lately, I've taken a different view though. There's probably
         | more content uploaded to YouTube in a single day than I could
         | watch in my lifetime. While it used to be that "releasing an
         | album" was kind of a special event, and that there were certain
         | pipelines that could mean your weird side project landed in the
         | ears of millions of people, what does a 'release' even mean
         | today?
         | 
         | If you find catharsis in endless noodling, or swimming in sound
         | design, absolutely soak it up, and who cares if you never
         | release it? There are people who spend hundreds of dollars on
         | white noise generators because it helps them relax. When I got
         | my first 'real' synthesizer, a Kawai K3M, I used to set the
         | filter to sample-and-hold, run it through delay and reverb, and
         | just let that burble on while I fell asleep. That's fine!
         | 
         | Swinging the pendulum back to 'finish stuff' - a big thing that
         | helped me was joining a band. When three other people are like
         | "shut up it's fine, hit record" and then you do it, and then
         | people buy it and don't complain about the little things you
         | wish you could have done better, it really helps you emerge
         | from that weird "perfectionist" bubble that solo musicians can
         | fall into. Define a scope, fulfill that scope, come up with
         | some cover art (pay an artist friend, use Photoshop, pay
         | someone on Fiverr, whatever), upload it to Bandcamp, and tell
         | your friends.
        
           | chris_st wrote:
           | > _There 's probably more content uploaded to YouTube in a
           | single day than I could watch in my lifetime._
           | 
           | "500 hours of video are uploaded to YouTube every minute
           | worldwide (Tubefilter, 2019). That's 30,000 hours of video
           | uploaded every hour. And 720,000 hours of video uploaded
           | every day to YouTube. Wow. To put this into perspective, it
           | would take you close to 82 years to watch the amount of
           | videos uploaded to YouTube in only an hour. That's a lifetime
           | of watching YouTube videos."
           | 
           | From https://www.oberlo.com/blog/youtube-statistics
        
         | wdfx wrote:
         | I sympathise but also you have to realise that setting up the
         | studio itself is a creative endeavour!
         | 
         | I didn't go as far as you but I have definitely enjoyed the
         | process of setting up my musical space so that it is ready to
         | go ...
         | 
         | But there is a conscious decision to be made to stop fiddling
         | with the setup and just bloody use it!
        
         | jscheel wrote:
         | Are... are we brothers? I too have stayed out of the modular
         | world, but yeah, I feel you. I started back with music
         | production a year or so before the pandemic, but things have
         | gotten a bit... more... since then. Sitting next to my
         | polybrute, neutron, crave, model:cycles, mpc one, microfreak,
         | typhon, nts-1, keystep pro and 61sl mk3, launchpad pro, 828es,
         | and an ada8200. Not to mention all the kontakt libraries and
         | vsts on my hard-drive. You think modular is bad, just wait
         | until you spend 3 hours comparing the sound of a mezzoforte
         | staccato middle C played on a trumpet in 4 different virtual
         | instrument libraries. I've finished some tracks, but definitely
         | not enough. I've learned to just enjoy the experience.
        
         | _moof wrote:
         | As someone who is prone to obsessing over gear I really
         | appreciate Tom Morello's approach to it as an antidote. Way
         | back in the '80s(?) his stuff got stolen out of his car, and
         | since he had a gig that night he had to scramble to just get
         | whatever shitty amp he could. He's been playing through that
         | shitty amp ever since. His main guitar is still the Telecaster
         | his roommate traded to him back then too. He says he used to
         | obsess over gear and finding exactly the same tone as someone
         | else, and then one day he just said, you know what, the tone I
         | have is the tone I have, and I'm just going to make that mine.
         | 
         | All that and more here:
         | https://www.youtube.com/watch?v=WpY4IIy6b98
        
         | malthaus wrote:
         | I feel you!
         | 
         | Before lockdown i shared my home with some music gear; now I
         | more or less have a bed in a music studio and my actual,
         | finished musical output has approached 0.
        
       | birdyrooster wrote:
       | Modular synth is a boondoggle like literally the first thing he
       | warns against lol.
        
         | tmountain wrote:
         | It tows the line between tinkering satisfaction and musical
         | satisfaction. It's easy to get wrapped up in the tinkering
         | aspect (which can be really fun) and not create anything
         | musical in the process. This is fine unless you have goals that
         | come with the your hobby pointed towards releasing something--
         | in which case, the tinkering part can become a time suck
         | pulling you away from your objective.
        
       | abcc8 wrote:
       | One part of my personal creative process I didn't find discussed
       | or mentioned in the post is about having a goal for one's
       | creative endeavor. I've found the idea of sitting down to simply
       | 'write a song' or 'create something' doesn't work for me. What
       | does work for me is having a specific goal and working towards
       | that goal. The goals don't have to be overly complex, but I need
       | at least some nugget of an idea that I can consciously refer to
       | during the process to keep me on track (I'm easily distracted by
       | 'possibilities' and 'choices'). An example of such a goal would
       | be that I wish to write a song that has a verse with a more minor
       | feel, use the I-vi-IV-V progression for the bridge, make the
       | chorus upbeat, have a Joy Division meets the 50s vibe, and write
       | some lyrics that tells a story that starts with driving
       | somewhere.
       | 
       | This method isn't foolproof and sometimes I have ideas that don't
       | work or result in bad songs, but occasionally the final product
       | is good enough that I can introduce it to the band and
       | incorporate the new song into our practice/performance setlist.
       | Having a goal that I write down gives me an idea of what I want
       | the final product to look/feel/sound like while still leaving
       | room for spontaneity, as I'll edit the goal if I think of a
       | better idea. A side benefit of this approach is that it makes it
       | easier to communicate the gist of the song to other musicians
       | when they ask what it sounds like and/or what it is about.
        
       | sudden_dystopia wrote:
       | Cool stuff. Got about 8 months to get some Christmas tunes
       | cranked out.
        
       | fuckofff wrote:
        
       | maydup-nem wrote:
       | > If you change your processes too much it is hard to built up an
       | identity other than as someone who is inconsistent.
       | 
       | nah
       | 
       | and why should consistency matter across songs anyway, unless you
       | are writing a concept album?
        
       | MDGeist wrote:
       | Totally agree with the importance of FINISHING work and just put
       | it out there! I'm always writing and recording but I have never
       | put out a full release (independently) until this year. I got to
       | learn all about getting physical copies made and trying to market
       | them this time.
       | 
       | It's also good to build a body of work. It creates more
       | opportunities for discovery and it is a fun way to look back on
       | your own journey and have a sense of accomplishment.
        
       | adamnemecek wrote:
        
         | tleb_ wrote:
         | That comment feels out of place; at least try to link it with
         | the content posted.
        
           | drcongo wrote:
           | It also appears in every single HN thread about music.
        
             | adamnemecek wrote:
             | It's relevant.
        
               | taylodl wrote:
               | It's not at all clear that it solves the problems being
               | discussed here. All we can see on the site are claims.
               | Makes me 10x more productive in writing music? That's a
               | bold claim to make while absolutely nothing backing it
               | up. Can I import my plugins? What are you doing to aid
               | with recording? Can you even record?
               | 
               | Lots of questions.
               | 
               | No answers.
        
               | adamnemecek wrote:
               | Yes, 10x productive in writing music. Yes you can import
               | plugins. You can record midi. Audio recording support
               | will be added later.
               | 
               | It's very midi writing oriented.
        
               | matthewh806 wrote:
               | Surely it's up to you now to make the case as to why it's
               | relevant? A 2 two word answer just stating the opposite
               | of what the previous poster said doesn't magically make
               | it so...
               | 
               | I agree with other comments here that your
               | "revolutionary" music IDE gets spammed into every
               | discussion related to music - but the actual website you
               | link to doesn't really give any hint as to what it really
               | is either, just a bunch of vague sounding marketing
               | friendly hype words.
               | 
               | I hope what you make truly is revolutionary & unique and
               | I will take a look at it when it launches out of
               | curiosity (so your relentlessness in plugging it has, it
               | would seem, worked). But please can you explain how it is
               | relevant to the article / discussion here?
        
               | Minor49er wrote:
               | The only thing that this has in common with the article
               | is that it's related to music creation in some way.
               | Beyond that broad scope, there really isn't much.
        
               | adamnemecek wrote:
               | That's close enough for me.
        
               | rocketbop wrote:
               | The issue is that isn't close enough for anyone else.
        
       | homonculus1 wrote:
       | The point about equipment is a really important one. A lot of
       | people have a very stupid attitude that art is some kind of
       | special domain where the tools don't matter--a true artist works
       | beauty with whatever he has!
       | 
       | Leave that nonsense at the door. If you were learning how to do
       | landscaping, you'd buy a chainsaw, a shovel, and a blower.
       | Anything less would leave you unequipped to do the job.
       | 
       | I guess some guys have a gear fetish and can't stop from buying
       | their 20th shiny guitar. Well, ignore EVERYTHING they have to say
       | and get yourself the equipment you need. It can make the
       | difference between waffling with no purpose and iterating
       | productively.
        
         | smrq wrote:
         | Hell, if you want 20 guitars and can afford it, get 20 guitars.
         | Ideally each one brings something new to the table for you. I
         | had a sudden uptick in creativity immediately after buying #6.
        
         | TheOtherHobbes wrote:
         | True up to a point. There's a difference between content and
         | production values. Production values are the frame. But you
         | have to put something strong in the frame, otherwise the frame
         | looks empty.
         | 
         | Give Paul McCartney a shitty USB mike and a shitty guitar and
         | he'll still sound like Paul McCartney. Whatever he creates will
         | be unusually musical, even if it's not polished.
         | 
         | Give most people world class studio time with a top engineer
         | and they'll produce something mediocre at best, no matter how
         | how much effort goes into it.
         | 
         | Good tools get out of the way and sound right without much
         | effort, but all that really does is remove one layer of
         | distraction/excuse.
         | 
         | The gear fetish market is driven by people who are mostly just
         | collectors. Some musicians are also collectors. They will buy
         | special vintage guitars, synths, studio processors, and so on
         | because they're useful and the sound works for them.
         | 
         | But mostly it's middle aged middle class professionals -
         | dentists, doctors, lawyers, some software developers - buying
         | equipment as a hobby in itself, because buying is a lot easier
         | and less stressful than creating.
        
           | filoleg wrote:
           | > But mostly it's middle aged middle class professionals -
           | dentists, doctors, lawyers, some software developers - buying
           | equipment as a hobby in itself, because buying is a lot
           | easier and less stressful than creating.
           | 
           | This hits a bit too close to home.
           | 
           | I thought that it was a nice touch in Silicon Valley (the TV
           | show), for their corporate lawyer to have a fancy Gibson Les
           | Paul guitar (with a bunch of autographs on it) in his office
           | that he touched exactly once on camera. All while having no
           | amps or pedals or speakers or anything else to use it with at
           | all.
        
       | analog31 wrote:
       | >>>> 3: You need to find ways to force yourself to finish things.
       | Arbitrary deadlines are actually sometimes good.
       | 
       | That's one of the joys of live performance. You show up, play,
       | then it's gone forever. The other is not having to keep up with
       | technology.
        
       | bobbiechen wrote:
       | Incredibly relatable on the Christmas music. I did this in 2020
       | with my roommate and it really was a lot of fun - I wrote that up
       | here: https://bobbiechen.com/blog/2020/12/22/the-making-of-
       | christm...
        
       | amznbyebyebye wrote:
       | Nice blog post, to the point.
        
       | [deleted]
        
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