[HN Gopher] Show HN: Augmented reality apps made hands-on intera...
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Show HN: Augmented reality apps made hands-on interactive
Author : jing_qian
Score : 40 points
Date : 2022-04-22 14:05 UTC (8 hours ago)
(HTM) web link (portalble.cs.brown.edu)
(TXT) w3m dump (portalble.cs.brown.edu)
| chaostheory wrote:
| Really impressive as an independent effort.
|
| For other people, you probably won't have to do as much work
| since this is already built into Meta's Quest platform
| (https://www.theverge.com/2022/4/19/23031996/meta-quest-vr-
| ar...), and I'm assuming that Apple's upcoming Reality OS will
| have this baked in as well.
|
| Did Google cancel their AR framework? I thought they had a
| publicly released AR library on Android already.
| [deleted]
| moron4hire wrote:
| Back a few years ago, I had built an "industrial equipment
| guided-repair" app for the Microsoft HoloLens. We decked out an
| air compressor with with IoT-enabled sensors for various things
| (the specifics don't matter as it was just a demo, but it was
| stuff like temperature, vibration, etc.). The app used 3D object
| recognition and overlayed live sensor data, graphs of historic
| data, disassembly explosion animations, and step-by-step guides
| for performing maintenance (e.g. replacing air filters,
| lubricating components).
|
| It was such a great use case for AR. The app even won a few small
| awards.
|
| Then the word came from on high that we needed to redo everything
| on the iPad. Ultimately, it came down to the parent company of
| the company I worked for having Microsoft as an auditing client
| and Apple as a technology partner. So we weren't "allowed" to
| have a relationship with Microsoft (even though one of the point
| of not being directly in the parent company was to shield us from
| those conflict of interest concerns) and we were being directed
| to demonstrate a relationship with Apple.
|
| Switching to having the tablet in one hand and trying to do
| things with the air compressor with the other was hot garbage. We
| had a thing that was glitzy and fun and and _useful_ and then
| completely threw away every bit of substance in the app.
|
| I tried so many different input modalities with the iPad to try
| to salvage some semblence of usefulness out of it, including
| camera-based hand-tracking. You could basically only comfortably
| view data. Any level of interaction directly with the machine was
| gone. Worst of all, people concurrently using the app from
| different devices kept running into each other because they were
| so tunnel-visioned by the tablet.
|
| I don't think I've ever been so professionally disappointed in my
| career.
| maybenotafart wrote:
| minecraft is going to have a field day
| 101008 wrote:
| I can imagine mixing this with a VR headset and I am sure it'd be
| a great experience.
| lazyjeff wrote:
| So I'm a minor contributor to the posted project. And my
| personal opinion is that phone AR and headset AR will be
| completely different use cases.
|
| Phones are everywhere because they fit in your pocket. Headsets
| never will, so will be specialty hardware. Maybe I'm wrong and
| it'll be normal to walk around with headsets everywhere, but I
| just can't see it happening.
|
| Phone AR is technologically worse, and the version we released
| today is performance-wise not as good as the version with extra
| hardware we released 3 years ago. But it's slowly improving,
| and convenient form factors often beat more cumbersome devices
| over the long term, e.g. phones vs desktops. So I they can
| exist side-by-side, but headsets will be only used in some
| scenarios, while phones will be used by everyone.
| mherrmann wrote:
| > convenient form factors often beat more cumbersome devices
| over the long term
|
| You worked on this so know more than me. As a user, I'd find
| it very cumbersome to hold my phone constantly for AR. I
| would much prefer glasses if they're comfortable and look
| normal.
| lazyjeff wrote:
| It's definitely a consideration. The way I think of AR is:
|
| AR/VR headset = desktop
|
| AR glasses (2025+) = laptop
|
| phone AR = phone
|
| So phone AR has ergonomic challenges kind of like the small
| screen and slow speeds that smartphones had when they first
| came out. You'd use phone AR to throw a pokeball outside,
| or use phone AR to touch up your virtual makeup / decor for
| AR selfies like you do with phone selfies (which are
| similarly ergonomically challenging). When AR glasses
| become an everyday thing, they'll be the workhorses and
| you'll take it around with you while traveling or for work.
| Finally, for dedicated production tasks, you'll get your
| AR/VR headsets and use it in pre-specified locations.
| mdp2021 wrote:
| > _2025+_
|
| 2025? Wearing them since 2018... :) I suppose the
| software from Jing and Jeff should work on them.
| mdp2021 wrote:
| > _normal to walk around with headsets everywhere_
|
| Not everywhere - more like, in relatively isolated places -,
| but some of us do.
|
| Have you tried the Epson Moverio? I am tempted to test your
| software on them.
| randoglando wrote:
| > Headsets never will,
|
| Not in the current form factor. But in other form factors
| they could be everywhere.
| haolez wrote:
| If the NFT crowd finds out about this... :)
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