[HN Gopher] Mapr: Native cross platform maps in Rust using WebGPU
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Mapr: Native cross platform maps in Rust using WebGPU
Author : adamnemecek
Score : 76 points
Date : 2022-04-19 17:24 UTC (5 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| rektide wrote:
| > _mapr is a portable and performant vector maps renderer. We aim
| to support the web, mobile and desktop applications. This is
| achieved by the novel WebGPU specification._
|
| badass, perfect. get that hardware cranking! another very
| excellent use for wgpu!
| maxammann wrote:
| wgpu felt right for the project from the first minute. Let's
| just hope that the WebGPU succeed. But even if it does not,
| wgpu is still a great HAL
| adamnemecek wrote:
| The step up from OpenGL is astounding and overdue. Vulkan is
| ok but also too much.
| meetups323 wrote:
| The `Example` link's href seems to be `https://`.
| ushakov wrote:
| i love that you're using Rust and supporting different platforms!
|
| Mapr seems to be really great if you want to use the same
| framework for each platform you're building for
| qchris wrote:
| Wow, I'm really excited for this! I'm actually currently
| rendering a MapLibre-based web map of some drone orthomosaics
| I've built on my personal site[1], which is using Rust on the
| backend to dynamically assemble the Javascript code running on
| the page for each new dataset.
|
| It's not the prettiest, and writing the initial Javascript code
| is that I'm using as the template for adding data is kind of a
| pain, so possibly being able to write the entire application in
| native Rust would be really awesome.
|
| [1] https://cmoran.xyz/geospatial
| maxammann wrote:
| thats cool! sadly I haven't looked into rendering raster tiles
| for satellite imagery
|
| Vector tiles are just much cooler! :D
| openbrian wrote:
| I heard about this idea from Yuri at State of the Map US. So
| happy to see it happening.
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(page generated 2022-04-19 23:00 UTC)