[HN Gopher] Wolfenstein 3D's winding journey from pitch to release
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Wolfenstein 3D's winding journey from pitch to release
Author : petermcalister
Score : 31 points
Date : 2022-04-03 02:07 UTC (3 days ago)
(HTM) web link (www.gamedeveloper.com)
(TXT) w3m dump (www.gamedeveloper.com)
| mentos wrote:
| Is there a video of his GDC 2022 talk up anyway yet?
| ffhhj wrote:
| I played Wolfenstein by Muse Software, on which Wolf3D is based,
| in an Apple ][ and there is longer story on both of these games:
| https://www.apple2history.org/spotlight/the-long-strange-sag...
| yutyut wrote:
| Wolfenstein 3D was my first video game. My brother and I had the
| Shareware version on our [unknown type] family computer running
| Windows 3.1. No soundblaster for us so we were treated to the
| generic alternative sounds from our built-in PC speakers (maybe
| somebody can add some illumination to this?). I still remember
| the cheat code (M+L+I) 25 years later and probably still know
| most of the secret passages. Lots of good memories from inside
| the castle.
| chrisseaton wrote:
| I used to play Wolfenstein 3D co-op with friends - one of us
| would 'steer' and the other would do the doors and gun. Bizarre
| now to think about it.
| skocznymroczny wrote:
| Not that bizarre actually. I played tens of hours of Serious
| Sam "local coop". Basically one player plays with arrow keys
| and mouse, the other player plays with WSAD and
| lookup/lookdown button. The general strategy is for the WSAD
| player to clear everything on the ground level, while the
| mouse player is killing stuff on higher ground and doing
| other precision shots.
| cf100clunk wrote:
| John Romero's recollections are fascinating:
|
| https://news.ycombinator.com/item?id=30788475
| vilaca wrote:
| There's a typo "Since it wasn't like a fixed palette--EGA was
| like only 16 colors--each of VGA's 256 pallet slots could be set
| to basically one of 16 million columns."
|
| columns = colors
| rzzzt wrote:
| Only 6 out of 8 bits per channel were used, so there were only
| 262144 colors in total to choose from, not millions.
| walrus01 wrote:
| speaking of wolfenstein 3D, anyone remember Ken's Labyrinth?
|
| https://en.wikipedia.org/wiki/Ken%27s_Labyrinth
|
| https://www.youtube.com/watch?v=2JH2kezTnRg
| badlucklottery wrote:
| Yup, I definitely remember the first episode being on every
| shareware CD I had.
|
| I went back to play the other episodes a few years back and
| it's interesting how far he was able to push a Wolf3d-style
| engine. There's lot of interesting little details and extra
| gameplay tweaks like the vending and slot machines. But it's a
| _rough_ game to play in its entirety due to repetition.
| joakleaf wrote:
| Yes, and Ken Silverman got contracted to develop the engine
| behind Duke Nukem 3D and the other 3D Realms shooters.
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