[HN Gopher] Valve Software Archive
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       Valve Software Archive
        
       Author : ecliptik
       Score  : 200 points
       Date   : 2022-04-03 03:31 UTC (19 hours ago)
        
 (HTM) web link (valvearchive.com)
 (TXT) w3m dump (valvearchive.com)
        
       | ed25519FUUU wrote:
       | Some of the old screenshots in half-life and counter-strike
       | really brought back some memories! Especially for CS I haven't
       | seen some of those maps for maybe 20 years but I still remember
       | them!
        
       | shimms wrote:
       | Half-Life, and Valve generally, were such a big part of my life
       | in the late 90s and early 2000s. Exploring this definitely brings
       | back a heap of memories.
       | 
       | Not sure if it is new or not, but really glad this history has
       | been preserved.
        
       | wly_cdgr wrote:
       | This reminds me just how much they've made and how incredibly
       | high their batting percentage is
       | 
       | I still remember HL2 running great on good settings on my potato
       | laptop when it came out. They put most other game
       | engine/graphics/optimization programmers to shame. Kings
        
       | bmn__ wrote:
       | No Ricochet?
        
         | Sargos wrote:
         | I really need to see their prototypes for Ricochet 2
        
           | judge2020 wrote:
           | For reference https://youtu.be/632kyLysP6c
        
       | egypturnash wrote:
       | _pours one out for Camp Santo and "Valley of the Gods", devoured
       | by Valve_
        
         | ecliptik wrote:
         | Is Valley of the Gods really not going to happen? I loved
         | Firewatch and really enjoyed the Campo Santo Quarterly Review
         | [1], but I guess it's been over 4 years since an update and I
         | guess it's in the ground at this point.
         | 
         | [1] https://quarterly.camposanto.com
        
           | Arcanum-XIII wrote:
           | It's officially on hold for an indefinite period. The squad
           | moved to other stuff (H-L Alyx I think), and since then no
           | news.
        
             | sitta wrote:
             | I think I saw that Chris Remo doesn't even work at Valve
             | anymore
        
               | ingenieros wrote:
               | Olly Moss and Jane Ng also left a while ago.
        
               | OldTimeCoffee wrote:
               | Pretty sure Olly Moss is still at Valve
        
       | [deleted]
        
       | anyfoo wrote:
       | Amazing that they seem to have decided to just put that stuff
       | out. And why not, it's been decades for a sizable portions of
       | those. Whatever "we cannot let pre-release demos of Half Life
       | escape because it might tarnish the brand/release" sentiment
       | there might have been does, long since not apply anymore. But a
       | lot of other companies would not bother to update their policies,
       | or even going as far as actively "release" those artifacts.
       | 
       | Kudos, a good day for preservation.
        
         | Lutzb wrote:
         | It's a fan-run archive bit officially endorsed by Valve.
        
           | ldoughty wrote:
           | I don't see any comment on their website about this
           | endorsement, could you please point it out?
           | 
           | I really hope this site persists... Valve made many games of
           | my childhood... Portal especially had a large impact on my
           | life.
        
             | tikkabhuna wrote:
             | From the about page:
             | 
             | > The Valve Archive is a fan-run repository...
             | 
             | https://valvearchive.com/about/
             | 
             | Hopefully, it stays, but I wouldn't want to bet on it.
        
               | ajcoll5 wrote:
               | And they have a page detailing how to get a local copy of
               | the site in case it doesn't stick around. Kudos to them
               | for that!
               | 
               | https://valvearchive.com/sync
        
           | anyfoo wrote:
           | Oh, I see. It even says so on the front page, but I was
           | already clicking through. Well, they do endorse it!
        
       | lokimedes wrote:
       | I still, after 23 years, fell an odd loss due to the fact that
       | weapons don't stay on the map between rounds playing Counter-
       | Strike.
        
       | pimlottc wrote:
       | Enjoying this but the navigation in the "file browser" behaves
       | very strangely on mobile. Seems like I have to tap twice to open
       | anything; first tap marks it with a checkbox and second tap
       | actually activates it.
        
         | acomjean wrote:
         | I tried the old appeture science websites on mobile.
         | 
         | I need a mobile web browser that lets me bring up a keyboard on
         | command...
        
       | tjpnz wrote:
       | Half Life 3 confirmed?
       | 
       | https://valvearchive.com/archive/Half-Life/Half-Life%20Alyx/...
        
         | cactusbee wrote:
         | Looks like the ending of Half-Life: Alyx :)
        
         | langsoul-com wrote:
         | Pretty sure they keep starting and stopped it.
         | 
         | Crushed under the weight of fan hype and expectations I
         | suppose.
        
           | sbarre wrote:
           | Wasn't the semi-official reason that Valve teams can work on
           | whatever they want, and no one really wanted to work on a
           | Half-Life 3?
           | 
           | As a VR owner I am super grateful for Half Life: Alyx and
           | kind of consider that to be the replacement for HL3 anyways..
        
         | TeeMassive wrote:
         | https://valvearchive.com/archive/Team%20Fortress/Team%20Fort...
        
       | no_time wrote:
       | Doesn't have the leaked csgo,tf2 source code. Why even bother...
        
       | emilsedgh wrote:
       | I have always wondered how they are managing all the complexity
       | in Dota. It just is a humongous amount of complexity around all
       | the items and abilities and how they affect each other.
       | 
       | When I saw there is a directory structure, for a second I thought
       | it might be the source code to these games and I thought I can
       | finally take a look at Dota's source.
        
         | judge2020 wrote:
         | With the recent Rubick changes (can steal 2 spells) it really
         | seems like the devs are challenging themselves. Not too few
         | game-(breaking|crashing) bugs have been found as a result of
         | some special interactions.
        
         | wly_cdgr wrote:
         | I am strongly guessing they have a fuckton of Excel
         | spreadsheets
        
         | arka2147483647 wrote:
         | Most likely they have internal tooling to manage all that.
        
         | danuker wrote:
         | I would assume they use lots of unit tests, and testable code
         | (which uses a fast and stable interface through which to test).
        
           | bob1029 wrote:
           | Automated testing is probably 99% of the coverage.
        
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       (page generated 2022-04-03 23:02 UTC)