[HN Gopher] Valve Software Archive
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Valve Software Archive
Author : ecliptik
Score : 200 points
Date : 2022-04-03 03:31 UTC (19 hours ago)
(HTM) web link (valvearchive.com)
(TXT) w3m dump (valvearchive.com)
| ed25519FUUU wrote:
| Some of the old screenshots in half-life and counter-strike
| really brought back some memories! Especially for CS I haven't
| seen some of those maps for maybe 20 years but I still remember
| them!
| shimms wrote:
| Half-Life, and Valve generally, were such a big part of my life
| in the late 90s and early 2000s. Exploring this definitely brings
| back a heap of memories.
|
| Not sure if it is new or not, but really glad this history has
| been preserved.
| wly_cdgr wrote:
| This reminds me just how much they've made and how incredibly
| high their batting percentage is
|
| I still remember HL2 running great on good settings on my potato
| laptop when it came out. They put most other game
| engine/graphics/optimization programmers to shame. Kings
| bmn__ wrote:
| No Ricochet?
| Sargos wrote:
| I really need to see their prototypes for Ricochet 2
| judge2020 wrote:
| For reference https://youtu.be/632kyLysP6c
| egypturnash wrote:
| _pours one out for Camp Santo and "Valley of the Gods", devoured
| by Valve_
| ecliptik wrote:
| Is Valley of the Gods really not going to happen? I loved
| Firewatch and really enjoyed the Campo Santo Quarterly Review
| [1], but I guess it's been over 4 years since an update and I
| guess it's in the ground at this point.
|
| [1] https://quarterly.camposanto.com
| Arcanum-XIII wrote:
| It's officially on hold for an indefinite period. The squad
| moved to other stuff (H-L Alyx I think), and since then no
| news.
| sitta wrote:
| I think I saw that Chris Remo doesn't even work at Valve
| anymore
| ingenieros wrote:
| Olly Moss and Jane Ng also left a while ago.
| OldTimeCoffee wrote:
| Pretty sure Olly Moss is still at Valve
| [deleted]
| anyfoo wrote:
| Amazing that they seem to have decided to just put that stuff
| out. And why not, it's been decades for a sizable portions of
| those. Whatever "we cannot let pre-release demos of Half Life
| escape because it might tarnish the brand/release" sentiment
| there might have been does, long since not apply anymore. But a
| lot of other companies would not bother to update their policies,
| or even going as far as actively "release" those artifacts.
|
| Kudos, a good day for preservation.
| Lutzb wrote:
| It's a fan-run archive bit officially endorsed by Valve.
| ldoughty wrote:
| I don't see any comment on their website about this
| endorsement, could you please point it out?
|
| I really hope this site persists... Valve made many games of
| my childhood... Portal especially had a large impact on my
| life.
| tikkabhuna wrote:
| From the about page:
|
| > The Valve Archive is a fan-run repository...
|
| https://valvearchive.com/about/
|
| Hopefully, it stays, but I wouldn't want to bet on it.
| ajcoll5 wrote:
| And they have a page detailing how to get a local copy of
| the site in case it doesn't stick around. Kudos to them
| for that!
|
| https://valvearchive.com/sync
| anyfoo wrote:
| Oh, I see. It even says so on the front page, but I was
| already clicking through. Well, they do endorse it!
| lokimedes wrote:
| I still, after 23 years, fell an odd loss due to the fact that
| weapons don't stay on the map between rounds playing Counter-
| Strike.
| pimlottc wrote:
| Enjoying this but the navigation in the "file browser" behaves
| very strangely on mobile. Seems like I have to tap twice to open
| anything; first tap marks it with a checkbox and second tap
| actually activates it.
| acomjean wrote:
| I tried the old appeture science websites on mobile.
|
| I need a mobile web browser that lets me bring up a keyboard on
| command...
| tjpnz wrote:
| Half Life 3 confirmed?
|
| https://valvearchive.com/archive/Half-Life/Half-Life%20Alyx/...
| cactusbee wrote:
| Looks like the ending of Half-Life: Alyx :)
| langsoul-com wrote:
| Pretty sure they keep starting and stopped it.
|
| Crushed under the weight of fan hype and expectations I
| suppose.
| sbarre wrote:
| Wasn't the semi-official reason that Valve teams can work on
| whatever they want, and no one really wanted to work on a
| Half-Life 3?
|
| As a VR owner I am super grateful for Half Life: Alyx and
| kind of consider that to be the replacement for HL3 anyways..
| TeeMassive wrote:
| https://valvearchive.com/archive/Team%20Fortress/Team%20Fort...
| no_time wrote:
| Doesn't have the leaked csgo,tf2 source code. Why even bother...
| emilsedgh wrote:
| I have always wondered how they are managing all the complexity
| in Dota. It just is a humongous amount of complexity around all
| the items and abilities and how they affect each other.
|
| When I saw there is a directory structure, for a second I thought
| it might be the source code to these games and I thought I can
| finally take a look at Dota's source.
| judge2020 wrote:
| With the recent Rubick changes (can steal 2 spells) it really
| seems like the devs are challenging themselves. Not too few
| game-(breaking|crashing) bugs have been found as a result of
| some special interactions.
| wly_cdgr wrote:
| I am strongly guessing they have a fuckton of Excel
| spreadsheets
| arka2147483647 wrote:
| Most likely they have internal tooling to manage all that.
| danuker wrote:
| I would assume they use lots of unit tests, and testable code
| (which uses a fast and stable interface through which to test).
| bob1029 wrote:
| Automated testing is probably 99% of the coverage.
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(page generated 2022-04-03 23:02 UTC)