[HN Gopher] A history of Hup, the jump sound of shooting games
       ___________________________________________________________________
        
       A history of Hup, the jump sound of shooting games
        
       Author : Tomte
       Score  : 158 points
       Date   : 2022-03-31 07:06 UTC (2 days ago)
        
 (HTM) web link (www.wired.com)
 (TXT) w3m dump (www.wired.com)
        
       | contingencies wrote:
       | _Donkey Kong_ (1981). Notable as the first platformer with
       | jumping. Although this version may not be the original.
       | https://www.youtube.com/watch?v=gSc3GCVOt_Y
       | 
       |  _Donkey Kong Jr_ (1982). https://youtu.be/GmOJN-zq6yg?t=21
       | 
       |  _Moon Patrol_ (1982). https://youtu.be/39EsNumG3Fc?t=129
       | 
       |  _Jungle King_ (1982). https://youtu.be/ahfHlIqOLRY?t=13
       | 
       |  _Alley Cat_ (1983). Note silence until clothes line.
       | https://youtu.be/C9pFZVfWPMo?t=180
       | 
       |  _Manic Miner_ (1983) and _Jet Set Willy_ (1984) are roughly
       | equivalent: https://youtu.be/BgUzteADsRI?t=4
       | https://youtu.be/94Ywx6uVn9E?t=2
       | 
       |  _Super Mario_ (1985). https://youtu.be/rLl9XBg7wSs?t=15
       | 
       |  _Bubble Bobble_ (1986). Allegedly a version came out in 1982
       | /83, this sound may have differed.
       | https://youtu.be/BuXOSBb4hQw?t=2
       | 
       | I believe we can conclude that the premise of the article is
       | largely false... jumping sounds had a rich and varied history in
       | gaming before _hup_ , and grunts are just one arrow in the
       | stylistic quiver thereof. For a real 8-bit grunt, scroll to the
       | start of _Jungle King_. Awesome. New ring tone anyone?
        
         | unethical_ban wrote:
         | Bubble Bobble! I got to level 56 at my local Dairy Queen in
         | about 1999.
        
         | jameshart wrote:
         | I was reading the article incredulously, wondering how they
         | kept going back and forth between pong and Quake, as if no game
         | between had ever had a character jump before, in complete
         | disbelief that the writer seemed totally unaware of the concept
         | of a 2D platform game.
        
           | Shared404 wrote:
           | It may have been edited, but the article's current title is
           | "A History of Hup, the Jump Sound of Shooting Games" - which
           | seemsore accurate.
        
         | hnlmorg wrote:
         | I completely agree.
         | 
         | The increasing and decreasing blips as seen on your Manic Miner
         | example is what I remember as iconic jumping sounds. The pitch
         | and tones of those blips you vary from game to game but they
         | were prevalent in the 80s era games on 8-bit micros.
         | 
         | After that I'd say it was shorter version that still employed a
         | rising to lowering tone but which didn't span the entire
         | duration of the characters air time. The Super Mario example
         | demonstrates this. Sonic The Hedgehog did too.
         | 
         | I find it weird to discuss jump sounds from an era where
         | encoding PCM data was trivial but ignore several generations of
         | games where sound effects had to be programmed as tones.
        
       | Freak_NL wrote:
       | > (A snippet of the famed Wilhelm Scream would become Quake's
       | sound for taking damage in lava.)
       | 
       | Huh, I never would have guessed. And yet -- and several readers
       | here with me I guess -- reading that sentence immediately
       | retrieves that sound from wherever my brain was keeping it and
       | plays it internally (on repeat). Playing Quake I as a teenager on
       | a LAN with friends must've had an impact.
        
       | jrootabega wrote:
       | In a sense, every (English?) word that ends in a vowel eventually
       | ends in a 'p' when you close your mouth.
       | 
       | Hup! Nope! Welp! Yep!
        
         | orthoxerox wrote:
         | Haha, no.
        
           | dylan604 wrote:
           | nope
        
         | schoen wrote:
         | It would if you had to continue the airstream indefinitely
         | until your mouth was closed1, but we can also stop the
         | airstream of a vowel _without_ closing our mouths at all (I
         | guess either by using a stop further back in the vocal system,
         | or disengaging the muscles that are producing the airflow2). So
         | in practice, there are other ways to end the production of a
         | vowel without producing a  /p/.
         | 
         | 1 I haven't thought clearly about how nasals affect this, but
         | it seems like still another possibility is to allow air to exit
         | through the nose, producing /m/ instead of /p/.
         | 
         | 2 When I try to pay attention to what I'm doing when I
         | deliberately stop a sustained vowel, it seems like I'm using
         | glottal or velar stops much more often than I would have
         | thought. Interesting!
        
         | oneoff786 wrote:
         | I can't tell what this is trying to say
        
           | tgv wrote:
           | Ip dop seep thep ideap.
        
           | plank wrote:
           | I! Agree! Completely! (3 instances on where ending in a vowel
           | does not give a 'p')
        
           | debesyla wrote:
           | I have a guess OP meant that you tend to close your mouth
           | while jumping. But it's just my guess...
        
           | umanwizard wrote:
           | Because closing your mouth makes a "p" sound, at least in
           | languages that accept "unreleased stops", like (American?)
           | English does.
        
         | gspr wrote:
         | What?
        
       | akselmo wrote:
       | For me it will always be associated with Quake, although my first
       | foray to world of Quake was with Quake Live. Still play it
       | sometimes.
        
       | netfl0 wrote:
       | Am I the only one who said 'hup' aloud?
        
         | pja wrote:
         | My son used to go "hup" every time he jumped in Minecraft.
        
       | gilbetron wrote:
       | I always thought it came from Blues Brothers (albeit "hut" vs
       | "hup", but we were always saying it for jumping around sounds in
       | the 80s and after): https://www.youtube.com/watch?v=Atks5rRqQkg
        
         | yeahboats wrote:
         | Likely that Blues Brothers was riffing on the military's use of
         | hut/hup in marching cadence. Great scene, especially the guy
         | rappelling.
         | 
         | https://www.vocabulary.com/articles/wordroutes/hut-the-story...
        
       | icecap12 wrote:
       | The 'hup' for me will always be associated with Quake, as I
       | played that for a long time.
       | 
       | When I was a youngster in the early 90s, a grade school classmate
       | of mine had a huge computer network at home. His dad worked for
       | the (local) Washington, DC NBC affiliate as one of their system
       | engineers. Their house was fully networked mecca of multiple
       | Unix, Windows, and Apple machines on different floors.
       | 
       | Back then most homes didn't have a computer, and if they did, it
       | was just one. Internet connections were achieved with dial-up
       | modems to the local BBS or service provider. Almost nobody my age
       | was playing computer games, only people working in industry. Even
       | fewer had a network, since online play didn't exist for most
       | games (tho there were exceptions, like Netrek...miss that game
       | too)
       | 
       | I originally learned the command line by using it to start
       | computer games. This guy had basically ALL of the major gaming
       | titles through about 1997, at which point I bought my own
       | computer. Many of the other shooters back then were horror-themed
       | knockoffs of Doom and Quake (like Hexen, Heretic, etc.), though
       | all had their nuances. What I think of as the golden age of FPS
       | games happened shortly after, in 98, with the release of Half-
       | Life and Unreal.
       | 
       | That early experience was how I got into computing at a time when
       | most kids had no real exposure to computers. Still miss those
       | times.
        
         | vehemenz wrote:
         | > What I think of as the golden age of FPS games happened
         | shortly after, in 98, with the release of Half-Life and Unreal.
         | 
         | I think there are two components to this: the quality of the
         | games and the community. Modern shooters like Overwatch are
         | amazing. Where they tend to falter:
         | 
         | 1. Lack of emergent gameplay (circle jumping, bunny hopping,
         | conc grenade jumping)
         | 
         | 2. Curated experience (matchmaking) is inferior to community-
         | led servers and maps
         | 
         | The magic of games from that period was due to both the game
         | design and the nature of the Internet itself.
        
           | dividuum wrote:
           | I'd like to add: 3. A huge (for the time) mod community. The
           | amount of stupid mods I played in Quake 1/2 was amazing. So
           | many original ideas that sometimes lead to the creation of
           | completely new sub genres like action quake (a heavy
           | influence for counter strike) or team fortress.
        
             | raffraffraff wrote:
             | I remember working at Compaq doing server support, clocking
             | off at 5:30, and someone would fire up a Quaker 2 server.
             | Roughly 20 people in the office would stay back to play for
             | an hour. The mods were awesome. Someone had a Homer Simpson
             | skin with about 10 different vocal samples for various
             | damage. Best LAN sessions I ever had, I think.
             | 
             | I think the best commercial arena shooters were Quake 3
             | Arena and Unreal Tournament 2004. Played the hell out of
             | those at LAN parties.
             | 
             | For years I didn't game. I was never into solo play.
             | However, about a year ago while working at a small start-up
             | we decided to have a quick daily Deathmatch and settled on
             | Xonotic (similar to Q3/UT2004) and I've actually been
             | playing it a few times a week since. Absolutely love the
             | fast pace arena stuff.
        
               | vehemenz wrote:
               | Funny, I think Quake 2 or Unreal Tournament were both
               | better, respectively. Most likely an age thing. To be
               | fair they were all pretty good.
        
           | BoorishBears wrote:
           | Funny you mention Overwatch because it has both
           | 
           | Mountains of emergent gameplay (if you play at a high enough
           | level), and community led servers with custom game modes via
           | the workshop.
           | 
           | But people still queue up for competitive because the very
           | existence of a 24/7 accessible competitive system with
           | instant post match feedback (read: not going to tournaments)
           | is a huge draw for a lot of people, even if it's at the
           | expense of the community aspect.
        
           | rubicon33 wrote:
           | Totally agree. Half Life also had Tau/Gauss jumping. Movement
           | dynamics by comparison nowadays are way more restricted,
           | scripted, and generally "easier" but less rewarding. Nothing
           | quite as thrilling as timing a perfect conc nade jump to
           | launch yourself across the map deep into the teams flag room
           | :)
        
           | a_e_k wrote:
           | It's been a long time since I played a multiplayer shooter,
           | but I used to have admin on a UT2k3 IG CTF clan server. One
           | oddly strong memory I have from those days was banning
           | cheaters and swapping lists of banned UUIDs with the admins
           | of our peer clans. Nowadays I read about rampant cheating and
           | banwaves, but I think there was something to be said for
           | local decisions around banning and the immediacy of it. It
           | certainly felt like a cozier community, at least.
        
             | dylan604 wrote:
             | Not being a gamer, I'm not familiar with the level of
             | cheating possibilities in modern games. I hear about it
             | being done and the banwaves. What are players doing that is
             | considered cheating?
        
               | vehemenz wrote:
               | Invisible walls and automatic aiming. It ruins the
               | experience for anyone trying to get better at it.
               | Especially now, with automatic matchmaking. You have to
               | climb the ranks and beat the cheaters, whereas before you
               | just had to know which servers had the good players in
               | them.
        
               | dylan604 wrote:
               | Okay, but how does a cheater use invisible walls and
               | automatic aiming? Are they patching their local binary of
               | the game to give them features other players do not have?
               | I know playing against a cheater sucks, but I'm really
               | curious on how the cheats occur. I'm guessing this is
               | like anything else where one clever person figures it out
               | first, and then the rest of the cheaters just use the
               | trick without knowing anything about how/why it works. I
               | guess I'm getting at the point that I might be impressed
               | with the original discoverer, and they kind of have a
               | HNer's mindset
        
         | scoot wrote:
         | > When I was a youngster in the early 90s [...] most homes
         | didn't have a computer
         | 
         | "Most homes" might be technically correct, but home computers
         | were a thing since the late 70s, and really taking off in the
         | early 1980s withe the ZX81, ZX Spectrum, VIC 20, Commodore 64,
         | and a myriad of others, depending on your geography.
         | 
         | > Almost nobody my age was playing computer games, only people
         | working in industry.
         | 
         | This, of course, is complete nonsense. By the early 90s capable
         | home computers such as the Amiga and Atari had if anything
         | reached their hayday, with a myriad of popular games available.
         | (Not to mention the popularity of dedicated games consoles.)
        
           | moralestapia wrote:
           | >Almost nobody my age was playing computer games, only people
           | working in industry.
           | 
           | I recall these days and this statement has some truth to it.
           | Sure, a lot of folks had home computers, but they were mostly
           | people who were interested in computers in the first place,
           | and that was because of their work in the industry.
        
           | grayclhn wrote:
           | Went to high school in an affluent suburb in the 90s in the
           | US. "Playing computer games with friends" was either on one
           | computer or involved dragging a computer over to a friend's
           | house and wiring it together with their desktop. Parent's
           | experience rings true to me.
        
           | BolexNOLA wrote:
           | This strikes me as a bit pedantic as both of you are somewhat
           | right and ultimately a lot of the assessments have been
           | pretty subjective/qualitative. I tend to lean towards the
           | other guy's characterization personally, but I wouldn't say
           | you're _wrong_. Part of it is that we have to recognize the
           | video game industry dwarfs all other media right now - but in
           | the early 90's? Not even close. Yes gaming existed prior,
           | including computer games, but the vast majority of kids did
           | not have the technical know-how, let alone the hardware, to
           | install and run them until later in the decade. Adults at the
           | time were a very mixed bag about it, with most electing to
           | not participate at all.
           | 
           | Doom came out in 1993. Things really began to shift about
           | that time. By '96/'97 you had Starcraft and other games start
           | blowing up, but that's latter half of the decade for sure.
        
             | xenihn wrote:
             | I lean towards the other poster too. In 1994, my household
             | had a computer with windows 3.1 and games. My dad was a
             | software engineer. I was still in grade school. Every other
             | kid who had a desktop computer and Doom 2 at home had a
             | parent who worked as a software developer/engineer, or they
             | were some sort of IT/network/sys/admin. The only exception
             | I can recall is a kid whose parents were neither, but his
             | uncle was one of the OG Blizzard devs.
             | 
             | Things changed very fast after 1994, though. I think by
             | 1998, everyone I knew had a desktop at home, even if they
             | didn't play videogames.
        
             | EvanAnderson wrote:
             | My perspective (from near Dayton, Ohio, US, born in 1977)
             | was that a significant number of people had home computers
             | (a lot of Commodore 64's and VIC 20's, various TRS-80
             | models, some Atari 8-bit machines, some TI machines, a few
             | Amiga machines, a scant few Apple II's and even fewer
             | Macintosh machines) but most kids my age weren't using the
             | machines significantly.
             | 
             | Kids might play a game here or there, or type a school
             | paper on them, but that was mostly it. I went to a few of
             | the local "computer club" meetings that were mostly
             | attended by the stereotypical middle-aged "computer guy"
             | (who I have now become... >sigh<). Doom was definitely "a
             | thing" in the early 90s and started to bring _some_ of the
             | kids over into PC gaming. We had a small BBS scene, too, so
             | that brought a few of the more computer-inclined kids into
             | computing. (Of course, the ISPs moving in in 94-95 killed
             | the BBS scene quickly.)
             | 
             | Game consoles-- the Atari 2600, NES, and SNES-- were the
             | only significant interaction with computing devices at home
             | that I saw. The "gaming scene", in the early 90s, was
             | mostly about NES / SNES carts and arcade games (Mortal
             | Kombat was a big deal).
             | 
             | I didn't got to a particularly well-funded public school so
             | I saw Atari 8-bit, Apple II, and Mac LC machines there. Oh,
             | and TI calculators, of course (but, sadly, mostly the
             | TI-81... The '85 wasn't becoming "a thing" until I was in
             | college).
        
               | saltcured wrote:
               | I'm a few years older than you. In my suburban schools in
               | the S.F. Bay Area, many kids were producing any writing
               | homework printed on home computers or word processors as
               | soon as the teachers relented on requiring "cursive"
               | handwriting. I think this began around the 4th or 5th
               | grade and ramped up through middle school (so around
               | 1983-1988 in my case).
               | 
               | Early on, the homework signaled which families had Apples
               | and Macs with fancy printers that made an attempt at
               | WYSIWG rendered fonts instead of grotty fixed font dot
               | matrix. A lot of kids had Macs without techie parents but
               | I suppose white-collar jobs or even some tradesmen who
               | had made it to middle or upper-middle class. By high
               | school PCs with Windows and laser printers were joining
               | the fray. Marketing told parents this was good for their
               | kids, and kids were aware of the wealth indicator too.
               | 
               | I feel like home computers were more office tools or
               | educational rather than game platforms for most of my
               | peers. I remember a subset of kids had games on VIC 20,
               | C64, DOS PC, or Apple IIe/IIc in the mid 80s. By the late
               | 80s we had more PC games, but many households already had
               | dedicated Atari, Nintendo, or Sega set-top gaming. I
               | think shareware and pirated game floppies did circulate
               | further than just those who actually attended or even
               | knew what a computer club or BBS might be.
        
               | BolexNOLA wrote:
               | Yeah this is very much how I'd describe as well. Nintendo
               | had captured ~90% of the console market in the late
               | 80's/early 90's while consoles were basically THE way
               | most people played video games.
               | 
               | There's a great book called _Console Wars_ if anyone is
               | curious about the rise of Nintendo, Sega, etc. It can be
               | a tad dry at times but overall the stories behind these
               | companies are often compelling in their own right. It
               | does a GREAT job of explaining early gaming at
               | universities and how certain programs proliferated. The
               | 70's were fascinating - people saw what games could be
               | but were all tripping over each other trying to figure
               | out how to get there.
        
           | fastasucan wrote:
           | I think you should allow people to share their own anecdotes
           | and recollection of their own childhood. Its not like this
           | person claimed that this was the case for all of the world,
           | all of the US or all of their state. Maybe few/nobody his age
           | where he lived was playing computer games, how can you know
           | if that is nonsense?
        
             | scoot wrote:
             | Maybe not people _his_ age, but I suspect he was simply too
             | young to be aware of the burgeoning home computer scene, as
             | made apparent but the bizarre suggestion that the only
             | people playing computer games were computer professionals.
             | As I said,  " _nonsense_ ".
        
               | buran77 wrote:
               | Even as late as 1997 only ~35% of households in the US
               | had a computer [0]. Earlier in the '90s it would have
               | been quite a bit fewer, closer to the ~15% in 1990.
               | Elsewhere in the world even fewer still. And it's very
               | plausible that computer professionals were more likely to
               | have a computer, substantially above the average.
               | 
               | You seem to have taken offense with what OP said and
               | returned it for free, with no arguments attached.
               | 
               | [0] https://www.bls.gov/opub/ted/1999/Apr/wk1/art01.htm
        
             | alar44 wrote:
             | He's right though. Home PCs exploded in the early 90s. He
             | said he was in DC. What he's saying is just not accurate at
             | all. I grew up in a small Midwest town and tons of people
             | had computers in the early 90s. Most people had a PC and
             | internet by the late 90s. It was the heyday of Doom for
             | crying out loud.
        
               | phil21 wrote:
               | In the early 90s it depended vastly on your demographic
               | in my neck of the woods (Minneapolis). I read that
               | comment largely nodding in agreement.
               | 
               | First you had to be able to afford one, even second hand
               | 286's in the early 90's were a moderate expense for many
               | families.
               | 
               | I was absolutely the abnormal one of my peer group in
               | school when I had pre-existing computer knowledge from
               | home for "computer class". Certainly the only one at all
               | into gaming on it, other than friends enjoying coming
               | over to play random games at times.
               | 
               | Entering high school in the mid-90's there were only
               | maybe a half dozen to dozen kids who you could remotely
               | describe as "PC Gamers" - but plenty of console folks who
               | you could at least talk with. Only a small handful who
               | regularly used BBS' or knew what a MUD was or the like.
               | 
               | I think for "most houses had a PC by then" might be
               | accurate for houses with school-age children (as it was a
               | powerful meme by then you needed one for schoolwork), but
               | I don't recall a single childless relative having one
               | other than the hacker uncle who taught me. The vast
               | majority of my peers who had PCs or Macs at home never
               | really used them other than as-prescribed for word
               | processing or whatnot - a lot lacked the hardware (math
               | coprocessors, sound card, a bit later graphics
               | accelerators) to really interest most kids when they had
               | been exposed to arcades and the NES by then.
               | 
               | It rapidly shifted around 93-95 or so, but the years fly
               | by so I could be off a couple. I remember distinctly
               | going from being the only one who had ever heard of the
               | Internet to being asked daily about how to get hooked up.
               | Crazy rates of change compared to today's relatively
               | stagnant industry.
        
               | alar44 wrote:
               | My experiences are similar, though I lived in Packer
               | country. I was very middle/lower middle class, and by 96,
               | I would say most homes had PCs and started seeing some
               | AOL installs, and by 2000 or so, most also had internet.
               | 
               | Late 80s however, the most advanced computers I'd see
               | were parents that used them for work (developers and
               | accountants) and Atari/Commodore 64.
               | 
               | Prices started dropping rapidly around 1990, and specs
               | went explosively through the roof.
               | 
               | A great time to be alive, for sure.
        
               | buran77 wrote:
               | > and by 96, I would say most homes had PCs
               | 
               | Only ~35% of US households had a computer in 1997 [0].
               | Goes to show that your particular surroundings can easily
               | skew your view of the situation.
               | 
               | [0] https://www.bls.gov/opub/ted/1999/Apr/wk1/art01.htm
        
               | alar44 wrote:
               | Right, throw out seniors and households below the poverty
               | line and I bet that number shoots to like 85%. The
               | avg/median person very likely had a PC in 97.
        
               | buran77 wrote:
               | There's quite a bit wrong with that statement.
               | 
               | If you just discard the data you don't like you will
               | indeed end up only with the numbers you like. To turn the
               | 35% into 85% you eliminated 60% of the households from
               | the statistic.
               | 
               | So if you lived in a place with no old or poor people, so
               | the feeling that "everyone had a computer" makes sense it
               | would just show how biased such anecdotes are. Because it
               | means somewhere else a person lived surrounded only by
               | the rest of the 60% of households where there were almost
               | no computers at all.
               | 
               | No matter how you look at the numbers, 35% still means
               | that for every 1 town where tons of people had a computer
               | there were another 2 towns where almost nobody had one.
               | And in the "early 90s" the ratio was more likely 1:5.
               | 
               | > Goes to show that your particular surroundings can
               | easily skew your view of the situation.
        
               | BolexNOLA wrote:
               | It's hard to truly capture how revolutionary _Doom_ was
               | when it dropped in '93. One could argue categorizing PC
               | gaming history as "before /after _Doom_ " the same way
               | people say pre/post [major historic event usually a war].
        
         | [deleted]
        
         | rubicon33 wrote:
         | It was gaming, specifically Half Life, Quake, and Unreal that
         | really gripped me in my young years and fascinated me. I
         | attribute my love for software those wonderful years!
        
         | BatFastard wrote:
         | I still recall playing Hexan at the office in the 90s. I kept
         | one of my co-worker as a chicken for 2 hours! Was driving him
         | crazy. But as soon as he would return from chicken transform, I
         | would shoot an egg at him and turn him back into a chicken! He
         | would not give up...
        
         | rob74 wrote:
         | What the article kind of gets wrong or at least doesn't mention
         | explicitly: pre-Quake id shooters didn't have a jumping sound
         | not because it wasn't a priority, but because it _simply wasn
         | 't possible to jump_ in Wolf 3D or Doom 1/2. So it totally
         | makes sense that the first id game where you _could_ jump would
         | also have a sound for it.
        
       | kristofferR wrote:
       | In Norwegian (and probably other Scandinavic languages) the word
       | for "jump" is "hopp".
       | 
       | I've never realized before how intuitive I've always felt it to
       | be.
       | 
       | It's like an animal sound verb (mooing etc.), just for a human
       | activity.
        
         | Terretta wrote:
         | _allez-oop_ is what French circus acrobats would say before a
         | jump, parents now say before helping a kid up: allez means go,
         | and oop is this sound too.
         | 
         | In English both hop and up.
        
         | doytch wrote:
         | Czech has a version of "jump" that's similar as well, so I
         | wonder if Slavic languages also do. Czech is odd in that some
         | roots are Slavic and others German so who knows where it came
         | from!
        
         | Symbiote wrote:
         | The English cognate is to hop, to jump on one leg or make a
         | small jump.
        
       | jfroma wrote:
       | I remember we played Price of Persia without soundcard and one
       | day my father came to tell me he saw the game in someone's else
       | computer and he could listen the steps and the junp.. we got a
       | Sound Blaster 16 for that Christmas which came in a huge box.
       | Bigger than a laptop today
       | 
       | Edit: maybe it wasn't prince of persia, I am confused now.
        
         | SamBam wrote:
         | The Prince of Persia had such iconic footsteps. I think in part
         | it was the rhythm. You could never go more than one screen-
         | width before the steps would pause as the next screen appeared,
         | so even when you were zooming through well-known territory,
         | there was a start-stop rhythm.
         | 
         | If I close my eyes, I think I could even work out the width of
         | the screen in steps. I think around 10 or 11.
        
           | j4yav wrote:
           | The rattling tile sound for me is the most iconic sound in
           | that game. But it really was a masterpiece.
        
           | nojs wrote:
           | Yes, and the double-step sound when he stopped!
        
       | lupire wrote:
       | HN title is wrong.
       | 
       | Should be:
       | 
       | A History of Hup, the Jump Sound of Shooting Games
        
       | [deleted]
        
       | mst wrote:
       | An Archimedes platformer called Nemesis I had that came out in
       | 1992 had a very distinctive 'hup' sound on jump (also a very
       | distinctive 'sploosh' sound when you fell into the water and
       | died, it was not a forgiving game) - I wonder if earlier
       | platformers also did, and Quake was just the first game with such
       | a sound effect that became truly iconic.
       | 
       | (I'm not proposing any genealogy here, it's sufficiently sensible
       | linguistically that I'd be surprised if it -hadn't- been
       | independently invented multiple times)
        
       | geophile wrote:
       | I wonder if there is some connection to the underground HUP
       | comics (1987-1992).
        
       | Lightbody wrote:
       | There is this explosion-like "swoosh" sound that was emitted in
       | Doom by one of the big baddies, and ever since I played that game
       | as a kid I've heard it in all sorts of TV shows, movies, and
       | other games.
       | 
       | I wish someone did an article on that sound too!
        
         | mdm_ wrote:
         | I know exactly the sound you mean, and I hear it all the time
         | in other media too. You can hear it repeatedly starting at 1:19
         | in this video: https://youtu.be/GQnuj5QsJFE
        
           | Lightbody wrote:
           | YES!!! What is that thing?! Haha
        
             | Lightbody wrote:
             | Found it!
             | 
             | https://soundeffects.fandom.com/wiki/Sound_Ideas,_FIRE,_BAL
             | L...
        
           | bitwize wrote:
           | Yeah, I keep hearing DSBOSPIT in various places: television,
           | movies, and other video games. When I hear it outside Doom,
           | it seems to suggest a lack of care in sound design, _because_
           | it was pulled from a sound library and _because_ people
           | associate it with Doom. For example, in Super Mario, Fiery
           | Mario always had a distinct fireball sound, but in the Galaxy
           | games? Nope -- DSBOSPIT. And I 'm like, really, Nintendo? You
           | couldn't do better?
           | 
           | I also frequently hear some Doom mechanism and door sounds
           | (usually DSPSTART and DSPSTOP but sometimes also DSDOROPN and
           | DSDORCLS) in commercials, movies, and TV shows, as well as
           | DSFIRSHT (imp/cacodemon fireball whooshing sound). Shows with
           | werewolves or other monsters may feature the imp or zombieman
           | sounds.
        
         | MisterTea wrote:
         | Many of the Doom sound effects were sourced from the "Sound
         | Ideas' General series sound effects library".
        
       | Alex3917 wrote:
       | This definitely didn't come from Quake. Dark Castle did this, and
       | that game came out in 1986:
       | 
       | https://youtu.be/UndXYYosDk4?t=41
        
         | SeanLuke wrote:
         | I came here to say the exact same. This doesn't seem to be a
         | particularly well researched article.
         | 
         | But note that Dark Castle doesn't make any sound on jumping --
         | it makes a sound (often) on completion of the jump. I presume
         | that still counts.
        
         | 83457 wrote:
         | Not quite the same sound but very memorable. I have it for the
         | Genesis and put many hours into it as kids. Both the sound of
         | the jump and guys waving their arms (nyaaynyana) was engraved
         | in my brain.
        
         | greggman3 wrote:
         | There used to be a video game database that tried to catalog
         | firsts. It was almost always wrong because fans would put in
         | their faves and not know the history.
         | 
         | One example I remember is the claim that Sonic was the first
         | character with an idle animation. Plenty of examples from 10
         | years before Sonic.
         | 
         | Others were things like first game with an inventory. First
         | game to scroll. Someone would always find some older game. Then
         | people would argue about influence or trying to define genres
         | (first RPG, that depends on what an RPG is, etc...)
        
       | kevcampb wrote:
       | https://en.wikipedia.org/wiki/Wilhelm_scream
        
         | tempodox wrote:
         | The screams of Constance Goodheart captured by Doctor Chaotica
         | in Star Trek Voyager have a wonderful ironic quality.
        
       | tempodox wrote:
       | JC Denton and Lara Croft immediately sprang to mind for me. Both
       | excellent exhibits of "hup" vocalizations.
        
         | oynqr wrote:
         | You got any facts to back that up?
        
           | Sharlin wrote:
           | Took me a second to get the reference. (It's one of JC
           | Denton's lines from the first level of _Deus Ex_ )
        
           | TonyTrapp wrote:
           | My jumps are augmented.
        
       | holyyikes wrote:
        
       | eterm wrote:
       | They mention Goldeneye lacking a jump sound. Am I remembering
       | incorrectly that it dind't have jumping at all?
        
         | tylerscott wrote:
         | My memory isn't what it used to be but I recall that the Bond
         | Spacesuit character did have the ability to jump. I have the
         | original cartridge and a somewhat functional N64. I'll rig it
         | up today and verify.
        
         | amalcon wrote:
         | Bond couldn't jump, but I'm _pretty_ sure I remember enemies
         | doing a jump and roll thing. It 's been long enough that I
         | don't entirely trust that memory, though.
        
           | onli wrote:
           | Pretty sure you are right. I can see the image in my head,
           | the soldier would roll and then kneel while shooting. Bond
           | had no jump that I can I remember though.
           | 
           | And now that I wrote that I sincerely hope to not have it
           | mixed up with the "kneel while shooting" stance of the
           | enemies in deus ex. Those did no roll.
           | 
           |  _Edit:_ One can one enemy see do the roll in the next few
           | seconds of https://youtu.be/D6l6_WKxRck?t=353.
        
             | djur wrote:
             | It was a really hilariously slow roll, and it didn't give
             | enemies invincibility frames, so you could just shoot them
             | a bunch while they were rolling and they'd flop over dead
             | once they ended the roll.
        
               | unethical_ban wrote:
               | Yep! It was an easy kill for sure!
        
         | daniel-cussen wrote:
         | Yeah there's no jumping.
        
         | skhr0680 wrote:
         | You could "jump" off ledges
        
       | klyrs wrote:
       | The sound effect that always gets me is the dragon cry from
       | Warcraft 2. I feel like I've heard it in perhaps a dozen movies
       | over the years.
        
       | rzzzt wrote:
       | My favorite 'Hop!' sample is at 0:08 of this song:
       | https://youtu.be/kL8CyVqzmkc
        
         | Noturos wrote:
         | I knew it had to be TheFatRat. Such good music.
        
       | [deleted]
        
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       (page generated 2022-04-02 23:01 UTC)