[HN Gopher] A history of Hup, the jump sound of shooting games
___________________________________________________________________
A history of Hup, the jump sound of shooting games
Author : Tomte
Score : 158 points
Date : 2022-03-31 07:06 UTC (2 days ago)
(HTM) web link (www.wired.com)
(TXT) w3m dump (www.wired.com)
| contingencies wrote:
| _Donkey Kong_ (1981). Notable as the first platformer with
| jumping. Although this version may not be the original.
| https://www.youtube.com/watch?v=gSc3GCVOt_Y
|
| _Donkey Kong Jr_ (1982). https://youtu.be/GmOJN-zq6yg?t=21
|
| _Moon Patrol_ (1982). https://youtu.be/39EsNumG3Fc?t=129
|
| _Jungle King_ (1982). https://youtu.be/ahfHlIqOLRY?t=13
|
| _Alley Cat_ (1983). Note silence until clothes line.
| https://youtu.be/C9pFZVfWPMo?t=180
|
| _Manic Miner_ (1983) and _Jet Set Willy_ (1984) are roughly
| equivalent: https://youtu.be/BgUzteADsRI?t=4
| https://youtu.be/94Ywx6uVn9E?t=2
|
| _Super Mario_ (1985). https://youtu.be/rLl9XBg7wSs?t=15
|
| _Bubble Bobble_ (1986). Allegedly a version came out in 1982
| /83, this sound may have differed.
| https://youtu.be/BuXOSBb4hQw?t=2
|
| I believe we can conclude that the premise of the article is
| largely false... jumping sounds had a rich and varied history in
| gaming before _hup_ , and grunts are just one arrow in the
| stylistic quiver thereof. For a real 8-bit grunt, scroll to the
| start of _Jungle King_. Awesome. New ring tone anyone?
| unethical_ban wrote:
| Bubble Bobble! I got to level 56 at my local Dairy Queen in
| about 1999.
| jameshart wrote:
| I was reading the article incredulously, wondering how they
| kept going back and forth between pong and Quake, as if no game
| between had ever had a character jump before, in complete
| disbelief that the writer seemed totally unaware of the concept
| of a 2D platform game.
| Shared404 wrote:
| It may have been edited, but the article's current title is
| "A History of Hup, the Jump Sound of Shooting Games" - which
| seemsore accurate.
| hnlmorg wrote:
| I completely agree.
|
| The increasing and decreasing blips as seen on your Manic Miner
| example is what I remember as iconic jumping sounds. The pitch
| and tones of those blips you vary from game to game but they
| were prevalent in the 80s era games on 8-bit micros.
|
| After that I'd say it was shorter version that still employed a
| rising to lowering tone but which didn't span the entire
| duration of the characters air time. The Super Mario example
| demonstrates this. Sonic The Hedgehog did too.
|
| I find it weird to discuss jump sounds from an era where
| encoding PCM data was trivial but ignore several generations of
| games where sound effects had to be programmed as tones.
| Freak_NL wrote:
| > (A snippet of the famed Wilhelm Scream would become Quake's
| sound for taking damage in lava.)
|
| Huh, I never would have guessed. And yet -- and several readers
| here with me I guess -- reading that sentence immediately
| retrieves that sound from wherever my brain was keeping it and
| plays it internally (on repeat). Playing Quake I as a teenager on
| a LAN with friends must've had an impact.
| jrootabega wrote:
| In a sense, every (English?) word that ends in a vowel eventually
| ends in a 'p' when you close your mouth.
|
| Hup! Nope! Welp! Yep!
| orthoxerox wrote:
| Haha, no.
| dylan604 wrote:
| nope
| schoen wrote:
| It would if you had to continue the airstream indefinitely
| until your mouth was closed1, but we can also stop the
| airstream of a vowel _without_ closing our mouths at all (I
| guess either by using a stop further back in the vocal system,
| or disengaging the muscles that are producing the airflow2). So
| in practice, there are other ways to end the production of a
| vowel without producing a /p/.
|
| 1 I haven't thought clearly about how nasals affect this, but
| it seems like still another possibility is to allow air to exit
| through the nose, producing /m/ instead of /p/.
|
| 2 When I try to pay attention to what I'm doing when I
| deliberately stop a sustained vowel, it seems like I'm using
| glottal or velar stops much more often than I would have
| thought. Interesting!
| oneoff786 wrote:
| I can't tell what this is trying to say
| tgv wrote:
| Ip dop seep thep ideap.
| plank wrote:
| I! Agree! Completely! (3 instances on where ending in a vowel
| does not give a 'p')
| debesyla wrote:
| I have a guess OP meant that you tend to close your mouth
| while jumping. But it's just my guess...
| umanwizard wrote:
| Because closing your mouth makes a "p" sound, at least in
| languages that accept "unreleased stops", like (American?)
| English does.
| gspr wrote:
| What?
| akselmo wrote:
| For me it will always be associated with Quake, although my first
| foray to world of Quake was with Quake Live. Still play it
| sometimes.
| netfl0 wrote:
| Am I the only one who said 'hup' aloud?
| pja wrote:
| My son used to go "hup" every time he jumped in Minecraft.
| gilbetron wrote:
| I always thought it came from Blues Brothers (albeit "hut" vs
| "hup", but we were always saying it for jumping around sounds in
| the 80s and after): https://www.youtube.com/watch?v=Atks5rRqQkg
| yeahboats wrote:
| Likely that Blues Brothers was riffing on the military's use of
| hut/hup in marching cadence. Great scene, especially the guy
| rappelling.
|
| https://www.vocabulary.com/articles/wordroutes/hut-the-story...
| icecap12 wrote:
| The 'hup' for me will always be associated with Quake, as I
| played that for a long time.
|
| When I was a youngster in the early 90s, a grade school classmate
| of mine had a huge computer network at home. His dad worked for
| the (local) Washington, DC NBC affiliate as one of their system
| engineers. Their house was fully networked mecca of multiple
| Unix, Windows, and Apple machines on different floors.
|
| Back then most homes didn't have a computer, and if they did, it
| was just one. Internet connections were achieved with dial-up
| modems to the local BBS or service provider. Almost nobody my age
| was playing computer games, only people working in industry. Even
| fewer had a network, since online play didn't exist for most
| games (tho there were exceptions, like Netrek...miss that game
| too)
|
| I originally learned the command line by using it to start
| computer games. This guy had basically ALL of the major gaming
| titles through about 1997, at which point I bought my own
| computer. Many of the other shooters back then were horror-themed
| knockoffs of Doom and Quake (like Hexen, Heretic, etc.), though
| all had their nuances. What I think of as the golden age of FPS
| games happened shortly after, in 98, with the release of Half-
| Life and Unreal.
|
| That early experience was how I got into computing at a time when
| most kids had no real exposure to computers. Still miss those
| times.
| vehemenz wrote:
| > What I think of as the golden age of FPS games happened
| shortly after, in 98, with the release of Half-Life and Unreal.
|
| I think there are two components to this: the quality of the
| games and the community. Modern shooters like Overwatch are
| amazing. Where they tend to falter:
|
| 1. Lack of emergent gameplay (circle jumping, bunny hopping,
| conc grenade jumping)
|
| 2. Curated experience (matchmaking) is inferior to community-
| led servers and maps
|
| The magic of games from that period was due to both the game
| design and the nature of the Internet itself.
| dividuum wrote:
| I'd like to add: 3. A huge (for the time) mod community. The
| amount of stupid mods I played in Quake 1/2 was amazing. So
| many original ideas that sometimes lead to the creation of
| completely new sub genres like action quake (a heavy
| influence for counter strike) or team fortress.
| raffraffraff wrote:
| I remember working at Compaq doing server support, clocking
| off at 5:30, and someone would fire up a Quaker 2 server.
| Roughly 20 people in the office would stay back to play for
| an hour. The mods were awesome. Someone had a Homer Simpson
| skin with about 10 different vocal samples for various
| damage. Best LAN sessions I ever had, I think.
|
| I think the best commercial arena shooters were Quake 3
| Arena and Unreal Tournament 2004. Played the hell out of
| those at LAN parties.
|
| For years I didn't game. I was never into solo play.
| However, about a year ago while working at a small start-up
| we decided to have a quick daily Deathmatch and settled on
| Xonotic (similar to Q3/UT2004) and I've actually been
| playing it a few times a week since. Absolutely love the
| fast pace arena stuff.
| vehemenz wrote:
| Funny, I think Quake 2 or Unreal Tournament were both
| better, respectively. Most likely an age thing. To be
| fair they were all pretty good.
| BoorishBears wrote:
| Funny you mention Overwatch because it has both
|
| Mountains of emergent gameplay (if you play at a high enough
| level), and community led servers with custom game modes via
| the workshop.
|
| But people still queue up for competitive because the very
| existence of a 24/7 accessible competitive system with
| instant post match feedback (read: not going to tournaments)
| is a huge draw for a lot of people, even if it's at the
| expense of the community aspect.
| rubicon33 wrote:
| Totally agree. Half Life also had Tau/Gauss jumping. Movement
| dynamics by comparison nowadays are way more restricted,
| scripted, and generally "easier" but less rewarding. Nothing
| quite as thrilling as timing a perfect conc nade jump to
| launch yourself across the map deep into the teams flag room
| :)
| a_e_k wrote:
| It's been a long time since I played a multiplayer shooter,
| but I used to have admin on a UT2k3 IG CTF clan server. One
| oddly strong memory I have from those days was banning
| cheaters and swapping lists of banned UUIDs with the admins
| of our peer clans. Nowadays I read about rampant cheating and
| banwaves, but I think there was something to be said for
| local decisions around banning and the immediacy of it. It
| certainly felt like a cozier community, at least.
| dylan604 wrote:
| Not being a gamer, I'm not familiar with the level of
| cheating possibilities in modern games. I hear about it
| being done and the banwaves. What are players doing that is
| considered cheating?
| vehemenz wrote:
| Invisible walls and automatic aiming. It ruins the
| experience for anyone trying to get better at it.
| Especially now, with automatic matchmaking. You have to
| climb the ranks and beat the cheaters, whereas before you
| just had to know which servers had the good players in
| them.
| dylan604 wrote:
| Okay, but how does a cheater use invisible walls and
| automatic aiming? Are they patching their local binary of
| the game to give them features other players do not have?
| I know playing against a cheater sucks, but I'm really
| curious on how the cheats occur. I'm guessing this is
| like anything else where one clever person figures it out
| first, and then the rest of the cheaters just use the
| trick without knowing anything about how/why it works. I
| guess I'm getting at the point that I might be impressed
| with the original discoverer, and they kind of have a
| HNer's mindset
| scoot wrote:
| > When I was a youngster in the early 90s [...] most homes
| didn't have a computer
|
| "Most homes" might be technically correct, but home computers
| were a thing since the late 70s, and really taking off in the
| early 1980s withe the ZX81, ZX Spectrum, VIC 20, Commodore 64,
| and a myriad of others, depending on your geography.
|
| > Almost nobody my age was playing computer games, only people
| working in industry.
|
| This, of course, is complete nonsense. By the early 90s capable
| home computers such as the Amiga and Atari had if anything
| reached their hayday, with a myriad of popular games available.
| (Not to mention the popularity of dedicated games consoles.)
| moralestapia wrote:
| >Almost nobody my age was playing computer games, only people
| working in industry.
|
| I recall these days and this statement has some truth to it.
| Sure, a lot of folks had home computers, but they were mostly
| people who were interested in computers in the first place,
| and that was because of their work in the industry.
| grayclhn wrote:
| Went to high school in an affluent suburb in the 90s in the
| US. "Playing computer games with friends" was either on one
| computer or involved dragging a computer over to a friend's
| house and wiring it together with their desktop. Parent's
| experience rings true to me.
| BolexNOLA wrote:
| This strikes me as a bit pedantic as both of you are somewhat
| right and ultimately a lot of the assessments have been
| pretty subjective/qualitative. I tend to lean towards the
| other guy's characterization personally, but I wouldn't say
| you're _wrong_. Part of it is that we have to recognize the
| video game industry dwarfs all other media right now - but in
| the early 90's? Not even close. Yes gaming existed prior,
| including computer games, but the vast majority of kids did
| not have the technical know-how, let alone the hardware, to
| install and run them until later in the decade. Adults at the
| time were a very mixed bag about it, with most electing to
| not participate at all.
|
| Doom came out in 1993. Things really began to shift about
| that time. By '96/'97 you had Starcraft and other games start
| blowing up, but that's latter half of the decade for sure.
| xenihn wrote:
| I lean towards the other poster too. In 1994, my household
| had a computer with windows 3.1 and games. My dad was a
| software engineer. I was still in grade school. Every other
| kid who had a desktop computer and Doom 2 at home had a
| parent who worked as a software developer/engineer, or they
| were some sort of IT/network/sys/admin. The only exception
| I can recall is a kid whose parents were neither, but his
| uncle was one of the OG Blizzard devs.
|
| Things changed very fast after 1994, though. I think by
| 1998, everyone I knew had a desktop at home, even if they
| didn't play videogames.
| EvanAnderson wrote:
| My perspective (from near Dayton, Ohio, US, born in 1977)
| was that a significant number of people had home computers
| (a lot of Commodore 64's and VIC 20's, various TRS-80
| models, some Atari 8-bit machines, some TI machines, a few
| Amiga machines, a scant few Apple II's and even fewer
| Macintosh machines) but most kids my age weren't using the
| machines significantly.
|
| Kids might play a game here or there, or type a school
| paper on them, but that was mostly it. I went to a few of
| the local "computer club" meetings that were mostly
| attended by the stereotypical middle-aged "computer guy"
| (who I have now become... >sigh<). Doom was definitely "a
| thing" in the early 90s and started to bring _some_ of the
| kids over into PC gaming. We had a small BBS scene, too, so
| that brought a few of the more computer-inclined kids into
| computing. (Of course, the ISPs moving in in 94-95 killed
| the BBS scene quickly.)
|
| Game consoles-- the Atari 2600, NES, and SNES-- were the
| only significant interaction with computing devices at home
| that I saw. The "gaming scene", in the early 90s, was
| mostly about NES / SNES carts and arcade games (Mortal
| Kombat was a big deal).
|
| I didn't got to a particularly well-funded public school so
| I saw Atari 8-bit, Apple II, and Mac LC machines there. Oh,
| and TI calculators, of course (but, sadly, mostly the
| TI-81... The '85 wasn't becoming "a thing" until I was in
| college).
| saltcured wrote:
| I'm a few years older than you. In my suburban schools in
| the S.F. Bay Area, many kids were producing any writing
| homework printed on home computers or word processors as
| soon as the teachers relented on requiring "cursive"
| handwriting. I think this began around the 4th or 5th
| grade and ramped up through middle school (so around
| 1983-1988 in my case).
|
| Early on, the homework signaled which families had Apples
| and Macs with fancy printers that made an attempt at
| WYSIWG rendered fonts instead of grotty fixed font dot
| matrix. A lot of kids had Macs without techie parents but
| I suppose white-collar jobs or even some tradesmen who
| had made it to middle or upper-middle class. By high
| school PCs with Windows and laser printers were joining
| the fray. Marketing told parents this was good for their
| kids, and kids were aware of the wealth indicator too.
|
| I feel like home computers were more office tools or
| educational rather than game platforms for most of my
| peers. I remember a subset of kids had games on VIC 20,
| C64, DOS PC, or Apple IIe/IIc in the mid 80s. By the late
| 80s we had more PC games, but many households already had
| dedicated Atari, Nintendo, or Sega set-top gaming. I
| think shareware and pirated game floppies did circulate
| further than just those who actually attended or even
| knew what a computer club or BBS might be.
| BolexNOLA wrote:
| Yeah this is very much how I'd describe as well. Nintendo
| had captured ~90% of the console market in the late
| 80's/early 90's while consoles were basically THE way
| most people played video games.
|
| There's a great book called _Console Wars_ if anyone is
| curious about the rise of Nintendo, Sega, etc. It can be
| a tad dry at times but overall the stories behind these
| companies are often compelling in their own right. It
| does a GREAT job of explaining early gaming at
| universities and how certain programs proliferated. The
| 70's were fascinating - people saw what games could be
| but were all tripping over each other trying to figure
| out how to get there.
| fastasucan wrote:
| I think you should allow people to share their own anecdotes
| and recollection of their own childhood. Its not like this
| person claimed that this was the case for all of the world,
| all of the US or all of their state. Maybe few/nobody his age
| where he lived was playing computer games, how can you know
| if that is nonsense?
| scoot wrote:
| Maybe not people _his_ age, but I suspect he was simply too
| young to be aware of the burgeoning home computer scene, as
| made apparent but the bizarre suggestion that the only
| people playing computer games were computer professionals.
| As I said, " _nonsense_ ".
| buran77 wrote:
| Even as late as 1997 only ~35% of households in the US
| had a computer [0]. Earlier in the '90s it would have
| been quite a bit fewer, closer to the ~15% in 1990.
| Elsewhere in the world even fewer still. And it's very
| plausible that computer professionals were more likely to
| have a computer, substantially above the average.
|
| You seem to have taken offense with what OP said and
| returned it for free, with no arguments attached.
|
| [0] https://www.bls.gov/opub/ted/1999/Apr/wk1/art01.htm
| alar44 wrote:
| He's right though. Home PCs exploded in the early 90s. He
| said he was in DC. What he's saying is just not accurate at
| all. I grew up in a small Midwest town and tons of people
| had computers in the early 90s. Most people had a PC and
| internet by the late 90s. It was the heyday of Doom for
| crying out loud.
| phil21 wrote:
| In the early 90s it depended vastly on your demographic
| in my neck of the woods (Minneapolis). I read that
| comment largely nodding in agreement.
|
| First you had to be able to afford one, even second hand
| 286's in the early 90's were a moderate expense for many
| families.
|
| I was absolutely the abnormal one of my peer group in
| school when I had pre-existing computer knowledge from
| home for "computer class". Certainly the only one at all
| into gaming on it, other than friends enjoying coming
| over to play random games at times.
|
| Entering high school in the mid-90's there were only
| maybe a half dozen to dozen kids who you could remotely
| describe as "PC Gamers" - but plenty of console folks who
| you could at least talk with. Only a small handful who
| regularly used BBS' or knew what a MUD was or the like.
|
| I think for "most houses had a PC by then" might be
| accurate for houses with school-age children (as it was a
| powerful meme by then you needed one for schoolwork), but
| I don't recall a single childless relative having one
| other than the hacker uncle who taught me. The vast
| majority of my peers who had PCs or Macs at home never
| really used them other than as-prescribed for word
| processing or whatnot - a lot lacked the hardware (math
| coprocessors, sound card, a bit later graphics
| accelerators) to really interest most kids when they had
| been exposed to arcades and the NES by then.
|
| It rapidly shifted around 93-95 or so, but the years fly
| by so I could be off a couple. I remember distinctly
| going from being the only one who had ever heard of the
| Internet to being asked daily about how to get hooked up.
| Crazy rates of change compared to today's relatively
| stagnant industry.
| alar44 wrote:
| My experiences are similar, though I lived in Packer
| country. I was very middle/lower middle class, and by 96,
| I would say most homes had PCs and started seeing some
| AOL installs, and by 2000 or so, most also had internet.
|
| Late 80s however, the most advanced computers I'd see
| were parents that used them for work (developers and
| accountants) and Atari/Commodore 64.
|
| Prices started dropping rapidly around 1990, and specs
| went explosively through the roof.
|
| A great time to be alive, for sure.
| buran77 wrote:
| > and by 96, I would say most homes had PCs
|
| Only ~35% of US households had a computer in 1997 [0].
| Goes to show that your particular surroundings can easily
| skew your view of the situation.
|
| [0] https://www.bls.gov/opub/ted/1999/Apr/wk1/art01.htm
| alar44 wrote:
| Right, throw out seniors and households below the poverty
| line and I bet that number shoots to like 85%. The
| avg/median person very likely had a PC in 97.
| buran77 wrote:
| There's quite a bit wrong with that statement.
|
| If you just discard the data you don't like you will
| indeed end up only with the numbers you like. To turn the
| 35% into 85% you eliminated 60% of the households from
| the statistic.
|
| So if you lived in a place with no old or poor people, so
| the feeling that "everyone had a computer" makes sense it
| would just show how biased such anecdotes are. Because it
| means somewhere else a person lived surrounded only by
| the rest of the 60% of households where there were almost
| no computers at all.
|
| No matter how you look at the numbers, 35% still means
| that for every 1 town where tons of people had a computer
| there were another 2 towns where almost nobody had one.
| And in the "early 90s" the ratio was more likely 1:5.
|
| > Goes to show that your particular surroundings can
| easily skew your view of the situation.
| BolexNOLA wrote:
| It's hard to truly capture how revolutionary _Doom_ was
| when it dropped in '93. One could argue categorizing PC
| gaming history as "before /after _Doom_ " the same way
| people say pre/post [major historic event usually a war].
| [deleted]
| rubicon33 wrote:
| It was gaming, specifically Half Life, Quake, and Unreal that
| really gripped me in my young years and fascinated me. I
| attribute my love for software those wonderful years!
| BatFastard wrote:
| I still recall playing Hexan at the office in the 90s. I kept
| one of my co-worker as a chicken for 2 hours! Was driving him
| crazy. But as soon as he would return from chicken transform, I
| would shoot an egg at him and turn him back into a chicken! He
| would not give up...
| rob74 wrote:
| What the article kind of gets wrong or at least doesn't mention
| explicitly: pre-Quake id shooters didn't have a jumping sound
| not because it wasn't a priority, but because it _simply wasn
| 't possible to jump_ in Wolf 3D or Doom 1/2. So it totally
| makes sense that the first id game where you _could_ jump would
| also have a sound for it.
| kristofferR wrote:
| In Norwegian (and probably other Scandinavic languages) the word
| for "jump" is "hopp".
|
| I've never realized before how intuitive I've always felt it to
| be.
|
| It's like an animal sound verb (mooing etc.), just for a human
| activity.
| Terretta wrote:
| _allez-oop_ is what French circus acrobats would say before a
| jump, parents now say before helping a kid up: allez means go,
| and oop is this sound too.
|
| In English both hop and up.
| doytch wrote:
| Czech has a version of "jump" that's similar as well, so I
| wonder if Slavic languages also do. Czech is odd in that some
| roots are Slavic and others German so who knows where it came
| from!
| Symbiote wrote:
| The English cognate is to hop, to jump on one leg or make a
| small jump.
| jfroma wrote:
| I remember we played Price of Persia without soundcard and one
| day my father came to tell me he saw the game in someone's else
| computer and he could listen the steps and the junp.. we got a
| Sound Blaster 16 for that Christmas which came in a huge box.
| Bigger than a laptop today
|
| Edit: maybe it wasn't prince of persia, I am confused now.
| SamBam wrote:
| The Prince of Persia had such iconic footsteps. I think in part
| it was the rhythm. You could never go more than one screen-
| width before the steps would pause as the next screen appeared,
| so even when you were zooming through well-known territory,
| there was a start-stop rhythm.
|
| If I close my eyes, I think I could even work out the width of
| the screen in steps. I think around 10 or 11.
| j4yav wrote:
| The rattling tile sound for me is the most iconic sound in
| that game. But it really was a masterpiece.
| nojs wrote:
| Yes, and the double-step sound when he stopped!
| lupire wrote:
| HN title is wrong.
|
| Should be:
|
| A History of Hup, the Jump Sound of Shooting Games
| [deleted]
| mst wrote:
| An Archimedes platformer called Nemesis I had that came out in
| 1992 had a very distinctive 'hup' sound on jump (also a very
| distinctive 'sploosh' sound when you fell into the water and
| died, it was not a forgiving game) - I wonder if earlier
| platformers also did, and Quake was just the first game with such
| a sound effect that became truly iconic.
|
| (I'm not proposing any genealogy here, it's sufficiently sensible
| linguistically that I'd be surprised if it -hadn't- been
| independently invented multiple times)
| geophile wrote:
| I wonder if there is some connection to the underground HUP
| comics (1987-1992).
| Lightbody wrote:
| There is this explosion-like "swoosh" sound that was emitted in
| Doom by one of the big baddies, and ever since I played that game
| as a kid I've heard it in all sorts of TV shows, movies, and
| other games.
|
| I wish someone did an article on that sound too!
| mdm_ wrote:
| I know exactly the sound you mean, and I hear it all the time
| in other media too. You can hear it repeatedly starting at 1:19
| in this video: https://youtu.be/GQnuj5QsJFE
| Lightbody wrote:
| YES!!! What is that thing?! Haha
| Lightbody wrote:
| Found it!
|
| https://soundeffects.fandom.com/wiki/Sound_Ideas,_FIRE,_BAL
| L...
| bitwize wrote:
| Yeah, I keep hearing DSBOSPIT in various places: television,
| movies, and other video games. When I hear it outside Doom,
| it seems to suggest a lack of care in sound design, _because_
| it was pulled from a sound library and _because_ people
| associate it with Doom. For example, in Super Mario, Fiery
| Mario always had a distinct fireball sound, but in the Galaxy
| games? Nope -- DSBOSPIT. And I 'm like, really, Nintendo? You
| couldn't do better?
|
| I also frequently hear some Doom mechanism and door sounds
| (usually DSPSTART and DSPSTOP but sometimes also DSDOROPN and
| DSDORCLS) in commercials, movies, and TV shows, as well as
| DSFIRSHT (imp/cacodemon fireball whooshing sound). Shows with
| werewolves or other monsters may feature the imp or zombieman
| sounds.
| MisterTea wrote:
| Many of the Doom sound effects were sourced from the "Sound
| Ideas' General series sound effects library".
| Alex3917 wrote:
| This definitely didn't come from Quake. Dark Castle did this, and
| that game came out in 1986:
|
| https://youtu.be/UndXYYosDk4?t=41
| SeanLuke wrote:
| I came here to say the exact same. This doesn't seem to be a
| particularly well researched article.
|
| But note that Dark Castle doesn't make any sound on jumping --
| it makes a sound (often) on completion of the jump. I presume
| that still counts.
| 83457 wrote:
| Not quite the same sound but very memorable. I have it for the
| Genesis and put many hours into it as kids. Both the sound of
| the jump and guys waving their arms (nyaaynyana) was engraved
| in my brain.
| greggman3 wrote:
| There used to be a video game database that tried to catalog
| firsts. It was almost always wrong because fans would put in
| their faves and not know the history.
|
| One example I remember is the claim that Sonic was the first
| character with an idle animation. Plenty of examples from 10
| years before Sonic.
|
| Others were things like first game with an inventory. First
| game to scroll. Someone would always find some older game. Then
| people would argue about influence or trying to define genres
| (first RPG, that depends on what an RPG is, etc...)
| kevcampb wrote:
| https://en.wikipedia.org/wiki/Wilhelm_scream
| tempodox wrote:
| The screams of Constance Goodheart captured by Doctor Chaotica
| in Star Trek Voyager have a wonderful ironic quality.
| tempodox wrote:
| JC Denton and Lara Croft immediately sprang to mind for me. Both
| excellent exhibits of "hup" vocalizations.
| oynqr wrote:
| You got any facts to back that up?
| Sharlin wrote:
| Took me a second to get the reference. (It's one of JC
| Denton's lines from the first level of _Deus Ex_ )
| TonyTrapp wrote:
| My jumps are augmented.
| holyyikes wrote:
| eterm wrote:
| They mention Goldeneye lacking a jump sound. Am I remembering
| incorrectly that it dind't have jumping at all?
| tylerscott wrote:
| My memory isn't what it used to be but I recall that the Bond
| Spacesuit character did have the ability to jump. I have the
| original cartridge and a somewhat functional N64. I'll rig it
| up today and verify.
| amalcon wrote:
| Bond couldn't jump, but I'm _pretty_ sure I remember enemies
| doing a jump and roll thing. It 's been long enough that I
| don't entirely trust that memory, though.
| onli wrote:
| Pretty sure you are right. I can see the image in my head,
| the soldier would roll and then kneel while shooting. Bond
| had no jump that I can I remember though.
|
| And now that I wrote that I sincerely hope to not have it
| mixed up with the "kneel while shooting" stance of the
| enemies in deus ex. Those did no roll.
|
| _Edit:_ One can one enemy see do the roll in the next few
| seconds of https://youtu.be/D6l6_WKxRck?t=353.
| djur wrote:
| It was a really hilariously slow roll, and it didn't give
| enemies invincibility frames, so you could just shoot them
| a bunch while they were rolling and they'd flop over dead
| once they ended the roll.
| unethical_ban wrote:
| Yep! It was an easy kill for sure!
| daniel-cussen wrote:
| Yeah there's no jumping.
| skhr0680 wrote:
| You could "jump" off ledges
| klyrs wrote:
| The sound effect that always gets me is the dragon cry from
| Warcraft 2. I feel like I've heard it in perhaps a dozen movies
| over the years.
| rzzzt wrote:
| My favorite 'Hop!' sample is at 0:08 of this song:
| https://youtu.be/kL8CyVqzmkc
| Noturos wrote:
| I knew it had to be TheFatRat. Such good music.
| [deleted]
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