[HN Gopher] Patrick's Parabox
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Patrick's Parabox
Author : tosh
Score : 127 points
Date : 2022-03-30 18:01 UTC (1 days ago)
(HTM) web link (twitter.com)
(TXT) w3m dump (twitter.com)
| seanalltogether wrote:
| It looks like an amazing puzzle game. I hate it and will never
| play it, but it looks amazing.
| jbverschoor wrote:
| I get anxiety from looking at it. Similar to the movies "the
| cube"
| kingcharles wrote:
| LOL. Exactly that! I took one look at this thing and started
| to think about harming myself haha
| boredumb wrote:
| This is great. I do think I'd get sea sick from playing it for an
| hour though.
| CobrastanJorji wrote:
| Yep, this is in that category I put a lot of VR games. I'm
| excited that it exists but I will definitely not be playing it
| myself.
| dymk wrote:
| The game itself doesn't involve this constant slow zooming.
| It's just for effect for the trailer to demonstrate the
| recursive nature of the game.
| staffordrj wrote:
| The constant zooming is straight from a specific level in the
| game. The next level is similar and constantly zooms out.
| Those are the only two I've experience so far with that
| mechanic.
| y2bd wrote:
| If anyone gets to one of those levels and is unable to play
| due to the visual effect, you can hit 7 on your keyboard
| and it switches to an alternate view. I think this actually
| works on all levels, kind of an interesting feature.
| eyelidlessness wrote:
| A puzzle game which uses unusual animation to visualize a
| unique gameplay mechanism, but which also accommodates
| people who are put off by the animation... is pretty much
| the gaming equivalent of finding my soulmate without
| knowing what I was even looking for. Or even knowing I
| was looking for anything at all.
|
| I've pretty much soured on trying new games several times
| over the last decade, only to be delighted by a new game
| or class of games which tickle some niche fancy for me.
| Given this and some of the other recommendations in these
| comments, it looks like I'll be starting another
| iteration.
| jerf wrote:
| One of these days, if I'm ever bored and just have nothing else
| to do, I've always wanted to screw around with cellular automata
| built on a similar principle, where something triggers the cells
| to subdivide and/or unsubdivide, and there's some sort of flow
| back and forth between the levels. Seems like some interesting
| things might happen. (I've also thought the subdivided cells
| might run at a different time scale, too.) Not infinitely
| recursive, but similar in idea, I think.
| usdivad wrote:
| This looks super fun! Reminds me of the "first-person recursive
| puzzle game" Maquette:
| https://store.steampowered.com/app/762840/Maquette/
| von_lohengramm wrote:
| This _zooming in_ effect is really similar to how THC affects me
| except it 's in reverse i.e. _zooming out_. In addition to this,
| I am made a total observer who 's entirely out of control and
| forced to watch myself thankfully act in character. It's an
| incredibly uncomfortable feeling if I'm not in a comfortable &
| safe environment.
| pandigital wrote:
| Seems to be inspired by Tom7's "You can't win this game, it
| exists only to destroy your mind" [1]. Tom7 is like an indie
| intellectual/artistic hero of mine. Be sure to check out his
| other stuff. [2]
|
| [1] http://entire.spacebar.org/ [2] http://www.tom7.org/
| skymt wrote:
| Perhaps the zooming presentation was, but the mechanical
| inspiration was a different jam game, Sokosoko.
|
| https://juner.itch.io/sokosoko
| adzm wrote:
| I really loved his approach to art -- crap art!
| http://crapart.spacebar.org/
| vanderZwan wrote:
| Oh man, you just reminded me that he usually uploads something
| around april fools so we have some new stuff to look forward to
| soon
| olejorgenb wrote:
| I've played it. The mechanic is interesting and the game is
| overall very well-polished. There's a free demo on Steam.
|
| Another sokoban game with a twist:
| https://store.steampowered.com/app/316610/A_Good_Snowman_Is_...
| bussiere wrote:
| sokoban <3
| Stampo00 wrote:
| I thought Baba Is You and Stephen's Sausage Roll broke my brain.
| I'm ready to suck at this.
| kej wrote:
| This looks pretty good, and reminds me of Recursed, another
| recursive puzzle game sitting in my backlog:
| https://store.steampowered.com/app/497780/Recursed/
| swsieber wrote:
| I've played Recursed, and it's quite fun. This definitely gives
| off the same feel, especially if you can squeeze one minimap
| cube into another.
| desmondw wrote:
| Is there a mechanic I'm missing here? It just looks like sokoban
| with recursive visuals.
|
| EDIT: Apparently when you exit the side of the level with your
| character, they appear on that side of the "level" block you are
| pushing around.
| dcre wrote:
| There is more to it, but I would add we are in a golden age of
| sokoban-likes, each with their own twists that make them worth
| attention if you like the genre. A few of my favorites:
|
| * Stephen's Sausage Roll
|
| * Bonfire Peaks
|
| * Baba Is You
|
| * Sokobond
|
| * A Good Snowman is Hard to Find
| Zhyl wrote:
| There's a lot more to it than that. I would sincerely recommend
| playing the demo which does a good job of showcasing the
| strengths of the game.
| dymk wrote:
| The mechanic is that it's recursive sokoban.
| Zhyl wrote:
| I'm not sure if it's still true, but for a while this game had
| zero negative reviews on Steam.
|
| I'm quite far in now, but I think there's still a while to go.
| The game purportedly had 300+ puzzles.
|
| More than anything I'm really enjoying how comprehensively the
| rules are explored. There seems to be every permutation of rules
| used in a puzzle somewhere and the number of different 'rules' or
| 'ideas' that it gets out of a relatively simple premise is pretty
| staggering - probably more than most sokoban games I've played.
|
| On that note, I'm really enjoying the glut of quality puzzle
| games recently. The Witness, Stephen's Sausage Roll, anything by
| Alan Hezelden (Good Snowman, Cosmic Express, monsters
| expedition), Bonfire Peaks, Pipe Push Paradise, Baba is You,
| Recursed and more. It's a good time to be a puzzle gamer.
| psyc wrote:
| I think your 3rd paragraph is the highest praise a puzzle game
| can receive. The most satisfying feeling when I'm playing a
| game is when I think I grasp the scope of the rules, and then
| they _go there with it_ , and I'm like oh no they did not...
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