[HN Gopher] Today's creator economy was built on subscribers and...
       ___________________________________________________________________
        
       Today's creator economy was built on subscribers and patrons - what
       comes next?
        
       Author : nickfrost
       Score  : 59 points
       Date   : 2022-03-28 18:49 UTC (4 hours ago)
        
 (HTM) web link (blog.dropbox.com)
 (TXT) w3m dump (blog.dropbox.com)
        
       | gumby wrote:
       | Gosh, apparently I'm not a "creator" or a "creative". Sux to be
       | me.
       | 
       | I did co-create a kid. Should I be demanding residuals?
       | 
       | Phooey.
        
       | softwarebeware wrote:
       | When I read this article, I had my usual immediate reaction to
       | the phrase "creator economy:" is that actually a thing? If you
       | add up all the net profit made in the so-called creator economy
       | does it amount to anything interesting? I suspect it's just one
       | drop in a bucket that amounts to a long tail of menial low-paying
       | jobs.
        
         | adamrezich wrote:
         | you may be correct that the monetary amount is negligible in
         | the greater scheme of things but the "creator economy" is most
         | certainly important in terms of the larger "attention economy"
         | we now find ourselves in today.
        
       | dsir wrote:
       | My friend and I have been working rigorously in our free time
       | building a platform related to this space. We really feel that
       | the community that forms around a creator is a creators biggest
       | value capture. Our platform is intended to help centralize that
       | community of core fans and give them ways to engage in deeper
       | ways with one another. Looking to move out of our alpha stage in
       | the near future.
       | 
       | https://aurdia.com/creators/
        
       | [deleted]
        
       | [deleted]
        
       | woodruffw wrote:
       | I would hope that it's sustainable and _cheap_ micropayments: I
       | would love to be able to instantly pay anywhere between $0.01 and
       | $1 for a piece of content, directly from within my browser,
       | without either a bank or some cryptocurrency company trying to
       | inject themselves into the process (and, for the latter, burning
       | tires while doing it).
       | 
       | I think that's a pipe dream, but I can hope.
        
         | ZephyrBlu wrote:
         | The advent of micropayments won't sustain creators. If you're
         | building a business off people paying you <$1 you might as well
         | be ad-supported.
        
           | woodruffw wrote:
           | I don't think it'll uniformly sustain creators. There will be
           | winners and losers, like every scheme (including
           | advertising). But it's not clear to me that it _can 't_ work
           | for some people: tens of millions of Americans make small
           | impulse purchases daily, with no small thanks to how easy it
           | is to do so.
        
         | axus wrote:
         | What are the odds of China doing something nice like this with
         | their digital yuan?
        
           | woodruffw wrote:
           | I'd be very interested to hear from people in mainland China
           | about this: my understanding is that digital payments are
           | almost ubiquitous at this point, and have completely
           | displaced cash for almost all small/petty transactions.
           | Assuming that the transaction fees are low/nonexistent (which
           | they might be, if it's all settled via whatever China uses
           | instead of ACH), they might already have something like this.
        
         | mjevans wrote:
         | That's the long-tail and how Journalism, and other potential
         | drive-by visits, could be supported. Much more like true corner
         | busking rather than the hole in the wall cover concerts (mostly
         | of videogames, but sometimes literal song covers) streamed / on
         | video archive sites today.
        
         | sen wrote:
         | That's exactly it, IMO. The ability to donate tiny amounts with
         | almost-zero fees, preferably directly through my existing
         | banking system (probably using some middleware like Osko which
         | works flawlessly and I use almost daily, invisibly via my
         | bank).
         | 
         | I don't have the expendable income to support every single
         | creator I'd like to via Patreon/etc, and I also don't like
         | their livelihoods being dependent on a single company who can
         | ruin them based on some arbitrary algorithmic magic box of
         | reasons. I'd happily contribute small amounts based on
         | individual content that I liked though, and spread my money
         | wider that way.
        
       | blakesterz wrote:
       | "In recent years, the volume of creators has skyrocketed. In just
       | 2020 and 2021, the number leapt by 48% and growth isn't slowing
       | down. With a glut of incoming talent, incumbent creatives are
       | feeling the squeeze."
       | 
       | That number seemed... odd to me, but I think he's citing this
       | from Stripe, which I guess make sense?
       | 
       | https://stripe.com/blog/creator-economy
       | 
       | "In aggregating monetization across these 50 platforms, we've
       | found that creators will soon pass more than $10 billion in
       | aggregate earnings. While 2020 saw a jump in new creators, it
       | wasn't a one-time spike. A year later, creators are still coming
       | online at a record clip: the number of creators is up a whopping
       | 48% year-over-year. In total, these platforms have onboarded
       | 668,000 creators."
        
         | jfk13 wrote:
         | I wonder what proportion of these "creators" will ever make a
         | living through it. I bet the distribution of that $10 billion
         | is _hugely_ skewed towards a few.
        
           | Retric wrote:
           | An even split would almost be worse. Almost 10 billion /
           | 668,000 creators is under 15k per person before expenses.
        
           | fullshark wrote:
           | Twitch data leaked before and you are correct
        
       | [deleted]
        
       | gregdoesit wrote:
       | I unexpectedly found myself in the "successful creator" bucket
       | since a few months ago so I might be able to speak to this. I
       | write the top paid technology newsletter on Substack, bringing in
       | enough to pursue this writing - or, as many call it "creating" -
       | full-time.
       | 
       | Despite being considered a successful creator, I don't think that
       | "creator" is a real thing - at least not a category anyone can,
       | or should aim for.
       | 
       | Being a creator means the content that you create gets
       | significant enough attention. What you do with this attention is
       | what really matters. To be a successful creator and not burn out,
       | you need to build a one-person business that is both profitable,
       | and sustainable. Doing this is much harder to do than most people
       | realize. It's something that is hard to just "wing it". At the
       | same time, winging it is exactly the strategy that most creators
       | are following.
       | 
       | The reality is that most creators don't think of what they do
       | from a business, or sustainability side. No one is telling people
       | who accidentally became successful creators to think of this as a
       | business, or side business. I'm not surprised so many creators
       | end up burnt out, or surprised that on a crowded market with no
       | real differentiation or long-term strategy, they start losing
       | attention they once had.
       | 
       | What helped me is how I had been planning to start a company for
       | some time. I did the studying and research on what it takes to
       | run a business. I'm still doing what I was preparing to do so:
       | but instead of running a venture-funded startup, I'm doing a
       | bootstrapped, one-person business. One that many people refer to
       | as being a creator.
        
         | zoover2020 wrote:
         | Thanks for the great articles and of course fixing the EU wage
         | gap with techpays.
         | 
         | Keep it up Greg!
        
         | charcircuit wrote:
         | >you need to build a one-person business that is both
         | profitable, and sustainable.
         | 
         | Most successful creators are not a one person business. Things
         | like editing, thumbnail making, writing, can be done by other
         | people for you. Doing everything yourself can just eat up all
         | of your time.
        
           | gregdoesit wrote:
           | When I say one-person business, I mean a business that has
           | one full-time employee which is the case for me. Of course
           | you need to invest in contractors, tools and other things
           | that give your leverage, given your time is limited and you
           | want to use it as efficiently as possible.
           | 
           | I work with a copyeditor for my writing. I contract on an
           | hourly basis, doing a few hours per week. My editor is far
           | more efficient at what they do than if I did it.
           | 
           | If my business grew large enough, this contract role - and
           | perhaps other ones - might become full-time roles. But that
           | size or workload is far enough away in my case.
        
       | pete_nic wrote:
       | The article concludes that building complementary businesses
       | comes next. As a part-time creator that is interested in turning
       | it into a business, I view any ad generated revenue as cash that
       | can be invested into building a complimentary business. These
       | massive platforms, YouTube, TikTok, etc. should be viewed as
       | customer interaction tools rather than primary revenue drivers.
        
       | Animats wrote:
       | Whats next? FOMO as a service.
       | 
       | Here's Bored Ape Yacht Club's pitch deck.[1]
       | 
       | "BAYC is just the beginning. We are building the next frontier".
       | 
       | "The FOMO is real. For every BAYC member there are hundreds dying
       | to gain access."
       | 
       | [1] https://twitter.com/LeonidasNFT/status/1505058932758360064
        
         | k__ wrote:
         | While I really hope that Web3 brings alternatives to todays
         | online economy, I also hope BAYC and the likes aren't that
         | alternative.
        
       | giantg2 wrote:
       | I don't want to see what comes next. It's been a continuous
       | negative slide for as long as I've been alive. Goodbye union jobs
       | with benefits and pensions (that didn't require college either!).
       | Goodbye full time jobs with benefits. Hello gig economy, creator
       | economy, social media influencers, etc. Based on that trajectory,
       | I expect our kids will be living in a Blade Runner-esque post
       | apocalyptic grungy world hustling NFTs to pay for a bowl of
       | ramen.
        
         | kqr wrote:
         | I agree. I don't think the current trajectory even _can_
         | continue -- for the reasons you bring up.
         | 
         | I'm hoping what comes next is a significant step not forward,
         | and not back, but to the side: an increase in cooperatives and
         | other forms of small-scale communism -- people who get together
         | and do things for each other based on what they can and what
         | they need.
         | 
         | People working for people. Not for layers of middle managers
         | and subcontractors fulfilling meaningless specifications until
         | only 5 % of the effort actually makes it to the person who
         | needs it, with every layer along the way scraping off a bit of
         | their cut.
        
         | hellotomyrars wrote:
         | I don't think these things are as linked in that way exactly.
         | 
         | The benefits of employers to employees has certainly gone down
         | and that's disgusting but the creator economy that's been
         | propped up by the internet in a way that was not possible
         | beforehand I think is plenty good, and not a viable career/job
         | for most people.
         | 
         | I don't think people are going to eschew traditional employment
         | en made to try to make it as creators. It's not going to happen
         | for most and the pressing needs of survival aren't going to
         | allow many to pursue it.
         | 
         | Social media influencers are gross for a lot of reasons but
         | people making content for an audience that is willing to pay is
         | a good thing. Structuring a company so that 90% of its
         | workforce aren't employees to deny having to pay them
         | reasonable wages/benefits is a bad thing. I just don't think
         | they're directly connected.
        
         | gumby wrote:
         | > I don't want to see what comes next. It's been a continuous
         | negative slide for as long as I've been alive.
         | 
         | Opera, orchestras, chamber music, the "big band" period, and
         | the 1950s-1990s "music industry" were all products of their
         | respective times' technological and economic structure, which
         | some people learned to exploit and others did not. Those
         | exploitation models were just passing artifacts.
         | 
         | You just see a particular point in time, a business model, and
         | the life of the then winners and draw a conclusion from that.
         | 
         | I don't know what the future may be but it is most certainly
         | not a return to any status quo ante. But I do know that apart
         | from a minuscule fraction of people, nobody in "music" (however
         | it was described at a given time) ever made much, if any living
         | from it.
        
         | karmasimida wrote:
         | > Goodbye union jobs with benefits and pensions
         | 
         | If they can be more efficient, maybe they could survive.
        
           | samcal wrote:
           | The whole point of a union is to have a way to challenge
           | management effectively if their work conditions are worsened
           | in the name of "efficiency".
           | 
           | This comment drastically underestimates the amount of capital
           | spent on suppressing union activity, it's not as if they're
           | operating in a vacuum.
        
         | tootie wrote:
         | Creator economy and gig economy are not related. Creator
         | economy refers to things like YouTubers being able to create
         | content and reach viewers directly. It replaces the need pitch
         | a show to a TV network or find a gallery to hang your art. The
         | evolution in this article is the shift from ad-based revenue
         | model to subscriber-based.
        
         | nitwit005 wrote:
         | Unless you happened to get hired on by some organization like
         | the Catholic church that was willing to pay for art and music,
         | there hasn't been job security for creative professions pretty
         | much throughout history.
         | 
         | It was musicians who seem to have coined the word "gig" back in
         | the 1920s. The usage of the term is a reference to what they
         | have always been dealing with.
        
         | nivenkos wrote:
         | Just read Snow Crash.
        
           | randito wrote:
           | or read Ready Player One. enjoy your stay at the stacks.
        
             | floren wrote:
             | Nobody should read Ready Player One.
        
               | djs070 wrote:
               | For those of us who haven't, could you explain why?
        
               | wincy wrote:
               | I had to quit reading Ready Player One at the point the
               | protagonist got into an 80s pop culture trivia
               | competition in a VR chat room and he won, and everyone
               | started cheering and clapping. Even though this was
               | fictional I cringed so hard I just couldn't keep reading.
        
               | tkahnoski wrote:
               | If you're ok with the a typical male protagonist nerding
               | out over a Flux Capacitor you'll get through just fine.
               | If a story that's 50% nostalgic references isn't cool
               | it'll be a very slow read...
               | 
               | There's some interesting ideas around the dystopian state
               | of the world and whether it is a result of the virtual
               | universe or not, but only a few chapters dig into that.
        
               | floren wrote:
               | It is poorly-written, derivative, and juvenile. The
               | protagonist wins ownership of the Internet (and gets the
               | girl) by playing video games well and knowing the most
               | 80s "geek" trivia. I think the comparisons to
               | GamemasterAnthony's birthday ("every character from every
               | game, comic, cartoon, TV show, movie, and book reality
               | come in with everything for a HUGE party") are rather
               | apt... lots of the book is just the protagonist going to
               | a virtual environment and noting that an R2D2 model has
               | been instantiated there or whatever.
               | 
               | Basically, if you've read Snow Crash you'll be
               | disappointed, and if you haven't read Snow Crash, you
               | should just read it instead.
        
               | nebula8804 wrote:
               | As a 30s something person, the movie had me rolling my
               | eyes. It was designed for the now in vogue Gen Z crowd. A
               | group that apparently don't remember the 80s and 90s when
               | computing was more unstable, there was a lot less
               | software and that you had to internalize that the lower
               | layers were more fragile and built on a bed of sand.
               | 
               | These people live their lives entirely in the application
               | layer and come up with all these fantasies of Virtual
               | Reality and all the magical stuff it entails. I hate it
               | and everything that comes with this new world and I want
               | to re-live the simpler times of the 90s and the 00s.
               | 
               | I fear that time is long gone though. Just that feeling
               | of millennials now beginning to be brushed aside in favor
               | of the next generation's worldview is jarring because now
               | I have to live in it or disconnect and try to retain the
               | memories of the past. I guess every generation goes
               | through it.
               | 
               | I miss the world of Scott Pilgrim vs. The World. That
               | took place during the beginnings of Obama's "Hope and
               | Change". Things were on the upswing. Climate change was
               | not in your face as much as it is now. No coming world
               | war and economic collapse. Just a bunch of hipsters and a
               | guy trying to overcome the baggage of his dream girl the
               | old fashioned way: by battling her seven evil exes via
               | old style 2d video game fighting.
        
               | libraryatnight wrote:
               | Man, I hate to encourage the "elitist asshole" title
               | given to me in real life for crapping on Ready Player
               | One, but this micro-review nails it.
        
               | Animats wrote:
               | _Basically, if you 've read Snow Crash you'll be
               | disappointed, and if you haven't read Snow Crash, you
               | should just read it instead._
               | 
               | I tend to agree. Although, in Snow Crash, not much
               | happens in the metaverse. Most of the action is in the
               | real world.
               | 
               | I was hoping for a Snow Crash movie. That project has
               | been in and out of development hell for years. (It would
               | have to be heavily censored. "Mr Lee's Hong Kong" would
               | annoy China, "White Columns" would annoy the woke people,
               | and evangelical Christians being a front for a cult
               | created to support a scam would annoy the Trump voters.)
        
               | gumby wrote:
               | > Although, in Snow Crash, not much happens in the
               | metaverse. Most of the action is in the real world.
               | 
               | Which is one of its insightful points.
               | 
               | "White Columns" would not only not offend anyone woke,
               | but satisfy their assumptions.
        
       | anon23anon wrote:
       | souls. Give me your soul.
        
       | blueridge wrote:
       | I think people have been totally brainwashed by the idea of
       | finding success within the creator economy.
       | 
       | For instance, hobbies are no longer things one does because they
       | bring joy--they're now activities that people haven't figured out
       | how to monetize. Before you've purchased a pound of clay and a
       | pottery wheel--before you've even made your first mug--you're
       | buying a domain, designing a logo, and thinking about whether to
       | sell your ceramics on Etsy or Shopify. And maybe you'll start a
       | Patreon to document the learning process. I think for people who
       | have been formed by the creator economy, people who have grown up
       | in this space, the impulse to create and SELL seems almost
       | pathological.
       | 
       | Then, there are the people who are afflicted with what I'm
       | calling curatorial neuroticism. These are people who view
       | curation as creation--they curate and share at a frantic pace.
       | They gather, organize, present, and archive information
       | obsessively. There's no stopping them. They spend more time
       | writing in their seventh iteration of their Zettelkasten than
       | they do interacting with people. If only I could get organized,
       | if I could only "cultivate my second brain", I will unlock my
       | creative potential, I'll figure out how to make money on Substack
       | with a highly curated newsletter, or something.
       | 
       | What I sense in the curatorial creation is not really a
       | "product", but a need to be seen. People share what they share--
       | all of the lists, and links, and archives--so that they are
       | viewed as having a certain literary taste, or wanting to be seen
       | as having read these books, watched these movies, and so on.
       | 
       | Anyway, a quote from: Leisure, The Basis of Culture:
       | 
       | "I have never bothered or asked", Goethe said to Friedrich Sort
       | in 1830, "in what way was I useful to society as a whole; I
       | contended myself with expressing what I recognized as good and
       | true. That has certainly been useful in a wide circle; but that
       | was not the aim; it was the necessary result."
        
         | meheleventyone wrote:
         | I find this pretty terrifying because it's undermining the very
         | basis of leisure time and changing many ideas about hobbies
         | into a bland performative regurgitation of the parts that sell.
         | It also feels like things are getting weirdly homogenised.
        
       | floren wrote:
       | I just want to read about/see things created by people who like
       | what they are doing and who _aren 't_ chasing
       | fans/subscribers/patrons. The most interesting stuff on the
       | Internet, to me, is when a person puts up a crappy HTML page with
       | 5 years worth of notes about using a particular hiking backpack.
       | The presence of a single affiliate marketing link makes anyone's
       | opinion instantly suspect. A link to a Patreon page invalidates
       | the very "authentic" feeling they were striving for.
        
         | tootie wrote:
         | That's really harsh and will prevent anyone from ever
         | committing to what they're doing. There's loads of independent
         | creators who are doing sincere, authentic work but they can't
         | do it for free. And if you're consuming creator content on a
         | platform like YouTube, they're getting ad dollars just by dint
         | of being on the platform without saying a word. I don't think
         | there's anything wrong with asking for support to do something
         | that others are deriving value from. It's like people will
         | gladly pay $15/mo for Netflix with the expectation that it's
         | commercial content, but get mad when someone who makes great
         | content with no upfront price suggests their work is worth
         | something.
        
         | kasey_junk wrote:
         | Do you feel the same way about the music, shows and movies you
         | watch or listen to? I certainly like the occasional homemade
         | passion project and community theater but I'd really hate it if
         | that was the totality of the entertainment offerings available.
        
           | fullshark wrote:
           | Well there is entertainment that exists in order to get you
           | spend money on the product itself. Don't mind that, as
           | presumably the goal is to produce great entertainment. But
           | there is entertainment designed to get your spend money on
           | something else (product placement, kids movies that are
           | actually toy advertisements, talk shows that are actually
           | advertisements for whatever the guest is promoting, etc).
           | Those I find quite annoying. The only exception I can think
           | of is the TV show Shark Tank, which has interesting
           | investment dicussions surrounded by countless advertisements
           | for products within the entertainment itself.
           | 
           | So a blog post where the guy teases his next entry -> don't
           | mind. A blog post where the guy constantly intersperses
           | affiliate links with ad copy -> irritating.
        
           | [deleted]
        
         | exdsq wrote:
         | Feels like everyone nowadays plays video games to try and
         | become rich/famous rather than just for fun too. Try play Apex
         | Legends or Warzone and everyone has 'TTV' in their gamertag
         | trying to push people towards their streams. Even my mum asks
         | me if I'm going to monetise my hobbies of hydroponics. "Hustle
         | culture" has taken over and I hate it so much.
        
           | floren wrote:
           | "You're so creative, you should sell this stuff on Etsy!"
           | 
           | "Wow, this pie is incredible, you should open a bakery!"
           | 
           | I think Californians might be worse about it than most, too.
           | Maybe it's all the pressure of keeping up with insane cost of
           | living, plus the feeling that there's just so much stupid
           | money sloshing around that _surely_ you should be able to
           | scoop some of it up...
        
             | exdsq wrote:
             | Yep - I live in Palo Alto and mentioned I was training for
             | a half Ironman. Someone asked if I was blogging my journey
             | and what my ad strategy was to bring in revenue.
        
       | disambiguation wrote:
       | Next comes a universal digital ledger. You will no longer collect
       | or spend in a meaningful sense. "intelligent algorithms" will
       | determine how to allocate resources at scale.
       | 
       | This is already happening to some extent given most people live
       | paycheck to paycheck and "intelligent algorithms" can be replaced
       | with "investor class".
        
         | charcircuit wrote:
         | Services like YouTube premium and Spotify already exist. They
         | pay out based off who you watch / listen to you the most. The
         | algorithms don't need to be that complicated.
        
           | disambiguation wrote:
           | That's what we currently have, the title asks "what's next?"
           | 
           | Today's economy uses supply and demand and free markets to
           | determine prices and allocate resources "efficiently". You
           | trade labor for capital, then choose how to spend it. The
           | premise is that individual choice is fair and efficient and
           | maximizes wealth creation the best compared to other models.
           | 
           | YT and Spotify however challenge the free choice model. They
           | claim they can know you better than you know yourself, and do
           | it at scale. They know what music you want. They know what
           | content you want. If their algorithm fails, you will leave
           | their platform for one that does it better. But once you
           | subscribe, free choice exits the equation. Content is the
           | resource and it is being allocated by algorithms. You choose
           | to give up choice.
           | 
           | So, music and videos and other elastic supply is one thing.
           | But what if algorithms can generally solve supply and demand?
           | Can a central algorithm organize society more efficiently
           | than humans can imagine or achieve through market forces?
           | 
           | If so, then it is also inevitable, because either through
           | authoritarian edict, corporate capitalism, or national
           | Darwinism it will out-compete everything else.
           | 
           | At which point, money is no longer a useful thing. Money is a
           | vehicle for human choice. The algorithm has no use for such a
           | device. It will simply mail you a voucher for your house,
           | car, groceries, etc. you'll be getting this year.
           | 
           | A maximally efficient algorithm would determine what job you
           | have, where you live, who you associate with, what your daily
           | routine is, etc.
           | 
           | If there is a "next", it's one where a master algorithm
           | organizes our lives in totality.
        
       | jpmoral wrote:
       | I don't understand all the hand-wringing in the comments that
       | creative people being paid somehow makes them a sell-out or will
       | otherwise ruin the hobby/field/employment landscape/whatever
       | else.
       | 
       | Are there people churning out crap hoping to make a quick buck?
       | Yes. Are there corporations trying to exploit creators and fans?
       | Yes. Are there other problems I'm not even aware of? In all
       | probability, yes.
       | 
       | But I also see a lot of good things happening. Examples from my
       | own interests:
       | 
       | Table-top RPGs: before, you only got to play whatever was
       | available at your local store (if you even had one) which was
       | probably whatever the big companies put out (D&D) or your own
       | crappy homebrew system. Maybe you hear about something amazing
       | someone else has done and if you're lucky you get a
       | photocopy/scan of their notes and try to figure things out from
       | that. Today, you can discover heaps of amazing games and support
       | their creators through Kickstarter, YouTube, Patreon, etc.
       | 
       | Muay Thai: I support someone on Patreon and YouTube who puts out
       | tons of content. Hours and hours of her own training footage
       | (with fighters past and present, many of them legends) with
       | commentary. Full videos of all her fights (270 and counting),
       | again with commentary. Commentary on legendary fights. Interviews
       | with MT legends. A long-form podcast. Long-form articles. These
       | cover not just technique but also culture and history. All done
       | for love of the art but also costing money. I don't know how else
       | all this can be made available to a wide audience and be
       | preserved for future generations.
        
         | matheusmoreira wrote:
         | Conflicts of interest.
         | 
         | The need to make money modifies the artistic process. Some
         | expressions will be modified or straight up suppressed if they
         | are perceived as unprofitable or offensive.
         | 
         | Advertising is the simplest example. All it takes for a website
         | to censor itself is for someone to complain to Google that some
         | page is offensive, causing them to suspend their revenue
         | stream.
        
       | 8bitsrule wrote:
       | >What comes next?
       | 
       | Pretty much what happened to 95% of rock'n'roll bands, I'd guess.
       | Either the big guys smell an opportunity and 'let' you have
       | enough to keep working ... or you become a one-hit wonder.
       | 
       | Honestly, there aren't that many truly creative people. One giant
       | is followed by a thousand wannabes. The gifted need to find new,
       | uninfected ways to nourish _and protect_ themselves ... with a
       | minimum loss of creative time ... or else. One dedicated server,
       | a couple of maintainers and an accountant would keep them away
       | from all the sharks. Then it 's up to word-of-mouth.
        
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       (page generated 2022-03-28 23:01 UTC)