[HN Gopher] Online gaming: Real issues in virtual worlds (2015) ...
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       Online gaming: Real issues in virtual worlds (2015) [pdf]
        
       Author : mooreds
       Score  : 16 points
       Date   : 2022-03-19 20:45 UTC (2 days ago)
        
 (HTM) web link (www.pwc.es)
 (TXT) w3m dump (www.pwc.es)
        
       | StopDarkPattern wrote:
       | Considering how Steven Bannon and his insidious Chinese Gold
       | Farming Cartel have completely obliterated gaming communities and
       | turned them into avenues to spy on foreign nations - its more
       | than harrowing China thinks it gets to focus on this.
        
       | omeze wrote:
       | Related post about accounting for online game revenue (a bit
       | simpler, but touches on similar points about durable vs
       | consumable): https://news.ycombinator.com/item?id=30725962
       | 
       | Game economies do seem to be a strict superset of SaaS, so it's
       | interesting to see what the state-of-the-art is for in-game
       | revenue recognition since that will likely be a common issue as
       | SaaS billing models become more sophisticated. E.g. usage-based
       | billing is now becoming more prevalent (vs. simple per-seat
       | billing).
        
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       (page generated 2022-03-21 23:02 UTC)