[HN Gopher] Online gaming: Real issues in virtual worlds (2015) ...
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Online gaming: Real issues in virtual worlds (2015) [pdf]
Author : mooreds
Score : 16 points
Date : 2022-03-19 20:45 UTC (2 days ago)
(HTM) web link (www.pwc.es)
(TXT) w3m dump (www.pwc.es)
| StopDarkPattern wrote:
| Considering how Steven Bannon and his insidious Chinese Gold
| Farming Cartel have completely obliterated gaming communities and
| turned them into avenues to spy on foreign nations - its more
| than harrowing China thinks it gets to focus on this.
| omeze wrote:
| Related post about accounting for online game revenue (a bit
| simpler, but touches on similar points about durable vs
| consumable): https://news.ycombinator.com/item?id=30725962
|
| Game economies do seem to be a strict superset of SaaS, so it's
| interesting to see what the state-of-the-art is for in-game
| revenue recognition since that will likely be a common issue as
| SaaS billing models become more sophisticated. E.g. usage-based
| billing is now becoming more prevalent (vs. simple per-seat
| billing).
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(page generated 2022-03-21 23:02 UTC)