[HN Gopher] Pokete: Terminal based Pokemon like game
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Pokete: Terminal based Pokemon like game
Author : asicsp
Score : 99 points
Date : 2022-03-19 11:28 UTC (11 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| nickstinemates wrote:
| I remember an AOL chat bot where u could train and battle
| pokemon. And this introduced me to hex editing because the author
| of the chat bot hard-coded his AOL name to be able to cheat and
| raises arbitrary stats of your pokemon in the ui of the game
| server.
| nickstinemates wrote:
| If I remember correctly, you had to have a 9 or 13 letter name
| because it would corrupt the executable otherwise.
| gillesjacobs wrote:
| Looks really cool and it's Python too! Interesting how all assets
| are string inserts unto the map [1]. Looks like a conceptually
| solid engine and great introduction to game dev.
|
| 1. https://github.com/lxgr-
| linux/scrap_engine/blob/master/scrap...
| SeanLuke wrote:
| Seems to have lots of problems on Mac OS. :-(
| Hani1337 wrote:
| Termon, not pockete. Who has a terminal in their pockets?
| politelemon wrote:
| I have a terminal on my phone in my pocket!
| totetsu wrote:
| I had some success using the gen one Pokemon maps as a memory
| palace base. Very recognisable even in ascii
| ttamslam wrote:
| What sort of things would you place in your memory palace? The
| concept has always been interesting but I've struggled to come
| up with useful applications outside of pure competition
| gillesjacobs wrote:
| I used it a lot for university exam cramming.
| totetsu wrote:
| Most practical use is speech talking points in place of
| cards, and foreign language vocabulary for self quizzing and
| revision. I never tried to keep anything really long term
| that way
| pigeons wrote:
| I place things I want to write down when I get back to
| somewhere there is a pen and paper.
| jbmny wrote:
| Awesome project. I love the idea of recreating a game in the
| terminal. I tried doing an exact clone of Pokemon once (with
| graphics and everything), but keeping the frame rate up always
| requires getting into the low-level weeds. Sometimes it's nice to
| write a purely "high-level" game without worrying about that
| stuff at all. I feel like the terminal is a great way to do that.
| vander_elst wrote:
| Some of the terminology might need some review e.g. second attack
| of this pokete https://github.com/lxgr-
| linux/pokete/blob/master/assets/ss/s...
| inportb wrote:
| I bet this was intentional, given the pokete's name...
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