[HN Gopher] Show HN: I'm writing an MMORPG game for learning pro...
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Show HN: I'm writing an MMORPG game for learning programming
Hi, I've been developing an HTML5 MMORPG game where people can
submit code to play a game, like collect items, destroy defense
towers or kill monsters, etc.. I've been working on this for over
1.5 yrs (all my spare time) and now it's ready for preview, does
anyone want to try it out? It's mostly opensource (and the rest
will be opensource sooner or later) Please access it with PC, it's
an HTML5 game: https://bytelegend.com/ I really want it to expand
to more languages, but right now I've only finished Java part. I
wonder if anyone can help me with other languages. Besides, I'm not
a good game story designer, but I really really want it to be a
game with a fantastic story. Any help will be appreciated.
Author : blindpirate
Score : 209 points
Date : 2022-03-18 09:55 UTC (13 hours ago)
(HTM) web link (bytelegend.com)
(TXT) w3m dump (bytelegend.com)
| baash05 wrote:
| Want help? Rails/JS dev here.
| blindpirate wrote:
| Hi thanks for the kind reply. Actually what I need is:
|
| 1. I want to have challenges for more language. This includes a
| roadmap of that language, and a list of repositories with
| GitHub actions configured: see
| https://github.com/ByteLegendQuest . 2. The beautiful map for
| those language. This not not so hard, and not so easy.
| Currently it's created by Tiled manually, but I'm planning some
| automation tool to generate such map in one second. 3. A story.
| I can provide technical support for game scripts and
| implementation, what I lack is an idea. What epic should we
| have to complete with writing these code? Save the world?
| Fighting with alien? I don't know, I want to have a good
| story...
| thedatamonger wrote:
| Rather than having selections for multiple languages (for
| each task) it seems like language detection or a
| selection/setup screen would be best. With fallback, to
| english, or whatever your default is. Maybe use online
| translations services?
|
| edit: Oh it seems you do have a language drop down, but there
| are still multiple languages appearing in quests... this just
| means more quests I guess eh :)
| qw3rty01 wrote:
| He means more programming languages
| dorianmariefr wrote:
| "Your first challenge is to star our GitHub repository"
| gknoy wrote:
| This looks cool! One thing that gave me pause was, when granting
| permissions what is the "act on my behalf" that ByteLegend needs?
| shaolinspirit wrote:
| brilliant! wish you luck
| [deleted]
| cl0ckt0wer wrote:
| No communication between players, what's the multiplayer aspect?
|
| And the programmer NPC in the bar called me "a gay". At least
| it's an authentic MMORPG culture.
| productceo wrote:
| What did you use to create the multiplayer experience? (Real-time
| communication protocol or libraries)
|
| What was this part of experience like?
| fallat wrote:
| Wow, this is sick!
|
| Hide the hints, add more art, maybe some more mechanics to hide
| the fact you're learning at first: I think this could be
| effective and a seller!
|
| Makes me think web programming is the dark souls of programming
| (I mean Haskell is probably much closer but the sheer amount of
| what you need to learn for web is what makes that association in
| my mind - I know it isn't exactly right, as someone who has
| played all the Souls-like games from Fromsoft) lol.
| lanternfish wrote:
| Webdev is the JRPG of programming - countless barely integrated
| systems which have compounded over years of legacy buildup into
| a Gordian behemoth no single individual can truly understand.
|
| C is the Dark Souls of programming - ostensibly simple but with
| a bunch of unintuitive pitfalls and recommended optimizations.
| This maps C# and C++ onto DS2 and DS3 pretty well.
| fallat wrote:
| > Webdev is the JRPG of programming [...]
|
| Beautifully expressed.
| ddoolin wrote:
| Then are Sekiro and Elden Ring like Go and Rust?
| bitxbitxbitcoin wrote:
| I volunteer to help edit player facing text.
| planetsprite wrote:
| This is very cool, but I imagine would be favored by people
| already well familiar with programming. When the average person
| sees the "Socket I/O" quest, they have no natural reason to find
| it interesting besides the small percent of people who will just
| do any task if it's part of getting to 100% completion. IMO a
| more enticing premise would be to wrap every task into an
| internal narrative.
| Thaxll wrote:
| MMORPG enterprise edition.
| makerdiety wrote:
| Cool effort. Keep up the good work and then we can see what new
| great things you make and do.
| matt321 wrote:
| Very nice work. Amazing what a motivated person can do these days
| jpm_sd wrote:
| We already have an MMORPG for learning programming, it's called
| Stack Overflow
| teachrdan wrote:
| I think this one is more Zelda, less Dark Souls.
| [deleted]
| senectus1 wrote:
| play testing and I can't enter any text into the foo bar java
| installer field.
| blindpirate wrote:
| Hi, you have to go close enough to the coffee machine to enter
| text.
|
| There's some hints saying: "To answer the question, you must
| enter the adjacent tile."
| senectus1 wrote:
| ahhh i see, the problem was that i just clicked the "Foo Bar"
| sign... which let me in but didn't bring my little avatar
| dude alone with me.
| blindpirate wrote:
| Yeah... this is by design, your avatar and your viewport
| are separated: you can be looking at island A while your
| character is walking at island B.
| LordDragonfang wrote:
| That's rather unintuitive, and counter to the way almost
| all modern games do it. If your goal is to lean into the
| familiarity of the gaming world to teach people
| programming, you might want to either change that or make
| it more much more explicit.
| ozzmotik wrote:
| seconding what baash05 said, want help? this sounds like a really
| neat project and I'm honestly better with helping other people's
| ideas come to fruition than I am starting my own.
|
| nb: i am homeless so my availability is somewhat sporadic since
| it's dependent on when I can charge my phone and such. but I got
| a laptop hiding out somewhere I just never use it out on the
| streets because it's a battery addict and drains that like an
| alcoholic does whiskey. also it's a 2006 dell xps m1701 so it's
| actually just a hefty beast.
|
| but yeah. let me know if interested as well. email in bio etc
| DrBoring wrote:
| I immediately recognized the Tesla coils from the game C&C Red
| Alert. Watch out for copyright there.
|
| _Some feedback_
|
| The game is a bit visually-loud. It's overstimulating for me, I
| can't immediately figure out what I'm supposed to do to get
| playing. It took me a while to find the login button.
|
| Perhaps a fix is a smaller field of view with pan and zoom? Take
| my advice with a grain of salt, I'm no game designer.
| [deleted]
| suifbwish wrote:
| Should be fine so long as he isn't profiting. They are in
| openRA and that's an open source version of red alert.
| DrBoring wrote:
| > Should be fine so long as he isn't profiting
|
| I don't think that is a valid legal argument.
|
| Based on the last ownership of Westwood Studios, EA probably
| owns the rights to the Red Alert sprites. So "should be fine"
| depends on how litigious EA chooses to be.
| SketchySeaBeast wrote:
| My first instinct when I see EA is to assume the worst, but
| they've allowed "Return of Reckoning" (an unlicensed
| version of their now closed MMO: "Warhammer Online: Age of
| Reckoning") to remain operating for years now so I really
| have no idea.
| suifbwish wrote:
| True but it's probably safer than having characters that
| look like Mickey Mouse
| baud147258 wrote:
| I would think that OpenRA can use the Telsa coils (and other
| copyrighted elements) because it's a mod for Command &
| Conquer, which wouldn't be transferable to another project
| unrelated to C&C
| wingerlang wrote:
| It's not a mod, but as far as I know they simply do not
| distribute the sprites and content themselves.
| dustymcp wrote:
| You dont need a copy to Play openra
| suifbwish wrote:
| You don't. I just installed it yesterday on a new Linux
| laptop. What's interesting about openra is you can run
| multiple copies at the same time on the same machine to
| play against yourself for fun
| datalopers wrote:
| Oh come on, nobody is going after an open-source project using
| some 25-year-old sprites. Nearly all his artwork looks to be
| borrowed from old tile-based games.
| xrd wrote:
| My kids love prodigy for Math. This looks very similar. I'm
| excited about it. It didn't seem to work great on mobile, I would
| recommend adding a warning when accessed on a non-desktop.
| pedrosorio wrote:
| A couple of questions:
|
| - The progression seems to require going to Git island first
| which is not possible because I lack gold. It hints at going to
| the chest under the tree which says: "Ask a friend for an
| invitation code to open this chest". What friend? What does this
| mean?
|
| - Even though I can't walk there, I seem to be able to click the
| challenges and do them (I guess this might not be intended, as it
| allows you to do things completely out of order). I did all of
| the challenges for "Java Reference and Value" and received only 2
| stars on the second challenge. I suppose this means I did
| something wrong/sub-optimally, but I did not see any feedback on
| what that was. Did I miss it?
| yreg wrote:
| Wow, the map is so pretty!
| bcrosby95 wrote:
| If I don't authorize the GitHub sign in I get an error page with
| only this text: INTERNAL_SERVER_ERROR
| ramesh31 wrote:
| Pretty awesome that making an MMO has gone from something
| requiring a budget of millions to being something an indie dev
| can put together with Unity and a few cloud services now. It's
| impossible to overstate just how far the tooling for game dev has
| come in the last 10 years. What the OP is describing would have
| been a silly pipedream in 2010.
| criley2 wrote:
| For the record people were making "MMO's" as hobby or academic
| projects many decades ago. The earliest MMOs were text based
| multi-user dungeons and folks were programming them by
| themselves and running them on university hardware in the 80s.
| The biggest difference is obviously the lack of graphics, but
| you might be quite shocked at the sophistication of the
| gameplay mechanics and multiplayer in the MUDs of the 80s and
| 90s.
| rmrfchik wrote:
| You don't know about Netbeans. Sad, sad :(
| blindpirate wrote:
| What's sadder is: I know.
| davidweatherall wrote:
| Hey, cool idea.
|
| I didn't find it intuitive when first landing on the site. I
| think I need to sign up first before I get a character that can
| walk around?
|
| I think it would be cool if when landing on the site I'm given a
| character and can walk around like a signed in user, maybe
| forcing me to sign up if I want to leave newbie village.
| 123pie123 wrote:
| >I think it would be cool if when landing on the site I'm given
| a character and can walk around like a signed in user, maybe
| forcing me to sign up if I want to leave newbie village.
|
| +1 to this
| rmbyrro wrote:
| Cool idea, but...
|
| > Java is the most popular, most promising and highest-paying
| progamming language in the world
|
| Most promising? On what terms?
|
| Highest-paying progamming language in the world? Source?
| [deleted]
| mftb wrote:
| This is so awesome. It's awesome because this statement is
| ridiculously ambitious, "I'm writing an MMORPG game for learning
| programming". Rock on! You've obviously made a ton of progress.
| Keep going, follow your dream.
| staticelf wrote:
| Looks very cool! Good job!
|
| Interesting to see that you have chosen Kotlin for the client
| parts as well. I am assuming it's compiling kotlin to javascript?
|
| What do you think of it so far?
|
| It would be nice with an available option not to sign in with
| Github since it seems like the requested stuff like "act on your
| behalf" makes me not want to login.
|
| It's too much of an hassle to create a new github just to play a
| game so that is unfortunately where you lost me.
| blindpirate wrote:
| Hi, I fully understand your concern (because if I were you I
| might think the same as you). First of all, a GitHub app can
| only "act on your behalf" in the repository/organization where
| it's installed (which is only
| https://github.com/ByteLegendQuest). It has no permission to
| access any other resources outside.
|
| Yes, it's using Kotlin multiplatform, so I can write code once
| and use it at both frontend and backend.
|
| Because the game highly depends on GitHub API and GitHub
| actions (when you submit code answer in the game, you are
| actually creating pull requests), using a GitHub account would
| be the best option.
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(page generated 2022-03-18 23:01 UTC)