[HN Gopher] How to Set Prices for Handmade Goods
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       How to Set Prices for Handmade Goods
        
       Author : WallyFunk
       Score  : 61 points
       Date   : 2022-03-16 17:19 UTC (5 hours ago)
        
 (HTM) web link (www.workshopmag.com)
 (TXT) w3m dump (www.workshopmag.com)
        
       | bradly wrote:
       | I do woodworking and I just use my hourly rate plus materials.
       | There are a surprising number of people who will pay high prices
       | for quality hand-made goods. What I've found works is to create
       | the best product you can and have a story around it.
       | 
       | For example, for my shaker trays I describe the process of
       | picking out the wood, cutting the bands, boiling the wood,
       | bending it around a hand made form, hammering in copper tacks
       | over an anvil, hand finishing, and then applying multiple coats
       | of hand made shellac. For larger furniture or slab work the story
       | of the actual tree can really add to the value as well. People
       | want a story.
       | 
       | To lower the cost you can create router templates, jigs, or even
       | CNC projects to lower the hours spent and reduce the overall
       | cost, but these need to be balanced with the selling of bespoke
       | goods.
        
         | whoisburbansky wrote:
         | I'm interested in how you adjust that for expertise; do you
         | bump your hourly rate for items that took you longer to learn
         | to make well? How do you figure out how much to bump by, if you
         | do?
        
           | bradly wrote:
           | Nope, my hourly rate is my hourly rate. If something takes
           | more time, it simply costs more.
        
         | jotm wrote:
         | Do you create content, then? Articles, pictures, videos
         | (especially well produced ones) of the various processes would
         | be very interesting and could supplement your income pretty
         | well (ads, sales/orders, patreon/sponsors, etc).
        
           | bradly wrote:
           | No content yet from myself except some Twitch streaming. I do
           | have some ideas in the hopper though...
           | 
           | - A small e-book or online course for software engineers to
           | learn woodworking. Working title "Burnout to Burn Box: How to
           | quit tech and start woodworking"
           | 
           | - I'd also like to create a software/hardwood shop where
           | workers can choose to do either software engineering or
           | woodworking any given day, but that will more than a garage
           | shop. You would only need experience in one or the other to
           | get started. Working title "Bits to Bits Studio". I'd also
           | like to have a small coffee shop in the front to display
           | goods.
           | 
           | - I'd also like to start a community woodshop on Lopez Island
           | to help islanders learn skills and start their own company.
        
       | jimnotgym wrote:
       | > Patrysha is a certified small business coach
       | 
       | Is there a Chartered institute of small business coaches?
        
         | OJFord wrote:
         | Well they claimed 'certified', not chartered; yes I'm sure
         | there are any number of small business coaching _certificates_
         | available.
        
           | renw0rp wrote:
           | Can I get certified as a small business coaching certificate
           | authority?
        
       | rokhayakebe wrote:
       | Is software handmade good?
        
       | jnovek wrote:
       | Something that the article glosses over that I often ask about
       | these kinds of businesses is _how exactly_ one finds and
       | documents their costs. The author gives examples --- keep track
       | of your time, keep receipts, etc -- but often a creative process
       | is so organic that it just doesn't feel as straightforward as
       | that.
       | 
       | In startups it's popular to use accrual accounting methods and,
       | if you've ever had an opportunity to look at a startup's books,
       | it can get complicated. Several years ago, I worked on an
       | enterprise product that had a bunch of variables and a long sales
       | cycle. Without good accounting practices it would've been easy
       | for us to screw up pricing and take a loss.
       | 
       | Maybe it's just me, but it seems like the variables that go into
       | a creative process are nearly as complex but the scale is smaller
       | and documentation slimmer.
        
         | atrus wrote:
         | I make and sell handcrafted goods. I essentially split my costs
         | into two categories, manufacturing and research.
         | 
         | The research budget covers the 'organic creative process' but
         | isn't tied into the manufacturing costs. Once I've got the
         | basic idea down, then I can start to purchase items to build X
         | amount of something, and it's much easier to specify costs of a
         | known item.
        
           | jnovek wrote:
           | This probably covers most of my time that I put into a thing.
           | 
           | Do you try to budget time for research when you start? E.g.
           | "I want to try to get to my first prototype within 80 hours."
           | 
           | I think when I went into this I didn't think it would be very
           | hard. I have experience pricing and selling software and
           | experience pricing and selling my time as a consultant. What
           | I'm finding in reality is that, although aspects of my
           | experience apply, overall it's a new kind of thing for me.
        
         | dazc wrote:
         | > Maybe it's just me, but it seems like the variables that go
         | into a creative process are nearly as complex but the scale is
         | smaller and documentation slimmer.
         | 
         | This may be true but a 'creator' only needs to make enough
         | money to pay him/her self and to buy materials. Once this has
         | been achieved then it's simply a case of increasing the selling
         | price to whatever the market will bear.
        
         | mdorazio wrote:
         | On the financial cost side, use a credit card that is only for
         | the side business. Then you can easily use that card whenever
         | you buy something and look at the end of month totals. For
         | time, I personally divide days into quarters instead of hours
         | and think back to how many quarter days I spent on the
         | activity. "That was two afternoons" = 4-5 hours.
        
           | jnovek wrote:
           | The credit card is a good idea. Thank you!
           | 
           | Honestly, I think I'm just a bad time estimator. It's
           | definitely something I miss from working together with people
           | -- I know I'm a bad time estimator and I can ask for help.
           | Maybe this is just a "learning to work solo" thing.
        
             | ghaff wrote:
             | A lot of it is experience in a space. Some things are less
             | predictable than others but, over time, you develop
             | heuristics that often work pretty well--at least for
             | simpler tasks. Invariably you'll need to add some time for
             | aspects of the business not directly connected to the
             | output.
             | 
             | Also learn to add some padding when you can if you're doing
             | a job for someone. I really learned this when I was a
             | consultant. Way better to underpromise and then come in
             | early than the other way around.
        
             | CharlesW wrote:
             | > _The credit card is a good idea._
             | 
             | As an alternative to a separate card, you can use a service
             | like privacy.com to create one or more "virtual" cards.
        
       | medion wrote:
       | The article is a bit thin on two difficult and important factors
       | for makers: How do you decide what your hourly rate is, when it
       | is also unlikely you are making something so unique no one else
       | makes something similar - ie. how do you create compelling
       | arguments for differentiation.
       | 
       | In the first instance, in a first world country, to cover the
       | high cost of living and to also take retirement and other such
       | things into account, I'd estimate $50/hr is the floor. Where I
       | live a plumber will earn $80-120hr so even then it's on the low
       | side if you are a skilled maker who has had to develop skills
       | over years.
       | 
       | In the compelling differentiation department, I think it comes
       | down to storytelling and materials + workmanship. This trifecta
       | has to be woven into a credible narrative to sell your product.
       | 
       | After all that, you need to market it... and we'll that's
       | something else entirely...
        
         | quesera wrote:
         | > in a first world country ... I'd estimate $50/hr is the floor
         | 
         | That's $100K/yr, well above the median.
         | 
         | My pricing strategy is to start with your needs. $50/hr might
         | be reasonable, but it varies by person and life circumstances.
         | 
         | Figure out how much time it takes to produce the _second_ (or
         | later) work product. Do some hand wavy math over the
         | amortization of research, design, and first product over the
         | quantity you could produce in a few months, if that was your
         | only product. This will be a larger factor in new work than in
         | iterations on previous work.
         | 
         | You now have a selling price, which the market may or may not
         | bear. This can be tested, and you can use the results to inform
         | your decision on whether to continue production. Most of this
         | can be estimated early in the design phase.
         | 
         | My premise is that starting from anywhere else (COGS, market
         | price) and working backwards to compute valuation of your time
         | is .. well .. _backwards_.
         | 
         | Accepting a temporary, or introductory, devaluation is
         | reasonable.
         | 
         | Just know what your targets are, so you know when things are
         | not working.
        
           | rdtwo wrote:
           | At 50$ an hour basically nothing is viable especially in the
           | beginning so do you just do nothing?
        
             | quesera wrote:
             | No, initial devaluation of your time might make sense, as
             | noted.
             | 
             | But my larger point is that $50/hr is more than many people
             | need. And not enough for others. This is important to
             | decide before you start depending on the income.
        
             | medion wrote:
             | Wrong. You have to start somewhere and usually that will
             | mean months or likely years working as a hobby or making
             | next to nothing. You can't just setup shop and expect
             | people to pay $50 an hour - bringing up the plumber as an
             | example again: could a completely untrained plumber turn up
             | at your doorstep and request $50/hr to do plumbing? You'd
             | laugh. They work for peanuts for 4 years while doing a
             | night class a week until they are qualified.
        
           | vharuck wrote:
           | >That's $100K/yr, well above the median.
           | 
           | The median is gross personal income. It doesn't include
           | insurance plans, unemployment insurance, taxes, or any other
           | costs of doing business beyond materials. I haven't done the
           | self-employed thing like others on HN, so I'll leave it to
           | them to say if $100k/year is enough to earn the equivalent of
           | a median salary. But anyone who aims to rake in that median
           | is in for a rude surprise.
           | 
           | Edit: I'm not saying you'll be paying all those costs
           | yourself. You don't have to budget for HR training on not
           | stealing from your own supply cabinet. My point is that
           | companies pay a _lot_ more per employee than just salary.
        
             | quesera wrote:
             | > My point is that companies pay a lot more per employee
             | than just salary
             | 
             | Of course, but the person who is paid $50/hr is also paid
             | $100k/yr for a 2000 hour work year.
        
           | medion wrote:
           | You are multiplying the hourly rate as if it were a fixed
           | salary, while also forgetting about taxes etc. I don't know a
           | single craftsman that works 8-9 hours a day, 5-6 days a week
           | on "chargeable hours" - most craftsman can realistically work
           | perhaps half that on full-concentration crafts, not only
           | because of the attention and detail required, but also
           | because there are so many other things to do in a single day
           | for a solo craftsman in todays craft market - customer
           | enquiries, marketing, shipping, etc. 100 years ago the
           | Japanese swordsman was not inundated with much other than
           | making swords. Today it's much different.
        
             | quesera wrote:
             | Agreed, but this is effectively true of all self-employed
             | people. So the administrative work has to be billed also.
        
           | panzagl wrote:
           | Generally salary is about a third of billed rate- the plumber
           | billing $120/hr is making $80K, someone billing $50/hr would
           | be in the $30K range.
        
             | quesera wrote:
             | > someone billing $50/hr would be in the $30K range.
             | 
             | This might make sense for the service industry. It doesn't
             | sound right, but I don't know the math there.
             | 
             | But it is not the same for producers. If you can do
             | productive work (i.e. resulting in a product) at a full-
             | time equivalent level, the math is straightforward.
             | 
             | Of course like all self-employment you need to "bill" for
             | the administrative work as well. And you need to make sure
             | there is a market for your time/production.
        
         | medion wrote:
         | Also, another factor in pricing is 'brand power' or in this
         | case 'artisan power' - pricing based on materials and time
         | alone is no different than being a tradesmen. In the luxury
         | goods sector much of the price is based on brand power and are
         | almost in no way related to manufacturing costs (although at
         | the high end the goods being made are also being produced by
         | skilled artisans with expensive materials in the first world,
         | ie. Hermes). So a maker must also consider brand building too,
         | and the value in that over time - again connected to
         | storytelling.
        
       | Vixel wrote:
       | I agree with all of this. I don't think people that sell their
       | own goods realize that every situation has different COGS. So you
       | can't price the product based on the market. Especially
       | considering non-handmade items that can be made for pennies in
       | bulk.
        
       | cenazoic wrote:
       | Not sure how useful this is for many handmade items; for candles,
       | as they mention, sure.
       | 
       | But - I quilt (not to sell). Quilting is expensive in terms of
       | both supplies (typically 100% cotton fabric, thread, batting,
       | machine, etc.) and especially time.
       | 
       | It's difficult to convince people that the relatively simple
       | (looking) quilt made by a skilled quilter, which 'only' took
       | 20-30 hours to make is worth $500-$1000+.
       | 
       | Couple of interesting articles here:-
       | 
       | - https://sewingreport.com/2016/02/quiltonomics-the-real-cost-...
       | 
       | - https://sewingiscool.com/handmade-quilt-prices/
       | 
       | - https://quiltdom.com/price-handmade-quilts/
        
         | detaro wrote:
         | Yeah, the time aspect is something people very quickly ignore
         | or underestimate. And in reverse often interesting to see what
         | kind of thing crafters/artists/... offer cheaply, because it is
         | a variant that can be done relatively quickly.
        
           | ghaff wrote:
           | Of course, valuing your time for something you're doing on
           | the side is not straightforward. Most well-paid people with
           | day jobs can't just work some more hours for the same hourly
           | rate. A lot also depends on whether it's something you
           | actively like doing vs. you find it a real chore you're just
           | doing for the bucks.
        
             | s0rce wrote:
             | Pretty much, I'm salaried, I can work more but I don't get
             | paid more and I don't think people would really notice that
             | I'm getting more done. Incremental time is basically
             | worthless. Sure, I could find some hourly part time gig but
             | it wouldn't make enough to be worth it unless I built a
             | real freelance technical consulting business or something
             | that I could bill more for.
        
           | jnovek wrote:
           | This is the hardest part for me. I undervalue my time and I
           | know that customers do, too.
        
         | metamet wrote:
         | When I was in college, a friend of mine knitted me a scarf as a
         | birthday present. I adored it (and still do).
         | 
         | But the economics of it is interesting to reflect on. We were
         | both poor college students, with no real family support,
         | working 30-40hr weeks at coffee shops in order to pay rent and
         | buy food, pulling $8/hr plus tips.
         | 
         | The cost of yarn was a half an hour's worth of work, and the
         | hours it took her to knit it were done while relaxing and
         | watching shows. So labor was considered a write-off, in terms
         | of labor. To her, the gift only cost was the yarn. Time and
         | opportunity at work for more hours were scarce, so it wasn't
         | like we could just work more instead.
         | 
         | Quantifying the value of the scarf didn't really change in my
         | mind. To me, the fact that she spent all that time on it meant
         | it was special and invaluable to me. Especially since it
         | wouldn't make economic sense for her to try starting a business
         | selling them.
        
         | ghaff wrote:
         | I periodically think of getting a "tshirt quilt" made with a
         | bunch of my tshirts. But whenever I look at the pricing of what
         | look like proper ones, I sit down until the temptation goes
         | away.
        
           | cenazoic wrote:
           | Ha! Tshirt quilts are a bit more labor intensive then they
           | seem.
           | 
           | Because of the knit fabric most are made from, each shirt has
           | to be a) cut (the graphic you want to use) and then b) that
           | cut piece needs to be stabilized, which typically means using
           | something called 'fusible web' - a material which adheres to
           | the shirting via ironing. Otherwise, you wouldn't be able to
           | sew the pieces together very well.
           | 
           | So in some ways they're simpler, but they can require more
           | initial prep.
        
             | ghaff wrote:
             | Oh I'm sure they're labor intensive. And a number of the
             | companies that make them out there seem to cut a lot of
             | corners.
        
       | mauvehaus wrote:
       | As someone who builds furniture professionally, this article
       | wasn't as useful as I'd hoped. As other folks have pointed out,
       | one of the hardest things to figure out is what to value your own
       | time at, and the article doesn't really touch that beyond "the
       | customer is paying you to do it because they can't do it
       | themselves".
       | 
       | One of the trade offs I find myself making is when I'm doing
       | something new. There's a certain amount of inefficiency, and
       | sometimes you end up having to pay yourself less hourly to hit a
       | more-or-less established price point for something.
       | 
       | Sometimes that's worth accepting for the sake of doing something
       | new or developing a new set of skills, but you don't want to do
       | too much of that either!
        
       | will_walker wrote:
       | This is such a helpful post, but it also doesn't factor in the
       | cost of R&D to make a new or unusual product. For example, I
       | spent years figuring out how to make a specific kind of porcelain
       | planter for succulents that would be self watering. Nothing else
       | exists like it on the market, and customers like it but there's a
       | ceiling to how high I can price. Now I have a lot of sunk costs
       | that I'll probably never recoup on sales. Also selling isn't
       | trivial in terms of cost - figuring out packaging and shipping
       | loss rate can be a double digit portion of sales for fragile
       | handmade goods.
       | 
       | Of course this is on me as a designer and maker - it's a labor of
       | love - but it keeps my work from becoming a serious business that
       | I might try to go out and count on for income.
        
       | ghaff wrote:
       | One of the things the post just touches on glancingly is that
       | many handcrafted items may just not be worth it as a business if
       | you set a reasonable market price. If something takes you a day
       | to make/sell and the biggest profit you can reasonably make is
       | $50, it may just not be worth it. At least, unless it's something
       | you would do for free anyway and just let the pottery or whatever
       | pile up in your house.
       | 
       | I write fairly well and fairly quickly but my ghostwriting price
       | for an article/blog has a definite floor. I _might_ come down a
       | bit if the work is interesting and the client is being
       | professional /easy to work with but I won't come down that much.
        
         | boppo1 wrote:
         | How does one get into ghostwriting?
        
         | detaro wrote:
         | Or becomes a businesses targeting a different niche than first
         | intended. It's sad to see how often people get nasty because
         | "XYZ is only making things for rich people" when really if you
         | think about the work involved, XYZ is pricing that way because
         | they'd like to make at least minimum wage. Many couldn't afford
         | their own products.
        
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