[HN Gopher] Graphite - open-source raster and vector 2D graphics...
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Graphite - open-source raster and vector 2D graphics editor written
in Rust
Author : ushakov
Score : 16 points
Date : 2022-03-14 17:46 UTC (5 hours ago)
(HTM) web link (graphite.rs)
(TXT) w3m dump (graphite.rs)
| lastdong wrote:
| This looks great. Love the docs, task board, community and
| philosophy (focus on good UI/UX, rust for speed). Congrats! Good
| luck in gaining traction for the project!
| galt_drakkor wrote:
| I suspect impending name change due to trademark conflict.
| Ashlar-Vellum has a product called Graphite that is 2d/3d CAD.
|
| I don't like it when there are similarly named products in the
| same product category.
| ncmncm wrote:
| I am pleased to see that it works in my browser (in a VM on
| Qubes) that has no access to WebGL or WebGPU.
|
| But, "written in Rust" is a distraction anywhere except for a
| library meant to be called from Rust programs, or where you
| should be surprised it could be achieved at all in the language.
| We all know that Rust can work for this sort of thing.
| no_time wrote:
| The rust fetishism feels so off in this case. You don't see
| "built with qml" taking up 1/10th of the page on Krita's
| frontapge
| whateveracct wrote:
| I don't think it's that bad. It's so far down.
|
| And it's fair to call it out. Rust is new & a sub community of
| software with a shared set of values & ideals.
|
| I'd call out stuff built with Haskell for similar reasons.
| There is a community aspect to it that is undeniable.
| pzone wrote:
| They're probably marketing to potential contributors as much as
| to users at this point.
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(page generated 2022-03-14 23:01 UTC)