[HN Gopher] StyleNeRF: A Style-Based 3D-Aware Generator for High...
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       StyleNeRF: A Style-Based 3D-Aware Generator for High-Resolution
       Image Synthesis
        
       Author : lnyan
       Score  : 93 points
       Date   : 2022-03-11 07:52 UTC (15 hours ago)
        
 (HTM) web link (jiataogu.me)
 (TXT) w3m dump (jiataogu.me)
        
       | birdyrooster wrote:
       | Interesting that the reflections in each eye vary so much between
       | each other.
        
         | Mandelmus wrote:
         | This might fix that: https://dorverbin.github.io/refnerf/
        
       | petesergeant wrote:
       | subtitle: an amazing trip through the uncanny valley
        
       | harry-wood wrote:
       | The twinkling children's TV style background music in that video
       | is not making it any less creepy.
        
       | motohagiography wrote:
       | While watching it, I wondered whether the "this x does not
       | exist," GAN sites also implies a subset of "this x _must_ exist "
       | and if looking at it that way could yield discoveries in other
       | areas. e.g. This X must exist, where x was a solar system,
       | protein, wave function, chemical substance, cell, transcendental
       | number, etc. Naive view, but when you're extapolating from a
       | field of arbitrary 2D data, it seems there are a lot of ladders
       | you could climb with that.
        
       | Allstar wrote:
       | The fact that this was in part developed with the help of
       | Facebook AI Research is kind of unsettling.
       | 
       | That said, the results are actually very impressive.
        
         | throwoutway wrote:
         | Didn't Facebook just get sued for illegally harvesting faces &
         | tags of people? If derivatives of that data make it into
         | research like this, where does that stand from a legal
         | perspective?
        
         | axg11 wrote:
         | It's only unsettling if you are completely unfamiliar with the
         | machine learning field. FAIR publishes research in many ML/AI
         | fields. They're responsible for plenty of advances and
         | contributions.
        
         | macawfish wrote:
         | Kinda puts a spin on the "face" in "facebook"
        
           | thedorkknight wrote:
           | It literally puts a spin on it, actually!
        
       | kingcharles wrote:
       | GANs are getting creepier by the day.
        
         | nicoco wrote:
         | Do you mean their potential (mis)use is creepy, or are you
         | genuinely scared by their "abilities"?
        
           | nlehuen wrote:
           | This whole research domain is confusing to me. I do get that
           | it's a hard and cool problem to solve and I do see why
           | researcher could work on it on those grounds.
           | 
           | But I'm concerned about what solving this is useful for,
           | especially with the focus on generating human faces.
           | Obligatory Jurassic Park quote: "Your scientists were so
           | preoccupied with whether they could, they didn't stop to
           | think if they should.".
           | 
           | I can imagine this technology to be used in the entertainment
           | industry (movies, video games) as a way to save money on art.
           | But it's quite obvious that this technology can be weaponized
           | and used in the propaganda industry (if it isn't already).
           | 
           | So, this could save money in fun applications on one end, and
           | provide means for mass opinion manipulation weapon on the
           | other end. I am certainly biased but I'm not sure the
           | recreative use case is worth the risk of the weaponized one
           | (a bit like using tactical nukes for a firework show).
           | 
           | What am I missing then? Are there any other use cases that
           | would make this technology actually desirable for the greater
           | good or humanity, or is it just a weapon with some potential
           | recreational use cases?
        
             | bsenftner wrote:
             | Consider the case of how to create a very strong facial
             | recognition system, without relying on photos of actual
             | people. This system provides a data generation capability
             | suitable to produce a training set with billions of
             | "people", none of whom have had their privacy wounded by
             | having their specific face in the training set.
        
               | feanaro wrote:
               | That's not exactly a happy use case. Why would we even
               | want very strong facial recognition systems?
        
               | bsenftner wrote:
               | So short sighted. A strong facial recognition system can
               | locate lost people in a wilderness from drone footage. A
               | strong facial recognition system can discriminate between
               | twins, near age siblings, and ethnically similar but
               | unrelated individuals. A strong facial recognition system
               | retains reliability when test imagery is poor quality. A
               | strong facial recognition system can identify kidnapped
               | children being trafficked, even after they have aged. A
               | strong facial recognition system compensates for the
               | complete lack of quality operator training within the
               | facial recognition industry.
        
               | uhhuhh wrote:
               | Yea I mean the most eminent applications for this stuff
               | is, putting unconsenting peoples likeness into porn,
               | black mail/framing people, facial recognition, deceptive
               | propaganda(because it's not deceptive enough already),
               | weakening criminal evidence, etc. Then comes stuff like
               | cgi for movies/games. Seeing a lot more of the former use
               | cases not much of the latter. Pretty sure most people
               | doing modern cv don't really realize where it's going,
               | and people aren't publishing on the hazards so a lot of
               | the criminality is and will remain novel until someone
               | works it out..
        
             | FeepingCreature wrote:
             | I don't think of this as "we really wanted the ability to
             | synthesize faces, this was very important to us as a
             | civilization."
             | 
             | Rather, I think of it as "if we create an AGI, it will have
             | required the ability to imagine things. Also, we have huge
             | datasets of faces that all sorta point the right way and
             | have a good medium of feature complexity, and we're
             | extremely specialized in spotting visual errors in faces."
             | 
             | Consider the similar if slightly smaller research in
             | creating photos of living rooms. (Or OpenAI's famous "comfy
             | chair in the shape of an avocado.") Same reasoning. It's
             | not about faces, faces just have beneficial properties.
        
             | nicoco wrote:
             | So you're not terminator-worried, just jurrasic park-
             | worried then. (that was what my question was about)
             | 
             | >I'm concerned about what solving this is useful for
             | 
             | As for all research, it is pretty hard to predict what and
             | what for something will be useful (despite researchers
             | being pushed to say stuff like "my research is going to
             | cure cancer" to get funding). But about neural networks for
             | image processing, they certainly start to be useful for
             | radiology.
        
             | antegamisou wrote:
             | > I do get that it's a hard and cool problem to solve and I
             | do see why researcher could work on it on those grounds.
             | 
             | There are quite a lot of harder and potentially even more
             | useful if solved problems that receive significantly less
             | attention and funding in this domain. Vast majority of GAN
             | papers nowadays are just different applications of them,
             | without significant contributions to underlying theoretical
             | foundations.
        
             | s0teri0s wrote:
             | I guess the non-creepy application I'm seeing for the
             | future of this research is the seamless conversion of a 2D
             | image into 3D for when 3D projectors become more
             | commonplace and perhaps overtake the ubiquity of
             | flatscreens on our devices. And I am not sure, but it might
             | also be applicable to the video-cam issue where we want to
             | make it look as though the person we're having a video
             | conference with is looking at us instead of the screen
             | image of us and vice-versa.
        
             | zdkl wrote:
             | If it's "just code" someone somewhere is going to do it
             | eventually, restrictions notwithstanding. Might as well do
             | it in the open and publish about it so the problem space
             | and its implications are (at least potentially) the object
             | of further research. Oversimplification: Jurassic Park is
             | about the lack of robust peer-review before going to prod!
        
       | fxtentacle wrote:
       | Cool idea :)
       | 
       | 1. They generate a low-resolution position map using NeRF => Good
       | camera and 3D control
       | 
       | 2. They then upsample that with StyleGAN2 => Good features in the
       | final 2D image.
       | 
       | So in effect, this is a StyleGAN2 network where the latent space
       | has the 3D-related components split off into a different
       | generator network.
        
       | axg11 wrote:
       | I see there are a lot of questions/doubts in the comments about
       | the usefulness of such research. This type of research is the
       | precursor to gaining the ability to generative photorealistic 3D
       | worlds. What is that useful for? Anywhere we currently generate
       | 3D environments, including movies, games, VR/AR.
        
       | egnehots wrote:
       | that's weird that they mostly ignore the comparison to stylegan3:
       | https://nvlabs.github.io/stylegan3/
       | 
       | it's not a nerf based solution but since the goal is high
       | resolution image syntesis..
        
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       (page generated 2022-03-11 23:02 UTC)