[HN Gopher] Is there a functional reason for wizards to live in ...
       ___________________________________________________________________
        
       Is there a functional reason for wizards to live in towers so
       often?
        
       Author : tech-historian
       Score  : 147 points
       Date   : 2022-03-05 14:11 UTC (8 hours ago)
        
 (HTM) web link (rpg.stackexchange.com)
 (TXT) w3m dump (rpg.stackexchange.com)
        
       | bryanrasmussen wrote:
       | Maybe, the wizards I've known were all of a very paranoid type,
       | and the towers they lived in did not have stairs, meaning that
       | the only things these wizards had to worry about, pretty much,
       | were griffin variants, dragons, and other wizards and witches.
       | 
       | I heard of an alchemist once that lived in a very nice townhouse,
       | and was driven nearly mad by the incessant visits of tax
       | collectors. But a tower without stairs wouldn't of been much use
       | to him either, given the limits of what he could do.
        
       | gpderetta wrote:
       | I think because the hero ascending the tower to go slay the evil
       | wizard and encountering stronger and stronger opposition as he
       | ascend is a powerful and symbolic image.
       | 
       | Specifically in D&D dungeons have levels, similarly to heroes,
       | and get harder the higher (or deeper) you go.
        
       | mLuby wrote:
       | I like to think of wizards as lone scientists like Galileo or
       | Faraday or Tesla--dedicated to the pursuit of knowledge--where
       | the wizard's tower is the scientist's laboratory. It's where they
       | conduct research into arcane phenomena and invent weird new
       | spells and artifacts.
       | 
       | Occasionally wizards venture out of their lab to conduct in-situ
       | field research or collect rare materials for experiments.
       | Adventuring wizards are kind of an oddity, like Indiana Jones is
       | to most archeologists.
       | 
       | Evil wizards are mad scientists: their twisted experiments may
       | inadvertently or intentionally create undead abominations or
       | unfeeling automatons, unleash dangerous magical effects in the
       | nearby lands like poisoning water or blighting crops, and luring
       | criminals to buy or steal the fruits of the wizard's research for
       | ill ends.
       | 
       | And yeah, the tower keeps the wizard safe from harm and
       | distraction. No open tower floor plans please.
        
         | _0ffh wrote:
         | Well, maybe the adventuring wizards are like the engineers of
         | the wizarding world, applying their acquired knowledge to
         | concrete, real life problems. Meanwhile, the secluded wizard-
         | in-a-tower is the scientist dedicated to pushing the boundaries
         | between the known and the unknown. Also, I expect them to visit
         | conferences, though not in person but by using telepresence-
         | spells.
        
       | goldenchrome wrote:
       | I'm pretty sure wizards are based on high IQ autists. Towers are
       | strange and isolated, like many high IQ autists.
       | 
       | Isn't Richard Stallman a modern wizard?
        
       | staticman2 wrote:
       | They are closer to the stars and further from the worldy concerns
       | of men. It can symbolize some sort of wisdom or power found in
       | "higher" concerns than that of our day to day life.
        
       | maerF0x0 wrote:
       | Towers improve the range of vision (at least in terms of distance
       | of the horizon) . In mythology vision is often used as a proxy
       | for wisdom -- the eye sees things, it points out things, and then
       | wise thoughts (&actions) come forth to enact the will of the
       | viewer (the wizard) .
       | 
       | As the stackexchange answer says it's a trope, but I think it's
       | much richer than that. The territory covered by the field of
       | vision represents the depth of wisdom and domain of the wizard.
       | They are in a sense able to "rule" (or influence) over the area
       | through a perspective and foresight that others do not have on
       | the ground.
        
         | ecocentrik wrote:
         | Exactly. Altitude improves visibility and gives humans (wizards
         | included) improved perspective. The view from the top of a
         | ziggurat, Mayan temple, wizard's tower gives the viewer
         | perspective over their domain while also allowing them
         | unimpeded access to the sky so they can keep calendars,
         | predicting the seasons and astronomical phenomenon like
         | eclipses, or even see a storm coming before anyone else.
        
       | bell-cot wrote:
       | In any vaguely medieval setting, a tower is a conspicuously high-
       | status abode, with both "loner" and "don't mess with" vibes.
       | Whether looking down at us from a window, or up at the stars from
       | the parapet, the Wiz is both physically and metaphorically above
       | us mere peasants.
       | 
       | And, when story-telling, a wizard's tower is a _very_ cheap bit
       | of the narrative. The audience visualizing a mere house might
       | need mention of the size, materials, style, color, etc. - not so
       | the tower.
        
         | AtlasBarfed wrote:
         | And it references the "ivory tower" of academia, the pursuit of
         | "higher learning". In the age of skyscrapers we don't
         | appreciate the inherent power/awe that tall structures likely
         | had on people. It symbolically indicates power from ability,
         | technology, competence, engineering, and use of resources.
         | 
         | Actually, skyscrapers ARE the modern equivalent. The "wizards
         | of finance" and the like inhabit them, exerting power with the
         | magic spells of technology, finance, bribery, influence, and
         | organization. Corporations seek them for the same reasons that
         | fantasy wizards, kings, and churches used to.
         | 
         | And duh, Tolkien. It's the title of the second book.
        
       | shagie wrote:
       | An older asking of the question from sci-fi stack exchange rather
       | than world building - https://scifi.stackexchange.com/q/12379
        
       | satisfice wrote:
       | I am surprised no one has mentioned what is most likely to be the
       | actual answer: towers are closer to heaven.
       | 
       | In medieval thinking, the ground is less prestigious because it
       | is closer to hell. "Lower" forms of life are called that based on
       | the high-is-close-to-god metaphor.
       | 
       | When wizards draw pentagrams on the ground they are doing darker
       | magic that invokes the powers of Hell.
       | 
       | So, a tower is like an insulator. Great and good magics will need
       | to be invoked up in the air.
        
         | krapp wrote:
         | It's an interesting theory, unfortunately none of the magical
         | texts from that period that I'm aware of actually work that
         | way. Many occultists of the time believed magic and demonology
         | was justified by Christ giving his followers power to command
         | demons and the elements in the New Testament.
        
       | jelliclesfarm wrote:
       | I can't speak for wizards but I have a work in progress storybook
       | about witches who adopt a strange feral boy.
       | 
       | He has a strange power as the colour of his hair changes with his
       | moods..from blue to red when he is sad or angry etc.
       | 
       | So they keep him in their 'Witches Hat Tower'..(which is actually
       | a legit architectural design for tower a pointy top and no
       | parapet) and I had to do a ton of research for that.
       | 
       | Tower tops are good launch off pad for broomstick flights.
       | Perfect for stargazing and the crystal mirror gazing.
       | 
       | The witches hat tower is supposed to symbolize the witch's pointy
       | hat as the tower itself is the physical body of the witch.
       | 
       | Turns out pointy witches hat have been around since 2-4th century
       | BCE. Mummified remains of witches in China have been found with
       | pointy hats.
       | 
       | Here is my theory..you see, witches(and wizards) have to beckon
       | lightning. When lightning strikes them, they'd end up as charred
       | sticks if not for their pointy witches hats.
       | 
       | The hats have a lightning conductor at the tip. Sometimes you
       | will find it broken..you know that this witch has attracted
       | lightning but hasn't had time to repair the conductor at the tip.
       | Witches be busy.
       | 
       | Of course..I know everyone will think that it's also useful while
       | flying the broomstick. But this has nothing to do with the
       | broomstick flying. As it was a children's book, I didn't think it
       | was age appropriate to explain the dynamics and purpose of flying
       | high on broomsticks. That's another short story. For adults.
       | 
       | Of course, not all witches live in towers. As Terry Pratchett
       | informed us..Nanny Ogg lived in a townhouse. Even Granny
       | Weatherwax(Esme Weatherwax) lived in a cottage in the woods.
       | Pointy hats are only for witches who can summon lightning.
        
         | D13Fd wrote:
         | > Turns out pointy witches hat have been around since 2-4th
         | century BCE. Mummified remains of witches in China have been
         | found with pointy hats.
         | 
         | I feel like the line between fantasy and reality has blurred
         | for a lot of people lately.
        
           | jelliclesfarm wrote:
           | https://www.historicmysteries.com/the-tarim-mummies-of-
           | xinji...
           | 
           | [..] Other Tarim mummies have also been found wearing
           | decidedly western clothing. One of the oddest bits of
           | clothing found any of these mummies are the flat-brimmed
           | pointy "witch hats" that were discovered on the "Witches of
           | Subeshi."[..]
           | 
           | https://mummipedia.fandom.com/wiki/Witches_of_Subeshi
           | 
           | [..] Three female mummies of Subeshi were found wearing tall,
           | pointed black hats of felted wool that resemble the
           | stereotypical headgear of traditional witches, and dated to
           | between the 4th and 2nd centuries BC They were located in a
           | high gorge just to the east of the city of Turfan.
           | 
           | It has been suggested that one of the three, wearing a heavy
           | glove, may indicate that she hunted with a raptor.
           | 
           | The headgear worn by the Iron-age mummies were fashioned from
           | black felt, the steep spire tapering to a peak nearly 60cm
           | (2ft) high.[..]
           | 
           | https://www.penn.museum/sites/expedition/ancient-mummies-
           | of-...
           | 
           | [..] The most intriguing mummies in ECA may be the "witches"
           | of Subeshi, who wear very tall, pointed black hats that
           | resemble the iconic headgear of their sisters in medieval
           | Europe. Subeshi, dated to between the 4th and 2nd centuries
           | BCE, is located in a high gorge just to the east of the
           | important city of Turfan.
           | 
           | Historian and author Adrienne Mayor has recently suggested
           | that the single heavy glove worn by one of the female mummies
           | may indicate that she hunted with a raptor such as a golden
           | eagle. A number of impressive male mummies have also been
           | excavated at Subeshi, including a man who wears a felt helmet
           | and another man whose chest has been stitched up with horse
           | hair in what must be one of the oldest (4th century BCE)
           | examples of surgery in the world.[..]
        
             | morelisp wrote:
             | These seem to be mummies wearing pointy hats that were
             | therefore called witches as shorthand for identification,
             | not mummies of supposed witches who happened to
             | mysteriously share millinery choices with 16th century
             | European imagery.
        
         | lioeters wrote:
         | Hats in general seem to have a history of being associated with
         | some kind of magical power. Egyptian royalty wore hats, the
         | Pope wears a hat, and I suppose the crown of a king is also a
         | kind of a hat.
         | 
         | About the pointy hats of wizards - in addition to conducting
         | lightening and inspiration, I imagine it can serve as an
         | antenna also, as a tranceiver that receives and transmits
         | aethereal vibrations.
         | 
         | Why they often live in towers.. I think they like to breathe
         | the atmosphere high above the mundane. It's where wizened
         | philosophers, academics and scholars pursue their thinking and
         | magical meditations, closer to the stars.
        
         | Findecanor wrote:
         | The classic image of a witch wearing a pointy hat comes from
         | 16th century England.
         | 
         | Beer was the staple drink as it kept better than water and had
         | nutritional value. Brewing beer was women's work in every
         | household. Some expanded to sell beer at markets, and the
         | pointy hat became a marker for a woman who sold beer.
         | 
         | When men started breweries, it was about the time of witch
         | hunts, and they started to accuse women brewers of witchcraft
         | as a way of removing the competition -- and that is how the
         | pointy hat became associated with the image of a witch. Also,
         | the beer was brewed in cauldrons, and cats were used to keep
         | mice away from the grain that the beer was made of.
        
           | Terry_Roll wrote:
           | The tomato plant and its alkaloids were also experimented
           | with, hence the witches potions.
           | https://en.wikipedia.org/wiki/Tomato#Plant_toxicity
           | 
           | The Salem Witch trials is because the tomato was considered
           | the devils fruit, but it was the plant alkaloids which caused
           | the real trouble (hallucinogens) and libido raising, hence
           | riding the broomstick. Even in the 1930's Bella Donna was
           | used to dilate the pupils to make a woman more attractive but
           | it could also hide Argyll Robertson Pupil (a sign of
           | neurosyphilis)
           | https://en.wikipedia.org/wiki/Atropa_belladonna#Toxicity
           | https://en.wikipedia.org/wiki/Argyll_Robertson_pupil
        
             | Telemakhos wrote:
             | The Salem Witch trials were very recent; witches and fun
             | drugs go much further back, as documented in Renaissance
             | medical literature on "flying ointment" (see
             | https://en.wikipedia.org/wiki/Flying_ointment for a pretty
             | decent overview, albeit for some reason excluding medical
             | texts and concentrating on esoteric and legal texts). It's
             | a lipid-based ointment with some sort of drug, applied to
             | the temples, causing either hallucinations or at least a
             | "rushing" feeling and high accompanied by catatonia, as if
             | the soul were flying around having left the body. It seems
             | to have been used by women who were bored and wanted to
             | feel like they were flying.
        
             | jelliclesfarm wrote:
             | salem witch trials happened right after an outbreak of rye
             | ergot. Ergot is a fungus blight..can make one trip due to
             | it's hallucinogenic effect. the accusers were tripping
             | heavily.
             | 
             | you are mixing up entirely different kinds of plants.
             | 
             | https://www.pbs.org/wnet/secrets/witches-curse-clues-
             | evidenc...
        
           | paulbaumgart wrote:
           | This article makes a pretty convincing argument that this
           | connection, while a fun story, isn't supported by the
           | historical record: https://braciatrix.com/2017/10/27/nope-
           | medieval-alewives-are...
        
           | jelliclesfarm wrote:
           | It's 'classic' because it was recorded and the recent. Pointy
           | hat witches mummies were found in China and dated 2-4 BCE.
           | 
           | https://www.penn.museum/sites/expedition/ancient-mummies-
           | of-...
           | 
           | [..] The Witches of Subeshi
           | 
           | The most intriguing mummies in ECA may be the "witches" of
           | Subeshi, who wear very tall, pointed black hats that resemble
           | the iconic headgear of their sisters in medieval Europe.
           | Subeshi, dated to between the 4th and 2nd centuries BCE, is
           | located in a high gorge just to the east of the important
           | city of Turfan.
           | 
           | Historian and author Adrienne Mayor has recently suggested
           | that the single heavy glove worn by one of the female mummies
           | may indicate that she hunted with a raptor such as a golden
           | eagle. A number of impressive male mummies have also been
           | excavated at Subeshi, including a man who wears a felt helmet
           | and another man whose chest has been stitched up with horse
           | hair in what must be one of the oldest (4th century BCE)
           | examples of surgery in the world.[..]
        
       | pfdietz wrote:
       | I assume it's to get away from the stench of the peasantry.
        
         | logicallee wrote:
         | first of all this is absolutely not true, any good wizard
         | spends 99% of their time in the most inconspicuous dirty
         | clothing. Where do you think they get their spells, just lie
         | down and think "I wonder how I would summon a polar bear?" They
         | have to go out and learn that stuff in dirty bars tracking down
         | people who once knew a guy who knew a guy who once thought they
         | saw a polar bear. You try turning that into a summoning spell
         | my friend.
         | 
         | Secondly, as for the actual tower a wizard's tower just
         | reflects their power, the more they've learned the more they
         | see. There is a tower that is a vertical line up to heaven
         | itself, you could stand next to it crane your neck up until it
         | hurts and ask "how the fuck did _she_ get up there? " The
         | answer was that she read every book in the library.
         | 
         | these other answers about status or power miss the big picture.
         | wizards are not elected nor appointed by any king. They go out
         | and they learn magic based on what is real and what works.
         | 
         | If it doesn't work, it's not magic. Anyone can be a wizard
         | based on casting spells that work. It's the most egalitarian
         | profession that ever existed.
         | 
         | The tower is a natural byproduct of commitment to the craft of
         | skill and magic.
        
       | 300bps wrote:
       | Wizards are physically weak, have finite spells to use and
       | require solitude and rest to regain them.
       | 
       | Living in a tower gives them substantial physical security. You
       | can have one point of entrance at ground level that is
       | significantly guarded.
       | 
       | A typical house has numerous points of entry. Not as big of a
       | deal for a fighter that can defend him/herself at a moment's
       | notice but much riskier for a wizard.
        
       | corysama wrote:
       | Towers are expensive and difficult to construct. A lone tower is
       | highly unusual and suspect. Towers are looming and ominous. All
       | of these together help the writer convey that the character
       | within the tower is powerful, odd and scary.
       | 
       | They also set up the story of adventuring through the tower,
       | floor by floor, in increasing levels of difficulty --as
       | illustrated in the great fantasy movie: Bruce Lee's _Game of
       | Death_. :D
        
       | captainmuon wrote:
        
       | zhte415 wrote:
       | A powerful wizard emerged from the darkness designed a tower to
       | differentiate themselves from the other wizards, wizards of
       | fruit, friendship, neighbourhood or next door. They cast a
       | partial specification that stirred anger in other wizards but
       | gave away a bag of spell tricks for free to the carpenters.
       | Quirks such as only wood from the initial wizard's forest fitting
       | the door frames correctly, or occasionally the height of the
       | tower obscured by the blue sky, were fixed over the years.
       | 
       | As time went by, various other wizards devised new but still
       | similar with variations on visual appearance and potion
       | specifications, or even giving away wind chimes so visiting the
       | forest to hunt song birds was no longer necessary, or imposed
       | medusa-like speaking curses so that only those in the villages
       | following them could use a mutually understandable tongue,
       | locking out others for security, but resulting in many wars of
       | flame.
       | 
       | As wizards are a vain lot, they employed wordsmiths to spread
       | messages of lore when they added an extension to their tower.
       | Sometimes they step too far, for example one wizard long long ago
       | started living in a collection of fields, but this was too flat
       | for even the townsfolk. They moved back into their old tower,
       | sulkingly changing the entrance door to a doormat and fiddled
       | with rivet shapes 11 times.
       | 
       | And as it was, so it will continue to be. Wizards will continue
       | to live in towers that are minor iterations of each other, all
       | imitations of The Mother Of All Towers from times long ago that
       | only stories are told of.
        
       | quadcore wrote:
       | The wiz can put traps on each and every towery level!
        
       | VoodooJuJu wrote:
       | I believe it's a symbolic reflection of their knowledge and
       | wisdom.
       | 
       | Low to the ground, you can't see much. There are obstructions in
       | the way. What lies beyond those mountains? Ascend high and find
       | out. Atop the tower, there is nothing obstructing your vision.
       | You can see for miles. One who has scaled the tower is all-
       | seeing.
       | 
       | Wizards have reached great _heights_ of knowledge and wisdom.
       | They are all-knowing, or _all-seeing_ , as is the one who's
       | scaled the tower.
       | 
       | Now why a tower rather than something like a whole castle? Towers
       | are a bit more humble, independent, and potentially isolated, as
       | the wizard himself often is.
        
       | steanne wrote:
       | controlled environment for book storage.
       | 
       | https://critical-hits.com/blog/2017/02/22/the-wizards-and-th...
        
       | YeGoblynQueenne wrote:
       | Last reply is the most well-sourced:
       | 
       |  _In short, according to official Dungeons & Dragons sourcebooks,
       | powerful wizards often live in towers because they can create
       | towers quite easily using magic, and have need of a highly
       | defensible home for reasons of security and privacy. They have
       | many valuable belongings which they need to protect from theft or
       | harm, especially while they're away. They often undertake long
       | periods of research or item crafting where they don't want to be
       | disturbed, and often have enemies or rivals who want to attack
       | them or steal their magical research or items. They may also
       | wield significant personal and regional power and require a base
       | of operations from which to control the local area. All these
       | things necessitate a defensible home, and a tall tower or castle
       | of some sort is a time-tested solution to this._
       | 
       | https://rpg.stackexchange.com/a/196562
        
       | jonathf wrote:
       | According to my tour guide at the Bodleian Library at Oxford
       | University, preservation of books back in the olden days was all
       | about reducing humidity. And the best way to achieve this before
       | proper isolation were invented was to bring them up as high as
       | possible. Rich people who collected books therefore always kept
       | their books upstairs.
       | 
       | Also the curators of such collections are also often scholars.
       | Old men, going up stairs to read their old books.
       | 
       | An hypothesis on my part of course, but to me I can se how this
       | over generations gets morphed into "wizards in towers".
        
       | unfocussed_mike wrote:
       | Line of second sight?
        
       | orcasushi wrote:
       | I would like to add: Increases range for sending and receiving
       | communication via air.
       | 
       | This in addition the the already mentioned: - greater field of
       | sight (eye of Sauron) - greater range of fire - symbolic (to
       | heaven) - status symbol - defense against enemy
       | 
       | I remember this scene from movie 3 lotr where the 2 wizards
       | communicate to each other to invade, by shooting beams from their
       | towers.
        
       | Timpy wrote:
       | It's a shame this was posted on the rpg stack exchange and not
       | the world building stack exchange, I understand they're
       | moderating it to keep it on topic but they're suppressing what
       | could be some really great ideas and conversations.
        
       | smoldesu wrote:
       | "Because they can't afford houses."
       | 
       | - Response attributed to Talk to Transformer/InferKit
        
       | ffhhj wrote:
       | Aren't wizards based on astrologers/astronomers? They would need
       | a high place so trees or other buildings don't block their view.
       | Might also be useful to have a well positioned window to get the
       | light of the sun or moon in specific angles, to make calendars,
       | horoscopes, or other tracking. Also could be useful to keep
       | adversaries from spying on research, might have made it difficult
       | for thieves to enter and steal valuable instruments. People with
       | enough time to research might have been wealthy and able to build
       | these buildings that required more engineering. Could have also
       | been a "showroom" for monarchs/warlords to display
       | castle/fortress engineering.
        
         | krapp wrote:
         | Yes, the ancient Magi were the astrologer-priests of Persia,
         | from which we get the root for "magic."
        
       | tshaddox wrote:
       | Is there a reason NBA players live in houses that have swimming
       | pools?
       | 
       | Why don't I see anyone mentioning that wizards are rich and
       | powerful (because they have magical powers), so they live in
       | large expensive houses, which in a medieval setting are often
       | castles with towers?
        
         | lewispollard wrote:
         | Well, no one said anything about castles, and I don't think the
         | wizard trope generally includes "rich"
        
         | bidirectional wrote:
         | The trope is not 'castles with towers' though, but thin, tall,
         | vertical structures.
        
       | TheAceOfHearts wrote:
       | A wizard builds a tall tower to test themselves and to
       | demonstrate their powers to the universe. In order to build a
       | tower that reaches into the heavens you require a strong
       | foundation and the capability to enchant the building against the
       | elements.
       | 
       | In a way, it's a fitting example of how perspective can shape
       | your perception of reality. From the ground you can't see far but
       | the details are easy to make out, as you rise you're able to see
       | further away in less detail, but as you continue rising your
       | vision eventually becomes obscured by the clouds, and finally you
       | reach the vastness of space.
        
       | mkl95 wrote:
       | Living in a tower allows wizards to focus on spellcrafting at the
       | top while business analysts and product owners make
       | unintelligible noises in the basement.
        
         | cushychicken wrote:
         | It's effectively the opposite arrangement of a modern bank's
         | headquarters skyscraper.
        
       | newsbinator wrote:
       | When early tall buildings started to rise, you would find the
       | most expensive lawyers and bankers in New York and London with
       | offices on the ground floor, while admin staff toiled away on
       | higher floors, having to walk up and down those stairs all day to
       | move paper and transmit messages.
       | 
       | With the invention of the elevator, that pyramid was inverted.
       | 
       | Whereas Wizards, as everybody knows, have never required
       | elevators.
        
         | PeterisP wrote:
         | IIRC it was similar in ancient Rome with their multistory
         | insula residental buildings - the higher floors were cheaper,
         | with smaller rooms and worse in all aspects.
        
       | Eddy_Viscosity2 wrote:
       | It's pretty obvious that its because 'tower' rhymes with 'power'.
       | 
       | Thank you for coming to my TED Talk.
        
       | MikeDelta wrote:
       | Maybe the origin is symbolical because they are different than
       | regular humans and not taking part in normal society?
        
       | blaxis wrote:
       | prevents the trees from blocking their astronomy
        
       | gostsamo wrote:
       | Magicians and strologists where pretty close in the past. Many of
       | the magic powers were related to celestial bodies and hence
       | astronomical observations were part of the job. Hard to do
       | astronomy from the ground if your neighbor's henhouse is stopping
       | you from observing the raise of Mercury.
        
       | Supermancho wrote:
       | I always thought portals or alternate methods for travel to/from.
       | It's also highly defensible from a medieval perspective and
       | easily identifiable (don't mess with wizard towers).
        
         | User23 wrote:
         | There wouldn't be stairs to the upper quarters, just a ladder
         | that gets pulled up. Even wizards need to sleep.
        
       | shantara wrote:
       | Observatory towers like Copenhagen's Rundetaarn are probably the
       | closest real world inspiration.
       | 
       | https://en.wikipedia.org/wiki/Rundetaarn
        
       | drcode wrote:
       | I always assumed this dates back to the mystery of ziggurats
       | (tall temple structures) in ancient Mesopotamia, back when ideas
       | of magic and religion were still heavily interwoven.
       | 
       | In ancient cultures, towers were directly associated with status,
       | because at that time it was still impressive to construct tall
       | objects, and tall objects were used by ruling classes also as a
       | tool to help during defensive military emergencies.
        
         | tcbawo wrote:
         | I think also in the days before garbage collection and
         | sewer/water management, being above the ground level had perks.
         | Being high above the fray is still a luxury that denotes
         | status.
        
           | Tyr42 wrote:
           | On the other hand, Romans did not have elevators, and the top
           | floors of the townhouses were the cheapest to rent.
        
       | lotroneoff wrote:
       | D&D (& most modern high fantasy) was heavily influenced by LOTR.
       | Saruman lived in Isengard (a tower), therefore the common modern
       | high fantasy trope is that wizards live in towers.
       | 
       | Here's a thread explaining why Saruman lived in the tower of
       | Isengard.
       | https://www.reddit.com/r/AskScienceFiction/comments/33b4v3/l...
        
         | bombcar wrote:
         | Fantasia has a wizard's tower and it predates LotR, it's an
         | older trope.
        
           | teddyh wrote:
           | > _Fantasia has a wizard's tower_
           | 
           | Does it? It has a wizard, and later there's the mountan peak
           | with Chernobog, but no wizard's tower, from what I recall.
        
             | bombcar wrote:
             | Mickey is in a tower it seems based on the stairs the
             | buckets are being carried up. But maybe it's just visually
             | some stairs.
        
               | GeoAtreides wrote:
               | I don't remember Chernobog or a Mickey or buckets in An
               | never-ending story... The Empress had a tower, true, but
               | I wouldn't call her a wizard per se
        
           | 3np wrote:
           | A lot of things popularized by Tolkien and later trickling
           | into D&D lore have very old roots.
           | 
           | If it weren't for Tolkien there may not even have been a D&D.
           | I'm in line with Saruman.
        
         | shagie wrote:
         | We can go back further to Mark Twain with Chapter 7 of A
         | Connecticut Yankee in King Arthur's Court titled "Merlin's
         | Tower" https://www.gutenberg.org/files/86/86-h/86-h.htm
         | 
         | I'd also point to the towers of ancient times being places
         | where astronomy and astrology where practiced and the linkage
         | between astrology, divination, and wizards.
        
           | Aerroon wrote:
           | Wizards are the scientists of fantasy worlds. They study the
           | world to figure out how it works. An astronomy tower sounds
           | quite useful to have.
           | 
           | A single tower that you live in is also a castle.
        
         | KineticLensman wrote:
         | > Saruman lived in Isengard (a tower)
         | 
         | He was the only one of the three named wizards in LOTR who
         | lived in a tower. Gandalf didn't really have a fixed abode and
         | Radagast lived in tune with nature, on the western side of
         | Mirkwood.
        
           | ewindal wrote:
           | Radagast fits the druid archetype more than the wizard
           | archetype nowadays. Gandalf is a unique case in my head. He's
           | more of a battlemage, the way I see it, if you ignore that
           | he's basically an angel.
        
       | tasha0663 wrote:
       | Isolation, better observation of the heavens, doubles as a
       | rookery for sending and receiving _grim tidings_ , proximity to
       | the dungeons and/or tower prisoners in case you need a research
       | spec-*ahem* volunteer.
       | 
       | And if you blow the place up running arcane experiments or
       | attempting congress with demons, hopefully the damage is
       | contained.
        
       | protomyth wrote:
       | Sometimes you just need to have some help with power from
       | lightning or moonlight. You just don't get that with some ground-
       | hugging hovel.
        
       | kingkawn wrote:
       | In medieval times living in such a tall building itself probably
       | seemed line wizardry
        
       | GekkePrutser wrote:
       | Better reception obviously. Also phallic symbol. Warriors don't
       | have anything to prove physically.
       | 
       | So the wizards have the "hey you wanna see my tower" routine. A
       | nice cup of mind control potion seals the deal.
        
         | jaggirs wrote:
         | what
        
           | GekkePrutser wrote:
           | Hey don't blame the messenger. What do you expect from an
           | evil wizard?
           | 
           | I tried complaining to the magic council but they turned me
           | into a toad. Took me 30 minutes to write this lol. Webbed
           | feet are shit. And you can forget using speech input.
        
           | staticman2 wrote:
           | From a fruedian perspective a wand and a tower can both
           | represent a penis. Also a witch's broom.
           | 
           | TV tropes cites two references to this in Terry Pratchett
           | Discworld novels in the Freud Was Right article:
           | 
           | "Going Postal: As she looks over Moist's ideas for stamp
           | pictures, Adora Belle Dearheart notes that the stamp with the
           | highest value has a picture of the Tower of Art at Unseen
           | University -- the tallest building in the city.
           | 
           | Adora: Oh, the Tower of Art... How like a man.
           | 
           | Lords and Ladies: Naggy Ogg tells Casanunda "Magrat says a
           | broomstick is one of them sexual metaphor things." (Footnote:
           | Although this is a phallusy.)"
        
         | js8 wrote:
         | or the "looks like I am gonna erect my tower in this forest, to
         | get a nice view of the two hills" routine
        
       | sineroth wrote:
       | cause thats where the sexy princess is
        
         | dylan604 wrote:
         | Sorry Mario, the princess is in the other tower
        
       | hackerfromthefu wrote:
       | The view is really great!
        
       | rr808 wrote:
       | To get some peace and quiet away from the wife.
        
       | pvaldes wrote:
       | Mud. Lots of mud. And flooding is bad for the books
        
       | 1970-01-01 wrote:
       | The Wizard of Oz lived in Emerald City. He wasn't actually a
       | wizard, however.
        
       | verisimi wrote:
       | Magic works better in rarified areas, away from the oi polloi?
        
       | JoeyBananas wrote:
       | I'm pretty sure this trope started with Tolkien, like so many
       | other DnD tropes.
        
       | hotsauceror wrote:
       | Wizards perform manipulations of the basic structure of the
       | physical world. This may include dangerous chemical reactions,
       | warps in space-time, and high energy physics. A lab on top of a
       | tower provides a buffer zone and limits the scope of damage from,
       | say, a fire or a lightning bolt. It's also like an antenna, in
       | that regard, so it may help to channel, tune, and concentrate
       | energy.
        
       | kderbyma wrote:
       | strategic defense. towers provide options to cast Magic in 360
       | degrees, gain visibility from on high to see approaching
       | caravans, psychic falloff is less with LoS
        
       | wintermutestwin wrote:
       | No door at ground level > Wizard casts Levitate.
        
         | shrimp_emoji wrote:
         | Some Telvanni towers in Morrowind don't have stairs for this
         | reason (more out of magocratic elitism than defense concerns).
        
       | scsilver wrote:
       | I would assume it gives them unobstructed views of the land and
       | sky. Helpful for channeling solar or moon beams, general
       | foresight, and good positioning to launch spells.
        
       | ineedasername wrote:
       | Easier to see the local villagers coming for you with their
       | torches and pitchforks.
        
       | nkingsy wrote:
       | Reading this thread, it's funny how universally identified with
       | wizards software engineers are.
       | 
       | It's not just the arcane knowledge and elaborate incantations. I
       | actually think musicians and athletes possess more of this type
       | of ability. Movie magic to me seems to involve timing and
       | physicality.
       | 
       | I think the real connection is that programming truly is a
       | generalizable tool. A wizard can apply magic to all kinds of
       | general situations. Similarly, a programmer can apply computation
       | generally. A musician can make magical, mind-blowing music but
       | they can't use music to make a dishwasher.
        
         | adastra22 wrote:
         | We are literally wizards. We use a strange language to entice a
         | rock filled with electricity to do our bidding. We speak to
         | golems.
        
           | webmaven wrote:
           | > We are literally wizards. We use a strange language to
           | entice a rock filled with electricity to do our bidding. We
           | speak to golems.
           | 
           | Yup. Steve Savitzky's song _The World Inside the Crystal_
           | uses a similar metaphor:
           | https://thestarport.org/people/steve/Doc/Songs/world/
        
         | webmaven wrote:
         | _> I think the real connection is that programming truly is a
         | generalizable tool. A wizard can apply magic to all kinds of
         | general situations. Similarly, a programmer can apply
         | computation generally. A musician can make magical, mind-
         | blowing music but they can't use music to make a dishwasher._
         | 
         | In Alan Dean Foster's _Spellsinger_ series the protagonist is
         | able to conjure up (on separate occasions) a Jeep and a boat
         | using music magic. A dishwasher wouldn 't have been much of a
         | challenge (other than their usual difficulty in getting the
         | result they were aiming for and the fact that there wouldn't be
         | electricity or plumbing to hook it up to).
        
         | dymk wrote:
         | I'm almost certain my ability to program will help me make a
         | dishwasher about the same as my ability to play the guitar.
        
           | mwint wrote:
           | If you're able to program, you're in a much better position
           | to figure out control flow, sensor feedback systems, etc.
           | Certainly your programming experience would help make a
           | dishwasher more than your guitar experience.
        
           | monetus wrote:
           | Buttons based on a fretboard, triggered with pickups...
           | Timers sounding off with chord progressions... Seems fun.
        
       | tryauuum wrote:
       | They actually don't live in towers by choice. The truth is, magic
       | affects the reality around them. Buildings get taller, clothes
       | baggier, hats siller.
       | 
       | Hopefully this affects human height and dick size as well
        
         | carlos__sorry wrote:
         | I'm an MIT-educated (vi) paranoid schizophrenic and I can
         | attest that, after ten years of hellish voices lurking behind
         | every real-world cupboard, my "mental palace" did evolve to a
         | tower. This eventually deferred to the ageless and permanent
         | shelter of a pyramid: we're much more happy with the sand and
         | silence.
         | 
         | My dick size, for what it's worth, has not changed.
        
       | tzs wrote:
       | A tower might have advantages against long range ballistic
       | attacks.
       | 
       | Consider a wizard who owns a building that is being attacked by
       | an enemy lobbing projectiles, and assume that the building is
       | either box shaped or is a cylindrical tower.
       | 
       | If it is a long range attack all the projectiles arriving in the
       | target area of the building will be traveling almost in parallel.
       | Due to uncertainty and imprecision in aiming they will be
       | randomly distributed over an area.
       | 
       | Suppose the sun at the time of the attack happens to be
       | positioned such that sunlight near the building is moving in the
       | same direction as the projectiles.
       | 
       | A projectile that would have hit a given point on the ground if
       | the building had not been present hits the building if and only
       | if either that point is directly under the building or that point
       | is in the building's shadow. Let's call the area directly under
       | the building plus the area in shadow the building's target area.
       | The chances of being hit by a given random projectile are
       | proportional to the target area.
       | 
       | Now lets compare towers with boxes. Suppose the projectiles are
       | coming in at a 45 degree angle.
       | 
       | Consider a wizard with a cylindrical tower with a radius of 10 m
       | that has 10 floors with 3 m between floors. The gives floor space
       | of around 3100 m^2.
       | 
       | A one story box with the same floor space would have a target
       | area of 3250 m^2, assuming a square floor plan and the attack is
       | coming in from a direction perpendicular to one of the sides.
       | 
       | The tower, if I've done the math right, has a target area of
       | around 900 m^2.
       | 
       | If we double the height of the tower, making it 20 floors and
       | ~6300 m^2, its target area is ~1500 m^2. A 6300 m^2 box with a
       | square floor plan has a target area of ~6500 m^2.
       | 
       | Note that doubling the area of the box doubled the target area,
       | but doubling the area of the tower only made the target around
       | about 67% bigger.
       | 
       | For the one story box, target area is always larger then floor
       | area, and the ratio approaches 1 as floor area goes up.
       | 
       | For the 10 m radius tower with floors 3 m apart, the ratio of
       | target area to floor area goes to ~0.19 as the number of floors
       | goes up.
       | 
       | Although tower wizard's chances of getting hit by a random
       | projectile are lower the box wizard's chances, it should be noted
       | that a hit on the tower is potentially more damaging than a hit
       | on the box. Box wizard doesn't have to worry about a lucky shot
       | collapsing his building. When deciding which kind of building to
       | build, you need to take into account your enemies and decide
       | whether whether a higher chance of a hit being a critical hit is
       | worth a lower chance of not getting hit.
        
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