[HN Gopher] Review of Lessons in the Fundamentals of Go by Toshi...
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       Review of Lessons in the Fundamentals of Go by Toshiro Kageyama
       (2011)
        
       Author : Tomte
       Score  : 44 points
       Date   : 2022-03-04 12:54 UTC (1 days ago)
        
 (HTM) web link (www.allaboutgo.com)
 (TXT) w3m dump (www.allaboutgo.com)
        
       | elzbardico wrote:
       | This reminds me of another reason why calling the go language
       | just "go" was an act of supreme assholery
        
       | zoul wrote:
       | (Go the game, not golang)
        
         | rulakhy wrote:
         | Took me several seconds to realize this.
        
       | shusaku wrote:
       | I want to add a recommendation for this book to any novice player
       | (though not to an absolute beginner). It really improved my game,
       | and gave me a new perspective on how to play.
        
       | yeldarb wrote:
       | The In Sente YouTube channel has a good series of videos that
       | cover each of the chapters from this book:
       | https://youtu.be/6YvKJN2qso4
        
       | padiyar83 wrote:
       | It took me 10 min to see that he is talking about the game and
       | not the language. There is even a "Endgame Pointers" chapter in
       | this book :).
        
         | morelisp wrote:
         | The "(2011") in the title is a bit confusing in this regard
         | since that's when the review was published; but the subject is
         | more obvious if you know the book itself was published in 1978.
        
       | everyone wrote:
       | I play go and I really don't understand most players, who seem to
       | be desperate to improve at it. Go is an abstract game, played for
       | fun. Go skill has limited to no applications outside of being
       | good at Go. I don't think improving makes the game any more fun.
       | If you're playing with a friend irl, if one of you gets too good
       | ye will no longer be able to have fun games together. If you're
       | playing online, then as you improve you will simply face
       | opponents at the same improved level for eternity so nothing will
       | change from your perspective. So, improving doesnt make the game
       | more fun and can potentially make it less fun.
       | 
       | Online go servers like KGS and OGS seem to be hyper focused
       | around their ranking systems and almost every player is desperate
       | to grind more rank. Ive always found this baffling but I have a
       | theory. Maybe if you can put a number on someones skill at
       | something, these people feel good if the number goes up cus they
       | feel reassured they are improving at something in a measurable
       | way? (Even if that thing is utterly trivial)
       | 
       | Perhaps certain people need some kind of metric to feel good
       | about themselves? Could also apply to the trend of acquiring
       | excessive amounts of money or luxury goods.
        
         | tromp wrote:
         | > I don't think improving makes the game any more fun.
         | 
         | For me a big benefit of getting stronger, is that I can
         | appreciate games between top players (and to a slightly lesser
         | degree, between top AIs) that much more. Watching or playing
         | through such a game while trying to predict and understand the
         | moves they play gets more and more satisfying as you gain a
         | better understanding of Go.
        
           | shusaku wrote:
           | By the way, for watching games the "Redman Reviews" series by
           | the AGA is great:
           | https://youtube.com/playlist?list=PLqpN3-2FP-
           | kJcwdyujD8WKCin...
        
         | kqr wrote:
         | It sounds like you are, to some extent, conflating "getting
         | better" with "improving ranking".
         | 
         | I don't care particularly much what rank I have in any given
         | context. (For it does vary by context. My rank at OGS, KGS,
         | DGS, and the local club varies by so many stones that I no
         | longer remember what it is anyway.)
         | 
         | However, I do find that I enjoy the game more and more as I get
         | better at reading and applying strategic principles. I can
         | start to string together more complex plans and have a deeper
         | "hand talk" discussion with my opponent.
        
         | Madmallard wrote:
         | It's human nature to be competitive
        
         | kuboble wrote:
         | It's a natural desire for many people to improve and get better
         | at whatever they do. For some the process of getting better is
         | fun, but not necessarily higher skill itself.
         | 
         | >Perhaps certain people need some kind of metric to feel good
         | about themselves.
         | 
         | ?
        
         | morelisp wrote:
         | > Go skill has limited to no applications outside of being good
         | at Go.
         | 
         | At the very least all games of this style are excellent
         | working-memory exercises. Go also trains pattern recognition
         | and balancing short vs. long term priorities.
         | 
         | > as you improve you will simply face opponents at the same
         | improved level for eternity so nothing will change from your
         | perspective.
         | 
         | No, the quality of games changes. They're more interesting, and
         | you get more out of them. Just like most skill-based
         | activities.
         | 
         | > almost every player is desperate to grind more rank.
         | 
         | It's true that KGS/OGS have a fair number of "leetcoder"
         | equivalents but this book is probably the exact opposite of
         | this attitude. The author's humble and funny, topped out at a
         | relative low rank compared to his peers, and maintained strong
         | ties to the amateur go scene during his time as a pro. He
         | clearly loves the game more than "the system" and is trying to
         | communicate not just how to play effectively but how the game
         | fits into a life.
        
           | everyone wrote:
           | Good points!
           | 
           | My perspective: Ive been playing every now and again for at
           | least 10 years (I don't remember how long) and despite not
           | trying I obviously have improved. I think I enjoy the game
           | less now that I've improved, as overall the game seems more
           | predictable, it seems more like chess as there are certain
           | openings and 'life and death' scenarios that you will see
           | again and again. Before, I loved throwing stones down,
           | wondering 'what will happen if I do do this?'
           | 
           | You say you "get more out of them" Can you elaborate on that?
           | What are you getting out of your high level go playing
           | specifically?
           | 
           | I have improved my skills at non game things like programming
           | and carpentry, and that's a totally different experience imo.
           | I find progress at those things truly satisfying as opposed
           | to my skill increase at Go which I do not. Key differences
           | being.. #1 There is no number assigned to your current
           | carpentry skill level, you just choose your own path from a
           | practically infinite set. #2 They have actual practical
           | consequences, eg. I used programming skill to make easy money
           | + also realise my own game ideas and create artworks. I used
           | carpentry to make the perfect storage unit for my sisters
           | apartment + make my own ideal workspace.
        
             | morelisp wrote:
             | I really struggle to respond here. If you're seeking some
             | kind of... economically efficient? - output from improved
             | go play, it's true you won't find it. I don't know how to
             | argue the value of deepening skill in a game to someone who
             | doesn't see that as inherently valuable, and I'm shocked to
             | see this attitude from someone who makes games/art. Each
             | game is a piece of art, and a game between two players of
             | high skill level should have a place among humankind's
             | great classical artistic outputs.
             | 
             | It's a bit cliche of a recommendation at this point but
             | maybe Hesse's _The Glass Bead Game_ can help explain it.
             | The fictional Glasperlenspiel makes explicit the level of
             | discussion skilled players see in even the most abstract of
             | real games. A novice player sees  "raw" joseki, tsumego,
             | etc; a more advanced player can read that as patterns of
             | offense, defense, and zones of control; but the top players
             | are reading the board in terms of ideas, experiments,
             | challenges, proposals, negotiations, arguments, and jokes.
        
               | everyone wrote:
               | Thats a good point, the playing of a game can be seen as
               | an artform in itself. I makes games myself, so I guess I
               | naturally give more credit to a games designer rather
               | than it's players. Eg. It's hard to think of someone
               | streaming a game on twitch as an artist. But people see
               | great sportsmen are artists, I'm probably wrong and need
               | to open my mind about that.
        
               | morelisp wrote:
               | A better analogy for a Twitch streamer would be someone
               | performing an already-written play or piece of music.
               | It's true a lot of games don't offer much room for
               | expression on the part of the player, but that's often a
               | stronger indictment of the game than of the player, and
               | definitely not true of competitive abstracts.
        
             | indigochill wrote:
             | > What are you getting out of your high level go playing
             | specifically?
             | 
             | Not the GP nor a particularly high-level player, but as a
             | game develops there are opportunities to choose from
             | several strong moves, the more skilled one is at go, the
             | more able they are to follow a game and understand what the
             | choices a player makes says about their style. e.g. when
             | given a choice, do they make more offensive or defensive
             | moves? Where is their focus? What might that communicate
             | about their mindset that could perhaps be leveraged in the
             | game?
             | 
             | It's like language, where at a certain level you may be
             | capable of following basic vocabulary and grammar, but with
             | experience you learn to pick up on idioms, double-meanings,
             | and so on, which adds another layer to what's being
             | communicated. Even at professional-level play, where
             | openings and patterns are the basic vocabulary, there's
             | still room for stylistic variation.
        
             | NhanH wrote:
             | > I think I enjoy the game less now that I've improved, as
             | overall the game seems more predictable, it seems more like
             | chess as there are certain openings and 'life and death'
             | scenarios that you will see again and again. Before, I
             | loved throwing stones down, wondering 'what will happen if
             | I do do this?'
             | 
             | How strong are you? I can imagine your description.
             | Thinking about it, the game (seems to) become more narrow
             | around 10k up to mid dan level. After that, it opened up
             | again.
        
               | everyone wrote:
               | I'm 6k on OGS.
        
       | explodingman wrote:
       | Another entertaining non-leetcode book on go is The Treasure
       | Chest Enigma (a go miscellany) by Noriyuki Nakayama. The core of
       | the book is a collection of essays originally published in the
       | Igo Club magazine in 1975 and 1976. Great read!
        
       | 3np wrote:
       | I love this book, partly because of the entertainingly
       | condescending tone:
       | 
       | ---
       | 
       |  _I know that there are many who spend morning to evening every
       | day in go clubs, playing tens of games a day, but make no
       | progress. No matter how ardent their will to learn was at the
       | beginning, let this condition continue for two or three months,
       | not to mention one or two years, and hope is abandoned. The
       | player comes to recognize himself as 'a permanent 6 kyu' and
       | everyone else does too.
       | 
       | This condition is unbearable, yet how many go players find
       | themselves in it? Almost all? If so, it would be a crime just to
       | let them go on as they are, and that is why I am writing this
       | book - to explain in detail what is needed to break through the
       | barriers_
        
       | Tarsul wrote:
       | I considered myself one of the worst players who loved the game
       | of go. That's because I had no ability whatsoever to visualize in
       | my head how the next few steps would go. Without this, you really
       | can't play. It's way worse than in chess because in Go this is
       | more obvious to the visually-handicapped player that this ability
       | is needed to really play the game. I played chess in my youth and
       | didn't really understand that most others (most definitely the
       | good) players would visualize everything in their head wheras I
       | would say in my head "I do this and then this.. hmm, maybe
       | something else", basically more than 3 steps weren't really
       | possible for me. So this is a longwinded explanation but what I'm
       | saying is that these types of games require a different type of
       | thinking (that is visually) than almost everything we usually do
       | (even most math) and many people can't really do it (well; and I
       | couldn't do it at all). That's why it is basically always a niche
       | game.
       | 
       | If you can learn to think visually, you notice the intricacies of
       | the game much more. So why did I love it, even though I couldn't
       | do it? Because I saw some puzzles (tsumegos) where the result was
       | often like: Wow, that's awesome. I never had this epiphany with
       | chess puzzles.
       | 
       | And how did I learn to visualize it (at least a bit^^)? I had to
       | silence my inclination to always "talk" through what I want to
       | do. But that's just one aspect, it's different for everyone I
       | think. Also, I've come to the conclusion that the more you are in
       | a dream state the better you can visualize things. Even so far
       | that when you're tired you might play better. Anyway, it's a most
       | fascinating game with its simplicity but also its complexity and
       | its entanglement of tactics and strategy but also of weird moves
       | that change the whole game. Most fascinating and I will always
       | love it even though I was for the longest time the weakest player
       | who loved it :)
        
       | jfzoid wrote:
       | I have a copy of this book, though I never got past the few
       | pages. When I tried to read it I got through the first chapter,
       | which says the first thing one should do is play many games, and
       | I put the book down to do just that.
       | 
       | It also makes a great point that while amateurs play the game for
       | fun, professionals will labor at it. I thought that was a
       | fantastic point
       | 
       | For context, I occasionally play against the AI on an iPad app
       | called SmartGo, probably 24-36 kyu rank.
        
         | mark_l_watson wrote:
         | Another good iPad app is CS Pro Go. It will do game analysis
         | which is useful, but time consuming. I took online lessons a
         | few years ago from a South Korean Go master and enjoyed having
         | my games analyzed. CS Pro Go is obviously not as good as a Go
         | teacher.
        
           | pdpi wrote:
           | Could you link the app directly? Googling Valve's CS: GO
           | makes googling for "CS Pro Go" borderline impossible.
        
             | mark_l_watson wrote:
             | Search for "CrazyStone DeepLearning Pro"
             | 
             | https://apps.apple.com/us/app/crazystone-deeplearning-
             | pro/id...
        
       | xiaodai wrote:
        
         | NhanH wrote:
         | For English speaking audience, Japanese publisher still
         | probably has the broadest catalog (both in classic books and
         | new releases). The new book by Shibano is fairly good. There
         | was only a couple of Korean books translated and released more
         | than 10 years ago, and Chinese Go Books are in the similar
         | situations
        
         | morelisp wrote:
         | In addition to the nationalist undertones of this comment, it
         | reminds me of the pop culture chaos esp. endemic to front-end
         | development.
         | 
         | Yes, modern professional go is full of innovations you won't
         | find in the older Japanese titles that make up the majority of
         | recommended English-language books. Yes, that probably prevents
         | you from winning that elite title. No, that doesn't stop you
         | from playing amazing games after learning from them. The
         | fundamentals haven't changed, and the fundamentals are 99.9% of
         | the game.
        
       | kuboble wrote:
       | I'm an OK go player and I love this book. It is one of the few
       | materials which had direct and immediate effect on my game
       | quality. 10/10.
        
         | kqr wrote:
         | I'm a weak go player but every other year or so I re-read this
         | book and get a couple of stones stronger for it. (I then drop
         | back to my previous level when I pause my playing for a while.)
         | 
         | This book has also taught me a few things about mastery of any
         | subject in general! Some of the lessons are surprisingly
         | transferable.
        
       | mark_l_watson wrote:
       | I bought that book a long time ago, perhaps in the late 1970s?
       | 
       | Go is such a great game. I retired yesterday (but I will still be
       | a 'gentleman computer scientist', write books and do open source
       | code).
       | 
       | I made a list of 21 things I want to do in retirement and playing
       | online Go is on that list. https://online-go.com is a good
       | resource, and there are others also.
        
         | influx wrote:
         | Is your list published anywhere?
        
           | mark_l_watson wrote:
           | Yes, I just wrote a blog about my list this morning
           | https://mark-watson.blogspot.com/2022/03/i-retired-
           | yesterday...
        
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