[HN Gopher] Steam Deck reports are here
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Steam Deck reports are here
Author : bdefore
Score : 83 points
Date : 2022-03-04 21:22 UTC (1 hours ago)
(HTM) web link (www.protondb.com)
(TXT) w3m dump (www.protondb.com)
| tencentshill wrote:
| Your mobile site is having a bit of an issue on Safari and Chrome
| on iOS
|
| https://imgur.com/a/hFUEDVb/
| bdefore wrote:
| Thanks for pointing this out. I'll have a look.
| yjftsjthsd-h wrote:
| Ah; they've added questions specific to steam deck, like battery
| impact. That makes more sense - I was confused why it would be
| any different than any other machine using Proton.
| westpfelia wrote:
| Well in case there is some funkiness with games and the
| hardware.
|
| Overall big fan of this, I would say the ProtonDB community is
| pretty solid about getting reports out.
| kaladin-jasnah wrote:
| At least for battery impact, wouldn't that also help laptop
| users?
| johnny22 wrote:
| it probably would, but still more useful to steam deck users
| since battery usage can be dependent on hardware (and drivers
| for that hardware) specific to the deck.
| Duralias wrote:
| Depends a lot on components, for example, the Steam Deck only
| has 4 physical cores, a laptop might have more and that is
| ignoring if you have a different architecture than Zen 2.
|
| You can do a lot to optimize the battery life on a Steam
| Deck, but it also does a few things automatically, which a
| laptop doesn't (like capping framerate in a very efficient
| way).
| chaorace wrote:
| Probably! In that sense, this may be the first time anyone
| has attempted to maintain a large index of games by power
| consumpion.
|
| I _do_ find it somewhat amusing that the existence of the
| Deck inadvertently creates a universal benchmark. I wonder
| how useful that data will prove to be over time as units age
| and new SKUs are released?
| sbarre wrote:
| I watched a video earlier today that touched on this, and
| suggested that the amount of metrics and data that Valve is
| allowing folks to pull out of their Steam Decks will 100%
| be useful when the Deck 2.0 comes out because we'll all be
| able to see real-world benchmarks on how it compares to the
| previous unit, for a lot more use-cases and types of games.
|
| Consoles traditionally hide this stuff...
| anotherman554 wrote:
| I've read the Deck's 7 inch screen will make some games
| unplayable due to the game text size being designed for bigger
| monitors.
| WithinReason wrote:
| I don't see how smaller text could make a game unplayable,
| you could just squint harder.
| caymanjim wrote:
| I suspect you are under age 40.
| bcrosby95 wrote:
| 40 was a hilarious wall of degradation for my eyes. I now
| need bifocals, text that was perfectly fine on my monitor
| is now harder to read - even with my glasses, and our
| house mysteriously got darker.
| anotherman554 wrote:
| That would be incredibly unpleasant for a text heavy game.
| Valve has standards for this:
|
| "text legibility: interface text must be easily readable at
| a distance of 12 inches/30 cm from the screen. In other
| words, the smallest on-screen font character should never
| fall below 9 pixels in height at 1280x800...we recommend
| aiming for 12px whenever possible.)"
|
| https://partner.steamgames.com/doc/steamdeck/compat+&cd=2&h
| l...
| darkstar999 wrote:
| Yes, that is a problem on the Switch with bad ports. UI
| scaling should be a feature of any game targeting multiple
| platforms.
| buzzwords wrote:
| I am a big Linux fan but not a gamer. Let me ask all the gamers
| here, what is currently making Linux not suitable for your
| gaming?
| badwriter32 wrote:
| Anticheat software/DRM
| martijnvds wrote:
| Nvidia drivers.
| trey-jones wrote:
| Yeah, if you plan on playing games on (or running) Linux at
| all, you need to get an AMD card. Pretty much non-negotiable
| at the current time.
| ASalazarMX wrote:
| Maybe non-negotiable a few years ago. I've been playing
| just fine with a laptop and its builtin Intel GPU.
| CodeAndCuffs wrote:
| Steam and protondb really helps mitigate this. My Nvidia
| card that could run games well on Windows ran them
| acceptably on Ubuntu on steam. No extra setup or work,
| steam did it all. I believe via vulkan drivers and proton
| but I'm not 100% sure. And this was a few years ago
| deadbunny wrote:
| I hear this constantly but have been using Nvidia cards
| (with proprietary drivers) for years on Linux with zero
| problems.
| buzzwords wrote:
| I wonder if rise of Linux gaming will force Nvidia to change
| its ways
| 2OEH8eoCRo0 wrote:
| Are you on a laptop? I game on desktop on Linux just fine
| with Nvidia drivers.
| Aardwolf wrote:
| Which game and card? For me the game Satisfactory (modern
| Unreal engine based game) works in Steam with Proton, on
| Archlinux, RTX 3060 card
| TeamXe wrote:
| Nothing. Been using arch (and ubuntu previously) exclusively
| for years. Recently finished darksouls 1 and 2. Been playing
| elden ring this week. The vast majority of games I want to play
| either just work or require a one time config change.
| trey-jones wrote:
| I agree, but I do think performance is worse in general
| compared to Windows. I have exactly zero data to back this
| up, just the "what it feels like".
| emdowling wrote:
| Amongst other reasons, lack of support for anti-cheat systems
| (like EAC and BattleEye) have stopped big-name games like
| Destiny 2, Fortnite and others from easily porting to Linux.
| The Steam Deck has started to change that, prompting the
| ecosystem to slowly come around.
| shmerl wrote:
| Nothing, I'm using Linux for all of my gaming.
| 2OEH8eoCRo0 wrote:
| Anti cheat.
|
| Games without anti cheat almost always work.
|
| I use Linux for everything except unsupported gaming.
| noahtallen wrote:
| It's a lot easier to just use Windows for gaming. It takes some
| amount of extra effort for many game types on Linux, including
| making sure you have all the pre requisite packages installed
| for wine and whatnot. Granted, that's not hard, but it is extra
| effort to ensure everything will work.
|
| But my personal gaming is dictated a lot by what my friends are
| playing, which means I prefer being ready to start a new game
| quickly without much hassle. And plenty of competitive
| multiplayer games are unsupported entirely on Linux.
|
| I'm super excited for the future, but it just doesn't fit my
| needs yet.
| dgunay wrote:
| I daily drive Linux and attempt to game on it when I can.
|
| The biggest obstacles (at least for Proton) keeping me from
| deleting my Windows partition:
|
| - Online multiplayer games with anti-cheat (solved or soon to
| be solved by EAC + Proton integration)
|
| - The fact that not every game "just works". I frequently run
| into games (most recently, Elden Ring) which don't even launch,
| and the error/bug reporting experience is terrible. I'm a
| relatively technical person, and yet even after going through
| the trouble to get logging set up and figure out what is even
| going on when the game doesn't launch, there is still often not
| a clear path to fixing my problem. Obviously some of this is
| just inherent in the combinatoric explosion of problematic
| cases you get from running a DX -> Vulkan compatibility shim
| for an OS with 100s of distros, but it's a big obstacle.
|
| - I recently got a top of the line GPU, but before that the
| performance difference was occasionally enough that I would
| just switch to Windows for a game that otherwise worked OK on
| Linux.
| robrtsql wrote:
| I am very impressed by what Proton brings to the table (even
| though it's just standing upon the shoulders of Wine, it brings
| a whole new level of convenience to something which used to be
| rather hacky), but I've still experienced a few issues when
| using it. For example, one game I tried (Wargroove) had pretty
| substantial input lag when using it (which makes using your
| mouse feel really bad) and I tried Elden Ring on Linux
| yesterday. I'm very impressed that it launched at all, but it
| detected tampering and wouldn't let me online, and the game
| appeared to perform noticeably worse than it does on the same
| hardware when playing on Windows.
| ASalazarMX wrote:
| With steam on Linux, I can happily play Bioshock Infinite, but
| not Bioshock 1 or 2. I can play The Witcher 2, but not The
| Witcher 1 or 3. I tend to play open-world RPGs, so one of my
| pet peeves is not being able to play any of the Elder Scrolls
| games on Linux. Without frequent crashes, I mean.
| aspenmayer wrote:
| Have you tried OpenMW?
|
| https://openmw.org/
| bdefore wrote:
| ProtonDB creator here and solo dev (with a huge hat tip to the
| tens of thousands writing reports). It's been a wild three and a
| half years keeping this ship sailing. Happy to answer questions.
| [deleted]
| chaps wrote:
| (deleted my old comment, I actually have a question now ;))
|
| Are there plans to make proton support anti-cheat engines? Part
| of me hopes yes, but another equal part hopes you don't.
| ASalazarMX wrote:
| I'm hoping for NO too, mainly because this kind of software
| tends to become extremely aggressive.
| bdefore wrote:
| Valve has recognized this is a threat to the success of the
| Steam Deck and helped Proton support at least two prominent
| anti-cheat tools (EAC and BattlEye). But it remains to be
| seen if we'll see widespread acceptance from developers.
| Fortnite in particular has come out that they won't enable
| it. Free-to-play games have a more sensitive threat
| perception.
|
| On the site, you can review games that are known to use anti-
| cheat here:
| https://www.protondb.com/explore?selectedFilters=antiCheat
|
| And to clarify, I'm not a dev on any of the underlying Proton
| technologies. I just run a community site for it.
| WithinReason wrote:
| Thank you for working on this! Maybe this is not your area of
| expertise, but I'm interested in the performance differences
| between native DirectX performance and going through Vulkan
| abstraction layers like DXVK. If you're a company designing
| GPUs that has a Vulkan driver already but would need
| significant time and effort developing DirectX drivers, is DXVK
| et. al. a viable alternative?
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(page generated 2022-03-04 23:00 UTC)