[HN Gopher] One Humanity - DOOM 2 Level
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One Humanity - DOOM 2 Level
Author : marcodiego
Score : 175 points
Date : 2022-03-03 19:38 UTC (3 hours ago)
(HTM) web link (romero.com)
(TXT) w3m dump (romero.com)
| zbowling wrote:
| I used to make doom levels back in 1996 using a WAD editor I got
| off a shareware CD that had 100 different programs on it. Lots
| them all.
| roywashere wrote:
| You might want to fix the title
| martyvis wrote:
| Ukraine not Ukarine
| VikingCoder wrote:
| I was soooo impressed with the "Bundle For Racial Justice and
| Equality," and I've been curious to see if something like that
| would happen again for Ukraine.
|
| https://itch.io/b/520/bundle-for-racial-justice-and-equality
| trollied wrote:
| itch are putting a bundle together:
| https://itch.io/t/1964844/bundle-for-ukraine-call-for-submis...
| drakythe wrote:
| There are a couple of Bundles on Itch.io's bundle page, but
| there is a larger one in the works
| https://www.pcgamesn.com/itch-io-bundle-for-ukraine --
| According to this article the creators are hoping to push it
| out for availability on the 7th.
|
| Meanwhile, not for Ukraine, but trans rights in Texas, there is
| an absolutely phenomenal TTRPG bundle:
| https://itch.io/b/1308/ttrpgs-for-trans-rights-in-texas
| brunoqc wrote:
| Not a jab at them, but I'm not looking forward to the state
| of the war on the 7th.
| augstein wrote:
| Nice! :-)
| mempko wrote:
| This is wonderful. I like that it's Red Cross and not for support
| of military aid.
| throwaway984393 wrote:
| Not to "start a whole thing" (too late) but can you elaborate
| on why you prefer Red Cross to military aid? I've not read many
| opinions on choosing one over the other.
| tcmb wrote:
| Red cross heals people, military kills people.
| [deleted]
| saiya-jin wrote:
| Well, one just helps the civilians, the other helps with
| military superiority. Now the big question is, is using of
| weapons on aggressor something you are OK with or not? Many
| people are not, so its perfectly fine to help like that. It
| might not be directly used for killing, many barely 18 years
| old drafted Russian soldiers are vastly demoralized and
| surrendering. Having superiority helps to achieve that.
|
| That being said, I come from eastern Europe and whats
| happening is seen in eastern Europe as existential fight also
| for us down the line. Could be compared to how ie US felt
| during WWII with Hitler and axis. Hundreds/thousands of men
| are volunteering in each state to go fight in this war. These
| are not Ukrainians in any way, more like patriots for lack of
| better term.
|
| Personally, I've donated to the org directly in Kyiv which
| might use it for aid or for weapons, both are good with me. I
| would say I hope for peace, but Putin doesn't want it at all
| regardless of bloodshed, so let's not be naive and kick his
| ass instead.
| xwdv wrote:
| Anybody beat it yet
| idbehold wrote:
| Yes (not me): https://www.youtube.com/watch?v=Jqzq-GLiakY
| cyberpunk wrote:
| Anyone else disappointed there's no.. ahem, 'boss' sprite? ;)
| ugh123 wrote:
| Agreed. I was expecting something a little more topical to
| whats going on, with the current cast of characters.
| adamrezich wrote:
| I too crave _outright_ propaganda and am disappointed
| whenever I find out that something is not that
| adamrezich wrote:
| judging by other replies as well as downvotes for my
| previous one, there is demand right now for a specific sort
| of indie game, and if your ideology aligns with it, it
| could be quite profitable for anyone who wishes to throw
| something together.
| hnbad wrote:
| That would seem excessively distasteful. Real human beings
| are dying right now on both sides and even if Russia is the
| obvious aggressor here, it's a tragedy that so many young men
| have to die for that country's leader's whims.
| cyberpunk wrote:
| I mean, you're right.. But I can literally shoot civilians
| in the face in most of the games I have access to right now
| (Farcry, Cyberpunk).. And lets not forget ID's history
| (Wolfenstein 3D)... It's maybe distasteful, but it's not
| really MUCH more distasteful than shooting sprites of
| pretty much anything else.
|
| I mean.. In a lot of these games, those monsters are at
| home and we're the ones fucking their shit up? ;)
| brimble wrote:
| Eh, leave it to the modders. There was no shortage of
| fan-made levels that featured some public figure widely
| regarded as an asshole as a killable enemy, back in the
| day.
| hnbad wrote:
| Oh absolutely. There were plenty of Jack Thompson murder
| simulators on Newgrounds back in the day plus of course
| various "bomb the Taliban" games around the Afghanistan
| war. But that's not the kind of output you expect from a
| seasoned professional under their real name.
|
| I mean, there's the WW2 era Disney and Looney Tunes
| shorts, but those were propaganda productions that were
| part of a war effort from a nation directly involved in
| open conflict and most people today look back at them
| slightly incredulously if not with disdain.
| cyberpunk wrote:
| I still miss scrotum the puppy..
| hnbad wrote:
| Wolfenstein 3D was not released in 1939 though.
| cyberpunk wrote:
| Ach, it's a nice gesture. I'm guessing Romero has a bunch of
| these on his HDD and figured, hey, maybe it's a nice way to
| generate some donations.
|
| All for it. Bought one :}
| drakythe wrote:
| Romero released "Sigil" in 2019, which is an unofficial new
| act for DOOM, and I believe last year he announced he was
| working on a sequel using the same concept for DOOM 2, so I
| have very little doubt that this was created in that
| project and ultimately rejected for inclusion and this is
| his way of getting some good out of it, which is pretty
| awesome.
| cyberpunk wrote:
| SIGIL is absolutely awesome, especially with the
| buckethead soundtrack.. :}
| WithinReason wrote:
| If you're looking for the old school experience, I got it working
| with Crispy Doom as:
|
| ./crispy-doom.exe -iwad ./DOOM2.WAD -file ./one-humanity.wad
|
| Latest Crispy Doom build is here:
|
| https://latest.chocolate-doom.org/
| saiya-jin wrote:
| In world progressively more and more fractured thanx to rather
| successful psy-ops by Kremlin and similar dictatorships (plus
| let's not forget Trump helped a bit in this)... its so
| heartwarming to see a lot of humanity joining efforts and trying
| to help for a good cause.
|
| They say society is (among others) defined by a common enemy, and
| well Mr P fits the role perfectly. Europe wasn't this united
| since fall of iron curtain (again Russia, there seems to be some
| sort of pattern here).
|
| The official news from Russia seems like from alternate universe,
| so surreal. They were always like that, but now its dialed to 11
| and a bit more. Proposal from murderer and politician Andrej
| Lugovoj for forced military service in Donbas for any protesting.
| Very russian approach...
| mempko wrote:
| Their reality really is different. But we should be careful to
| recognize we are subjected to just as much propaganda as they
| are that just tells a different story. The truth is some
| combined version of both realities and the hidden untold
| realities of people living on both sides of the conflict.
|
| What's happening now isn't as simple as Russia bad, Ukraine and
| West good. That's a story told to children.
| criddell wrote:
| What are some positive aspects of Russia invading Ukraine?
| justin66 wrote:
| > we are subjected to just as much propaganda as they are
| that just tells a different story
|
| You're clearly bad at quantifying this stuff, and you're also
| trivializing the problems of a society and a press where
| journalists are routinely assassinated for reporting
| truthfully about their government.
|
| If you look at a list like https://en.wikipedia.org/wiki/List
| _of_journalists_killed_in_... and think "oh yeah, just like
| the United States" you are very, very confused about what is
| going on in the world.
| skilled wrote:
| Time to break out Windows 98
| acomjean wrote:
| I don't know what state of the art is, but I ran chocolate doom
| on Linux and Mac to play my old doom levels.
|
| https://www.chocolate-doom.org/wiki/index.php/Downloads
|
| sudo apt install chocolate-doom
| [deleted]
| chungy wrote:
| Chocolate Doom is basically the state of the art for playing
| Doom exactly vanilla-style, with the low 320x200 resolution
| and all.
|
| GZDoom should be more preferable for "normal" people that
| care less about every bit of game mechanic minutiae and just
| want a high-resolution game. (Only caveat is that it defaults
| to a blurred display... need to find and change that to
| nearest filtering)
| tenebrisalietum wrote:
| The original Doom had "auto aim" - all you had to do was
| match an enemy's column and the hit would connect - because
| you were not able to look up and down in the original game.
|
| In GZDoom, you can enable freelook+mouselook, enabling 360
| degrees of looking, and gameplay is balanced IMHO by
| disabling auto aim, requiring you to aim accurately. For
| extra challenge I like to disable the crosshairs. To me,
| most of the original levels are really not easier with this
| configuration so I don't feel like I'm losing the essence
| of the original Doom with this too much.
|
| You can also use the awesome Brutal Doom mod to enhance the
| gameplay - it does add lots of gory effects but
| gameplaywise it also gives the enemies additional attacks
| and makes flammable stuff a dangerous thing in the game.
|
| Also you can get GZDoom down to 320x200 resolution if you
| want, and it doesn't set the video mode on the latest
| versions so no dependency on your graphics card to support
| ancient hardware resolutions.
| kqr wrote:
| It isn't auto aim so much that the game is fundamentally
| two-dimensional. Height differences are only a visual
| effect in Doom.
| chungy wrote:
| Ostensibly not true :) Even in the vanilla engine, Z axis
| calculations are used everywhere (one of the most obvious
| visual effects is when fireballs and rockets fly over
| your head).
|
| "Doom is 2D" is an urban legend dating to the 1990s that
| badly needs to die. It is not and has never really been
| true, and should be even more obvious after its open
| source release.
| recursive wrote:
| You can see the height of many projectiles like rockets
| in flight. Rockets fly towards enemies' height.
| Zardoz84 wrote:
| you can use nearest filtering. Zandronum (based on gzdoom)
| allows that. and on my personal opinion, looks better.
| cyberpunk wrote:
| I'm playing on a M1 mac with GZDOOM.
|
| The magic incantation (from the dir with all yer wads):
|
| sigil: /Applications/GZDoom.app/Contents/MacOS/gzdoom
| doom.wad SIGIL_v1_21.wad SIGIL_SHREDS.wad
|
| one-humanity: /Applications/GZDoom.app/Contents/MacOS/gzdoom
| doom2.wad one-humanity.wad
| Koshkin wrote:
| GZDoom is the best thing since sliced bread, and it works
| perfectly on a Mac.
| drakythe wrote:
| Doomsday ftw: https://dengine.net/
| marcodiego wrote:
| Better use FreeDOS or DOSBox.
| DominikD wrote:
| Just use some modern source port (and preferably hi res status
| bar mod).
| aidenn0 wrote:
| The screenshots look _way_ higher resolution than 320x200; anyone
| know what 's up with that?
| qbasic_forever wrote:
| There are dozens of Doom engine ports going back to the late
| 90s when the code was open sourced. Most of them support modern
| high resolutions graphics.
| nvllsvm wrote:
| It was likely taken in a source port such as GZDoom.
|
| https://zdoom.org/
| Slashbot2 wrote:
| nixelpixel wrote:
| prvc wrote:
| Does this violate the original DOOM license, which prohibits
| selling modifications?
| hagbarddenstore wrote:
| Pretty sure Romero knows the license for his own game...
| prvc wrote:
| He may have written that specific provision, if I recall
| correctly, all the same though...
| flatiron wrote:
| When he was fired from ID he was able to use the quake
| engine (and any future engine which he wound up using quake
| 2 for daikatana).
| nikanj wrote:
| I don't think ID would sue Romero
| prvc wrote:
| They sued Carmack.
| some-guy wrote:
| Bethesda sued Carmack, not ID
|
| Edit: also that was a much different issue around
| intellectual property ownership, I don't think even
| Microsoft / Bethesda will sue over soliciting donations
| pimlottc wrote:
| If that's actually a problem, they could call it a free
| download with donation.
| kqr wrote:
| What do you base this legal advice on? Such a paper-thin
| diversion does not seem to me like it would hold up in any
| reasonable court.
| camgunz wrote:
| You're right that Doom was originally released under the Doom
| Source License, which had a non-commercial-use clause, but it's
| since been re-released under the GPLv2.
|
| But even so, it's irrelevant because all Romero is distributing
| here is a WAD file, not a modification of Doom itself.
| qbasic_forever wrote:
| WAD files like this don't contain any original doom assets and
| are free to distribute. Think of this like a .doc file you're
| loading in MS Word. The Doom engine was made to load simple
| external levels like this file.
| AdmiralAsshat wrote:
| Memory might be getting rusty, but I seem to recall going to
| Computer Shows back in the mid 90's and buying full DOOM
| mods/conversions on floppies, like The Simpsons mod or Batman.
|
| https://waltersgameboy.tripod.com/simpdoom/
|
| AFAIK, they were never sued for it. You still needed the
| original Doom WAD files to apply the mods over.
| adamrezich wrote:
| my dad's old "Unofficial DOOM Strategy Guide" is on my
| bookshelf complete with a mail order for a CD-ROM with "666
| new levels". like you said I think as long as you're just
| distributing WADs, they never really cared.
| DrBoring wrote:
| I'm the co-author (Walter) of the Ultimate Simpsons Doom mod.
| We were never sued by Fox (now it would be Disney). Hopefully
| there is some sort of statute of limitations. Although these
| days Disney seems to be pretty cool about fan-art.
|
| Myk Friedman did pretty much everything for the mod.
|
| My contribution was the technical work required to remove id
| Software assets (graphics & sounds) from the WAD so that it
| could be published on the popular WAD FTP site of the day.
| You can read more about it in the "WALTER SAYS" section of
| the readme at https://www.gamers.org/pub/idgames/themes/simps
| ons/ulsimpdm....
|
| Sadly, Myk passed away a few years back. I never actually
| spoke with him, it was all over email and USPS, and some
| facebook when that came around.
|
| John Romero appeared on a Doom themed episode of the Netflix
| show "High Score". In the episode, there was a quick montage
| of a bunch of Doom mods. The was a split-second of a Simpsons
| Doom mod that appeared on screen. After careful study, I
| determined it was the original Simpsons Doom by Steve
| Blauwkamp & Chuck Fuoco. I was this close to being able to
| say my work was featured on Netflix. Ah well.
| flatiron wrote:
| When reading the "masters of doom" people were selling custom
| maps on cds and they were just salty they didn't think of it.
|
| Then they put out final and ultimate doom which is basically
| that. If they didn't care in the 90s they don't care now.
| cheschire wrote:
| The "they" has changed a couple times since the 90's.
| flatiron wrote:
| Suing Romero for a doom 2 map supporting Ukraine is not a
| PR move any sane company would do.
| jvolkman wrote:
| I don't know what it is about the original DOOM games, but I just
| haven't felt the same joy playing any more modern shooters. Maybe
| it's the experience created by Doomguy's ridiculous running
| speed, or the sheer number of stupid monsters, or just nostalgia.
| stared wrote:
| It is not (only) nostalgia. I replayed Doom 1 & 2 a few years
| ago. To my big surprise, it is still a masterpiece. It did not
| age much, similarly to Terminator 2, The Matrix, or The Lord of
| the Rings.
|
| No talk, all action. Weapon and monster balance; each time you
| get plasma, you are happy; you muster all of your attention
| each time you encounter an archvile. Level design, mixing
| unsettling sceneries with mazes and puzzles. And you feel the
| frenzy of hell, with armies fighting with you and infighting
| each other.
|
| For years the only remotely close thing to that was The
| Painkiller series. Recently we got Doom 2016 (which is
| beautiful, pace-wise, and atmosphere-wise) and Doom Eternal
| (mechanically faster, cartoony, and somewhat cheap story).
| rvba wrote:
| It is thr dynamism.
|
| Also Doom had monstet infighting, that seems to exist mostly in
| other ID games and engines based on their games (half life has
| this great AI).
| jvolkman wrote:
| Yeah, dynamism describes it well.
| qbasic_forever wrote:
| There's a whole new wave of retro FPS shooters that you might
| enjoy. Heck, we might even be on the third wave or so of them
| now (they started to come back ~2010). 'Boomer shooter' is the
| term to search for: https://www.inverse.com/gaming/boomer-
| shooter-definition-ori...
|
| Also check out advanced gzdoom mods. The gzdoom engine never
| stopped innovating and now supports near full 3D environments
| with slopes, room over room, dynamic lighting, etc. but still
| has the same core frenetic and fast gameplay of the core
| engine. Here's a good taste of what's out there:
| https://www.youtube.com/watch?v=O2Db5O5-xk0
| ixtli wrote:
| I think it's nostalgia but that's not necessarily bad. Yeah,
| it's true that magically music stops being good the minute you
| get your emotions under control as a young adult but again I
| think that time is to be cherished.
|
| Just be wary of letting people manipulate your nostalgia.
| bennysomething wrote:
| To me it's the responsiveness of older shooters. No slow self
| indulgent reload animations. No break in control as an
| animation plays out as you climb a ladder. No or not many cut
| scenes. No scripted events (never understood modern warfare, it
| was basically an on rails shooter).
|
| http://i.imgur.com/WOAjM.jpg
| INTPenis wrote:
| Shadow Warrior 3 is a Doomish recent release. Obviously reminds
| more of the recent Doom games.
| scotty79 wrote:
| Try Doom Eternal on a decent CPU/GPU. It's fast and it's fun.
|
| Although I don't like the slow parts with 3d platforming.
| mft_ wrote:
| I got myself a PC with a high-end graphics card for the first
| time ever recently, and went through a phase of trying
| various games that would stretch its graphical capabilities.
|
| I was super excited to try Doom Eternal because I was one of
| the original Doom and Quake generation.
|
| Sadly, I was really disappointed - it felt really linear, a
| series of set pieces delivered on a conveyor belt, like an
| old-fashioned arcade game. I installed the raytraced version
| of Doom 2 and enjoyed replaying it far more - even though
| Quake 2 wasn't the best of ID's titles.
| NathanOsullivan wrote:
| I can't get into doom eternal either, but for the opposite
| reason. For me it is too arcadey - the way enemies flash
| when a glory kill is possible, the subsequent button combo
| and fixed animations, the oversaturated colour of items as
| they spew out of the killed enemy.
|
| it is just constantly shouting "this is a game!" in a way
| that for me personally, prevents any immersion in the world
| they have created
| GamerUncle wrote:
| I was like this too, try hotline miami it will definitively
| scratch that itch too.
| jstarfish wrote:
| Brutal Doom was the most intense gaming experience I've ever
| had, next to playing Hotline Miami for the first time.
| [deleted]
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(page generated 2022-03-03 23:00 UTC)