[HN Gopher] What happened to my career after 2010? (2021)
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       What happened to my career after 2010? (2021)
        
       Author : luu
       Score  : 209 points
       Date   : 2022-03-03 00:09 UTC (22 hours ago)
        
 (HTM) web link (gist.github.com)
 (TXT) w3m dump (gist.github.com)
        
       | kingcharles wrote:
       | Please take care of your mental health, people. Especially as a
       | man, most men are trained to avoid seeking help. If you think
       | there is something suspect about your behaviour, get it checked
       | out.
       | 
       | In 2012 I realized there was something wrong with my brain, the
       | way I was acting and living wasn't normal. 6 months later I sat
       | down with my wife and we tried to make an appointment with a
       | psychiatrist. It never happened because I was arrested due to my
       | abnormal behaviour and spent the subsequent 8 years in jail. That
       | was as bad as realizing that the 20 years before that had been
       | lived vastly suboptimally.
       | 
       | You only have one life to live. It sucks if you're not living it
       | at 100% of your capacity.
        
         | weakfish wrote:
         | Hey, I'd love to hear more of your story if you're willing to
         | share.
        
       | going_ham wrote:
       | This feeling hits home! This may sound very cliche, but one
       | conversation with my dad changed my entire view of life. In that
       | conversation when I questioned him how he was so happy, he
       | replied that he had never expected anything out of life.
       | 
       | The author also seems to find happiness out of the least expected
       | things! He just tried things because he felt like it. Without
       | expecting anything from it. It sounds selfish when people do
       | things for themselves, but people like author needs these kind of
       | work. The kind to let them go wild in their interest/imagination.
       | Maybe author may find new interests, change his direction, and
       | venture on new road. But that still means he is probably going to
       | feel good about it.
       | 
       | I hope he is still having a good time (and hope that he has no
       | issue regarding money!) Make the best out of your moment and good
       | luck with your ML adventures. Cheers!!
        
         | jstarfish wrote:
         | "Pessimists are seldom disappointed."
        
         | slowhand09 wrote:
         | "...he replied that he had never expected anything out of
         | life."
         | 
         | Something that helps is to lower your expectations of other
         | people, then be pleasantly surprised when they "step up".
        
       | honkycat wrote:
       | The other day I was having drinks with friends, and a buddy of
       | mine brings up medication.
       | 
       | I am always advocating for taking responsibility for your mental
       | health, finding a therapist, and getting on medication if you
       | need it.
       | 
       | So we had a chat, and I discovered something: Half the table was
       | on Prozac. Some of the men, and basically all of the women.
       | Apparently Prozac helps a TON with PMS.
       | 
       | Another thing happened: I was talking to my brother, and he told
       | me he got on a new medication. Yep, Prozac. It is like he is a
       | different person. Happier, more artistic, more productive, more
       | competent at work, able to procrastinate less.
       | 
       | I hear it over and over again. PROZAC IS A MIRACLE DRUG.
       | 
       | It is extremely helpful for people with anxiety, and can often
       | massively reduce the symptoms of PMS.
       | 
       | (Groan, I sound like an ad...)
       | 
       | If you are struggling with anxiety, you do NOT need to talk to a
       | therapist to try Prozac. Most medications are actually prescribed
       | by your normal doctor. Just ask them, and they will likely give
       | it to you. It's not like it is a party drug...
        
         | claytonjy wrote:
         | I've had similar realizations lately among my friends (early
         | 30s). Especially since the pandemic, basically everyone is on
         | one or more brain pills and most people have tried several.
         | 
         | In contrast to your story, I have yet to meet someone who
         | reacts well to Prozac. It seems to be the first thing a GP
         | prescribes, but nobody stays on it. Lots of sexual dysfunction
         | and weight gain, minimal positive effects.
         | 
         | I was also put on it but did not stay long due to side effects
         | and no improvement in other symptoms. I have been viewing it as
         | a running joke in the industry, but I'm glad to hear it does in
         | fact work for some people.
        
         | hindsightbias wrote:
         | After a year or two driving around a new town and being
         | frustrated with drivers driving 10 mph or more under the speed
         | limit, I heard an npr report that 1 in 5 drivers was on an
         | ssri. Probably another 20% on pot.
         | 
         | Correlation or causation of my anxiety, idk.
        
       | jonny_eh wrote:
       | Can someone provide context here? Who is this?
        
         | ayewo wrote:
         | TFA was written by
         | https://news.ycombinator.com/user?id=sillysaurusx
         | 
         | Context: https://news.ycombinator.com/item?id=27109946
        
       | jeffwask wrote:
       | A CPAP machine changed my life. I had undiagnosed sleep apnia for
       | most of my adult life and just assumed being constantly tired was
       | the way. Until 5 years ago, when I had a sleep study and started
       | using a CPAP. I had avoided the problem it for so long because I
       | didn't want to go sleep in some lab and how does someone sleep
       | with a giant mask on their face every night. Just excuses despite
       | multiple people telling me I would stop breathing when I slept
       | and a habit of just falling a sleep when I stopped moving.
       | 
       | The answers were: you don't need to sleep in a lab anymore most
       | places have take home units and you get used to it quick because
       | sleeping 8 hours and just waking up refreshed and really is worth
       | anything.
       | 
       | I can't preach any louder about getting a sleep study. It changed
       | mine and my wife's lives for the better.
        
       | sizzle wrote:
       | Wow what a surprise ending, I thought the CPAP was going to solve
       | your low energy and malaise problem but it was Prozac?
       | 
       | How did the CPAP affect your energy levels though? Did you try it
       | that before jumping on an antidepressant? I wish you tried CPAP
       | and see how you felt before letting a doctor feed you pills that
       | may or may not have been needed do to a positive Narcolepsy
       | diagnosis, which effects quality of sleep and life and arguably
       | sleep deprivation would lead to depressive episodes and would
       | subside once you get all your REM cycles every night for days and
       | weeks and months.
        
       | criddell wrote:
       | This is a great read and I'm happy for Shawn. Things seem to be
       | better.
       | 
       | I'm also grateful for the pointer to Gwern Branwen's site
       | https://www.gwern.net/. What an amazing creation! I haven't even
       | scrolled yet and already have half a dozen tabs open from it.
        
         | dsr_ wrote:
         | It's in the same class of cognitohazards as tvtropes.org.
        
           | chaosharmonic wrote:
           | I'm not sure if you're saying that stumbling across this site
           | will _ruin_ my life, or _enhance_ it....
        
       | barrenko wrote:
       | I did my first hour of therapy this week and while I couldn't say
       | anything unusual happened, I'm still in shock.
        
       | fswd wrote:
       | This doesn't sound like Narcolepsy? A narcolepic person will
       | suddenly fall asleep during a conversation, and 5-10 minutes
       | later wake up and continue talking as if nothing happened. I was
       | giving a ride to somebody in NYC once from Florida and getting
       | directions was difficult. Several times I had to drive around the
       | block for 20 minutes or so, and she would wake up angry that we
       | were going to wrong way. Eventually we got her home and she got
       | her medication (modifinil).
        
         | seanw444 wrote:
         | I think that's just an extreme case. To my knowledge,
         | narcolepsy is simply an "unquenchable tiredness." You're never
         | not exhausted.
        
       | abhaynayar wrote:
       | Coincidentally, even I am thinking of making a switch from
       | security to ML. I have just started my security career, but I
       | already feel dissatisfied with not building stuff (and instead
       | writing reports / doing analysis).
       | 
       | I used to have an aversion to ML due to the hype, but when I dove
       | a bit deeper in practice, I really liked it. Have now done
       | several deeplearning.ai courses and building some stuff on my
       | own.
       | 
       | Looking into ML engineering / infrastructure work in the long
       | term. Hard to switch domains given how saturated ML is, but if
       | anyone has any leads, do contact me through my HN bio.
        
       | elephanlemon wrote:
       | Narcolepsy is a recognized disability under the ADA. I am
       | surprised there was no mention of this in the article.
        
         | a_t48 wrote:
         | Yeah, really hoping he got a big fat severance for that.
        
       | travisporter wrote:
       | > I'm posting it here since HN rejects it with "that comment is
       | too long.
       | 
       | My god just thinking that you typed all this in a text box and
       | were one accidental mouse click/backspace away from losing it all
       | is making me shudder.
       | 
       | That final link really resonated with me. thank you so much for
       | sharing.
        
         | bmitc wrote:
         | And web apps are the "future".
        
         | hateful wrote:
         | I always type messages in an editor (EditPad Pro for me) and
         | them paste them into the text boxes. I do this for email also.
        
         | munificent wrote:
         | I've experienced that so many times that whenever I'm typing a
         | comment above a certain length, I switch to my text editor,
         | write it there, and then paste it back into the browser when
         | I'm done.
        
         | [deleted]
        
         | chaosharmonic wrote:
         | Does this not persist when you navigate around? I've only ever
         | seen the page contents here -- including text input values --
         | change if I explicitly reload. I haven't looked in any detail,
         | but based on the behavior it _seems_ to generally be getting
         | cached in the browser?
         | 
         | (Though it does seem to be an HN thing specifically, and yes, I
         | would absolutely _dread_ this if I were typing a draft anywhere
         | else)
        
       | moonchrome wrote:
       | Just out of curiosity - does modafinil help with narcolepsy ?
       | AFAIK it's the only thing it's approved for.
        
         | ketamine__ wrote:
        
       | nonrandomstring wrote:
       | Aside the medical misfortunes your story is absolutely typical.
       | The games industry has a tragic problem with churn. I see eager
       | CS graduates go off to "get into games". Within a few years they
       | get out, bitter and burned, and go into more regular jobs in
       | medicine, defence, finance or whatever.
       | 
       | It's called the 20:20:20 rule.
       | 
       | Only 20 percent of creative projects ever get to the production
       | stage Of those, only 20 percent complete production. And of
       | those, 20 percent get through marketing and publishing to become
       | "titles".
       | 
       | That means if you are put into a team on a new creative project
       | it has a roughly 0.8% chance of being sold online, and then you
       | can tell all your friends about it.
       | 
       | There are two further problems. One is that projects like games
       | or films take about 2 years to complete. That means it's likely
       | your first project will get canned. And your second. And your
       | third. I have spoken to devs in the game business 6 or more years
       | into their careers who have never seen a title release.
       | 
       | If you are lucky to have a successful title and get into the
       | "pop" stream, then it's more likely you'll get onto a team
       | destined to have another success, and a positive success loop can
       | begin. Just like the film or music business, that can take you 10
       | or 15 years.
       | 
       | The second is that creative people really need validation and
       | feedback. Each time a management team kill a project it's a gut-
       | wrenching experience for creative developers. Unlike music or the
       | theatre where you might play out a few bad nights before a show
       | is pulled you lose everything in a single stroke. Often for
       | "intellectual property" or "reputational" reasons they want to
       | bury the entire project assets and act like it never even
       | happened. This leads creatives to get depressed.
       | 
       | I've seen a lot of it and now warn students about "getting into
       | games" or any other industry that subsidises 99.2% of dead-end
       | misery with obscene profits it makes on 0.8% of mega-successes.
       | But that's just the Pareto mathematics of high-risk creative
       | work.
        
         | kingcharles wrote:
         | My whole childhood in the 80s was writing video games at home.
         | It's all I wanted to do. I was really fucking good at it.
         | 
         | First job out of school - writing video games professionally.
         | It sucked. Really sucked. This was back in the mid-90s when the
         | profession was in a _really_ bad place.
         | 
         | I got out within 2 years and never went back :(
         | 
         | I heard the industry was much better now, though?
         | 
         | This is the game I worked on:
         | 
         | https://en.wikipedia.org/wiki/Abomination:_The_Nemesis_Proje...
        
           | nonrandomstring wrote:
           | I hope, as with the original article author, that you find a
           | way to rediscover your childhood passion in a form that works
           | for you today.
           | 
           | It's not hard to understand what happened to our generation
           | as teenage geeky culture turned into a multi-billion global
           | business in less than a decade. A ton of brilliant
           | programmers got left behind and left out. Not just because
           | there's only room for a few John Carmacks or Tim Sweenys,
           | (there's a good deal of luck in navigating an unfolding
           | culture), but because rapid industrialisation changes the
           | very nature of what it touches.
           | 
           | Industrialisation of games had many unfortunate and
           | unexpected effects. It made creativity a liability. Gaming is
           | one of the most conservative industries on the planet, way,
           | way ahead of music or film production for having cast itself
           | in stone.
           | 
           | Coincident with formulation and industrialisation came
           | specialisation and a great deal of deskilling. I knew guys in
           | the late 90s who built their own 3D engines, knew quaternion
           | geometry, how to mix, reverberate and filter multi-channel
           | audio in C++. Now you just grab and Unreal or Unity engine,
           | plug in and go. In some tragic ways, the smarter those
           | hackers were the quicker they found themselves on the
           | margins, or out on the scrap heap.
           | 
           | Like the music business, in the past 20 years the industry
           | has functioned by burning through a lot of aspirational
           | talent. It leaves a trail of broken hearts and dreams. As
           | educators we have been complicit in overselling it, and
           | feeding it with souls.
           | 
           | You can always tell an industry is a hustle when the
           | marketing machine harps-on about how to "break into" it.
           | Young people are made to feel that if they were privileged to
           | get a job it would have little to do with their merits and
           | talents, but their guile and grit. If you wanted a job you
           | had to "break in to", become a burglar. The hours and the pay
           | are much better. Maybe that's why many of the kids I taught
           | to code switched from chasing that rainbow to being hackers.
        
             | LAC-Tech wrote:
             | _Coincident with formulation and industrialisation came
             | specialisation and a great deal of deskilling. I knew guys
             | in the late 90s who built their own 3D engines, knew
             | quaternion geometry, how to mix, reverberate and filter
             | multi-channel audio in C++. Now you just grab and Unreal or
             | Unity engine, plug in and go. In some tragic ways, the
             | smarter those hackers were the quicker they found
             | themselves on the margins, or out on the scrap heap._
             | 
             | What's weird to me is that I feel like we're in a gaming
             | dark age. How can that be if gaming engines make everything
             | so much easier?
             | 
             | The single player game I probably played the most last year
             | was MicroMages, a game written in 2019 for the 8-bit
             | Nintendo Entertainment System. Somehow it was more
             | captivating to me than say, GTA Online.
             | 
             | Some of my other fondest memories of games were very, very
             | obscure games with text graphics that aren't even well
             | known among people who play games with text graphics. All
             | made by lone hackers.
        
             | ghaff wrote:
             | It's also not unusual that even someone absolutely in the
             | top 1% of the industry by one or more measures when
             | relatively young just doesn't recapture the magic as
             | companies change, consumer tastes change, etc. And even if
             | they stay in the industry and talk at GDC and so forth,
             | it's just not the same thing.
        
           | zabzonk wrote:
           | > I heard the industry was much better now, though?
           | 
           | Perhaps get a hearing aid? It's extremely toxic.
        
           | Taylor_OD wrote:
           | I've heard Robolox is a nice place to work and every other
           | gaming company is a little better than it was in the past
           | because they have to be.
        
         | derekdahmer wrote:
         | I believe the first and second 20% but you're saying 80% of
         | _completed_ games are never released? I'm curious why this
         | would be the case if the bulk of the cost is already sunk.
        
           | wccrawford wrote:
           | I think it depends on what you think "games" means. If you
           | think it means AAA titles, then no, 80% of AAA titles don't
           | fail at the last step.
           | 
           | 80% of _all games created_ , including all the absolute
           | garbage, fail. At least, that's how I read it.
           | 
           | It's like when they say "90% of new businesses fail." Sure,
           | but most of those were bad ideas in the first place.
        
       | trevcanhuman wrote:
       | Nice. I imagined the story as it went through. I definitely felt
       | connected to it. This guy definitely is a good writer. I also
       | wrote about my feelings quite recently [0]. I talk about how i
       | went through some bad feelings and how I went back up. But I'm
       | still in high school and never had a real job, if that matters.
       | 
       | [0] https://trevcan.duckdns.org/blog/hello.touch.html
        
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       (page generated 2022-03-03 23:01 UTC)