[HN Gopher] Show HN: I made a web game called Almost Pong
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Show HN: I made a web game called Almost Pong
Hi HN! I made many small web games in the past with Unity or
Phaser. But this time I wanted to make something completely on my
own. So I coded a basic game framework in plain JavaScript, and
used it to make Almost Pong. This was a really fun project that
taught me a lot about JavaScript, and I plan to make more
minimalist games with this framework. Interesting fact: Almost Pong
doesn't load any assets, all sprites and sounds are generated with
code. Happy to answer questions, and please let me know if you
have any feedback on the game. Thanks!
Author : lessmilk
Score : 1009 points
Date : 2022-03-01 18:09 UTC (1 days ago)
(HTM) web link (www.lessmilk.com)
(TXT) w3m dump (www.lessmilk.com)
| modernerd wrote:
| Reminds me of qomp by Stuffed Wombat ("You are the Ball.
| Escape.").
|
| https://store.steampowered.com/app/1066900/qomp/
|
| https://twitter.com/wombatstuff
| itsbits wrote:
| Nice..
|
| minor feedback...sometimes I mistakenly tap `Follow Me on
| twitter` which opens up twitter app :(
| crispyalmond wrote:
| This is such a good take on a classic. I love it!
| adenozine wrote:
| I think I'm too old to do any better, I got 29. What a neat
| little idea, very clever!
| hungryforcodes wrote:
| I have no idea why your games make me laugh so much when I play
| them.
| bodge5000 wrote:
| love seeing this kind of thing, a simple concept perfectly
| executed
| jhanschoo wrote:
| One thing to consider to increase the difficulty is to make
| jumping add to the vertical velocity a la flappy bird, rather
| than fix it to a certain positive vertical velocity. Right now a
| reliable strategy is to let the ball fall to a certain angle
| below the paddle, then spam jump to get a fixed trajectory to the
| paddle.
| TheRealNGenius wrote:
| I disagree with this. I think it is fun as is
| muzani wrote:
| I think it's just fine as it. The paddle gets smaller and the
| ball gets faster so it becomes more challenging to do that.
| robbywashere_ wrote:
| best score was 21. my strategy was to keep the 'ball' as low as
| possible until it came time to hit the paddle.
|
| Nice Work!
| nix23 wrote:
| Thanks for looking like a dump ass to my coworkers for hammering
| my mechanical space-bar for 5 minutes strait......
| robbiejs wrote:
| Flappy Pong. Fun stuff! Well done
| scosman wrote:
| * flappy pong *
| 6510 wrote:
| very nice, it needs full screen
| taurusnoises wrote:
| I made it to 7.
| madc wrote:
| This is brilliant.
| skeeter2020 wrote:
| My immediate reaction was pong + flappy bird. I think the
| execution, engagement and yes, frustration, matches your intended
| goals, so good job!
| zagrebian wrote:
| On mobile, it would be useful if the tap area was extended below
| the board by an inch or so.
| Nowado wrote:
| You have about 48h to be the first to put it in a mobile app
| store if you're into that. Cool concept!
| cercatrova wrote:
| Remember when Flappy Bird was making $50k a day (or something
| like that [0]) and the creator should shut it down? Ah, memories.
| You could potentially recreate this to put on the mobile app
| stores and see how it does, I think a lot of people would play
| it.
|
| Oh, and soon you'll see people here on HN competing to hack the
| top score as with previous games [1], either though writing an AI
| to play the game or by modifying the JS itself on the site.
|
| [0] https://www.cnet.com/tech/services-and-software/no-flappy-
| bi...
|
| [1] https://news.ycombinator.com/item?id=29921419
| takladev wrote:
| Just burnt my hour playing this. Goes on to say how awesome it
| is.
| Andrew_nenakhov wrote:
| Pong meets Flappy bird. Nice.
| afterburner wrote:
| Gravity Snake is great!
| XCSme wrote:
| This is a really cool idea, it has flappy bird vibes. The only
| complaint is that it's a bit too easy and gets boring after a
| while because there's no challenge.
| xmorse wrote:
| Cool game!
|
| It would be even better if every time you hit the paddles the
| speed increases, this way it becomes more difficult with time and
| makes the game less boring.
| acomms wrote:
| The game does increase in difficulty (shrinking paddles,
| increased speed).
| Wingy wrote:
| I find it fun to write scripts to play games like this, here's my
| solution: setInterval(() => {
| function jump() { function
| fireSpaceBarToDocumentElement(eventName) { const
| SPACE_BAR = 32 const ev = new
| KeyboardEvent(eventName, { bubbles: true, keyCode: SPACE_BAR })
| document.documentElement.dispatchEvent(ev) }
| fireSpaceBarToDocumentElement('keydown')
| fireSpaceBarToDocumentElement('keyup') }
| function shouldJump() { function goingLeft() { return
| ball.speedX < 0 } function goingRight() { return
| ball.speedX > 0 } function leftPaddleAboveBall() {
| return ball.y < paddle1.y } function
| rightPaddleAboveBall() { return ball.y < paddle2.y }
| if (goingLeft() && leftPaddleAboveBall()) return true
| if (goingRight() && rightPaddleAboveBall()) return true
| return false } if (shouldJump()) jump()
| }, 1)
| winrid wrote:
| The highest I got was 20, having to stop as I could spend an hour
| on this.
|
| Fun experiment for simple games like this: Play this game every
| day just for 5-10 rounds before bed and in the morning. You'll
| get a little better every time you get sleep.
| GistNoesis wrote:
| For more fun you should play it on the beats of "another brick in
| the wall" (with some beats skips).
| tagersenim wrote:
| This is awesome! I did however accidentally click on the links
| below the game, ruining my streak
| jgauth wrote:
| Nice. Simple and fun for a few minutes. I got 45
| johnmaguire wrote:
| Great game! On mobile my finger naturally drifted toward the
| bottom of the hit pad for visibility and I ended up clicking the
| link below it a couple times. Disappointing. :(
| throwaddzuzxd wrote:
| That's a fun concept, but you might want to speed it up a little
| bit. I stopped at 20 because I got bored, it's way too slow. The
| ball moves too slowly and the paddles should shrink a bit faster.
| The change that occurs between 1 and 20 should probably happen
| between 1 and 5, or 1 and 3 instead.
|
| Edit: oh wait, it's way more fun on Safari. On Firefox it feels
| slow and slugish, but on Safari it's great!
| ArtWomb wrote:
| It's fun on Chrome 98 / Ubuntu as well ;)
|
| I think the game should scroll up infinitely as you progress.
| It will enhance the psychological feel of falling in space when
| the pong drops. And you can introduce levels, bosses, goals,
| etc.
|
| The basic game play mechanic here is solid. Just like keeping a
| party balloon from hitting the ground!
| jseutter wrote:
| Chrome on m1 mac - laggy and frustrating in a bad way
|
| Safari on m1 mac - no lag and frustratingly fun :)
| hessart wrote:
| Hi. I've had the same (good) experience on both. Could it be
| something in your FF?
| pgt wrote:
| Ah, I also stopped at 19 and didn't even notice the paddles
| were shrinking! Yeah, maybe speed up.
|
| And powerups in the middle that make ball bigger or grows one
| paddle again would be interesting.
| nro337 wrote:
| Great game!
| minusSeven wrote:
| His other games didn't load on firefox for me.
| krossitalk wrote:
| Missed a golden opportunity to name it "Flappy Pong".
| alana314 wrote:
| 26
| TheRealNGenius wrote:
| 27
| amoudi wrote:
| 39
| amoudi wrote:
| 61
| clementmas wrote:
| 10
| itsbits wrote:
| 32
| Sydneyco wrote:
| 19
| ghoshbishakh wrote:
| 30
| farzher wrote:
| why does this have so many upvotes???????????????????????????
| stavros wrote:
| Why does this have so many question marks? Some things
| shouldn't be explained.
| farzher wrote:
| ah, i see, the game is much better when you don't have a 165hz
| monitor. maybe fix that. lol
| jacksonkmarley wrote:
| Cool.
|
| Would be handy if the main page indicated which games were mobile
| capable so you didn't have to click through to find out.
| umurgdk wrote:
| These games are so much fun (I'm talking about your other games
| too). Especially loved gravity snake and square
| umtksa wrote:
| I dont know why but I love one button games, really enjoyed it
| cheers
| rubyron wrote:
| 29 on fifth try, on iPhone Safari. Love it!
| cottsak wrote:
| this is awesome!
| yoz-y wrote:
| I really like this one. My hope is that the upcoming Play date
| console would be full of these kinds of "I have 30 seconds and
| want to play a game" jewels.
| superasn wrote:
| Fun game. On the mobile it would be great if I could tap anywhere
| on the screen and not just the black area as my thumb obscured
| the paddles sometimes.
| bertman wrote:
| Fun game! Also Kudos for the "Wordle"-esque share function, i.e.
| no stupid Twitter or Facebook.
| Sydneyco wrote:
| This is funny. I feel this could evolve into a different game
| based on the number of players:
|
| 1 Player = Almost Pong
|
| 2 Players = Pong
|
| 3 Players = Pong + Almost Pong
| isaacimagine wrote:
| 3-player pong: two people control the paddle, one person
| controls the ball -- switch off every time a point is scored?
| sounds like fun!
| dylan604 wrote:
| with no indicators to which player is controlling which
| object before the ball drops would cause another level of
| chaos in the fun
| hoosieree wrote:
| and player roles should randomly rotate
| justinhj wrote:
| Really fun and addictive. I would extend the screen downwards so
| there is a clickable area that is not part of the play area. Then
| you will be able to see what is going on better. Just an idea.
| boomboomsubban wrote:
| Yeah, on mobile my thumb blocking the paddle made it much
| harder, which led to me clicking the extreme side until I
| accidentally opened my side bars and lost.
| lessmilk wrote:
| That's a good point. I'll see what I can do about this, thanks!
| cush wrote:
| It would be great if tapping anywhere on the page made the
| ball jump.
| rotanibmocy2 wrote:
| Fun game. Love it
| Simon_O_Rourke wrote:
| Great thinking outside the box on a classic!
| uranium wrote:
| That's lovely, thank you. I just laughed out loud playing it.
| maaaaattttt wrote:
| Let me use this thread to tell this somewhat related story of
| mine.
|
| When I was still at university we had a C class and were doing it
| in a computer lab with partners (back then very few students
| could afford a laptop). I was always partnering up with the same
| friend. Since we were a bit bored with the class we started
| building our own pong in C. Rendering was done in ASCII in the
| command line, with paddles being 3 pipes, the ball a capital 0
| and the walls "#". We would spend some time at the beginning of
| the class building/improving it and at the end playing it. We
| used keys like "W" and "S" for the left player and "O" and "L"
| for the right player. Since the initial setup with rendering and
| "physics" of the game went quite fast, we thought about how to
| improve it and make it more fun.
|
| What made it incredibly fun (at least for us) in the end, was the
| addition of bonus squares. So, between the two paddles, if the
| ball that you just touched hit a bonus square, it would activate
| an effect for you or for the game depending on the bonus. We had:
| - "wall", would create a 3 squares wall at the location of the
| bonus - "turn of the lights", would hide everything but the ball
| (even the paddles) - "gun", would allow you to shoot and destroy
| walls and bonuses - "bigger/smaller paddle", self explanatory -
| "net", would temporarily put a net behind you preventing you from
| missing the ball - and some more, like speed up the ball, add an
| extra ball, etc.
|
| It's been my one and only experience building a game but I think
| it was the most fun I've had programming... If anybody is up for
| re-building a pong with bonuses I'd be definitely up for that ;)
|
| Back on the topic: love the implementation OP, pretty addictive.
| And, as can be read above, it brought back some nice memories.
| pierrebai wrote:
| Ever heard of Arkanoid[1] ? Your changes maps pretty much to
| what the bonus pills did in Arkanoid. Some possibility in
| Arkanoid that you did not mention in your version:
| - Makeing the paddle wider or narrower - Multi-ball
| - Capturing / releasing the ball when it hits the paddle.
| - Destructive ball (pass through walls) - Extra life
|
| [1] https://www.classicgame.com/Arkanoid
| radicalriddler wrote:
| Nice! What a fun little game. Ended up with 36, and I feel like
| after 30, the bars stopped getting smaller, not sure though.
| smnplk wrote:
| First 5 attempts I couldn't make it past 4, after that I could
| get to 20 :D
| [deleted]
| [deleted]
| hyperpallium2 wrote:
| flappy pong!
|
| Great game-feel and sound.
|
| Only complaint is a standard one: on mobile, your thumb obscures
| the play area. Maybe have a surrounding area be touch sensitive?
| Or say it's part of the challenge, to switch thumbs, like you're
| playing both sides...
| alexchamberlain wrote:
| Gnop
| kohlerm wrote:
| Haha nice. Hard to play on my QMK based keyboard, probably
| because I mapped space to be ctrl if hold and that causes some
| latency
| nickkell wrote:
| Can anyone hear audio on mobile? I've tried it with both safari
| and chrome on iPhone and it's completely mute
| hiccuphippo wrote:
| Works for me in Firefox Android.
| ilkke wrote:
| Reminds me very much of AdamAtomic's Flappy Jam entry [1] that
| was later cloned as a fairly popular mobile game called Don't
| Touch The Spikes
|
| [1] https://haxeflixel.com/demos/Flappybalt/
| TimTheTinker wrote:
| Wow, the parabolic motion for this is spot-on. It seems you
| faithfully reproduced s=(a*t^2)/2, or got extremely close to it -
| very impressive :) It's also very responsive.
|
| (max score of 47 on macOS Safari)
| indigochill wrote:
| This is a wonderful little game. The concept and execution is
| extremely concise but the thing that really sealed the deal for
| me was noticing the escalating difficulty by making the paddles
| shrink.
| lessmilk wrote:
| Awesome, thanks for the comment! Yes first the paddle shrink,
| and then later the ball starts to speed up.
| aasasd wrote:
| Excellent. My favorite implementation of Pong is PLBM Pong
| from the DOS days: you can make the ball crawl at first and
| speed up gradually until it's all frantic jiggling of the
| paddles. Much fun've been had in the two-player mode.
|
| https://archive.org/details/PLBMPongOut_1020
|
| You could in fact do likewise: let the player choose the
| initial parameters and the speed of change. Maybe with preset
| difficulty tiers if high scores are kept.
| samstave wrote:
| Difficulty +1 ; Let the ball split into multiples at some
| stage
| MrLispy wrote:
| My best score at Almost Pong is 49!
| https://www.lessmilk.com/almost-pong/
|
| Good game! I had fun playing it.
| hyperpallium2 wrote:
| "flappy badminton" - the shuttlecock aka a "birdie" is
| traditionally made with feathers
| https://wikipedia.org/wiki/Shuttlecock )
| listless wrote:
| I was gonna go with "Flappy Pong", but either way, has major
| Flappy vibes. Great little game, though. Has the element that
| makes you want to keep playing it.
| vikingerik wrote:
| "Flappy Pong" exists, as an Atari 2600 game no less: https://
| www.atariage.com/store/index.php?l=product_detail&p=...
|
| I helped the author track down and fix a certain bug: the
| paddle would get stuck to the ground, when the fractional
| subpixel value of its y-coordinate was very slightly below
| zero. He sent me a free cartridge and T-shirt as thanks.
| nsxwolf wrote:
| This feels like a playable version of Flappy Bird. The physics
| are sane and feel right. Flappy Bird seemed designed just to
| frustrate.
| samstave wrote:
| >> _designed just to frustrate._
|
| We calls thems _engagement_ in these here neck 'uh tha
| woods.
| mfkp wrote:
| 73 on my first try :)
|
| https://i.imgur.com/2M6ce5h.jpg
| Vetch wrote:
| This is excellent, creative and could also serve as a much less
| boring than pong project for starting reinforcement learning.
| bnegreve wrote:
| You don't need RL to compute the trajectory of a falling
| object.
| dpix wrote:
| This has THE MOST satisfying sounds of any game I've ever played
| qw wrote:
| Another game he made, also has an epic soundtrack:
| https://www.lessmilk.com/gravity-snake/
| shelbyKiraM wrote:
| HAHAH, Fun little thing I did with this fabulous game was... I'm
| running a userscript. The game isn't VISIBLE. How far can you
| get, only with SOUND? _cough_ I gave up pretty quick. But kinda
| an intriguing thought experiment!
| 6gvONxR4sf7o wrote:
| Bug report: On an iphone with text size larger than default, you
| can't see the whole game area. I read with text at 115% (hit the
| "aA" next to the url on the mobile browser to access font size),
| so it took me a while to even realize there was supposed to be
| another paddle on the right side that was off screen.
| [deleted]
| ccakes wrote:
| Awesome work! Super fun to burn 10mins on
| loxias wrote:
| This is fantastic! I love it. "I don't even like video games" :D
|
| Having the experience of fail, score 1, score 1, score 14,... is
| really fun. I think it has just the right mix of
| difficulty/friction and reward, such that it's pretty easy to get
| success once you "lock in".
|
| I'd be curious what your creative process is, if you start with a
| goal idea and then code to build it, or if you go the opposite
| direction, starting with what can be built and seeing how to make
| something fun out of it. I've never written any games, though
| it's something I think about.
| bberenberg wrote:
| This is great, I love it. Max score of 20.
| TeeWEE wrote:
| This is addicting! Make it a mobile app! (Should be simple with
| Unity) Create a launching website, add branding (keep it simple)
|
| And ad a daily challenge / and allow users to share it. 80% sure
| your game will grow fast in MAU
| scoopertrooper wrote:
| What we really need is a backstory for the ball. How did it end
| up between these two paddles? Why does it want to hit them?
| What happens when it goes into the void? What sort of love
| interest might a ball have?
| YPPH wrote:
| >Make it a mobile app!
|
| May I ask why? Like Wordle, this game seems perfect for the web
| browser. Not every game needs to be an app; virtually all
| mobile browsers allow you to shortcut a website to your phone's
| dashboard. Wordle demonstrates the general public is still
| perfectly happy to access a web based game.
|
| I also can't see need to rewrite it in a fully fledged game
| engine, such as Unity? That seems to me to add a lot of
| overhead for what is a really simple game.
| gjs278 wrote:
| dylan604 wrote:
| Ha! I read the instructions and did exactly what it said. Hit
| space once and the "ball" started to move on non-touch device, I
| was trying to figure out how to move the paddles so continuously
| kept watching the ball drop with 0 score. I was halfway convinced
| that it was a joke game (which would have been pretty clever).
| mromanuk wrote:
| yes, to the game creator, you should clarify that, happened the
| same to me. Something like "keep tapping spacebar"
| JMS2021 wrote:
| Flappy Balls... Like mine in old age ...
| antirez wrote:
| It's incredible how in a matter of minutes the game becomes so
| much simpler compared to the first times.
| mninm wrote:
| Cool gameplay loop! Lots of short jumps makes it easier. Maybe
| change it so that every time a paddle is hit the player gets 10
| points but looses a point every time they jump.
| adrianomartins wrote:
| Congrats for the dead simple creativity!
| TruthWillHurt wrote:
| Genius.
| heroku wrote:
| Source code?
| cookie_monsta wrote:
| are you asking for the source code to a webpage?
| catfishx wrote:
| Yes, might sound like a stupid question, but since most
| website use heavy minification nowadays it could make sense.
|
| But still he could just have taken a look into the DevTools
| darkwater wrote:
| https://d33wubrfki0l68.cloudfront.net/bundles/72f7c09a3e8485...
|
| Although nowadays if people don't see a GitHub link they think
| there is no source code available.
| Donckele wrote:
| Nice bit of readable code.
| userSumo wrote:
| Cant belive your project of making a game a week was 8 years ago.
| it was such a nice project! Over the years lessmilk stuck in my
| mind as a example of a very cool project that also made some
| money.
| billyboar wrote:
| Cool game! Also has an addictive element.
| indigodaddy wrote:
| This is kind of brilliant
|
| Great fun
| ChrisArchitect wrote:
| Reminds me of one of the standard version Easter eggs in Android
| a few versions ago was a game with this exact same 'press to make
| float' action
| ChrisArchitect wrote:
| Android Lollipop (5.0) easter egg game
| https://youtu.be/pTuJztsquzE
|
| Yes, I guess also inspired by Flappy Bird.
| __s wrote:
| Is the name a nod to Almost Pizza
| https://www.youtube.com/watch?v=KLHRjaUBb3o ?
| samstave wrote:
| Great game.
|
| Now to modernize it ; NFT ball colors! and store every successful
| bounce in a blockchain! Grandma will get it. haha
| nadermx wrote:
| I applaud this, simply devilishly hard.
| napolux wrote:
| And in 1 week from now AppStore will be full of clones.
| mushyhammer wrote:
| Missed the chance to name it Flappy Pong
| isjaboid wrote:
| Pongy Ball
| hyperpallium2 wrote:
| Flappy Ball
| tagersenim wrote:
| Pongy Flap
| zuminator wrote:
| Phong
| behiri wrote:
| blinn
| teddyh wrote:
| Flong
| chrisvalleybay wrote:
| A lot of fun! What might also be fun is if you could hold space /
| mouse 1 to <<charge>> the jump so that you jump higher if you
| hold.
| mysterydip wrote:
| I'm working on a game right now, and one of my roadblocks is how
| to handle the myriad of resolutions, aspect ratios, and portrait
| vs landscape modes, plus the overriding some mobile browsers do
| for touch (scrolling the screen, etc). What has been your
| approach to consolidating all of those differences so a game
| "just works" on all platforms?
| pfarrell wrote:
| Use the source[0], Luke...
|
| 0:
| https://d33wubrfki0l68.cloudfront.net/bundles/72f7c09a3e8485...
| zebracanevra wrote:
| Impossible to play on a 280hz monitor. I see you're using
| Date.now() to calculate the delta. Instead, use the first
| argument given to you by requestAnimationFrame for higher
| resolution, which is a DOMHighResTimeStamp[0]
|
| [0] https://developer.mozilla.org/en-
| US/docs/Web/API/DOMHighResT...
| mysterydip wrote:
| Just curious, what benefits do you see using a 280Hz refresh
| rate?
| qrybam wrote:
| The benefits are mostly realised when playing games:
|
| * Higher refresh rates means more frames can be displayed
| each second by the monitor
|
| * Lower latency between some input action (mouse, keyboard)
| and the frame being drawn on the monitor (provided your game
| can run at a matching number of frames per second; FPS)
|
| * Synching your FPS to refresh rate (e.g. if you're game can
| run at a locked 280fps and your monitor is running at 280hz)
| will remove tearing and provide a very smooth experience
|
| On the desktop the benefits are less pronounced: Everything
| just feels a bit smoother, like moving your mouse point/open
| windows around the monitor.
|
| Such high refresh rate displays normally aren't very colour
| accurate when compared to displays used for media editing.
| [deleted]
| blable2 wrote:
| OK, well done but boy I'm really bad at playing games. ha ha
| Bluecobra wrote:
| This is a lot of fun! I can't wait until this gets released on
| the Atari 2600!
| creakingstairs wrote:
| This was pretty fun to play. Half way through the game I realised
| this was like flappy birds but within one screen. In saying that,
| this felt more fun to me because the space between each
| challenges was bigger, letting me I feel like I was more in
| control.
| lessmilk wrote:
| Yes, I was definitely inspired by Flappy Bird for this game. I
| could have called it Flappy Pong I guess.
| skocznymroczny wrote:
| Pongy McPongface
| inimino wrote:
| I came to the comment section just to say that I was
| surprised this wasn't called Flappy Pong.
|
| Nice game!
| threeboy wrote:
| I also saw the Flappy Pong similarties.
| dnate wrote:
| FYI: Your old games (Run, Pixel War etc.) seem to not work in
| firefox for me while they work in safari.
| dang wrote:
| I think the second-chance pool* lobbed this one onto the front
| page while the OP was offline. I emailed to let him know that
| it's at #1...twill be quite a thread to come back to!
|
| * https://news.ycombinator.com/pool, explained at
| https://news.ycombinator.com/item?id=26998308
| emmaLe wrote:
| It's really hard to play on the phone. At first I kept tapping on
| the links below the game when I focused more on the game and less
| on my finger position. After I got used to tapping a bit higher
| and not letting my finger slip down I got another problem: when
| the paddle was really low, my thumb would block the view so I
| couldn't see the paddle or the ball.
| dietrichepp wrote:
| Hah! I recognize this website from the "one game a week" stuff a
| while back. Had some fun playing those.
| dekken_ wrote:
| ctrl+f "flappy pong"
|
| 7 hits
|
| yep
| m4rc3lv wrote:
| I like it. Also the sounds are neat.
| dylan604 wrote:
| If you can get the sounds to speed up, it sounds like the WOPR
| playing tic-tac-toe
| p0la wrote:
| My best score at Almost Pong is 34!
| https://www.lessmilk.com/almost-pong/
| rezmason wrote:
| It's got a good feel to it.
| wanderer_ wrote:
| This has a real chance to be a successful mobile game, if I were
| you I may start thinking about an app. Every project has to stop
| somewhere, though, so leaving it as a fun little game in the
| browser would be fine too!
| u2077 wrote:
| It is a mobile game. Used to play it years ago. Different
| style, but same idea. https://apps.apple.com/us/app/dont-touch-
| the-spikes/id895942...
| wanderer_ wrote:
| There's gotta be some law about the finite set of "truly
| different" mobile games that can be created - forget oil: the
| real disappearing resource is game concepts!
| noufalibrahim wrote:
| Very nice. Well done. I love takes like this which subvert the
| ideas from the old classics. Reminds of of
| http://hcs64.com/efp.html which is Pong but from the balls point
| of view.
| Laremere wrote:
| Be careful, especially if you do anything commercial with this:
| "Pong" is trademarked by Atari. Fun game, but might need to
| choose a different name...
| kaptain wrote:
| "Not Trademarked Pong" would be the snarky name for it. But
| probably wouldn't hold up in court.
| dspillett wrote:
| This issue took down PlasmaPong:
| https://en.m.wikipedia.org/wiki/Plasma_Pong
| skywal_l wrote:
| Call it Ping then.
| danielandrews43 wrote:
| You were one of my biggest inspirations for going into software
| engineering, I absolutely loved your website in high school and
| would always mess around with the source code to your games.
| Happy to see you're still going!
| lessmilk wrote:
| This is awesome to hear! I stopped making games for a few years
| to focus on other things, but now I'd like to get back to it.
| schiffern wrote:
| If this isn't working for you on Firefox, check that
| dom.webaudio.enabled isn't set to false.
|
| If Web Audio is disabled then window.AudioContext is undefined,
| causing a crash: Uncaught TypeError:
| AudioContext is not a constructor Sound https://d33wu
| brfki0l68.cloudfront.net/bundles/72f7c09a3e8485a33911cdf084acaeaf
| 58ce17ce.js:5 startGame https://d33wubrfki0l68.cloudf
| ront.net/bundles/72f7c09a3e8485a33911cdf084acaeaf58ce17ce.js:482
| interestingsoup wrote:
| xwdv wrote:
| Next I would like to play a basketball game where I play as the
| basketball.
| andai wrote:
| Hey! Your 12 games in 12 weeks thing (back in ...2014? Jesus,
| time flies) was what got me into HTML5 game dev! So I wanted to
| say thank you for the inspiration :)
|
| I especially appreciate the "loads no assets" aspect. I will take
| a look at the code in the morning!
|
| p.s. have you considered the name "Flappy Pong"?
| lessmilk wrote:
| That's awesome to hear! And yes my "one game per week"
| challenge was in 2014.
|
| This game was definitely inspired by Flappy Bird, but no I
| didn't think about that name before today.
| erikig wrote:
| I'm having a hard time believing it but Flappy Bird was
| launched over 8 years ago in 2013!
| scrame wrote:
| Good Job, I hate you for tempting me to play more.
|
| I'm afraid to play more because I think a bunch of random objects
| will pop up and make me go crazy, and its a little too late at
| night for me to start doing that and get sucked into something.
|
| Otherwise excellent execution, and I think you pulled off a nice,
| simple runner style game with a classic look and good polish!
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(page generated 2022-03-02 23:01 UTC)