[HN Gopher] Mozilla Hubs
       ___________________________________________________________________
        
       Mozilla Hubs
        
       Author : amar-laksh
       Score  : 262 points
       Date   : 2022-03-01 15:12 UTC (7 hours ago)
        
 (HTM) web link (hubs.mozilla.com)
 (TXT) w3m dump (hubs.mozilla.com)
        
       | spcebar wrote:
       | My initial reaction is "wow this is incredibly stupid," but my
       | second take is, wouldn't it be nice to be able to walk around
       | with someone on a video call? I think a 3D space like this will
       | always suffer as when compared to a video game, and it might also
       | suffer when compared to productivity software, ie, Zoom, but I
       | think as a new avenue this could have some kind of utility.
       | Certainly, compared to World of Warcraft this is very boring, and
       | compared to a Google Meet you're probably not going to be as
       | productive on a work call, but maybe there's something to a
       | format that's not just an uninterrupted view of someone's face
       | for an hour while you catch up.
       | 
       | The meta here however, which is Mozilla focusing on yet another
       | random product, is alarming, and I think a lot of people in the
       | comments are responding to that, probably fairly.
        
         | davidkunz wrote:
         | I honestly have no idea why so many software products try to
         | mimic the real world instead of focusing on the advantages of
         | the digital medium.
        
         | JohnBooty wrote:
         | but my second take is, wouldn't it be nice to be able
         | to walk around with someone on a video call?
         | 
         | Why?
         | 
         | I've played plenty of FPS games online in my life, and I "get"
         | the power of doing things in a shared 3D world together. Also
         | talked to a lot of people online, over IM style messengers and
         | IRC/Slack/etc.
         | 
         | I just don't think the idea of strolling around a virtual world
         | enhances the idea of messaging, _at all._
         | 
         | It's needless skeuomorphism; the naive and terrible kind I
         | thought maybe we'd finally ditched in the past. In what way
         | does this enhance the concept of communication?
        
           | spcebar wrote:
           | Messaging, no, voice chat, maybe. I haven't actually tried it
           | so I'm just theorizing here, but to me personally, I could
           | see being in a simulated physical space with someone as
           | enhancing the experience of a long call.
           | 
           | I also want to make the distinction between spending time
           | with friends in a game vs spending time with friends in a
           | voice call. I don't think a game and this kind of utility are
           | a good comparison because, while they're both in virtual
           | spaces, they have very different goals. If you look at this
           | as a game with all the gameplay taken out, yes, it's
           | undeniably lame. If you look at this as, say, a Skype call
           | where I can take a stroll with someone, then I do think
           | there's a value add here.
        
           | udbhavs wrote:
           | The real utility comes in when you can pin random media like
           | images and videos to virtual objects. It's much more
           | intuitive to work with stuff when you have everything laid
           | out physically. It's literally a digital mind palace
        
           | brimble wrote:
           | I've had to use a tool very similar to this (but maybe
           | broader in scope and more capable) in a business context. I
           | can absolutely confirm that the entire thing is a solution in
           | search of a problem. Meetings, presentations, collaboration,
           | everything, was much worse in one of these than common,
           | existing alternatives. It adds cruft for _zero_ benefit.
        
       | [deleted]
        
       | isodev wrote:
       | Okay but it doesn't work on my phone... I guess I need to check
       | it on a desktop.
        
       | krono wrote:
       | Zillaverse, the free and open web's last bastion. Now in 3d!
       | 
       | What am I overlooking, how is this going to help Mozilla and the
       | web?
        
       | alangibson wrote:
       | This is brutal. Firefox is still second rate on mobile and this
       | is what they spend money on.
       | 
       | Fine, I give up. I'm off to install Brave.
        
         | recursive wrote:
         | I've been using FF mobile for more than a year. Honestly, I
         | don't see any problems. What's wrong with it?
        
           | simcop2387 wrote:
           | Main annoyance I have with it is that the extensions are
           | still whitelisted and limited. Not a huge issue for me either
           | and I still use it over all other mobile browsers but it's
           | the most common issue I run into with it.
        
       | pl0x wrote:
       | Out of all the things Mozilla can be working on, they really
       | choose this meta knock off crap?
        
         | spacechild1 wrote:
         | Mozilla Hubs has been first released in 2018...
        
         | detaro wrote:
         | what meta thing were they copying when they made this?
        
       | cdevroe wrote:
       | Does not work at all in the Brave browser. Should I be using
       | Brave? I feel like there are no great browser choices these days.
        
         | cdevroe wrote:
         | As an aside, I think these are great. As a photographer, I'd
         | _love_ to use something like this to show my photos "in a
         | space" virtually with my photos on the wall, etc. I tried to do
         | that in Hubs but I found the UI a bit infuriating. Couldn't
         | figure it out. But I'm hopeful because Mozilla team is great.
        
       | goodcjw2 wrote:
       | Unpopular opinion: Mozilla has some unique advantage to win the
       | 3D Web.
       | 
       | 1/ Hubs and spoke (https://hubs.mozilla.com/spoke) are trying to
       | solve the problem of how to composite and deliver 3D assets over
       | web protocol.
       | 
       | 1.1/ Unlike jpegs that can be passively embedded into web pages,
       | 3D assets requires active interactions with other objects.
       | 
       | 1.2/ Traditionally, we need a 3D game engine to pack all the
       | assets into one big binary, then build and ship the binary over
       | cartridge, DVD, or recently Steam.
       | 
       | 1.3/ Spoke + Hubs is the new web-based 3D engine, which can
       | potentially revolutionize how we create and access 3D content.
       | 
       | 2/ Being a popular, open source, and independent browser company
       | gives Mozilla the position of leading the effort to standardize
       | the convention of the 3D Web.
       | 
       | 3/ This is low level tech and worth investing in. Also Mozilla
       | makes decent money (> $500M each year) and this is something they
       | can comfortably afford.
       | 
       | 4/ Virtual meeting space is just one use case. Admittedly Hubs'
       | implementation is less than super well polished, but I don't know
       | whether they want to be the 3D Zoom in the long run. But I will
       | say it's pretty neat if we treat it like a tech demo for their
       | Web-based 3D engine.
        
         | stu2b50 wrote:
         | Considering Mozilla had to lay off a significant amount of the
         | company, including almost all of the developers on the rust
         | teams, not too long ago I'm not so sure how comfortably they
         | can afford it.
        
           | a2800276 wrote:
           | Once they start charging for [MDN
           | Plus](https://www.ghacks.net/2022/02/21/mdn-plus-mozilla-
           | plans-to-...) they'll not only be able to afford it, but also
           | give their board well deserved raises. After all, user
           | surveys keep indicating that what Mozilla users want more
           | than anything else is to pay for User generated MDN content.
           | 
           | Also:https://hacks.mozilla.org/2022/03/a-new-year-a-new-mdn/
        
             | rndgermandude wrote:
             | >After all, user surveys keep indicating that what Mozilla
             | users want more than anything else is to pay for User
             | generated MDN content.
             | 
             | This isn't what's planned. They will _not_ be charging for
             | user-generated content including all content currently
             | available on MDN. They will be charging for _additional_
             | in-depth articles as well as some  "premium" features when
             | it comes to personalization and easier off-line use[0].
             | 
             | [0] and of course nobody will prevent you from rolling our
             | own such features or even a competing MDN-like site, as the
             | content is available under CC-BY-SA-2.5 on github.
        
         | ModernMech wrote:
         | > the 3D Web.
         | 
         | Wow, I haven't encountered such an obvious technological fad
         | since 3D TV was a thing, and I'm quite sure the "3D web" such
         | as it is will meet the same fate. It has all the same markers
         | too:
         | 
         | - a stalling industry desperately looking for a new revenue
         | stream: check
         | 
         | - heavily locked down content tied to expensive hardware: check
         | 
         | - aggressively pushing an unwanted product that doesn't do
         | anything anyone really needs: check
        
         | benatkin wrote:
         | They aren't really independent because a huge chunk of their
         | money comes from Google. Their open source, not counting Rust
         | because they divested that, is also mostly under their own
         | copyleft license which discourages outside collaboration.
        
         | [deleted]
        
       | amar-laksh wrote:
       | An aside:
       | 
       | This is one of the most hopeful take I've seen on the promise of
       | VR, from a highly technical person:
       | 
       | [My Year in VRChat] https://www.youtube.com/watch?v=hVWlgh8QP5s
        
         | haxiomic wrote:
         | Hey Amar, thank you for making this video, it mirrors my
         | experience over the last year and I've been searching for way
         | to express and explain this universe to others. You've done a
         | wonderful job
         | 
         | I hope to run into you some day!
        
       | GNOMES wrote:
       | Launched in 2018 https://blog.mozvr.com/introducing-hubs-a-new-
       | way-to-get-tog...
        
       | CarbonJ wrote:
       | I've been working with Hubs for a couple of years now, and it's
       | been really great for our particular needs. It's easy to setup
       | and deploy your own virtual world on a custom domain, it's all
       | open source so it's easy to re-skin / add features on top of, and
       | the Hubs community discord is very active and helpful. We're
       | using it in a couple of ways:
       | 
       | 1) Building virtual venues for social organizations to meet and
       | host workshops in. Youth groups etc. are having a very difficult
       | time adapting to remote first environments, and having a space to
       | gather and have a sense of identity has proven valuable to them.
       | More info at [0] if you want to pop in and see it live.
       | 
       | 2) Browser based live theatre is also something we've been
       | exploring in our collaboration with On Board, a rotating
       | anthology of short virtual performances by experimental creators.
       | There's a show coming up next week if you want to check it out
       | [1]!
       | 
       | We could be doing the same thing on a 3rd party platform live VR
       | Chat or Horizons, but the open source nature of Hubs means that
       | we a lot more agency over user privacy & security, as well as the
       | ability to add and modify the stack as needed.
       | 
       | It's still early days for us, but we're building a business on
       | top of Hubs and are getting really positive feedback from our
       | customers.
       | 
       | [0]https://activereplica.io/
       | 
       | [1]https://www.eventbrite.com/e/onboardxr-4-port-of-registry-
       | ti...
        
       | fleddr wrote:
       | Regardless of the discussion of what the actual point is, can VR
       | designers finally understand that graphics CANNOT be this bad. It
       | means instant dismissal.
       | 
       | In their free time, people watch Pixar movies and play near-photo
       | realistic games. And have been for 1-2 decades. You seriously
       | cannot get away with this absolute garbage. It's late 1980s VR
       | quality. It's below second life, which is ancient.
       | 
       | Up the bar. Create a world where people actually want to be or
       | this will never work.
        
         | kixiQu wrote:
         | In their free time, a huge number of people -- and especially
         | the next generation -- play Minecraft.
        
           | [deleted]
        
         | nine_k wrote:
         | To my mind, graphics here are _good_.
         | 
         | Not too busy, not slow to render on low-end hardware, not
         | blocky, and importantly not trying too hard to be photo-
         | realistic. Enough spatial cues to see this as a 3D environment,
         | though.
         | 
         | A world where I'd like to be is _not_ necessarily photo-
         | realistic at all. Some conscious suspension of disbelief is
         | actually helpful.
        
         | perihelions wrote:
         | I wonder if one could build a compelling 2D pixel-art
         | collaboration place. The startup barriers would be so much
         | lower, you could try and fail with lots of ideas.
        
         | jpindar wrote:
         | Low poly != garbage
        
           | corobo wrote:
           | If there's a game loop attached to it, sure
        
       | nairoz wrote:
       | For people asking, it's actually useful for virtual poster
       | sessions.
        
       | deweywsu wrote:
        
       | boarnoah wrote:
       | Still annoyed at what they did with WebThings
       | (https://iot.mozilla.org/).
       | 
       | Seeing the similarity between this and their previous efforts
       | like WebThings, in terms of providing more open alternatives to
       | upcoming proprietary trends. It's unfortunate they lack follow
       | through and commitment.
        
       | CharlesW wrote:
       | "The Path To Mozilla Hubs": https://gfodor.medium.com/the-path-
       | to-mozilla-hubs-2697e6354...
        
         | rsync wrote:
         | Perhaps rename to "the path away from Firefox" ...
        
           | gfodor wrote:
           | I wrote this, and if you read it, you'd understand that it
           | isn't about Mozilla.
        
       | udbhavs wrote:
       | Just chiming in to add some positivity. I love the idea, having a
       | tangible space to play around in can make conversations with
       | friends much more fun and dynamic than a boring old Discord voice
       | channel. I understand where the hate is coming from given how
       | tied stuff like this has become to the "Metaverse" but this seems
       | like a harmless little experiment. Sad to see everyone trashing
       | it
        
         | [deleted]
        
       | jdlyga wrote:
       | I like all these Mozilla experiments, but I wish they would
       | invest in keeping the good ones around like Firefox Send.
        
       | torbTurret wrote:
       | This 3D space trend is so weird. Nobody wants this. Kids fresh
       | out of college think it's super cringe, and anyone older won't
       | bother wasting their time.
       | 
       | Talk about throwing their money away.
        
       | jillesvangurp wrote:
       | Runs with OK framerates in a browser on an old imac from 2014.
       | Some obvious UX issues with very fiddly controls. Teleport barely
       | works for example. Nice as a proof of concept; probably useless
       | for anything else.
       | 
       | I was listening to Lex Friedman's interview with Mark Zuckerberg
       | a few days ago. Like most people I have my reservations about
       | Facebook and their strategy with Meta but it was insightful
       | nonetheless. For me a few key takeaway was that a VR environment
       | might be useful because zoom/meets/etc. calls actually kind of
       | suck.
       | 
       | Zoom calls have a lot of issues and limitation. Only 1 person can
       | speak at the time. You kind of have a lot of people looking in
       | random directions so there isn't really any eye contact and it's
       | actually hard to interact with people non verbally. Can they see
       | you? If so, are they even looking at you?. Also, it doesn't
       | really scale to large groups of people; for that it basically
       | reduces to a live video feed that has zero interaction (most
       | online conferences are like that). And when people share their
       | screen to show a presentation or whatever, they kind of
       | necessarily are looking at whatever they are presenting rather
       | than the video of other people.
       | 
       | What Zuckerberg talked about were actually kind of neat features.
       | 
       | - you can have side conversations elsewhere in the space and
       | "vote with your feet"
       | 
       | - your avatar is primitive but has enough interactivity that it
       | could show your hands, which might be good enough to give you
       | some notion of physical presence that you simply don't have with
       | a zoom call.
       | 
       | - there's a notion of standing around something and talking about
       | that thing. That might be an image, an object, a video, or
       | whatever but it's different from sharing your screen and then
       | promptly not being able to see the audience anymore. You can
       | point at things, draw attention, etc.
       | 
       | - spatial audio helps people figure out where sound comes from
       | and who is trying to say something.
       | 
       | - you have a notion of looking at someone or something and
       | standing close to them.
       | 
       | So, I can see how that would be an improvement over a zoom call.
       | Yet I don't think vr meetings are a very compelling use case
       | though that will get a lot of people excited. Fundamentally, it's
       | overkill for having a meeting and you always have people with bad
       | connections, or joining on a phone or simply doing other stuff
       | while they listen in. I guess it would be nice to have the
       | option. But it would have to be opt-in and multi modal.
       | Additionally, many meetings are quite serious and have topics
       | that just aren't even meant to be fun, and involve people that
       | are quite stressed or even angry. Having them appear as some
       | silly avatar in some silly environment is probably not going to
       | help improve these people's mood. Imagine having a performance
       | review with your boss parading around as Donald Duck not giving
       | you a raise. Probably would be a bit tone deaf. Great material
       | for Ricky Gervais to do something with though.
       | 
       | I think the main issue is that VR/AR are cool and all and as soon
       | as we call it a game it becomes actually compelling because then
       | there is something to actually do and be busy with that people
       | actually choose to do. However, having meetings and looking at
       | somebody droning on about some spreadsheet or presentation while
       | hopping around as a duck avatar in some hellscape virtual office
       | type environment that you can't escape from is probably not that
       | compelling/engaging/exciting. Nice the first time, but gets old
       | pretty quickly. Video off, mute on is a popular setting with a
       | lot of zoom calls for a good reason. Kind of frees you up to do
       | more interesting things. Some would consider that an upgrade over
       | sitting for hours in some stuffy meeting room having to listen
       | people talk about all sorts of really boring shit. Haven't done
       | that in years and I don't miss it.
        
       | NazakiAid wrote:
       | Well I have defended Mozillas decisions in the past and still
       | thought they where the good guys, then they came out with this
       | trash. Waste of money. If they can eventually monetize it then
       | great, but personally, I don't think it will generate any revenue
       | and just be a money-sink.
       | 
       | Guess it might be time to switch browser soon ): Google have won.
        
         | sciurus wrote:
         | You can pay for it today via https://hubs.mozilla.com/cloud
        
           | NazakiAid wrote:
           | Oh didn't see that. Page was refusing to load at first.
           | 
           | Well this restores a bit of confidence if they actually
           | manage to get customers. Though, I still think they won't
           | make their initial investment back and then they will kill
           | the product. Hopefully I am wrong.
        
       | gorgoiler wrote:
       | I'm really excited to try this at work.
       | 
       | Something about calls is far too formal and intrusive. I really
       | need to be able to _approach_ someone in a way that's much more
       | granular than HELLO I AM CALLING YOU NOW and I hope tools like
       | this will help.
       | 
       | This might sound a bit weird but I also feel like sharing my
       | display. Making it openly available for anyone else to connect to
       | and see. Like a kind of work Twitch, I guess.
       | 
       | (Maybe one particular workspace mind you. One that has my non-
       | private stuff on it -- terminal and internal tools websites that
       | I'm using -- and not my company email or IM.)
        
       | [deleted]
        
       | swalls wrote:
       | This coming less than a month after they killed their (actually
       | useful) VR browser - Firefox Reality - is rather depressing.
        
         | andybak wrote:
         | It's not new.
        
       | PaulHoule wrote:
       | Seems a little less cringe than _Horizon Worlds._ Yet I am
       | skeptical of the  "alternate space" application of VR, I am much
       | more excited to see VR applications that tell a story the way
       | theme park rides do.
        
       | phailhaus wrote:
       | Looks like VR is going through the skeuomorphism phase that
       | mobile did when smartphones came out. The knee-jerk reaction is
       | always "let's take things we know in real life, and represent it
       | in this new medium!" Hopefully over time we'll learn what we can
       | and can't do without, and create better VR interfaces.
        
         | wahnfrieden wrote:
         | who is exploring non skeuomorphic vr
        
           | phailhaus wrote:
           | Honestly, I don't know right now. I just got my VR headset
           | recently and I've been trying to find as many different
           | interfaces as possible. Very excited by WebXR since it makes
           | it 100x easier to iterate and experiment with different
           | techniques, but most apps I've seen out there today are
           | either skeuomorphic or attempting to bring screens into VR.
           | Screens in VR can be jarring since it is difficult to gauge
           | distance, and when pop-ups appear in front of your face it's
           | very disorienting. It feels like we need design philosophies
           | like material design, but for VR.
           | 
           | Plockle [1] shows a bit of promise; it's a block-puzzler that
           | lets you orient blocks in space. Since it's a physics-less
           | system, it works especially well in VR.
           | 
           | [1] https://plockle.com
        
       | mdoms wrote:
       | Why do all these metaverse projects look like games from 1998?
       | We've had way better graphics than this for a long time.
        
       | gfodor wrote:
       | HN commenters may be surprised to learn Hubs has been around for
       | ~5 years and was built in part to front-run the push for
       | centralized metaverse projects, which may soon mediate much
       | interpersonal interaction. It also can be deployed to AWS and
       | generates revenue for Mozilla.
       | 
       | Here's a talk I gave years ago laying out the reasons this is
       | important work. Hopefully it can help reduce some of the reactive
       | negativity - you may be convinced to stop thinking these changes
       | aren't coming, and instead focus on making the best version of
       | the future you can where they do.
       | 
       | https://m.youtube.com/watch?v=_5w8xbeCc2Q
        
       | _glass wrote:
       | I love this product, and I don't get the negativity here. For
       | NFTs it is perfect as a gallery that you can join with people to
       | present your work. You can meet up. There is an editor where you
       | can model spaces. Do I miss something? Is there something else
       | with multiple user capacity and ease of development?
       | https://hubs.mozilla.com/spoke
        
         | recursive wrote:
         | Is "NFT" used a synonym for "image" here? Is there something
         | about NFT-ness that makes existing technology, like img tags,
         | less suitable?
        
         | CyberDildonics wrote:
         | Another really good way to display images is a web page.
        
           | aaaaaaaaata wrote:
           | Failing that, a hand-bound book.
           | 
           | Or cave wall.
        
       | dang wrote:
       | Related:
       | 
       |  _Mozilla Hubs - Private social VR in your web browser_ -
       | https://news.ycombinator.com/item?id=24872589 - Oct 2020 (103
       | comments)
        
       | mikl wrote:
       | Ah, yes, always good with a reminder about the priorities of
       | Mozilla management.
       | 
       | They fired the MDN team, most of the Rust and Servo teams, etc.,
       | to prioritise funding pie-in-the-sky projects like these.
        
         | moron4hire wrote:
         | What's really weird is they also fired all of their browser
         | developers working on VR support. So Hubs basically works best
         | in browsers that aren't Firefox.
         | 
         | It's been a while since I used Hubs. Are they still
         | artificially blocking Chromium on desktop for starting a WebXR
         | session? I know they allow it in Chromium for the Oculus Quest,
         | because Firefox Reality is basically unusable. Pico Neo, HTC
         | Vive Focus, and really any standalone VR device that isn't the
         | Oculus Quest, there are no browsers available other than
         | Firefox. So that means the only WebXR experience you have
         | available to you is a broken one.
         | 
         | Hopefully Igalia can move quickly with Wolvic.
        
       | JoeDaDude wrote:
       | FWIW, I know of a group of language learners who have setup one
       | of these rooms with the rule that conversations only take place
       | in the foreign language. So far, it has been very effective in
       | giving learners a place to practice and hone their language
       | skills.
        
         | rasz wrote:
         | Iv used those since early 2000, it was called Voice Chat on
         | FPS/MMO servers (TeamSpeak, later Vent, then Mumble).
        
       | ChicagoBoy11 wrote:
       | The feedback so far is pretty negative, but I think folks that
       | poo poo these virtual office environments fail to channel the PG
       | heuristic of "what is this the [ancient tech version of something
       | that is now ubiquitous] of?" when thinking about these spaces.
       | 
       | As a substitute for the collaboration tools we now have, these
       | are unquestionably terrible. But for those of you that can, I'd
       | highly recommend checking out PokerStars VR before then diving
       | into your opinion of virtual work environments.
       | 
       | If you've ever played poker with friends, you'll quickly realize
       | that there are many parts of IRL poker that... truly suck. Play
       | is slower than what you would like, and, if you play "correctly",
       | the ratio of hands you are playing to time you are waiting for
       | shuffling,dealing,etc. is quite obnoxious. There are pain points,
       | even though overall it is super fun to play poker with friends.
       | 
       | Pokerstars, to my mind, did a masterful job in faithfully
       | recreating poker in the virtual world, but then augmenting it by
       | taking advantage of the VR tech. There's still a table, there's
       | still a deck, the rules are the same, etc. But, because of the
       | medium, the game goes... MUCH faster. Therefore, you get to play
       | more hands, which is more fun. Also, yes, you might still wait
       | around for hands, but now you get all sorts of virtual sidegames
       | or dumb tchotchkis you can play with on your table, which is fun.
       | Your environment can be any one of really incredible settings
       | that help set the mood for a poker night, which is probably nicer
       | than your mom's basement. Etc, etc, etc.
       | 
       | My point is, poker is a pretty mundane game from an IRL
       | perspective, yet I fundamentally believe that had I the option to
       | invite 5 friends over to play poker in my house versus getting
       | the same 5 friends to meet me in the VR room, that we'd have far
       | more fun in the VR room. This before the fact that the friction
       | of getting together physically is now erased, so chances are we
       | might even get to play more often. This works, however, because
       | it isn't a perfect analogy to the real world poker; rather,
       | because its virtual, there are enough different things that help
       | make it better to an extent that it beats its real world
       | counterpart (at least for me).
       | 
       | All of this stuff is pretty nascent and I agree that there's lots
       | of crap there, but there will be something unquestionably
       | brilliant about inhabiting virtual spaces with folks where you
       | can bend some laws of physics to make mundane things (like
       | meetings) work a little bit better than they do IRL.
        
         | sleepybrett wrote:
         | 1) I worked on this kind of stuff in the late 90s early 2000s,
         | aside graphics fidelity and finally getting decent vr headsets
         | and trackers this looks about the same in terms of features.
         | 
         | 2) I lived through the transition to desktop os windowed
         | environments, there was a lot of talk at the time about how
         | we'd never use a commandline again, but things have boomeranged
         | for many, many people still use the cli. I don't see this
         | replacing video chat or even text chat.
         | 
         | 3) I talked with a small company locally right after the htc
         | vive came out, they were building tech like this (virtual
         | meeting spaces) and I went to check it out, it was actually
         | also the first time I had used the valve vr technology. The man
         | interviewing me was in another room also on a vive rig. It is
         | quite cool how eye contact works in a vr space. But at the end
         | of the interview I left knowing that even if I got an offer I
         | wouldn't take it but that also this technology was not going to
         | break out in any meaningful way for a very long time. I'd been
         | through this before and other simpler technologies just worked
         | better.
        
         | Miraste wrote:
         | This is a good point. I don't agree that PokerStars VR is
         | better than real life and won't be until the tech can replicate
         | details like facial expressions, but the concept of eliminating
         | unnecessary pain points is sound. It reminds me of the gradual
         | removal of the old skeumorphic designs in iOS. However, Mozilla
         | Hubs isn't doing any of that. I can't find a single advantage
         | it has over any other collaboration software, frankly.
        
         | me_me_mu_mu wrote:
         | Imo nothing beats IRL.
         | 
         | Metaverse is okay but considering people are depressed and
         | isolated being on social media today I don't see how adding
         | even more layers between reality is going to help.
         | 
         | I wish technology would make IRL better, instead of delegating
         | all problems online.
        
         | ghempton wrote:
         | > All of this stuff is pretty nascent and I agree that there's
         | lots of crap there, but there will be something unquestionably
         | brilliant about inhabiting virtual spaces with folks where you
         | can bend some laws of physics to make mundane things (like
         | meetings) work a little bit better than they do IRL.
         | 
         | I totally agree with this sentiment and I don't think you even
         | need VR/AR etc, to achieve it. This is a big reason why I
         | helped build spotvirtual.com. As a kid, some of my most
         | meaningful relationships and experiences were forged through
         | online gaming (ever played UO?). A big part of this wasn't
         | necessarily the gameplay, but just the shared experience of
         | being part of a virtual space that had its own rules.
         | 
         | There is definitely room to apply this same experience to a
         | work setting, where mundane things can be transformed into
         | something more meaningful and effective.
        
         | dehrmann wrote:
         | > there are many parts of IRL poker that... truly suck. Play is
         | slower than what you would like, and, if you play "correctly",
         | the ratio of hands you are playing to time you are waiting for
         | shuffling,dealing,etc. is quite obnoxious.
         | 
         | The point of poker with friends isn't to grind out hands with
         | an optimal strategy as quickly as possible.
        
           | josephg wrote:
           | It depends on the friends group.
           | 
           | I played Dominion with friends online a few times during the
           | pandemic. And I adore how much faster it is. With all the
           | counting, dealing, shuffling, VP calculations and so on taken
           | care of, the game plays about twice as fast. And that really
           | does enhance the experience for me and my friend group. It
           | improves game feel. And game feel is so important.
        
         | traverseda wrote:
         | Tabltop simulator is great! The environment is intuitive enough
         | that even my tech-illiterate family don't mind using it (one
         | cousin actually suggested everyone bring their laptops to an
         | in-person game night), and it works well on a traditional PC.
         | 
         | More VR like tabletop simulator please!
        
           | akavel wrote:
           | That's interesting, because personally I seem to dislike
           | Tabletop Simulator; I feel super slow and constrained by it,
           | as if I was having my hands tied, and much prefer playing the
           | same games live with friends (or solo!) and manipulating real
           | physical objects. Additionally, I much prefer the fact that
           | real board games give me one more reason to unglue myself
           | from a computer screen. I'm really curious why mine and yours
           | reception seem so different!
           | 
           | Though I didn't have an opportunity to play it in VR using VR
           | goggles - is this the aspect that is important here? Does
           | your whole family play it with VR goggles?
        
             | elliekelly wrote:
             | I think it really depends on the game you're playing. Some
             | are more scripted than others and games that require moving
             | lots of pieces are really tedious even if there's some
             | automation.
        
             | traverseda wrote:
             | Scripts taking away some of the more tedious parts, and no
             | clean up, no setup. I mean we'd all still rather be in the
             | same room sharing food and all that, but the advantages and
             | the large game library really do help.
        
           | disease wrote:
           | I'm honestly surprised that VR hasn't been a bigger impact on
           | board games. Besides the obvious fact that you can more
           | easily get people together, software is great at handling the
           | non-gameplay related "administration" that takes time away
           | from the fun. Things that come to mind: shuffling decks,
           | misdeals, misunderstood rule-sets (I'm looking at you D&D
           | 3.5).
           | 
           | I guess the downside is also pretty big: no face-to-face
           | communication - which itself can be a detriment to gameplay
           | in games like Poker or PvPvE games like Dead of Winter. Also
           | the tactile-ness of board games is such a nice escape from
           | everything being digitized these days.
        
             | sleepybrett wrote:
             | VR headsets are stuffy and uncomfortable, no-one wants to
             | wear them for more than about an hour.
             | 
             | Tabletop simulator in particular is problematic because of
             | it's physics engine and the chaos that that always causes.
        
             | brimble wrote:
             | It's limited by how many people have VR rigs in the first
             | place, and by the other things people might do instead if
             | they've already decided they're going to play a multiplayer
             | game on a computer or console, that _aren 't_ virtual board
             | games.
             | 
             | I'd rather hop into Minecraft or whatever with some
             | friends, if that's what I'm doing, than card or board game
             | simulator. I'd guess that's a common sentiment.
             | 
             | Further, I'd rather play some very plain poker game (like
             | the old Windows card games) with voice chat on than try to
             | do some VR thing. Most of the benefits, and doesn't
             | monopolize your attention. But that part may just be me.
        
         | ignoramous wrote:
         | > _PG heuristic of "what is this the [ancient tech version of
         | something that is now ubiquitous] of?"_
         | 
         | For those out of loop: http://paulgraham.com/altair.html |
         | https://archive.is/5HNc5
        
       | spacechild1 wrote:
       | PSA: Mozilla Hubs has been started in 2018, long before the
       | current metaverse hype!
       | 
       | IMO, Hubs has been quite avant-garde and deserves more respect.
        
       | spennant wrote:
       | That "Magic Link"/passwordless auth flow was pretty slick in that
       | the verification link does not authenticate the browser that it
       | opens from your email, but rather the browser that your email
       | address was originally entered in gets refreshed and logged-in
       | when the link is clicked.
       | 
       | Is there a trusted Open Source package that does this?
        
         | callahad wrote:
         | Hubs itself is open-source; you should be able to find whatever
         | library it's using if you dig in the relevant repos.
         | 
         | > _the verification link does not authenticate the browser that
         | it opens from your email, but rather the browser that your
         | email address was originally entered in_
         | 
         | That _is_ much slicker (and necessary in the case of Hubs,
         | where you may not be able to access your email from within a VR
         | environment), but it also carries risk: Naive implementations
         | would open you up to attack if you accidentally clicked the
         | link on an email sent in response to _someone else_ entering
         | your email address in the app.
        
           | spennant wrote:
           | I dug... it doesn't seem to be a lib. And yeah... that attack
           | vector is ripe for abuse.
        
       | obeid wrote:
       | What problem does this solve?
        
         | bsg75 wrote:
         | Needing new revenue sources, even if they appear to be a gamble
         | unlikely to hit.
        
         | PaulHoule wrote:
         | Mozilla has long been interested in adding AR/VR capabilities
         | to the browser
         | 
         | https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Devic...
         | 
         | At a certain point you might not have enough third party devs
         | to really exercise an API or drive adoption and developing a
         | first party app is a good way to get the party started.
         | 
         | Assuming all the action takes place in a confined room it is
         | not a particularly difficult problem to solve compared to an
         | OASIS or Sword Art Online-like virtual environment which would
         | have the problems of an open world game to solve.
        
         | juice_bus wrote:
         | It makes it look like Mozilla is doing something while not
         | actually doing anything meaningful.
        
         | duxup wrote:
         | Fun?
        
         | hobofan wrote:
         | I would guess from Mozilla's point of view: "Not leaving the
         | Metaverse up to Meta"
        
           | ape4 wrote:
           | I think you'd need way more resources to bet Meta
        
       | kmfrk wrote:
       | It makes sense as a virtual space for remote classrooms etc when
       | everyone's going nuts over relying on Zoom, but it seems like
       | this is just a vague "metaverse" thing with no particular problem
       | in mind. Instead of wanting to be excited, it looks like
       | something that's going to get axed as a lot of Mozilla's
       | experiments.                   Facebook: Meetings are fun, let's
       | do them in VR!                  Mozilla: Meetings suck, let's try
       | to make us tear our hair out less over it with virtual spaces.
       | 
       | The last Twitch VOD is from two years ago, and YouTube one year
       | ago, so it's basically dead. There's cool stuff to be done in
       | virtual spaces, but if people don't know what they're trying to
       | address, you get the next Google Glass.
        
         | andybak wrote:
         | This isn't a new experiment. It has been around for several
         | years and survived the big Mozilla cull.
        
       | recursiveturtle wrote:
       | I like the part where I move my char over to another person's
       | char so they can hear me.
        
       | phkahler wrote:
       | Don't like the snap rotation. Forward and back are smooth, but
       | rotate left or right is a 45 degree snap. If you want finite
       | rotation angles at least sweep smoothly between them, this is
       | really jarring.
       | 
       | Oddly I use the snap rotation when playing Echo VR because in VR
       | I found the uncontrolled smooth rotation more annoying. YMMV.
        
       | fullstop wrote:
       | My daughter loved playing around in here, especially multiplayer.
       | 
       | There's really not all that much to do, but she liked knowing
       | that she could walk around and goof around with me.
        
       | perihelions wrote:
       | It's like an MMO with bad graphics embedded into a web browser,
       | except there's no fun and you're not allowed to leave and the
       | gameplay is Microsoft Office:
       | 
       | https://uploads-prod.reticulum.io/files/70c74c3c-4727-42eb-8...
       | 
       | This product is psychological abuse.
       | 
       | (I did try the demo; I'm not judging solely from screenshots).
        
         | SketchySeaBeast wrote:
         | You should probably save time for yourself in the future and
         | keep this comment around somewhere for when the metaverse is
         | released.
        
           | perihelions wrote:
           | I've already bookmarked this opinion column from the
           | _Register_ for that. It expresses everything I think but _so_
           | much more forcefully...
           | 
           | https://www.theregister.com/2021/08/23/horizon_workrooms_pro.
           | ..
           | 
           | - _" We have invented godlike powers over space, time and
           | perception, and we have earned our escape from the confines
           | of corporate convention. It should be a turning point in
           | society and economics, a jewelled pivot in human experience.
           | And what does Facebook do with this defining moment of new
           | potential? It reinvents the office meeting, the absolute
           | epitome of everything we have paid with blood to leave."_
        
         | ubertaco wrote:
         | This is probably the best description I've seen of any sort of
         | "metaverse for businesses" nonsense.
        
         | micromacrofoot wrote:
         | Probably better than Zoom though
        
         | jaytaylor wrote:
         | Hey Mozilla, please quit it with this nonsense and focus on
         | Firefox. Sincerely.
        
           | notriddle wrote:
           | "Just focus on Firefox" will lead to stagnation and eventual
           | death.
           | 
           | The essential problem here is that a web browser is nothing
           | without content, and much of the most popular content on the
           | web is found through Google, a company who grows closer every
           | day to locking down a vertical monopoly. Firefox would have
           | to be ten times as good as Chrome to even be on equal
           | footing, and while it does have some marginal advantages,
           | nothing is enough of a deal breaker that I would _stop
           | visiting YouTube_ just to avoid using Chrome [1]. Firefox
           | really was that much better than IE6, but Firefox isn 't
           | competing with abandonware this time around.
           | 
           | Mozilla needs to stimulate the creation and viewing of
           | content outside of Google-owned walled gardens. Pocket
           | Recommendations were an obvious attempt at this; just make
           | sure all the recommended articles actually open correctly in
           | Firefox. This was probably also the biggest reason why they
           | bent over so far backwards to accommodate NetFlix, who would
           | have been happy to make sure Firefox worked correctly just to
           | avoid being vertically integrated to death by Chrome and
           | Google Play Movies/TV.
           | 
           | The relationship between Steam and Linux comes to mind. Funny
           | how Linux became a viable gaming platform right after
           | Microsoft announced the Windows Store.
           | 
           | [1]: This will, of course, change once uBlock Origin stops
           | working.
        
             | 1_player wrote:
             | > The essential problem here is that a web browser is
             | nothing without content
             | 
             | While this makes _business_ sense, what kind of world are
             | we creating where nothing is worth investing in if we can
             | 't monetize the fuck out of it? Where KPI and user
             | engagement is king?
             | 
             | Thanks, I hate that. Mozilla is dying because they've
             | forgotten their core product. We're here for the browser,
             | not the content that makes us the product.
        
               | notriddle wrote:
               | > what kind of world are we creating where nothing is
               | worth investing in if we can't monetize the fuck out of
               | it?
               | 
               | Where did that come from?!
               | 
               | I never said anything about monetization. I said
               | "content," and there's plenty of non-commercial and indie
               | content that is only tested in Chrome. You can probably
               | root-cause analyze it to monetization (indie website
               | creators only test in Chrome because they only use
               | Chrome, and they only use Chrome because they also happen
               | to frequent YouTube which works best in Chrome, or maybe
               | because their PC came with Chrome by default), but
               | blaming Mozilla for the fact that most people don't
               | exclusively use non-commercial websites seems a bit
               | silly.
               | 
               | > We're here for the browser, not the content that makes
               | us the product.
               | 
               | I really don't understand what you mean here. What do you
               | even do with Firefox, if not open web pages in it?
        
           | cies wrote:
           | MDN is a breath of fresh air after the W3sScools abomination.
           | 
           | Thunderbird is still very relevant (not everyone wants to use
           | web based), but they've let go of it.
           | 
           | I'm personally also quite happy they took a detour to promote
           | and use (to some extend) Rust. IMHO a pity they've stopped
           | the Servo project.
           | 
           | Rust seems to have more uptake than FF lately.
        
           | allenbina wrote:
           | If not just Firefox, other related products. They seem to
           | have the same issue as Google with starting and dropping
           | strange products. I was actually considering using their
           | password manager on iOS when they announced it would be
           | discontinued.
        
             | m0llusk wrote:
             | Mozilla's "Fluent" internationalization software is some of
             | the best out there. It is a real shame that they are not
             | doing more with it and integrating it with other tools in
             | this space.
        
             | k_sze wrote:
             | Lockwise has been absorbed into Firefox now. So if you
             | don't mind installing Firefox on iOS, you can install
             | Firefox to get the password manager, which integrates with
             | iOS's password autofill, even to a better extent than the
             | old Lockwise app. The old Lockwise app tended to not
             | respond from iOS' autofill "trigger". Firefox doesn't have
             | this problem.
        
               | notriddle wrote:
               | This is a bit of a "well-actually." Yes, all the
               | functionality of Lockwise is still there, but the
               | situation is complicated enough that not everyone is
               | going to get it. For every person you correct on HN
               | regarding this, there are hundreds of other people who
               | don't visit HN, never bringing it up in a context where
               | someone can teach them how to use Firefox as a password
               | manager on iOS.
               | 
               | It's great if you know about it. But it still shake's
               | people's confidence about the future of any new product
               | announcements from Mozilla.
        
         | [deleted]
        
         | twic wrote:
         | Maybe. But as the image shows, if your company has a staff of
         | furries and the guy from the Yes Chad meme, this could be ideal
         | for you!
        
           | Krisando wrote:
           | I doubt that furries are that interested in stuff that looks
           | worse than years old Second life content (
           | https://www.youtube.com/watch?v=QYWBjOk6Wsk ). Nevermind what
           | they can have today in Neos VR.
        
         | rasz wrote:
         | But what if we added tradeable avatar NFTs?
        
       | will-wow wrote:
       | My company tried doing a VR standup in here last year. It was
       | impressive that it worked at all - some people were on desktop,
       | some on mobile, some in headsets. But while it was kind of a fun
       | bonding event to see everyone walking around and chatting, it
       | also took 3x as long as a zoom standup since people kept losing
       | audio, dropping out, etc. We went back to zoom the next day.
        
       | theluketowers wrote:
       | I've seen this be used for providing a space to explore 3D scans
       | of an abandoned mining town in California:
       | https://poly.cam/cerro-gordo. I think there's definitely some
       | cool applications along those lines of providing a way to
       | interact with real physical locations virtually with other people
       | at the same time.
        
         | bicx wrote:
         | That's really cool! I used to be really into Brent Underwood's
         | videos of Cerro Gordo and his mine explorations.
        
       | micromacrofoot wrote:
       | A lot of this stuff tends to be too game-like, you'd be surprised
       | by how many people are unfamiliar with WASD controls combined
       | with mouse movements to change the camera angle. There's a lot of
       | coordination there that long-time gamers take for granted.
       | 
       | I find these conventions incredibly limiting when showing this
       | type of environment to someone that doesn't play video games. It
       | almost gets dismissed immediately.
       | 
       | I also wonder if a 3D environment over-complicates this type of
       | experiment. This is essentially audio with an avatar, why not
       | start with a 2D or isometric environment to reduce the
       | complexity?
        
       | JadoJodo wrote:
       | I remember walking away from the 2009 film 'Surrogates' (starring
       | Bruce Willis) and being _incredibly_ disturbed at the idea that
       | he/his wife hadn't actually seen/heard/felt/etc. each other (or
       | anyone) in years. I'm not against VR as a respite, but this and
       | Facebook's "metaverse" push makes me want to spend LESS time with
       | my devices, not more.
        
         | unfocussed_mike wrote:
         | I remember walking away from that film thinking Bruce Willis
         | would need something to rescue his career.
         | 
         | And my goodness, didn't he luck out with _RED_ and _Moonrise
         | Kingdom_.
        
       | mattlondon wrote:
       | VRML called, it wants it pointlessness back. /s
       | 
       | I guess this is a "metaverse" play - I like the idea of it but
       | having tried something similar a while ago (albeit with 2D
       | spaces) it seemed kinda pointless. I don't think the vicinity
       | aspects really added anything in a work environment - if anything
       | it took away from modern communication (i.e. you can't just ping
       | someone to chat to them there and then, you had to go and "find"
       | them in the virtual space before you could talk, unlike e.g.
       | slack or whatever)
       | 
       | The only time I've seen it even get _close_ to working was for
       | "work socials" where it was natural to wander around and mix with
       | people or play games together in the space - i.e. where you are
       | not actively trying to get something done.
        
         | andybak wrote:
         | It predates the recent metaverse hype by several years.
        
       | [deleted]
        
       | duxup wrote:
       | This seems like a fun experiment to me.
       | 
       | Honestly I'd give it a give it try because of the mozilla name
       | ...
       | 
       | This reminds me of the old internet when folks tried all sorts of
       | weird stuff, maybe failed, but they were neat attempts. I still
       | remember Microsoft Comic Chat.
       | 
       | I'm really bummed out by all the negativity here on HN. Folks
       | talk about simple web and seem to ... maybe like the idea of
       | developers being adventurous (or maybe just founders...) but then
       | on HN we see a volume of complaints if there isn't a clear use
       | case / something isn't polished to high heaven.
        
         | udbhavs wrote:
         | I do feel like current conferencing apps like meet and zoom are
         | probably not the endgame for digital communication and adding a
         | 3D spacial element can make a lot of interactions intuitive,
         | even if it feels silly at first. like spontaneously breaking
         | out a conversation into small groups if there is proximity
         | based audio chat. You don't have to buy into the "metaverse" to
         | see the utility in a fun little tool like this.
        
           | zdragnar wrote:
           | I cannot imagine anything less they I would want to bring
           | from the office back to working remotely than mid-meeting
           | breakout groups, to be honest.
           | 
           | Edit: Except for the guy that microwaved fish. Fuck that guy.
        
         | [deleted]
        
         | disease wrote:
         | I got the same "old, weird internet" vibe that you did. Back in
         | the 90's there seemed to be more moonshot ideas like VRML and
         | The Palace Chat - things that were maybe a little silly and
         | geeky but at least pointed the way to something that could
         | eventually become more useful and developed.
        
         | eterm wrote:
         | Microsoft Comic Chat was literally IRC though, it was my first
         | IRC client.
         | 
         | ( I quickly learned about mIRC from other people on there of
         | course ).
         | 
         | It's a testament to open protocols that you could have
         | something very functional like mIRC and something "fun" like
         | microsoft comic chat interoperate.
        
       | spacechild1 wrote:
       | Strange to see all this negativity here. Media artists have
       | organized some pretty cool VR events during Covid lockdown times
       | :-) I think it has lots of potential.
        
       | causi wrote:
       | Ok give it to me straight: is this some Mozilla employee's plan
       | to scam money out of their bosses or are managers at Mozilla
       | really this stupid?
       | 
       | FireFox Mobile is a mess that breaks if you toggle Desktop Mode
       | and hit the Back button but _this_ is what Mozilla is spending
       | man-hours on.
        
         | ramesh31 wrote:
         | Management and sales completed their takeover of Mozilla over
         | the last 5 years. The Mozilla we knew for decades is dead and
         | gone, and now there's a zombie consumer tech company left in
         | its place.
         | 
         | Relevant, as this is exactly what happened:
         | https://www.youtube.com/watch?v=P4VBqTViEx4
        
           | lallysingh wrote:
           | No, the nerds were killing the company:
           | https://www.zdnet.com/article/endangered-firefox-the-
           | state-o...
           | 
           | They were taking in a half billion a year and decided to be a
           | haven for at-best, moderately related technology development
           | efforts. They were losing money.
           | 
           | So, after enough bleeding, they stopped doing that and are
           | now experimenting (this is an experiment, just like MDN plus
           | and others) with other things to do. They look like they're
           | still trying to evolve the web.
        
             | JohnBooty wrote:
             | So they've gone from technology experiments to... uh,
             | technology experiments?
             | 
             | I'm not being snarky: how is this different/better?
        
               | lallysingh wrote:
               | They're aiming for a bit of revenue and trying to aim
               | more precisely at the web. In lieu of Rust, which is a
               | wonderful language, but neither web nor revenue-
               | producing.
        
               | webmaven wrote:
               | _> So they 've gone from technology experiments to... uh,
               | technology experiments?_
               | 
               | I think there is a distinction between technology
               | experiments (which produce prototypes and proofs of
               | concept) and product experiments (which produce MVPs).
        
         | [deleted]
        
         | toast0 wrote:
         | > FireFox Mobile is a mess
         | 
         | Hey, most of the hamburger menu is visible when you tap it now,
         | and the part that isn't will scroll in. (I have the url bar at
         | the bottom, so it's a little bit harder, I guess) So that's
         | progress.
        
           | MikusR wrote:
           | All that is left to do is make it display actual website
           | content. I can't login to hn in Firefox mobile on my android
           | tablet. It shows white page.
        
             | causi wrote:
             | For a few weeks now I'm getting the error where if I exit
             | and resume Firefox Mobile too quickly the active tab will
             | be blank grey, and if I try to change tabs the second tab
             | will display the page from the first tab but I can't
             | interact with it. Any subsequent tab I switch to gets
             | replaced with the first tab. It's infuriating.
        
       | jshaughnessy wrote:
       | I have been working on Hubs from the beginning (September 2017),
       | and want to share a few observations/hypotheses behind the
       | project.
       | 
       | Natural conversations require space:
       | 
       | - Space affords directed non-verbal communication. Unlike video
       | calls (where gestures are broadcasted), space enables an implicit
       | understanding of where people are directing their gestures and
       | attention.
       | 
       | - Space allows participants to navigate between simultaneous
       | streams of conversation. This is especially important for events
       | with many people. Contrast turn-taking in video calls with
       | simultaneous talking around a picnic table.
       | 
       | - Mixed media, social presence, and a shared spatial awareness
       | combine into a utility as fundamentally useful (and important) as
       | video, voice, or text-based communication.
       | 
       | The web is well-positioned to be the go-to decentralized, media-
       | rich "spatial conversation" medium.
       | 
       | - This blog post [0] goes into more detail.
       | 
       | The "minimum viable metaverse" enables permissionless innovation
       | and participation.
       | 
       | - No single organization (Mozilla included) will contribute more
       | than a small fraction of the total utility of the so-called
       | "metaverse".
       | 
       | - Mozilla's goal isn't to "directly" compete with Meta or other
       | "metaverse" platforms.
       | 
       | - Mozilla's goal is to build enabling technology so that spatial
       | conversation, online identity, avatar-based representation, etc
       | remains open and accessible to all.
       | 
       | By the way, we are looking to hire a lead front-end dev [1], with
       | more positions to follow later this year.
       | 
       | [0] https://gfodor.medium.com/the-secret-mozilla-hubs-master-
       | pla...
       | 
       | [1] https://www.mozilla.org/en-US/careers/position/gh/3745257/
        
       | [deleted]
        
       | brimble wrote:
       | Tried "Create Room" to see what was up. Denied microphone
       | permission because I just wanted to look around and it doesn't
       | need it for that--there won't even be anyone else in the room,
       | right? Even if there were, I wouldn't say anything. Tells me I
       | can't get in without enabling microphone.
       | 
       | :-/
       | 
       | What's with the push to these virtual working spaces? I've had
       | some exposure to earlier ones (which look basically identical to
       | this new wave, looking over the very limited info on this landing
       | page) and they're the _worst_. Awkward, and eat tons of system
       | resources for no benefit over a text or video chat.
        
         | nathanaldensr wrote:
         | The push is that someone imagined it, and therefore it must be.
         | It really is as simple as that. It's a child's imagination.
        
         | johnnyRose wrote:
         | I was able to enter a room I created without allowing
         | microphone access.
        
           | brimble wrote:
           | The site simply told me it refused to work without microphone
           | access. Maybe it depends on the browser.
        
       | [deleted]
        
         | bobthechef wrote:
        
       | fxbois wrote:
       | Mozilla is the new Netscape. Their only focus should be to build
       | the best browser in the world (like firefox at the origin, fast,
       | simple, small, multiplatform). They have wasted so much money
       | with ridiculous projects. Even sadder, they have weaken the only
       | promising one : rust.
        
       | jms703 wrote:
       | So, is _this_ how the web becomes free and open?
        
       | bastardoperator wrote:
       | I want to support Mozilla but WTF is this? No thank you.
        
       | st3ve445678 wrote:
       | Wow, Mozilla is so lost. Time for new leadership. This is just
       | bizarre.
        
       | ecmascript wrote:
       | I don't get the idea about this "metaverse" kind of thing. So
       | it's not a game so there is no gameplay. You just run around in a
       | 3d world which is boring as hell and post pictures on the walls
       | or post some kind of lame animated emote both of which you can do
       | in any messaging app without having the issue that it could not
       | be seen.
       | 
       | Some things are imo not suitable as a 3D experience, at least
       | unless it is much, much better than you get with a normal
       | conference call or stream. This is certainly proof of that.
       | 
       | I love how this probably sounds like something super cool to
       | executives with little to no technical experience or older office
       | people who aren't into gaming but seriously if I worked for a
       | company that would require me to join such a pointless thing I
       | would most certainly resign from my position on the same day.
       | 
       | Stop trying to gamify work, it's work and not a video game. On
       | top of that, it's ridiculously close to look like a kindergarten
       | and I have no understanding why some companies want to treat
       | grown adults as small children.
       | 
       | This idea is so bad that it must have come from some woke people
       | that hear the metaverse and go all in on the hype not thinking of
       | if that's actually something people want to do. People who are
       | completely disconnected from the actual society and live in some
       | tech bubble. I'd rather live in a shed in the forest than to run
       | around in a 3D open office space.
       | 
       | I am sorry to be so negative, but even if the actual demo could
       | be something cool that could be used for games in the browser
       | this idea deserves criticism.
        
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