[HN Gopher] Why not hire part-time developers?
       ___________________________________________________________________
        
       Why not hire part-time developers?
        
       Author : prohobo
       Score  : 146 points
       Date   : 2022-02-27 17:40 UTC (5 hours ago)
        
 (HTM) web link (aklos.substack.com)
 (TXT) w3m dump (aklos.substack.com)
        
       | scrapcode wrote:
       | I have been looking for something like this recently in order to
       | get a feel of what it is like to work as a developer on a team. I
       | am knee deep in a stable yet unexciting career in software
       | acquisition, but can't help to wonder daily if I should pivot for
       | more esteem and self-actualization reasons. I have been
       | developing personal tools/apps/as a 'hobby' for most of my life,
       | and also have an undergrad degree in CS with a focus on
       | development, but we all know how these things can differ when it
       | becomes a job. I could love it, I could hate it.
       | 
       | It would be great to have access to part-time work, or even non-
       | traditional internship type roles for little money, to not only
       | get an idea of if the industry-as-a-job is for me, but for me and
       | some team to get a better idea of whether or not we'd work well
       | together. I'm stuck in the middle of making enough in my current
       | field to make taking on a junior dev role a large risk for my
       | family, but don't feel like I have the professional experience to
       | be what anyone is looking for in periodic freelance work. I have
       | even started responding to some recruiters trying to portray
       | this, in case something comes up, but I don't think that is much
       | in their wheelhouse. I'm open to suggestions if anyone has come
       | across something like this.
        
         | moffkalast wrote:
         | The company I work at is basically all part-time devs,
         | including myself. There are upsides and downsides with it
         | however. I absolutely love the freedom it offers, since as long
         | as projects have good progress you can work any time, anywhere,
         | take any amount of days off or work any amount of hours you
         | want without having to tell anyone anything.
         | 
         | On the other hand there's no paid time off or vacation bonus,
         | your credit rating is non-existent and no bank will lend you
         | anything, it doesn't count towards the pension period, you need
         | to file taxes manually every month, etc. This is in Europe so
         | as you might imagine most of the government systems in place
         | are rigidly designed for the standard full time job which is
         | rather infuriating in most aspects.
        
       | throwaway98727 wrote:
       | For less than 40 hours a week, start with:
       | 
       | - 5 day a week schedule
       | 
       | - 2 hour turnaround time for questions during core business hours
        
         | prohobo wrote:
         | Yeah, that seems fair to me.
        
       | [deleted]
        
       | nullandvoid wrote:
       | I've just gone down to 4 days pro-rata, and have enjoyed the
       | additional time to work on my own projects, and get on top of any
       | chores (and honestly sometimes just re-charge).
       | 
       | From this point forward I'm attempting to optimize for personal
       | development and fulfillment through building more things that
       | tickle my own intellectual itches, rather than a bigger job
       | title.
        
       | ricardobayes wrote:
       | We have a guy on a 10-hour weekly contract and his output nearly
       | matches his full-time peers.
        
       | addsubtract wrote:
       | I'm a SWE who has a long term goal/dream of working for myself.
       | I'm sure lots of readers here have this exact same dream.
       | 
       | It is hard to pull yourself away from the nice salary and
       | benefits of the corporate job. The opportunity cost of working
       | for myself and failing for a year or two is very high when
       | salaries are 250k+ for senior devs.
       | 
       | It would be great to reduce the risk with part-time work. I hope
       | it becomes more normalized. The problem I see is the ramp time
       | for new workers to get productive. If the workers are part-time
       | it is longer.
       | 
       | For those who are concerned with "hours worked", that's just bad
       | management. Set concrete goals and then evaluate worker output.
       | Hours is irrelevant.
       | 
       | I hope I find the courage to try breaking out "on my own" before
       | it is too late. The one thing we all cannot buy is more time.
        
       | ChrisMarshallNY wrote:
       | _> with over-fitted teams (do you really need 40 engineers to
       | build this?)_
       | 
       | I've encountered teams that use patterns like MVVM and VIPER,
       | simply because they are designed to break projects into discrete
       | components, so larger teams can work on them.
       | 
       | I have also been told that we shouldn't use advanced development
       | techniques, because other developers can't understand the tech.
       | 
       | The project that I'm working on, has a scope that usually is
       | implemented by a team of 10 or more engineers. That's _nuts_. It
       | 's a fairly ambitious app, but it's just an iOS app. I've done a
       | ton of these, alone. I also wrote the backend; which is not my
       | forte, but I don't like the selection for backends, out there.
       | 
       | I have control issues, I guess...
       | 
       |  _> I'm essentially an advocate for hiring fewer people and with
       | more precision._
       | 
       | So am I, but that does not seem to be how the industry works.
       | 
       | I remember talking with a startup manager, several years ago, and
       | they told me that the entire industry is based around engineers
       | never staying at a company more than two years; with 18 months
       | being the norm. I know that they had a heavy turnover, during the
       | two years we worked with them.
       | 
       | That has many, _many_ downsides. Of course, you have the issue of
       | "too many cooks spoil the soup," but you also have people writing
       | code that they have no intention of maintaining, so why bother
       | doing a good job?
       | 
       | I have always been of the opinion that we keep teams together for
       | years. It helps them to become "unified," and "move as one." That
       | pays off, big time.
       | 
       | But it also requires a _completely_ different management style
       | from what seems to be the norm, these days, and that, apparently,
       | is too big an ask.
       | 
       | FWIW, I would have been happy with part-time gig work. No one
       | wants to work with us "olds," though, so I have found people that
       | want the work I do, and it is far more than full-time.
       | 
       | No money, but I don't really care.
        
         | ryandrake wrote:
         | > I've encountered teams that use patterns like MVVM and VIPER,
         | simply because they are designed to break projects into
         | discrete components, so larger teams can work on them.
         | 
         | Yes, I've seen this kind of thing happen, too. Project
         | complexity grows to justify the size of the team, not the other
         | way around. A project that should take two good developers
         | three months, gets assigned to a team of 40. That team has eng
         | managers and eng manager managers and has to deal with all that
         | communication and organizational bandwidth. We have all these
         | people, so some of them must do core business logic, some of
         | them will integrate 3rd party frameworks, some will do
         | frontend/ui. And we need to take design time to draw the lines
         | between these modules so nobody is stepping on anyone else's
         | work. And we have to have stable APIs between all these, so we
         | need an API design. Also, we need robust continuous integration
         | and test frameworks because there are so many people
         | committing, so we'll need to designate at least one, maybe
         | multiple build engineers. And thanks to the tech lead /
         | architect, we have many layers of abstraction, so the project
         | can be mentally understood by 40 people. We also need to
         | serialize and deserialize JSON between each layer, so that each
         | could in theory be reused in a different project. Oh, and
         | because of this complexity it's going to take the team ten
         | months. A year and a half later, this massive CRUD app is
         | released!
         | 
         | Meanwhile, two skilled engineers could have just sat together
         | and developed that same CRUD app without all the complexity and
         | layers of abstraction.
        
       | qrohlf wrote:
       | I experienced this in the extreme recently. I'm a very
       | experienced dev in a very in-demand field. Money is not a huge
       | priority for me in my career. Flexibility is. I have a proven
       | track record of success in part-time roles after converting to
       | part time at my previous company (after 2 years of full-time, of
       | course). I spent 3+ months trying to get part-time engagements,
       | and was willing to consider both consulting and W-2 arrangements.
       | I got interviewed and then ghosted by two companies, was offered
       | a laughably low rate by a third, and a fourth showed interest but
       | then basically told me that I'd need to work a 40-hour week. I
       | know that a vocal minority has success in part-time consulting,
       | but it's quite difficult to accomplish if you live outside of a
       | tech hub (I'm based in Central Oregon) and don't have SV
       | connections.
       | 
       | Contrast that with when I gave up and decided to make myself
       | available for full-time (remote) work. In the span of about 5
       | weeks, I got over 200 recruiter emails, interviewed at 10
       | companies, and received 10 offers, mostly in the upper end of the
       | $200k-400k range.
       | 
       | I firmly believe that this is a cultural block, rather than one
       | that's rooted in rational/pragmatic concerns. Tech companies want
       | to feel like they're getting your full intellectual output, even
       | if that's demonstrably false in the status quo. There's also this
       | issue that gets brought up of "if Bob is gone half the time,
       | isn't that going to breed resentment with his full-time
       | coworkers?" (answer: only if you have a shitty "butts in seats"
       | management culture).
       | 
       | I honestly don't think we're going to see meaningful change in
       | this area for a while. The 40-hour work week is something that's
       | heavily ingrained in tech culture, to the point where certain
       | companies' "perks" are heavily tuned towards incentivizing you to
       | stay at the office longer and frequently turn that 40 hours into
       | 60. I think it will take an external disruptive event on the
       | scale of COVID-19 in order to change this aspect of tech culture.
        
         | [deleted]
        
         | yibg wrote:
         | We've tried part time developers, but so far haven't been able
         | to do it successfully. The problem usually comes down to 2
         | things:
         | 
         | 1) there is a constant amount of overhead that is always needed
         | regardless of how long you work for in a week. Meetings and
         | collaboration to figure out what to build, discuss issues etc.
         | if these take up 10 hours a week a full time dev has 30 hours
         | to do other things where as a half time dev only has 10 hours.
         | So 2 half time dev just doesn't get as much done as 1 full
         | time. I guess this is also why 2 engineers don't get twice as
         | much done as 1, all things being equal.
         | 
         | 2) Most part time dev candidates I've seen aren't doing just a
         | single part time job, they are doing either multiple part time
         | jobs or a full time job + part time job. Either way the mental
         | energy is already gone.
         | 
         | Maybe there is a way to make part time work, I just haven't
         | figured it out yet.
        
           | ozim wrote:
           | Yeah that 2nd point is that quite often people need "full
           | time salary" so it is not that management somehow has
           | backwards thinking.
           | 
           | I have a friend that can really work 4 hours a day, but he is
           | a special case where he does not have a family to upkeep and
           | no mortgage. He is also a bit hard on the frugality.
           | 
           | But finding such person is basically 1 in a million. If I
           | post a job with 4h a day which amounts to 1/2 of a normal
           | salary I will probably never get a candidate. If I post a job
           | with normal salary and then start explaining that it is 1/2
           | hours and accordingly paid, some people will get angry.
        
             | mberger wrote:
             | I'm in the same situation as your friend and I know of at
             | least 3 others in my friend circle. I don't think part time
             | availability is as low as you think.
        
             | yibg wrote:
             | The other problem is with overhead 2 half time employees !=
             | 1 full time employee. There is the extra equipment cost,
             | benefits (perhaps), management overhead etc. e.g. If I
             | replace a team of 7 full time engineers with 14 half time
             | engineers, do I keep 1 manager? That seems like a very
             | large team for 1 person to handle, so now maybe I need
             | another manager too. From a purely economic perspective
             | hiring half time engineers at half the comp just doesn't
             | seem to make sense.
             | 
             | You can argue that half time engineers are more than half
             | as productive as a full time engineer because as others
             | have said full time engineers don't work a full 8 hours
             | anyways. While theoretically that's true, as I originally
             | posted, that's not what I've seen. Based on my anecdotal
             | experience, half time engineers are less than half as
             | productive as a full time engineer.
             | 
             | So from both a productivity and economic perspective, it
             | hasn't made sense.
        
             | jpindar wrote:
             | I can live quite comfortably on half a typical salary, and
             | I'm available.
        
         | ricardobayes wrote:
         | I experienced the same. I asked an acquaintance who runs a
         | 1000+ dev company, why is it so difficult for devs to find
         | part-time jobs. He replied that he had thought only admin staff
         | could do that, he found the concept weird. Very much in line
         | with "this is how it works" as the article mentioned.
        
         | tomrod wrote:
         | Taking it to first principles, I don't see part time as
         | feasible until documentation has negligible marginal cost. It
         | takes time to get people up to speed.
         | 
         | Another blocker is the inane requirement in employment
         | agreements by many large corps in the US that they own your IP
         | while you work for them, regardless how it was developed or
         | what the topic is (one place I worked at owned children's books
         | if you published them, despite being a software developer).
         | Until that is unacceptable, either legally or culturally,
         | working part-time presents a conflict of interest. Rather than
         | valuing the breadth a part-timer might bring, it's viewed as a
         | liability.
        
           | learc83 wrote:
           | I've always been able to successfully negotiate those IP
           | ownership clauses. Usually without any hassle at all.
        
             | ricardobayes wrote:
             | US person detected. Good luck negotiating any terms in
             | Europe. Not happening.
        
               | [deleted]
        
               | msh wrote:
               | Europa is a big place and how things like this work
               | varies a lot.
        
               | 6345dhjdsf wrote:
               | Brit here. Garbage. I have simply told the mixed US/UK
               | company I worked for that they had no rights over a
               | personal project of mine and they were cool with that. By
               | your dismissive, failure-assured attitude I can guess
               | that you've never tried.
        
               | jokethrowaway wrote:
               | I think it has to do more with the size of the company.
               | 
               | Good luck negotiating that with a FANG, smaller companies
               | won't give a damn (unless they have a dumb HR department
               | who doesn't understand how hard hiring devs is)
        
               | iarenaza wrote:
               | Spaniard here. Definitely negotiated IP terms for my
               | current contract :-)
        
         | aerosmile wrote:
         | There are a lot of things in this world that are not rooted in
         | rational/pragmatic concerns. For example, in the automotive
         | industry, a lot of the margin comes from upper-end variants of
         | any given model, which are perhaps 10% more capable as the base
         | model but cost disproportionally more and are a lot more
         | desirable. Why do people go for that? Emotional reasons. Are
         | the $2,000 vintage Nikes worth that much, especially if you end
         | up actually wearing them? Depends on if you're deciding on a
         | rational or emotional basis.
         | 
         | A lot of this translates to the work environment. Someone
         | making $300k might feel exceptionally rewarded for their work,
         | until they find out that their peer makes $320k. Suddenly that
         | $300k no longer looks that desirable anymore. Call it an innate
         | quest for justice, call it culture shock, call it whatever you
         | want - if you cannot see why your individual arrangement might
         | produce a net negative result for the rest of the company, then
         | you're ignoring the reality.
         | 
         | You just have to implement certain rules and treat everyone the
         | same. You're either a full-time company, or you're a part-time
         | company. You're either an on-site company, or you're a remote
         | company. If you allow hybrid, you have to allow it for
         | everyone. And if one person gets to work 20 hours a week, then
         | it needs to be a 0-friction process for everyone else to
         | transition to the same arrangement if they so desire. From a
         | staffing point of view, that last part is an absolute
         | managerial nightmare ("sorry, the project will be pushed back
         | by 12 months because all of our engineers decided to move to
         | part-time, and we cannot hire new engineers, because the
         | existing staff may also move back to full-time at any given
         | point").
         | 
         | There is, however, a solution for you - just work for extremely
         | well-funded early-stage startups, because their CEOs will be
         | more than glad to rock the boat internally in exchange for your
         | skills and experience that they would be otherwise struggling
         | to find in a full-time hire. By the time that startup scales
         | and their CEO starts thinking about culture and retention,
         | you'll be off to the next boat that you can rock as hard you'd
         | like.
        
           | kuboble wrote:
           | In Switzerland it is extremely popular to work part-time in
           | IT. To the point that most men I know have reduced to 4/5
           | when they became parents and most women to 3/5.
           | 
           | The deal in companies is that it's relatively easy to reduce
           | your work % but it's a one way street. To get back your
           | manager needs to find a budget the same way as if they were
           | hiring (but I don't know anyone who did want to increase it
           | back).
           | 
           | Seems to work well.
        
             | the_gipsy wrote:
             | Are these figures x/5 weekdays, a range of daily hours, or
             | something else?
        
               | makapuf wrote:
               | I (a man) was 4/5 when my kids were small but I'm
               | currently 9/10. Contractually it's yearly, but it ends up
               | weekly. 9/10 tends to be difficult to distinguish from
               | full time, since you get more focused after this mid week
               | break.
        
               | exdsq wrote:
               | I think if I was to go for 9/10 I'd argue for 10/10
               | salaries because as you mention it's practically
               | indistinguishable
        
               | hocuspocus wrote:
               | It depends on your job and responsibilities.
               | 
               | I've had managers/POs/PMs/... work 90% and simply take
               | every Friday afternoon off.
               | 
               | But if you're a dev then yes, taking half a day off is
               | pretty meaningless. I see it as a way to force yourself
               | to take 22-23 additional days of vacation, and at least
               | two of these every month.
        
               | PythagoRascal wrote:
               | In Switzerland jobs are usually advertised in %, where
               | 40h-45h/week is 100%. From that it is also usual to talk
               | about 80% or 4/5days/week (and so on for other
               | percentages).
        
               | the-alchemist wrote:
               | Fascinating! I heard the Netherlands has a strong part-
               | time job culture too.
        
               | kuboble wrote:
               | Depends on the company but I've seen all possible deals.
               | - 4x8h a week - 5x6h a week - fully flexible 50% to reach
               | each quarter
        
         | hetspookjee wrote:
         | I believe a large part is also due to the incentives of
         | recruiters and how they is structured. Most recruiters take a
         | fee that depends on the hours put in or a percentage of the
         | total contract, or a mix. Surely some exceptions exist but I
         | believe most are incentivised to only go for atleast 32 hours
         | to make it worth the effort, and thus don't bother eating a
         | potential 40 hour contract on a smaller 16 hour one. I see the
         | flawed logic but I've asked around a ton already and it's
         | always no while I know the market is there when I'm already
         | inside. I just haven't met the right clients I guess.
        
         | ghaff wrote:
         | I do think a lot of it is "tradition" for lack of a better
         | word. That aside--and knowing some part-time contractors (not
         | in technical roles)--a few things.
         | 
         | 1.) A significant percentage of cost per employee to a company
         | is benefits. So work half-time and the breakeven to the company
         | is probably something like 1/3 pay if you get full-time
         | benefits.
         | 
         | 2.) The above doesn't even count that there are a lot of other
         | overheads (management, coordination/meetings/collaboration) to
         | having more people doing the same work.
         | 
         | 3.) It depends what part-time means. Many of us might be OK
         | with 4-day workweeks or shorter days--though to some degree
         | those may be possible in practice today with the appropriate
         | workload and degree of synchronicity. However, if your
         | preference is to take month+ blocks of time off on a regular
         | basis, that's much more difficult to accommodate. (And, if you
         | unplug during those times you lose a lot of context. Earlier in
         | my career, I did take month long vacations now and then but
         | it's hard to norm as a regular thing for lots of good practical
         | reasons.)
        
         | hash872 wrote:
         | As someone who's hired part-time developers off and on for
         | years.... the issue is that they typically start out working
         | the agreed-upon number of hours, then begin to work less & less
         | over time. There's no feasible way to _make_ someone work more
         | hours remotely, and they 're usually sharp enough to get
         | partway into a project before flaking out so that it's
         | difficult to just replace them- you'd have to hire an entirely
         | new developer to understand what they've done to date. From the
         | developers' point of view I think they're just constantly
         | looking for new work, better-paying work, or at least lining up
         | a project for the future- then they get overloaded and choose
         | to flake out on the client.
         | 
         | In theory hiring freelancers part-time should be a great
         | solution for everyone involved, in practice the issue is
         | flakiness
        
           | throwaway98727 wrote:
           | More money per hour is a buffer for finding work after your
           | project ends.
        
           | prohobo wrote:
           | I agree this is a real problem for freelancers, but for part-
           | time employees? It might be that someone needs to make a
           | better system for remote work that gives some options for
           | enforcement.
        
           | carlsborg wrote:
           | The other issue is flow. Flow is vital for execution, and
           | distributing your attention amongst multiple projects means
           | your flow breaks. Also part time devs might not commit to
           | daily meetings, or being on call for downtime incidents.
        
             | aiisjustanif wrote:
             | This seems like a non issue and "Flow" is hard to quantify.
             | Devs shouldn't have many daily meetings period.
        
           | mooreds wrote:
           | How is this different than a full time employee who starts to
           | slack off?
           | 
           | Or is your point that part time employees are more likely to
           | slack off because they are looking for other work/have other
           | responsibilities that take precedence?
           | 
           | Because I've definitely seen my share of fulltime employees
           | who slacked pretty darn hard.
        
             | kradeelav wrote:
             | Not OP, but there's more tools managers have to guide
             | slacking IC's back in line when they're full time. Loyalty
             | to coworkers/"company culture", easier to discipline if it
             | goes on the official performance review, more of an
             | "official" paper trail available versus contractors and
             | part time who may be hired even by a third party agency.
             | Part time / contractors are sometimes, not always, but
             | sometimes in general lower quality as far as work ethic
             | goes.
        
           | ars wrote:
           | Are you hiring them per/hour? Why not do a part time salary
           | position? They are expected to spend an agreed number of
           | hours per week (or maybe do it by the day) and the salary is
           | proportional to that.
           | 
           | If they want to change the hours then renegotiate time and
           | salary.
        
             | hash872 wrote:
             | I think the pool of developers who are not freelancers, are
             | OK with part-time work, don't need _more_ salary than you
             | 're paying them for part-time work (like they have a cheap
             | lifestyle or are already well-off?), and won't continuously
             | keep looking for more work is in practice just a very small
             | number of people. Sure, there's some people that meet that
             | description, but just not very many. There's a reason the
             | labor market has evolved to the binary of either being a
             | full-time employee or a freelancer on project-based
             | assignments
        
               | aiisjustanif wrote:
               | This seems like an assumption. We have people secretly
               | working two jobs, and openly in cases like Microsoft's
               | company policy. Even companies that have 20% of time for
               | other work in the company like Google. A part timed
               | salaried position should be fine. Their are European and
               | Scandinavian countries that half it established.
        
         | bryanrasmussen wrote:
         | Most of my consulting has been full-time but I have had a few
         | part time - generally these are in:
         | 
         | 1. not in demand fields but fields that for some reason are
         | momentarily needed by the company.
         | 
         | 2. fields the company hopes to teach someone else to handle.
         | 
         | 3. using technology that the company wants to move off of
         | because they don't have anyone that knows it anymore.
         | 
         | Those fields - Accessibility (achieving WCAG 1.0 conformance),
         | XSL-T - had an xml + xsl-t generating website, team is
         | rebuilding to React and know nothing about the old tech, DSSL
         | stylesheets that needed to be moved to XSL-FO. I also nearly
         | had a part time JQuery maintenance 2 month project about a year
         | and a half ago.
         | 
         | My suspicion, if it's an in-demand field people want you full
         | time, that stuff is IN DEMAND after all.
        
         | vincentmarle wrote:
         | > Contrast that with when I gave up and decided to make myself
         | available for full-time (remote) work. In the span of about 5
         | weeks, I got over 200 recruiter emails, interviewed at 10
         | companies, and received 10 offers, mostly in the upper end of
         | the $200k-400k range.
         | 
         | The secret is to take a full time job and then only work 20-30
         | hours a week. Pre-pandemic I was only really productive 4 hours
         | a day anyways, but I had to sit in an office the entire day.
         | With remote work, it's much easier to do "full-time" work.
        
           | throwaway98727 wrote:
           | At most companies you get full benefits at 30 hours a week.
        
             | rhodysurf wrote:
             | I think their comment went over your head
        
           | ghaff wrote:
           | Totally. Circumstances differ of course. How efficient are
           | you? What's the overall workload? To what degree can you work
           | asynchronously?
           | 
           | But working remotely, the reality is that at least some
           | people can get off without working a 9-5 day so long as they
           | are at least somewhat available during the workday.
        
         | AQuantized wrote:
         | The way many people I've known seem to achieve flexibility is
         | to accept a role somewhere relatively laid back, typically at a
         | large but non-tech corporation. If they're coming from a much
         | more intense environment and working remotely, it often
         | requires only a couple of hours work a day to over perform, if
         | that.
         | 
         | It seems like it's almost impossible to get a role that's
         | explicitly part time (as you've experienced) but plenty of
         | companies are willing to offer lower salaries while turning a
         | blind eye to enforcing the supposedly 40 hour work week.
         | 
         | The other ways seem to involve some combination of working for
         | yourself, consulting, and short periods of full time employment
         | interspersed with not formally working.
        
         | wadefletch wrote:
         | When you say you made yourself available, what does that mean
         | in practice? Targeted network outreach? A LinkedIn post?
        
         | kube-system wrote:
         | In my experience, tech consulting firms are very friendly to
         | contracting arrangements. They tend not to be stuck in a "butts
         | in seats" culture because of how they operate with their
         | customers.
        
           | dvtrn wrote:
           | I've long suspected this. Question for anyone who wants to
           | take a stab at it: how, as someone wanting an 'in' to the
           | consulting world, to best find and separate companies that
           | are actual _consulting firms_ and not just burn-and-churn MSP
           | shops that carefully and sometimes convincingly disguise
           | themself as such?
        
             | kube-system wrote:
             | In my opinion, I would ask three things:
             | 
             | 1. Ask about the makeup of a typical team. The more layers
             | of bloat and regurgitation between the customer and the
             | developer, the more likelihood that the people doing the
             | actual work need a high degree of hand-holding.
             | 
             | 2. Ask about their overall approach to customer success,
             | and specifically, what they do _before_ they start
             | development. Good quality consulting firms will have
             | entirely separate non-development projects focusing on
             | fully understanding the problem space before they ever
             | start development. If their customers just throw software
             | requirements on their desk and ask work to start tomorrow,
             | they're probably not competing on premium quality
             | solutions.
             | 
             | 3. Ask about how (or if) the development team works cross-
             | functionally with the customers' business teams. Burn-and-
             | churn shops will hide their developers from their
             | customers. High performing teams may send a developer solo
             | on a flight to a customer site.
        
               | dvtrn wrote:
               | Excellent feedback, thank you!
        
         | x0x0 wrote:
         | If you think your job as an engineer is to write code, then
         | sure -- part time makes sense.
         | 
         | If you think your job as an engineer is to build a solution as
         | a team, then one person hopping in and out of availability
         | creates a hassle for an entire team. Can't have project
         | meetings on Mon / Fri because X is never there. If a project
         | with involvement by a part timer isn't done by eod Thursday, a
         | fulltime person has 2 dead work days until the part time person
         | shows up again. etc etc.
        
           | bonniemuffin wrote:
           | I agree that someone working fewer days per week might be
           | hard to fit into a full-time team culture, but someone
           | working fewer hours per day ought to be pretty easy. For the
           | "fewer hours per day" case, it's just like working across
           | different time zones, which many companies are already well-
           | acclimated to doing -- e.g. you need to schedule all your
           | meetings with this person in the morning because their 5pm is
           | at our 11am.
        
       | [deleted]
        
       | me_me_mu_mu wrote:
       | Don't see this working in USA.
       | 
       | I've never been to Europe, but work with many who are from there.
       | You get socialized healthcare, cities with easy transit, and for
       | the most part things are close.
       | 
       | In the US, we don't have health insurance unless we buy it
       | ourselves ($$$$) or our company provides it ($). We don't have
       | easy transit in most cities, and also people do live far away
       | from the business centers.
       | 
       | That's why in the USA, most people want full time work.
       | Unfortunately, the mega corporations that some of y'all work for
       | ensure that this becomes harder and harder. Hope your RSUs are
       | worth it!
        
         | gopher_space wrote:
         | I think the US could convince non-retired people to cut back on
         | the work week. For example, I think you could demonstrate that
         | you need a workforce with fucked up backs _alongside_ easy
         | access to opioids to trigger our crisis.
        
         | BadCookie wrote:
         | The ACA made it possible to go part-time in the US. It costs
         | just over $1k/month for my family of three for a silver plan
         | with no subsidies.
        
           | the-alchemist wrote:
           | In addition, I heard in some states (CA, I think?), even a
           | single member LLC has to be offered the same group rate for
           | health insurance that other small-company (<100 employees)
           | get.
           | 
           | Maybe someone can confirm.
        
       | Animats wrote:
       | _" They want rockstars, but they themselves are not that."_ Yes,
       | that problem.
       | 
       | Zappos is a shoe store. Uber is a taxi company.
        
         | bogwog wrote:
         | I wonder if hiring big teams is a status/ego thing. I've never
         | been in that position, but I couldn't imagine myself deciding
         | that I need an Uber-scale development team to build a service
         | like Uber. Just seems wasteful and like it'd be a nightmare to
         | manage.
        
           | jokethrowaway wrote:
           | The size of a team is a directors' pissing contest.
           | 
           | The chain of responsibility for that goes up to the investors
           | who put millions in a company and pressured the founders to
           | "SCALE FAST"
        
           | Animats wrote:
           | _I wonder if hiring big teams is a status /ego thing._
           | 
           | In a few cases, yes, definitely. Soylent was an extreme
           | example. They went on and on about their overcomplicated
           | "tech stack", at a time when, from their sales volume, they
           | were processing a few sales transactions per minute. All they
           | needed was a basic shopping cart program. They're still
           | around, now classified as a "food products" company, selling
           | wholesale, and considered an overpriced Slim-Fast.
        
       | tarr11 wrote:
       | OP says after 4 hours of software development work, "they are
       | done" and after that it's just "obsessive tweaking".
       | 
       | They also say they started their own business and wanted to work
       | part time at a company.
       | 
       | Who is getting the "4 hours of work" and who is getting the
       | "obsessive tweaking"?
       | 
       | Not sure how these 2 statements align.
        
       | nurettin wrote:
       | > Why not hire part-time developers?
       | 
       | Because they don't show up when your teams need the most
       | interaction. If you have the luxury of giving a developer a six
       | month job which requires absolutely no interaction, great. Go
       | ahead. But your part-timer won't show up at various critical
       | times. Unless they are absolutely dedicated, they will miss
       | weeklies and disappear especially when they release to prod and
       | the bugs start getting reported. And you have no way of
       | penalizing it.
        
         | rendall wrote:
         | It sounds like you're talking about irresponsible and
         | unreliable engineers, not part-time engineers.
        
           | ghaff wrote:
           | It depends on what "part-time" means. If part-time means I'll
           | take Fridays off (which are often low meeting days anyway)
           | and will (flexibly) not work 8 hours most days, it may be
           | fine. If it means I'll take several one to two month-long
           | vacations a year, that's something very different.
           | 
           | The manner in which you're working less absolutely matters.
        
       | WheelsAtLarge wrote:
       | From an employer's point of view this makes little sense. Having
       | to deal with the extra paperwork associated with the extra staff
       | is very expensive and ultimately you get less production output
       | when you hire part time. I think a 4 day week is probably a more
       | likely option for developers to request and attain.
       | 
       | The other option is contract work. There you set your own hours.
        
         | prohobo wrote:
         | You lost me with "extra". What I'm talking about are core
         | product team members, not freelancers. Maybe I'm hitting on the
         | wrong issue here, but if I was a team member coding 4 hours a
         | day I'd be just as productive as ever.
         | 
         | The problem I'm recognizing now is that maybe I'm really just
         | miffed about the "butts in seats" mentality. I'd have no issue
         | working "full-time" if that was just a way to say "team member"
         | and didn't mean that I have to sit on my ass all day because
         | big boss man likes it that way.
         | 
         | I'm either part of the team or a contractor anyway, so might as
         | well make it official.
        
           | tbrownaw wrote:
           | > You lost me with "extra". What I'm talking about are core
           | product team members, not freelancers.
           | 
           | It was "extra paperwork associated with the extra staff".
           | 
           | As in, adding X% more staff means X% more staff-related
           | paperwork.
        
             | prohobo wrote:
             | So don't hire so many people? I don't understand the
             | problem. Why would they be hiring "extras" anyway? As
             | backup?
        
               | tbrownaw wrote:
               | Not extra as in "not needed", but extra as in "more than
               | in the alternative" (with the alternative coming from the
               | post title).
               | 
               | The idea being that if everyone's part-time, you need
               | more people to get the same work done relative to if
               | everyone was full-time.
        
       | adrianmonk wrote:
       | Here are two disadvantages that seem real to me:
       | 
       | (1) Turn-around time. If you need a small feature developed and
       | it's going to take a full-time developer 3 weeks from start to
       | finish, how long will it take a developer who works half time? 6
       | weeks.
       | 
       | (2) Team scalability. A lot of people prefer smaller teams of
       | developers because large teams don't seem to scale well. (A team
       | of 10 people usually isn't twice as productive as a team of 5. At
       | least, this is a pretty common view.) If your team has part-time
       | employees, then it will need to have more employees to handle a
       | given workload.
        
       | QuadmasterXLII wrote:
       | For any C++ / computer vision people who are in this position:
       | Kitware pays hourly, and at least in the medical research
       | department I was in, you pick how many hours you work per week,
       | down to about 30 hours. I usually worked 32 hour weeks when I was
       | there.
        
       | issa wrote:
       | I think your basic premise might not be correct. If you only are
       | getting 4 productive hours of work done per day, then something
       | is wrong. I would say you probably only get 4 productive hours of
       | WRITING CODE (maybe much less), but during that long lunch break,
       | or bike ride, or whatever, you are probably thinking about the
       | problem (consciously or not).
       | 
       | If you work part time on two different projects, you simply won't
       | be as productive, because you won't have that "down time" to
       | think about problems.
        
         | Apocryphon wrote:
         | The prior mega-thread seemed to indicate the average time spent
         | was around that many hours
         | 
         | https://news.ycombinator.com/item?id=29581125
        
         | TrackerFF wrote:
         | I'll throw out a typical day for me, a data analyst:
         | 
         | 0800 workday starts
         | 
         | 0800-0830 daily standup
         | 
         | 0830-0930 check and reply to emails
         | 
         | *0930-1100 ACTUAL WORK*
         | 
         | 1100-1130 lunch
         | 
         | 1130-1200 check and reply to emails
         | 
         | 1200-1300 meeting with [some product] team over
         | 
         | 1300-1315 coffee break with colleagues
         | 
         | *1315-1500 ACTUAL WORK*
         | 
         | 1500-1600 Some meeting
         | 
         | 1600 workday ends
         | 
         | As you can see, that gives me less than 4 hours of "real" work
         | toward the product. Some days there's less meetings, other days
         | there's much more. But in any case, I'd point out meetings as
         | the main culprit. Lots and lots of emails, too. It's pretty
         | much a never-ending stream.
         | 
         | But at least with modern meetings over Zoom/Teams/etc., you're
         | more free to do some work in the background. Before COVID, we
         | pretty much had 100% physical meetings. Or remote meetings in
         | conference rooms.
        
           | ec109685 wrote:
           | I don't get how replying to email and attending meetings
           | isn't real work.
           | 
           | If you aren't adding value to your employer by performing
           | those tasks, ask your manager to abstain.
        
             | issa wrote:
             | I am jealous of your work experience that you can make this
             | comment. In organizations that run really well, this isn't
             | an issue. But there are a lot of development jobs that
             | involve frequent touch-points with middle managers who
             | don't bring much to the table except for taking time out of
             | developer's days to appear busy. And I say that with no
             | offense intended to any middle managers. Good project
             | managers are worth their weight in gold.
        
               | Gigachad wrote:
               | It sounds like you just lack context. These people aren't
               | adding any value to _your_ day but they are adding value
               | to the business. They stay informed on the status of
               | everything going on in their sphere and use that to keep
               | key people informed and spot when things are going wrong.
        
               | issa wrote:
               | Absolutely. Sometimes. I was trying to differentiate
               | between the people who do contribute and those who don't.
               | I think it's been well documented that meetings can
               | easily become bloated at some orgs. And if you've been
               | around enough, you have definitely come across at least
               | one person who just does busy work.
        
               | issa wrote:
               | Estimating timelines is a simple but great example. If I
               | use my experience on similar projects, I can probably
               | give you an excellent estimate of how long it will take
               | to build a new project in about half an hour. Or, I could
               | break it down for you, task-by-task, and come up with the
               | exact same number in 8 hours.
        
           | issa wrote:
           | I would hesitate to apply this in all situations, but in a
           | lot of them, all the meetings, and maybe even the emails
           | (although that seems excessive), help you when it comes to
           | making decisions during the "actual" work portions of your
           | day.
        
         | drewcoo wrote:
         | That may be true, but if companies don't pay me for passive
         | "work" I do for them during that downtime, then why worry about
         | its effectiveness?
        
         | [deleted]
        
         | prohobo wrote:
         | I don't really feel the difference between planning/coding.
         | It's all the same to me in terms of problem solving.
         | 
         | Also, I already do this as a consultant, and clients are
         | usually mostly focused on speed and quality. So I give them 4
         | hours a day, I take a couple hours off then I plug away at my
         | own projects for a few more hours.
         | 
         | The context switch plus the long break makes it work for me,
         | but everyone is different.
         | 
         | Depending on the project, thinking about solutions during down-
         | time does make sense - but no employer I've ever come across
         | sees it as productive anyway. There's always the silent
         | expectation to _look_ like you 're actively working. In any
         | case, I'm often thinking about my work during the day
         | regardless of whether I'm on the clock or not so this is a moot
         | issue for me.
        
           | brailsafe wrote:
           | What amount of time are you billing for, and how do you track
           | it?
        
             | prohobo wrote:
             | I bill for every hour I spend actively engaging with the
             | work. Usually I max out at about 4 hours, but sometimes go
             | to 8 hours when there are other roles involved (graphics
             | design, devops, meetings, etc.)
             | 
             | Tracking depends on the client and project, but usually I
             | input my work on HourStack.
        
           | analog31 wrote:
           | >>> Depending on the project, thinking about solutions during
           | down-time does make sense - but no employer I've ever come
           | across sees it as productive anyway.
           | 
           | Indeed, if you look at products that are sold for automating
           | the management of skilled workers, such as JIRA and activity
           | tracking, the unstated goal is to eliminate slack. If I can
           | persuade a manager that I need to spend time thinking about
           | solutions, even doing that has to be codified as an entry in
           | a tracking app, with a plan and a deadline.
           | 
           | Part time work might end up being the only way to regain that
           | slack, and the cost in compensation might be worth it for a
           | lot of workers. Especially if they can also relocate to a low
           | cost region.
           | 
           | Simply due to my age, and where I live, I've dealt with and
           | know a lot of doctors. A large fraction of them have switched
           | to part-time status, or they're professors with limited
           | clinical schedules. I play in a band with a guy who is a
           | retired part-time doctor. He lives in a very modest little
           | house, and has enough wealth to live on.
        
         | anothernewdude wrote:
         | My work would have to have much more interesting problems for
         | this to be the case.
        
       | missizii wrote:
       | Part time work for developers would also help women who don't
       | want to work full time when they have small children. If I had a
       | part time option when my children were small, I would have
       | embraced it. My career was thriving, but there was no "step back"
       | option for me. If you want more women in tech, recognize that the
       | first shift of daycare & school prep, the second shift of work,
       | and the third shift of cooking, cleaning, and caring, is
       | exhausting and unpleasant, even when both parents try to share
       | the burden.
        
         | Scarblac wrote:
         | > Part time work for developers would also help women who don't
         | want to work full time when they have small children.
         | 
         | And men with the same wish.
        
         | dudul wrote:
         | > Part time work for developers would also help women who don't
         | want to work full time when they have small children.
         | 
         | How about "parent" instead of "women"?
        
           | missizii wrote:
           | 1. Tech has small percentage of women. The ridiculous under
           | representation of female coders is widely recognized as a
           | problem and something that should be fixed. There are
           | programs for recruiting women into CS Majors. But the
           | imbalance will remain when women have babies and are given
           | only the choices of the third shift or leaving their careers.
           | 2. Women who choose breastfeeding, which can be 3-4 hours a
           | day total, are then in place to be the primary infant
           | caregivers.
        
       | efficientsticks wrote:
       | As a senior dev who wants to work part-time for a moderate
       | salary, I can tell you one reason is that recruiters do not want
       | their applicants to end up with a lower salary!
       | 
       | This I think explains a large part of why it feels like there's a
       | status quo inertia in the job market.
        
       | shafyy wrote:
       | I really hope that part-time becomes more mainstream in the
       | future. I currently work part-time (4 days a week, although I'd
       | prefer 3) and it's a big change from 5 days a week.
       | 
       | I also have a feeling that this is more common in Europe vs. US
       | (not sure if true).
       | 
       | Edit to add: I also think that a company gets more than 40% from
       | a person who works 40%. There's a big difference if a smart
       | person doesn't work for you at all or works for you a bit. If
       | that person makes smart decisions it's worth much more than their
       | "linear" work time.
        
       | a2a2eceac wrote:
       | This.
       | 
       | I've been at 32 hrs/week, in two senior SW engineering jobs
       | (sequentially), for 5 years, with appropriate pay reduction.
       | Many/most people I work with don't know I have a reduced
       | schedule, since I take my off time in the morning before most of
       | my colleagues have caught up on Slack (and my guess is they are
       | not clocking in 40 hrs, even at 100% pay). I also contracted for
       | 50-100% time, variable, for about ten years, and got important
       | work done during this time. So it's possible to work very
       | productively with less than a full time commitment.
       | 
       | I'm at a stage in my career & life where money is less of a
       | concern than time. My next move will definitely be to average
       | less than 32 hrs/week (ideally 20). My preference would be to
       | work at the same / a similar job and just scale back the salary
       | and the hours, but suspect it will wind up as a series of
       | stressful full-time jobs or contracts with gaps in between to
       | recharge and work on personal things, petering out until I get
       | sick of that rhythm and decide there is enough in the piggy bank.
       | 
       | If it plays out this way, that's a shame, because I feel like I
       | add more value to a team the longer I stay; and someone won't
       | benefit from 30 years of experience for a lot less than a full
       | time staff engineer costs. I can't change (much) the cultural
       | things that cause this situation, but it gives me some hope to
       | see it advocated for here.
        
         | Moru wrote:
         | During covid I stepped back to 40% work thanks to government
         | support. We were allowed to work with something else the rest
         | of the time and I called the local home care unit to ask if
         | they wanted help. Since then I have been doing part time work
         | there up to 60% to cover for all the sick workers. I'm thinking
         | of continuing this after the pandemic, there is a big mental
         | difference between the jobs which does wonders for stress
         | relieve. Both are stressy but completely different ways.
        
       | foxbarrington wrote:
       | My consultancy is built around creating teams of hourly devs. It
       | works great in practice but there's a lot of talking to clients
       | in the beginning. A lot of companies are very attached to the
       | idea of w2 salaries.
        
         | notreallyserio wrote:
         | Do you find you have to do a lot of outbound "sales" to push
         | the concept of hourly devs or are you more likely to see this
         | attachment after a company is already exploring working with
         | you? That is, so companies get cold feet after they learn more
         | about the hourly dev concept you provide?
        
       | buro9 wrote:
       | Two big reasons off the top of my head:
       | 
       | 1. Two people working a 20h week does not mean the same costs as
       | a single person working a 40h week (think payroll, software
       | licensing, pension admin, healthcare, etc).
       | 
       | So costs rise as a result.
       | 
       | 2. A job generally has a base load of admin and toil
       | (communication, on-call, interviewing, PR reviews, etc) and you
       | can't reduce or distribute the base load well enough to yield
       | productive output from the remaining work time with part-time
       | workers and some of this adds more toil when distributed across
       | more people (i.e. on-call requires more handovers during the week
       | and takes more communication).
       | 
       | So productivity is reduced.*
       | 
       | For companies to consider doing this they'd need to perform an
       | trial to satisfy themselves that the above can be overcome. But
       | even doing that may not be possible with existing employees and
       | risks instilling discontent amongst those not in the trial. It's
       | high risk to try.
       | 
       | * Unless the entire company is 100% part-time and somehow base
       | load is fundamentally reworked, in which case #1 still applies.
        
         | Tyr42 wrote:
         | I'd also imagine you just have more communication overhead with
         | more people. E.x. standups will take longer if you have twice
         | as many people working half as much. And communication costs
         | might even scale O(n^2) of people, not hours worked.
         | 
         | I think that makes part time workers unattractive.
        
         | jvvw wrote:
         | I worked part-time (3 days per week and the 2.5 per week) as a
         | developer for 7 or 8 years and found that you had to be as
         | ruthless as you could get away with with 2. I deliberately
         | worked Fridays as it was often quiet and easy to get lots of
         | work done.
         | 
         | It worked pretty well but I don't think it would have worked
         | for all projects. Stuff without too much communications
         | overhead was better.
         | 
         | I was full-time first and requested part-time by which time I
         | had proved myself, knew the systems etc.
        
       | pictur wrote:
       | I find it odd that companies see it as more important to be
       | directly there than how much they take advantage of full-time
       | employees. but I guess that's what's useful for them.
        
       | brimble wrote:
       | Because the hourly rate you have to charge if you're actually
       | counting every hour you work, to match the rate you get for
       | actually-productive salaried hours, causes serious sticker shock.
        
         | asfarley wrote:
         | You have to enjoy the shock. Savour it.
        
       | jupp0r wrote:
       | I consider a company paying me for a full time job when I "only"
       | have 50% of my work time be super productive focus time a bonus,
       | not something that needs to be fixed. Just imagine you had a 50%
       | job (presumably for half the compensation). Would all of that
       | time be hyper productive focus time? (rhetorical question, the
       | answer is no)
       | 
       | Could you take two of those 50% jobs and be productive all the
       | time? (no)
       | 
       | I don't understand why we see this well known fact in human
       | psychology as a problem instead of an inevitable part of doing
       | business (both as an employee and an employer). Margins seem to
       | be high enough to make software engineers extremely productive
       | given the way the industry currently works. Of course,
       | flexibility and work life balance can always be improved, but
       | there are lots of companies where everybody is pretty happy about
       | that aspect and the business is running well.
       | 
       | If you as a company have great culture and compensation that's up
       | to market specs, you also don't have problems hiring people, even
       | if it might take some time in the current market.
        
       | softwarebeware wrote:
       | There's no way I will ever expect corporations to use their
       | brains. They are a unique example of idiocy. This particular
       | essay calls out only one of their bizarrely stupid ways of
       | functioning.
        
       | jokethrowaway wrote:
       | Sounds like an USA issue, it's quite popular in Europe afaik.
       | 
       | Part time developers are generally a niche (mostly by choice,
       | people want to get full time pay), but I know plenty of people
       | who work 3 days per week and many more who work 4 days per week.
       | 
       | They mostly do it for work-life balance and to pay less taxes in
       | some backward southern European countries where tax don't make
       | sense (eg. in one country you can make the same money post tax
       | whether you earn 65k or 90k, so contractors try to work up to the
       | 65k limit and work less days).
       | 
       | Likewise you can find consultant roles for N days per week
       | relatively easily.
        
       | renewiltord wrote:
       | People do get hired part-time. One of my friends recently got
       | hired for approx $700k/yr 20h/wk.
        
       | mooreds wrote:
       | "coordination costs" is the short answer. As you work fewer
       | hours, more of your time is devoted to coordination vs doing the
       | work. (Or you can have someone else do the coordination, meaning
       | they have less time to do the work.)
       | 
       | https://en.wikipedia.org/wiki/Theory_of_the_firm is the longer
       | one.
        
       | notreallyserio wrote:
       | > I, like many others, learned the hard way not to ever get
       | invested in a company I don't own. We don't get rewarded for it -
       | we get bullshit stock options and pats on the back.
       | 
       | I've been thinking about this a while, without investigation
       | (doh). But I figure folks here might know the answer. What stops
       | companies, especially startups, from giving employees share
       | grants instead of options? Is it hard to do or is it just that
       | they don't want to/don't believe in the company enough to make
       | this a differentiator in the job market? If it's hard, is there a
       | space in the market for a ?aaS to make it easier?
        
       | awildfivreld wrote:
       | I work as a part time developer right now, however that is in
       | parallel with studies so that might affect my view a little bit.
       | I am also a junior dev, which also might affect my experiences.
       | 
       | I have experienced that the amount of work produced is not
       | linearly correlated with the amount of hours worked. I find that
       | in the periods I work full-time, I get more done per hour than
       | otherwise.
       | 
       | What I have found has the largest (negative) impact on my
       | performance is the context switching that is required when I get
       | back to work tasks. I have to get into that mindset again, which
       | takes time. I've tried to reduce the amount of context switching
       | by grouping work-days and uni-days, but I still notice the
       | difference.
       | 
       | It would perhaps be different if I had time to (sub)consciously
       | think about the problems at work during non-work days, but in my
       | case that is taken by learning other things.
       | 
       | But hey, I like my job a lot, so perhaps full time is not as
       | "soul killing" for me as other people.
        
         | mettamage wrote:
         | The correlation depends. I am quite an insomniac. By having 4
         | days of work instead of 5, I can spread my time better in order
         | to work on the good sleeping days and chill on the bad ones.
         | 
         | Example:
         | 
         | Monday: I sleep shit, I work, I survive
         | 
         | Tuesday: I sleep horrible again, I work, I barely survive
         | 
         | Wednesday: if I'd have worked 5 days per week this would be the
         | day that I would be severely underperforming. Instead, it's my
         | free day, I catch up on sleep.
         | 
         | Thursday: I happen to sleep well. I perform well.
         | 
         | Friday: I slept meh, I perform well.
         | 
         | Weekend: I sleep horrible, so I make sure that I just chill the
         | whole day and make sure I'll catch enough sleep somehow.
         | 
         | Monday: I'm well-rested and happen to sleep well. I perform
         | well.
         | 
         | Having a free day at Wednesday in particular makes sure it's
         | very tough to become too tired, even as an insomniac like me. I
         | worked 5 days per week before, it's not possible to perform
         | well when I was hitting sleep issues. Going through a week
         | where I didn't drown in sleep deprivation was a blessing. Now
         | though, it's simply a problem that I can always fix.
         | 
         | And yes, I've tried many things I used to be much worse. I'm
         | improving. I've made a few comments on what I've tried (and
         | what works for me).
        
       | ciphol wrote:
       | Question for those who have or have considered part-time work -
       | how does your employer/manager look at this?
       | 
       | Do they view you as a regular worker who wants to strike a
       | different work/money balance, or as a slacker who isn't committed
       | to the company or their own career growth and can't be relied
       | upon for any serious project?
       | 
       | When it comes to the experiences of people I know, my impression
       | is that it's accepted for women with children to seek a part-time
       | role, but for men it would automatically stigmatize them as a
       | slacker. I'm curious if others have the same impression.
        
         | keerthiko wrote:
         | As a cofounder of a very small company (8 FT, 2 part-time, 2-10
         | contractors varying by season), but one with a longer life than
         | many startups newer than us (10+ years since our first
         | revenue), I have been trying to normalize long-term part-time
         | hires in all critical roles for some time now at our org.
         | 
         | Yet, it is hard to overcome the cultural energy around the
         | implications "part time = low impact", "part time = temporary",
         | "part time = mercenary", "part time = lazy", "part time = not
         | passionate". This sentiment arises from colleagues, investors,
         | leadership, customers, and hell, the part time employee
         | themselves at times (some kind of internalized contempt for
         | wanting/needing/preferring to go part time).
         | 
         | My partner just got their role converted to part-time starting
         | March, after consciously coming to the conclusion that it was
         | the only healthy way to remain in their career, despite not
         | having children. They still processing to get over the feeling
         | of guilt and of being less-than somehow for not being okay with
         | handing over their full cognitive capacity and waking hours,
         | especially without being an "accepted exception", ie someone
         | with kids, being a caretaker, or a person with a (visible)
         | disability.
         | 
         | I want to live in a world where people can passionately work on
         | something as part of a team, long-term, while being fairly
         | compensated for that work, for less than 30 hours a week. If
         | possible, I myself want to have that level of involvement even
         | as a cofounder or leader of a business/project/organization so
         | I can give my diverse passions the attention they deserve,
         | without it "being weird" to my cofounders or other teammates.
        
       | jdsleppy wrote:
       | I'm working hourly on a contract where I advised the company I
       | could only work 15-20 hours a week. It can be a win-win I
       | believe, but with tradeoffs for both sides.
       | 
       | I'm able to make the 3-4 hours of work a day be extremely
       | productive. I always deliver in fewer hours than were budgeted
       | for the work. As a contractor, there are no extraneous meetings
       | to slow me down. But I'm still involved in client meetings as
       | needed, understand their needs, and take ownership of the
       | codebase to my immense satisfaction.
       | 
       | It's not very different than working "full time" from home where
       | you might take a walk, run an errand, cook your lunch, etc., but
       | I can flex the schedule even further without any guilt. The
       | change in mindset from "taking a break from full-time work" for
       | an errand versus "I'm not billing this hour, I'll do whatever I
       | want" is empowering.
       | 
       | The negatives: less pay in total for me (but hourly rate can be
       | negotiated), and features might (but won't necessarily) get done
       | more slowly in terms of calendar days.
       | 
       | BTW a typical day might be:
       | 
       | - daycare drop-off 9:30, exercise
       | 
       | - 10:30 shower, chores, life tasks
       | 
       | - 11:45 cook and eat lunch
       | 
       | - 12:30-4:30 work with a break for walking or playing piano
       | 
       | I do some "down time" thinking about problems as I fall asleep at
       | night or on walks.
        
       | rr808 wrote:
       | Working as a developer means you have to write docs, investigate
       | designs, talk to users, interview people, go to meetings, do
       | support, do corporate BS, training. Sure a few people can skip
       | this stuff but usually its the most junior grades who can
       | concentrate code only.
        
         | prohobo wrote:
         | What the hell is investigating a design?
         | 
         | Also, no company I've worked for ever bothered with proper
         | documentation, and I've never seen anyone lower than tech lead
         | ever do any of those kinds of things more than once or twice a
         | month (besides meetings).
         | 
         | I'll concede these kinds of responsibilities might be more
         | common in larger companies or different fields, but I'm
         | thinking more about smaller startups.
        
           | tluyben2 wrote:
           | I guess, like you, that it happens, but I haven't seen it in
           | the smallest startups to very large enterprises. They all
           | say, like everyone on HN, that they do all of this, but it is
           | more a wish than reality as far as I have ever seen (30+
           | years, tech consulting in 100s of companies, for 1 person
           | shop to 100000+ employee enterprise). The stories are always
           | of similarly 'utopia' style coming in but when actually in
           | there, nothing of that happens.
        
           | Minor49er wrote:
           | I think by "investigating a design" he means looking at how a
           | component or system is structured to understand how it works.
           | This is pretty common as a lot of developers will get called
           | to work on a piece of infrastructure that they aren't
           | familiar with. They have to understand what they're working
           | on so they apply an effective change
           | 
           | Also, documentation is huge. I've worked with a lot of small
           | companies and startups that have adopted it to share
           | knowledge and to ease troubleshooting/onboarding. If you
           | aren't doing it at work, consider it. There are a lot of
           | approaches to it, such as self-documenting code, writing
           | knowledgebase articles, recording demo videos, leaving
           | contextual details in PRs, and even simply linking these
           | pieces together so they're easy to find
        
       | diiaann wrote:
       | I've worked with part time developers. Sometimes it works really
       | well, sometimes it doesn't.
       | 
       | If someone wants to work part time with you and don't have any
       | other contracts, they rarely want to do work during predictable
       | hours. If they get blocked outside of business hours, it's ideal
       | if you have someone who can unblock them when they happen to be
       | working. Or you could also work out on some predetermined working
       | hours.
        
       | tibbar wrote:
       | Yeah... I've worked with part time engineers in the past and been
       | one myself several times too. The main problem is that people
       | flake. Your part time position is not as important to them as
       | their other job, their degree, their time off. Lots of people
       | think they can be productive for 10-15 hours of their usual
       | Netflix time and then find out that they have no energy or
       | motivation. Part-time engineers have a way of falling off the
       | map, getting behind on work. You don't give your important work
       | to someone who clocks in for a few hours randomly every week, and
       | it's too much trouble to bother if they're only doing unimportant
       | work.
       | 
       | Of course some people thrive in this role, but joining an
       | engineering team part time is a skill by itself, just as
       | important as raw engineering ability. People with backgrounds in
       | project management, for instance, tend to have the organization
       | and follow through to pull this off.
        
         | mettamage wrote:
         | Come see The Netherlands, you'd be surprised by the difference
         | in culture :)
         | 
         | 4 day work weeks (32 hour weeks) are normal and part-timers are
         | on many teams. 5 day work weeks are normal as well. 3 day work
         | weeks, I haven't seen those around me.
        
         | nmca wrote:
         | I think remote might help - part time x2 or part time + degree
         | feels likely unsustainable, but part time + more surfing? Seems
         | like it might work.
        
       | charcircuit wrote:
       | Because you are excepted to work 24/7. If you are hired part time
       | you are just being payed less to work the same 24/7 hours.
        
       | uranium wrote:
       | This was discussed a bit last year:
       | https://news.ycombinator.com/item?id=27749497
       | 
       | I've worked part-time for the past 10+ years now, at Google,
       | Makani, and Elemeno Health [60%, 80%, and 40% duty cycle
       | respectively]. It's awesome for work-life balance if you can
       | swing it, and a lot more productive than many people would think.
        
         | mattgreenrocks wrote:
         | How did you start that conversation? How was it received? What
         | do you do in your not-work time?
        
           | uranium wrote:
           | When I came back from paternity leave with my first child, I
           | told my boss I really wanted to go part time, and he
           | supported me. Google had a standard easy of doing it, so it
           | was just a matter of getting approval up to VP level, which
           | went pretty smoothly.
           | 
           | When I applied to transfer to Makani, we negotiated a bit,
           | and decided that I'd go up to 80% because I really wanted the
           | job and they apparently really wanted me.
           | 
           | With Elemeno, I was already advising the company when I left
           | Makani. I got a layoff package and didn't need paying for a
           | while, and they couldn't afford me anyway. So we decided I'd
           | help them temporarily until they could afford a full time
           | engineer, and they paid me in stock and minimum wage. After
           | about 18 months our agreement expired just as my COBRA was
           | running out. I helped them draft a requisition for my
           | replacement, but it didn't really make sense. For a bit more
           | than they were paying me for 2 days a week, they'd maybe have
           | been able to hire someone with a year's experience who'd be
           | getting less done in their 5 days a week. So I switched to
           | salary+benefits (some of the salary going to pay the other
           | 60% of the health insurance) and that's worked great ever
           | since, even now that we've been able to afford more full time
           | engineers.
           | 
           | Incidentally, we're hiring for a number of areas right now,
           | including engineering. We're aiming for full time, but it is
           | a very flexible, diverse, and family friendly workplace.
           | 
           | https://www.elemenohealth.com/careers/
        
             | jamesmishra wrote:
             | Why not hire for part-time roles at Elemano? Didn't you
             | just say that you are working there part-time?
        
           | uranium wrote:
           | Oh, and outside of work I spend a lot of time co-parenting 2
           | kids, cooking (especially since covid), doing personal
           | projects, practicing guitar, exercising, etc.
        
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